<<popover 'noclick'>><center><img src="img/ui/logo.png" alt="Main Logo"></center>
<center>@@.pc;ADULT CONTENT WARNING@@</center>
This game takes place primarily from a female perspective. While there are plenty of consensual relationships and options in the game, the main features revolve around themes of BDSM, rape and coercion through the use of hypnosis, mind control and drugs. If these are triggering or upsetting for you, I recommend you do not play.
<center>You MUST be older than 18 to play this game.</center>
<center><<link "I confirm I am over 18 years old.">><<dismisspopover>><<audio "title" loop play>><</link>></center><</popover>><<audio "title" loop play>><center><img src="img/ui/logo.png" alt="Main Logo"><<set $gamestatus = "start">>
<div class="hvr-grow-shadow"><<link [img[img/ui/new.png]]>><<goto [[introduction]]>><</link>></div>
<div class="hvr-grow-shadow"><div><<link [img[img/ui/load.png]]>><<script>>UI.saves()<</script>><</link>></div></div>
<div class="hvr-grow-shadow"><div><<link [img[img/ui/tutorial.png]]>><<goto 'tutorialstart'>><</link>></div></div>
<div class="hvr-grow-shadow"><<link [img[img/ui/changelog.png]]>><<goto 'changelog'>><</link>></div></center><<first>><<set $chapter = 1>><<set $gamestatus = "inactive">><img src="img/ch1/newsroom/murphy1.png" id="hpleft"><br><br>You are <<textbox "$pcname" "Alex">> Murphy, a humble and studious young woman who recently graduated before embarking on further study.
After finishing your undergraduate, you decided to pursue a masters in <<listbox "$pcskill" autoselect>>
<<option "engineering" engineering>>
<<option "psychology" psychology>>
<<option "computer science" computer>>
<</listbox>> while maintaining your exceptionally poorly paid position at the student newspaper as a reporter.
But ultimately, you wrestle with with a secret that [[you've hidden from all but your closest family members...|introduction]]<<then>><center><img src="img/ch1/newsroom/heroine2.png"></center>
You are Dauntless, a rookie super heroine and one of dozens of known super powered beings scattered throughout the world that have emerged in the past few decades. You're not sure why you were blessed with these powers, but you're sure you want to make the world a better place. But not every one of these super powered beings use their powers for good...
<center><img src="img/ch1/newsroom/parade1.png"></center>
In Zenith City, you had brought much hope and optimism to the people of this bustling yet crime ridden metropolis. Several months of crime fighting following <<link "@@.info;the incident with The Enchantress.@@">><<popover 'transparent'>><img src="img/ch1/newsroom/enchantress1.png" id = "hpleft"><br>An incident in which a supervillain known as The Enchantress was taken down by Dauntless during an attempted hostile takeover of the city. After using her hypnotic powers to formulate a signal that targeted and amplified the feelings of oppression that the impoverished, downtroden and vulnerable of the city were feeling, manifesting it into a psychotic craze against those they considered better off. While significant damage was down to the old downtown and loss of life occured, peace was restored thanks to the efforts of Dauntless when it came to tracking down her headquarters and smashing her equipment to pieces before putting an end to her schemes once and for all.
The Enchantress is currently imprisoned within the high security prison for super humans known as 'The Bulwark'.<</popover>><</link>> saw you put a significant dent in street crime. But some critics argue that these victories have done nothing to address the structural problems - leaving nothing but a [[vacuum for even worse...|introduction][$pcdefault = true]] <<then>>Inner cities had descended into almost near-apocalyptic violence, and mega corporations such as MetaCorp and Zenith City's own Vortex Industries continue to compete and rule cities as their own mini-states ran as defacto technocracies, caring little for those they can no longer exploit.
<center><img src="img/ch1/newsroom/boardroom.png"></center>
It had become a race to privatise and exploit every aspect of society, a cut throat world where the poor and downtrodden are left behind and the law serves only the rich. But this bleak outlook in recent years has begun to turn, with the emergence of powerful beings with the ability to change the fate of the world through individual action...
<center><img src="img/ch1/newsroom/heroine1.png"></center>
But $pcname Murphy still has to [[maintain her normal life.|introduction][$pcdefault = true]]<<then>><<fadein 5s>><center><div class="hvr-grow-shadow"><div><<link [img[img/ch1/newsroom/title1.png][introduction]]>><<audio ":playing" stop>><</link>></div></div></center><</fadein>>
\
\
\<<then>><<set $gamestatus = "active">><<set $objphase = "newsroom", $objphase2 = "newsroom">><<audio "title" stop>><<audio "office1" loop play>><center><img src="img/ch1/newsroom/conference1.png"></center>
@@.neutral1;"Thanks to the generous tax structure introduced by the new government, it is finally time to give back to this fine country. In six months we begin construction of Neo Zenith where Zenith City now stands..."@@
And with that, Vortex Industries had announced that more than a million people where to be displaced in the name of progress. You stood to ask a question, but being a token student reporter situated at the back your voice was drowned out as they began shouting questions at the companies latest CEO, <<link "@@.info;Conrad Ripstein.@@">><<popover 'transparent'>><img src="img/ch1/newsroom/ripstein1.png" id = "hpleft"><br><br>Conrad Ripstein was the newly crowned CEO of Vortex Industries, an intimidating, hulk of a man in his mid-50s who had strong armed his way to the top of the company over the past ten years and charmed his way into the upper echelons of the elite. His background was shrouded in mystery, but he was clearly well educated, well organised and a man with a clear plan who would achieve it.
No matter the cost.<</popover>><</link>>.
[[The questions were relentless.|introduction]]<<then>><center><img src="img/ch1/newsroom/hands1.png"></center>
<<fadein 1s>>@@.hostile1;"What's the latest on the acquisition of the police force?"@@<</fadein>><<fadein 5s>>@@.neutral2;"Where will you get the estimated 2 million skilled workers from?"@@<</fadein>><<fadein 15s>>@@.friendly2;"What about Apotheosis Technologies?"@@<</fadein>><<fadein 25s>>@@.hostile2;"Can you tell us about the rumoured Japanese takeover?"@@<</fadein>><<fadein 10s>>@@.slave;"Are you really going to listen to the unions demands?"@@<</fadein>><<fadein 12s>>@@.friendly1;"Did you watch the Zenith Titans loss last night?"@@<</fadein>><<fadein 23s>>@@.neutral1;"Will the war in East Zambara impact the production of your drone line?"@@<</fadein>>
The questions came thick and fast, fruitlessly directed towards Ripstein as he makes a swift exit through some double doors behind him, flanked by a platoon of guards. The room was full of media from all over, as they began furiously typing up their articles, posting on their blogs and broading NeuroScape vids.
@@.friendly2;"What a load of shit. They're privatising entire cities now? When does it end?"@@
An older reporter sitting next to you laments as he goes over his hand written notes. That kind of hopelessness was rampant in every part of society. You try not to let it get you down but...Shit! Now you have to write up a report, you should head [[into the lobby so you have some room to breathe...|ch1newsroom]]\
\
\
\
\<<finally>>The press room is still full of reporters who haven't budged an inch, focusing on making sure they're the first to get their opinions out to the world through what medium they've chosen.
<center><img src="img/ch1/newsroom/conference2.png"></center>
There doesn't appear to be too much to gain from being back in here, but you decide to...
<<link "...take a look at the television.">><<popover 'noclick'>><<if $choice0 == 0>><<set $choice0 = 1>><center><img src="img/ch1/newsroom/tv1.png"></center>
A commercial for another vapid, overpriced product is showing. @@.hostile1;"Dad! Dad! What's that bad smell?"@@ a child screeches towards what you assume to be her father. @@.neutral1;"Do you have children?"@@ the man turns to look at the camera as he ignores the child's petulance and continuing questions. @@.hostile1;"Dad! What happened to mom?"@@ he continues to complain @@.neutral1;"Do they fail to understand the plights of the hard working class man?"@@ the camera slowly focuses and zoomers on the father, as the childs complaint @@.hostile1;"Dad! What's a debt collector? Are we poor?"@@
<center><img src="img/ch1/newsroom/tv2.png"></center>
@@.neutral1;"Then you need SNOOZERS! Sleeping pills for kids! Sleep tight! Available at all good pharmarcists!"@@ the father throws up a small bottle of pills with a logo on it @@.hostile1;"I'm tired..."@@ the child says with a yawn, as she fades into a deep sleep. You're glad your parents didn't force feed these to you, doesn't seem healthy.
You probably <<link "won't be buying them.">><<dismisspopover>><</link>><<elseif $choice0 == 1>><<set $choice0 = 2>><center><img src="img/ch1/newsroom/mayor1.png"></center>
Mayor Kazinsky is making a speech in response to the latest developments around Neo Zenith @@.neutral2;"They are corrupt! I'm the only man willing to take on Vortex Industries! They're gonna take this town to the cleaners if they bring about their "Neo Zenith" plan about!"@@ everytime you see him on television, his speeches seem get more and more erratic, a desperate plea to keep his office.
<center><img src="img/ch1/newsroom/newsanchors1.png"></center>
@@.hostile1;"Mayor Kazinsky there with reaction to Vortex Industries revolutionary "Neo Zenith" concept. He's looking tired Diane!"@@ there something false about this guy, you were convinced a lot of these news anchors were not entirely real @@.friendly1;"You said it not me Paul, haha! In other news, another police officer was killed today in a targeted.."@@ you stop listening, not interested in the kind of tragic story you'd become numb too. It felt like every week there was a story of emergency workers being targeted this way.
Anyway, despite all the criticisms you could have of Kazinsky - the corruption, incompetence, mismanagement - the poor Mayor didn't exactly have the broadcast media on side, no matter what point he would make there would be someone in the corporate media ready to twist his words to benefit the candidates backed by corporations. Anyway, you have <<link "other things to attend to.">><<dismisspopover>><<set $choice0 = 3>><</link>><<else>><center><img src="img/ch1/newsroom/newsanchors1.png"></center>
Local news. Nothing of interest, unless you care about another unsolved murders, kidnappings and a cat stuck in a tree.
You really <<link "don't want to watch any further.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...try to make small talk with journalists.">><<popover 'noclick'>><<if $choice3 == 0>><img src="img/ch1/newsroom/creep1.png" id="hpleft">A man lets his gaze linger on you just long enough for you to notice before he smiles into his notebook, as if making a private joke only he understands. @@.pc;"What?"@@ you can't help but ask, annoyed but still curious at the way he was watching you. @@.hostile1;“Student press, right?”@@ he says without looking up.
He clicks his pen before finally lifting his gaze. @@.hostile1;“Surprising. People at Vortex admire obedience - students are more activist than journalist. Still, I can see why they let you in...yeah...”@@ he licks his lips, not really hiding that he was oogling you now @@.hostile1;“...Maybe we can get a drink, network, show you what doors we can-”@@ you hastily cut him off, not liking where this was going @@.pc;"Sorry. It's a school night."@@
<<link "What a creep.">><<dismisspopover>><<set $choice3 = 1>><</link>><<elseif $choice3 == 1>><img src="img/ch1/newsroom/reporter1.png" id="hpright">A woman glances over the top of her laptop at you, her eyes shifting toward the man with the notebook then back to you, her expression tightening for just a second before she gives you a small, controlled smile. @@.friendly2;“Ignore that guy. He's an asshole. Every press room has one - some relic who thinks a lanyard is a licence to try exploit young women.”@@ you nod your head @@.pc;"Men."@@ you quip and she gives a knowing nod with a smirk.
She looks over her should before looking back at you, her voice dropping to a hush you can just about here. @@.friendly2;“You seem smart, you still got that optimism. Keep digging. We laugh at the company slogans, the superhero mascot, the glossy ‘New Zenith’ materials, but it works."@@ she lets out an audible sigh before her voice drops into a conspiratorial whisper @@.friendly2;"And kid, If someone from their PR department offers to ‘mentor’ you, smile, thank them. Then run.”@@
You thought she was joking, but then you remember the men in suits who paid you a visit - if you weren't good at this, your so called career might have ended there. @@.pc;"Wait, who are you?"@@ you ask, eyeing her press pass - Media Horizons. But she didn't seem like the type. @@.friendly2;"Don't push it."@@ she winks.
<<link "You don't.">><<set $choice3 = 2>><<dismisspopover>><</link>>
<<else>><center><img src="img/ch1/newsroom/conference2.png"></center>
You look around for someone to talk to, but everyone was either deep in their own conversations or on their phone. And they didn't want to waste time talking to a student journalist who they probably think got a pity pass to be here.
<<link "It was half true.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
[[...find a seat and write up your report.|ch1breakingnews][$choice0 = 0, $choice1 = 0, $choice2 = 0, $choice3 = 0]]
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/presslobby1.png][ch1newsroom]]</div></center><</first>>/* main quest variables */
<<set $gameState = 0>>
<<set $pcname = "Alex">>
<<set $chapter = 0>>
<<set $infect = 0>>
<<set $hostageNumber = 0>>
<<set $hostageSaved = 0>>
<<set $battleStatus = "inactive">>
<<set $dream1 = 0>>
<<set $objphase = 0>>
<<set $objphase2 = 0>>
<<set $days = 31>>
<<set $grade = 25, $maxGrade = 100>>
<<set $cash = 100>>
<<set $catalystDrug = 0>>
<<set $convoStage1 = 0>>
<<set $patrolStatus = 0>>
<<set $jadeflareMet = 0>>
<<set $turnNo = 0>>
/* option variable */
/* 0 = YES 1 = NO */
<<set $optGore = 1>>
/* random names array */
<<set $femaleName = ['Jenny', 'Giada', 'Alessandra', 'Lucy', 'Patty', 'Emilia', 'Holly', 'Evie', 'Queenie', 'Vonny']>>
/* living variables */
<<set $pcshower = false>>
/* heroscore */
<<set $heroScore = 50>>
/* pcvariables */
<<set $pcbreasts = "normal">>
<<set $pcass = "normal">>
<<set $pcvagina = "normal">>
<<set $pcnavel = "normal">>
<<set $pchymen = 0>>
<<set $pcdrunk = 0>>
<<set $pcgloryhole = 0>>
/* pcstats*/
<<set $pcStr = 25>>
<<set $pcPower = 50>>
<<set $pcBattlePower = $pcStr + $pcPower + $pcEnergy * 2>>
<<set $critChance = 15>>
<<set $battleAilment = 0>>
/* patrolstats */
<<set $campusPatrol = 0>>
<<set $oldtownPatrol = 0>>
<<set $downtownPatrol = 0>>
<<set $docksPatrol = 0>>
<<set $neozenithPatrol = 0>>
/* relationships */
/* 0 = Enemy 10 = Friend. 30 = Lover. */
<<set $priceRel = 5>>
<<set $arianaRel = 10>>
<<set $bradRel = 0>>
<<set $armandRel = 0>>
<<set $jadeRel = 0>>
/* pctraits */
<<set $pcskill = "nil">>
/* programming, health and energy */
<<set $program = 0, $maxProgram = 100>>
<<set $health = 150, $maxHealth = 150>>
<<set $energy = 40, $maxEnergy = 40>>
<<newmeter 'program'>>
<<colors '#FF69B4' 'pink' 'black'>>
<</newmeter>>
<<newmeter 'health'>>
<<colors 'orange' 'red' 'black'>>
<</newmeter>>
<<newmeter 'enemyhealth1'>>
<<colors 'orange' 'red' 'black'>>
<</newmeter>>
<<newmeter 'enemyhealth2'>>
<<colors 'orange' 'red' 'black'>>
<</newmeter>>
<<newmeter 'enemyhealth3'>>
<<colors 'orange' 'red' 'black'>>
<</newmeter>>
<<newmeter 'energy'>>
<<colors 'aqua' 'purple' 'black'>>
<</newmeter>>
/* enemyport */
<<set $enemyPort1 = 0>>
<<set $enemyPort2 = 0>>
<<set $enemyPort3 = 0>>
/* enemystats */
<<set $enemy1health = 0, $enemy1str = 0, $enemy1lvl = 0>>
<<set $enemy2health = 0, $enemy2str = 0, $enemy2lvl = 0>>
<<set $enemy3health = 0, $enemy3str = 0, $enemy3lvl = 0>>
<<set $enemybosshealth = 0, $enemybossstr = 0, $enemybosslvl = 0>>
/* resistance minigame */
<<set $pressX = 0>>
<<set $fight = 0, $maxFight = 100>>
<<newmeter 'fight' 0>>
<<sizing '220px'>>
<<animation 1ms>>
<<colors 'blue' 'red' 'black'>>
<</newmeter>>
/* torture game stats */
<<set $pride = 100, $maxPride = 100>>
<<newmeter 'pride'>>
<<sizing '220px'>>
<<animation 1ms>>
<<colors 'blue' 'red' 'black'>>
<</newmeter>>
<<set $resist = 100, $maxResist = 100>>
<<newmeter 'resist'>>
<<sizing '220px'>>
<<animation 1ms>>
<<colors 'green' 'pink' 'black'>>
<</newmeter>>
<<set $torture1 = "nil">>
<<set $torture2 = "nil">>
<<set $torture3 = "nil">>
/* bondage game stats */
<<set $restraintStr = 100, $maxRestraintStr = 100>>
<<newmeter 'restraintStr'>>
<<sizing '300px' '10px'>>
<<colors 'purple' 'grey' 'black'>>
<</newmeter>>
/* timers */
<<newmeter 'timer10' 1>>
<<colors 'yellow' 'red' 'black'>>
<<sizing '500px' '5px'>>
<<animation 10s linear>>
<</newmeter>>
<<newmeter 'timer30'>>
<<colors 'yellow' 'red' 'black'>>
<<sizing '500px' '5px'>>
<<animation 30s linear>>
<</newmeter>>
<<newmeter 'timer60'>>
<<colors 'yellow' 'red' 'black'>>
<<sizing '500px' '5px'>>
<<animation 60s linear>>
<</newmeter>>
<<newmeter 'timer120'>>
<<colors 'yellow' 'red' 'black'>>
<<sizing '500px' '5px'>>
<<animation 120s linear>>
<</newmeter>>
/* inventory */
<<newinv $player>>
<<newinv $confiscated>>
<<newinv $keys>>
<<newinv $closet>>
/* quest variables */
<<set $choice0 = 0>>
<<set $choice1 = 0>>
<<set $choice2 = 0>>
<<set $choice3 = 0>>
<<set $choice4 = 0>>
<<set $choice5 = 0>>
<<set $choice6 = 0>>
<<set $choice7 = 0>>
<<set $choice8 = 0>>
<<set $choice9 = 0>>
<<set $choice10 = 0>>
<<set $choice11 = 0>>
<<set $choice12 = 0>>
<<set $choice13 = 0>>
<<set $choice14 = 0>>
<<set $choice15 = 0>>
<<set $choice16 = 0>>
<<set $choice17 = 0>>
<<set $choice18 = 0>>
<<set $choice19 = 0>>
<<set $choice20 = 0>>
<<set $choice21 = 0>>
<<set $choice22 = 0>>
<<set $choice23 = 0>>
<<set $choice24 = 0>>
<<set $choice25 = 0>>
<<set $choice26 = 0>>
<<set $choice27 = 0>>
<<set $choice28 = 0>>
<<set $choice29 = 0>>
<<set $choice30 = 0>>
/* ch 1 */
<<set $mChoice0 = 0>>
<<set $mChoice1 = 0>>
<<set $mChoice2 = 0>>
<<set $mChoice3 = 0>>
<<set $mChoice4 = 0>>
/* ch 2 */
<<set $m2Choice0 = 0>>
<<set $m2Choice1 = 0>>
<<set $m2Choice2 = 0>>
<<set $m2Choice3 = 0>>
<<set $m2Choice4 = 0>>
<<set $ch2sidemission1 = 0>>
<<set $ch2sidemission2 = 0>>
<<set $ch2sidemission3 = 1>>
<<set $ch2sidemission4 = 0>>
<<set $ch2sidemission5 = 0>>
<<set $ch2sidemission6 = 0>>
<<set $ch2sidemission7 = 0>>
<<set $ch2sidemission8 = 0>>
<<set $ch2sidemission9 = 0>>
<<set $ch2sidemission10 = 0>>
/* ch 3 */
<<set $m3Choice0 = 0>>
<<set $m3Choice1 = 0>>
<<set $m3Choice2 = 0>>
<<set $m3Choice3 = 0>>
<<set $m3Choice4 = 0>>
<<set $ch3sidemission1 = 0>>
<<set $ch3sidemission2 = 0>>
<<set $ch3sidemission3 = 1>>
<<set $ch3sidemission4 = 0>>
<<set $ch3sidemission5 = 0>>
/* main */
<<cacheaudio "title" "music/title.mp3">>
<<cacheaudio "gameover1" "music/sombre1.mp3">>
<<cacheaudio "suspense1" "music/suspense1.mp3">>
<<cacheaudio "suspense2" "music/suspense2.mp3">>
/* battle */
<<cacheaudio "battle1" "music/battle1.mp3">>
<<cacheaudio "boss1" "music/boss1.mp3">>
<<cacheaudio "victory1" "music/victory1.mp3">>
/* tutorial */
<<cacheaudio "temple1" "music/tutorial/temple1.mp3">>
/* ch1 */
<<cacheaudio "downtown1" "music/downtown1.mp3">>
<<cacheaudio "media1" "music/ch1/media1.mp3">>
<<cacheaudio "wildwest1" "music/ch1/wildwest1.mp3">>
<<cacheaudio "badend2" "img/ch1/badend2/card2.mp3">>
<<cacheaudio "ch1rape1" "img/ch1/floor30/rape1.mp3">>
<<cacheaudio "ch1officerape1" "img/ch1/floor40/officerape1.mp3">>
<<cacheaudio "ch1brainwash1" "img/ch1/floor40/brainwash1.mp3">>
<<cacheaudio "ch1brainwash2" "img/ch1/floor40/brainwash2.mp3">>
<<cacheaudio "exercise1" "img/ch1/mainbadend1/exercise1.mp3">>
<<cacheaudio "ch1whip1" "img/ch1/mainbadend1/whip1.mp3">>
<<cacheaudio "ch1vr1" "img/ch1/mainbadend1/vr1.mp3">>
<<cacheaudio "ch1lick1" "img/ch1/mainbadend1/lick1.mp3">>
/* ch2 */
<<cacheaudio "campusday" "music/ch2/campusday.mp3">>
<<cacheaudio "campusnight" "music/ch2/campusnight.mp3">>
<<cacheaudio "oldtownday" "music/ch2/oldtownday.mp3">>
<<cacheaudio "oldtownnight" "music/ch2/oldtownnight.mp3">>
<<cacheaudio "jadeflare1" "music/ch2/jadeflare1.mp3">>
<<cacheaudio "rock1" "music/ch2/rock1.mp3">>
<<cacheaudio "gymhypno1" "music/ch2/gymhypno1.mp3">>
<<cacheaudio "lago1" "music/ch2/club1.mp3">>
<<cacheaudio "defragend1" "img/ch2/patrol/patrole1/lesbianvid1.m4a">>
<<cacheaudio "pinkmist1" "img/ch2/patrol/generic3/pinkmist1sound.m4a">>
<<cacheaudio "club2" "music/ch2/club2.mp3">>
/* fx */
<<cacheaudio "inject1" "fx/inv/inject1.mp3">>
<<cacheaudio "power1" "fx/inv/pwr1.wav">>
<<cacheaudio "strength1" "fx/inv/str1.wav">>
<<cacheaudio "hypno1" "fx/bdsm/hypno1.mp3">>
<<cacheaudio "explosion1" "fx/general/explosion1.wav">>
<<cacheaudio "drink1" "fx/general/drink1.mp3">>
/* sex */
<<cacheaudio "arousal1" "fx/sex/arousal1.wav">>
<<cacheaudio "arousal2" "fx/sex/arousal2.wav">>
<<cacheaudio "arousal3" "fx/sex/arousal3.wav">>
<<cacheaudio "arousal4" "fx/sex/arousal4.wav">>
<<cacheaudio "arousal5" "fx/sex/arousal5.wav">>
/* computer */
<<cacheaudio "beep1" "fx/cpu/beep1.mp3">>
<<cacheaudio "right1" "fx/cpu/right1.mp3">>
<<cacheaudio "wrong1" "fx/cpu/wrong1.mp3">>
<<cacheaudio "disappear1" "fx/cpu/disappear1.wav">>
/* weapon */
<<cacheaudio "sniper1" "fx/weapon/sniper1.mp3">>
<<cacheaudio "shotgun1" "fx/weapon/shotgun1.mp3">>
<<cacheaudio "gunshots1" "fx/weapon/gunshots1.mp3">>
/* powers */
<<cacheaudio "transform1" "fx/hero/trans1.mp3">>
<<cacheaudio "detransform1" "fx/hero/detrans1.mp3">>
<<cacheaudio "energy1" "fx/hero/energy1.mp3">>
<<cacheaudio "punch1" "fx/hero/punch1.wav">>
<<cacheaudio "crit1" "fx/hero/crit1.wav">>
<<cacheaudio "powerup1" "fx/hero/powerup1.mp3">>
<<cacheaudio "noenergy1" "fx/hero/noenergy1.wav">>
<<cacheaudio "grab1" "fx/hero/grab1.wav">>
<<cacheaudio "grab2" "fx/hero/grab2.wav">>
/* bdsm */
<<cacheaudio "gag1" "fx/bdsm/gag1.wav">>
<<cacheaudio "rope1" "fx/bdsm/rope1.mp3">>
<<cacheaudio "rope2" "fx/bdsm/rope2.mp3">>
<<cacheaudio "whip1" "fx/bdsm/whip1.wav">>
<<cacheaudio "whip2" "fx/bdsm/whip2.wav">>
<<cacheaudio "whip3" "fx/bdsm/whip3.wav">>
/* ambience */
<<cacheaudio "office1" "fx/ambience/office1.mp3">>
<<cacheaudio "hypno1" "fx/ambience/hypno1.mp3">>
/* PC variables */
<<set $pcnormal = false>>
<<set $pcoffice = false>>
<<set $pcinfiltrate1 = false>>
<<set $pcinfiltrate2 = false>>
<<set $pctapegag1 = false>>
<<set $pcnervana1 = false>>
/* password variables */
<<set $code0 = "00">>
<<set $code1 = "00">>
<<set $code2 = "000">>
<<set $code3 = "0000">>
<<set $code4 = "0000">>
<<set $code5 = "000">><<if $gamestatus == "active" || $gamestatus == "badend" || $gamestatus == "start" || $gamestatus == "chapterend">><center><<link [img[img/ui/sound1.png]]>><<popover 'noclick'>><<include 'cheats'>><</popover>><</link>>
<<volume>></center><</if>>\
<<if $gamestatus == "start">><img src="img/ui/text.png" alt="Logo"><</if>>\
<<if $gamestatus == "active" || $gamestatus == "badend">><<include 'portrait'>><</if>>
<<if $gamestatus == "active">><<include 'stats'>><</if>>\
<<if $gamestatus == "active">><div class="hvr-grow-shadow"><div><<link [img[img/ui/saves.png]]>><<if $battleStatus == "inactive">><<script>>UI.saves()<</script>><<else>><<popover 'opaque'>><img src="img/ui/saves1.png" id="hpcenter">
<center>You can't save or load during a combat encounter!</center><</popover>><</if>><</link>></div></div><<elseif $gamestatus == "badend">><div class="hvr-grow-shadow"><div><<link [img[img/ui/savesbe.png]]>><<if $battleStatus == "inactive">><<script>>UI.saves()<</script>><<else>><<popover 'opaque'>><img src="img/ui/saves1.png" id="hpcenter">
<center>You can't save or load during a combat encounter!</center><</popover>><</if>><</link>></div></div><</if>>\
<<if $gamestatus == "active">><div class="hvr-grow-shadow"><div><<link [img[img/ui/inventory.png]]>><<include 'inventory'>><</link>></div></div><</if>>\
<<if $gamestatus == "active">><div class="hvr-grow-shadow"><div><<link [img[img/ui/consumables.png]]>><<include 'aid'>><</link>></div></div><</if>>\
<<if $gamestatus == "active">><div class="hvr-grow-shadow"><div><<link [img[img/ui/status.png]]>><<include 'status'>><</link>></div></div><</if>>\
<<if $gamestatus == "active">><div class="hvr-grow-shadow"><div><<link [img[img/ui/objectives.png]]>><<include 'objectives'>><</link>></div></div><</if>>\
<<if $gamestatus == "start">><br><br><br><div class="hvr-grow-shadow"><div><a href="https://www.patreon.com/ApolloAfterDarkGames" target="_blank">[img["img/ui/patreon.png"]]</a></div></div><br><div class="hvr-grow-shadow"><div><a href="https://discord.com/invite/faUTnacMjE" target="_blank">[img["img/ui/discord.png"]]</a></div></div><</if>>\
<<if $gamestatus == "captured">><br><center>Pride: <<showmeter 'pride' `$pride / $maxPride`>>
Resistance: <<showmeter 'resist' `$resist / $maxResist`>></center><<else>><</if>>\<<if $pccostume1 == true>><img src="img/pcport/pcheroine.png"><</if>>\
<<if $pcdefault == true>><img src="img/pcport/pcdefault.png"><</if>>\
<<if $pcbadend1 == true>><img src="img/ch1/badend1/port1.png"><</if>>\
<<if $pcbadend2 == true>><img src="img/ch1/badend2/port1.png"><</if>>\
<<if $pcprice1 == true>><img src="img/ch1/badend1/price1.png"><</if>>\
<<if $pccollar1 == true>><img src="img/ch1/badend5/collar2.png"><</if>>\
<<if $pcbdsm1 == true>><img src="img/ch1/badend7/port1.png"><</if>>\
<<if $ch1badend == true>><img src="img/ch1/mainbadend1/pcport1.png"><</if>>\
<<if $ch1badend1 == true>><img src="img/ch1/mainbadend1/pcport2.png"><</if>>\
<<if $pchoodie1 == true>><img src="img/pcport/pchoodie.png"><</if>>\
<<if $pchypno1 == true>><img src="img/pcport/pchypno1.png"><</if>>\
<<if $pctutorial1 == true>><img src="img/tutorial/tutorialport1.png"><</if>>\
<<if $pcport1 == "sleep">><img src="img/pcport/pcsleep1.png"><</if>>\
<<if $pcport1 == "hoodie">><img src="img/pcport/pchoodie.png"><</if>>\
<<if $pcport1 == "work">><img src="img/pcport/pcdefault.png"><</if>>\
<<if $pcport1 == "jacket">><img src="img/pcport/pcjacket.png"><</if>>\
<<if $pcport1 == "heroine">><img src="img/pcport/pcheroine.png"><</if>>\
<<if $pcport1 == "improv">><img src="img/pcport/pcheroine1.png"><</if>>\
<<if $pcport1 == "gym">><img src="img/pcport/pcgym.png"><</if>>\
<<if $pcport1 == "naked1">><img src="img/pcport/pcnaked1.png"><</if>>\
<<if $pcport1 == "tanktop1">><img src="img/pcport/pctanktop.png"><</if>>\
<<if $pcport1 == "blouse1">><img src="img/pcport/pcblouse1.png"><</if>>\
<<if $pcport1 == "hypno1">><img src="img/pcport/pchypno1.png"><</if>>\
<<if $pcport1 == "hypno2">><img src="img/pcport/pchypno2.png"><</if>>\
<<if $pcport1 == "latex1">><img src="img/pcport/pclatexmask1.png"><</if>>\
<<if $pcport1 == "sunny1">><img src="img/ch2/patrol/patrole1/sunny1.png"><</if>>\
<<if $pcport1 == "crime1">><img src="img/pcport/pccrime1.png"><</if>>\
<<if $pcport1 == "undera">><img src="img/pcport/pcundera.png" id= "hpleft"><</if>>\
<<if $pcport1 == "empty">><img src="img/pcport/pcempty.png"><</if>>\
<<if $pcport1 == "katsuni1">><img src="img/ch2/campus/office/katsunibadend1/katsuni1.png"><</if>>\
<<if $pcport1 == "katsunidrone">><img src="img/ch2/campus/office/katsunibadend1/katsunidrone1.png"><</if>>\
<<if $pcport1 == "ballgag1">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pcport1.png"><</if>>\
<<if $pcport1 == "russia1">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pcport2.png"><</if>>\
<<if $pcport1 == "hulk1">><img src="img/ch2/catalystbadend/hulk1.png"><</if>>\<<popover 'opaque'>><center><img src="img/ui/inventorytop.png"></center><<if $chapter == "tutorial">><<if $player.has("amulet1")>><div class="hvr-grow-shadow"><img src="img/tutorial/necklace1.png"></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><<if $player.has("health1")>><div class="hvr-grow-shadow"><<link [img[img/ch1/inv/health1.png]]>><<audio "inject1" play>><<set $health = Math.clamp($health + ($maxHealth / 2), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<drop $player 'health1' 1>><<notify 5s>>You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors left!
@@.pc;HEALTH RESTORED!@@<</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><<if $player.has("chicken1")>><div class="hvr-grow-shadow"><img src="img/tutorial/rubberchicken1.png"></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div>
\
\
\
<<elseif $chapter == 1>><div class="hvr-grow-shadow"><img src="img/ch1/inv/wristwatch1.png"></div><<if $player.has("health3")>><div class="hvr-grow-shadow"><<link [img[img/ch1/inv/health1.png]]>><<audio "inject1" play>><<set $health = Math.clamp($health + ($maxHealth / 2), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<drop $player 'health1' 1>><<notify 5s>>You currently have @@.pc;<<= $player.count('health3')>>@@ syntholife injectors left!
@@.pc;HEALTH RESTORED!@@<</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><<if $player.has("keycard1")>><div class="hvr-grow-shadow"><img src="img/ch1/inv/keycard1.png"></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div>
\
\
\
<<elseif $chapter == 2>>
<<if $player.has("wallet1")>><div class="hvr-grow-shadow"><<link [img[img/ch2/inv/wallet1.png]]>><<dismisspopover>><<notify 3s>>You currently have @@.pc;$cash dollars@@.
<</notify>><</link>></div><<elseif $player.has('drdeathkey1')>><div class="hvr-grow-shadow"><<link [img[img/ch2/inv/drdeathkey1.png]]>></div><</link>><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><<if $player.has("catalyst1")>><div class="hvr-grow-shadow"><<link [img[img/ch2/inv/catalyst1.png]]>><<dismisspopover>><<include 'takecatalyst'>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><<if $player.has("dog1")>><div class="hvr-grow-shadow"><img src="img/ch2/inv/dog1.png"></div><<elseif $player.has("hdd1")>><div class="hvr-grow-shadow"><img src="img/ch2/inv/hdd1.png"></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>><</popover>><<popover 'opaque'>><<set $pcBattlePower = ($pcStr + $pcPower + $maxEnergy) * 2>>\
<<set $healthPercent to (($health / $maxHealth * 100))>>\
<<if $pccostume1 == true && $healthPercent <= 25>><img src="img/pcstatus/heroine3.png" id="hpleft"><<elseif $pccostume1 == true && $healthPercent <= 50>><img src="img/pcstatus/heroine2.png" id="hpleft"><<elseif $pccostume1 == true>><img src="img/pcstatus/heroine1.png" id="hpleft"><</if>>\
<<if $pcport1 == "heroine" && $healthPercent <= 25>><img src="img/pcstatus/heroine3.png" id="hpleft"><<elseif $pcport1 == "heroine" && $healthPercent <= 50>><img src="img/pcstatus/heroine2.png" id="hpleft"><<elseif $pcport1 == "heroine">><img src="img/pcstatus/heroine1.png" id="hpleft"><</if>>\
<<if $pcport1 == "improv" && $healthPercent <= 25>><img src="img/pcstatus/heroineimprov3.png" id="hpleft"><<elseif $pcport1 == "improv" && $healthPercent <= 50>><img src="img/pcstatus/heroineimprov2.png" id="hpleft"><<elseif $pcport1 == "improv">><img src="img/pcstatus/heroineimprov1.png" id="hpleft"><</if>>\
<<if $pcdefault == true>><img src="img/pcstatus/pcdefault.png" id="hpleft"><</if>>\
<<if $pchoodie1 == true>><img src="img/pcstatus/pchoodie.png" id= "hpleft"><</if>>\
<<if $pctutorial1 == true>><img src="img/pcstatus/pctutorial.png" id= "hpleft"><</if>>\
<<if $pchypno1 == true>><img src="img/pcstatus/pchypno.png" id= "hpleft"><</if>>\
<<if $pcport1 == "sleep">><img src="img/pcstatus/pcsleep.png" id= "hpleft"><</if>>\
<<if $pcport1 == "journalist">><img src="img/pcstatus/pcsleep.png" id= "hpleft"><</if>>\
<<if $pcport1 == "hoodie">><img src="img/pcstatus/pchoodie.png" id= "hpleft"><</if>>\
<<if $pcport1 == "jacket">><img src="img/pcstatus/pcjacket.png" id= "hpleft"><</if>>\
<<if $pcport1 == "work">><img src="img/pcstatus/pcdefault.png" id= "hpleft"><</if>>\
<<if $pcport1 == "gym">><img src="img/pcstatus/pcgym.png" id= "hpleft"><</if>>\
<<if $pcport1 == "naked1">><img src="img/pcstatus/pcnaked1.png" id= "hpleft"><</if>>\
<<if $pcport1 == "blouse1">><img src="img/pcstatus/pcblouse1.png" id= "hpleft"><</if>>\
<<if $pcport1 == "tanktop1">><img src="img/pcstatus/pctanktop.png" id= "hpleft"><</if>>\
<<if $pcport1 == "hypno2">><img src="img/pcstatus/pchypno2.png" id= "hpleft"><</if>>\
<<if $pcport1 == "crime1">><img src="img/pcstatus/crime1.png" id= "hpleft"><</if>>\
<<if $pcport1 == "undera">><img src="img/pcstatus/pcundera.png" id= "hpleft"><</if>>\
@@.pc;HP:@@ $health / $maxHealth
@@.pc;Energy:@@ $energy / $maxEnergy
@@.pc;Strength:@@ $pcStr
@@.pc;Power:@@ $pcPower
@@.pc;Battle Power:@@ $pcBattlePower
<<if $chapter == "tutorial">><<if $healthPercent <= 25>>You're in a bad state, you've taken a few too many hits, even your energy barrier is starting to fade. You really need to rest.<<elseif $healthPercent <= 50>>You're starting to feel the wear and tear of your training,, you've taken a few blows and your energy defenses are starting to wane. But you should be fine for now.<<elseif $healthPercent <=75>>You're in good shape, but you've taken a blow or two that is causing you minor discomfort but nothing that should slow you down significantly.<<else>>You're in good physical health, your energy is fully aligned with your body and you're ready to train to your fullest.<</if>><<else>><<if $healthPercent <= 25>>You're in a bad state, you've taken a few too many hits, your barrier is starting to fade and you need to rest up or at least seek medical care - fighting in this state would be unwise.<<elseif $healthPercent <= 50>>You're starting to feel the wear and tear of crime fighting, you've taken a few blows and your energy defenses are starting to wane. But you should be fine for now.<<elseif $healthPercent <=75>>You're in good shape, but you've taken a blow or two that is causing you minor discomfort but nothing that should slow you down significantly.<<else>>You're in good physical health, your energy is fully aligned with your body and you're ready to take on the world.<</if>><</if>>
<<if $program == 0>>Your mind is fully focused on your task, nothing is getting to you or interfering with your thought process. You're as clear minded as you've ever been.<<elseif $program > 0 && $program < 20>>You're feeling a little bit light headed, but nothing that will affect you too much, but every so often you find your mind wandering to things it shouldn't.<<elseif $program >= 20 && $program < 40>>Your mind is starting to feel heavy, sometimes your brain can't operate at the most basic of levels. The programming gets the better of you some days, but you're still in control.<<elseif $program >= 40 && $program < 60>>Your starting to lose the battle with your mind, sometimes you find your mind wandering to trivial activities and you suffer from bouts of brain fog.<<elseif $program >= 60 && $program < 90>>You're in real trouble, you have a constant feeling of brain fog, you're struggling to keep your mind focused on who you are and what your job is. And you often fantasise about sex. You need to be careful.<<elseif $program >= 90>>You are approaching full indoctrination. You try to hide it best you can, but every man you see you think of his cock and every woman you dream of getting between their thights and serving them. You are in severe danger of falling.<</if>><</popover>><<popover 'opaque'>><center><img src="img/ui/primaryobj.png"></center>\
<<if $objphase == "tutorial">>* Pass your final trials
<</if>>\
<<if $objphase == "newsroom">>*Attend the press conference and make notes.
*Write up your report and send it to the office.
<</if>>\
\
\
<<if $objphase == "ch11">>*Gain access to the building.
<</if>>\
\
\
<<if $objphase == "ch12">>*Gain access to the news studio and neutralize the leader.
<</if>>\
\
\
<<if $objphase == "ch13">>*Take out all terrorists in the news studio.
<</if>>\
<<if $objphase == "ch14">>*Find out exactly where you are.
*Find out what happened.
<</if>>\
\
\
<<if $objphase == "ch21">>*<<if $campusPatrol >= 20>>You've got as many clues as you can, you should check the files in your sanctum to put it all together.<<else>>You are @@.friendly2;<<= Math.floor(($campusPatrol / 20) * 100) >>%@@ of the way to solving the disappearances. Keep patrolling, keep looking around and keep an eye out to find clues.<</if>>
<</if>>\
<center><img src="img/ui/secondaryobj.png"></center>\
<<if $objphase == "tutorial">>* Keep yourself well fed.
* Look at your college materials.
* Check your belongings.
<</if>>\
<<if $objphase == "newsroom">>*Get home in time for dinner!<</if>>\
\
\
<<if $objphase == "ch11">>*Gather intelligence on the ground.<</if>>\
\
\
\
<<if $objphase == "ch12">>*Save as many hostages as possible.
*Neutralize as many enemies as possible to clear the way for the police.
<</if>>\
\
\
\
<<if $objphase == "ch13">>*Keep collateral damage to a minimum. Including hostages.
*Prevent the escape of the ringleader.
<</if>>\
\
\
\
<<if $objphase == "ch14">>*Find your items.
*Find out more about where you are.
<</if>>\
\
\
<!--CHAPTER 2-->
<<if $objphase == "ch21">><<if $ch2sidemission1 == 0>>* Check in at the jobs board in the newspaper office.<<elseif $ch2sidemission1 == 1>>* Go to Room 510 at the Old Town apartments and see if you can find out more about this job and the dog.<<elseif $ch2sidemission1 == 2>>*Find Claire. She should be around campus, you think she lives in your apartment but you're not sure where.<<elseif $ch2sidemission1 == 3 && $ch2sidemission1 <= 10>>*Find Claire. her friends told you she lives on the same floor as you do.<<elseif $ch2sidemission1 == 11>>*Claire has an idea. Talk to her in the evening or at night to find out what it is. And be prepared!<<elseif $ch2sidemission1 == 109 || $ch2sidemission1 == 108>>*You got the data you need, now time to get out and meet back up with Claire!<<elseif $ch2sidemission1 == 98>>*Take the dog back to Cruelle and get your reward.<</if>>\
\
\
\
\
\
\
\
<<if $ch2sidemission2 == 0>>*Keep an eye out for the drug "Catalyst" which has been causing issues.<<elseif $ch2sidemission2 == 1>>*Investigate the drug dealer in Apartment 305 on Second Street in the Old Town.<<elseif $ch2sidemission2 == 2>>*You have found the drug dealer and source of Catalyst. Check out your files to take your next step.<</if>><</if>>\<</popover>><<audio "office1" loop play>>You're in a lobby somewhere on the forty second floor of Vortex Industries, there are a lot less people out here than in the conference room but it's still quite busy as the news cycle begins.
<center><img src="img/ch1/newsroom/lobby1.png"></center>
You decide to...
<<link "...take a look at the television.">><<popover 'noclick'>><center><img src="img/ch1/newsroom/ad1.png"></center>
It was one of the many monitors that littered the building all with the same corporate messaging and pushing 'the vision' that was Neo Zenith, there were a lot of nice concept arts, works and visions of a city of the future - but you and many others of a more liberal mindset were concerned that it was a land grab from corporations, you had wrote a short story on how Vortex Industries had invested in dozens of businesses. And all you got for it was a visit from some very mean looking men in suits. Now? That same block is ground zero for the foundation of Neo Zenith.
But every honest journalist in the city was sceptical of it - how couldn't you be? Though you were not quite sure you bought into the conspiracy theories they were had giant tunnel systems and machines that drove people insane.
<<link "Look elsewhere">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the city skyline.">><<popover 'noclick'>><center><img src="img/ch1/newsroom/view1.png"></center>
The sprawling financial district of Zenith City. A lot of these buildings were newer constructions, no doubt the stepping stones towards this "Neo Zenith" idea. You wonder what future awaits the rest of the city after today. But it's a hell of a view.
You decide to...
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
\
\
\
<<link "...take a look at the heroine.">><<popover 'noclick'>><<if $choice2 == 0>><img src="img/ch1/newsroom/vg1.png" id="hpleft">She's talking to a small group of journalists, it was the usual corporation speak. You doubt she was a real heroine - though it wasn't unheard of that there were some 'gifted' powered humans whose power wasn't practical or useful in a way that would benefit the population. Even super strength or durability were not a guarentee.
@@.neutral2;"...those concerned about privacy, let me say this: Vortex respects your privacy deeply. That’s why we’ve invested billions into understanding it better than anyone..."@@ she drones on to the journalists with the usual PR speak, though . You're not sure if they were genuinely invested or it was because she was pretty.
<<link "...or maybe corporate speak was her power.">><<dismisspopover>><<set $choice2 = 1>><</link>><<elseif $choice2 == 1>><img src="img/ch1/newsroom/vg2.png" id="hpleft">@@.friendly1;“So… what exactly are your powers?”@@ a woman from the television you vaguely recognise asks her, but you got the impression she wasn't doing so in good faith.
Regardless, the young woman smiles brightly, practiced and camera-ready. @@.neutral2;“That’s a wonderful question. My primary power is inspiring confidence in the Vortex mission.”@@ the journalist just stares at her for a few moments, unimpressed before shaking her head @@.friendly1;“No, I mean physically. Can you fly? Lift cars? Stop bullets?”@@
@@.neutral2;“At Vortex, we believe true strength is not measured by outdated concepts like ‘lifting cars.’ It’s measured by community engagement, brand alignment, and delivering measurable hope at scale.”@@ you could see her smile cracking a bit, the facade dropping as she realises the reporter was trying to get a reaction out of her. @@.friendly1;“That sounds like a no.”@@
Her smile becomes strained, but she actually impresses you as she maintains her composure: @@.neutral1;“It sounds like the future.”@@
<<link "She was earning her keep.">><<dismisspopover>><<set $choice2 = 2>><</link>><<elseif $choice2 == 2>><img src="img/ch1/newsroom/vg1.png" id="hpleft">This time she eyes you looking at her, the bright public smile still held perfectly in place. @@.neutral2;“Wow! You’re a promising young journalist. I mean that. Sharp, ambitious, clearly not interested in wasting your career on the same tired panic pieces everyone else will be rushing to file before lunch.”@@ you knew you were being manipulated, but being told how great you are at your job did feel nice. Her voice softens as she continues. It feels like her smile might blind you.
@@.neutral2;“Write that story well, and the company will remember you as someone who recognised the future before it arrived.”@@ you nod your head slowly, returning the smile - though probably not as bright or convincing. @@.pc;"Right. Thanks..."@@ is all you can stutter out.
<<link "It was strange being praised.">><<set $choice2 = 0>><<dismisspopover>><</link>><</if>><</popover>><</link>>
\
\
\
<<link "...take a look at the Neo Zenith Model">><<popover 'noclick'>><center><img src="img/ch1/newsroom/model1.png"></center>
<<if $pcskill == "engineering">>A modern masterpiece of engineering. But you're not sure about the short term financial viabability of such a concept.<<else>>A modern montrosity. You can't even make heads or tails of what half this stuff is supposed to be.<</if>> Should the people really trust Vortex Industries? You're not sure those labelled as undesirables would be allowed back in...
You decide to...
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/confroom1.png][introduction]]</div></center><<first>><<audio ":playing" fadeout>><center><img src="img/ch1/newsroom/lobby1.png"></center>
You find a seat in the lobby, just under one of the many television screens that are constantly running the same news channel 24/7. It's hard not to get distracted, especially by the story that was currently running. It was unusual for them to focus on one story for more than a couple of minutes, but the targeted mass murder of police officers over the last two days was a heinous crime even by this city's standards.
<center><img src="img/ch1/newsroom/newsanchors1.png"></center>
It was distracting, but the information you gleaned often helped with your crime fighting @@.friendly1;"...sources are told by Channel 69 that the spike in violence is a result of rumours of a big new player in town..."@@ you'd be warned about this after taking down the Zenith City Mafia, the local police and governance were too weak to fill the power vacuum. It was only a matter of time. @@.friendly1;"...who this ma..."@@ you jump as [[several pops are heard in the background of the studio...|ch1breakingnews]]<<then>><center><img src="img/ch1/newsroom/terrorist1.png"></center><<audio "gunshots1" play>>
@@.friendly1;"I'm sorry...there seems to be..."@@ the gunshots continue as a voice interrupts the anchor @@.hostile1;"...a disturbance?! Ha ha ha!"@@ the erratic young woman looked into the camera with a deranged look, hopped on a mix of adrenaline and no doubt a dangerous concoction of chems. @@.hostile1;"I'm a big fan! I always wanted to be a newsreader..."@@ she pointed the gun at him and gestured for the newsreader to move as she took up his place. The woman was clearly a member of Steel Serpent's group, the augmentations and style instantly gave that away. Violent tech-terrorists, anarchists who cared only for chaos and using technology to further the chaos. They had become unusually bold in recent weeks, with a number and now they were [[hijacking a television broadcast.|ch1breakingnews]]<<then>><img src="img/ch1/newsroom/terrorist2.png" id="hpleft"><br>The camera clumsily focuses in on her, as she begins a speech.
@@.hostile1;"Now, this message goes out to you know who...we know you're watchin', we know what you want and we want that money you offerin'. Consider this to be The Steel Serpent's application!"@@
The camera zooms out once again, as one of the gang rolls a tied up police officer into view.
@@.hostile1;"Officer Stulberg here? She cost us a lot of money, killed a few of our guys. We want to reward her for her dutiful work in service of Zenith City..."@@
You're not sure you like [[where this is going.|ch1breakingnews]]<<then>><<audio ":playing" stop>><center><img src="img/ch1/newsroom/terrorist3.png"></center>
Several metallic tendrils sprout from the wrist of the terrorist leader, as she jams them into the neck of the officer, injecting her with. @@.hostile1;"She's going to have the time of her life..."@@ she smirks, as she removes the tendrils. @@.hostile1;"We can do anythin' you want. Smugglin', arson, murder, You got the money, we got the power...so..."@@ the <<linkreplace "television cuts out...">><<audio "beep1" play>>television cuts out...
<center><img src="img/ch1/newsroom/tv3.png"></center>
All that can be heard is a high pitched tone, but it is quickly drowned out as the people around you begin to shout and talk - Neo Zenith is old news, the siege at Channel 69 is THE news cycle today. One voice sticks out from the rest, a reporter shouting @@.friendly2;"Where the hell is this Dauntless character, huh? I still don't believe that bullshit or this wouldn't happen!"@@ Steel Serpent? A new threat? Hostages? This is [[a job for Dauntless.|ch1breakingnews]]<</linkreplace>><<finally>><<audio ":playing" stop>><<audio "office1" volume 0.03 loop play>><center><img src="img/ch1/newsroom/lobby1.png"></center>
You're in the lobby, which has descended into a chaotic scene as journalists fight for the line at the elevator and shout over each other, either while talking on a LiveLink to their boss or just screaming at each other. Perfect time for you to slip away...
You decide to...
<<link "...try to talk to some of the journalists">><<popover 'noclick'>><center><img src="img/ch1/newsroom/panic1.png"></center>
You try to talk to a few journalists, perhaps you can get some more information about the current status. But none of them are interested in conversing with a lowly college reporter, you should <<link "look for another way out.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch1/location/elevator1.png]]>><<popover 'noclick'>><center><img src="img/ch1/newsroom/elevator1.png"></center>
Looks like you're too late unless you want to join the queue, there is already a mob around the elevator pushing and shoving each other to get out of here. You'd be there for a while and with the lives of hostages on the line, <<link "every minute counts.">><<dismisspopover>><</link>><</popover>><</link>></div> <div class="hvr-grow-shadow">[img[img/ch1/location/stairs1.png][ch1breakingnews]]</div></center><<then>><<audio ":playing" fadeout>><img src="img/ch1/newsroom/stairwell.png" id ="hpleft"><br>You step out into the refreshingly temperate stairwell, its quiet here - the suits of Vortex Industries don't really seem the type to take the stairs. You're on the 42nd floor out of a total of 62 floors, the top floor should be a good jumping off point - literally. You can work out the rest from there. It'd probably take you at least ten minutes if you were a human in decent condition. Fortunately, you're not normal. You take in your surroundings, it looks like quite a few people are heading down but the way up is clear. Time is of the essence, but maybe you need to conserve some of your power for when you get there.
You decide to...
[[...expend some power for a speed boost.|ch1breakingnews][$choice2 = 1]]
[[...save your power and make your way up to the roof without.|ch1breakingnews][$choice2 = 0]]<<then>><<if $choice2 == 1>><<audio "powerup1" play>><<set $energy to Math.clamp($energy - 5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><img src="img/ch1/newsroom/stairwell1.png" id ="hpleft"><br><br>You can't waste any time, there are lives on the line. You clench your fists, channeling your energy and feel the power within you burst forward, a burst that allows you to move faster than sound itself, making your way [[up the stairs in record time.|ch1breakingnews]]<<elseif $choice2 == 0>><img src="img/ch1/newsroom/stairwell.png" id ="hpleft"><br><br>Taking the decision to conserve your energy, you begin the long arduous journey up to the top floor. Fortunately, you're in good physical condition but [[it'll take a couple of extra minutes.|ch1breakingnews]]<</if>><<then>><center><img src="img/ch1/newsroom/rooftop1.png"></center>
<<if $choice2 == 1>>You reach the rooftop in a couple of seconds, faster than the eye can see.<<elseif $choice2 == 0>>You reach the rooftop in a couple of minutes instead of the seconds it could have taken you with a burst of energy, but at least you'll be fully prepared for the journey.<</if>> You take a deep breath as you scan the area around you, there's no sign of life - a maintenance shack and a few cigarette butts and bottles of beer. You should have no problem [[transforming...|ch1breakingnews]]<<then>><<audio "title" time 51 play>><<audio "transform1" play>><<set $pcdefault = false>><<set $objphase = "ch11">><<set $pccostume1 = true>><center><img src="img/ch1/newsroom/rooftop2.png"></center>
@@.pc;"Here we go..."@@ you take one look around before hitting a combination of keys on your otherwise inconspicious watch and within moments your unflattering, nerdy reporter outfit transformed into a far more flattering tightly fitting outfit with a black and yellow finish. At first, it made you feel a little bit naked but it certainly made it a lot easier to move - particularly fighting. And you look great in it. A gift from <<link "@@.info;Liberty Woman@@">><<popover 'transparent'>><img src="img/ch1/newsroom/libertywoman1.png" id = "hpleft"><br>The world's strongest super heroine - she has it all from super strength, flight and eye lasers. But generally is rather busy focusing on larger matters like stopping super villains in their tracks and . You had a single sparring session with her after you emerged as a public heroine, but she wiped the floor with you - you couldn't even see her movements. But she still checks in on you occassionally and gave you this cool little device to warp you into your current form.
Your ambition is one day to keep up with her, maybe even reach her level as an S-Tier hero. But that's nothing but a pipe dream.<</popover>><</link>>.
You stand at the edge of the building, you can see the Channel 69 building from here - though that is testament to the size of Vortex Industries HQ rather than how close it was - the building is still quite a distance away. Over the past year, you'd learned to manipulate the energy within you to allow you to jump distances and land safely, though the ability to fly seemed to be beyond you. You'd describe what you do more like...falling with style, but it came in use for getting from place to place quickly as long as you had a tall building to leap off. Speaking of which, you should [[make the leap.|ch1breakingnews]]<<then>><center><img src="img/ch1/newsroom/jump1.png"></center>
You leap from Vortex Industries HQ, channeling the energy within you to propel yourself to the direction of the next building. You may not be able to fly, but you could jump absurd distances - landing and jumping from building to building was just as effective, avoiding civilians and moving substantially faster. There was still a thrill in throwing yourself great distances, the rush of adrenaline and soaring through the air gave you a sense of danger that no human <<linkreplace "could ever understand.">>could ever understand.
<center><img src="img/ch1/newsroom/jump2.png"></center>
You land upon a building, taking a few strides @@.pc;"Next..."@@ leaping again to another building. @@.pc;"Jump..."@@ And then another. It only took a few minutes to arrive at [[Channel 69...|ch1breakingnews]]<</linkreplace>><<finally>><<fadein 5s>><center><div class="hvr-grow-shadow"><div><<link [img[img/ch1/chapter1.png][ch1mainstreet]]>><<audio ":playing" stop>><</link>></div></div></center>
So your adventures with Dauntless begin, while she effortlessly leaps through the air from building to building, Dauntless sees this as another opportunity to prove herself once more as the protector of this city, to stand up against the terror and criminal element creeping in throughout the city.
But in reality, this is the start of a dangerous game that will shape the course of Zenith City - and indeed the world. Dauntless strides headfirst into battle with no inkling that this is the defining mission in her life that will make - or break - her as a heroine...<</fadein>><</first>><<popover 'opaque'>><center><img src="img/ui/powers/powerstop.png"></center>
<div class="hvr-grow-shadow"><img src="img/ui/powers/advstr.png"></div><div class="hvr-grow-shadow"><img src="img/ui/powers/energymanip.png"></div><div class="hvr-grow-shadow"><img src="img/ui/powers/energyshield.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</popover>><br><center><center><center><img src="img/ui/health.png"><<showmeter 'health' `$health / $maxHealth`>><img src="img/ui/power.png"><<showmeter 'energy' `$energy / $maxEnergy`>></center><<if $infect == 1>><img src="img/ui/program.png"><<showmeter 'program' `$program / $maxProgram`>><</if>>
<<first>><center><img src="img/ch1/newsroom/reporter2.png"></center>
You approach the older reporter who you had been sat alongside during the press conference, she was more old school and perhaps you could learn a few things from her. @@.friendly2;"Can I help you darlin'?"@@ she speaks with a faded southern drawl. @@.pc;"I just have some questions..."@@ you ask tentatively, but she seems agreeable enough.
<<link"Who do you work for?">><<popover 'noclick'>><img src="img/ch1/newsroom/reporter1.png" id="hpleft"><br><br>There were a lot of news organisations competing with each other in the city, as well as the national media organisations trying to get a piece of the pie @@.friendly2;"Zenith Post. Been there for the last decade..."@@ The Post was an institution, but like most papers had seen declines in the traditional readership as people consume their news in more...modern ways. You should <<link "ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link"Any advice?">><<popover 'noclick'>><img src="img/ch1/newsroom/reporter1.png" id="hpleft"><br><br>Any advice could be useful as you fight to keep that student job @@.friendly2;"In our little realm of journalism, darlin', that pen of yours carries the weight to mold stories and narratives. Hold it with the kind of responsibility that truth craves, ya hear me?"@@ you're not sure you do hear her, but it sounded very...sagely. You should <<link "ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link"What story are you working on?">><<popover 'noclick'>><img src="img/ch1/newsroom/reporter1.png" id="hpleft"><br><br>Maybe you can get a sniff of a story, you might just work for a student paper but it doesn't preclude you from earth shatter scoops @@.friendly2;"Nothin' too big. Been followin' this Neo Zenith nonsense for years, just another bullshit milestone to please the shareholders for another few months."@@ she sounds like she's been chasing this story for years and is rather fed up of it. Nothing big, you should <<link "ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Can we trust Vortex?">><<popover 'noclick'>><img src="img/ch1/newsroom/reporter1.png" id="hpleft"><br><br>She looks around tentatively for anyone who might overhear before leaning in to give you a hushed answer @@.friendly2;"Absolutely not. And this isn't the place to do so."@@ she likely doesn't want to lose access to Vortex Industries by bad mouthing them too much, you <<link "best not push her further.">><<dismisspopover>><</link>><</popover>><</link>>
If you have no more questions you can thank her and say your [[goodbyes.|ch1newsroowoman]]<<then>><img src="img/ch1/newsroom/reporter1.png" id="hpleft"><br><br>You nod politely as you decide to excuse yourself @@.pc;"That's all. Thank you for your time."@@ she eyes you up and down, as you begin to move away just as she begins to speak @@.friendly2;"You still in university, right? Work at the paper? Hit me up darlin' if you're lookin' for work. Sara Ricks."@@ she awaits your response. It's an option, you shouldn't dismiss it out of hand @@.pc;"I'll...think about it."@@ she sighs and returns to her notes. You [[should do the same.|introduction]]<<finally>><center><img src="img/ch1/newsroom/reporter2.png"></center>
You consider talking to her once again, but she looks to be focusing on her notes and writing up her story. Besides, there is no other information you can glean from her, you [[should look elsewhere.|introduction]].<</first>><<first>><<audio ":playing" fadeout>>You land on a building adjacent to the MediaHorizon Building that houses Channel 69 with nothing more than a soft thud, a landing worlds apart from when you first tried building hopping a couple of months ago. You still feel a bit guilty about the property damage.
<center><img src="img/ch1/street/building1.png"></center>
@@.pc;"Right..."@@ you straighten yourself out, night was starting to envelop the city but this vantage point should still allow you take stock of the area below. The MediaHorizon Building was clearly the dominant building in what was now an atypical run down area of Zenith City, towering above all of the older, now rather run down buildings. These types of corporate towers were not just a home to the companies, it had both standard and luxury apartments for employees and entire floors dedicated to entertainment. It allowed residents to fully focus on their work lives, and it allowed corporations to maximise the producitivity of these "ambitious" workers. Workers who would slowly become reliant on the corporation in question - in this case MediaHorizon. Nefarious. @@.pc;"I need to stop these inner monologues..."@@ you mumble to yourself, the journalist in you getting the better of you.
[[You should focus.|ch1mainstreet]]<<then>><<audio "downtown1" loop play>><center><img src="img/ch1/street/options1.png"></center>
You can see two obvious options before you, there appears to be a couple of shattered windows that may give quick easy access to the lobby and first floor, it's a rough entrance but hasty and direct. The other option is you could hit street level, there is a significant presence of police and emergency services, it could be useful to gather some intel and let the law know that you'll handle it.
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch1/location/streets1.png][ch1mainstreet]]>><<set $choice3 = "street">><</link>></div><div class="hvr-grow-shadow"><<link [img[img/ch1/location/direct1.png][ch1mainstreet]]>><<set $choice3 = "window">><</link>></div></center>\
\
\
<<then>><<if $choice3 == "window">><center><img src="img/ch1/street/lobby1.png"></center>
Time is of the essence, you don't have time to canvass or inform the law. You take a step backwards before using a burst of energy to propel yourself towards one of the shatter windows, gliding through it giving you a good view of the lobby area including the giant "FUCK YOU!" sign freshly written..
@@.hostile1;"I'm havin' the time of my fuckin' l.."@@
The thug is caught unawares, as you land on him knees first and take him out in one fell swoop. There are a dozen or so of the punks in the area, but the only one willing to do anything is a larger red haired woman who flings herself at you - but you should make quick work of her and the rest of them. Should be a good warm up.
@@.hostile2;"Look what you did to poor Beavis! The fuck! You're goin' down Bitchless!".@@
@@.pc;"Who's next in line for a lesson in justice?"@@
You get into a fighting stance.
It is [[time to fight!|ch1lobbybattle1]]<<elseif $choice3 == "street">><center><img src="img/ch1/street/street1.png"></center>
@@.pc;"I should let the law know..."@@ the last thing you want to do is fall foul of the law, with the way the city was headed and the slow privatization of the emergecy services in Zenith City, they could be overly zealous. It felt like stories of traditional criminality were constantly intermixed with police brutality and corruption stories - they wouldn't think twice of turning a SWAT unit on you if push came to shove - but you know there were some good people in service. In fact, she's probably down there leading the operation.
[[You'll find out soon enough.|ch1mainstreet]]<</if>><<finally>><<audio "downtown1" loop play>><center><img src="img/ch1/street/street1.png"></center>
You find yourself in the main street leading up to the MediaHorizons Building, it is littered with ambulances attending the wounded, officers creating a cordon and what looks to be a SWAT Unit up ahead preparing an assault. Your presence turns a few heads but most people in this area are too busy either civilians evacuating the area or the emergency services doing their job. There are a few things you could do...
You decide to...
[[...check on the wounded.|ch1ambulance]]
[[...check the surroundings.|ch1storefront]]
<hr>
<center><div class="hvr-grow-shadow"><<if visited("ch1newscrew")>><<link [img[img/ch1/location/news1.png]]>><<popover 'noclick'>><center><img src="img/ch1/street/news2.png"></center>
Looks like she is back live, spewing absolute nonsense once again - nothing but speculation bordering on conspiracy. How do people live with themselves spreading nothing but panic and propaganda? You put aside your anger quickly, you need to focus on your current job.
<<link"You have work to do.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch1/location/news1.png][ch1newscrew]]<</if>></div> <div class="hvr-grow-shadow">[img[img/ch1/location/cordon1.png][ch1policeline]]</div></center><</first>><center><img src="img/ch1/street/ambulance1.png"></center>
A makeshift medical site has been set up on the sidewalk, several ambulances are parked up with the EMTs busy attending to the more seriously wounded. A dozen or so people who have already been treated are sitting around staring into space, seemingly traumatized by whatever they saw.
You decide to...
<<link "...talk to some of the injured.">><<popover 'noclick'>><<if $choice4 == 0>><<set $choice4 = 1>><center><img src="img/ch1/street/injured1.png"></center>
You pass by a young man being treated at the back of an ambulance, you can hear him recounting his tale to one of the EMTs as she stiches and cleans him up, looks like he got away with grazes
@@.neutral1;"Dozens of them...not just drugged up punks but them...augmented freaks...they came outta them trucks...just started firin' at anythin' that moved...Nora...Oh God..."@@
@@.friendly1;"You're still shaken up. I'll see if one of my colleagues can find your girl, she could be at the hospital."@@
He's visibly haunted by the extreme violence he witnessed you hope that Nora isn't in one of those bodybags. For his sake. But from what you heard, it clearly sounds like this was a heavy force behind this act of terror, a bold act befitting that of a militia rather than your typical gang. You should <<link "look elsewhere.">><<dismisspopover>><</link>><<elseif $choice4 == 1>><<set $choice4 = 2>><center><img src="img/ch1/street/injured2.png"></center>
You take another walk around the injured, a rodunt young man holding an icepack to his head to treat what you assume is a concussion makes eye contact with you. You've seen that look before...
@@.friendly2;"Dauntless! I'm your biggest fan! Kick their ass Dauntless! And...can I get a picture?"@@
He squeals in delight, his concussion appears to have lifted. It was a miracle. You don't make a habit of taking pictures, especially not for twenty something grown men.
@@.pc;"Thank you citizen, but you're concussed, focus on getting better."@@
You flash a smile at him and pat him his shoulder as a sign of comfort, but he greets you only with a low moan, almost keeling over as you touch him for the briefest of seconds. You pretend not to notice his rather perverse reaction as you turn away, muttering to yourself about men. You should <<link "look elsewhere.">><<dismisspopover>><</link>><<elseif $choice4 == 2>><<set $choice4 = 3>><center><img src="img/ch1/street/coroner1.png"></center>
You take another walk amongst the injured and ambulances, it was a quieter area but off to the side in the dark was a grim sight - a makeshift morgue with a dozen or so bodybags lined up next to each other. A police coroner is following her uneviable duty of cataloguing the dead underway.
@@.friendly2;"Penetration wounds are in line with 9mm calibre. Judging from the location of and amount of entry wounds, the weapons used were small arms - pistol or SMG. Victim number twelve. Christ. We're gonna run out of bodybags at this rate."@@
You overhear her describe the means of murder into a small recording device. It is useful to know what you'll be up against - small arms are no problem for you. It's the high calibre ammo that you're untested against. The Coroner takes a look at you before continuing, clearly unappreciative of your snooping and moves away so you can no longer eavesdrop. You should <<link "look elsewhere.">><<dismisspopover>><</link>><<else>><center><img src="img/ch1/street/ambulance1.png"></center>
You once again take a look around, but after a minute or two nothing catches your eye.
You should leave the wounded to recover, leave the EMTs to do their job and <<link "look elsewhere for information.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...talk to one of the EMTs.">><<popover 'noclick'>><<if $choice5 == 0>><center><img src="img/ch1/street/emt1.png"></center>
The EMTs are busy, but looks like there is a senior medic in charge of the logistics rather than providing treatment, perhaps you can glean some information and offer some assistance.
@@.pc;"How can I help?"@@
@@.friendly1;"Get in that building and kick their asses!"@@
She quickly returns to talking business on her headset. Fair enough. You should <<link "do what she says.">><<dismisspopover>><</link>><<set $choice5 = 1>><<elseif $choice5 == 1>><center><img src="img/ch1/street/emt1.png"></center>
The medic directing operations is still on her microlink, she notices you again and gives you a stern look.
@@.friendly1;"The fuck you still here for? Go kick their asses!"@@
She's right, why are you waiting around? You should <<link "do what she says.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/mainstreet1.png][ch1mainstreet]]</div></center><<first>><center><img src="img/ch1/street/surround1.png"></center>
What was once a tattoo parlor is now engulfed in a violent blaze, firefighters are trying their best to prevent it from spreading further. For this gang to have caused such violent destruction in such a short time - such a fire is a sign of incendinary devices - worse case is they have rudimentary bombs of some kind.
Concerning, you should keep that in mind - and be careful going forward. But for now, [[you should look elsewhere.|ch1mainstreet]]<<then>><center><img src="img/ch1/street/surround2.png"></center>
You come across two body bags near an AV store, two more victims of this attack. Apart from a few bullet holes in the brickwork, the storefront is surprisingly untouched - advertisements encouraging "cash for your spare organs" are running on the telvision. Not exactly what you want to see while looking around this carnage.
You don't really want to think about selling your organs at this time, [[you should look elsewhere.|ch1mainstreet]]
<<then>><center><img src="img/ch1/street/surround3.png"></center>
Two EMTs are vigorously working on trying to resuscitate an older gentlemen who appears to have stumbled into a local grocery store to avoid the firefight but fell victim to a stray bullet. Or perhaps the situation got the better of them. It doesn't matter, as to your untrained eye, he looks too far gone but they continue to diligently work on him regardless.
There is nothing you can do for him, [[you should look elsewhere.|ch1mainstreet]]
<<finally>><center><img src="img/ch1/street/surround4.png"></center>
It was a scene of chaos and destruction the city hadn't seen since the Midnight Vapour Incident, cars flipped, dead bodies, burned buildings. But there isn't anything else here worth investigating for now.
You should [[look elsewhere.|ch1mainstreet]]<</first>><<first>><center><img src="img/ch1/street/news1.png"></center>
Looks like there's a 69 press crew doing a live minute by minute broadcast, even during such a dangerous situation. The acting anchorwoman was speaking sombrely into the camera while bowing her head in a quasi-praying fashion as they were cutting to a break.
@@.neutral1;"...and we pray for the safe release our colleagues.........Was that too much?"@@
@@.neutral2;"You were amazing honey!"@@
It wasn't long before the sycophantic assistants were validating her and her performance, her entire demeanor and facial expression has changed in an instant as they hit break. Cold. She was your typical cut throat opportunist, her colleagues were being held hostage and she was using that to audition for her should a position open up. But time is money and the ambitious are still going to try take every opportunity they could - even if the world was falling apart around them. But perhaps you can glean something useful, perhaps they're [[withholding something from the public.|ch1newscrew]]<<then>><center><img src="img/ch1/street/news2.png"></center>
@@.neutral1;"Oh. It's you. Damageless? Loveless? Whatever your name is...The chick from that crazy chick hypnosis thing?"@@
@@.pc;"Dauntless. And yes, I saved the city from that crazy chick hypnosis thing!"@@
How rude. You quickly remind her of your name and what you did with more than a small hint of disdain in your voice, her tone quickly becomes more friendly as soon as she detects you were less than pleased with her attitude. A painfully fake smile is projected across her face as she begins to speak once more.
@@.neutral1;"Of course! You're a true heroine! The hero of the city! Say...will you do a quick interview?"@@
You decide to...
[[...do the interview.|ch1newscrew][$choice6 = "yes"]]
[[...decline the interview.|ch1newscrew][$choice6 = "no"]]<<then>><center><img src="img/ch1/street/news2.png"></center>
<<if $choice6 == "yes">>@@.neutral1;"Great honey! Pete! Get the camera over here!"@@
@@.neutral1;"Make sure I look a million bucks! And you! Need a spruce up? Na, you're a natural beauty honey!"@@
She can barely contain her excitement as you agree to the interview within a couple of seconds, you have a camera and a microphone in your face, as the interviewer instantly changes mood. The anchor continues barking at the crew around her - you're rather overwhelmed, a bright light is now shining directly onto you and you even feel your protective field flutter a little against the intense heat.
@@.neutral1;"We're joined by Dauntless! The new hero of Zenith City who saved us all from falling under the spell of The Enchantress! And a young boy's wet dream, haha! But seriously. Some out there say the so called "Midnight Vapour Incident" was all a spectacle to advertise MetaCorp's latest line of energy vapour, what do you say to these rumours?!"@@
She doesn't even let you interject or object in anyway to some of the ridiculousness before throwing that last bombshell your way. What on earth is she talking about?! You'd never heard of that. But you're under pressure to answer here, what do you say?
You decide to...
[[...be truthful.|ch1newscrew][$choice6 = "true"]]
[[...be sarcastic.|ch1newscrew][$choice6 = "sarcasm"]]<<elseif $choice6 == "no">>@@.neutral1;"Then kindly get the fuck out of here. I've got a real job to do."@@
She grimaces at you with utter disdain before turning her back on you, seemingly taking your rejection as a deeply personal insult. She clicks her fingers as a team of preening makeup artists descend around her, peppering her face with all sorts of overpriced beauty products. Rude. Sometimes you wish you could just go postal on these people, make them appreciate you. But that would be unbecoming of a heroine. Wouldn't it?
You should [[focus your attention elsewhere.|ch1mainstreet]]<</if>><<then>><center><img src="img/ch1/street/news2.png"></center>
<<if $choice6 == "true">><<set $heroScore += 1>><<notify 3s>>The watching public appreciate your service.
@@.neutral2;+1 HERO SCORE@@<</notify>>@@.pc;"That's completely ridiculous! The city was in danger from an insane biologist and I finally saw a way to use my powers to help!"@@
@@.neutral1;"There you have it ladies and gentlemen! It wasn't an elaborate marketing campaign in a war for supremacy over VapourRub products! It was a super powered being with untold power acting as judge, jury and executioner...or so she claims."@@
You respond truthfully, you're surprised that she would even ask such a silly question but she twists your words anyway. While you try not to pay much attention to the noise around your alter ego, you do recall Channel 69 trying to establish doubt over your heroics in the past. But once again you're cut off in thought, not even having a chance to form a response to her snide insinuation, as she moves onto the next questions.
@@.neutral1;"And what exactly are you going to do against this Steel Serpent? Surely you should leave it to Vortex Industries new response unit? We're excited to see it in action!"@@<<elseif $choice6 == "sarcasm">><<set $heroScore -= 1>><<notify 3s>>The watching public are likely confused by your nonchalance.
@@.hostile2;-1 HERO SCORE@@<</notify>>@@.pc;"It's true. And now I'm rolling in cash. Buy MetaEnergy Vapour Rub!"@@
@@.neutral1;"There you have it ladies and gentlemen! As this news channel has reported several times, it was nothing more than an elaborate marketing campaign! Trust no one!"@@
You can't help but roll your eyes at the entire exchange - you get the impression she would twist your words no matter what you say. Trying to correct would be hopeless, she'd already cut you off with another question before you could even think of a reply.
@@.neutral1;"And what exactly are you going to do against this Steel Serpent? Surely you should leave it to Vortex Industries new response unit? We're excited to see it in action!"@@<</if>>
You're starting to get the distinct impression that MediaHorizons has a cushy relationship with Vortex Industries. You decide to...
[[...be heroic.|ch1newscrew][$choice6 = "heroic"]]
[[...be threatening.|ch1newscrew][$choice6 = "evil"]]
<<then>><center><img src="img/ch1/street/news2.png"></center>
<<if $choice6 == "heroic">><<set $heroScore += 1>><<notify 3s>>The watching public are reassured by your attitude.
@@.neutral2;+1 HERO SCORE@@<</notify>>@@.pc;"I'll do whatever I can help the police force, who are the true heroes of this city."@@
@@.neutral1;"A message of support for our boys in blue, just what they need! At least they've gone a month without striking this time! Thank you for your hard work."@@
You say it proudly with your chest out straight, your shoulders back and looking confidently into the camera. Despite her words seeming genuine on the face of it, you have a gut feeling that there was some sarcasm behind her words. And considering the tone of the interview so far...<<elseif $choice6 == "evil">><<set $heroScore -= 1>><<notify 3s>>Heated debates on what you meant will no doubt rage.
@@.hostile2;-1 HERO SCORE@@<</notify>>@@.pc;"There can be no negoiation with terrorists. Unless they want to throw down their arms now, it might get bloody."@@
@@.neutral1;"A hard line stance! But does she have the right? Well, who is going to stop her?"@@
You got serious for a moment, leering into the camera as you spoke. It felt a little bit strange. A little bit evil. Is that the person you want to be? You have all this power, who is going to stop you, right?<</if>>
@@.neutral1;"And final question Dauntless, do you have a message to the people of this city?"@@
You see two obvious options - a message of hope to the citizenry or a threat to the violent criminal elements and aspiring criminal elements of ths city. You decide to...
[[...give a message of hope.|ch1newscrew][$choice6 = "heroic"]]
[[...give a message of fear.|ch1newscrew][$choice6 = "evil"]]<<then>><center><img src="img/ch1/street/news2.png"></center>
<<if $choice6 == "heroic">><<set $heroScore += 1>><<notify 3s>>Inspirational.
@@.neutral2;+1 HERO SCORE@@<</notify>>@@.pc;"People of Zenith City. Don't give up. Hope can save us. Hope will lift us up and transform us. And on my honour, I swear... until my dream of Zenith City where the dignity and honour of all human beings is respected - I'll never stop fighting."@@
You nod and then saunter off camera, proud of your latest theatrical speech - one of the many you'd prepared for occasions like this.
@@.neutral1;"And there you have it! What did she mean by 'human beings'? Is Dauntless an alien invader softening us up?! We'll discuss it right after these messages..."@@
Ugh, why exactly did you do this interview again?<<elseif $choice6 == "evil">><<set $heroScore -= 1>><<notify 3s>>Terrifying.
@@.hostile2;-1 HERO SCORE@@<</notify>>@@.pc;"Criminals of Zenith City. Your crimes can no longer be tolerated. Criminals thrive on the indulgence of society's 'understanding'. I will no longer allow you to undermine the fabric of justice that holds our communities together. I'm coming for you."@@
You remain expressionless, speaking bluntly before moving away from the camera. A harsh but fair speech - though you surprised yourself at how aggressive you were.
@@.neutral1;"And there you have it! Is Dauntless actually a hero? Or just a violent criminal who enjoys breaking bones?! How long until she kills an innocent?! We'll discuss it right after these messages..."@@
Ugh, why exactly did you do this interview again?<</if>> You're not entirely sure if it harmed or boosted your reputation, but either way...
[[...you have more important work to do.|ch1mainstreet]]<</first>><<first>><center><img src="img/ch1/street/policeline1.png"></center>
You approach the police line where dozens of patrol units have set up a perimeter around the building with a fleet of patrol cars, but they clearly were not equipped for an assault on the building. You see a gruff older woman barking into a microlink device. It was <<link "@@.info;Sergeant Price.@@">><<popover 'opaque'>><img src="img/ch1/street/price1.png" id = "hpleft"><br><br>Sergeant Emily Price, a rising star in the police force and one of the few cops who has a sense of optimism in a system that has slowly seen their powers - as well as their budgets - eroded. She has benefited from her uneasy alliance with Dauntless, an alliance forged during the infamous "Midnight Vapour Incident" but she clearly still doesn't entirely trust you despite your efforts.<</popover>><</link>>
@@.neutral2;"We can't wait any longer! Those trigger happy maniacs are gonna blow this place sky high!"@@
@@.neutral2;"But sir...I must prot...Fine...Over and out."@@
That last line was filled with rage, as she slams the MicroLink down onto the bonnet of a patrol car.
[[You should try to find out more.|ch1policeline]]<<then>><center><img src="img/ch1/street/policeline1.png"></center>
@@.pc;"What's the situation?"@@
You try to sound casual, pretending you didn't just hear the whole chewing out her superiors thing. Her frustration was understandable, the rapid response teams like SWAT had been privatised and over the last few months there were attempts to replace SWAT teams with drones, androids and other automated machines they don't have to train, pay and offer medical insurance to. But they were still prone to...misfiring. Price looks you up and down, as usual she didn't treat you with the kind of reverence others may do.
@@.neutral2;"They're telling us to stand down and wait til SWAT arrive! But there is no SWAT because they whored it out to Vortex! Where the fuck are they? Another malfunction?! They're worse than the fuckin' terrorists!...And what are they doing now?!"@@
Price lets out another expletive under her breath, but before she can continue her ranting she is interrupted by the cracking of glass, as a table is flung from a window couple of floors up and down onto the ground.
[[You look up.|ch1policeline]]<<then>><center><img src="img/ch1/street/chair1.png"></center><<if $choice2 == 1>>The unmistakable sound of automatic gunfire can be heard echoing from above, as several windows are shattered a couple of stories up. Probably around the 30th floor.
@@.hostile2;"You want us to release the hostages?! We have one here! Now send us some fuckin' fried chicken and a crate of beer! And none of that cheap Canadian shit!"@@
One of the criminals precariously dangles a chair from the window and to your horror you quickly realise that it wasn't just an office chair - [[a human being is tied to the chair.|ch1policeline]]<<elseif $choice2 == 0>>A crazed, tweaked out voice of one of the grunts involved in the attack echoes down from the building through a loudspeaker.
@@.hostile2;"You want us to release the hostages?! Well here's one for free! One on the hour every hour! Enjoy the show! Hahahahahaha!"@@
An office chair is flung out of the window and to your horror you realise that it wasn't just an office chair - [[a human being is tied to the chair.|ch1policeline]]<</if>>
<<then>><<if $choice2 == 1>><center><img src="img/ch1/street/chair1.png"></center>
The man is dangled there for what feels like hours, but was only seconds. You were ready to dash, to try jump and save him but you're not sure you have that ability yet. But you were always willing to push yourself in moments of need.
@@.neutral2;"Psychopaths!"@@
Though fortunately now was not that moment, as they slowly reel him in. Though you get the impression that wasn't an idle threat - next time they may not be so kind.
Focus. [[There's no time to waste.|ch1policeline]]<<elseif $choice2 == 0>><center><img src="img/ch1/street/chair2.png"></center>
@@.neutral2;"God damn it!"@@
Before you could react, the hostage had hit the ground turning into nothing but a red stain on the pavement below. Price can only react by grabbing her microlink and barking into it - you're not quite sure at who, but it likely makes her feel better. This situation was spiraling out of control, they were starting to kill hostages. If only you were faster, could you have saved him? No. It's not worth thinking about.
Focus. [[There's no time to waste.|ch1policeline]]<</if>><<finally>><center><img src="img/ch1/street/policeline1.png"></center>
You find yourself at the police cordon surrounding the building, despite the situation there isn't a lot of panic or movement, it looks like the police are in a holding pattern and are maintaining a perimeter until they're given further orders. Despite the high pressure situation, senior cops bring a sense of professionalism and calm to the streets, directing the junior cops and keeping them alert to any civilians or journalists who may try to stick their nose where it doesn't belong.
You decide to...
[[...talk to Sergeant Price.|ch1price]]
[[...enter the building.|ch1policeline]]<<then>><center><img src="img/ch1/street/policeline2.png"></center>
You clench your fists, your power surges through you, every nerve in your body tingles with readiness. You're ready.
@@.neutral2;"Hey! HEY! You can't go in! Reinforcements..."@@
@@.pc;"I am the reinforcement."@@
You shout back over your shoulder, smirking as you ignore her. The world fades around you as your focus sharpens, you're in the zone. You feel like you can take on the world when you feel like this.
You [[move towards the entrance.|ch1policeline]]<<then>><center><img src="img/ch1/street/barricade1.png"></center>
A variety of standard office equipment had been hastily piled up against the entrance, acting as a makeshift barricade. Anything they could find - desks, sofas, chairs - now piled up against the doors as an obstacle to any would be intruders. The attackers had also set the blockade ablaze, flames dancing away as it burns through the overpriced furniture. Even a well-armed SWAT team would find it challenging to breach the entrance, forget the barricade itself - the intense heat and billowing smoke made entrance extremely dangerous.
But for you, this [[won't be a problem.|ch1policeline]]<<then>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><center><img src="img/ch1/street/barricade2.png"></center>
You throw your hands forward, a stream of colorful blue energy flies from your palms. To your astonishment, the energy not only effortlessly blows apart the makeshift blockade but, unexpectedly, the blaze is quelled by your energy. A path of smoldering debris is the only thing left.
@@.pc;"Huh. Didn't know I could do that."@@
You step through the smoldering wreck, [[into the lobby.|ch1policeline]]<<then>><<audio ":playing" fadeout>><img src="img/ch1/floor1/thug1.png"><br>A well built red haired woman yells as she sees you stepping through the entrance, her eyes widening as she realises who you are.
@@.hostile2;"Guys! Guys! We got company! Get your fuckin' heads outta the clouds for a second! Let's take em down!"@@
A quick head count tells you there are a dozen or so criminals spread around the large lobby, some are already scrambling for their weapons, some are too strung out on stimulants and others are already running in fear. The red haired woman lets out an animalistic growl and bolts toward you.
@@.hostile2;"You fuckin' freak! I'll kick your ass!"@@
@@.pc;"Fine. Let's do this."@@
She was atheltic enough, she'd probably kick the ass of your average person. But for you? This should be a piece of cake.
[[Time to tango.|ch1lobbybattle1]]<</first>><<first>><img src="img/ch1/street/price1.png" id = "hpleft"><br>@@.neutral2;"If you have any questions, ask them now. I'll give you a minute."@@
In testament to her abilities as a police officer, she is able to read exactly what you want without you have to say a word.
You decide to...
<<link"...ask about the gang.">><<popover 'noclick'>><img src="img/ch1/street/gang1.png" id="hpleft"><br>@@.neutral2;"The Steel Serpent. They were a small but dangerous group of cyber criminals only a year ago, not really a priority for us - they'd hijack radio signals, empty bank accounts - but in the past few months they began funneling resources onto the streets and empowered a local street gang to act as their footsoldiers."@@
She breaks eye contact with you to look around her, a heavy sigh escaping her lips as she held her arm out, gesturing to the scene around you - a scene painted with chaos, destruction and death - a war zone.
@@.neutral2;"...And this kind of scene is their goal. Chaos. Anarchy. They've even been targeting the police force in the past two months, we've lost a twenty fifth officer today."@@
She lets out a weary sigh as the memory her fallen colleagues is dredged up once more. Calling this group dangerous would be an understatement. You can't let anymore innocents die.
<<link "...ask another question">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about enemy capabilities.">><<popover 'noclick'>><img src="img/ch1/street/weapons1.png" id="hpleft">@@.neutral2;"You can differentiate the hardliners with the foot soldiers quite easily. You can identify the hardliners easily - they're generally augmented to the gills."@@
It'd be useful to know more about the enemy and what you're going to be facing, you don't want any nasty surprises. The only concern you'd had was the woman on the television looked to be heavily augmented, she must be leading this operation and she looked to be a seasoned member.
@@.neutral2;"...but that doesn't mean the foot soldiers aren't a threat, they're likely under the influence of mind and body altering substances. But the foot soldiers aren't heavily armed, mostly the kind of small arms you can get from your local gunstore."@@
Low calibre ammunition shouldn't be much of a threat to you, you've taken your fair share of small arms fire over the past few months and you've been able to deal with it. But you still might find close ranged shotgun blasts and high calibre rifles to be a threat.
<<link "...ask another question">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about SWAT.">><<popover 'noclick'>><img src="img/ch1/street/swat1.png" id="hpleft">@@.neutral2;"Useless. What's the point in a supposed fast response unit that isn't fast and doesn't respond?"@@
She tries to hide it, but the venom and disdain in her voice was clear. You get the impression she wants to smash that MicroLink to pieces and head in herself
@@.neutral2;"...ever since Vortex Industries won the contract for SWAT, they've acted more like protection for them and their executives. And I hear they're testing drones to replace them. It's the first step in complete privatization of the city - top to bottom."@@
You'd read extensively about this and wrote about it several times - it certainly did feel like Neo Zenith was a corporate experiment to see if complete privatization of a city was possible. Vortex Industries was managing the decline carefully for this exact reason. But enough about politics. Price had appeared to have calmed down, but is probably bubbling under the surface. You probably don't want to push this issue further.
<<link "...ask another question">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask how she is.">><<popover 'noclick'>><img src="img/ch1/street/price1.png" id = "hpleft"><br>@@.neutral2;"I don't have time to think about myself...but thank you."@@
For a brief moment, she lets down her defenses and seems caught off guard by someone asking how she feels.
Sometimes all you need to do to be a hero is just ask how someone is feeling.
<<link "...ask another question">><<if _talked != 0>><<set _talked = 0>><<notify 5s>><<set $priceRel += 1>>It pays to be nice.
@@.friendly1;+1 RELATIONSHIP WITH PRICE@@<</notify>><</if>><<dismisspopover>><</link>><</popover>><</link>>
[[...back off.|ch1price]]<<finally>><img src="img/ch1/street/price1.png" id = "hpleft"><br><br>She looks away from barking into her MicroLink for a brief second to pay some attention to you
@@.neutral2;"No more time for questions. Do something or leave me alone."@@
And with that, she returns to the LiveLink. She's probably right, you have [[more important things to attend to,|ch1policeline]]<</first>><<first>><img src="img/ch1/floor1/shotgunthug1.png" id = "hpleft">She screams defiantly but you're far too much for her and she drops to to the floor - defeated.
@@.hostile1;"We got ya boss!"@@
But before you can secure her, two thugs pop out from behind a nearby pillar, pulling her back up before a tube is jammed into her neck, injected her with....something. What was that? You're not sure what she has been injected with, but you briefly feel an energy surge from her before she is back on her feet within seconds. She grabs a shotgun from one of the nearby thugs and pumps it before pointing it at you.
@@.hostile2;"Yea! That's the fuckin' stuff! Let's see you take me down now bitch! You two! Hold her down! The Demon is going to have some fun with her!"@@
You say nothing and once again [[preparing to fight.|ch1lobbybattle2]]<<then>><center><img src="img/ch1/floor1/lobby1.png"></center>
The three thugs lay sprawled on the ground at your feet, they're not getting up anytime soon. You catch the woman once again trying to push herself up, trying to reach her shotgun but you're not going to give her another chance as you strike her with kick and swipe the shotgun away towards the door with your heel.
@@.pc;"Where are the hostages?!"@@
@@.hostile1;"Come on! It was nothin' personal! They pay good!"@@
Whatever drugs she was on appear to have worn off, as she looks up at you in abject terror. Terror was good. But the threat of pain was better. You clench your fist, a visible ball of energy violently crackles. It was all for show, but they didn't know that.
@@.pc;"ANSWER THE QUESTION!"@@
@@.hostile1;"Fuck! We moved them all to the 40th floor! Stay the fuck away from me!"@@
Before you can continue, you hear a crash from behind you.
[[Back up was here.|ch1lobby]]<<then>><center><img src="img/ch1/floor1/price1.png"></center>
<<if $choice3 == "window">>Several police officers led by a familiar face charge into the lobby, their guns drawn. It was <<link "@@.info;Sergeant Price!@@">><<popover 'opaque'>><img src="img/ch1/street/price1.png" id = "hpleft"><br><br>Sergeant Emily Price, a rising star in the police force and one of the few cops who has a sense of optimism in a system that has slowly seen their powers - as well as their budgets - eroded. She has benefited from her uneasy alliance with Dauntless, an alliance forged during the infamous "Midnight Vapour Incident" but she clearly still doesn't entirely trust you despite your efforts.<</popover>><</link>> The thugs that haven't scattered after your show of force are quickly subdued and cuffed by the officers. <<else>>Several police officers led by Price charge into the lobby, their guns drawn. The thugs that haven't scattered after your show of force are quickly subdued and cuffed by the officers.<</if>>
@@.neutral2;"Nice work."@@
@@.pc;"Careful! There are probably still a few stragglers about."@@
@@.neutral2;"We can handle the stragglers. We'll secure the lobby and open an avenue to the top floor where most of the hostages are being held - for now we should await for SWAT to arrive...should be any day now..."@@
<<if $choice3 == "window">>She gives you a knowing look, you're not entirely sure but it sounds like SWAT aren't coming. Or she has no faith in them. You'd heard that Vortex Industries won a contract to replace SWAT with some type of response force, but this wasn't a good look for anyone.<<else>>She gives you a knowing look, she can't stop you nor can she officially ask for your help without bring down the ire of her superiors - but her sarcastic tone tells you everything. <</if>>
[[You have work to do.|ch1lobby]]<<finally>><<set $objphase = "ch12">><<audio "media1" loop play>><center><img src="img/ch1/floor1/price1.png"></center>
<<if $choice3 == "window">>You're in the main lobby of the MediaHorizons building, it is a complete mess and the entrance is still a blazing inferno, but it looks like they managed to punch a small hole to gain access. It looks like they're trying to figure a way to secure the area and use it as the main operating point, firefighters work on the blaze and some technicians work at attempting to gain access to the buildings computer and security systems.<<else>>You're in the main lobby of the MediaHorizons building, it is a complete mess but the area is secure now as several officers lead by Sergeant Price move their operation inside, technicians work at attempting to gain access to the buildings computer and security systems.<</if>>
You decide to...
[[...check on the thugs.|ch1interrogation]]
<<link "...check on Price.">><<popover 'noclick'>><img src="img/ch1/street/price1.png" id = "hpleft"><br><br><<if $choice3 == "window">>Price is surveying the scene of destruction in the lobby, directing police officers to set up vantage points to protect the fire equipment.<<else>>Price is surveying the scene of destruction in the lobby as well as directing the set up of equipment into the lobby.<</if>>
@@.neutral2;"I'm busy."@@
She doesn't have time for you right now, you should <<link "...look elsewhere">><<dismisspopover>><</link>><</popover>><</link>>
<<if $hostageSaved > 0>><<link "...check on the hostages.">><<popover 'noclick'>><center><img src="img/ch1/floor10/psychologist1.png"></center>
A small area to secure the hostages, to identify, secure and attend to them has been set up by what looks to be a police psychologist who is being supported by one or two uniformed officers.
You have saved @@.pc;$hostageSaved@@ hostages so far.
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>><br><</if>>\
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/elevators2.png][ch1lobbyelevator]]</div><div class="hvr-grow-shadow">[img[img/ch1/location/techroom1.png][ch1lobbycpu]]</div></center><</first>><<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 20, $enemy1maxhealth = 20, $enemy1str = 2, $enemy1lvl = 1>><<set $enemy2health = 80, $enemy2maxhealth = 80, $enemy2str = 10, $enemy2lvl = 5>><<set $enemy3health = 20, $enemy3maxhealth = 20, $enemy3str = 2, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch1/floor1/shotgunthug1.png" id = "hpleft"><br><br><<audio "battle1" stop>>That final blast from the shotgun knocks you to the floor for @@.enemydamage;$enemy2atk damage@@, you try to get up but that last blast penetrated your defenses - you're as vulnerable as any normal human @@.hostile2;"What the fuck? We actually took this bitch down!? Ha!"@@ several thugs emerge from the shadows and dance around you, the larger woman prod you with her shotgun as you try to stand, unbelieving that she has defeated you. You're not sure you believe it yourself. @@.hostile2;"The Demon is goin' to have some fun with you! Boys!"@@ you feel several hands grabbing you, restraining you and then dragging you off.
[[You await your fate.|ch1defeat1]]<</popover>><</if>><<if $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic7.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1lobbybattle2][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Masked Thug", $enemy1health -= $attackroll1]]
[[Energy Blast!|ch1lobbybattle2][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Masked Thug", $enemy1health -= $attackroll1]]<<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th><th><<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/serpentthug1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch1lobbybattle2][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Empowered Shotgun Thug", $enemy2health -= $attackroll1]]
[[Energy Blast!|ch1lobbybattle2][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Empowered Thug", $enemy2health -= $attackroll1]]<<else>><br><</if>>
<br>[[Flee!|ch1lobbybattle2][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br>[[Enemy Turn.|ch1lobbybattle2][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th><th><<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic6.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active" && $enemy3health > 1>><<if $enemy3health >= 1>>[[Attack!|ch1lobbybattle2][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Bat Wielding Thug", $enemy3health -= $attackroll1]]
[[Energy Blast!|ch1lobbybattle2][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Bat Wielding Thug", $enemy3health -= $attackroll1]]<<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
The last of them fall to the ground as you hit her with a decisive blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
[[Continue.|ch1lobby][$battleStatus = "inactive"]]<<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait to see what they will do...<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>>The Masked Thug throws himself at you dealing 0 damage - you're too strong!<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = (2).d($enemy2str) + 5, $health -= $enemy2atk>>The Shotgun Thug pumps it and fires a blast at you for @@.enemydamage;$enemy2atk damage!@@<br><<else>><</if>>\
<<if $enemy3health > 0>>The Baton Wielding Thug swings her bat dealing 0 damage - you're too strong!<br><<else>><</if>>\<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yoursel!f for battle<</if>><<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $enemy2health = 20, $enemy2maxhealth = 20, $enemy2str = 5, $enemy2lvl = 1>><<set $battleStatus = "active">><</if>><<if $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><<set $battleExp = $enemy2lvl * 2>><</if>><center><table><tr><th><<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/serpentthug1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Attack!|ch1lobbybattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Shotgun Thug", $enemy2health -= $attackroll1]]
[[Energy Blast!|ch1lobbybattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Shotgun Thug", $enemy2health -= $attackroll1]]
<br>[[Wait.|ch1lobbybattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br>[[Enemy Turn.|ch1lobbybattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win">><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
She falls to the ground as you hit her with a decisive blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
[[Continue.|ch1lobby][$battleStatus = "inactive"]]<<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">><<audio "energy1" volume play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait and see what she does...<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
She strikes you with full force, but you're @@.pcdamage;too strong!@@<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yoursel!f for battle<</if>><<first>><<set $gamestatus = "badend", $pccostume1 = false, $pcbadend1 = true>><<dismisspopover>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/badend1/location1.png][ch1defeat1]]>><</link>></div></center><<then>><<audio "gameover1" loop play>><center><img src="img/ch1/badend1/bad1.png"></center>
It'd only been an hour or two since they dragged you down into the basement, but the big red haired bitch who was leading them had made you her bitch.
@@.hostile1;"You want to, don't you? The Demon fuckin' loves this!"@@
The rhythmic plundering of your pussy wasn't enough for her, now she was forcing it into your ass. Your screaming had slowly turned to into stifled moans as you'd got comfortable. But she didn't want that. Your captor began to gradually intensify her thrusts. Worst of all, two of the gang members were filming you both, focusing on the stiff rod plunging in and out of your ass. And then moved to your face, you'd shown signs of resistance at first but now <<linkreplace "you just looked pathetic...">>you just looked pathetic.
<center><video loop muted autoplay>
<source src="img/ch1/badend1/strap1.webm"></video></center>
@@.hostile1;"Fuck me! This is good!"@@
The woman was getting off just from the feeling of dominating you. The protector is on the end of her toy. <<linkreplace "And she's loving it.">>
<center><video loop muted autoplay>
<source src="img/ch1/badend1/strap2.webm"></video></center>
@@.hostile1;"Say it! You me to fuck your ass! Take it! Scream for me!"@@
She sped up even more as she pulled your hair, giving your ear a bite before throwing you back down, the smacking of your cheeks against her strap on filled the room. The pain was overwhelming, but you'd gotten used to it and you'd be lying to yourself if you couldn't feel a tinge of pleasure. She grips your flesh and [[increases the tempo.|ch1defeat1]]<</linkreplace>><</linkreplace>><<then>><<fadein 5s>>You can't hold it anymore.<</fadein>>
<<fadein 7s>><center>@@.hostile1;"You're gonna give me what I want!"@@</center><</fadein>>
<<fadein 9s>><div style="text-align: right">...you're close.</div><</fadein>>
<<fadein 5s 5s>><center><img src="img/ch1/badend1/bad1.png"></center><</fadein>>
<<timed 7s>><<fadein 2s>>@@.pc;"Aaaaaaaaagh...ugh...ah..."@@
There it was, you groan as you come from the anal penetration. They moev the camera to once again lock onto your spasming face capturing the climax in full HD. She slowly pulls out of your aching anus, they watch as your legs and hips writhe obscenely as the "The Dragon" slowly pulled out of your rectum. The once proud defend of the city whined as it was removed with a pop more felt than heard. And then it was gone.
@@.hostile2;"Boss! The big boss is callin'! We're ready to retreat? What should we do?! She's gonna be fuckin' pissed if she knows what you did!"@@
@@.hostile1;"This stupid bitch couldn't even make it past the floor, you think the boss? We got our movie, we'll be rich! We can buy all the juice we want! Let's get rid of her while we can, no one will no shit!"@@
@@.hostile2;"You wanna do her right here?!"@@
@@.hostile1;"Why not? She's in a state of delirium after bein' fucked senseless. Gimme me the shotgun."@@
The conversation didn't sound good for you - you were either going to be brought to "the big boss" or you were going to be executed in this damp, mold ridden basement room. Not that you'd have much longer to think - the last thing you feel is the cold barrel of a shotgun push against your naked chest. And with that, [[your legend came to an end.|ch1defeat1]]<</fadein>><</timed>><<then>><center><img src="img/ch1/badend1/bad3.png"></center><<set $pcbadend1 = false, $pcprice1 = true>>
You found the lifeless, naked body of Dauntless during your sweep of the building. As well as a copy of what was essentially a snuff movie that the criminals had subjected Dauntless too.
@@.neutral1;"Dauntless has been located. KIA. Reporting back to base imminently."@@
Price wasn't as cold as she had claimed, the sight of someone she had grown to trust over the past couple of months being in such a state was not easy to see. But she was a professional.
@@.friendly1;"Roger that. Confirming KIA status. Place a tracker on the body. We'll recover it for analysis later. Extraction is awaiting you."@@
And that was it for her assignment in Zenith City. A dance Price had done far too often. She places a sheet over your body to give you some dignity and closes the eyes of the body before [[heading on out.|ch1defeat1]]<<finally>><center><img src="img/ch1/badend1/card1.png"></center><<set $pcprice1 = false>>
Your career as a super heroine and the guardian of Zenith City was over, after being defeated you were brutally raped and to add insult to injury they used you to shoot a snuff movie. At the very least it would have been nice to have a burial, but as far as the public knew your body was fed to the dogs. No one will know what happened to your body, but you should sleep soundly in the knowledge it'll be used for science.
And at least your snuff movie sold exceptionally well in the darkest parts of the black market.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>
<</first>><<first>><center><img src="img/ch1/floor1/prisoner1.png"></center>
@@.neutral1;"Feel free to talk to them, but they do have the right to remain silent."@@
The thugs have been cuffed and sat down on the floor, an officer armed with a combat shotgun is watching over them, he looks a bit trigger happy. But you doubt they're going to be much trouble now, they're likely still dazed from the beating you gave them. On top of your superior strength, you'd learned to let out a tiny fraction of power with every physical attack that could weaken these guys with no long term effects. You were a hero after all. It is unlikely they have any significant intel, but the red haired girl seemed to be higher on the rung than the others. And was significantly stronger. She spits at your feet as she sees you approach.
@@.hostile2;"The fuck do you want?"@@
@@.pc;"I have some questions..."@@
Maybe she'll be co-operative. Or not. [[But it is worth a try.|ch1interrogation]]<<finally>><center><img src="img/ch1/floor1/prisoner1.png"></center>
<<if $pcskill == "psychology">>@@.hostile2;"Get bent!"@@
@@.pc;"Look at the situation you're in. Help me, and you might get a more lenient sentencing."@@
She frowns, it wasn't hard to manipulate criminals in these situations - focus on the actual situation in and not their imagined one. She and her gang have been cuffed and sat down on the floor, an officer armed with a combat shotgun is watching over them. There is no escape. And maybe you could glean some information from the red haired punk, despite her hostility you think you can get through to her.
You decide to...
<<link "...ask her name.">><<popover 'noclick'>><img src="img/ch1/floor1/red1.png" id="hpleft"><br>@@.pc;"What's your name?"@@
You don't really expect to get a serious answer and she meets that expectation as she mocks you.
@@.hostile2;"Yes officer! First name - FUCK! Second name, YOU!"@@
You decide to..
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about the hostages.">><<popover 'noclick'>><img src="img/ch1/floor1/red1.png" id="hpleft"><br>@@.pc;"The hostages, how many do you have?!"@@
@@.hostile2;"Too many to count. We have a group on the 40th floor, but...heh...some of the boys are gonna be havin' fun on the other floors."@@
That doesn't sound good, looks like the focus of the operation is on the top floor - but it sounds like they've unleashed chaos on the other floors. You're going to have to do a sweep if you want to save everyone.
You decide to..
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about the drug.">><<popover 'noclick'>><img src="img/ch1/floor1/red1.png" id="hpleft"><br>@@.pc;"You were down and out. What did they inject you with?"@@
@@.hostile2;"It's the shit that is gonna help us conquer this fuckin' town! Just give me another shot...I can break these cuffs and then I'll break you!"@@
She was clearly still slightly wired from the drug despite her second successive beat down, but you hadn't encountered such a substance. she twists aagainst her restraints and shouts at you as she tries to summon a second wind - but to no avail. You ignore her threats, but you should try to find out more about this substance - and be careful.
You decide to...
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about 'The Demon'.">><<popover 'noclick'>><img src="img/ch1/floor1/red1.png" id="hpleft"><br>@@.pc;"The Demon. What is it? Is it your nickname? A drug? One of these other gang members?"@@
She smirks at your question, but she starts to belly laugh at your question. You're not quite sure what's so funny.
@@.hostile2;"It's my strap on you dumb bitch! You wanna see it? Uncuff me and I'll introduce you two! Well when I get out of these cuffs..."@@
Ugh. The use of sexual violence as a weapon was abhorrent, but a woman like this partaking in it with such an instrument was...vile. But she finds the idea hilarious, laughing once more - but you had nothing to worry about.
You decide to...
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>><<else>>@@.hostile2;"Get the fuck outta here! I got nothin' to say to you."@@
The thugs have been cuffed and sat down on the floor, an officer armed with a combat shotgun is watching over them. You consider trying to extract some information from them, but you've never been good at interrogations unless you can inflict some pain or instil fear. Maybe you'd have had better luck if you'd taken that psychology course. And with the police around here, you don't want to push your luck with the physicality.
You should...<</if>>
[[...step away.|ch1lobby]]<</first>><<dismisspopover>><<audio "media1" loop play>><center><img src="img/ch1/floor1/elevator1.png"></center>
The elevator. Which floor was it the hostages were on again? Well, you certainly remember it was one of the floors that end in a zero. And there are forty floors. You could do it the old fashioned way - a clean sweep through all the floors.
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/groundfloor1.png][ch1lobby]]</div><div class="hvr-grow-shadow">[img[img/ch1/location/securityfloor1.png][ch1securityfloor]]</div><div class="hvr-grow-shadow">[img[img/ch1/location/residentialfloor1.png][ch1residentialfloor]]</div><div class="hvr-grow-shadow">[img[img/ch1/location/officefloor1.png][ch1officesfloor]]</div><div class="hvr-grow-shadow"><<link [img[img/ch1/location/studiofloor1.png]]>><<if $player.has("keycard1")>><<popover 'noclick'>><center><img src="img/ch1/floor1/elevator2.png"></center>
The keycard immediately grants you access to the 40th floor, but you get a strange feeling - a gut feeling - that you're heading into the lions den. And you should make sure you're fully prepared before heading up.
You decide to...
[[...ignore the feeling. You're ready.|ch1studios]]
<<link "...heed the feeling, you have more to explore.">><<dismisspopover>><</link>><</popover>><<else>><<popover 'noclick'>><center><img src="img/ch1/floor1/elevator2.png"></center>
You attempt to go to Floor 40, but it looks like you need an employee access key from somewhere.
You should <<link "try other floors first.">><<dismisspopover>><</link>><</popover>><</if>><</link>></div></center><<first>><center><img src="img/ch1/floor1/reception1.png"></center>
You step into the small backroom behind the reception, surprisingly the gang didn't smash it to pieces and it is mostly intact. Two police technicians are hard at work trying to gain access to the building's security systems
@@.neutral1;"Try the cable..."@@
@@.neutral2;"It's no use, they've locked it out with some type of virus. We're going to need a complete reboot...I've never seen anything like this."@@
They're fiddling with wires and trying to connect various servers to bypass whatever the Steel Serpent have done but it is clearly no use. <<if $pcskill == "computer" || $pcskill == "engineering">>Perhaps you could lend a hand, one of your classmates was focusing on the use of nanomachinery to infect even older models. Sounds like this could be the case. [[Maybe you can help.|ch1lobbycpu]]<<else>>Unfortunately, computers were not really your area of expertise - you're really of [[no help here.|ch1lobbycpu]]<</if>><<finally>><center><img src="img/ch1/floor1/reception1.png"></center>
The small security backroom hidden away behind reception, it's largely untouched apart from some graffiti about someone called "Furey" and his mom's sexual habits. Two police technicians work on the security system, but there appears nothing else of interest. Unless you like coffee.
You decide to...
<<link "...have a drink of coffee.">><<popover 'noclick'>><center><img src="img/ch1/floor1/espresso1.png"></center>
<<if $choice7 == "coffee">>You've already drank an espresso and you're not sure the hostage takers are going to let you spend half an hour figuring this machine out and brewing some more coffee!
<<link "...back away.">><<dismisspopover>><</link>><<else>><<set $choice7 = "coffee">>You knock back a quick shot of espresso. That hit the spot.
<<link "...back away.">><<notify 3s>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>The coffee restores a small amount of your energy!
@@.neutral1;+1 ENERGY RESTORATION@@<</notify>><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...talk to the technicians.">><<popover 'noclick'>><img src="img/ch1/floor1/tech1.png" id="hpleft"><br><br>@@.pc;"Can I help gentlemen?"@@
@@.neutral1;"Thanks Dauntless, but we've got it..."@@
@@.neutral2;"Ow! God damn it! How is that feedbacking from there?"@@
You thought perhaps you could be of some assistance, but between hearing the other techie yelp out in pain and the fact they're just randomly removing wires.
You think it would be best <<link "leave these geniuses to it.">><<dismisspopover>><</link>><</popover>><</link>>
<<if visited("ch1lobbynano")>>[[...take a look at the computer.|ch1lobbynano]]<<else>><<link "...take a look at the computer.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer1.png"></center>
You head over to one of the computer terminals, it looks like they've all been locked down by some type of virus. It would explain why they didnt' smash this place up too badly, despite the lower members of the gang causing chaos, the Steel Serpent were made up of dozens of highly skilled cyberterrorists after all. Perhaps if you had done that computer science course, you'd have a clue, but at least you're on the way to become a master of $pcskill. <<if $pcskill == "computer" || $pcskill == "engineering">>You were interested in getting an insight into what this gang was capable of, you'd recently read a paper on nano virus programming and considering this gang's background, it wasn't beyond their capabilities.
You decide to...
<<link "...attempt access to the PC.">><<dismisspopover>><<popover 'noclick'>><center><img src="img/ch1/floor1/computer1.png"></center>
As expected, the PC was completely unresponsive to your interactions, you couldn't even get it to turn off by the power switch - the software and hardware had been locked up completely. You remember the paper had proposed that nanomachines could be pre-programmed to infiltrate to not only target software, but even re-write some of the hardware - older hardware was particularly vulnerable to such an attack. Seems that theory had been proven correct. @@.pc;"I have a theory..."@@ the reason you had focused on the security concerns this paper brought up - you had wanted to use your energy to essentially fry the nanomachines. Perhaps even manipulate them. Nanotech was still rare, expensive and so you hadn't had an opportunity to practice - but it was worth a try.
You decide to...
[[...use your energy to influence the nanomachines.|ch1lobbynano][$choice8 = "influence"]]
[[...use your energy to fry the nanomachines.|ch1lobbynano][$choice8 = "destroy"]]<</popover>><</link>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<<else>>
Unfortunately, you have no clue where to even begin in trying to unlock this computer while it is infected. It is well beyond your capabilities and area of speciality.
<<link "You should look elsewhere.">><<dismisspopover>><</link>><</if>><</popover>><</link>><</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/mainlobby1.png][ch1lobby]]</div></center><</first>><<first>><<dismisspopover>><<audio "media1" stop>>You close your eyes, the focus should help you visualise what you're trying to achieve and place your hand on the keyboard, a tiny sliver of energy streaming from your fingertips while. You'd explored more intricate uses of your energy powers in recent months but this was the first time you'd attempted to manipulate a computer system using it. Most systems were still essentially just electrical signals, right?
<<if $choice8 == "destroy">><center><img src="img/ch1/floor1/fry1.png"></center>
But you were not really confident of taking control of such technology - in a flash, the gentle tendrils of energy could expand into a violent explosion, burning the nanites and any foreign substances that it touches. All that was required, was one more [[strong pulse.|ch1lobbynano]]<<elseif $choice8 == "influence">><center><img src="img/ch1/floor1/computer2.png"></center>
You continue the gentle probing of the hardware, you have a faint sense of what is happening, the nanoprobes are influencing and attempting to change the hardware within, hijacking the electrical signals themselves to manipulate the software directly - bypassing any security measures. Fascinating.
But something is...off. You feel the machines react to your presence like they expected it. They react to your energy. Feed off it. Consume it. You have a bad feeling about this. Particularly in your now rather tingly arm.
You decide that...
[[...it's too dangerous, fry them!|ch1lobbynano][$choice8 = "destroy"]]
[[...probably nothing, keep probing.|ch1lobbynano][$choice8 = "influence"]]<</if>><<then>><<if $choice8 == "destroy">><<notify 10s>><<set $pcPower += 1>>Your probing absorbs some of the residual energy during the power surge!
@@.neutral2;YOU GAIN +1 POWER!@@<</notify>>While it was a good opportunity to research them, you don't have the time and they're far too dangerous in this environment. It was the right choice to destroy them instead. You send a short jolt through the gentle tendrils of energy trying to interface the nanites - well at least in your head they're tendrils. You can feel the burning of millions of nanites and then silence. There is nothing left of them other than an annoying grey goo residue spread throughout the system.
<center><img src="img/ch1/floor1/fry2.png"></center>
It worked! And you even feel slightly stronger as a result. While you don't envy the clean up team getting rid of all the goo on the equipment, it wasn't your problem. The systems reboot and a couple of seconds later the monitors come back to life - [[you've gained access to the security systems.|ch1lobbynano]]<<elseif $choice8 == "influence">><center><img src="img/ch1/floor1/fry2.png"></center>
The chance to understand this technology was too good of an opportunity to turn down, despite the obvious and immediate danger. You push deep into the nanites, but they have protections upon protections. That doesn't stop you pushing further. More energy. More tendrils. But any attempt at influencing them, even a basic command to STOP is rebuffed. You don't want to risk overloading them, but perhaps a small increase would...
@@.pc;"More power..."@@
@@.slave;"INTERFACE DETECTED. BEGIN ASSIMILATION."@@
You feel a sharp jolt travel up through your arm forcing you to recoil away from the console.
[[What was that...|ch1nanobadend]]<</if>><<finally>>The software is as dated as the hardware, MeaHorizons really have been skimping on security upgrades judging by this - you can't even hide behind the retro excuse. Though with the advanced tech in use by the terrorists, you're not sure it would have made a huge difference.
<center><img src="img/ch1/floor1/computer3.png"></center>
The UI is dated, but easy to understand. You have a range of security options available to you, though it looks like a significant chunk of them are still locked out to you - by design or by damage inflicted.
You decide to...
<<link "...check out the cameras.">><<popover 'noclick'>><center><img src="img/ch1/floor1/camfail1.png"></center>
Nothing but static. It looks like this has nothing to do with the hardware or connection, it is simply a camera fail. You try another. And another. But it looks like all the cameras have been disconnected - or more likely outright destroyed.
<<link "You're not getting intel this way.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check out the security bots.">><<popover 'noclick'>><img src="img/ch1/floor1/securitybot1.png" id="hpleft"><br>
<<if $choice9 == "active">>The bots have been activated, you can't see any live footage or data from them but a crude display lets you know they are in a patrolling pattern. Perhaps they're lighting up some terrorists as you speak. Or maybe they're stuck against a wall. It was hard to tell.
<<link "There is nothing else to do here.">><<dismisspopover>><</link>><<else>>This could be exactly what you need. Three comically over equipped military grade bots were ready to go into a patrol pattern - those mini-guns would make short work of any armed thugs who were caught unawares and would clear the way to the top floor for you. And as long as they were unarmed or had employee access, hostages were unlikely to be harmed in the process.
@@.pc;"Unlikely..."@@
You decide to...
<br><br>
<<link "...activate the bots.">><<set $choice9 = "active">><<dismisspopover>><</link>>
<<link "...leave them for now.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...check email.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ EmAdair@mhorizons.zen
@@.pc;To:@@ PatAdair@mhorizons.zen
@@.pc;Subject:@@ Weekend
Hey Mom! Just wanted to let you know I'll be coming home this weekend! The school is still hassling me over the so called data breach -- but I just took a look around. I might have opened a few doors I shouldn't have, but it was just a bit of fun. Honest! I was hoping when I got back we could talk about it, and... maybe they'd listen to you, since they don't seem disposed to listen to me. And is the code to the apartment still 0451?
Anyways, kiss and hug, and I'll see you soon.
Em
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
[[...step away from the screen.|ch1lobbycpu]]<</first>><<first>><img src="img/ch1/badend2/suit1.png" id="hpleft"><br>@@.pc;"What the fu...."@@
You hold out your arm, the entire right arm of your hero suit had been covered, sealed within a layer of what felt like a rubber material that was now slowly spreading onto your torso and up your neck towards your face.
@@.slave;"ASSIMILATION WILL BE COMPLETE IN ONE HUNDRED AND TWO SECONDS."@@
But most disturbing was that you watched in horror as the hand that had been covered began to move of its own according, your pathetic attempts at resistance quelled by therobotic voice in your head. You can feel the nanites spreading through your body, using your own energy against you to begin changing your suit. And your body.
<center>You need to fight back now before [[you're lost completely...|ch1nanobadend]]</center><<then>><img src="img/ch1/badend2/suit2.png" id="hpright"><br>Your fingers involuntary slipped into your vagina, then out again, then in. You shouldn't be aroused in this situation, but every violation had the opposite effect on you. You could feel the rest of your suit begin to change, it wasn't long before your legs were encased. Your suit was slowly being replaced by airtight black latex, where your feet were once adorned by colour yellow boots, they had been replaced by socks that spread up to your crotch where you - well whatever was controlling you - was still sliding in and out of yourself. It had been over a minute since this began, yet you could feel your energy draining - it would be too late soon.
@@.slave;"ASSIMILATION WILL BE COMPLETE IN TWENTY SEVEN SECONDS."@@
You needed to fight back.
[[And fight back now.|ch1nanobadend]]<<then>><<audio "suspense1" loop play>><<timed 25s>><<goto 'ch1nanobadend'>><<set $pccostume1 = false>><<set $pcbadend2 = true>><<set $gamestatus = "badend">><</timed>><<repeat 5s>><<set $fight -= 2>><<updatemeter 'fight' `$fight / $maxFight`>><<notify 5s>>The suit becomes even tighter...
<<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>
@@.slave;"THERE IS NO ESCAPE"@@<</notify>><</repeat>><<set $fight = 0>><<set $pressX = 1>><img src="img/ch1/badend2/suit3.png" id="hpleft"><br><center>@@.info;PRESS X TO STRUGGLE!@@
<<showmeter 'fight' `$fight / $maxFight`>></center><<on 'keyup'>><<which 88>><<if $pressX == 1>><<set $fight to Math.clamp($fight +0.5, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><</if>><</on>>
<<fadein 5s 2s>>You won't give in...keep fighting.<</fadein>><<repeat 1s>><<if $fight > 50>><<goto 'ch1lobbynano'>><<popover>><img src="img/ch1/badend2/nanites1.png" id="hpcenter"><<audio "suspense1" stop>>
You manage to wriggle free of the strange restraint, the nanites falling dead and powerless to the floor into what would look like a tarry black goo to a layman. They didn't put up as much of a struggle as you thought, but you really should be careful sticking your hand into - next time it may not be so forgiving.
@@.pc;"I don't want that to happen again..."@@
Fortuantely, it looked like the controls of the computer had unlocked with the nanites having tried to transfer themselves onto you, you felt...
<<link "...lucky for once.">><<dismisspopover>><</link>>
<</popover>><</if>><</repeat>>
<<fadein 5s 4s>>....@@.slave;"TWENTY SECONDS TO ASSIMILATION."@@....<</fadein>>
<<fadein 5s 6s>>....You try to draw the energy within you, kindle something....anything...<</fadein>>
<<fadein 5s 8s>>....@@.slave;"TEN SECONDS TO ASSIMILATION."@@...<</fadein>>
<<fadein 5s 10s>>...your story can't end like this...<</fadein>>
<<fadein 5s 12s>>It is time to [[give in...|ch1nanobadend][$pccostume1 = false, $pcbadend2 = true]]<</fadein>><<then>><<set $gamestatus = "badend">><<audio "suspense1" stop>><<audio "gameover1" loop play>>You can just about feel the movement of your body, but you had no control. And slowly you could feel your mind following down the same path. But you were still there. You must try your best to retain your free-will, you're sure those tech guys or<<linkreplace "...Price will be able to...">>...
Price won't be able to save you...
<center><img src="img/ch1/badend2/blood1.png"></center>
@@.slave;"ACTIVATE COMBAT PROTOCOL FIFTEEN...ENGAGING."@@
Your body moves of its own accord, facing the horrified technicians who had helplessly watched your transformation. In your head you scream for them to run, but even if you could do anything it was too late. Within seconds, you brutally pierce them both through their chests with one swing of your fist, killing them instantly. Whatever was controlling you had no reservations about unleashing your full power.
@@.slave;"RESISTANCE DETECTED. ACTIVATING TRAINING PROGRAM ALPHA 9."@@
The voice in invasive, with no way to block it out. It felt like it was competing against your very soul for space in your head, the nanites were struggling to encase your body but the liquid like substance had already won the battle and it was a matter of time before you were fully encased.
And soon, [[your life as a drone would begin.|ch1nanobadend]]<</linkreplace>><<then>><<set $gamestatus = "badend">><<popover 'noclick'>><<timed 2s>><<dismisspopover>><</timed>><video loop autoplay><source src="img/ch1/badend2/brainwash2.webm" id="hpcenter"></video><</popover>><img src="img/ch1/badend2/assim1.png" id="hpleft">You're blinded by darkness, the slick nanite ooze covering your eyes as you let out a voiceless scream. You were fully encased by the goo, as it began to harden into a shell, almsot a second skin. Darkness came over your vision, you could still feel your legs marching you somewhere but you had no idea what was happening in the outside world anymore. And soon even the feeling in your limbs would be gone. Not that it mattered, the program was already flashing all kinds of images of submission directly into your brain, rewiring it completely.
You quickly forgot about what you were worried about, with little idea of what your body was now being used for. You were fully sealed away from hardships of the world, and in return for giving over your body you were granted [[peace.|ch1nanobadend]]<<then>><<popover 'noclick'>><<timed 2s>><<dismisspopover>><</timed>><center><video loop autoplay>
<source src="img/ch1/badend2/brainwash1.mp4"></video></center><</popover>><img src="img/ch1/badend2/suit5.png" id="hpleft">Drone-04, the woman formerly known as $pcname Murphy, was kneeling on the cold concrete floor. The black suit that had encased her had now slithered into every orifice, providing for all bodily functions. @@.hostile1;"Impressive."@@ a voice says, but a mere drone lacked any independent thought. The voice was just another echo. One of many.
@@.hostile1;"The nano defenses worked out well. It's a shame to waste it on such a lowly individual. It's a shame our plan didn't work."@@
@@.hostile2;"No idea where the fuck that Dauntless chick went boss!"@@
@@.hostile1;"Not to worry. She'll turn up eventually. And when she does, we'll claim that prize."@@
They had no idea. Nor did you. You were just Drone-04.
<br>
<center>$pcname was lost [[forever.|ch1nanobadend]]</center>
<<finally>><center><img src="img/ch1/badend2/card1.png"></center><<audio "gameover1" stop>><<audio "badend2" loop play>>
And so $pcname's - and Dauntless' - story comes to an end at the hands of millions of nanomachines. Her curiosity got the better of her, triggering a defense mechanism in the nanites that, an a peculiar twist of fate, exploited her energy and turned her hero suit against her. The once-bold hero became nothing more than a faceless drone. Though if there is a shining light to this dark tale, your enemies don't appear to realise who you were. Drone-04 will at least get to live out the rest of her short life in empty headed contentment as she is put to use as one of the facilities most efficient energy batteries.
<center><video loop muted autoplay><source src="img/ch1/badend2/card2.mp4"></video>
What facility? Who? Why? Well that's not a story for a faceless drone...</center>
<center><div class="hvr-grow-shadow"><div><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></div></center><</first>><<first>><center><img src="img/ch1/floor10/elevator1.png"></center>
The tenth floor is designated as security, but there doesn't appear to be much of a security team left. It looks like the bots turned on whoever was in the area and caught them completely unaware - the grizzly sight of blood splatter on the walls tells you what you need to know. <<if $choice9 == "active">>These don't look like the military bots you activated, it looks like they're general patrol bots. Still deadly as the evidence shows.<<else>>These look like general patrol bots. They can be deadly.<</if>> But it looks like they're damaged from a recent fight, perhaps malfunctioning.
<<linkreplace "You decide to take a look around...">>@@.hostile1;"UNAUTHORISED PERSONNEL DETECTED! COMBAT FORMATION ACTIVATED!"@@
The three combat bots spring to life, within seconds they're in formation and converging on your position with their weapons pointed at you. Despite their damaged state, they may still pose a small problem.
[[Get ready to fight!|ch1securitybattle1]]<</linkreplace>><<finally>><center><img src="img/ch1/floor10/elevator1.png"></center>
The tenth floor is designated as security, but the employees on this floor were slaughtered, but at least the recently dispatched security bots are nothing but salvage at this point.
You decide to...
<<link "...inspect the locked security door.">><<popover 'noclick'>><center><img src="img/ch1/floor10/door1.png"></center>
@@.pc;"Hello?"@@
A red strobe light sits above the heavy security door that seems more like a vault door and is completely locked down - bruteforcing your way through this door is beyond even your strength and skills. And no one is going to hear you shouting through a metre of steel combination. Perhaps there are security personnel inside sheltering or perhaps it was part of an automatic lockdown. Who knows, but it doesn't seem you'll get any answers from here.
You should <<link "look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...inspect the destroyed drones.">><<popover 'noclick'>><center><img src="img/ch1/floor10/scrap1.png"></center>
The drones that attacked you were not in pieces, you sift through the remains for anything useful. It looks like they were standard MetaCorp manufactured drones and their armour plating shows have signs of recently being in a firefight. Perhaps it is why they were considerably weaker than expected. <<if $pcskill == "computer">>It's hard to tell without diagnostic tools, but you get the feeling this was some type of trojan - malicious code waiting to be activated. It wasn't unheard of.<<else>>But you have no idea. You'd heard of a few malfunctions like this over the years, but they were few and far between.<</if>>
<<if $choice10 == 1>>There doesn't appear to be anything else worth looking at.
You should look <<link "elsewhere.">><<dismisspopover>><</link>><<else>>@@.pc;"And what's this?"@@
You find a syntholife injector, how lucky It could be just what you need. These things can help restore vitality back to full, almost like a full rest in one small shot. Wait, you're starting to sound like those commercials...
You decide to...
<<link "...take the syntholife injector.">><<set $choice10 = 1>><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</link>>
<<link "...leave it for now.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><<if $code2 == "992">><div class="hvr-grow-shadow">[img[img/ch1/location/serverroom1.png][ch1floor10server]]</div><<else>><div class="hvr-grow-shadow"><<link [img[img/ch1/location/serverroom1.png]]>><<popover 'noclick'>><img src="img/ch1/floor10/keypad1.png" id="hpleft"><br><br>The door to the server room is shut tight, looks like you'll need to find a code for the keypad.
<center><<textbox "$code2" "000">></center>
You decide to...
<<link "...enter the code.">><<if $code2 == "992">><<dismisspopover>><<audio "right1" play>><<goto ch1floor10server>><<else>><<audio "wrong1" play>><</if>><</link>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>></div><</if>> <div class="hvr-grow-shadow">[img[img/ch1/location/bathroom1.png][ch1floor10toilet]]</div>
<div class="hvr-grow-shadow">[img[img/ch1/location/elevators2.png][ch1lobbyelevator]]</div></center><<audio "media1" loop play>>\
\
\
\
\
\<<if visited("ch1securityfloor") % 5 == 0>><<popover 'noclick'>><center><img src="img/ch1/floor10/encounter1.png"></center>
@@.hostile1;"UNAUTHORISED PERSONNEL DETECTED! INITIATE LETHAL COUNTER MEASURES!"@@
A patrolling bot ambushes you, whirring to life as it turns its weapons toward you. Looks as damaged as the rest.
[[Get ready to fight!|ch1securitybattle1]]<</popover>><</if>><</first>><<if visited("ch1securityfloor") >= 2>><<dismisspopover>><<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $enemy1health = random(15, 35), $enemy1maxhealth = 60, $enemy1str = random(2, 4), $enemy1lvl = 1>><<set $battleStatus = "active">><</if>><<timed 1s>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><center><img src="img/ch1/floor10/defeat1.png"></center>
A final shot penetrates your defenses for @@.enemydamage;$enemy2atk damage@@ knocking you backwards across the floor and into a concrete wall - dazed and defeated.
@@.hostile2;"TARGET DOWN. COMMENCING TERMINATION."@@
And with that, the robot stands above you - weapon ready. It was time to [[meet your fate.|ch1defeat3]]<</popover>><</if>><</timed>><<if $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/robot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1securitybattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Malfunctioning Drone", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone"]]<<elseif $energy >= 2>>[[Energy Blast!|ch1securitybattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone", $enemy1health -= $attackroll1]]<</if>><br>[[Flee!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br>[[Enemy Turn.|ch1securitybattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win" && $health >= 2>><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
The bot falls to the ground as you deal @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay in pieces.
<<if $battlePassage == "server">>[[Continue.|ch1floor10server][$battleStatus = "inactive", $battlePassage = "none"]]<<else>>[[Continue.|ch1securityfloor][$battleStatus = "inactive"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "energy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (1).d($enemy1str) + $enemy1lvl, $health -= $enemy1atk>>The drone fires a volley of shots for @@.enemydamage;$enemy1atk damage!@@<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><<else>><<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $enemy1health = 29, $enemy1maxhealth = 60, $enemy1str = 3, $enemy1lvl = 1>><<set $enemy2health = 35, $enemy2maxhealth = 60, $enemy2str = 2, $enemy2lvl = 1>><<set $enemy3health = 32, $enemy3maxhealth = 60, $enemy3str = 2, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>><<timed 1s>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><center><img src="img/ch1/floor10/defeat1.png"></center>
A final shot penetrates your defenses for @@.enemydamage;$enemy2atk damage@@ knocking you backwards across the floor and into a concrete wall - dazed and defeated.
@@.hostile2;"COMMENCING TERMINATION."@@
@@.hostile1;"BY YOUR COMMAND."@@
And with that, the remaining robots surround you - weapons ready. It was time to [[meet your fate.|ch1defeat3]]<</popover>><</if>><</timed>><<if $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/robot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1securitybattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Drone-04", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-04"]]<<elseif $energy >= 2>>[[Energy Blast!|ch1securitybattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-04", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th><th><<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/robot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch1securitybattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Drone-05", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-05"]]<<elseif $energy >= 2>>[[Energy Blast!|ch1securitybattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-05", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br>[[Flee!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br>[[Enemy Turn.|ch1securitybattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th><th><<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/robot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active" && $enemy3health > 1>><<if $enemy3health >= 1>>[[Attack!|ch1securitybattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Drone-06", $enemy3health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1securitybattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-06"]]<<elseif $energy >= 2>>[[Energy Blast!|ch1securitybattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone-06", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win" && $health >= 2>><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
The final bot falls to the ground as you deal @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay in pieces.
<<if $battlePassage == "server">>[[Continue.|ch1floor10server][$battleStatus = "inactive"]]<<else>>[[Continue.|ch1securityfloor][$battleStatus = "inactive"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "energy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (1).d($enemy1str) + $enemy1lvl, $health -= $enemy1atk>>Drone-04 fires a volley of shots for @@.enemydamage;$enemy1atk damage!@@<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = (1).d($enemy2str) + $enemy2lvl, $health -= $enemy2atk>>Drone-05 fires a volley of shots for @@.enemydamage;$enemy2atk damage!@@<br><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (1).d($enemy3str) + $enemy3lvl, $health -= $enemy3atk>>Drone-06 fires a volley of shots for @@.enemydamage;$enemy3atk damage!@@<br><<else>><</if>>\<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><<first>><<set $gamestatus = "badend">><<dismisspopover>><center><img src="img/ch1/floor10/defeat1.png"></center>
Panic sets in as your strength and energy desert you, you feel several punctures to your suit and likely your body. You feel yourself begins to heat up, you feel an intense ray of energy directed towards you from your enemy - you try your best to crawl away, drag yourself away or to muster up some energy to protect you from whatever it was about to inflict upon you. But there is nothing you can do, as your suit begins to burn, then your skin and [[then...|ch1defeat3]]<<finally>><center><img src="img/ch1/badend3/card1.png"></center>
The bots have a neat little trick to ensure the death of a threat - channeling their entire energy supply into a directed ray hot enough to vaporize you. Even after it kills you, your meat continues to cook to nice golden brown before turning to dust after a minute or so of exposure. If it makes you feel better, the bot doesn't survive the process once its reserves are drained.
Try not to lose to malfunctioning security bots in the future. Think about the rest of the world, but you might make a nice feast for someone.
<center><div class="hvr-grow-shadow"><div><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></div></center><</first>><<first>><<set $hostageSaved +=2>><center><img src="img/ch1/floor10/bathroom1.png"></center>
You investigate the bathroom, as you get closer you begin to hear a sound coming from there, it sounded...fleshy. A desperate rhythmic bumping. Perhaps a drone is beating on a poor civilian! You quickly make your way in - fortunately, it was a pair of survivors. Unfortunately, it looks like [[they were up to no good...|ch1floor10toilet]]<<then>>
<center><video loop muted autoplay>
<source src="img/ch1/floor10/bathroom1.webm"></video></center>
A younger man in what looks to be a security uniform has an older woman bent over, her speed at which he is thrusting against her flesh explains the sound. Though you didn't expect it to be two adults having a consensual romp in the middle of a terrorist attack.
@@.friendly1;"That's the spot...harder..."@@
@@.friendly2;"If we're gonna die, we may as well..."@@
@@.friendly1;"Haha...oh...god..."@@
She notices you watching and makes eye contact with you, but either he doesn't notice or care as he grabs her by the neck, the last few smacks against her ass likely being him climaxing inside of her. She grunts, probably feeling as he slowly removes himself from her.
@@.friendly2;"If you're going to kill us, then I'm..."@@
He finally notices that you're not a killer drone. You're a super heroine. And you just watched him fuck the shit out of someone's wife. You're not sure if he is disappointed that he'll have to live with this or if [[he is relieved at being saved.|ch1floor10toilet]]<<then>><center><img src="img/ch1/floor10/bathroom2.png"></center>
@@.pc;"Ahem. Citizens. The way is safe. Head to the lobby"@@
You try to sound calm and nonchalant about the sight, though they can likely see your flushed face. Embarrassment slowly comes over woman after the adrenaline slowly wears off, she quickly tidies herself up and she sees herself out. The man on the other hand is a bit more aware of what you saw...
@@.friendly2;"...I was out of ammo and the bots were banging at the door! You have to believe me, don't tell the boss!"@@
A likely story. But you could [[question him further|ch1floor10toilet]] before directing him downstairs.<<then>><<notify 5s>>@@.pc;YOU SAVED TWO HOSTAGES!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><center><img src="img/ch1/floor10/bathroom2.png"></center>
You're in a bathroom on the security floor, a single surviving security guard is buttoning himself up and straightening himself out while he looks at you, eagerly offering up any information or help he can.
You decide to ask...
<<link "...what happened?">><<popover 'noclick'>><center><img src="img/ch1/floor10/bathroom2.png"></center>
@@.friendly2;"We got a security alert - it was red, the highest alert possible. Standard procedure means we automatically activate the bots on this floor to secure security...but they turned on us...Steve and Dom...I dived in here and locked the door...and then I heard a few minutes of gunfire...did anyone else make it?"@@
@@.pc;"Do not concern yourself with that citizen."@@
You didn't see any survivors, but perhaps there were a few others who managed to evacuate or lock themselves elsewhere. Or were taken hostage.
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...do you have a keycard?">><<popover 'noclick'>><center><img src="img/ch1/floor10/bathroom2.png"></center>
@@.friendly2;"I do not. Don't look at me like that! Us grunts are not trusted. If we want to access the upper floors, we radio in and are given remote access. Only senior members of staff have a keycard. You think these suits are gonna trust us? They hate talkin' to the little guy! My advice? Check out the residential floor - those assholes were always losing their keycards. Security nightmare. You might get lucky."@@
He has no reason to lie to you and it made sense. You doubt that the guys in suits are gonna give easy access to minimum wage grunts.
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...do you have anything I can use?">><<popover 'noclick'>><center><img src="img/ch1/floor10/bathroom2.png"></center>
<<if $choice1 == "yes">>@@.friendly2;"I have a pistol with a single magazine...but that's it."@@
You appreciate the offer, but guns were not really your style. Nor were they of much help considering the power in your fingertips.
<<link "...ask something else">><<dismisspopover>><</link>><<elseif $choice1 != "yes">>@@.friendly2;"I was saving this for a second round...but I guess I don't need it. Standard equipment, you might find a few around. Well, if it works on you."@@
He throws you a syntholife injector from his belt.
<<link "...take the syntholife injector.">><<set $choice1 = "yes">><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</link>><</if>><</popover>><</link>>
<<link "...how to access the central security room.">><<popover 'noclick'>><center><img src="img/ch1/floor10/bathroom2.png"></center>
@@.friendly2;"Red alert means lockdown. There is no way to open it from the outside once the building is in lockdown, it's designed as a safe room to withstand the most powerful of explosives. I have no idea if anyone is alive in there. There are three bots stationed in there at all times...Fuck!"@@
That doesn't sound promising considering that so far you had failed to see any signs of life or resistance from the security team. Looks like accessing the room is a dead end.
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...why were you...ya know...">><<popover 'noclick'>><center><img src="img/ch1/floor10/bathroom2.png"></center>
@@.friendly2;"I begged and she agreed! I'm just as surprised as you it worked out! Just don't tell anyone! I could lose my job! My wife! Give a guy a break!"@@
@@.pc;"I'm not really into the business of exposing adultery anyway."@@
Fair enough. Probably not the first thing you would think about doing while facing death. Probably.
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>
[[...end the conversation.|ch1floor10toilet]]<<then>><center><img src="img/ch1/floor10/bathroom2.png"></center>The security guard looks somewhat presentable finally, but you're done asking him questions. You doubt he would be much help against what you're going to come up against, at least not in his current state, you should direct him down to the lobby.
@@.pc;"Thank you for the information. Please proceed. I'll deal with the rest."@@
@@.friendly2;"Thanks Dauntless!"@@
He scampers out of here, there probably isn't much else of interest here. But you [[can look around.|ch1floor10toilet]]<<finally>><center><img src="img/ch1/floor10/bathroom1.png"></center>
You're in an empty bathroom. You don't need a toilet break right now and there isn't anything else of interest here now that the two civilians have vacated.
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/securityfloor2.png][ch1securityfloor]]</div></center><</first>><<first>><center><img src="img/ch1/floor10/server1.png"></center>
You enter the small server room, a single bot is in a patrol pattern, and considering the size of this room, it takes the bot about 5 seconds to finish their patrol. It takes less than a second for the bot to turn in your direction, its weapons pointed at you.
@@.hostile1;"BELLIGERENT IDENTIFIED. EXTERMINATING WITH EXTREME PREJUDICE."@@
@@.pc;"Belligerent, huh? Did someone program a personality into these too?"@@
[[You ready yourself for another fight.|ch1securitybattle1][$battlePassage = "server"]]<<finally>><center><img src="img/ch1/floor10/server1.png"></center>
Now that the bot is on the scrap heap, you can take a look around the server room for anything of interest.
You decide to...
<<link "...check the bots remains.">><<popover 'noclick'>><center><img src="img/ch1/floor10/scrap1.png"></center>
You poke and prod with the tip of your boot at the bots remains, but there was nothing of note. These things were designed to overload themselves on defeat and rarely left anything of value behind - but it was always worth checking considering the failure rate.
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check the power core.">><<popover 'noclick'>><img src="img/ch1/floor10/generator1.png" id="hpleft">
It was a power core that kept the data center in this room running. It was common for any business to have its own on site power systems incase of a massive failure of the cities energy grid, which wasn't as rare an event as it should be with the rise of the Steel Serpent - though strangely in this case they hadn't cut power to the building. The reason this was of interest to you was clear - you'd learned to harness powerful electrical sources to restore your energy. Apart from eating food and sleeping, it was the only method you knew of to restore power.
<<if $choice1 == "drain">>You've already drained the core, leaving it running only on minimal power.<<else>>But you rarely got the opportunity to do so. If you feel your power is too low, you should return here to fill up. But you can probably only get one charge from it - so you should be careful.<</if>>
<<if $choice1 != "drain">><<link "...restore your energy.">><<notify 3s>><<set $energy = $maxEnergy, $choice1 = "drain">><<updatemeter 'energy' `$energy / $maxEnergy`>>You place your palms against the power core, draining it to minimal levels.
@@.neutral1;ENERGY FULLY RESTORED!@@<</notify>><<dismisspopover>><</link>>\<</if>>
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check the boxes.">><<popover 'noclick'>><center><img src="img/ch1/floor10/scrap1.png"></center>
There is nothing of use in the cardboard boxes, it looks like nothing but old parts and discarded electronics going back years that were never properly disposed of for whatever reason.
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/securityfloor2.png][ch1securityfloor]]</div></center><</first>><<audio "media1" loop play>><<first>><center><img src="img/ch1/floor20/entrance1.png"></center>
You step out into an unusual area, looks like a hotel hallway - this must be the residential area. These were not uncommon, workers for the company would have an opportunity live and work here. The floors around here would offer all essential services - gyms, pools, restaurants, groceries...anything to keep the employees inside and focusing on their job. Anything to discourage them stepping foot outside and ensure that as much of the employee pay ends up back in the companies pockets.
But considering it is a residential area - it's eerily quiet. And there are no signs of any vandalism or bots patrolling.
[[You should be careful.|ch1residentialfloor]]<<finally>><center><img src="img/ch1/floor20/entrance1.png"></center>
You're on the residential floor. There were common for workers in large corporations. The floors around here would offer all essential services - gyms, pools, restaurants, groceries...anything to keep the employees inside and focusing on their job. Anything to discourage them stepping foot outside and ensure that as much of the employee pay ends up back in the companies pockets.
You decide to...
<<link "...check room one.">><<popover 'noclick'>><<if $choice11 == "saved">><center><img src="img/ch1/floor20/room1.png"></center>
The apartment room is now vacant, it looks like it might have been unoccupied some time considering the cleanliness and lack of personal items. There is little of interest for you in such an apartment.
You decide to...
<<link "...leave">><<dismisspopover>><</link>><<else>>You enter the room, the door was unlocked for some reason with only a single chair clumsily propped up against the door as the only protection against would be invaders, but even the slightest of pushes sends it over alerting whoever was behind the door.
<center><img src="img/ch1/floor20/room1citizen.png"></center>
@@.friendly1;"DON'T COME NEAR ME! I'M ARMED!"@@
@@.pc;"Worry not citizen. I am here to rescue you."@@
You somehow doubt that the dainty woman armed with only a frying pan would be much of a match to you or anyone else, but you'd rather not risk it. It looks like a pretty standard apartment, nothing of interest apart from the terrified woman cowering in the corner.
You should...
<<link "...direct her to safety.">><<dismisspopover>><<set $hostageSaved +=1, $choice11 = "saved">><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><</link>><</if>><</popover>><</link>>
[[...check room two.|ch1gloria]]
<<if $code3 == "0451">>[[...check room three.|ch1room3]]<<else>><<link "...check room three.">><<popover 'noclick'>><img src="img/ch1/floor10/keypad1.png" id="hpleft"><br><br>The third door is shut tight, looks like you'll need to find a code for this particular door. The only indication is "ADAIR" is written on a digital display above the keypad. You consider simply smashing through the door, but there appears to be no iminent danger to justify it. You're already on thin ice after almost leveling a building during the Goblin Grove and who knows who is watching.
<center><<textbox "$code3" "0000">></center>
You decide to...
<<link "...enter the code.">><<if $code3 == "0451">><<dismisspopover>><<audio "right1" play>><<goto ch1room3>><<notify 2s>>@@.friendly1;RIGHT CODE!@@<</notify>><<else>><<audio "wrong1" play>><<dismisspopover>><<notify 2s>>@@.hostile1;WRONG CODE!@@<</notify>><</if>><</link>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
<<link "...check room four.">><<popover 'noclick'>><center><img src="img/ch1/floor20/gym1.png"></center>
The lights automatically come on as you step through the door, stepping into a fairly well equipped fitness studio. If you were not in the situation you were in, perhaps you would do a few sets but there are more important matters to attend to.
You decide to...
<<link "...leave.">><<dismisspopover>><</link>><</popover>><</link>>
<<if visited("ch1room5")>>[[...check room five.|ch1room5]]<<else>><<link "...check room five.">><<popover 'noclick'>><img src="img/ch1/floor20/room5ent1.png" id="hpleft"><<if $player.has("keycard1")>>
@@.hostile2;"Stay the fuck away! I've got hostages! You come in and they get it!"@@
The door is locked. No matter, you have a keycard to this door - you could potentially enter quietly using it, or at least enter in such a way as not to alarm the man and negoiate. Perhaps it would be best just to leave it to the experts, but who knows what he'll do? Or what they'll do? The choice is yours.
You decide to...
[[...carefully enter the room.|ch1room5]]
<<link "...leave.">><<dismisspopover>><</link>><<else>>
@@.hostile2;"Stay the fuck out! I've got hostages! You come in and they get it!"@@
You push and pull at the door as the voice screams at you, but it doesn't budge. You briefly consider channeling some of your energy and smashing through the door, but if he does have hostages it would probably end with a dead hostage or two before you can take him out. Perhaps if you had a keycard you could sneak in...
You decide to...
<<link "...leave.">><<dismisspopover>><</link>><</if>><</popover>><</link>><</if>>
<<link "...check room six.">><<popover 'noclick'>><img src="img/ch1/floor20/room5ent1.png" id="hpright"><br><br>This door is tightly locked, you could likely bust it down but there really isn't any reason to - you can't hear any signs of life or indicators of interest. If you went and searched every locked door, you'd be here all night. And probably lose the support of the police and citizenry when they find their room smashed up with only a Dauntless shaped hole in the door as a consolation.
<br><br>
You decide to...
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...head further down the hallway.">><<popover 'noclick'>><img src="img/ch1/floor20/gate1.png" id = "hpleft"><br><br>You try to explore the floor further, but it looks like a steel gate has come down and blocked the rest of the floor from you - peaking through the small gaps, you can see several other gates have dropped on the other side. You push against the bars, even trying to bend one to make space but they're pretty tough. You could probably get through the gate in an hour or so, but you don't have the time or energy.
<<link "You should look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/elevators2.png][ch1lobbyelevator]]</div></center><</first>><<first>><center><img src="img/ch1/floor30/entrance1.png"></center>
You step out of the elevator onto one of the main office floors - this is where the paper pushers, script writers and influencers spend most of their day. But right now it was a warzone, the area had been heavily vandalized and had been torn to shreds by the thugs in the area. <<if $choice9 == "active">>Fortunately, it looks like the bots have taken care of the thugs in the immediate area to deadly effect, though there could still be a few barricaded in the many offices - hostages too.
@@.hostile2;"SCANNING. CIVILIAN CONFIRMED. NO WEAPON DETECTED. CONTINUING SWEEP."@@
You breathe a sigh of relief, you'd rather not tango with military grade bots in such a closed off environment. Thankfully, they don't appear to acknowledge your fists as weapons and continue their patrol pattern.
[[You should look around.|ch1officesfloor]]<<else>>It isn't long before the anarchists notice your presence, while some panic and run, predictably there are a couple who fancy their chances - unfortunately for them.
@@.hostile1;"WE'RE GONNA TAKE YOU DOWN FUCKLESS!"@@
@@.hostile2;"LET'S SEE HOW THIS BITCH DEALS WITH MY FISTS IN HER TITS!"@@
@@.pc;"Don't make it too easy."@@
None of these guys are going to offer any kind of physical threat to you, but you should be careful as who knows if they've taken stimulants or if they're packing heat.
[[You ready yourself.|ch1officebattle1][$battleType = random (2, 3), $battlePassage = "office1"]]<</if>><<finally>><center><img src="img/ch1/floor30/entrance1.png"></center>
You step out of the elevator onto one of the main office floors - this is where the paper pushers, script writers and influencers spend most of their day. But right now it was a warzone, the area had been heavily vandalized and had been torn to shreds by the thugs in the area. <<if $choice9 == "active">>The bots you activated early have secured the area, you shouldn't have to worry about any thugs ambushing you in the immediate vicinity. Though the offices may still have some hold outs.<<else>>While you've already beaten the welcoming commitee, there are still a siginificant number of criminals who may decide to try get lucky - you should be careful of any ambushes.<</if>>
You decide to...
[[...poke around in random offices.|ch1randomoffice1][$choice16 = random(0, 4)]]
\
\
\
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/confroom2.png][ch1officesconf]]</div> <div class="hvr-grow-shadow">[img[img/ch1/location/breakroom1.png][ch1officesbreak]]</div><div class="hvr-grow-shadow"><<if $code4 == "2050">>[img[img/ch1/location/headoffice1.png][ch1headoffice1]]<<else>><<link [img[img/ch1/location/headoffice1.png]]>><<popover 'noclick'>><img src="img/ch1/floor10/keypad1.png" id="hpleft"><br><br>The head office door is shut tight, looks like you'll need to find a code for this particular door, but there aren't really any clues other than the faded number 0 is a common sign it is used more than the other numbers - perhaps there are two or three zeros in the number? You consider simply smashing through the door, but there appears to be no imminent danger to justify it and since this is the head of the company's office it could have all sorts of fail safes. Goblin Grove. Explosion. Twenty Six Million. You want to avoid that again. You have student loans to pay.
<center><<textbox "$code4" "0000">></center>
You decide to...
<<link "...enter the code.">><<if $code4 == "2050">><<dismisspopover>><<audio "right1" play>><<goto ch1headoffice1>><<notify 2s>>@@.friendly1;RIGHT CODE!@@<</notify>><<else>><<audio "wrong1" play>><<dismisspopover>><<notify 2s>>@@.hostile1;WRONG CODE!@@<</notify>><</if>><</link>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><</if>></div>
<div class="hvr-grow-shadow">[img[img/ch1/location/elevators2.png][ch1lobbyelevator]]</div></center>\
\
\
\
<<audio "media1" loop play>><<if visited("ch1officesfloor") % 8 == 0 && $choice9 !== "active">><<popover 'noclick'>><center><img src="img/ch1/floor30/encounter1.png"></center>
@@.hostile2;"GET OVER HERE! LET'S FUCK THIS CUNT UP!"@@
Looks like a couple of the Steel Serpent have grown some balls and want to try take you on.
<<link [[You're more than happy to oblige!|ch1officebattle1]]>><<set $battleType = random (1, 3), $battlePassage = "office1">><<dismisspopover>><</link>>\<</popover>><</if>>\<</first>><<audio ":playing" stop>><<first>><center><img src="img/ch1/floor20/room2enter.png"></center>
You step into the room, surprisingly it is unlocked allowing you ease of access. You're immediately put on alert as the sound of flesh being struck followed by screams for mercy and forgiveness.
@@.hostile1;"PLEASE! STOP! I'M SORRY MISTRESS GLORIA!"@@
You hear a male voice screaming in pain from the room ahead and it only intensifies as he begs for mercy. You should get in there quick, who knows what these terrorists are doing to this [[poor innocent soul!|ch1gloria]]<<then>><center><img src="img/ch1/floor20/room2gloria.png"></center>
@@.friendly2;"Bad boy! Take this! And this!"@@
The picture becomes a bit clearer as you make your way into the main bedroom - a strangely intimidating woman - Gloria you assume - appears to have overpowered one of the thugs. Or maybe he is into this stuff. Not really what you expected when you heard those noises. She turns mid-whipping to look at you, she's surprisingly non-plussed by your appearance.
@@.friendly2;"..And you are?"@@
You decide to...
[[...tell her your name.|ch1gloria][$choice13 = "tell"]]
[[...demand she release the prisoner.|ch1gloria][$choice13 = "demand"]]<<then>><center><img src="img/ch1/floor20/room2gloria.png"></center>
<<if $choice13 == "tell">>@@.pc;"...Dauntless. You have heard of me? Right?"@@
@@.friendly2;"I didn't expect your outfit....to be so....kinky...."@@
Well the suit was rather tight, you never really thought about it as a fetish thing. You don't think Liberty Woman was that type of woman. She continues whipping at the prisoner with intensity while answering you, perhaps you should stop it.<<elseif $choice13 == "demand">>@@.pc;"...Stop that! He's still a prisoner!"@@
@@.friendly2;"Stop what? THIS! OR THIS! OR THIS! WHY?"@@
@@.pc;"It's not strictly legal..."@@
Your attempts at getting her to stop whipping the poor man fall on deaf ears. She continues whipping at the prisoner with each word, mocking you and mocking him.<</if>> His muffled moans are hard to read - was it pleasure or pain? Or both? Was it consensual?
You decide to...
[[...investigate further.|ch1gloria]]<<finally>><center><img src="img/ch1/floor20/room2enter.png"></center>
You're in one of the apartment rooms on floor thirty, it looks like a dominatrix has set up here and is comfortable in her work. The sound of whip on flesh continues to come from the bedroom.
You decide to...
<<link "...take a look at the open letter.">><<popover 'opaque'>><center><img src="img/ch1/floor20/letter1.png"></center><</popover>><</link>>
<<link "...take a look at the wine and pills.">><<popover 'noclick'>><img src="img/ch1/floor20/table1.png" id="hpleft"><br>
An open bottle of expensive looking red wine and a collection of prescription pills that you assume are for various ailments - you're not a doctor. Perhaps they help with the pain of her...clients. There doesn't look to be anything of use, now wasn't the time to partake in some recreational drinking and pill popping. Investigating drug habits of the middle class wasn't really in your purview.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the sex toys.">><<popover 'noclick'>><center><img src="img/ch1/floor20/sextoys1.png"></center>
An eclectic mix of sex toys. Dildos. Vibrators. Wands. Strap ons. Whips. Handcuffs. You get the picture. You briefly consider grabbing the two twenty-inch dildos and dual wielding them as makeshift weapons - but only briefly.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look in the fridge.">><<popover 'noclick'>><center><img src="img/ch1/floor20/fridge1.png"></center>
A well stocked fridge - unless you're into decent nutrition - nothing but processed foods, junk food, a six pack of beer and not a single vegetable in sight. <<if $choice12 != "drank">>There is a single energy drink that might give a slight boost to your energy. Though it had never given you wings as advertised.<</if>>
You should...
<<if $choice12 != "drank">><<link "...down the energy drink.">><<set $choice12 = "drank">><<dismisspopover>><<notify 3s>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>The drink restores a small amount of your energy!
@@.neutral1;+2 ENERGY RESTORATION@@<</notify>><</link>><br><</if>>\
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $choice13 == "submit" || $choice13 == "force">><<link [img[img/ch1/location/bdsmroom1.png]]>><<popover 'noclick'>><center><img src="img/ch1/floor20/locked1.png"></center>
<<if $choice13 == "submit">>You try the door once more, but Gloria has locked it behind you. You can stil hear the sound of whipping on flesh and the muffled groans of her prisoner.<<elseif $choice13 == "force">>There is no reason to unlock it, but amusingly can just about hear the pathetic weeping from the man who has been left tied up in there. You like to believe he is considering his life choices - this could be a form of rehab. Always nice to be optimistic.<</if>>
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch1/location/bdsmroom1.png][ch1gloriaconvo]]<</if>></div> <div class="hvr-grow-shadow">[img[img/ch1/location/residentialhallway1.png][ch1residentialfloor]]</div></center><</first>><<first>><<audio "media1" stop>><center><img src="img/ch1/floor20/room3.png"></center>
You carefully open the recently busted door, stepping through gingerly - you're instantly greeted with the noise of a struggle. Gargling. Begging. Choking. [[And it isn't a pleasant sight..|ch1room3]]<<then>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch1/floor20/room3bj1.mp4"></video></div><br>A man was running his hands through the loose blonde hair of a woman who had been forced to her knees. It looks like they'd been at it a couple of minutes at least - his hands were tangled up in her locks, encouraging her to continue her work. The man showed little mercy or care, his thrusts sending his cock deep, filling her mouth with his entire length.
@@.hostile2;"Yea! How you like that you snooty corporate cunt!"@@
He mocks her while brutally shoving his member further down her throat, the choking noises getting more and more intense. She was completely at his mercy and couldn't even clapback even if she was in the right state of mind to do so - which she wasn't. He gives her a few slaps, before gesturing to her to continue sucking. You have to put an end to this. Now!
<br><br><br><center>You decide to...
[[...catch him by surprise.|ch1room3][$choice5 = "attack"]]
[[...talk him down.|ch1room3][$choice5 = "talk"]]</center><<then>><center><img src="img/ch1/floor20/room3bj2.png"></center>
<<if $choice5 == "attack">>There's no talking to monsters like this! You show him no mercy and give him no warning, as you take a couple of steps and strike him enough to knock his dick out of his mouth, he falls backwards towards the floor.
@@.hostile2;"Ow! You fuckin' fuck! You're fuckin' gonna be joinin' her on your knees!"@@
@@.pc;"I'm gonna enjoy this."@@
He manages to scramble back to his feet grabbing a tire iron off the floor. He has the same look in his eyes as the woman from the lobby. You throw your hand into your palm and get ready.
[[Time to teach him a lesson.|ch1room3battle][$battlePassage = "room3"]]<<elseif $choice5 == "talk" && $pcskill == "psychology">>It'd be safer to talk him down, you think back to your criminal psychology module about these types of guys. It'd be a good idea to test out the practices and psychology you have been studying in such a practical environment.
@@.pc;"Stop! I don't want to hurt you!"@@
@@.hostile2;"The fuck do you want Cuntless! Get the fuck outta here!"@@
@@.pc;"What would your mother think?!"@@
@@.hostile2;"Ergh!"@@
He reels away from the victim in disgust - you'd like to believe it was because he realised he was wrong, but it was likely the usual story with these kinds. Mommy issues. Predictable.
@@.pc;"Come quietly. Those who surrender will be treated leniently. You have my word."@@
@@.hostile2;"Don't tell my mom! I'm already in big fuckin' trouble! Oh god!"@@
@@.neutral1;"Hey! Asshole!"@@
The woman regains her senses and takes the opportunity to clocks the guy over the head with a nearby tire iron that the man had likely been threatening her with. She's about to commit a murder, but...
[[...you step in.|ch1room3]]<<elseif $choice5 == "talk">>It'd be safer to talk him down, a bit of light intimidation could do the trick - who knows what he would do with the woman in his grasp like that. It wasn't a typical hostage situation, but he could do serious harm to her before you can act. You'll talk to him in as stern a way as you possbily can.
@@.pc;"Stop! Drop the girl and surrender!"@@
@@.hostile2;"Drop?! Get fuckin' serious! You can join this bitch!"@@
He removes his penis from her mouth, she gasps for air during the reprieve as he reaches for a pistol. Well at least he's off the hostage. But he now has a tire iron in his grip - and a psychotic look in his face - like the woman in the lobby. You should be careful.
[[You prepare for a fight.|ch1room3battle][$battlePassage = "room3"]]<</if>><<then>><<set $hostageSaved +=1>><center><img src="img/ch1/floor20/room3girl1.png"></center><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>>
<<if $choice5 == "talk" && $pcskill == "psychology">>You step in front of her as she goes for another blow, wrenching the tire iron from her grip before she can do some more harm to him.
@@.pc;"If you kill this man, you would be throwing your life away. He will have won. Restrain him and please get to safety."@@
@@.neutral1;"Get bent! So called god damn hero?! He raped me!"@@
@@.pc;"The police are waiting in the lobby. There will be...rape crisis experts down there."@@
Are you serious? Sometimes your 'Dauntless' voice made even your annoyed, but in crisis situations like this it was required. The woman grabs her clothing and curses you, as she heads off.
You restrain the man, who has been knocked out. He'll have a severe headche, but he'll live. The medical services in prison are at least free.
[[You could have a look around.|ch1room3][$choice5 = "talk"]]
<<elseif $choice5 == "talk">>You could have handled the talking part better, but you managed to best him in the end. You might have had to use force, but at least you got him off the hostage - though you should really be careful in the future of this approach. The victim is on her hands and knees, coughing up and splurting. She's in for a life time of trauma.
@@.neutral1;"Ugh. Ergh."@@
@@.pc;"Citizen. Please get to safety. There is a police squad on the ground floor. They can assist you. I'm sorry."@@
You hated sounding so impersonal and cold, it wasn't in $pcname's personality. But it was what Dauntless needed. Better for getting people out of there - too many wanted to tell you their life story. The woman quickly grabs some rags and gets dressed, taking a look at you.
@@.neutral1;"Thank you."@@
She says before heading to the exit. You check on the thug, but he's clean out cold - hopefully he won't end up with severe brain damage. It'd be terrible for an unapologetic rapist to end up as a vegetable.
[[You could have a look around.|ch1room3][$choice5 = "attack"]]
<<elseif $choice5 == "attack">>The man is finally dispatched, despite his extreme aggression all he can do is groan in pain after that last blow. It was rather satisfying. But unfortunately it looks like the citizen is still worse for wear.
@@.neutral1;"Ugh. Ergh."@@
@@.pc;"Citizen?"@@
She suddenly stands, striking the thug with a serise of slaps - though considering the beat down that was inflicted by your good self, it was nothing.
@@.neutral1;"Bastard!"@@
She screams as she strikes him over and over, but quickly runs out of steam and breaks down into tears. You leave her to it - you're not really equipped to deal with this. After a minute or two she rises from his unconscious body.
@@.neutral1;"Thank you, Dauntless..."@@
@@.pc;"It's my job. You'll find safety in the reception."@@
And with that she vacates the room, she dresses in some rags to cover up her parts as she leaves. But she was in a hurry to get out of here. Understandably.
[[You could have a look around.|ch1room3][$choice5 = "attack"]]
<</if>><<finally>><center><img src="img/ch1/floor20/room3.png"></center>
You're in room 203 - or more simply room 3. It is a pretty run of the mill room, though a little small and closer to a hotel room indicating it wasn't a permanent residence. <<if $choice5 == "talk">>The rapist who you talked down is still on the floor, unconscious from his encounter with the woman whom you saved.<<elseif $choice5 == "attack">>The rapist who you beat into a pulp is still out cold, and likely will be for some time.<</if>> There isn't much of interest, but you could take a look around.
You decide to...
<<link "...check on the unconscious rapist.">><<popover 'noclick'>><center><img src="img/ch1/floor20/ko1.png"></center>
Yup. He's still down and out. It always took a lot of effort to not simply break the neck of rapists and murderers - but there was always something a little more disgusting about a rapist. You were skeptical about the idea of rehabing someone like that. You'd like to think that he'd get the help he needs and end up as a productive citizen after his twenty year stint. But you hadn't seen that a single time. Not yet.
<<link "...but that wasn't your job.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check out the letter on the table.">><<popover 'opaque'>><center><img src="img/ch1/floor20/letter2.png"></center><</popover>><</link>>
<<link " ...check the smashed vial on the floor.">><<popover 'noclick'>><center><img src="img/ch1/floor20/vial1.png"></center>
A smashed vial. You recognise it - it looks like the same as what empowered the red haired woman during your assault on the reception area. That would explain why he was much stronger than the average person - even with a tire iron he shouldn't have been able to put a dent in you. You'll need to investigate this further once it is all over, such a powerful drug becoming widespread could have disastrous consequences - and for you.
<<link "...but that was for later.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/residentialhallway1.png][ch1residentialfloor]]</div></center><</first>><center><img src="img/ch1/floor20/room2gloria.png"></center>
You're back in the bedroom - Gloria is still taking great pleasure in striking the poor soul over and over - his ass cheeks are red raw. You'd love to ask the victim if he was okay, but it looks like she has taped his underwear into his own mouth. She doesn't appear to be slowing down.
@@.friendly2;"WHAT DO...YOU WANT?!"@@
You decide to...
<<link "...check on the victim.">><<popover 'noclick'>><img src="img/ch1/floor20/gloria1.png" id="hpleft">
@@.hostile1;"HNNNNNNGGGGH!"@@
The captured thug screams out in pain, his ass makes it look like he won't be able to sit straight for a few months - but when it comes to this type of hobby you're never sure. You can't exactly ask him with that gag in his mouth.
You should...
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask her what he did.">><<popover 'noclick'>><center><video loop autoplay>
<source src="img/ch1/floor20/gloria2.webm"></video></center>
@@.friendly2;"HE'S BEEN...A VERY BAD...BOY!"@@
She continues to whip his ass, you doubt if he'll be able to sit without a few pillows for a few months - but when it comes to this type of hobby you're never sure. You can't exactly ask him with that gag in his mouth.
You should...
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask her to stop.">><<popover 'noclick'>><center><video loop autoplay>
<source src="img/ch1/floor20/gloria1.webm"></video></center>
@@.friendly2;"STOP?!"@@
The captured thug screams out in pain, she's now lubed up her strap on and is thrusting in and out of the man, you can guess that he probably underestimated her and ended up in his current bind. But she doesn't seem too forthcoming - enjoying this a little bit too much. This is getting a bit too much for you perhaps you should put a stop to it.
You decide to...
[[...convince her to stop.|ch1gloriaconvo1][$choice13 = "submit"]]
[[...force her to stop.|ch1gloriaconvo1][$choice13 = "force"]]<</popover>><</link>>
[[...leave her for now.|ch1gloria]]<<first>><<dismisspopover>><center><img src="img/ch1/floor20/room2gloria.png"></center>
<<if $choice13 == "submit">>@@.pc;"Please...Mistress Gloria? Stop this. We need to get you to safety."@@
@@.friendly2;"Wow! I like when you call me Mistress. Heh. I'll tell you what - I'll offer you a deal. Get on your knees and kiss my boots. In return I'll give you a present but I get to stay here and have my fun!"@@<<elseif $choice13 == "force">>@@.pc;"Citizen! Stop this immediately! While I thank you for you proactive approach, we must get you to safety."@@
@@.friendly2;"Forget it! I'm having the time of my life with this ant! But...I'll offer you a deal. Get on your knees and kiss my boots. In return I'll give you a present but only if I get to stay here and have my fun!"@@<</if>>
You're almost knocked off your feet by her request - but this can not be allowed to continue. Are you really going to get on your knees and kiss her boots? Or maybe you should just overpower her and send her on her way.
You decide to...
[[...agree and submit to her wishes. Kiss her boots.|ch1gloriaconvo1][$choice13 = "submit"]]
[[...stop this nonsense by force.|ch1gloriaconvo1][$choice13 = "force"]]<<then>><<if $choice13 == "submit">><center><img src="img/ch1/floor20/room2gloria.png"></center>
@@.pc;"Fine."@@
@@.friendly2;"Really? Such an eager girl. On your knees."@@
Are you really going to do this? You guess so, it's better than kicking her ass or leaving her to continue brutalising the man she has captured - criminal or not. <<linkreplace "You drop to your knees...">>
<video loop mute autoplay><source src="img/ch1/floor20/room2boot1.webm"></video>
You drop to your knees, coming face to face with her boots - you should try to get it over with quickly, as you're about to move in for a quick peck a crop lands just underneath your chin, coming between you and her boot.
@@.friendly2;"Ah! You're a little too eager it seems. Appreciate what I'm giving you. Look at me."@@
She guides you to make eye contact, after a couple of seconds of resistance you look up to meet her gaze. A feeling washes over you - shame, submission...arousal? it was hard to say but you'd never felt it to this degree before. After what felt like an eternity, she places the crop at the back of your head and [[slowly guides you down...|ch1gloriaconvo1]]<</linkreplace>><<elseif $choice13 == "force">><center><img src="img/ch1/floor20/gloriagrab1.png"></center>
@@.pc;"Enough!"@@
It was time to put an end to this nonsense, you catch her by the wrist mid-strike. She has absolutely no chance at wriggling free from your grip, the slightest of pressure forces her to drop the crop to the ground. She wasn't happy with you, in fact you thought she might have wanted to strike you but this was for her own good.
@@.friendly2;"What the fuck?! You bitch! You'll regret this!"@@
@@.pc;"Apologies, I can not allow this to continue. Please vacate the area."@@
You can tell that she is briefly considering trying to fight back but that thought quicky evaporates from her mind. You drag her by the wrist towards the bedroom exit, she hisses and cruses you, grabbing an overcoat and curses you as [[she heads out.|ch1gloriaconvo1][$choice13 = "force"]]<</if>><<then>><<if $choice13 == "force">><<notify 5s>><<set $hostageSaved += 1>>@@.pc;YOU SAVED A HOSTAGE!@@
Though she didn't appreciate it...
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><center><img src="img/ch1/floor20/gloriaguy1.png"></center>
You're left alone with the subject of Mistress Gloria. You carefully remove his gag, perhaps you can interrogate him for some information. Hostages.
@@.pc;"I know you're part of this attack. What happened? How many of you are there? Is there anyone else on this floor?"@@
@@.hostile1;"MISTRESS...I DON'T KNOW...UUUUGH..."@@
He tries to speak but can only manage to get a couple of words out, it sounds like he's in pain. He's clearly too far gone to offer anything of use, but at least he won't be going anywhere in his current predicament.
You should lock him in and [[head out.|ch1gloria][$choice13 = "force"]]
<<elseif $choice13 == "submit">><img src="img/ch1/floor20/gloriashoe1.png" id="hpleft"><br>You find yourself in a rather humilating position at the feet of the dominatrix. It almost feels like you've been defeated without throwing a punch. Not where you expected to be when you woke up this morning.
@@.friendly2;"Now. Kiss. No licking. Not yet. Just kiss. Worship your Mistress."@@
Is this something you actually enjoy doing? It wasn't a side of yourself you had particularly explored in the past. No. This is just a dumb game to get a hostage to safety without having to piss her off or wasting time carrying her off.
You slowly drop your head towards her boot. [[Just one kiss will do.|ch1gloriaconvo1]]<</if>><<then>><img src="img/ch1/floor20/gloriashoe2.png" id="hpleft"><br>You were fully bent over on your hands and knees, she extended her leg out to you, offering the pristine boot to your care. You lightly press your lips against her boots, leaving them lingering for just long enough to satisfy her.
@@.friendly2;"Good girl. No one will believe this unfortunately. Still..."@@
You're not quite sure what she is pondering, but she motions you back to your feet which you duly oblige. Wait. Should you be obliging so easily considering what she did?
[[The prize better be worth it.|ch1gloriaconvo1][$choice13 = "submit"]]<<then>><center><img src="img/ch1/floor20/room2gloria.png"></center>
@@.friendly2;"Well, well, well. A deal is a deal. I'd love to play with you more but..."@@
She motions to her victim on the floor with one hand and produces an access keycard from her boot - the same boot you were on your knees kissing a few seconds ago. She picks a new instrument from her wall and strikes the man once more. He's in for a long night.
@@.friendly2;"This is what this...cockroach...was looking for. It will give you access to most of the building. Don't worry. I can get another. Now...if you don't mind..."@@
She motions to the door before returning to punishing the man on the floor - you briefly considering betraying the deal but there would really be no benefit to it. The guy is probably safer here than anywhere else. <<if $player.has("keycard1")>>And disappointingly, you'd already picked up a keycard earlier. But you best just take it while she's in a good mood.<</if>>
You decide to...
<<link [[...take the card and leave.|ch1gloria]]>><<set $choice13 = "submit">><<pickup $player 'keycard1' 1>><<notify 5s>>@@.pc;KEYCARD ADDED@@
This should give you access to most of the building.<</notify>><</link>><</first>><<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $battleStatus = "active">><<if $choice5 == "talk">><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 10>><<elseif $choice5 == "attack">><<set $enemy1health = 15, $enemy1maxhealth = 30, $enemy1str = 10, $enemy1lvl = 1>><</if>><</if>><<timed 1s>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><center><img src="img/ch1/floor10/defeat1.png"></center>
Really? You lost to him?
[[...well...|ch1miniondefeat1]]<</popover>><</if>><</timed>><<if $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1room3battle][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the rapist", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1room3battle][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "the rapist"]]<<elseif $energy >= 2>>[[Energy Blast!|ch1room3battle][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone", $enemy1health -= $attackroll1]]<</if>><br>[[Flee!|ch1room3battle][$battleStatus = "playerTurn", $attackType = "flee"]]<<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br>[[Enemy Turn.|ch1room3battle][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win" && $health >= 2>><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You strike a decisive blow for @@.pcdamage;$attackroll1 damage!@@ You win! The rapist keels over at your feet...
[[Continue.|ch1room3][$battleStatus = "inactive", $battlePassage = "none"]]<<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "energy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = random($pcStr/2, $pcStr), $health -= $enemy1atk>>The man strikes you with his tire iron for @@.enemydamage;$enemy1atk damage!@@<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle.<</if>><<first>><<audio ":playing" stop>><<dismisspopover>><center><img src="img/ch1/floor20/room5int1.png"></center>
You slowly push the door open, stepping through carefully. Almost as soon as you step into the room, the hostage taker is distracted but has a gun pointed at three hostages who are knelt before him. You peer around the room. There wasn't anything of note or of use to you, it was just one man - a very tall and muscular man wearing a long jacket, but armed with what looked to be a small hand cannon.
You decide to...
[[...negotiate.|ch1room5][$choice4 = "talk"]]
[[...attack.|ch1room5][$choice4 = "attack"]]<<then>><center><img src="img/ch1/floor20/room5int2.png"></center>
<<if $choice4 == "attack">>Just as you prepare to speed into the man, he turns to face you dead in the eye.<<elseif $choice4 == "talk">>Just as you prepare to discreetly make your presence known, he turns to face you dead in the eye.<</if>>
@@.hostile2;"You! You could probably turn me into a bloody pulp in seconds..."@@
He cocks his gun, digging it further into the hostage bound at his feet. He stares at you manically, he's as strung out as the rest of them and is likely to be mentally compromised. It'll be hard to get him to stand down in this state.
@@.hostile2;"...but not before I can pull this trigger!"@@
This complicates things. You weigh up your options. You could still risk it and try to take him out, he was right about turning him into a bloody pulp - but he's got the hostage in a bad situation and you're not about to break your vow to never kill. Or you could try talk him down. How can you talk down a junkie?
You decide to...
[[...talk him down.|ch1room5hostage][$choice4 = "talk"]]
[[...take him down.|ch1room5hostage][$choice4 = "attack"]]<<finally>><<if $choice4 == "talkfail">><center><img src="img/ch1/floor20/room5blood1.png"></center><<elseif $choice4 == "talksuccess">><img src="img/ch1/floor20/room5int1.png"><</if>>
<<if $choice4 == "talkfail">>You're in room five where you recently attempted to defuse a hostage situation. But you didn't quite succeed, as evidenced by the blood splattered around the otherwise drab apartment - the lifeless body of an executed hostage leans over a nearby sofa, blood still dripping from skull. A reminder of your failure. There isn't a reason to stay here any longer.<<elseif $choice4 == "talksuccess">>You're in room five where you recently defused a hostage situation. You take a look around, it's a drab apartment that looks like your standard abode for a mid-30s corporate ladder climber - but there doesn't appear to be anything of use or interest here.<</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/residentialhallway1.png][ch1residentialfloor]]</div></center><</first>><<first>><center><img src="img/ch1/floor20/room5int2.png"></center>
<<if $choice4 == "attack">>If you quickly expend your energy, you might be able to knock him back before he can pull the trigger - or even knows what happened. It'll be a coin toss but it's better than trying to talk him down. <<linkreplace "Time to attack...">>
You feel the energy surge through you, you'd gotten better at these speed bursts but it still wasn't enough at times. You focus on the hostage, on the moment, on the distance between you and [[charge...|ch1room5hostage]]<</linkreplace>><<elseif $choice4 == "talk">><<set $hostageMental = 5>>You're not a speedster like Turbo Thunder or a time stopper like Quantum Quickstep. There was no way you could charge in without severe risk to the lives of the hostages. You must try to talk him down.
@@.pc;"You don't have to do this."@@
@@.hostile2;"Shut up!"@@
Every wiggle of the gun makes you wince, with his finger on the trigger the slightest pressure could end up with the brains of the hostage all over the walls. You need to be calm him down. <<if $pcskill == "psychology">>@@.psych;"You should tell him to calm down and you're here to help."@@<</if>>
You decide to tell him...
@@.pc;[[`"...you're not helping yourself."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...put the gun down. Now."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...calm down. I'm here to help."`|ch1room5hostage][$choice4 = "success"]]<<if $pcskill == "psychology">> <</if>>
[[`"...surrender and we'll take it into account."`|ch1room5hostage][$choice4 = "fail"]]@@
<</if>><<then>><<if $choice4 == "attack">><center><img src="img/ch1/floor20/room5int2.png"></center>
Despite your speed - he still had the gun cocked and his finger was on the trie ground, you hear the sound of a gunshot half a second before you ragdoll him into a nearby wall, leaving a considerable dent in it before kicking the pistol away and landing a heel kick into his chin - <<linkreplace "just to make sure.">>
<center><img src="img/ch1/floor20/room5blood1.png"></center>
But you were not fast enough. The other two hostages look on in horror at their fallen colleague who lays face down in the carpet. A small bullet wound in their temple. You console yourself with the fact you were able to save the other two hostages.
@@.neutral1;"What the fuck! Oh My God!"@@
@@.neutral2;"Dave! Oh God!"@@
It was a grizzly sight, but there was nothing you could do for him now. All you can do is [[attend to the surviving hostages.|ch1room5hostage]]<</linkreplace>><<elseif $choice4 == "fail">><<set $hostageMental -= 1>><<notify 3s>>@@.hostile2;You've lost trust with him!@@<</notify>><center><img src="img/ch1/floor20/room5int2.png"></center>
He scowls at you, you fear for a second he was about to pull the trigger but he once again painfully digs it deeper into the skin of the hostage.
@@.hostile2;"DON'T FUCKIN' TELL ME WHAT TO DO BITCH! I'LL BLOW HER FUCKIN' BRAINS OUT!"@@
He didn't like that. You should be careful, he seems to desire control over the situation. <<if $pcskill == "psychology">>@@.psych;"You should assert that he has control and ask him what he wants."@@<</if>>
@@.pc;[[`"...I'm in charge. I can destroy you with a flick of my wrist.."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...Ok. You're in control. Tell me what you want."`|ch1room5hostage][$choice4 = "success"]]
[[`"...I'm here to help."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...give it up and come quietly punk."`|ch1room5hostage][$choice4 = "fail"]]@@
<<elseif $choice4 == "success">><center><img src="img/ch1/floor20/room5int2.png"></center><<set $hostageMental += 1>><<notify 3s>>@@.friendly2;You've gained trust with him!@@<</notify>>
He is briefly hesistant, for a second you think he was about to release his grip slightly, but he once again doubles down.
@@.hostile2;"DON'T FUCKIN' TELL ME WHAT TO DO! ALRIGHT! I'M IN CONTROL HERE!"@@
You could tell you got through to him somewhat, but you're not quite there yet. You should keep pressing but carefully. He seems to desire control over the situation. <<if $pcskill == "psychology">>@@.psych;"You should assert that he has control and ask him what he wants."@@<</if>>
@@.pc;[[`"...I'm in charge. I can destroy you with a flick of my wrist.."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...Ok. You're in control. Tell me what you want."`|ch1room5hostage][$choice4 = "success"]]
[[`"...I'm here to help."`|ch1room5hostage][$choice4 = "fail"]]
[[`"...give it up and come quietly punk."`|ch1room5hostage][$choice4 = "fail"]]@@
<</if>><<then>><<if $choice4 == "attack">><<set $hostageSaved += 2>><<notify 5s>>@@.pc;YOU SAVED TWO HOSTAGES!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><center><img src="img/ch1/floor20/room5blood1.png"></center>
You untie the other two hostages, directing them towards the door in a hurry. You'd rather not dwell on what just happened or your failure.
@@.neutral1;"You should have left it to the experts! They have people paid for this shit!"@@
@@.pc;"I am sorry. It was either all of you or one of you."@@
@@.neutral2;"Ugh..."@@
Perhaps they were right. But you didn't want to argue. And grimly, any situation where more than two thirds of the hostages were saved in a situation was seen as acceptable by the police. Not that it made looking at the corpse any easier.
@@.pc;"Please make your way to the ground floor. There will be a safe area for you to gather."@@
They're still traumatised, all they can do is nod at you still wide eyed from the trauma that had been inflicted upon them. Was it really the right decision to charge in like that? Maybe you should have left it to the experts. Or maybe he would have just killed them.
[[But you didn't have time to reflect on it right now.|ch1room5][$choice4 = "talkfail"]]<<elseif $choice4 == "fail">><center><img src="img/ch1/floor20/room5int2.png"></center><<set $hostageMental -= 1>><<notify 3s>>@@.hostile2;You've lost trust with him!@@<</notify>>
His patience is clearly wearing this, as he uncocks the gun and cocks it again - just to send a message to you that he is serious.
@@.hostile2;"ONE MORE FUCKIN' WORD OUTTA YOUR MOUTH! I TOLD YOU - I'M IN CONTROL HERE! NOT YOU! ME!"@@
You've pissed him off again, he's one tweak, one bad sentence from blowing the brains of the hostage all over that wall.
@@.hostile2;"...I WANT TO GET OUTTA HERE. FUCK! THEY GAVE ME A GUN, SOME DRUGS AND TOLD ME TO GO NUTS! FUCK! FUCK!"@@
Looks like you've got to the root of the problem. He's a drugged up punk with no way out. Perhaps you can offer him an honest one. <<if $pcskill == "psychology">>@@.psych;"You should be honest - the way out is possible. But hard."@@<</if>>
@@.pc;[[`"...There is no way out. End your life. Or give me that gun."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...There is no way out. But rehab might help you."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...The only way out is prison."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...The way out is long and hard. But there is no way out if you kill that hostage."`|ch1room5hostage][$choice4 = "success", $hostageMental += 1]]@@
<<elseif $choice4 == "success">><center><img src="img/ch1/floor20/room5int2.png"></center><<set $hostageMental += 1>><<notify 3s>>@@.friendly2;You've gained trust with him!@@<</notify>>
His patience is clearly wearing this, as he uncocks the gun and cocks it again - just to send a message to you that he is serious.
@@.hostile2;"THAT'S RIGHT - I'M IN CONTROL HERE! NOT YOU! ME!"@@
You've gotten through to him - he even loosens the grip on the hostage slightly. Though certainly not enough to charge in.
@@.hostile2;"PLEASE! I WANT TO GET OUTTA HERE. FUCK! THEY GAVE ME A GUN, SOME DRUGS AND TOLD ME TO GO NUTS! FUCK! FUCK!"@@
Looks like you've got to the root of the problem. He's a drugged up punk with no way out. Perhaps you can offer him an honest one. <<if $pcskill == "psychology">>@@.psych;"You should be honest - the way out is possible. But hard."@@<</if>>
@@.pc;[[`"...There is no way out. End your life. Or give me that gun."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...There is no way out. But rehab might help you."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...The only way out is prison."`|ch1room5hostage][$choice4 = "fail", $hostageMental -= 1]]
[[`"...The way out is long and hard. But there is no way out if you kill that hostage."`|ch1room5hostage][$choice4 = "success", $hostageMental += 1]]@@
<</if>><<then>><<if $hostageMental >= 5>><center><img src="img/ch1/floor20/room5int2.png"></center>
@@.hostile2;"You're...you're right...!"@@
It looks like you've gotten through to him - thankfully. He uncocks the gun and drops it to the floor, sliding it over to you. You're still going to need to secure him, but he seems rather passive. The hostages are already struggling to free the man from his binds.
@@.neutral1;"Dave! Thank God!"@@
@@.neutral2;"Dave! Oh God!"@@
@@.friendly2;"Hmmmph!"@@
You feel a sense of pride, you saved all three hostages and you like to think put a young punk on a track to rehab - well after 12 years in prison. No easy task. But you don't have a lot of time to admire how wonderful you are - [[you have three hostages to look after.|ch1room5hostage][$choice4 = "talksuccess"]]
<<else>><center><img src="img/ch1/floor20/room5blood1.png"></center>
@@.hostile2;"YOU'LL NEVER TAKE ME ALIVE, YA HEAR ME? FUCK THAT! FUCKIN' WHORE!"@@
@@.pc;"Wait..."@@
But it's too late, the man pulls the trigger before turning the gun on himself half a second later - much to the horror of the other hostages who are close enough to feel the blood splatter.
@@.neutral1;"What the fuck! Oh My God!"@@
@@.neutral2;"Dave! Oh God!"@@
You're left with nothing more than a grizzly sight - a dead thug and a dead hostage. A tragic loss of life that you'd love to lament, but [[you have two hostages to deal with.|ch1room5hostage][$choice4 = "talkfail"]]<</if>><<finally>>
<<if $choice4 == "talksuccess">><<set $hostageSaved += 3>><<notify 5s>>@@.pc;YOU SAVED THREE HOSTAGES!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><img src="img/ch1/floor20/room5woman1.png" id="hpleft">@@.neutral1;"Thank you so much!"@@
@@.neutral2;"Let's get out of here..."@@
@@.pc;"Please make your way to the ground floor. There will be a safe area for you to gather."@@
The man was being dragged along by them, he had been unbound but understandably was in shock after his experience. But you couldn't do anything for him. And more importantly you have to secure the hostile. You bind him with the rope from the once bound hostage that was left on the floor, the thug protests but doesn't resist.
@@.hostile2;"Come on! Fuck!"@@
You think of how badly this could have turned out if you had taken a hostile approach. Perhaps Libery Woman was right - you don't always need to use your fists.
[[But you didn't have time to reflect on how brilliant you were right now.|ch1room5][$choice4 = "talksuccess"]]
<<elseif $choice4 == "talkfail">><<set $hostageSaved += 2>><<notify 5s>>@@.pc;YOU SAVED TWO HOSTAGES!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><img src="img/ch1/floor20/room5woman1.png" id="hpleft"><br>@@.neutral1;"You should have left it to the experts! They have people paid for this shit!"@@
@@.pc;"I am sorry. It was either all of you or one of you."@@
@@.neutral2;"Ugh..."@@
Perhaps they were right. But you didn't want to argue. And grimly, any situation where more than two thirds of the hostages were saved in a situation was seen as acceptable by the police. Not that it made looking at the corpse any easier.
@@.pc;"Please make your way to the ground floor. There will be a safe area for you to gather."@@
They're still traumatised, all they can do is nod at you still wide eyed from the trauma that had been inflicted upon them. Was it really the right decision to charge in like that? Maybe you should have left it to the experts. Or maybe he would have just killed them.
[[But you didn't have time to reflect on it right now.|ch1room5][$choice4 = "talkfail"]]<</if>><</first>><<first>><center><img src="img/ch1/floor30/conf1.png"></center>
You enter what looks to be a small conference room, it looks to be in a bit of a mess and the reason was clear - two thugs were ransacking the place - one of them was a like a bull in a china shop, ripping through papers and folders without even glancing while the other appeared to be reading a terminal rather intently.
@@.pc;"Gentlemen?"@@
@@.hostile1;"Dauntless!"@@
@@.hostile2;"FUCK EM UP!"@@
They both avert their eyes from their respective tasks, excited at the chance to get a shot at you. But they really shouldn't be excited with the ass kickin' you'll give them. You're left with no other choice with how they're amped up and ready to go.
[[Kick their ass!|ch1officebattle1][$battleType = 2, $battlePassage = "conf1"]]
<<finally>><center><img src="img/ch1/floor30/conf1.png"></center>
You're in the small conference room, it doesn't look to be have been vandalised, just completely ransacked - papers had recently been stewn around the room by one of the hoodlums and a terminal that was once attended to now lays quietly in the corner.
You decide to...
<<link "...take a look at some notes.">><<popover 'opaque'>><<if _paperNote == 1>><center><img src="img/ch1/floor30/letter2.png"></center><<set _paperNote = 2>><<elseif _paperNote == 2>><<set _paperNote = 0>><center><img src="img/ch1/floor30/letter3.png"></center><<else>><center><img src="img/ch1/floor30/letter1.png"></center><<set _paperNote = 1>><</if>><</popover>><</link>>
<<link "...take a look at the terminal.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ HEllis@mhorizons.zen
@@.pc;To:@@ HGennaro@mhorizons.zen
@@.pc;Subject:@@ Pitch
Holly. I'm not attending the pitch today, you're in charge of evaluating it - I got a video call with Japan in the big office. Big deal baby! Make sure these goons put an emphasis on the date -- <<if $pcskill == "psychology">>@@.psych;2050. 2050.@@<<else>>2050. 2050.<</if>> A nice round number. I love that number!
Anyway, got to prepare. You know how nervous I get when it comes to the Japanese!
Harry Ellis
Head of Operations
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the poster.">><<popover 'noclick'>><center><img src="img/ch1/floor30/poster1.png"></center>
A poster has been proudly placed on a board for presentation - looks like someone had been pitching this poster as part of a PR assault. You expect you'll be seeing more of this type of thing over the next few years. 2050 is the opening date - that seemed optimistic.
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/officefloor2.png][ch1officesfloor]]</div></center><</first>><<first>><center><img src="img/ch1/floor30/breakroom1.png"></center><<audio "media1" stop>>
You enter what looks to be a break room, despite the obvious signs of petty vandalism @@.pc;RIP BENNY HARVEY@@ is sprawled on the wall in orange writing, standing out amongst the crude other drawings, one of the criminals stands at it looking rather smug and amused. Strange. She was just one of the three culprits, the other two of appeared to be arguing between themselves about...something...
@@.hostile1;"I was tryin to be a team player, tryna be a nice guy."@@
@@.hostile2;"You killed half our friends!"@@
@@.hostile1;"I said TRYING!"@@
And you still have no idea what they are prattling on about. But you do notice that they've noticed you. And turned to face you. Though their attitude was rather...dismissive towards you...as they continue to bicker while reaching for their various weapons, like they were expecting you. Or maybe they're just used to violence. Either way, it ends here.
@@.hostile1;"If I kill her, will you stop complainin about your fuckin' dolls?!"@@
[[Time to kick ass!|ch1officebattle1][$battleType = 3, $battlePassage = "break1"]]<<then>><<audio "media1" loop play>><img src="img/ch1/floor30/breakroom2.png" id="hpleft"><br><br>The thugs lay defeated at your feet. Hardly a challenge, they'll be out for a while and you think you may have broken the ankle of one of them. Whoops. You take another look around at the carnage they caused, it looks like they ripped up a wall specifically for this graffiti. Weird.
Anyway, it would be wise to...
[[...take a look around.|ch1officesbreak]] <<finally>><<audio "media1" loop play>><center><img src="img/ch1/floor30/breakroom1.png"></center>
It's a recently vandalised, fortunately you got here before they started smashing the cultery and putting god only knows what into the microwave and ovens. Surprisingly, they didn't even smash the vending machines that appear to still be fully functional.
<<link "...check out the vending machines.">><<popover 'noclick'>><img src="img/ch1/floor30/drinks1.png" id="hpright"><br>There are two vending machines, one is full of junk snacks that would be of no value and the other is full of energy drinks, that could give you a little boost.
Unfortunately, you don't really have access to cash when you're in super hero mode and being a hero, petty theft isn't something you want to get involved in. And it looks like lemon-lime is the only flavour. Urgh. You want orange!
You decide to...
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check out the fridge.">><<popover 'noclick'>><center><img src="img/ch1/floor30/breakroom1.png"></center>
It's a fridge, stuffed with a mish mash of commercial products and home meals. This was probably the lunch or late night dinner for the poor souls caught up in the attack.
You decide to...
<<if $choice14 != "drank">><<link "...drink the energy drink.">><<set $choice14 = "drank">><<dismisspopover>><<notify 3s>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>The drink restores a small amount of your energy!
@@.neutral1;+2 ENERGY RESTORATION@@<</notify>><</link>><br><</if>>\
<<if $choice15 != "eat">><<link "...eat the protein bar.">><<set $choice15 = "eat">><<dismisspopover>><<notify 3s>><<set $health to Math.clamp($health + 20, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>You consume the bar and instantly feel your vitality return to you.
@@.pc;+10 HEALTH RESTORATION@@<</notify>><</link>><br><</if>>\
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check out the pinned note.">><<popover>><center><img src="img/ch1/floor30/printout1.png"></center><</popover>><</link>>
<<link "...check the graffiti.">><<popover 'noclick'>><img src="img/ch1/floor30/breakroom2.png" id="hpleft"><br><br>What does this graffiti mean? You're not sure, but that one thug seemed to be very reverant toward it. But it likely isn't anything of importance to you.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/officefloor2.png][ch1officesfloor]]</div></center><</first>><<first>><<dismisspopover>><<set $choice18 = 0>><center><img src="img/ch1/floor1/elevator2.png"></center>
You step into the elevator, scanning the keycard once again. Floor 40. The elevator begins to head up. And quickly that feeling of dread turned out to be prescient, you begin to feel that something is amiss. The elevator stops, almost jolting you to the ground but you manage to keep your feet, the once bright lights fizzle out leaving you in pitch darkness for a few seconds before the emergy power kicks in.
And this time [[your attention is drawn to a small monitor on the panel.|ch1studios]]<<then>><<audio "media1" stop>><center><img src="img/ch1/floor40/elevator1.png"></center>
It looks like the leader who was on the television earlier, though the small monitor's transmission looks to be on the fritz you can still tell from her voice and the shape.
@@.hostile2;"Ah. You're here. Dauntless. I've heard a lot about you. Don't keep me waiting. Or else..."@@
She brings a rather large looking pistol into view for you before pointing off screen, the screams of what you assume hostages can be heard as she fired a shot before letting out a manic laughter.
@@.hostile2;"Just a warning shot. Anyway, let's have a bit of fun. I can't make it too easy for you. I want to see the capabilities of our new recruit."@@
New recruit? [[What does she...|ch1studios]]<<then>><center><img src="img/ch1/floor40/elevator2.png"></center><<set $choice20 = "armed">>
Before you can finish your thoughts, the screen goes black and the elevator begins to shudder and shake. And slowly begins to descend. Not only that, but in the silence you're sure you heard the clicking of an explosive arming behind one of the panels. They're going to try bury you at the bottom of the building!
@@.pc;"Ah shit."@@
You need to act. [[Fast.|ch1studios]]<<then>><<run Meter.del('timer45');>><<run Meter.add('timer45', { animate : 45000, easing : 'linear', height : "5px", width : "500px" , full : 'yellow', empty : 'red', back : 'black'}, 1)>><center><img src="img/ch1/floor40/elevator3.png">
<<showmeter 'timer45' 0>></center><<audio "suspense1" loop play>><<timed 45s>><<goto 'ch1elevatorbadend'>><<audio "suspense1" stop>><<dismisspopover>><</timed>>
You're stuck in an elevator that is slowly descending. And getting faster. You need to get out before it turns into a death plummet, despite you're strength you have doubts you'll be able to protect yourself from the impact and the crushing metal collapsing in on you.
<<link "...try to stop the elevator!">><<popover 'noclick'>><center><img src="img/ch1/floor40/elevator3.png"></center>
The elevator controls are completely unresponsive, it looks like whatever is happening is because of mechanical failure. There is nothing you can do to stop it from here.
You need to <<link "look for other solutions.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...disarm the bomb!">><<popover 'noclick'>><<if $choice20 == "defuse">><center><img src="img/ch1/floor40/bomb2.png"></center>
The bomb has already been defused, you shouldn't waste anymore time with it...
<<link "...you should return to looking for a way out.">><<dismisspopover>><</link>><<else>><center><img src="img/ch1/floor40/bomb1.png"></center>
The bomb was crudely inserted into a loose panel of the elevator. An explosion on the ground floor might cause some casualties. But what wire do you cut? <<if $pcskill == "engineering">>8? It looks like the @@.psych;white wire@@ is the one you need to cut.<<else>>What does that 8 mean?<</if>>
<<link "...cut the white wire.">><<dismisspopover>><<popover 'noclick'>><center><img src="img/ch1/floor40/bomb2.png"></center><<set $choice20 = "defuse">>
That did the trick. The wire fizzles with a crackle short circuiting the board and the bomb powers down. Phew. It isn't going to stop or even slow down the elevator, but it should prevent significant damage to the building. Speaking of which...
<<link "...you should return to looking for a way out.">><<dismisspopover>><</link>><</popover>><</link>>
[[...cut the blue wire.|ch1elevatorbadend][$choice1 = "wrong"]]
[[...cut the green wire.|ch1elevatorbadend][$choice1 = "wrong"]]
[[...cut the red wire.|ch1elevatorbadend][$choice1 = "wrong"]]
<<link "...leave the bomb alone.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...escape through the roof!">><<popover 'noclick'>><img src="img/ch1/floor40/elevator5.png" id="hpleft">
You look up at the ceiling and instantly spot a slightly ajar maintenance hatch - just the ticket. You could escape through the hatch and power your way up the cables or preferably a ladder but it shouldn't be a problem either way - unless they've messed with the cables too.
<<link [[...jump up through the roof.|ch1studios]]>><<dismisspopover>><</link>>
<<link "...take another look around.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...escape through the double doors!">><<popover 'noclick'>><center><img src="img/ch1/floor40/elevator4.png"></center>
<<if _elevator == 1>>The doors are still open, but there isn't anything you can do to stop this elevator from here - the only thing you can pick up from this is that the speed at which the elevator is falling is picking up with every second.<<else>><<set _elevator = 1>>With a bit of super human strength, you pry the doors open. But it was to no avail, you probably have the strength to try stop the elevator from its descent but you'd be risking decapitation of your limbs with the speed it is going. Or at least extreme pain.<</if>>
There is nothing you can do to stop it from here. You need to <<link "look for other solutions.">><<dismisspopover>><</link>>
<</popover>><</link>><<then>><center><img src="img/ch1/floor40/shaft1.png"></center><<audio "suspense1" stop>>
You easily jump up through the hatch and quickly grab onto one of the cables with ease, hanging freely with one arm as you look back down at the descending elevator. Another couple of seconds in there and it could have been a coffin for you, as the brakes on it fail completely and it plummets to the bottom floor. You hear the crunching and scraping of metal echo up <<linkreplace "the chamber as the elevator...">>the chamber as the elevator hurtles towards the ground floor at break neck speed, <<if $choice20 == "defuse">>fortunately, since you defused the bomb there doesn't appear to be any significant damage. If that bomb had triggered, who knows what could have happened. Especially with the police setting up their base on the ground floor.
<center><img src="img/ch1/floor40/elevator6.png"></center><<else>><<audio "explosion1" play>>a second or so later, you see a bright light come from below you and seconds later a gust of heat hits you, almost loosening your grip on the cables. It looks like the bomb detonated, fortunately it didn't reach too far up - but it looks like there is quite an inferno going on in the lower floors. You hope no one was injured.
<center><img src="img/ch1/floor40/elevatorfire1.png"></center><</if>>
Either way, there is nothing you can do now. You have only one objective mind - take out the leader and save the hostages - you use a small amount of your energy to give yourself a bit of a boost in strength and grip on the cables. It's time to start clambering up to the <<link [[40th Floor|ch1studios]]>><<if $choice20 == "defuse">><<notify 5s>>There were several hostages and even police who could have been caught up in any explosion.
@@.friendly1;You saved some hostages!@@<</notify>><<else>><<notify 5s>>Some hostages and police were caught up in the explosion!<<set $hostageSaved -= 2>><<set $hostageSaved to Math.clamp($hostageSaved - 2, 0, 20)>>
@@.hostile2;You lost some hostages...@@
<</notify>><</if>><</link>>.
<</linkreplace>><<then>><center><img src="img/ch1/floor40/lobby1.png"></center>
You reach the 40th floor in no time, the small surge of energy allows you to manipulate the cable making it an easy and rapid ascent. Almost like flying. Maybe one day. The elevator doors were slightly ajar, it was no problem to open them completely and step into the lobby of the 40th floor. But it's quiet. Perhaps too quiet. Eh, who are you kidding? They're probably hiding behind that heavy door to the studio, guns ready to unload on you.
You'll need to [[be careful.|ch1studios]]<<finally>><center><img src="img/ch1/floor40/lobby1.png"></center><<audio "media1" loop play>><<audio "explosion1" stop>>
You're in the lobby of the 40th floor, but it is unusually quiet. Maybe they didn't expect you, maybe they're preoccupied or maybe they're waiting for you to make the wrong move before they spring another trap. Either way, you should proceed carefully.
You decide to...
<<link "...inspect the door to the news studio.">><<popover 'noclick'>><img src="img/ch1/floor40/tvstudio8.png" id="hpleft"><br>This is where the hostages and the leader of the assault are holded up, but the double doors are electronically sealed and likely double bolted from the other side. Still, that shouldn't be a problem for you with enough speed and force. But they probably expect you to do that, a direct course of action would prove unwise - especially since they appear to be well armed and already booby trapped the elevator with explosives. <<if $pcskill == "engineering">>In fact, on closer inspection, you see an almost microscopic wire acting as a sensor. This door is rigged to blow and you can't disarm it from this side. It would be unwise to go this way, even if the explosion was small, it'd still knock you off your feet and could even maim or kill a hostage.<<else>>But still, this is just supposition - they could just be underestimating your strength and speed.<</if>>
You decide to...
[[...break through the door.|ch1newsstudio1][$mChoice0 = "badend"]]
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...inspect the elevator shaft.">><<popover 'noclick'>><<if $choice20 == "defuse">><center><img src="img/ch1/floor40/shaft1.png"></center>
You take a look back into the shaft, you can see nothing but darkness as you try to peer down to the bottom, but you can hear some creaking and cracking from below. The impact of the elevator probably caused some serious damage, but at least no one was hurt.
<<else>><center><img src="img/ch1/floor40/elevatorfire1.png"></center>
You take a look back down the shaft you had just climbed up, the fire from the explosive appears to have died down a bit, a thick plume of smoke is heading up the shaft, though most of it seems to have dispersed by the time it reached this floor. Let's hope no one was seriously injured.
<</if>>You decide to...
<<link "...back off">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/tvstudio1.png][ch1tvstudio]]</div> <div class="hvr-grow-shadow">[img[img/ch1/location/pornstudio1.png][ch1pornstudio]]</div>
<div class="hvr-grow-shadow">[img[img/ch1/location/directorsoffice1.png][ch1studiosoffice]]</div> <div class="hvr-grow-shadow">[img[img/ch1/location/construction1.png][ch1constructionstudio]]</div></center><</first>><<if $battleType == 1>><<if $battleStatus == "inactive">><<audio "media1" stop>><<audio "ch1rape1" stop>><<audio "battle1" loop play>><<set $enemy1health = 40, $enemy1maxhealth = 40, $enemy1str = 10, $enemy1lvl = 1>><<set $battleStatus = "active">><</if>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch1/floor30/defeat11.png" id = "hpleft"><br><br>The man in the trenchcoat was deceptively strong, as well as decently armed and likely on the kind of stimulants you had encountered so far. And that last shot - you really felt it. You think that last shot might have broke one of your ribs, you'd never felt this level of pain, a trickle of blood pours from your mouth as you try to cough and catch your breath. @@.hostile1;"Haha, this shit is great! Anyway, time to put you to use...BOYS!"@@
He calls for 'his boys' but you don't have time to even see them, as he throws one last punch into your gut as you try to get back to your feet, sending you into a coughing fit. You're in no state to resist.
[[You await your fate.|ch1miniondefeat1]]<</popover>><</if>><<if $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>
<center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic5.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Trenchcoat Guy", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Trenchcoat Guy"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Trenchcoat Guy", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br>[[Flee!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br><br>[[Enemy Turn.|ch1officebattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
The enemy falls to the ground with a sickening crunch, dealing @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "office1">><br>[[Continue.|ch1officesfloor][$battleStatus = "inactive", $battlePassage = "none"]]<<elseif $battlePassage == "randomoffice1">><br>[[Continue.|ch1randomoffice1][$battleStatus = "inactive", $battlePassage = "none"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "noenergy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The trenchcoat terrorist deals a one two combo to your body dealing @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yoursel!f for battle<</if>><<elseif $battleType == 2>><<if $battleStatus == "inactive">><<audio "media1" stop>><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 0, $enemy1lvl = 1>><<set $enemy2health = 40, $enemy2maxhealth = 40, $enemy2str = 0, $enemy2lvl = 5>><<set $battleStatus = "active">><</if>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch1/floor30/defeat11.png" id = "hpleft"><br><br>That final hit was too much knocking you too the floor for...wait...you really shouldn't see this....but here you go anyway.
[[You await your fate.|ch1miniondefeat1]]<</popover>><</if>><<if $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Serpent Thug 1", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Thug 1"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Thug 1", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th><th><<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic7.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Serpent Thug 2", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Thug 2"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Thug 2", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br>[[Flee!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br>[[Enemy Turn.|ch1officebattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
The enemy falls to the ground with a sickening crunch, dealing @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "office1">><br>[[Continue.|ch1officesfloor][$battleStatus = "inactive", $battlePassage = "none"]]<<elseif $battlePassage == "conf1">><br>[[Continue.|ch1officesconf][$battleStatus = "inactive", $battlePassage = "none"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "noenergy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>>The first thug throws a haymaker at you dealing 0 damage - you're too strong!<br><<else>><</if>>\
<<if $enemy2health > 0>>The second thug throws several kicks at you dealing 0 damage - you're too strong!<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>
<<elseif $battleType == 3>><<if $battleStatus == "inactive">><<audio "media1" stop>><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 1, $enemy1lvl = 1>><<set $enemy2health = 40, $enemy2maxhealth = 40, $enemy2str = 1, $enemy2lvl = 5>><<set $enemy3health = 30, $enemy3maxhealth = 30, $enemy3str = 2, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>><<if $health < 2>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch1/floor30/defeat11.png" id = "hpleft"><br><br>That final hit was too much knocking you too the floor for <<if $enemy1health > 1>>@@.enemydamage;$enemy1atk damage@@<<elseif $enemy2health >1>>@@.enemydamage;$enemy2atk damage@@<<elseif $enemy3health >1>>@@.enemydamage;$enemy3atk damage@@<</if>>, try as you might, you can no longer stand - somehow their constant attacks have been like papercuts and before you knew it you found yourself as vulnerable as any normal human @@.hostile2;"What the fuck? We actually took this bitch down!? Ha!"@@ several thugs emerge from the various offices and underneath desks, starting to dance around you, they prod, poke and drag at you. Some are a little bit more aggressive throwing a kick or two into your torso. But there was nothing you could do. Losing to such pond scum - it was a nightmare. @@.hostile2;"We feastin' tonight boys!"@@ you feel the large tattooed hand grip around your neck, choking the life out of you and sending you in a state of unconsciousness.
[[You await your fate.|ch1miniondefeat1]]<</popover>><</if>><<if $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>><center><table><tr><th><<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Masked Thug", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Masked Thug"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Masked Thug", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th><th><<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Clown Chick", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Clown Chick"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Clown Chick", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br>[[Flee!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><br><br><br>[[Enemy Turn.|ch1officebattle1][$battleStatus = "enemyTurn"]]<<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th><th><<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic4.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active" && $enemy3health > 1>><<if $enemy3health >= 1>>[[Attack!|ch1officebattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Pistol Chick", $enemy3health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch1officebattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Pistol Chick"]]<<else>>[[Energy Blast!|ch1officebattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Pistol Chick", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
She falls to the ground as you hit the thug with a decisive blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "office1">>[[Continue.|ch1officesfloor][$battleStatus = "inactive", $battlePassage = "none"]]<<elseif $battlePassage == "headoffice1">><br>[[Continue.|ch1headoffice1][$battleStatus = "inactive", $battlePassage = "none"]]<<elseif $battlePassage == "break1">><br>[[Continue.|ch1officesbreak][$battleStatus = "inactive", $battlePassage = "none"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>><<audio "noenergy1" play>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>>The Masked Thug throws several punches at you dealing 0 damage - you're too strong!<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The crazy clown chick hits you with a barbed wire bat dealing @@.enemydamage;$enemy2atk damage!@@<br><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The chick with the pistol fires several rounds towards you dealing @@.enemydamage;$enemy3atk damage!@@<br><<else>><</if>>\<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><<first>><<set $gamestatus = "badend", $pccostume1 = false, $pcbadend1 = true>><<dismisspopover>><<audio "battle1" stop>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/genericbadend/location1.png][ch1miniondefeat1]]>><</link>></div></center><<then>><<audio "gameover1" loop play>>
@@.hostile1;"Let's break this bitch!"@@
A man screamed, as he was ready to take his turn after watching you violated by at least a dozen of his other pals, his eyes were burning with a lustful fire. But you'd lost count after the fifth. With brutish disregard for you as a person, he tugs at your ankles possessively ignoring your timid but futile protests.
<center><img src="img/ch1/genericbadend/card1.png"></center>
The futility continued, as you try to resist him again by pushing out at him, but it only makes him chuckle at your feedle state. You're a laughable shell of the self proclaimed protector of Zenith City.
@@.hostile2;"Fuck! I can't wait any long! Let's do her together!"@@
@@.hostile1;"Every hole's a goals! Fill yer boots fellas!"@@
Rather than taking their turns, the men [[descend upon you like a ravenous horde.|ch1miniondefeat1]]<<then>><center><video loop muted autoplay>
<source src="img/ch1/genericbadend/gangbang1.mp4"></video></center>
The group of men closed in on you, you had already been painfully penetrated in your various holes by several men already but it looked like that was just the starter. They lick their lips at your young fertile body being exposed, stroking their cocks to life.
@@.hostile2;"You ready for the best night of your life sweetcheeks?"@@
One of them says, as he shoves his cock into your already drolling mouth, while another of the men slides [[his pole into your fuckhole...|ch1miniondefeat1]]
<<then>><center><video loop muted autoplay>
<source src="img/ch1/genericbadend/gangbang2.mp4"></video></center>
The sensations were overwhelmingly painful for you, you began to complete [[lose yourself to the terror of the situation.|ch1miniondefeat1]]
<<then>><center><video loop muted autoplay>
<source src="img/ch1/genericbadend/gangbang3.mp4"></video></center>
One man slides in and out of your pussy, each thrust feels like it gets deeper...and deeper. Another cock was slowly entering in and out of your anus, your tried your best to stifle the moans and groans but you didn't have to try too hard with the [[dick in your mouth.|ch1miniondefeat1]]<<finally>><img src="img/ch1/genericbadend/card2.png" id = "hpleft">After what feels like hours, but was likely a single hour at most, they appear to be finished with you. But at this point, you didn't care - you'd been thoroughly ravaged and your brain had shut down as a response to the extreme trauma. You can't even acknowledge the strains of cum left all over your face and dripping down from your lips. Your body and mind can't comprehend it.
@@.hostile1;"Oh man! We really fucked her up! Jesus! I'll need another hit of the good stuff after this."@@
@@.hostile2;"Get a fuckin' life! How many of our guys did she take down? She had this comin' to her. And fuck what the boss wants, lets leave her here. She ain't worth shit if she can't beat a useless sack like you!"@@
@@.hostile1;"Fuck you man! I got the last shot in on her! Maybe I'm a supe...Heh."@@
The conversation barely registers in your head, your senses have completely shut down in response to the brutal assault you'd been on the end of for the past hour.
[[But at least it was over...|ch1miniondefeat1]]<<finally>><<set $pcbadend1 = false>><center><img src="img/ch1/genericbadend/card3.png"></center>
You're finally find by Price and her SWAT team during the delayed police sweep, your body is broken and bruised but otherwise healthy. But the assault completely broke your mind and spirit. Over the next couple of weeks, your attempts at rehab begin - Price tries to sweep it under the rug and protect you, her connections offer you the best medical care in the country. But it'd be a long hard road to recovery before you're ready to take the mantle of a superheroine up again.
And unfortunately the citizens of Zenith City - and the world - don't have that time. But that's a story you never explored. Maybe next time, you shouldn't play around with thugs and just get them out of the way. I mean. Really? You lost to <b>THEM</b>?
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>
<</first>><<first>><center><img src="img/ch1/floor30/headoffice1.png"></center><<audio "media1" stop>>
You push your way through the unusually heavy door that leads into what is the head office - "Harry Ellis, Head of Operations" - a sign on the door told you, but the sight that greets you is far from usual - you're instantly hit by the cold breeze coming from several windows that have been smashed.<<if $choice2 == 0 || $choice3 == "lobby">> This is where the civilian was thrown from the window, if only you had been faster to the building you might have been able to save him. The murderous thugs are still laughing and joking about their handiwork, playing around with a loudspeaker and trying to get it to play their terrible music.<<elseif $choice2 == 1 || $choice3 == "window">> Three strung out thugs are mocking a man strapped to a chair, it sounds like they're threatening him with a trip to the pavement below. And you wouldn't be surprised if they were about to follow through on that with how excitable they're getting. That's not going to happen while you're here.<</if>>
@@.pc;"Pick on someone your own size!"@@
@@.hostile1;"Dauntless! Get her!"@@
@@.hostile2;"I can't wait to fuck that ass! Woo wee!"@@
@@.hostile1;"Stop thinkin' with your dick and shoot!"@@
Ugh. They're no stronger than the others you've beaten to a pulp so far - [[this shouldn't be a problem for you.|ch1officebattle1][$battleType = 3, $battlePassage = "headoffice1"]]<<then>><<if $choice2 == 0 || $choice3 == "lobby">><center><img src="img/ch1/floor30/headoffice1.png"></center>
As expected, the thugs lay broken and beaten before your feet. The police can sweep them up later once they finally get off their ass. You step towards the smashed window, taking a look over the edge and giving a little wave down - though you can't actually see anything with all the flashing blue lights of the assembled emergency vehicles. As much as you try not to, your eyes can't help but wander down, you can just about make out the broken chair and the mangled body. You curse under your breath at your failure, you shouldn't have dallied and you might have been able to save.<<elseif $choice2 == 1 || $choice3 == "window">><<set $hostageSaved += 1>><center><img src="img/ch1/floor30/headoffice2.png"></center><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>>
As expected, the thugs lay broken and beaten before your feet. The police can sweep them up later once they finally get off their ass. You rush over to the man strapped into the chair, attending to him was your priority, you rip the tape from his bearded mouth and begin ripping through the tape as best you can. They must have gone through least two rolls of duct tape. Good job you have super strength.
@@.friendly2;"Yowch! Take it easy babe! Don't look at me like...I appreciate it kid! That was a close one! Haha!"@@
@@.pc;"You're welcome citizen, please get to safety."@@
Once again, you have to fight the urge to give another slick talkin' civilian trying it on with you a smack around the head. He rubs his wrists as you free him, straightens himself
@@.friendly2;"Gotta look good! I'm Harry Ellis, Head of Operations after all!"@@
@@.pc;"You're welcome citizen."@@
You beckon him towards the door, as he offers his hand to you with a cheesy grin he has no doubt used thousands of times before. These corporate types make your skin crawl, but that's why they are where they are. He's a bit befuddled by your rejection, but nonetheless swaggers off to the door. Let's hope you don't see him again.<</if>>
[[...take a look around.|ch1headoffice1]]<<finally>><center><img src="img/ch1/floor30/headoffice1.png"></center><<audio "media1" loop play>>
A rather nice office with a view of the city, though you imagine that the office is a whole lot more pleasant when it isn't littered with graffiti and debris from the thugs trashing the place. Despite being a modern office, it is quite minimalist with the room focused almost entirely on the desk and the computer that sits on it.
<<link "...search the desk.">><<popover 'noclick'>><img src="img/ch1/floor30/headofficedesk1.png" id="hpleft"><br><br>A rather well maintained desk, perhaps it is vintage or perhaps it is designed to look vintage. Either way, it's probably worth more than a year's salary to you. You shift through various draws, but it's nothing but administrative papers and a quick glance at a few pages indicates there is nothing of interest within them. There are however a dozen or so keycards in one of his drawers that would likely give you access to the rest of the floors.
You decide to...
<<if $player.has("keycard1")>><<linkreplace "...take one of the keycards.">>...you already have a keycard, you don't need another!<</linkreplace>><<else>><<link "...take the keycard.">><<pickup $player 'keycard1' 1>><<dismisspopover>><<notify 5s>>@@.pc;KEYCARD ADDED@@
This should give you access to most of the building.<</notify>><</link>><</if>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check the messages.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ anonymous@tracethis.ear
@@.pc;To:@@ HEllis@mhorizons.zen
@@.pc;Subject:@@ Ship up. Or you're out.
This will be short and sweet my dear Harold. Your campaign so far has fallen flat. We wanted you to incite the masses against Neo Zenith with your campaign. Can you not read between the lines you dumb fuck? Manipulate them. Give them hope. But don't inspire them. You're not a fucking super hero.
I'll give you a week to improve before you find yourself on the end of a very nasty surprise.
- C
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look out the window.">><<popover 'noclick'>><img src="img/ch1/floor30/cityscape1.png" id="hpleft"><br><br>It's your city, well at least the downtown section. The financial and developed sections had slowly been spreading outwards and destroying the smaller buildings, creating a strange mishmash of the new vision of Zenith and the old downtown. This building was right on the border, probably why so many innocents got caught up on the street.
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/officefloor2.png][ch1officesfloor]]</div></center><</first>><<if $choice16 == 0>><img src="img/ch1/floor30/random1.png" id="hpleft"><<audio "media1" stop>><br>You check one of the many offices on this floor, but this place has been absolutely trashed - and you can see why, as you're rudely greeted with something you're not particularly fond of.
@@.hostile1;"JUST AS I WAS GETTIN' BORED! COME AT ME SUPE WHORE!"@@
Looks like this room was occupied and [[now you're in for a fight.|ch1officebattle1][$battleType = random (1, 3), $battlePassage = "office1", $choice16 = 1]]<<elseif $choice16 == 1>><<if $choice17 == 1>><center><img src="img/ch1/floor30/officerape1.png"></center>
Another rapist, you made sure that last hit ruptured one of his testicles. Extremely painful, but he won't die from it. At least the other dozen or so men you did that to didn't die. The woman was inconsolable, her naked body pushes up against you and her drooling face is buried into your midsection as she tightly grips you.
@@.friendly2;"Thank you! Thank you! Oh God!"@@
@@.pc;"Citizen. It is vital you get urgent care from the police waiting in the lobby. There will be...rape crisis experts down there."@@
@@.friendly2;"Thank you! Thank you! Thank you!"@@
@@.pc;"I will escort you to the elevators. There are still dangers around."@@
You slowly pry her away with as much tact as you can, she's clearly extremely traumatised but it appears her clothes have been left in tatters. You rip down a curtain and use it as a maksehift dress to cover her up, she's got a clean run to the elevators but she still needs to keep her dignity. You direct her towards the door, you can't risk her getting caught again.
<<link [[You escort her to the elevator.|ch1officesfloor]]>><<set $choice17 = 2>><<set $hostageSaved +=1>><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><</link>><<elseif $choice17 == 2>><center><img src="img/ch1/floor30/random2.png"></center>
You step into another one of the offices, but this one looks like it has recently been trashed and graffiti had been left throughout. There was nothing of interest for you here.
You decide to...
[[...leave.|ch1officesfloor]]<<else>><center><img src="img/ch1/floor30/officerape1.png"></center><<audio "media1" stop>><<audio "ch1rape1" loop play>>
You enter what looks to be some type of waiting room, maybe an interview room? You don't really have time to think, as the woman being pounded into oblivion by the thug notices you enter and immediately makes eye contact, but she can't help but scream and grunt in pain as he spears her one of her holes.
<center><video loop muted autoplay><source src="img/ch1/floor30/rape1.webm"></video></center>
<center>@@.hostile2;"You want to keep watching?! Cause this is what will happen to you next!"@@</center>
There is no way you can allow this to continue, you should [[intervene!|ch1officebattle1][$battlePassage = "randomoffice1", $battleType = 1, $choice17 = 1]]<</if>><<elseif $choice16 == 2>><center><img src="img/ch1/floor30/random3.png"></center>
This room certainly wasn't an office, looks like it is some type of maintenace room but has been left largely unscratched. At least by the interlopers.
You decide to...
<<link "...take a look at the note.">><<popover 'opaque'>><img src="img/ch1/floor30/letter4.png"><</popover>><</link>>
<<if $choice18 != 1>><<link [[...take the syntholife injector.|ch1randomoffice1]]>><<set $choice18 = 1>><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</link>><</if>>\
[[...head back to the hallway.|ch1officesfloor]]<<elseif $choice16 == 3>><<if $choice19 == 1>><img src="img/ch1/floor30/random4.png"></center>
It's a generic office, you could spend an hour rooting through the many files and folders that are on the shelves and in the drawers. But you likely can spend your time in other ways - like clearing the building of hostages.
You should...
[[...head back out.|ch1officesfloor]]<<else>><center><img src="img/ch1/floor30/hostage1.png"></center><<audio "media1" stop>>
You step into another office, you're immediately greeted by the despondent and fearful face of a ginger haired older woman. But he despondence quickly shifts into relief, as she realises you're not one of the terrorists, she quickly composes herself, the middle management training kicking in as she speaks with you with great confidence.
@@.neutral1;"Dauntless. A welcome sight. Where are the police?"@@
@@.pc;"They're situated in the lobby and preparing to sweep. Please proc.."@@
@@.neutral1;"Useless! I'll get down there and offer my services immediately!"@@
With stunning bravado, she paces towards the door and steps out without even a thank you. Despite kind of wanting to leave her to get in more trouble after that, you're a hero - you should <<link [[escort her anyway.|ch1officesfloor]]>><<set $choice19 = 1>><<set $hostageSaved +=1>><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><</link>><</if>><<elseif $choice16 == 4>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch1/floor30/lesbian1.webm"></video></div><br>In this rather cosy office, two of the younger gang members appear to have gotten lost in the throes of passion, they've likely taken one of the pleasure drugs like Dark Wonder and lost themselves. They're so deeply into each other that they haven't even noticed you're here. Well, they're not doing any harm. It's best if you leave them to go at it, the police will probably pick them up once they get their ass in gear.
You decide to...
[[...discreetly back off.|ch1officesfloor]]<</if>><<first>><<audio "suspense1" stop>><<dismisspopover>><<set $gamestatus = "badend">><<if $choice1 == "wrong">><center><img src="img/ch1/floor40/elevator3.png"></center><<audio "explosion1" play>>
You pull the wrong wire and within seconds, the concussive blast of the bomb knocks you violently against the elevator wall, the elevator comes loose, the metal twists and begins a rapid and <<linkreplace "violent ascent to the ground floor,">>violent ascent to the ground floor.
<center><img src="img/ch1/floor40/elevatorfire1.png"></center>
You're barely conscious, your injuries are grave after taking the blast at point blank range and combined with the force of the elevator, between your weakened state and the sheer force of the elevator, it is impossible to move. You have no choice but to [[await your fate.|ch1elevatorbadend]]<</linkreplace>><<elseif $choice20 == "armed">><<dismisspopover>><center><img src="img/ch1/floor40/elevator3.png"></center>
The elevator shudders and strains as it continues falling, but you're out of time - the speed of the ascent hits break neck speed, violently throwing you to the floor and pinning you there. It takes a few seconds to orient and stablise yourself, trying to regain your composure to get out of this situation, but the elevator slams into the ground below, the metal twisting around you into what was a metal coffin. <<linkreplace "And to make things even worse...">>And to make things even worse...
<center><img src="img/ch1/floor40/elevatorfire1.png"></center><<audio "explosion1" play>>
...the bomb attached to the elevator [[detonates upon impact.|ch1elevatorbadend]]<</linkreplace>><<elseif $choice20 == "defuse">><<dismisspopover>><center><img src="img/ch1/floor40/elevator3.png"></center>
The elevator shudders and strains as it continues falling, but you're out of time - the speed of the ascent hits break neck speed, violently throwing you to the floor and pinning you there. It takes a few seconds to orient and stablise yourself, trying to regain your composure to get out of this situation, but the elevator slams into the ground below, the metal twisting around you into what was a [[metal coffin.|ch1elevatorbadend]]<</if>><<finally>><<set $pccostume1 = false>><<audio "gameover1" loop play>><center><img src="img/ch1/badend4/card1.png"></center>
<<if $choice1 == "wrong">>Your poor choices and misguided attempts at disarming the bomb resulted in a rather deadly blast of C4 into your face and even if you survived that, the death plummet of what would be your coffin meant you quickly fell victim to the whims of inertia and gravity.<<elseif $choice20 == "armed">>Your dilly dallying and indecisiveness while the elevator took you to what was certainly going to be a mortal wound for you was compounded by a rather deadly blast of C4 that hit you - and probably incinerated a few innocents in the lobby. Not that you cared, the combination of the crushing gravity and the C4 blast only a few inches from you meant they'd be looking for you in pieces.<<elseif $choice20 == "defuse">>Despite your heroic disarmament of the bomb, you ran out of time before being able to make an escape becoming stuck in a death plummet of what would be your coffin meant you quickly fell victim to the whims of inertia and gravity.<</if>>
<<if $choice1 == "armed">>Dauntless end came at the bottom of a elevator shaft - it's doubtful they'll even fully recover your remains with what that combination of force did to you.<<else>>You quickly learn the true meaning of helplessness as death slowly has its way with you. Dauntless end came at the bottom of a elevator shaft - afforded nothing more than a metal coffin buried by concrete.<</if>> You quickly learned the true meaning of helplessness as death slowly has its way with you. But it was too late. Perhaps in another life you'll be able to react quicker? I mean it's not like you had a lack of time. Are you just slow?
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<first>><<audio "media1" stop>><<set $choice15 = 0>><center><img src="img/ch1/floor40/office1.png"></center>
This was the only office on the floor, it was rather spascious and probably acted as some sort of production or writers room while shooting. But right now it was being occupied by <<linkreplace "a rather disturbing sight.">><<audio "ch1officerape1" loop play>>a rather disturbing sight - a woman was being manhandled and sexually abused.
<center><video loop muted autoplay><source src="img/ch1/floor40/officerape1.webm"></video></center>
It looked like they'd been at it for a while, her clothes were ripped and her face covered in a gooey substance that you didn't need an analysis on to know how it has got there. They were holding her at gunpoints, forcing her to service them and now she was at breaking point. You won't let this go on any longer.
@@.pc;"Stop right there!"@@
Power crackles through your fingertips, as you prepare [[to take the rapists on.|ch1studiosoffice]]<</linkreplace>><<then>><<audio "ch1officerape1" stop>><center><img src="img/ch1/floor40/office1.png"></center>
@@.hostile1;"Not so fast bitch! You crackle the fuck outta here! She's ours!"@@
He places the barrel of his pistol directly against her forehead, there is no way! You hate when the bad guys are able to rub two brain cells together like this. You'll have to be careful.
<center><video muted autoplay><source src="img/ch1/floor40/officerape2.webm"></video></center>
@@.pc;"Let her go. There is no need for violence. This can end easily or painfully."@@
@@.hostile1;"Fuck you! You can't do anythin while I have this gun against her forehead? You gonna wait all night? I hear the boss is gettin' angtsy with the hostages..."@@
He's right, you don't have time to wait it out, negoiate or hope back up arrives. You need to end this situation quickly.
@@.hostile1;"I'll make ya a deal! Suck Trevor's cock over there and I'll let this bitch go."@@
@@.pc;"...W...WHAT?!"@@
You're thrown off guard by the suggestion, much to the amusement of the men standing around the room, leering at you and your body. That's not gonna happen.
[[But what are you going to do?|ch1studiosoffice]]<<then>><<run Meter.del('timer5');>><<run Meter.add('timer5', { animate : 5000, easing : 'linear', height : "5px", width : "500px" , full : 'yellow', empty : 'red', back : 'black'}, 1)>><center><img src="img/ch1/floor40/office2.png"></center>
<center><<showmeter 'timer5' 0>></center><<audio "suspense1" time 50 play>>
This situation is going south. And fast. You can tell from the psychotic look in his eyes - he's about to pull the trigger! Think fast!
[[...dive at him!|ch1studiosoffice]]
[[...throw an energy blast!|ch1studiosoffice]]
[[...beg with him!|ch1studiosoffice]]
[[...agree to suck his cock!|ch1studiosoffice]]<<timed 5s>><<goto "ch1studiosoffice">><</timed>><<then>><center><img src="img/ch1/floor40/office3.png"></center><<audio "powerup1" play>><<audio "suspense1" stop>>
A blinding light fills the room before you can even make an action or get any words out, you feel an immense power surge from the middle of the room, the men are thrown against the walls of the office, electronics short circuit and you yourself can just about stand against it. You've only felt this type of power once before this close. An Awakening Event. And far too often were documented events as a result of extreme trauma like this. Slowly the light began to fade revealing [[the new form of the once defenseless woman.|ch1studiosoffice]]<<then>><img src="img/ch1/floor40/office4.png" id="hpleft"><br>Gone was the woman with a face full of cum, she was now standing tall, with blonde locks and a fiery glow emitting from eyes and a protective aura had formed around her. She took one look at you, but quickly deduced you were not a threat and then turn to the men, the two or three of them who were still breathing were trying to figure out what had happened. But the new born supe gave them no quarter. But what was her power?
@@.neutral2;"Time to send you where you'll never trouble anyone again."@@
She lets out a primal roar of anger, twirling her hands around before [[throwing a ball of orange energy towards the closest surface.|ch1studiosoffice]]<<then>><center><img src="img/ch1/floor40/office5.png"></center>
The energy hits the wall, creating what looks to be some type of...thing. Was it a vortex? A portal? You're not sure, but what you do know is that you don't want to end up there - you steady yourself as not to accidentally get sucked in. You watch with a mix of horror and amazement as the portal's flames reach out to the men and one by one pulls them in. The woman then throws her palms together, as the portal slams shut.
@@.neutral2;"See you in hell."@@
@@.pc;"Calm down. You're safe now."@@
@@.neutral2;"No thanks to you!"@@
Your stomach drops as she once again spools up an attack in her wrists, how do you fight this if she turns on you?! Images of your potential demise flash through your mind - [[were you about to become the first woman on the moon?|ch1studiosoffice]]<<then>><center><img src="img/ch1/floor40/office6.png"></center>
Fortunately, your fears were without foundation as she projects the energy onto the wall closest to her - it looks like an apartment of some kind. Perhaps her home?
@@.neutral2;"I'll be seeing you."@@
@@.pc;"Wait...I can he..."@@
Before you can finish, she jumps through and the portal slams shut. Apart from the absolute wreckage left behind, there were no signs of what had happened here left. And you're not quite sure what to do as a result. Is there some authority to report it to? Whatever. You need to [[focus on saving the hostages.|ch1studiosoffice]]<<finally>><center><img src="img/ch1/floor40/office1.png"></center>
You're in what looks to be a production office of some type, it is labelled as the "director's office" but it looks like it was in use by multiple people at once. It is in complete disarray at the moment after witnessing the Awakening, not to mention the portal to the lunar surface.
You decide to
<<link "...inspect the wall.">><<popover 'noclick'>><center><img src="img/ch1/floor40/wall1.png"></center>
You take a close look at the wall where one of the portals had been projected and find nothing of note. Not even a trace. You'd never seen a power like this before - but it wasn't your problen now.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...shift through the debris.">><<popover 'noclick'>><<if _random == 1>><<if $choice15 != "eat">><center><img src="img/ch1/floor40/fruityoatybar1.png"></center>
You rummage through the drawers of an overturned desk and you find...A FRUITY OATY BAR! The jingle begins to play in your head, it was almost hypnotic. But it was one of the few treats that you liked to indulge in. It could be the pick me up you require right now.
<<link "...eat the fruity oaty bar.">><<set $choice15 = "eat">><<dismisspopover>><<notify 3s>><<set $health to Math.clamp($health + 20, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>You consume the bar and instantly feel your vitality return to you.
@@.pc;+20 HEALTH RESTORATION@@<</notify>><</link>>
<<link "...leave it for now.">><<dismisspopover>><</link>><br><<elseif $choice15 == "eat">><center><img src="img/ch1/floor40/office1.png"></center>
Nope, nothing. Except a wrapper for the fruity oaty bar you recently consumed.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>>\<<else>><<set _random = 1>><img src="img/ch1/floor40/libertywoman1.png" id="hpleft"><br>
It's Liberty Woman, the world's strongest fighter. She was named Person of the Year for her deeds in serving the planet - most notably the defeat of Phantasma - you sure could use her help right now but street level crime was below her paygrade. You hope one day to be on her level, but you're a long way away from that considering your first - and last - sparring session together.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/40thlobby1.png][ch1studios]]</div></center><</first>><<first>><center><img src="img/ch1/floor40/tvstudio1.png"></center><<audio "media1" stop>><<audio "wildwest1" loop play>>
It looks like the studio has been set up for shooting of some type of "Wild West" program - you didn't really have time to watch much television between your ever growing superhero duties, trying to find time to hone your abilities and on top of all that your studies. Despite the situation, it looks like there are lights, cameras <<linkreplace "and...action.">>and action.
<center><img src="img/ch1/floor40/tvstudio2.png"></center>
It looks like two of the interlopers have taken it upon thsemselves to play around with the costumes and props they could find, the camera looks to be rolling and they're .
@@.hostile1;"Lookie 'ere Jessie! Looks like there's a new villain in town!"@@
@@.hostile2;"Right you are James! I think we need to dish out some good ol' fashioned western justice!"@@
@@.hostile1;"It's high noon!"@@
Are these guys completely insane or just on drugs? Maybe it's a combination of the two, but they seem to be fully immersed in their delusions. You're fairly certain those guns they're carrying aren't even real. Yet they seem pretty intent on getting their asses handed to them.
@@.pc;"Maybe this will knock some sense into you."@@
You ready yourself, but you should <<link [[try to take it easy on them if you can.|ch140floorbattle1]]>><<set $battlePassage = "ch1tvstudio", $battleType = 0>><<audio "wildwest1" stop>><</link>><</linkreplace>><<then>><center><img src="img/ch1/floor40/tvstudio2.png"></center>
It didn't take much effort to take care of them, in fact judging from their hand eye coordination and the fact they legitimately believed that their prop rifles were going to defeat you they were only a couple of minutes away from passing out in a hallucinogenic coma. You just helped them along with your fists. There doesn't appear to be much of use here but <<linkreplace "you could...">>you could take a look around. Especially at that noise.<<audio "gag1" play>>
@@.friendly2;"Hmmmmph! HMMMMMMMMPH!"@@
You hear a voice screaming against what you assume to be a gag of some sort - looks like they took a hostage in their little game. But where is that coming from?
[[You should have a look around.|ch1tvstudio]]<</linkreplace>><<finally>><center><img src="img/ch1/floor40/tvstudio1.png"></center><<audio "media1" stop>><<audio "wildwest1" loop play>>
The studio has been set up for shooting of some type of "Wild West" program - the lights, cameras, music and everything have been turned on by some psychopaths who wanted to live out their dreams. It looks like several of the buildings are almost fully functional - it might be worth checking out.
You decide to...
<<link "...take a look in the general store.">><<popover 'noclick'>><center><img src="img/ch1/floor40/tvstudio3.png"></center>
A fully stocked trading store - too bad everything in here is as fake as three dollar bill.
You decide to...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look in the saloon.">><<popover 'noclick'>><center><img src="img/ch1/floor40/tvstudio4.png"></center>
A saloon, the bar is fully stocked but it is unlikely any of it is real. Doesn't look like there is anything of worth here.
You decide to...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look in the jail.">><<popover 'noclick'>><center><img src="img/ch1/floor40/tvstudio5.png"></center>
<<if $choice1 != "saved">>It's a smaller building, looks like this is where the Sheriff resides and most importantly you can clearly hear the gagging noises of someone coming from within.
You decide to...
<<link "...investigate the noises.">><<dismisspopover>><<popover 'noclick'>><center><video loop muted autoplay>
<source src="img/ch1/floor40/tvstudiohostage1.webm"></video></center><<audio "gag1" play>>
You find the source of the noises, a young woman is writhing around on the floor trying to escape her binds - looks like they'd gagged her and were using her as part of their game.
@@.friendly2;"Hnnngh!"@@
You decide to...
<<link [[...free her.|ch1tvstudio]]>><<set $choice1 = "saved">><<set $hostageSaved += 1>><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><<dismisspopover>><</link>>
<<link "...leave her.">><<dismisspopover>><</link>><</popover>><</link>><<else>>It's a smaller building, looks like this is where the Sheriff resides, the girl you untied is still here - there is no where for her to hide.
<<link "...talk to her.">><<popover 'noclick'>><img src="img/ch1/floor40/tvstudio6.png" id="hpleft"><br>Perhaps it would be prudent to check up on her, she sits quietly in the corner of one of the cells, completely naked. You do your best to assure her of her safety.
@@.pc;"The way out is cut off but I assure you help will arrive shortly. Stay quiet and don't move. I'm sweeping the floor."@@
@@.friendly2;"Thank you Dauntless. They were telling me I was charged with theft of property and gold, they were threatening to..."@@
@@.pc;"I've taken care of them. Stay quiet. Stay safe."@@
You should...
<<link "...look elsewhere">><<dismisspopover>><</link>><</popover>><</link>><</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look in the stables.">><<popover 'noclick'>><center><img src="img/ch1/floor40/tvstudio7.png"></center>
You wander over to the large stable looking building, but as you get closer you realise it is nothing more than a facade rather than a functioning stable. You kind of hoped you were gonna meet a nice horse who you could ride into battle with. Then again - not really your style.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch1/location/40thlobby1.png][ch1studios]]>><<audio "wildwest1" stop>><</link>></div></center><</first>><<first>><<audio "media1" stop>><center><img src="img/ch1/floor40/pornstudio1.png"></center><<set $choice18 = 0>>
You're not sure what you thought or why you thought it would be any different, but the studio looks like it was exactly what you should have expected. And strangely enough it looks like [[there is an active shooting going on...|ch1pornstudio]]<<then>>Though it wasn't the active shooting you were used to - instead a woman was being roughly handled by a rather scruffy looking guy, while another guy lightly whipping her every couple of seconds and another acting as a some sort of "Director", controlling the lights, cameras and demanding more screaming...
<center><img src="img/ch1/floor40/pornstudio2.png"></center>
@@.hostile1;"MORE! MORE PASSION! MORE EMOTION! THIS IS GOING TO BE MY MAGNUM OPUS!"@@
@@.hostile2;"You're so tight lil sis...I hope our parents..."@@
@@.neutral1;"Hnnngh..Stop...Please...Uuugh..."@@
@@.hostile1;"Heh. Yeah! Keep it goin'!"@@
Are they shooting some sort of incest fantasy? Well...Wait...She didn't look like your typical gang member, certainly not a memebr of the Steel Serpents - she screams for help once more - she's being forced to participate in it!
[[You need to stop this before it becomes a snuff film!|ch1pornstudio]]<<then>><center><video loop muted autoplay><source src="img/ch1/floor40/pornstudio3.webm"></video></center>
They're so into creating their 'Magnum Opus' that they don't even notice you standing there, watching them commit one of the most vile acts another human could do to another - time to get more forceful.
@@.pc;"Hands off that woman!"@@
You scream at the top of your lungs, incensed by the sight before you and they reel around to face you, the "director" scrambles for his. The other two grab whatever they can, as they move to surround you.
@@.hostile1;"Oh yes! Take her alive boys! I've got plans for this one!"@@
Looks like the main guy is decently equipped but the taser and whip shouldn't bother you. At least if you don't let them spend an hour or so whipping you.
Either way - time to [[show them no mercy!|ch140floorbattle1][$battlePassage = "ch1pornstudio", $battleType = 1]]
\
<<then>><center><img src="img/ch1/floor40/pornstudio3.png"></center>
You leave the men in a heap on the floor, you break the cattle prod into pieces with your knee and break the assault rifle into pieces, throwing the various parts in different directions to prevent reassembly. They're not going to get up anytime soon, but you'd rather be safe than sorry. And that assault rifle really packed a punch - small arms didn't really bother you, but assault rifles like that could do a number on you - you should be careful going forward, it seems they're better armed on this floor.
@@.neutral1;"Ergh..."@@
@@.pc;"I'm sorry I didn't come sooner citizen. The building is overrun. I recommend you find a safe hiding place and await rescue."@@
@@.neutral1;"I'll hide here...Maybe tie these guys up...Find some clothes...Thank you..."@@
With the elevator out of commision, you had no choice but to let them fend for themselves. Though you could help by securing the rest of the floor. Either way...
[[....you should take a look around.|ch1pornstudio]]<<set $hostageSaved += 1>><<notify 5s>>@@.pc;YOU SAVED A HOSTAGE!@@
You have saved @@.pc;$hostageSaved@@ hostages so far!<</notify>><<finally>><center><img src="img/ch1/floor40/pornstudio1.png"></center>
It's a porn studio, it looks like Media Horizons were experimenting with adult entertainment. Anything to expand revenues. Though their first attempt at a set was rather...lack lustre. Not that you would know a thing about set design in a porno.
You decide to...
<<link "...take a look at the table.">><<popover 'noclick'>><img src="img/ch1/floor20/table1.png" id="hpright"><br>An assortment of pills, alcohol and various other liquids that are unlikely to be used for consumption. Looks like they were planning a party, but it doesn't look like there is anything of use here. Aphrodisiacs would be rather unhelpful in your current situation.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the bed.">><<popover 'noclick'>><img src="img/ch1/floor40/pornstudio1.png"></center>
You take a look at the messy bed, you can detect the ungodly stench of sweat, tears and substances mixed into one, you'd rather not think of what was happening here.<<if $choice18 != 1>> There does appear to be something here - a syntholife injector nestled on the edge of the bed, well they do restore your vitality, so they could be useful for these kinds of movies.<</if>>
You decide to...
<<if $choice18 != 1>><<link [[...take the syntholife injector.|ch1pornstudio]]>><<set $choice18 = 1>><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>>\<</link>><<else>>\<</if>>\
<<link "...back away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the display wall.">><<popover 'noclick'>><center><img src="img/ch1/floor40/pornstudio6.png"></center>
Huh. So this is probably where they got the whip and cowprod from, though you get the impression the assault rifle wasn't part of this treasure trove of BDSM instruments.
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...check on the woman.">><<popover 'noclick'>><img src="img/ch1/floor40/pornstudio5.png" id="hpleft"><br>It looks she has found some clothes and has found some ropes and cuffs from the prop box to secure the prisoners.
@@.neutral1;"I found another taser! I can protect myself. Don't worry about me..."@@
<<link "...leave her.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch1/location/40thlobby1.png][ch1studios]]>><</link>></div></center><</first>><<first>><center><img src="img/ch1/floor40/construction1.png"></center><<set $choice7 = "none">>
You step through the doors, a cold chill hits you immediately and the lighting automatically buzzes to life - a construction site. They were likely in the pre-planning stage of building a new studio or set, but never got too far. And it looks like it had been left well enough alone by the attackers, there was nothing of interest in here that you could see.
You could...
[[...take a closer look and see if they missed anything.|ch1constructionstudio]]<<finally>><center><img src="img/ch1/floor40/construction1.png"></center>
A construction site where they were probably in the pre-planning stage of building a new studio, set or expansion, but never got too far. It's even open to the elements, you wouldn't like to be caught up here on a cold day.
You decide to...
<<link "...take a look at the table.">><<popover 'noclick'>><<if $choice7 == "none">><center><img src="img/ch1/floor40/coffee1.png"></center><<elseif $choice7 == "coffee">><center><img src="img/ch1/floor40/table1.png"></center><</if>>
Looks like a planning table with schematics and various other tools. There is also a lunchbox with a half eaten sandwich that has been here for sometime considering the amount of mold on its surface and a can of iced coffee that still looks drinkable.
You decide to...
<<if $choice7 == "none">><<link "...down the coffee.">><<set $choice7 = "coffee">><<dismisspopover>><<notify 3s>><<set $energy to Math.clamp($energy + 4, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>You crack open the can and down it. Oof. You instantly feel energised.
@@.neutral1;+4 ENERGY RESTORATION@@<</notify>><<dismisspopover>><</link>><<else>>\<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...shift through the materials.">><<popover 'noclick'>><center><img src="img/ch1/floor40/boxes1.png"></center>
You take a quick peak into some of the heavy boxes and through the materials scattered around the room - but you find nothing of use - it's just parts and raw materials for construction.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the wall.">><<popover 'noclick'>><center><img src="img/ch1/floor40/weakwall1.png"></center>
<<if $pcskill == "engineering">>You're attracted to this part of the room for some reason, you run your palm against the surface of the wall. Looks like it was recently set, not quite well supported. And visualising the floor's structure in your head, you're pretty sure this leads to the news studio where the hostages are being held. This presents the perfect opportunity to catch them off guard and gain an advantage.<<else>>You take a look at some loose plastering, you could maybe see what's behind it but you're no engineer - you could bring the whole floor down if you take out the wrong support or walls. Not worth the risk.<</if>>
You should...
<<if $pcskill == "engineering">>[[...smash through the wall.|ch1newsstudio1][$mChoice0 = "wall"]]<<else>>\<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
\
\
<center><div class="hvr-grow-shadow"><<if visited("ch1roof1")>>[img[img/ch1/location/rooftop1.png][ch1roof1]]<<else>><<link [img[img/ch1/location/rooftop1.png]]>><<popover 'noclick'>><center><img src="img/ch1/floor40/construction2.png"></center>
It looks like there is a stairwell towards the back of the room leading up to the rooftop - you could check it out, perhaps there are some terrorists hiding up there or hostages in hiding.
<<link [[...head up to the roof.|ch1roof1]]>><<dismisspopover>><</link>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><</if>></div> <div class="hvr-grow-shadow"><<link [img[img/ch1/location/40thlobby1.png][ch1studios]]>><</link>></div>\
\
\
\</center><</first>><<if $battleType == 0>>\
\
<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 1, $enemy1lvl = 1>><<set $enemy2health = 10, $enemy2maxhealth = 10, $enemy2str = 0, $enemy2lvl = 1>><<set $battleStatus = "active">><</if>>\
\
<<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>>You shouldn't see this - this fight is impossible to lose. If you see this, report it as a bug.<</popover>><</if>>\
\
<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/cowboy1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "James", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "James"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "James", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
\
<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/cowboy2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Jessie", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Jessie"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "essie", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>
\
<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">>[[Enemy Turn.|ch140floorbattle1][$battleStatus = "enemyTurn"]]<</if>></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "ch1tvstudio">><center>[[Continue.|ch1tvstudio][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>>James fires a couple of shots from his python, it only fires blanks.<br><<else>><</if>>\
<<if $enemy2health > 0>>Jessie aims her rifle at you and makes funny noises as she pulls the trigger.<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><<elseif $battleType == 1>>\
\
\
\
\
\
<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 5, $enemy1lvl = 1>><<set $enemy2health = 50, $enemy2maxhealth = 50, $enemy2str = 15, $enemy2lvl = 1>><<set $enemy3health = 30, $enemy3maxhealth = 30, $enemy3str = 5, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>>\
\
<<timed 1s>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><<audio ":playing" stop>><img src="img/ch1/badend7/grab1.png" id="hpleft">You crumble to that ground off the back of that last hit, between the whipping and electrical shocks mixed with the shots from "The Director"'s assault rifle left you in quite the state - and completely vulnerable to whatever their whims demand of you.
@@.hostile1;"I told you we could take her down! Forget about the other chick! She's got the perfect figure for S&M, let's get her tied up. This'll make us enough to buy an island!"@@
A wave of extreme fear comes over you, you try to call upon some reserves of energy or summon a tiny bit of adrenaline to allow you to offer some kind of resistance. But nothing. And shortly afterwards...
[[...you are dragged off.|ch1bdsmend1]]<</popover>><</if>><</timed>>\
\
<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/wannabe1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Wannabe Porn Star", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Wannabe Porn Star"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Wannabe Porn Star", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
\
<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/thedirector1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "The Director", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "The Director"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "The Director", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
\
<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/whipguy1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Prop Handler", $enemy3health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Prop Handler"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Prop Handler", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>
\
<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">>[[Enemy Turn.|ch140floorbattle1][$battleStatus = "enemyTurn"]]<</if>></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "ch1pornstudio">><center>[[Continue.|ch1pornstudio][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The wannabe porn star hits you with a cow prod for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = random ($enemy2str/2, $enemy2str), $health -= $enemy2atk>>The Director fires wildly from his assault rifle catching you for @@.enemydamage;$enemy2atk damage!@@!<br><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The prop handler strikes you with a whip for @@.enemydamage;$enemy3atk damage!@@!<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><<elseif $battleType == 2>>\
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<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<if $mChoice0 == "wall">><<set $enemy1health = 5, $enemy1maxhealth = 30, $enemy1str = 2, $enemy1lvl = 1>><<else>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 6, $enemy1lvl = 1>><</if>><<set $enemy2health = 60, $enemy2maxhealth = 60, $enemy2str = 30, $enemy2lvl = 1>><<set $enemy3health = 30, $enemy3maxhealth = 30, $enemy3str = 6, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>>\
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<<timed 1s>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><<audio ":playing" stop>><img src="img/ch1/badend6/idiot1.png" id="hpleft"><br>@@.hostile1;"You fuckin' idiots! I didn't say kill her! We need her!"@@
That last shot had severely impacted something vital in your body, you were no longer in control of your functions. And if you were still able to feel anything at all, you'd probably shrivel up into a little ball with the amount of embarrassment you'd be feeling right now.
@@.hostile2;"She ain't dead boss! She's still flinchin'! And think she's pissin' and shittin herself!"@@
You were not dead. Not yet anyway. But it looks like it was only a matter of time, perhaps it was a severe brain injury or an organ was penetrated.
Either way, you couldn't do anything other than continue to shake on the floor as a coldness came over you and you began to[[...fade away.|ch1accident]]<</popover>><</if>><</timed>>\
\
<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
\
\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchman", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Henchman"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Henchman", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
\
<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/serpentthug2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Lead Henchwoman", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Lead Henchwoman"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower/2, $pcPower), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Lead Henchwoman", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
\
<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/generic4.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchwoman", $enemy3health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Prop Handler"]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower, $pcPower*2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Henchwoman", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>
\
<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">>[[Enemy Turn.|ch140floorbattle1][$battleStatus = "enemyTurn"]]<</if>></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "ch1newsstudio1">><center>[[Continue.|ch1newsstudio1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The henchmen fires off a few pistol shots for @@.enemydamage;$enemy1atk damage@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = random ($enemy2str/2, $enemy2str), $health -= $enemy2atk>>The lead henchwoman lets off a barrage of shots for @@.enemydamage;$enemy2atk damage@@ Ouch!<br><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The henchwoman fires off a few pistol shots for @@.enemydamage;$enemy3atk damage@@!<br><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><<elseif $battleType == 3>><<audio "boss1" loop play>>\
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<<if $battleStatus == "inactive">><<set $battleTurn = 0>><<set $enemy1health = 120, $enemy1maxhealth = 120, $enemy1str = 20, $enemy1lvl = 1>><<set $battleStatus = "active">><</if>>\
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<<timed 1s>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><<audio ":playing" stop>><<set $mChoice1 = "defeat">><img src="img/ch1/floor40/defeat1.png" id = "hpleft"><br>She was far too much for you, that last hit has finished you off. You fall to your knees, clutching your torso, as a trickle of blood drops from your mouth.
@@.hostile1;"Ha! How'd you like that? Now. Back to business."@@
She slowly begins redressing herself and attaching some of the pieces that fell from her body during combat, you're in too much agony to even attempt a retreat let alone resist leaving you with little choice but to...
<<link [[...await your fate.|ch1newsstudio1]]>><<set $battleStatus = "inactive", $battlePassage = "none">><<dismisspopover>><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/serpentleader.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|ch140floorbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Serpent Leader", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Leader"]]<<elseif $enemy1health < 60 && $battleTurn != "charge">>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Leader", $enemy1health -= $attackroll1]]<<else>>[[Energy Blast!|ch140floorbattle1][$attackroll1 = random($pcPower/4, $pcPower/2), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Serpent Leader", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
\
<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch140floorbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">>[[Enemy Turn.|ch140floorbattle1][$battleStatus = "enemyTurn"]]<</if>></center>
<<if $battleStatus == "win">><<set $mChoice1 = "victory">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $battleTurn == "charge" && $attackType == "energy">>Her defenses must be low, you score a massive energy attack for @@.pcdamage;$attackroll1 damage!@@ You win! She's completely defenseless.<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.<</if>>
<<if $battlePassage == "ch1newsstudio1">><center>[[Continue.|ch1newsstudio1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage! <<if $battleTurn == "charge">>Her defenses are down!<<else>>But it looks like she has a dampening field...<</if>><<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if $enemy1health >= 60>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The serpent leader lands a strong blow with her fist for @@.enemydamage;$enemy1atk damage@@!<br><<elseif $enemy1health < 60 && $battleTurn != "charge">><<set $battleTurn = "charge">><<popover 'noclick'>><img src="img/ch1/floor40/overload1.png" id = "hpleft"><br>It was a tough fight, but you could feel you were close to victory, her defenses were starting to weaken - one blast could finish her.
@@.hostile1;"Enough!"@@
She screeches at you in frustration, her body begins to light up - the augmentations aren't just skin grafts or limb replacements, it looks like she has a whole power system underneath there. And she's drawing from it right now. She might be on the verge of defeat, but if you allow her to hit you with such an attack, you might not be able to tank it. You really should have listened to the monks about defensive stances. But she's consolidating her power from the rest of her body into one spot...Maybe...
<<link "...prepare for the attack.">><<dismisspopover>><</link>><</popover>>Electricity surges through her body - she's overloading her systems!<<elseif $enemy1health < 60 && $battleTurn == "charge">><<set $enemy1atk = random($enemy1atk * 3, $enemy1atk * 4), $health -= $enemy1atk>><<set $battleTurn = "finish">>The serpent leader throws a shockingly powerful punch into your abdomen for @@.enemydamage;$enemy1atk damage@@!<br><</if>><<elseif $battleTurn == "finish">>The serpent leader is completely drained after her attack, you should finish her off!<</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><center><img src="img/ch1/floor40/helipad1.png"></center>
You step onto what is a cold and blustery rooftop, it doesn't look like it has seen much use lately - you could say that it is in a bit if a state of disrepair. Looks like it has largely been used as a helipad in the past for executives.
You should...
<<link "...check out the fuse box.">><<popover 'noclick'>><center><img src="img/ch1/floor40/fusebox1.png"></center>
It looks like an old disused fuse box. <<if $choice6 == "used">>You've already drained it of its last signs of energy, there is little left of interest for you here.<<else>>Despite its age, it looks like you should be able to safely drain the little energy it has left to restore a smal amount of your own energy.<</if>>
<<if $choice6 == "used">>\<<else>><<link "...restore your energy.">><<notify 3s>><<set $energy += $maxEnergy/4>><<set $choice6 = "used">><<updatemeter 'energy' `$energy / $maxEnergy`>>You place your palms against the power core, draining it to minimal levels.
@@.neutral1;ENERGY RESTORED!@@<</notify>><<dismisspopover>><</link>>\<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the skylight.">><<popover 'noclick'>><center><img src="img/ch1/floor40/skylight1.png"></center>
It's an old skylight that doesn't look like it has seen much use, in fact it looks like it has been plastered off completely by the interior. But most importantly, it appears to lead into the studio below! Perhaps this is your "safe" entry point, though you can't see or hear anything so you're going to have to act fast if you decide to enter this way.
You decide to...
[[...drop through the skylight.|ch1newsstudio1][$mChoice0 = "skylight"]]
<<link "...back off for now.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch1/location/construction1.png][ch1constructionstudio]]</div></center><<first>><<audio ":playing" stop>><<dismisspopover>><<if $mChoice0 == "badend">>You fight your gut feeling, despite the threat of them having booby trapped the door with explosives you thought the risk was worth it - besides, these guys are unlikely to be equipped with anything serious. You take a few steps back to make sure you have some momentum, a surge of energy spreads through you as you move towards the doors with <<linkreplace "super human speed...">>super human speed...<<set $health = 1>><<set $energy = 1>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>>
But no sooner had you broken down the doors, you felt a rush of extreme heat against your body and a milisecond later the resulting concussive blast that sends you flying backwards into a concrete wall. They had enough explosives hooked up to that door to level the entire floor! Not that you have time to recover, the extreme pain you're in is impossible to recover on, you feel your body grow cold, your energy fades from you and eventually [[you succumb to the darkness...|ch1prisonend]]<</linkreplace>><<elseif $mChoice0 == "wall">><center><img src="img/ch1/floor40/wall1.png"></center>
This is the place, in fact, you're sure this leads to an area on the other side of where you'd otherwise enter. Perfect. You ball your fists, a surge of energy flows through them and you lead with your fists as you <<linkreplace "throw yourself into the wall...">>throw yourself into the wall...
<center><img src="img/ch1/floor40/wallsmash1.png"></center>
The wall crumbles against your power, debris spews into the room and an unfortunate terrorist catches a piece of the debris in his head, sending him reeling to the ground - the rest of the terrorists were caught just as unaware, they scramble towards your position [[with their weapons drawn.|ch1newsstudio1]]<</linkreplace>><<elseif $mChoice0 == "skylight">><center><img src="img/ch1/floor40/skylight1.png"></center><<set $objphase = "ch13">>
This looks to be the best way in, looks like it'll take you direct into the lion's den. Not ideal, but you can handle it. A small surge of energy should allow you to break through the skylight and the plaster below it and descend gracefully into the room below, it would be quiet the intimidating sight - <<linkreplace "you hope...">>you hope...
<center><img src="img/ch1/floor40/skylight2.png"></center>
Your energy crackles as you crash through the skylight, the glass smashes and the plaster breaks apart before you even touch it, your violent surge of energy repelling it away from you and below. You descend quickly, but the manipulation of the energy around allows you to land comfortably in the middle of the TV studio - but you're instantly greeted with several thugs [[with their weapons drawn.|ch1newsstudio1]]<</linkreplace>><</if>><<then>><center><img src="img/ch1/floor40/newsstudio1.png"></center>
<<if $mChoice0 == "wall">><<set $objphase = "ch13">>The small dust cloud created by your rather impressive entrance slowly settles and you dust yourself up, two of the thugs quickly surround you and train their sights on you with their various weapons, while the one you knocked to the ground groggily tries to get up to join them but it looks like he's dislocated his shoulder. you make a note of the woman in the group and what looks to be a particularly heavy - and painful - looking rifle. You should take her out before the others.<<elseif $mChoice0 == "skylight">>You dust yourself off and stand stall amongst the debris and glass from your rather dramatic entrance, the terrorists quickly surround you and train their sights on you with their various weapons, you make a note of the woman in the group and what looks to be a particularly heavy - and painful - looking rifle. You should take her out before the others.<</if>>
@@.pc;"Sorry I'm late."@@
@@.hostile1;"No. No. You're right on time."@@
The woman who was on the television, the one you assume to be the leader in this attack, stepped forward from behind them. You got a better look at her, it looks like she is heavily augmented - her torso has been completely covered in all sorts of augments and one of her arms had been completely replaced by a robotic arm - this level of augmentation was rare. And what did she mean by that?
@@.hostile1;"The entertainment begins. Soften her up for me!"@@
@@.hostile2;"We'll take care of her! Light her up boys!"@@
This won't be easy.
[[Time to fight.|ch140floorbattle1][$battleType = 2, $battlePassage = "ch1newsstudio1"]]<<then>><center><img src="img/ch1/floor40/newsstudio2.png"></center>
You stand victorious over the three and just to emphasise your victory you slam your heel down into the rifle, breaking it in two. They won't be using that again - but these guys were tougher cookies than the others you'd encountered so far. Your inner dialogue is quickly interrupted, as the leader steps up and starts applauding you for a job well done.
@@.hostile1;"Well...that was fun! But we're just beginning..."@@
You glance towards the augmented woman, you tried not to show it but you were rather troubled at the fact she didn't seem at all put off by what you'd just achieved in facing down her bodyguards. She circles you, while slowly clapping - is she checking you out? You remain still, averting your eyes from her as you wait for her to make the first move. Any sign of attack, you'll be put her down.
@@.hostile1;"Oh come on. I want to hear some of those grunts! So sexy."@@
@@.pc;"If you have nothing useful to say...it's time to put you down!"@@
@@.hostile1;"So exciting! I haven't tested these new upgrades yet! You'll do nicely!"@@
You'd lost patience with her attempt at mind games and just like your father used to say - play stupid games, win stupid prizes.
[[Put her down!|ch140floorbattle1][$battleType = 3, $battlePassage = "ch1newsstudio1"]]<<then>><<if $mChoice1 == "defeat">><center><img src="img/ch1/floor40/newsstudio2.png"></center>
Whether it was the cumulative effects of the battles so far or if she was just plain stronger than you, it didn't matter at this point - you were defeated. You fall to your knees, clutching your torso, as a trickle of blood drops from your mouth.
@@.hostile1;"This is the useless slut that he covets? What does he even want with you? I'm not even the strongest in our organisation! You're lucky the boss wasn't here, she wanted a piece of your ass herself! Ha!"@@
You have so many thoughts, so many questions about what she does said - but your attempts to respond just turns into a splutter of coughs that produce even more blood. You're in trouble, you need to delay until your energy returns to you.
<<linkreplace "Maybe you can...">>Your thoughts are quickly interrupted, as she kneels down and grabs you by the face, her robotic hand maintains a tight vice like grip on your cheeks as she coldly stares you in the eyes.
@@.hostile1;"You know? I feel bad. This whole thing was designed to get you here. We don't care about these hostages, this was all about you. I was even augmented specifically to defeat you! Ha! You're kind cute, it's a shame what's gonna happen to you."@@
Before you can even think of a response to her mockery, her augmented breasts begin to emit a pink mist towards you. Again, you try to resist but you're far too weak to even hold your breath for more than a couple of seconds...
The mist slowly moves up into your nostrils and down your throat, the candy-like aroma wasn't completely unpleasant, in fact it feels rather nice, almost nostalgic and you feel...
[[...like you want more.|ch1newsstudio1]]<</linkreplace>><<elseif $mChoice1 == "victory">><center><img src="img/ch1/floor40/newsstudio3.png"></center>
With that final blow, another piece of her equipment falls off - she's struggling against her own body at this point, you can see her gritting her teeth as she tries to force her body to move to no avail. It looks like between the damage you'd inflicted and her pushing her augments to the limit she had caused some type of short circuit. She was a sitting duck. And this gave you the perfect opportunity for some interrogation.
@@.pc;"You're done. Your systems are drained of power. Who do you work for? What were you hoping to achieve? This type of attack is well out of your group's usual activities."@@
@@.hostile1;"Impressive. I can see why he covets you. But I'm not even the..."@@
@@.pc;"Who is he?! What does he want?! Tell me!"@@
@@.hostile1;"He paid us big money to do this. All for you. And he is puttin' a bounty on your ass! Literally! Zenith City is going to get a whole lot busier soon...Heh!"@@
What?! You need to start being more forceful at this point. You're about to start pulling some of those wires in her arm, but before you do you glance over at the hostages, it looks like at least one of them has been filming the whole thing. Ugh. You're going to have to be gentle, you're already on thin ice with the police - you'd rather not have Dauntless have to deal with the debate of vigilante justice going too far. And she isn't going anywhere. You let out a sigh. Looks like your job is done.
@@.hostile1;"You see them? We don't care about these hostages, this was all about you...'"@@
She begins to laugh, as a pink mist is forcefully dispelled from her augmented breasts in your direction, you're caught off guard as you cough and splutter as you take a mouthful of the stuff. You continue to cough as you waft away the pink mist - but it was too late.
You're not sure what it was but the candy-like aroma wasn't completely unpleasant, in fact it felt rather nice, almost nostalgic and you suddenly feel...
[[...like you want more.|ch1newsstudio1]]<</if>><<then>><div id="vidleft"><video loop muted autoplay><<set $infect = 1, $pccostume1 = false, $pchypno1 = true>>
<source src="img/ch1/floor40/brainwash1.webm"></video></div><br><<audio "ch1brainwash1" loop play>><<set $program += 10>><<updatemeter 'program' `$program / $maxProgram`>>You could feel your body trembling as the substance began to settle and integrate within you, completely overwhelming your senses and just like that your senses are overwhelmed by a deluge of women in various states of pleasure, torture and most of all...submission.
<<fadein 5s 2s>>@@.slave;""It's time to give in..."@@<</fadein>>
<<fadein 1s 4s>>Was that your voice?!<</fadein>>
<<fadein 5s 6s>>@@.slave;"Look how much pleasure they're in. You crave submission."@@<</fadein>>
<<fadein 1s 8s>>Absolutely not! No! This can't be happening! Get out of my mind!<</fadein>>
<<timed 12s>>But it's no use, the images, voices and even the music bombard you. Wait. Why the fuck are you thinking about this now?
You need to...
<<link [[...snap out of it!|ch1newsstudio1]]>><<audio "ch1brainwash1" stop>><</link>><</timed>><<then>><img src="img/ch1/floor40/newsstudio4.png" id="hpleft">@@.hostile1;"Ha! I can't belive this worked. So he wasn't completely full of shit."@@
You manage to snap out of whatever trance you were in briefly, but...what was that? But at the moment you had more pressing concerns, you were whimpering and shivering all over like someone with a fever. Your body was hot, flushed and it felt like the power of a nuclear reactor was emanating from within you. You can't even move. And worst of all, all you could see was the smiling arrogant terrorist leader who had began stroking your hair.
@@.hostile1;"We were gonna leave you to it, but honestly - I had too much fun. I'm sure he won't mind if I keep you for a while. Train you. Oh my. Just saying that gets me excited."@@
@@.pc;"Please..."@@
You try to squirm away from her touch while begging, but her hand slowly traces along your body, first stroking your cheek and then dancing her fingers gently over your collarbone slowly moving towards your breasts before abruptly stopping - much to your bodies frustration.
@@.hostile1;"...They should have been here by now..."@@
This is your last chance, you could muster some resistance to whatever is clouding your mind and taking over your body, or you could just give in. Would it be that bad? What are you saying?! Of course it would be bad! But either way you decide to...
[[...resist!|ch1newsstudio1][$choice12 = "resist"]]
[[...give in.|ch1newsstudio1][$choice12 = "submit"]]<<then>><<if $choice12 == "submit">><img src="img/ch1/floor40/submit1.png" id="hpleft">
It was pointless fighting, the woman who had taken you down looked down at you and smiled as you sat there obediently. $pcname was lost. You give into the waves of ectasy that have been attacking your sensitive areas, desperately ripping off the latex suit that covered your breasts, the same breasts that your new mistress had cruely stopped short at fondling, but that was no problem for you now.
@@.slave;"Hnnngh...Uuuuuh..."@@
You don't even try to muffle your moans as you start from where she left off, rubbing and fingering your exposed nipples, squeezing the areola. And you didn't even care about the hostages now, in fact you felt a perverse pleasure at the one with a camera trained on you.
@@.hostile1;"Oh My. Is this really the powder? Or is it what you always wanted?"@@
The world would see your corruption live and in living colour, they'd see you breaking down at your new mistress' feet. And then [[they'd never see you again.|ch1extendedbadend]]
<<elseif $choice12 == "resist">><center><img src="img/ch1/floor40/newsstudio3.png"></center>
No. This won't be the end of $pcname Murphy. And this certainly won't be the final chapter in the book of Dauntless. You draw upon every ounce of willpower you have and try your best to resist, ball up your fists, trying to call upon what little of your energy reserves are left.
@@.hostile1;"Heh. Still tryin' to fight it? Give it up! But I'll humour you while we wait for the extraction. Speakin' of which...right on time..."@@
The low rumble of a chopper can be heard on an approach - is this how they're going to escape? Wait - they're going to take you with them as a prize! You focus your energy once more, resisting with all your might and managing to keep the forces within you at bay. And kept them at bay you did. The problem was that it required all your strength, willpower and concentration to do it. But you simply didn't have anything left in the tank for anything more. Panic begins to set in as you realise the predicament you're in.
[[If this continues...|ch1newsstudio1]]<</if>><<then>><<if $hostageSaved > 6>><center><img src="img/ch1/floor40/price1.png"></center>
@@.neutral2;"On the ground! Now!"@@
A familiar voice can be heard behind you, a voice that gives you hope - Sergeant Price! You turn your head and through your hazy vision, you can see she is flanked by a dozen or so bots marked SWAT. Looks like the back up finally arrived. And not a moment too soon, as <<linkreplace "they opened fire">><<audio "gunshots1" play>>they opened fire - with little concern for your would be captor. <<if $mChoice1 == "victory">>Immediately she begins to panic, she is knocked to the floor and brought to a permanent end after only a couple of seconds. At least you think she is, perhaps with all that augmentation there is still a smidgen of life left in her. Not that you care at this point, you're just desperate to get out of this situation.
<center><img src="img/ch1/floor40/secure1.png"></center>
@@.neutral2;"You three! Secure the prisoner on the double! You two! Get to the roof and get that chopper down now! Dauntless! Are you okay!? What did they do to you?!"@@
<<elseif $mChoice1 == "defeat">>The woman screams in defiance at the would be assault force, but the shear barrage of bullets forces her on the defensive using her energy reserves to dampen the attacks and slowly begins to back pedal. In a twist of good fortunate for her, a heavy rope drops through the hidden skylight on the ceiling and she manages to grab a hold of it, the rope ascends as quickly as it had fallen and she manages to escape.
<center><img src="img/ch1/floor40/escape1.png"></center>
@@.neutral2;"You three! Get up to the roof now! Shoot that chopper down! Dauntless! Are you okay!? What did they do to you?!"@@
<</if>>You're pretty far from okay and she can see that. The flushed cheeks and perspiration gave that away, even the quiet moans you were stifling escaping your mouth every so often. She directs another three of the bots towards you with a couple of hand signals.
@@.neutral2;"Take her. Ambulance? No. Not there. Here."@@
And with that, the cold grip of the bots carefully grabbed you and took you off for what you hoped would be medical treatment.
But instead, [[it was something competely unexpected.|ch1end]]<</linkreplace>>
<<else>><div id="vidleft"><video loop muted autoplay><<audio "ch1brainwash2" loop play>><<set $program += 10>><<updatemeter 'program' `$program / $maxProgram`>>
<source src="img/ch1/floor40/brainwash2.webm"></video></div><br>
You can only spend the next few minutes fighting, every time you think the attacks on your mind are starting to subside another wave hits you. Another vision. A vision of...your future?
<<fadein 5s 2s>>@@.slave;"Suck cock."@@<</fadein>>
<<fadein 5s 4s>>@@.slave;"Worship cock."@@ <</fadein>>
<<timed 10s>>The voices were starting to come again. And this time, you were unsure if it was a voice in your head or if you were saying it out loud. You were a complete mess.
@@.hostile1;"Hilarious! Wait til you see your play pen! And here's our ride."@@
You were expecting the cavalry to arrive at some point, SWAT, Price, Liberty Woman. Hell you'd settle for The Blaze. Anyone. But between the elevator and the hostages, they were probably still busy sweeping the rest of the floors. Maybe if you had been more thorough in your attempts at saving the hostages...but it was too <<link "late for regrets.">><<popover 'noclick'>><<audio "ch1brainwash2" stop>>
<center><img src="img/ch1/floor40/defeat2.png"></center>
You feel the cold, metallic grasp of your new mistress take you by the neck and launch towards a rope that had dropped from her escape chopper and your wrists are bound to it. You would try to struggle, but you were still fighting the losing battle against the hypnotic effects you were under. And even if you were not, you felt completely gassed.
<<link [[This was the end.|ch1extendedbadend]]>><<dismisspopover>><</link>><</popover>><</link>><</timed>><</if>><</first>><<first>><<audio ":playing" stop>><<set $gamestatus = "badend", $pccostume1 = false>><<dismisspopover>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/badend5/location1.png][ch1prisonend]]>><</link>></div></center><<then>><<set $pccollar1 = true>><<audio "gameover1" loop play>><img src="img/ch1/badend5/collar1.png" id="hpleft"><br>@@.hostile1;"This will see that you remain docile."@@
The guard was rough, he rips away your hair and places the colalr around your neck, making sure it is extra tight as he straps it firmly before locking it with what feels to be some type of electronic lock. It was pretty tight, just tight enough to make sure you feel it - but the main goal was to connect you to the collar. It was programmed to shock the user into a temporary state of paralysis if it detected the usage of a supes powers. And it seemed to work judging by the population of this place.
@@.hostile1;"Now be a good little supe. Or..."@@
But most importantly, it was a reminder of your failure. And of your crime.
@@.pc;"...Yes sir."@@
And with that, the door slammed shut. The bars were made of a thick steel-combination, not that you had any inkling of escape - the guilt weighed heavily upon you. You were unlikely to see the light of day again.
[[You sit on the bed and reflect...|ch1prisonend]]<<finally>><center><img src="img/ch1/badend5/card1.png"></center>
And so Dauntless, revealed to the public during her trial as $pcname Murphy, was used as a scapegoat after scores of hostages and terrorists alike were killed, as well as the hundreds millions of dollars worth of damage done to the building. It was nothing more than show trial, but you had little appetite to plead your case, the entire community from the citizenry, emergency forces and even the hero community abandoned you. The SHS chased your conviction like a dog chasing a car and despite the media coverage, your trial only lasted a week before there was a unanimous decision - guilty. And being a super human, she was sentenced to life in "The Bulwark", the SHS prison for people with extraordinary powers. You'd sent several people here, but little <<linkreplace "did you know you'd end up here...">>did you know you'd end up here...
<br>
<img src="img/ch1/badend5/slave1.png" id = "hpleft"><br>And little did you know that only after a year in your cell, between the worsening situation throughout the world and several heroes falling to the growing powers of evil, a massive prison rebellion would take place with supported with by an external assault by the ever growing in strength The Steel Serpent.
And an old enemy whom you'd put here in the first place took full advantage of the situation, taking you as her own during the escape and proceeding to train you as her own personal sex slave.
<br><br><br><br><br><br><center>
But that's a story for another time.
<div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</linkreplace>><</first>><<first>><<set $gamestatus = "badend", $ch1badend = true, $pchypno1 = false, $choice1 = 8, $choice10 = "night", $choice5 = "sleep", $work1 = 0>><<dismisspopover>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/mainbadend1/location1.png][ch1extendedbadend]]>><</link>></div></center><<then>><center><img src="img/ch1/mainbadend1/prison1.png"></center>
You're not sure if it had been days or weeks since your capture, but after awakening in the clutches of a leather clad woman who demanded you address her as 'Mistress', she stripped your belongings and locked you into this makeshift prison. And every day was a battle to keep your sanity, whatever they had done to you had limited you of your powers to a degree that you didn't think was possible and on top of that the nightly dreams were doing a number on you. Every day when you awaken you felt you had lost a piece of yourself, while being slowly replaced by someone who was completely different to you. And the solitary confinement was starting to drive you insane - there was only so much meditation and image training that you could indulge in before your mind began to wander to the more perverse thoughts that had invaded your mind.
And let's not mention [[the food...|ch1extendedbadend]]<<then>><center><img src="img/ch1/mainbadend1/meal1.png"></center>
The food was subsistence level at best and left you with little choice but to devour it every time it was slid through the tiny hatch at the base of the door. And it was no doubt laced with something that helped ensure your docile state, if not adding to the problem of being unable to think straight.
[[The situation was hopeless.|ch1extendedbadend]]<<finally>><<set $ch1badend = true>><center><img src="img/ch1/mainbadend1/prison1.png"></center>
You're in a small concrete room in what you assume to be the base of the Steel Serpent. It has been tightly secured to ensure you have no chance of escape and you're pretty sure there are two guards on patrol at all times.
<<link "...check the bucket.">><<popover 'opaque'>><center><img src="img/ch1/mainbadend1/bucket1.png"></center>
They empty it once a day. A small mercy.<</popover>><</link>>
<<link "...eat some food.">><<popover 'opaque'>><<if $choice0 == "ate">><center><img src="img/ch1/mainbadend1/meal2.png"></center>
You've already ate today. Despite the look of the meal, it was rather delicious and made you feel...strangely fulfilled.<<else>><center><img src="img/ch1/mainbadend1/meal1.png"></center>
There's a rather unappetizing meal that has been left for you that is no doubt laced with all sorts to make you more docile.
<<link "...chow down.">><<set $choice0 = "ate">><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<<<dismisspopover>><</link>>
<<link "...leave it for now.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...take a look at your tattered journal.">><<popover 'opaque'>><center><img src="img/ch1/mainbadend1/journal1.png"></center>
For some reason, they'd provided you with a journal to write your thoughts down, you know this is likely a trick. Your life as it has been was over. But despite this, you find comfort in writing about your escape plans...
<center><<link "...write in the diary.">><<script>>UI.saves()<</script>><</link>></center><</popover>><</link>>
<<link "...check out the mirror.">><<popover 'noclick'>><img src="img/ch1/mainbadend1/status1.png" id="hpleft"><br>Looking at yourself in the mirror, you're a sad state to who you once were. Your powers have somehow been drained and locked away by whatever they infected with leaving you as a prisoner of The Steel Serpent. At least they gave you something for the cold.
<center><img src="img/ui/program.png">
<<showmeter 'program' `$program / $maxProgram`>></center>
<<if $program == 0>>Your mind is fully focused on your task, nothing is getting to you or interfering with your thought process. You're as clear minded as you've ever been.<<elseif $program > 0 && $program < 20>>You're feeling a little bit light headed, but nothing that will affect you too much, but every so often you find your mind wandering to things it shouldn't.<<elseif $program >= 20 && $program < 40>>Your mind is starting to feel heavy, sometimes your brain can't operate at the most basic of levels. The programming gets the better of you some days, but you're still in control.<<elseif $program >= 40 && $program < 59>>Your starting to lose the battle with your mind, sometimes you find your mind wandering to trivial activities and you suffer from bouts of brain fog.<<elseif $program >= 60 && $program < 89>>You're in real trouble, you have a constant feeling of brain fog, you're struggling to keep your mind focused on who you are and what your job is. And you often fantasise about sex. You need to be careful.<<elseif $program >= 90 && $program < 99>>You are approaching full indoctrination. You try to hide it best you can, but every man you see you think of his cock and every woman you dream of getting between their thights and serving them. You are in severe danger of falling into complete chaos.<<elseif $program >= 100>><center>@@.slave;You live to serve.@@</center><</if>>
<center><<link "...back away.">><<dismisspopover>><</link>></center><</popover>><</link>>
<<if $choice5 == "work">><<link "...get to work.">><<popover 'noclick'>><center><img src="img/ch1/mainbadend1/mistress1.png"></center>
The cell door creaked open and the woman you only know as 'Mistress' stood expectantly - it was time to report for whatever training or demeaning job your captors had planned for you...
<<if $program >= 100>><<link [[...follow her.|ch1extbadfinal]]>><<set $work1 = random(0,5), $choice5 = "sleep">><<dismisspopover>><</link>><<else>><<link [[...follow her.|ch1extbadendwork]]>><<set $work1 = random(0,5), $choice5 = "sleep">><<dismisspopover>><</link>><</if>><</popover>><</link>>
\
\
\
<<elseif $choice5 == "sleep">><<link "...get some sleep.">><<popover 'noclick'>><center><img src="img/ch1/mainbadend1/sleep1.png"></center>
You take a look at your bed and let out a yawn, the bed was dirty and uncomfortable but at this point it was the least of your concerns. You sigh as you...
[[...settle in for the night.|ch1ch2dreams][$dream1 = random(0,5), $choice5 = "work"]]<</popover>><</link>><</if>><</first>><<first>><center><img src="img/ch1/end/ch1summary.png"></center><<run $player.empty()>><<set $gamestatus = "badend", $pchypno1 = false>><<audio "title" time 51 play>><<audio "gunshots1" stop>>
<center><img src="img/ui/primaryobj.png"></center>
The hostages held in the studio were unharmed and freed thanks in part to your efforts. Not only that, but you successfully saved $hostageSaved hostages outside of the studio! <<if $hostageSaved < 6>><<set $heroScore += 5>>You could have saved more, but you still saved around half of the hostages.<<elseif $hostageSaved < 10>><<set $heroScore += 10>>You saved more than your fair share of hostages, though you still could have saved more.<<elseif $hostageSaved > 10>>You did your utmost to secure as many of the hostages as possible, great job!<</if>>
<center><img src="img/ch1/end/entry1.png"></center>
<<if $mChoice0 == "wall">><<set $heroScore += 5>>You entered the studio through a weakend wall, combining both your intelligence, engineering skill and strength to get the jump and giving you advantage in combat.<<elseif $mChoice0 == "skylight">><<set $heroScore += 0>>You descended through the skylight to catch your enemies off guard, and while it was a rather cool entrance it ultimately didn't provide you with much of an advantage. But sometimes looking cool is more important.<</if>>
<center><img src="img/ch1/end/theleader1.png"></center>
<<if $mChoice1 == "defeat">><<set $heroScore -= 10>>Despite your superior power, you were still brutally defeated in combat by the leader of the Serpents before you were pulled out of the fire by Price and her team. She'll likely pop up in the future - you should be careful and start to work on your basics.<<elseif $mChoice1 == "victory">><<set $heroScore += 10>>You managed to overcome the leader, despite the various surprises produced by her augmentations, you were still able to defeat her. She'll no doubt be sent to the SHS Containment Facility infamously named "The Bulwark" - where she'll never see freedom again.<</if>>
<center><img src="img/ch1/end/theawakening1.png"></center>
<<if visited("ch1studios")>>You encountered an unfortunate hostage who was the victim of a sexual assault, but before you could save her she experienced an Awakening. She showed impressive abilties to open up portals to other areas and even another planet. You should be careful of this one in the future.<<else>>While you didn't encounter the unfortunate woman who was the victim of a sexual assault, she did manage to save herself after experiencing an Awakening. You hear she was able to send her attackers to other dimensions and worlds. You should be careful of this one in the future.<</if>>
<center><img src="img/ch1/end/thebomb1.png"></center>
<<if $choice20 == "defuse">><<set $mChoice2 = "defuse">><<set $heroScore += 5>>Despite being in a high pressure, high risk situation you put your own life as risk to make sure that the bomb in the elevator was disarmed, saving the life of several people on the ground floor.<<else>><<set $mChoice2 = "fail">><<set $heroScore -= 20>>When push came to shove, you paniced and failed to effectively deal with the bomb in the elevator. Several members of the police force were seriously injured and a hostage died as a result.<</if>>
<center><img src="img/ui/ranking1.png"></center>
<<if $heroScore < 50>>After Dauntless's latest performance, the SHS still lists you to be a mid-tier D-Class hero after your showing tonight. Not a great performance truth be told - despite her unlimited potential, she still has a lot to learn when it comes to being a hero.<<elseif $heroScore >= 50>>After Dauntless's latest performance, the SHS upgraded you to a C-Class hero after your performance tonight. A fine show - but you're still considered to be nothing more than a street level hero by your peers - and still has a lot to learn to fulfil her potential.<</if>>
<center><<fadein 10s>><<link [[Now it is time to continue your adventure...|ch1end]]>><<set $objphase = "ch14">><<set $pcStr = 5>><<set $pcPower = 5>><<set $health = 50, $maxHealth = 50>>
<<set $energy = 6, $maxEnergy = 6>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>><</link>><</fadein>></center><<then>><<fadein 5s>><center><div class="hvr-grow-shadow"><div><<link [img[img/ch1/end/location1.png][ch1end]]>><<audio ":playing" stop>><<set $gamestatus = "active", $pcport1 = "naked1">>>><</link>></div></div></center><</fadein>><<then>><<fadein 5s>><center><img src="img/ch1/end/lab1.png"></center><</fadein>>
<<fadein 15s>>The last thing you remember was the pink mist in your face, you remember the visions, the peverse images forced into your brain. You can still feel the after affects, you feel significantly weaker - not just physically, but your energy seems drained. But not just in the way of being tired. This was different.
And now? You were naked and unsure about where you are. But it looks like some type of lab, you're sitting on a bed that is linked to a medical machine - looks like some type of scanner. An MRI machine maybe? <<linkreplace "You can't be sure.">>You can't be sure.
@@.neutral2;"You're awake."@@
<center><img src="img/ch1/end/lab2.png"></center>
A face and voice that was familiar while also being unfamiliar. Price. But she looked a little different. Perhaps she got you to a hospital and was checking in on you. But something felt off - this didn't look like a standard medical facility and why would they let a police sergeant be the one to greet you? The answers will come in time. And you were naked!
@@.pc;"What happened? What is this place? A hospital? Why am I naked?!"@@
@@.neutral2;"This is an SHS Facility. You were brought here after the terrorist incident. As far as most people are concerned, you did your job and saved the hostages. But..."@@
@@.pc;"...But?"@@
@@.neutral2;"The reality is the whole thing appears to have been a trap to lure you in. We have our suspicions. But that doesn't concern you - what does concern you however..."@@
She continues, but you get lost in your own thoughts - this was no ordinary facility. Super Human Surveil, an internationally funded organisation used to monitor and control people like you, probably had sites like this all over the world. But in Zenith City? Before you can ask questions, she reaches to a desk nearby and [[lifts a file from the table.|ch1end]]<</linkreplace>><</fadein>><<then>><center>@@.neutral2;"...is this. $pcname Murphy."@@</center>
<center><img src="img/ch1/end/file1.png"></center>
She handed a file with your real name accompanied by pictures of you - private and public. Your alias. Your family. Your associates. Your grades. Price had been keeping tabs on you and had details about your life right down to the smallest details, finding out about your sexual preference for <<listbox "$sexPref" autoselect>>
<<option "men" men>>
<<option "women" women>><</listbox>>. It didn't stop there with the invasions into your privacy, they'd even found out that you'd had <<listbox "$pcSexNo" autoselect>>
<<option "0" 0>>
<<option "1" 1>>
<<option "2" 2>>
<<option "3" 3>>
<<option "4" 4>>
<<option "5" 5>>
<<option "6" 6>>
<<option "7" 7>><</listbox>> sexual partners. You were blown away by the information contained within the file, you're pretty sure you never sent that picture to anyone either.
@@.pc;"What is this?"@@
@@.neutral2;"A long story. Suffice to say, you've come under the attention of SHS even before you took up the self proclaimed mantle of Zenith's protector."@@
@@.pc;"...What do you want?!"@@
@@.neutral2;"First. You no doubt have questions. Feel free to ask. We are not enemies. Yet."@@
<center>[[You have so so many questions.|ch1end]]</center><<then>><center><img src="img/ch1/end/lab2.png"></center><<if $pcSexNo > 0>><<set $pchymen = 1>><</if>>
You've been given a short reprieve from the rather daunting revelations to get some more information from the woman you know as Price.
<<link "...ask who she really is.">><<popover 'noclick'>><img src="img/ch1/end/lab3.png" id="hpleft"><br>@@.pc;"Who are you? Really?"@@
@@.neutral2;"I'm an Agent for SHS, if you hadn't worked that out yet. I was deployed to Zenith to monitor your considerable progress."@@
You think about pressing her further on details, but you doubt she'd tell you the truth considering her duplicity so far.
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about what happened.">><<popover 'noclick'>><img src="img/ch1/end/lab3.png" id="hpleft"><br>@@.pc;"What happened? I remember a mist and a feeling of...well..."@@
@@.neutral2;"You were exposed to a highly potent material that appears to have been designed specifically to target your biology. Tests have so far proven inconclusive as to what exactly it was. But it is still in your system. I won't lie to you, it doesn't look good for you."@@
That doesn't sound good, your head does feel a bit fuzzy but you hope that's just from the incident.
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask how she gathered so much information.">><<popover 'noclick'>><img src="img/ch1/end/lab3.png" id="hpleft"><br>@@.pc;"How did you gather all that information? I was so careful."@@
@@.neutral2;"Liberty Woman is one of our primary agents. You do the math."@@
It only takes you a couple of seconds to put two and two together. The "watch" that she gifted you for fast transformations, alerted you to incidents and to help focus your powers. It doubled as a surveillance device.
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about the hostages.">><<popover 'noclick'>><img src="img/ch1/end/lab3.png" id="hpleft"><br>@@.pc;"And the hostages?"@@
@@.neutral2;"Don't worry about them. They're fine."@@
You have no reason to distrust her, though the lack of clear information left you with a twinge of anxiety.
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...ask about SHS.">><<popover 'noclick'>><img src="img/ch1/end/lab3.png" id="hpleft"><br>@@.pc;"Tell me more about SHS."@@
@@.neutral2;"SHS is an international task force established to monitor the growing number of Super Humans - particularly the ones who use their powers so flagarantly. We're the shield of the human race against the chaos rought on the world by super humans."@@
Sounds a little bit discriminatory, but you were in no position to argue. You knew several of the stronger heroes worked with them, but to what extent you were still unsure.
<<link "...ask something else.">><<dismisspopover>><</link>><</popover>><</link>>
Or you can put an end to the questions and push her on the main issue...
[[...ask what she wants from you.|ch1end]]<<then>><center><img src="img/ch1/end/lab2.png"></center>
@@.neutral2;"I won't sugar coat it. Your situation is dire. Take a look at the medical page in the file. This is the first time we've been able to get a look at your rather...unusual physiology..."@@
You finger through the file, finding what looks to be a medical read out. It looks like that machine did a pretty thorough scan of your body and mind, but honestly while you recognise certain phrases, diagrams, words and numbers - it's pretty much all jibberish to you.
@@.neutral2;"It was a high concentration of a newly engineered strain of nanites, far more advanced than anything we've seen so far. And it seems designed specifically to infiltrate your biology. Your mind. Turning you into a submissive slave for..."@@
She cuts herself off, not wanting to give the game away. But you didn't really notice it, a feeling of terror and despondency washes over you. How are you going to continue your crime fighting? How are you even going to continue living a normal life with this living over you?
@@.pc;"...So that's it?"@@
@@.neutral2;"Not quite. You're strong. Stronger than you know. Your body and mind can ward them off while we look for a solution. But you have to take it easy for now. Take a few weeks off. We've created a cover story for you that the university will accept. Lay low. Don't take risks. Stay away from situations where you maybe easily manipulated."@@
@@.pc;"...But Dauntless..."@@
@@.neutral2;"Dauntless is gone. For now. Rest up. We've called in Lightning to investigate what happened to you. We'll come up with something. And as long as you co-operate with us, you should be fine."@@
You consider her offer, but it didn't really song like an offer - more like a veiled threat. And besides, perhaps she is right. You could continue soldiering on but the idea of your free will slowly being eroded like that puts the fear of the Gods into you. But do you trust her? She's been lying to you for the last few months. And this organisation seems rather shady - they're about controlling your kind.
[[...agree to co-operate.|ch1end][$choice0 = "agree"]]
[[...refuse to co-operate.|ch1end][$choice0 = "refuse"]]<<then>><center><img src="img/ch1/end/lab2.png"></center>
<<if $choice0 == "agree">><<notify 5s>><<set $priceRel += 2>>Price likes them obedient.
@@.friendly1;+2 RELATIONSHIP WITH PRICE@@<</notify>>@@.pc;"It looks like I don't have a choice. Fine."@@
@@.neutral2;"Good. Working with us will benefit both of us. That's why we wish to help you - some of the world's toughest fighters work with us and have helped bring peace to the world. You have the potential to surpass even Liberty Woman."@@
@@.pc;"Really?"@@
You're not sure you believe her words, Liberty Woman was the world's strongest fighter since the disappearance of Justice - but was this just more manipulation from the woman you thought was a friend? And even if you refused to co-operate, she is holding the potential of a cure and the fact she knows everything about your life over your head.<<elseif $choice0 == "refuse">><<notify 5s>><<set $priceRel -= 2>>Making an enemy of SHS wouldn't be wise.
@@.hostile1;-2 RELATIONSHIP WITH PRICE@@<</notify>>@@.pc;"Absolutely not! I can't abandon my life! I'll find my own solution!"@@
@@.neutral2;"Let me be blunt with you. You have no choice in the matter. We know everything about you and if you don't do what we say, you'll suddenly find yourself in all sorts of trouble - financial, academic. And if that doesn't work, there are several reporters who'll be very interested in your ID. Not to mention the police, what if the liabili..."@@
@@.pc;"Fine. I get the point."@@
Blackmail. Just when you thought you'd made a friend within the police force, it turns out she was just manipulating the entire time. Typical. But she's left you with no choice, much to your chagrin. You'll have to play along for now.<</if>>
@@.neutral2;"Head back home. Return to your campus apartment in three weeks. Academic leave has been organised under the guise of a family emergency. Bills have been paid. Everything will be prepared for when you return."@@
@@.pc;"What do you mean? Everything will be ready?"@@
@@.neutral2;"Not now. It is time for you to head home. Get dressed. Get your stuff. Take time to relax. Stay away from dangerous situations. We have to prepare the next steps - you're in the middle of a dangerous game."@@
You still have so many questions, yet Price - if that's her real name - is clearly short on patience at this point. An automatic door opens and she steps through it without a word, still deep in thought.
You really don't have a choice in the matter it seems. I guess you could just stay in your hometown and get a small town job, but you doubt such a life would appeal to you after leading the life you had in the past year.
[[You just have to put your faith in Price.|ch1end]]<<finally>><<audio "title" time 51 play>><<fadein 5s>><center><div class="hvr-grow-shadow"><img src="img/ch2/chapter2.png"></div></center>
After a rather uneventful two or three weeks of meditation and training back home on the farm with her grandfather, $pcname began to get restless as she watched Zenith City struggle with a wave in criminal activity following what appeared to be an offer of work from a mysterious benefactor, leading to several infamous super villains moving operations to the city in pursuit of this money. <<link "@@.info;Lightning@@">><<popover 'transparent'>><img src="img/ch1/end/lightning1.png" id = "hpleft"><br>Lightning is an A-Tier Superheroine who has been operating around the North American region for the past five years, being able to manipulate lightning and bend it to her will. Her greatest feat that made her famous throughout the world was the widespread manipulation of a hurricane that was about to devastate the East Coast of the United States, but she able to weakening it significantly before it made landfall - but this act of sacrifice ended up costing her greatly, as she disappeared from public view for a month before re-emerging.
With Dauntless having being incapcitated during the Media Horizons incident, Lightning was temporarily assigned to Zenith City to get a grip with the growing problems with crime and bring to justice the villains who had set up shop there in pursuit of pleasing the man in the shadows.<</popover>><</link>>, a hero like you, was sent in to deal with the problems but appeared to be focusing on protecting the more prosperous parts of the city and the Neo Zenith construction sites that were popping up around the City. All the while crime sky rocketed in the poorer areas in the old downtown and even spreading into the suburbs.
The final straw was when you were updated on a story on your campus about a dozen or so women dropping out and going missing overnight - it was no longer an option for you to sit idle.
<<link [[It was time to return.|ch2apartment1]]>><<set $chapter = 2>><<set $objphase = "ch21">><<set $cash = 100>><<set $pchoodie1 = false>><</link>><</fadein>><</first>><<first>><<set $gamestatus = "badend", $pccostume1 = false>><<dismisspopover>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/badend7/location1.png][ch1bdsmend1]]>><</link>></div></center><<then>><<set $pcbdsm1 = true>><<audio "gameover1" loop play>><center><img src="img/ch1/badend7/sm1.png"></center>
After tying you up and making sure you were secure, one of the men had gotten to work on you. You felt the glare of the camera on at first. but once he had placed the head of the vibrator up against your clit, it wasn't long before the fear of the situation was replaced with a quiet pleasure that you tried your best to hide. The tight ropes didn't help, making sure that you stayed in place and your pussy was exposed to the world.
@@.hostile1;"Perfect! The slow build up! Magnifique!"@@
You heard The Director circling around you, but every time you tried to look away your hair was roughly grabbed to either make eye contact with your abuser or the camera.
@@.hostile1;"...Good little S&M star. Now. String her up!"@@
And [[so they did...|ch1bdsmend1]]<<then>><img src="img/ch1/badend7/sm2.png" id="hpleft">The rush of blood to your head as they roughly suspend you upside down almost has you black out, once again the vibrator plunges onto your clit - this time with even more intensity. Tears began to well up in your eyes as the situation truly begins to dawn upon you. You gasped for air and to try get your bearings from your upside down position, but between the vibrations between your legs and the position you werein, it was impossible.
@@.hostile1;"Oh wow! What flair! Jam it in further!"@@
And made doubly difficult as the man forced his smelly dick inside your unwilling mouth. You held back as best as she could short of biting it, but he still managed to force it in every so often - even if your mouth rejected it.
@@.hostile1;"Bucks. Big. Fucking. Bucks!"@@
With that last push against your sex, the pressure of the situation became too much, between the blood rushing to your head and imminent orgasm <<linkreplace "you...">>you explode with one of the most violent orgasms you've ever felt...
<center><img src="img/ch1/badend7/sm3.png">
...and possibly your last, as [[you fade away.|ch1bdsmend1]]</center><</linkreplace>><<finally>><center><img src="img/ch1/badend7/card1.png"></center>
For the rest of the evening, they shot you in various states of distress - ball gags, toys in every orifice they could manage to fit them in all the while fucking those same holes. They had hours of footage of you in various states.
<center><video loop muted autoplay><source src="img/ch1/badend7/sm4.mp4"></video></center>
You were forced to hold your position, knowing a response from you would - at best - end with even more pain. And the pain from your beating and continous rape was already enough trauma for a life time. After what felt like days, it looked like they were finally done with you, as they tied you securely to the bed, scrawling a few nasty messages on your newly desecrated body.
@@.hostile1;"Fuck what the boss wants boys! We can live off these for the rest of our years! We'll be known as the guys who made history! Haha! Leave the bitch!"@@
With that, they left you a broken, drooling mess tied to a bed for the police to find. And find you they did a couple of hours later. But $pcname was never the same person, after the first release of the movies Dauntless quietly disappeared from the world - no one knows what happened to her.
But if it's any consolisation, the movies you starred in became smash hits on the black market - despite efforts to wipe them from the web. And while this wasn't the way you hoped to be immortalised, you'll be remember for a very long time.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<dismisspopover>><<audio "gameover1" loop play>><<set $gamestatus = "badend", $pccostume1 = false>><center><img src="img/ch1/badend6/card1.png"></center>
And so your tale ends, overly enthusiastic terrorists defied their orders to capture you and accidentally conked you in a rather sensitive part of your body. Your pissed yourself, shit yourself while trying to regain control of your brain but ultimately allowing someone to point a high powered automatic rifle at you and get a dozen or so hits on you was inevitably going to do a number on your spine and cranium.
<center>Maybe learn to priotize targets next time? It's not hard!
<div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><<dismisspopover>><<set $choice10 = "day", $choice0 = "no">><<if $dream1 == 0>><<audio "gameover1" stop>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch1/floor40/brainwash1.webm"></video></div><br><<audio "ch1brainwash1" loop play>>Your mind is assaulted by a hypnotic show of women in various states of submission.
<<fadein 2s>>@@.slave;"...READY TO OBEY..."@@<</fadein>>
<<fadein 4s>>@@.slave;"...IT'S THE ONLY WAY..."@@<</fadein>>
<<fadein 6s>>@@.slave;"...TURN THAT BRAIN OFF..."@@<</fadein>>
<<fadein 8s>>@@.slave;"...BRAINLESS BIMBO..."@@<</fadein>>
<<fadein 8s>><<link [[...wake up.|ch1ch2dreams]]>><<set $dream1 = "wakemasturbate1">><<audio "ch1brainwash1" stop>><<notify 5s>>You're ridiculously horny, it's harder to concentrate...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</fadein>>
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<<elseif $dream1 == 1>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "gameover1" stop>><div id="vidleft"><video loop muted autoplay><<set $program += 5>><<updatemeter 'program' `$program / $maxProgram`>>
<source src="img/ch1/floor40/brainwash2.webm"></video></div><br><<audio "ch1brainwash2" loop play>>Your mind is assaulted by a hypnotic show of women in various states of submission.
<<fadein 2s>>@@.slave;"...DO AS YOUR TOLD..."@@<</fadein>>
<<fadein 4s>>@@.slave;"...COCK IN YOUR MOUTH..."@@<</fadein>>
<<fadein 6s>>@@.slave;"...DROP FOR COCK..."@@<</fadein>>
<<fadein 8s>>@@.slave;"...FILL YOUR MOUTH WITH CUM..."@@<</fadein>>
<<link [[...wake up.|ch1ch2dreams]]>><<audio "ch1brainwash2" stop>><<set $dream1 = "wakemasturbate1">><<notify 5s>>You awaken in a haze, it's harder to concentrate...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>>
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<<elseif $dream1 == 2>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><img src="img/dreams/dream1.png" id="hpleft">You're in a warehouse, you're not sure why or who put you there but an overwhelming fear of.
@@.hostile2;"Come with me. Slave."@@
Who was it? You can't see. But whoever it was filled you with an extreme sense of fear, you push and pull the chains around your wrists, but they're as tight as a nun's pussy and the shadowy figure attaches a leash to your collar and drags you off towards a door.
<<link [[...wake up.|ch1ch2dreams]]>><<set $dream1 = "wake">><<notify 5s>>You awaken in a pool of sweat, a feeling of fear and dread coming over you...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>>
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<<elseif $dream1 == 3>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><center><img src="img/dreams/town1.png"></center>
Memories of your hometown flood through their mind, transporting you back to the quaint streets you hadn't walked in years. You're wandering down the familiar main street, lined with independent storefronts adorned with distinct awnings that talk of a rich history. You could even pick up that familiar scent of freshly baked bread mixed with the aroma of coffee wafting in from the local bakery, you were so fond of. The
And then there was a distant sound of a bell chiming from the nearby church...
<<link [[...returning you to the real world.|ch1ch2dreams]]>><<set $dream1 = "wake">><<notify 5s>>You awaken feeling a bit better after the pleasant dream...
@@.friendly1;-1 PROGRAMMING@@<</notify>>
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<</link>><<elseif $dream1 == 4>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><img src="img/dreams/blackdress1.png" id="hpleft"><br>As sleep envelops you, the image of a woman comes over you, Ariana, one of your university friends. Why were you dreaming about her? Well you were always captivated by green eyes and chestnut brown hair. And now she was standing before you in a sleek black dress, the fabric that clung to her curves accentuating her amazing figure. You remember this. It was one of your first nights partying together, you were both preparing for a night of fun and letting off steam. But like then, you can feel the same undeniable tension in the air, it was a night where boundaries of your relationship were on the brink of being redefined. But nothing ever came of it. Why was that? Only you know.
She takes you by the hand and leads you to a door, as you step through...
<<link [[...you feel you're being pulled back to the real world.|ch1ch2dreams]]>><<set $dream1 = "wake">><<notify 5s>>You awaken feeling a bit better after dreaming of better times...
@@.friendly1;-1 PROGRAMMING@@<</notify>>
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<</link>>
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<<elseif $dream1 == 5>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<audio "gameover1" stop>><<audio "hypno1" loop play>><center><video loop muted autoplay><source src="img/dreams/lesbian1.webm"></video></center>
Your mind is hijacked by a series of images, a low hum accompanies what feels like memories - but you don't know any of these people. At least you don't think you do. You're not sure if its porn you've watched or your imagination running wild, but the sensation is overwhelming.
Women are beautiful. Soft. Sensitive. Just like you.
Is this the life you would be leading if...
<<link [[...you were not dreaming.|ch1ch2dreams]]>><<set $dream1 = "wakemasturbate1">><<audio "hypno1" stop>><<notify 5s>>You awaken feeling rather aroused after your dream...
@@.slave;+5 PROGRAMMING@@<</notify>>
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<</link>>
\
<<elseif $dream1 == "wake">><img src="img/dreams/wakeup1.png" id="hpleft"><br>You wake from your slumber, you managed to get a sound sleep for once and actually feel somewhat better as a result. A small reprieve from your current predicament but...
<center>[[...another day beckons.|ch1extendedbadend]]</center>
\
<<elseif $dream1 == "wakemasturbate1">><img src="img/dreams/masturbate1.png" id="hpleft"><br>You wake from your slumber, but rather than feeling refreshed, you're sweating. The brainwashing has started to take hold. You spend the first couple of minutes of the morning playing with yourself, desperately trying to get off before eventually managing to bring yourself to a weak orgasm. But it satisfies the urges you were feeling for long enough for you to think straight.
A small reprieve from your current predicament but it was time...
[[...to begin a new day.|ch1extendedbadend]]<</if>><<first>><img src="img/ch1/mainbadend1/mistress2.png" id= "hpleft">You're dragged into a cold room by 'Mistress', you're completely at her mercy - just like last time, any attempt at muster strength or gather energy for even a single attack was impossible. Your reserves were empty and your strength was drained. Even if you could fight back - you doubt the whip she was holding was for sure...
@@.hostile2;"You will obey me. You will report to me for training every day. "@@
You manage a glare of defiance, but if she did see it, she completely no sold it.
@@.hostile2;"You will report to me for work every day. You will become a puppet."@@
You need to find a way to fight back.
@@.hostile2;"Do you understand?"@@
<center>You look at her with hatred in the eyes, as you answer her...
[[...submissively.|ch1extbadendwork][$choice6 = "sub"]]
[[...defiantly.|ch1extbadendwork][$choice6 = "defiant"]]</center><<then>><<if $choice6 == "sub">><center><img src="img/ch1/mainbadend1/submit1.png"></center>
It is pointless to try keep fighting, you can't summon an ounce of energy and you can't certainly can't summon the strength needed to fight your way out of here. You bow your head and lower your eyes to the ground.
@@.pc;"...Mistress."@@
@@.hostile2;"Good. A fast learner. And I am not without mercy. You'll be spared my wrath this evening and..."@@
<<linkreplace "She reaches for your chin...">><<scrolldown>>She reaches for your chin gently bringing it up and leaning into give you a gentle kiss.
<center><video loop muted autoplay><source src="img/ch1/mainbadend1/kiss1.webm"></video>
@@.hostile2;"...You'll learn to love it."@@</center>
As she moves away from the kiss, she whispers gently into your ear.
And with that, she clicks her fingers, as <<link [[you're returned to your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>That actually felt good, wait...what?
@@.slave;+5 PROGRAMMING@@<</notify>><</link>>\
\<</linkreplace>>
<<elseif $choice6 == "defiant">><<audio "gameover1" stop>><center><img src="img/ch1/mainbadend1/whip0.png"></center>
You say nothing, spitting on the ground underneath her before looking at her with a defiant smirk.
@@.hostile2;"So the little lamb has some fight left in her after all? Ha!"@@
She sounded positively energised, throwing off her coat, then reaching for a heavy looking whip that she had hidden underneath her jacket - and with that, <<linkreplace "that sinking feeling hit you...">><<audio "whip1" play>>that sinking feeling hit you...
<center><b><i>*THWACK*</i></b></center>
<center><img src="img/ch1/mainbadend1/whip1.png"></center>
You scream out in pain, as she <<linkreplace "strikes you once more...">><<scrolldown>><<audio "whip2" play>>strikes you once more...
<center><b><i>*THWACK*</i></b></center>
<center><img src="img/ch1/mainbadend1/whip2.png"></center>
The worst thing was that she didn't even say anything. She just wanted to <<linkreplace "hear your screams.">><<scrolldown>><<audio "whip3" play>>hear your screams.
<img src="img/ch1/mainbadend1/whip3.png" id="hpright"><br><center><b><i>*THWACK*</i></b>
<b><i>*THWACK*</i></b><<timed 1s>><<audio "whip2" play>><</timed>>
<b><i>*THWACK*</i></b><<timed 2s>><<audio "whip3" play>><</timed>>
<b><i>*THWACK*</i></b><<timed 3s>><<audio "whip1" play>><</timed>></center>
She asked for nothing, she just silently, metilicously whipped you and caused pain in places that you didn't think it was possible. For her you were the prey, you were the game. And for the rest of the evening, you dutifully supplied the kind of entertainment <<link [[that she enjoyed.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You ache in places you didn't think it was possible to ache...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</linkreplace>><</linkreplace>><</linkreplace>><</if>>
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\<<finally>><<if $work1 == 0>>You're fitted with a tight latex suit, in fact it feels very similar to what you used to wear in your former life. And it looks like you're in some sort of exercise room, but it was no ordinary exercise room.
That exercise bike has a dildo on it!
@@.hostile2;"We have to keep our slaves in prime condition. The faster you get your miles done, the faster you'll get out of here."@@
She slaps your butt hard, <<linkreplace "guiding you over to the bike...">><<scrolldown>>guiding you over to the bike, where you slowly and carefully mount it, a hole within your suit allowing access to the dildo.
<center><video loop muted autoplay><source src="img/ch1/mainbadend1/exercise1.webm"></video><<audio "exercise1" loop play>>
@@.hostile2;"Quite the motivation, isn't it?"@@</center>
You spend what feels like hours on the bike, the dildo moving in and out in and out, the pain is replaced by pleasure soon afterwards and it isn't long before you're pedaling as fast as you can to bring yourself to orgasm <<link [[as you hit the finishing line.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "exercise1" stop>><<notify 5s>>You're absolutely drained by the exercise...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</linkreplace>>
<<elseif $work1 == 1>><img src="img/ch1/mainbadend1/clean1.png" id="hpleft"><br>Today your 'Mistress' had other business to attend to, so you were given the uneviable task of cleaning the office floors and making them shine. It was tiring and hard work, but at least you were given fresh clothing and not being subjected to constant beatings and torture.
And besides, for some reason, you feel a sense of satisfaction and even arousal as Mistress walks in to inspect your handiwork.
@@.hostile2;"The floor is shining! Maybe I should get you to use your tongue next time."@@
Maybe this kind of work is your natural position in life- but for now you're <<link [[dragged back to your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>For some reason, you feel satisifaction...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>>
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<<elseif $work1 == 2>><center><img src="img/ch1/mainbadend1/brutal1.png"></center>
Today your Mistress was particularly brutal with you, you're not sure if it was an external matter or something you had done but either way you were <<linkreplace "the victim of her fury...">>the victim of her fury...
<center><video loop muted autoplay><source src="img/ch1/mainbadend1/brutal1.webm"></video></center>
You spent what felt like hours bolted into a machine that provided little to no movement, a plastic cock was forced into your mouth at one end while your more sensitive hole was pistoned by another toy. And the most humilating part was the suction cups attached to your breasts, draining meagre amounts of lactation from them likely to sell at a premium. You didn't believe the rumours of such products on the black market - yet you were now living proof.
After a couple of hours, you are mercifully freed and hastily sent back to <<link [[your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 10, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "exercise1" stop>><<notify 5s>>Every part of your being hurts...
@@.slave;+10 PROGRAMMING@@<</notify>><</link>><</linkreplace>>
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<<elseif $work1 == 3>><center><img src="img/ch1/mainbadend1/asswhip1.png"></center><<audio "gameover1" stop>>
Mistress indulges herself in strapping you to a comfortable piece of furniture - at least comfortable relative to what you've been <<linkreplace "subjected to so far">>subjected to so fa - and subjecting you to multiple whippings over a period of three hours.
<center><video loop muted autoplay><source src="img/ch1/mainbadend1/whip1.webm"></video></center><<audio "ch1whip1" loop play>>
Those three hours felt like an eternity, but eventually you are mercifully freed and hastily sent back to <<link [[your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 10, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "ch1whip1" stop>><<notify 5s>>You best sleep on your side tonight...
@@.slave;+10 PROGRAMMING@@<</notify>><</link>><</linkreplace>>
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<<elseif $work1 == 4>><center><img src="img/ch1/mainbadend1/vrpod1.png"></center>
Trapped within the confines of the pod, your wrists and ankles have been tightly restrained and your vision is impaired by some type of helmet. <<linkreplace "After a couple of minutes...">><<scrolldown>>After a couple of minutes of darkness, you're hit with a series of images and music that engulf your senses,
<center><img src="img/ch1/mainbadend1/vr1.png"></center>
<<linkreplace "This wasn't just a series of images...">><<audio "gameover1" stop>><<scrolldown>>This wasn't just a series of images, they were clearly seeking to penetrate your mind and further your indoctrination.
<center><video loop muted autoplay><source src="img/ch1/mainbadend1/vr1.mp4"></video></center><<audio "ch1vr1" loop play>>
Over the next couple of hours, the relentless assault of the brainwashing program inevitably eroded your resistance and you found yourself succumbing to the seductive allure of the experience. You quickly found yourself drifting deeper and deeper into a realm where pleasure and obedience intertwined.
Once the program ended and Mistress released you, you felt the strangest mixture of relief and regret. But you'd have the rest of the evening to dwell on that <<link [[in your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 15, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "ch1vr1" stop>><<notify 5s>>The programming drilled deep into your brain...
@@.slave;+15 PROGRAMMING@@<</notify>><</link>><</linkreplace>><</linkreplace>>
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<<elseif $work1 == 5>><center><img src="img/ch1/mainbadend1/submit1.png"></center>
@@.hostile2;"I have to give you your due slave. Most women break after a day or two. This is why you'll be my greatest achievement."@@
Her voice was laced with sinister admiration, commending your resolve as she attached nipple clamps to complement the new collar she had provided to you - all the while strangely praising you. And then the reality hits you, a chilling realization - you were nothing but pawns in a larger, more sinister game. Manipulating and controllig your already fragile state - but you won't break. Not yet.
@@.hostile2;"...And in recognition of your servitude, I'll give you a taste of my necatr. Now get to it."@@
She unbuttoned the bottom of her garment, unveiling her sex to you and forcibly guiding you down between her thighs, as <<linkreplace "you reluctantly get to work.">><<audio "gameover1" stop>><<scrolldown>>you reluctantly get to work.
<div id="vidleft"><video loop muted autoplay><source src="img/ch1/mainbadend1/lick1.webm"></video></div><<audio "ch1lick1" loop play>><br><<fadein 4s>>She runs her fingers through your hair as you get to work, gently pressing you further and deeper into her pussy, she leans down and whispers...
@@.hostile2;"You were born for this."@@<</fadein>>
<<fadein 8s>>It wasn't long before her juices began to flow. A rather pungent wetness begins to cover your face and the smell is overwhelming your senses. But you continue to do your job.
@@.hostile2;"Right there..."@@<</fadein>>
<<fadein 12s>>Mistress began to force your face deep up inside her cunt, you struggle .
@@.hostile2;"Don't stop!"@@<</fadein>>
<<fadein 15s>>...And with that last shudder, She releases your head and you quickly pull your face out from between her legs to catch your breath.
While still enjoying the afterglow, she clicks her fingers and - without a thank you - two men come to drag you back <<link [[to your cell.|ch1extendedbadend]]>><<set $choice5 = "sleep">><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<audio "ch1lick1" stop>><<notify 5s>>It might be hard to taste your slop tonight...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</fadein>><</linkreplace>>
<</if>><</first>><<first>><center><img src="img/ch1/mainbadend1/mistress1.png"></center>
@@.hostile2;"Not today little lamb."@@
She held her palm up and directs you to kneel back on the ground, but at this point your indoctrination had been fully complete.
@@.hostile2;"Between my typical - and if I do say so myself - brilliant handling of slaves and whatever they did to you. I think my job is done. You're ready for your master, aren't you slave?"@@
@@.slave;"Yes Mistress."@@
The last sparks of who you were, the last flames of ambition of the woman once known as $pcname Murphy had finally gone out, between the constant torture and the tendrils of brainwashing seeping in throughout her brain, she had finally given up the fight.
@@.hostile2;"Let's get you prepared."@@
And so you obediently followed, [[without so much as a whimper...|ch1extbadfinal]]<<then>><img src="img/ch1/mainbadend1/leader1.png" id="hpleft">You were at the feet of the woman who had defeated you in the first place, she looked a little bit different, perhaps she had been upgrading after your fight. Either way, you doubt you'd be seeing her in action again, as she inspects you like a piece of meta.
@@.hostile1;"Hm. She does seem rather docile. Ha! Better than any of our useless fuckers can do! She's gonna make a fantastic offering."@@
@@.hostile2;"And my payment?"@@
@@.hostile1;"Pick it up on the way out! I gotta get her prepared..."@@
And with that, your Mistress gave you one last look as she admired what she had done to you before sauntering off...
[[...leaving you to your fate.|ch1extbadfinal]]<<then>><<set $ch1badend = false>><<audio "gameover1" loop play>><center><div class="hvr-grow-shadow"><<link [img[img/ch1/mainbadend1/location2.png][ch1extbadfinal]]>><</link>></div></center><<then>><<set $ch1badend1 = true>><center><img src="img/ch1/mainbadend1/leader2.png"></center>
After having some fun with you for a week or two, you're finally brought to your final destination. The man who had masterminded this whole thing was before you - he certainly was one of the last people you expected to be behind it. Yet you didn't care, you had no emotion other than a need to serve. In your old life you'd have been, but now? You've found new purpose in service to your betters.
@@.neutral1;"You know, I can't help but feel a little bit disappointed. I honestly didn't expect you to beat her, nor did I expect you to...break her so thoroughly. But no complaints."@@
@@.hostile1;"That's why we're the best for the job! Always exceedin' expectations!"@@
@@.neutral1;"The deal is done then."@@
@@.hostile1;"Ooooh yeah! We'll fuckin' paint the town red!"@@
She motions to your handler to hand the leash over to your new owner, he was a muscular older man who you had seen before - but you couldn't remember who or where. Thinking was no longer a requirement for you. Questions like what were they talking about, who were they talking about were another time, another life - these questions no longer concerned you, the only question <<linkreplace "that concerned you was...">><<scrolldown>>
<img src="img/ch1/mainbadend1/slave1.png" id="hpleft"><br>@@.slave;"How can I serve you master?"@@
@@.neutral1;"You're a trophy. You will offer yourself to who I tell you to. You will service me whenever I tell you to."@@
He tightens the leash bringing you closer to him, as a display of his significant physical strength over you.
@@.neutral1;"Anyone who opposes me will see you - Dauntless - at my feet, a broken little puppet. This is your life now."@@
And with that...
[[...he drags you off to your new life.|ch1extbadfinal]]<</linkreplace>><<finally>><center><img src="img/ch1/mainbadend1/card1.png"></center>
You spend the rest of your life as nothing more than a trophy, kept inside the mansion of your new owner - an extremely powerful and prolific man who uses you to show off not just his physical prowess, but mental capacity to subdue and submit a heroine such as yourself. While you're not in your room dolling yourself up and making sure you're in your best condition to look beautiful, you're generally sitting at his side, leashed and on your knees while he discusses his business dealings with <<linkreplace "some familiar faces...">><<scrolldown>>some familiar faces...
<img src="img/ch1/mainbadend1/punish1.png" id="hpleft">Familiar faces who, as part of their dealings with your new owner, wanted to have some fun time with the woman who hindered their operations and in some cases put them in jail.
@@.slave;"Whatever your wish sir."@@
Fortunately for you, your Master as a protective man and the beatings never reached the levels they could have done, but the sessions of torture were intense and unpleasant to say the least. Yet you took them because that was your purpose in life now.
@@.slave;"I'm so sorry. Punish me. I deserve it."@@
You told yourself that it was for the greater good. Dealings that would please The Master were dealings that should please you.
And for the very special clients, <<linkreplace "well...">><<scrolldown>>well they were afforded a more generous helping of the fallen superheroine.
<center><img src="img/ch1/mainbadend1/punish2.png"></center>
You were often used as a bargaining tool, or even offered up as a prize in the sick and twisted parties that your Master threw occassionally. There was a point in your life you'd have felt shame, but now you feel nothing at all - except a need to keep your Master happy and satisfied.
No matter the cost.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>
<</linkreplace>><</linkreplace>><</first>>
<<first>><<set $objphase = "tutorial">><<audio "title" stop>><center><div class="hvr-grow-shadow"><<link [img[img/tutorial/location1.png][tutorialstart]]>><<set $health = 30, $maxHealth = 50>><<set $energy = 2, $maxEnergy = 10>><<set $pcStr = 10>><<set $pcPower = 5>><</link>></div></center><<then>><<audio "temple1" loop play>><<set $chapter = "tutorial", $pctutorial1 = true, $gamestatus = "active">><img src="img/tutorial/start1.png" id="hpleft">Another day, another bruise. You'd been training for months here since finishing school, while backpacking through Tibet was certainly something on your bucket list, spending the majority of the time in an ancient monastery training and honing the power you'd had since you was a kid was hardly at the top of your list. But your grandfather had talked about this place with fondness since you were a child, the stories he told were inspiring and he certainly had the chops to back it off the few times you've seen him in action - but man what a dump.
Some days you spent meditating in silence, attempting to focus on drawing the latent power within you. And other days were like today - were the apprentice would take liberties with you in the pursuit of physical perfection. But you'd be lying if you said you didn't feel good after the last few months, there was something in side of you that truly relished fighting and training.
<center>[[On the other hand you had ambitions to attend university and live a somewhat normal life.|tutorialstart]]</center><<then>><center><img src="img/tutorial/bedroom1.png"></center>
It had been another long day, you find yourself in your dinky little room. Despite the dilapidated state, you should honestly be grateful when you consider other apprentices can be four to a room.
@@.pc;"White privlege."@@
You mutter to yourself as you enter the room, you'd made that joke a couple of times and often found yourself talking to yourself with the lack of communication you had. All but two or three in the moanstery spoke English with any fluency, but at least you'd picked up a bit of Mandarin in that time. And there certainly isn't any connection to the outside world here.
[[You were on your own.|tutorialstart]]<<then>><center><img src="img/tutorial/bedroom1.png"></center><<popover 'noclick'>><center><img src="img/tutorial/tutorial1.png"></center>
Here you can take a moment to familiarise yourself with the various notes and items scattered throughout your room, each one holds valuable information about the features of the game and what they can do to assist you on your quest to rid the world of evil.
As you explore your surroundings, pay close attention to the details provided by each note and item as these small insights will be instrumental in navigating the challenges that lie ahead.
Once you feel confident and ready to proceed to the next step of the tutorial, simply select the option to "sleep" This will signal your readiness to embark on your adventure and continue your journey into the unknown.
Remember, patience and attentiveness are key to uncovering clues and exposing weaknesses once your fight against evil gets underway.
<center><<link "Continue.">><<dismisspopover>><</link>></center><</popover>>
It's your room, rather spacey with all the amentities you could need in your stay here.
<<link "...take a look at your college papers.">><<popover 'opaque'>><center><img src="img/tutorial/college1.png"></center>
<center>During your character creation, you will have three options available to you at the start of the game that have differing options, please see below.</center>
@@.pc;<center><u>ENGINEERING</u></center>@@
Engineering gives you a good understanding of architecture, allowing you to manipulate weaknesses in structures - this also extends towards electronic hardware to a certain degree. Generally, this skill allows you to more often get the drop on enemies which makes certain encounters far easier. You also have an eye for detail.
@@.pc;<center><u>COMPUTER SCIENCE</u></center>@@
Computer Science gives you unmatched skill when it comes to access computer systems. This allows you to access security networks, computers and other systems which would otherwise not be accessible to those with a rudimentary knowledge of all things computer related.
@@.pc;<center><u>PSYCHOLOGY</u></center>@@
Psychology is for those types of heroes who want to approach situations with a more pragmatic approach, who perhaps see violence as a last resort. This skill makes it much easier for you to talk to criminals and get them to stand down, while also allowing you to quickly deduce clues without having to spend too long thinking.
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the food.">><<popover 'noclick'>><<if $choice0 == "ate">><center><img src="img/tutorial/food2.png"></center>
That hit the spot. Consuming food that you find can lead to restoration of your stats depending on the type of food. Coffee for example would likely restore energy, while a protein bar would restore health. But you can only do it once, so be careful when you use it!<<else>><center><img src="img/tutorial/food1.png"></center>
Your customary post-training bowl of rice and chicken, as well as freshly brewed tea sits awaiting for consumption. Consuming food that you find can lead to restoration of your stats depending on the type of food. Coffee for example would likely restore energy, while a protein bar would restore health.<</if>>
<<if $choice0 == "ate">>\<<else>><<link "...eat the meal.">><<set $choice0 = "ate">><<set $energy to Math.clamp($energy + 10, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $health to Math.clamp($health + 20, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<notify 5s>>@@.friendly1;HEALTH RESTORED!@@
@@.neutral1;ENERGY RESTORED!@@
Those monks really know how to cook.
\
<</notify>><<dismisspopover>><</link>><</if>>
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "...take a look at your bedside table.">><<popover 'noclick'>><<if $player.has('amulet1')>><img src="img/tutorial/table2.png" id="hpleft">A sparse bedside table, you usually put a glass of water here or some jewelry before bed but don't store anything valuable here.
You've already taken the amulet from here, there is nothing else here for you.<<else>><img src="img/tutorial/table1.png" id="hpleft">On the otherwise sparse table, is an amulet that was given to you as a gift for achieving an intermediate level during your training here. It conjured up memories of the first time you had managed to physically manifest your energy within your palms and use it to strike an opponent. Sorry Tian-Tian.
You can take it with you or add it to your inventory. Items found throughout the game may a serve a purpose - for a puzzle, for the story, for health restoration or maybe it is just window dressing like this amulet. Either way, it might be worth taking with you.<</if>>
<<if $player.has('amulet1')>>\<<else>><<link "...take the amulet.">><<pickup $player 'amulet1' 1>><<dismisspopover>><<notify 3s>>@@.pc;AMULET ADDED@@
A nice little keepsake. Click on the inventory screen on the left to inspect it.<</notify>><</link>><</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "...take a look at your passport.">><<popover 'opaque'>><center><img src="img/tutorial/passport1.png"></center>
Alex Murphy. That's your name. Or at least the name you're known by - but the sky's the limit. It is possible at the start of the game to change the name to a custom first name, but not second name.
There is nothing special for changing the name, apart from maybe very specific easter eggs that may or may not be in the game.<</popover>><</link>>
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<<link "...take a look at your photowall.">><<popover 'opaque'>><center><img src="img/tutorial/photowall1.png"></center>
Ah memories. Memories of people you've fucked. Or memories of just friends. Memories of people you will get to know once you start this game!
But most importantly, at some point you will be able to select your sexual history and sexual preference. Sexual history will have an effect on your character's confidence and some sex scenes - especially if you're still a virgin. Sexual preference will be between men or women - this will affect how your character deals with situations involving the opposite gender, as well as having a preference for the more random encounters in later chapters.<</popover>><</link>>
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<<link "...take a look through your belongings.">><<popover 'noclick'>><<if _stuff == 1>><img src="img/tutorial/clothes1.png" id="hpleft"><<set _stuff = 2>>
Clothes. Clothes. And more clothes. Honestly, you'd brought a bit more for your travels and you were hoping to take some nicer clothes. But alas, your grandfather wasn't too happy when he saw that low cut dress and the makeup bag - hence the plain clothing.
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<<elseif _stuff == 2>><center><img src="img/tutorial/books1.png"></center><<set _stuff = 3>>
A pile of books you had somehow jampacked into your suitcase, you'd taken an interest in feminism and that type of stuff like most of your peer group had started to towards the end of school. But alas, you hadn't touched them yet - you were too busy trying to keep up with language studies, as well as the roughly translated texts that the monks provided to you. Between your studying at the temple and your training, it left you with no time for anything else.
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<<elseif _stuff == 3>><center><img src="img/tutorial/statue1.png"></center><<set _stuff = 4>>
It's an ancient tibetan symbol of fertility that you picked up from a market and proceeded to quickly hide deep at the bottom of your lugagge. You're pretty sure you were scammed, but you didn't care - it'd make an amusing gift back home. And definitely isn't something you'd use to pleasure yourself.
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<<elseif _stuff == 4>><center><img src="img/tutorial/chicken1.png"></center>
It's a...rubber chicken. With a pulley. You did have a bit of time for fun while making your way here and this is one of the strangest souvenirs you could have picked up. You're not quite sure where you got it from or how it ended up in your luggage, but here it is.
<<if $player.has('chicken1')>>\<<else>><<link "...take the chicken.">><<set _stuff = 5>><<pickup $player 'chicken1' 1>><<dismisspopover>><<notify 3s>>@@.pc;CHICKEN ADDED@@
It might come in use at some point in the future.<</notify>><</link>><</if>>\
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<<elseif _stuff == 5>><center><img src="img/tutorial/backpack1.png"></center>
There is nothing left of interest in the backpack.
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<<else>><center><img src="img/tutorial/backpack1.png"></center><<set _stuff = 1>>
You'd brought several possessions with you on the journey, as well as a couple of clothes - the usual backpacking stuff. Often, it can be worth clicking on the same link a couple of times to exhaust options, the same link can sometimes offer up to 5 or 6 different pieces of text and sometimes offer up key pieces of information or extra items to use.
<</if>>
<<link "...look elsewhere">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...get some rest.">><<popover 'noclick'>><<if $choice0 == "ate">><center><img src="img/tutorial/sleep1.png"></center>
You lay down on your bed, you were just about ready to drift off and your belly was full of nutritious food that would aid in your recovery during your sleep.
<<link [[...get some rest.|tutorialstart]]>><<dismisspopover>><</link>>
<<link "...have another look around">><<dismisspopover>><</link>><<else>><center><img src="img/tutorial/food1.png"></center>
You lay down on your bed, but you're not even close to drifting off - you maybe tired after the day you just had, but you certainly couldn't sleep on an empty stomach, your belly growls and the hunger pangs kick in as soon as you lay down. And there is still the fresh aroma of the chicken and rice wafting through the room.
<<link "...get up.">><<dismisspopover>><</link>><</if>><</popover>><</link>><<then>><img src="img/tutorial/dream1.png" id="hpleft">You have a simple and restful dream. Though restful, in this case, is a rather unusual descriptor considering the dream involves you going toe to toe with a monstrous demon and overcoming them. It had become a common dream for you while staying here, whether that was down to your increased meditations or constant focus on training combat, what would once have been a nightmare was now an adrenaline fueled ride that ensured you awoke energised for the day.
But sometimes, in less certain situations during times where you're vulnerable, your dreams can be damaging to your psyche. Especially if you're mentally compromised and this can make the situation worse for you - physically and emotionally. Be careful.
<center>[[...you awaken.|tutorialstart]]</center><<then>><center><div class="hvr-grow-shadow"><<link [img[img/tutorial/location2.png][tutorialstart]]>><</link>></div></center><<then>><center><img src="img/tutorial/spar1.png"></center>
Time for your morning routine - though this was no ordinary morning. This was your final test. And you were running out of funds - in fact you'd ran out of funds more than a month ago, it was only the goodwill that your grandfather had built up during his time here that they looked after you. You felt that the final test was them telling you it was time for you to leave - though you can't complain, you were certainly a cut above everyone else here except for the highest ranks. And now your job was to defeat them.
@@.hostile1;"Zǎoshang hǎo. Jīntiān kāishǐ nǐ de zuìzhōng cèyàn."@@
You respectfully bow your head as the head trainer spoke. You didn't understand exactly what he said, but from the context it was clear - it was time to begin your final test. The three "rivals" stood before you, they had a couple of years on you, didn't speak a lick of English but had been largely respectful and great training partners - though you couldn't help but feel a hint of resentment that this woman from the west had surpassed them in such a short time. And now you were expected to take all three on at once!
@@.pc;"Let's go."@@
[[Prepare to fight.|tutorialstart][$battleType = 1, $battlePassage = "tutorialbattle1"]]<<then>><center><img src="img/tutorial/battle1.png"></center>
Hold up. Before you get into your first battle, let's talk about it a little. It is a fairly rudimentary battle system to start with, you essentially get three options - attack, energy or flee. As the game goes on and Dauntless develops her skills, you will unlock new techniques such as a defense, healing and special attacks. But for now, you only have access to the basics - more than enough to take on and perhaps defeat C-Class Villains.
@@.pc;ATTACK@@
Attack using your physical strength. You can see your strength in the status screen to the left. It is a little weaker, but infinite. Work on your strength throughout the game to improve this attack.
@@.pc;ENERGY@@
Energy attacks are stronger than physical attacks, especially against opponents who are normal humans. However, it is a limited resource that is used not just for battles therefore it is suggest you avoid using it until you improve your pool or are ready to end the day. There will also be certain enemies who are immune to these types of attacks or can even absorb the energy. It is suggest that you keep the use of energy limited or keep a reserve of energy for other situations - particularly boss battles.
@@.pc;FLEE@@
Flee is essentially useless in many fights - except for patrols through the city. If you're in a confined space, building or on an essentially story mission you can not escape. But during patrols, if you're in a tough situation it is possible to escape. If you want to see game over content, it is a good thing to spam.
<<linkreplace "What about enemy attacks?">>@@.pc;ENEMY ATTACK@@<<scrolldown>>
Enemies, like you, have a strength and health stat. If you're fighting a group, generally you should focus fire them down one by one. You can identify the strongest from contextual, visual and text clues if you pay attention. The guy with the assault rifle is likely to be more of a threat than the guy with a baseball bat.
There are also bosses in the game who will that can be defeated conventionally.
<<linkreplace "...And if I lose?">>@@.pc;DEFEAT@@<<scrolldown>>
Defeat by enemies will not always lead to a bad end, but generally it will lead to a negative scenario for you. In a lot of situations, it will lead to a bad end of some kind and if you lose to a major villain then this will lead to an extended game over wherein you will be tortured, enslaved, forced to serve in their army of evil or eventually killed - or maybe a combination of this. In other situations, you'll either be saved, molested or drugged but otherwise you may escape to fight another day.
Ok. Now. Really. [[Prepare to fight!|tutorialbattle1][$battleType = 1, $battlePassage = "tutorialbattle1"]]<</linkreplace>><</linkreplace>><<then>><<audio "temple1" loop play>><center><img src="img/tutorial/master1.png"></center>
@@.neutral1;"Ah. Very good! You have made considerable progress young one!"@@
The Master steps out of the shadows from where he had been quietly observing. Oh yeah, he was some type of snow tiger. When you first arrived you almost fled into a snow storm when he greeted you at the door. You wish your grandfather had at least warned you about this guy, but you had gotten used to his appearance. Turns out he claims to be over a hundred years old, allowing him to watch over and protect this monastery and its secrets for almost a century.
@@.neutral1;"But now. The final challenge begins."@@
@@.pc;"Wǒ zhǔnbèi hǎole. Zhīshì."@@
You try to impress him in your broken Mandarin - essentially you were ready. But you had doubts - despite being over a hundred years old, his agility was supernatural and his talent when it came to harnessing energy was nothing like you had seen before, you had seen him blow away five fully trained monks in a sparring session, a demonstration on how to effectively manipulate your energy.
And [[now you were expected to beat him.|tutorialstart]]<<then>><center><img src="img/tutorial/master2.png"></center>
@@.neutral1;"Hold it! I want you at your physical best. Here."@@
<<linkreplace "He throws you a modern piece of equipment...">><<pickup $player 'health1' 1>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
Check your inventory screen to use it and restore 50% of your health.<</notify>>He throws you a modern piece of equipment, uncharacteristic of the monastery but it was still the 21st Century. He probably had a stash of medical supplies for emergencies and you know at least a few of them had rice cookers hidden away. But you'd seen these before - a @@.pc;SYNTHOLIFE INJECTOR@@ - you can use them to restore your vitality with one quick injection. You can use it in or outside of battle by looking in your inventory and clicking on them. They restore about half your health and with future perks, can restore even more. They're also highly portable, meaning you can carry a dozen or so at once.
@@.neutral1;"Now. When you're ready..."@@
You contort your face in concentration as you take up a battle pounce and...
[[...FIGHT!|tutorialbattle1][$battleType = 0, $battlePassage = "tutorialbattle1"]]<</linkreplace>><<then>><center><img src="img/tutorial/master1.png"></center>
@@.neutral1;"You were defeated. But defeat isn't always an end. Sometimes it is a necessity. A learning experience. Now. Heal."@@
You feel a warmth spread from your hand, up through your arm and <<linkreplace "the rest of your body.">><<audio "temple1" loop play>><<scrolldown>><<set $health to $maxHealth>><<updatemeter 'health' `$health / $maxHealth`>>the rest of your body. And with that, you're healed.
@@.pc;"...How?"@@
@@.neutral1;"Those of us gifted in the manipulation of the energy within us and around us don't just use it for violence and attack. Don't forget to use it for knowledge and in defense of the weak."@@
@@.pc;"...No really. That healing thing?"@@
@@.neutral1;"You're not ready. But you will be. Your potential is immense. Otherworldly even. You surpassed your grandfather within the first month."@@
He studies you with his eyes, but you can feel him doing something more, trying to penetrate your very mind. Your body. Your heart. Looking for something. Anything. [[A reason.|tutorialstart]]<</linkreplace>>
<<then>><center><img src="img/tutorial/master1.png"></center>
But whatever it was, he doesn't give anything away. His stern look quickly turns into what looked to be a smile, as his posture relaxed.
@@.neutral1;"You have much to learn. You have defeated my best pupils. You were even able to actually hit me several times despite my superior speed. But you've learned all you can here."@@
@@.pc;"And I'm out of money."@@
@@.neutral1;"And you're out of money."@@
You both let out a belly laugh at the little joke, but he was right. You had been away for months now, there was only so much you could learn in isolation and you're pretty sure college starts in the next couple of weeks. You hope grandpa remembered to fill in all those documents.
@@.neutral1;"I'm sure our paths will cross again."@@
[[It was time to leave.|tutorialstart]]<<finally>><center><img src="img/tutorial/leave1.png"></center>
You take your belongings, gather supplies for your journey and wrap yourself up before discreetly making your exit the next night - you take one look at the monastery before starting your week long trek to the nearest town.
It was time for you to return home, where the true journey and making of who will one day be the world's strongest fighter.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>\
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\
\
<</first>><<audio "temple1" stop>><<if $battleType == 0>>\
\
<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 200, $enemy1maxhealth = 200, $enemy1str = 50, $enemy1lvl = 1>><<set $battleStatus = "active">><</if>>\
\
<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/tutorial/master4.png" id="hpleft"><<audio "battle1"stop>><br>Faster than the eye can see he counter strikes you for @@.enemydamage;$enemy1atk damage@@! Even if you were Liberty Woman, you think you'd struggle to tank that. You fall to your knees, clutching your abdomen and a trickle of salivia mixed with blood drips from your mouth. What was that?!
@@.hostile1;"Well done young one."@@
He stands over you, you try your best to look up at him as you struggle to even breath. He looks strangely proud and offers you a hand.
@@.neutral1;"You have passed."@@
<<link [[...take his hand.|tutorialstart]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
\
<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/tutorial/masterbattle1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|tutorialbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Master", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Master"]]<<else>>[[Energy Blast!|tutorialbattle1][$attackroll1 = random($pcPower, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Master", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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\
<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">>[[Enemy Turn.|tutorialbattle1][$battleStatus = "enemyTurn"]]<</if>></center>
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
<<if $battlePassage == "tutorialbattle1">><center>[[Continue.|tutorialstart][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a single blow for $target1 for @@.pcdamage;$attackroll1 damage!@@ He's fast but you manage to hit him!<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if $enemy1health >= 150>>Master moves like a blur and strikes you from behind with a light chop but somehow does no damage!<br><<elseif $enemy1health < 150 && $battleTurn != "charge">><<set $battleTurn = "charge">><<popover 'noclick'>><img src="img/tutorial/master4.png" id = "hpleft"><br>You felt like you were chipping away at him, you had hit him more than a few times but it was feeling rather fruitless and like he was toying with you. You were no where near getting anything more than a glancing blow on him, maybe if you kept this up for another hour you might draw some blood.
@@.neutral1;"Very good!"@@
This time he doesn't come at you or try a sneaky chop. He just stands there, waiting for your next attack.
<<link "...prepare for the attack.">><<dismisspopover>><</link>><</popover>>He's just standing there. What is he up to?<<elseif $enemy1health < 150 && $battleTurn == "charge">><<set $enemy1atk = random($enemy1str * 3, $enemy1str * 6), $health -= $enemy1atk>><<set $battleTurn = "finish">>Faster than the eye can see he counter strikes you for @@.enemydamage;$enemy1atk damage@@! Ouch!<br><</if>><<else>><</if>>\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><<elseif $battleType == 1>>\
\
\
\
\
\
<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 1, $enemy1lvl = 1>><<set $enemy2health = 15, $enemy2maxhealth = 15, $enemy2str = 2, $enemy2lvl = 1>><<set $enemy3health = 10, $enemy3maxhealth = 10, $enemy3str = 1, $enemy3lvl = 1>><<set $battleStatus = "active">><</if>>\
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<<timed 1s>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><<audio "battle1"stop>><img src="img/tutorial/defeat1.png" id="hpleft">
<br>And so you lose the battle, the boys who you had been beating handily are somehow able to overpower you and take a few liberties with you, the beating they give you is rather severe and the scars will live with you for some time. You unfortunately failed your final trial, but at least you have a one way trip back to the US - at least you have college to look forward to.
Losing battles can lead to bad ends, or your character being given modifiers - maybe the enemy will suck them dry of energy, infect them, brain wash them. Or just slap a collar on them and drag them to their liar. Fortunately, in this case, they just let you leave. And since this isn't a canon ending, you get to try it again! Good luck!
<<link [[...fight them again!|tutorialbattle1]]>><<set $battleType = 1, $battlePassage = "tutorialbattle1", $battleStatus = "inactive", $health = $maxHealth, $energy = $maxEnergy>><<dismisspopover>><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
\
<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/tutorial/tiantian1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>>[[Attack!|tutorialbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "TianTian", $enemy1health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "TianTian"]]<<else>>[[Energy Blast!|tutorialbattle1][$attackroll1 = random($pcPower, $pcPower*3), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "TianTian", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/tutorial/zhang1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>>[[Attack!|tutorialbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Zhang", $enemy2health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Zhang"]]<<else>>[[Energy Blast!|tutorialbattle1][$attackroll1 = random($pcPower, $pcPower*3), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Zhang", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/tutorial/huang1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>>[[Attack!|tutorialbattle1][$attackroll1 = random($pcStr/2, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Huang", $enemy3health -= $attackroll1]]
<<if $energy < 2>>[[Energy Blast!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Huang"]]<<else>>[[Energy Blast!|tutorialbattle1][$attackroll1 = random($pcPower, $pcPower*3), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Huang", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|tutorialbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|tutorialbattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>
\
<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@ You win! Your enemies lay defeated.
\
\
<<if $battlePassage == "tutorialbattle1">><center>[[Continue.|tutorialstart][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "normal">><<audio "punch1" play>>You land a few blows on $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You try to flee, but there is no where to run!<</if>>
\
<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>TianTian hits you with a kick for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>Zhang throws a flurry of punches for @@.enemydamage;$enemy2atk damage!@@!<br><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>Huang lands a shot to your ribs for @@.enemydamage;$enemy3atk damage!@@!<br><<else>><</if>>\
\
<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><<first>><<set $pcport1 = "sleep", $days = 32, $time = "early morning", $chapter = 2, $choice1 = 0, $choice2 = 0, $choice15 = 0, $choice16 = 0>><<pickup $player 'wallet1' 1>><<audio ":playing" stop>><<fadein 4s>><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center><</fadein>>
<<fadein 8s>>You awaken after what was a restful sleep, it was your second night back in your room since the incident at Media Horizons and you had spent the last couple of weeks relaxing back home with your grandfather. But you were never going to stay out of the game forever and you think you've gotten a hold on whatever had happened to you back then through meditation and careful management of your feelings. At least for now - but you'd rather Price contacted you soon with a solution.<</fadein>>
<<fadein 12s>>Not only that, but you need to prepare for graduation which is only two months ago - balancing your life as a heroine and student would be difficult. But now it was time to wake up - <<link [[it was a new week.|ch2apartment1]]>><<popover 'noclick'>><img src="img/ch2/apartment/apartment1.png" id="hpcenter">
@@.pc;Sleeping@@
Here you can take many activities that will help progress the game, the main one being sleep that will move you to the next in-game day, sleeping is the best way to fully restore your energy and will slightly restore your health as well.
@@.pc;Wardrobe@@
The wardrobe is where you can make costume changes and find your many different outfits that you have purchased throughout the game to wear, for the most part, this is purely cosmetic but there will be a few missions that require you to dress in a certain way - for example, the suit is best suited for professional environments.
@@.pc;Secret Sanctum@@
Okay, it's no Fortress of Solitude or Batcave, but dammit you needed a place to hide all your gadgets and a false panel is a pretty cool way to get through it. Here is where you'll find everything super hero related notes on your current cases, communiques from SHS and Price. Most importantly, this is where you will be able to select areas in which you can patrol from.
<<link "Continue.">><<dismisspopover>><</link>><</popover>><</link>><</fadein>>
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<<finally>><<audio ":playing" stop>><<if $time == "early morning" || $time == "afternoon">><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center><<else>><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center><</if>>
You're in your bedroom.
There are @@.info;$days@@ days left until the deadline for your final assignment.
You decide to...
<<link "...look at your bed.">><<popover 'noclick'>><<if $time == "night">><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center>
It is night time, you're starting to get tired and you really don't want to face academic studies and classes whilst tired - when you're ready for the next day you can...
<<link [[...go to sleep.|ch2dreams]]>><<set $pcport1 = "sleep", $dream1 = random(1, 20)>><<dismisspopover>><</link>>
<<link "...change your mind, you're not ready yet.">><<dismisspopover>><</link>><<elseif $time == "afternoon">><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center>
It is currently the afternoon, it is way too early to sleep but you could still have a nap or just rest in your bed until the evening period - you decide to...
<<link [[...take a nap.|ch2apartment1]]>><<dismisspopover>><<progressTime>><<set $energy to Math.clamp($energy + 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 5s>>You nap until evening.
@@.neutral1;+3 ENERGY@@<</notify>><</link>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<<elseif $time == "evening">><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center>
It is currently the evening, it is getting close to night time but it is still too early to sleep but you could still have a nap or just rest in your bed until the night - you decide to...
<<link [[...take a nap.|ch2apartment1]]>><<dismisspopover>><<progressTime>><<set $energy to Math.clamp($energy + 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 5s>>You nap until night.
@@.neutral1;+3 ENERGY@@<</notify>><</link>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<<elseif $time == "early morning">><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center>
Your bed looks comfortable and inviting, it would be easy to just get under the sheets and forget about the day to day problems that you face. But you don't have that luxury and it certainly isn't time for bed yet.
It is still only $time! You need to get to class.
<<link "...back away.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...look through your wardrobe.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/wardrobe1.png"></center><table><tr><th>\
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<center>@@.pc;SUIT@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcdefault.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "work", $clothes = "work">><<run UIBar.update()>><</link>></div></th><th>\
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<<if $closet.has("hoodie1")>><center>@@.pc;HOODIE@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pchoodie.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "hoodie", $clothes = "hoodie">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th><th>\
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<<if $closet.has("jacket1")>><center>@@.pc;JACKET@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcjacket.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "jacket", $clothes = "jacket">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th></tr><tr><th>\
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<<if $closet.has("blouse1")>><center>@@.pc;BLOUSE@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcblouse1.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "blouse1", $clothes = "blouse1">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th><th>\
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<<if $closet.has("tanktop1")>><center>@@.pc;TANKTOP@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pctanktop.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "tanktop1", $clothes = "tanktop1">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th><th>\
\
<<if $closet.has("dress1")>><center>@@.pc;DRESS@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcdress1.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "dress1", $clothes = "dress1">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th></tr></table>
<center><<link "...step away.">><<dismisspopover>><</link>></center><</popover>><</link>>
[[...look at your school computer.|ch2roomcomputer1]]
<<link "...look around your room.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/tidiness1.png"></center>
You were always told a neat and tidy room was a sign of good mental health and focus, so you've always tried to keep it as tidy as a student is expected to keep their home. But right now, it was a little bit messy, a little bit all over the place - a reflection of your mental state.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<if visited("ch2secretroom1")>><<else>>[[...check the 'cabinet'.|ch2secretroom1]]<</if>>\
<hr>
<center><<if visited("ch2secretroom1")>><div class="hvr-grow-shadow">[img[img/ch2/location/sanctum1.png][ch2secretroom1]]</div><<else>>\<</if>> <div class="hvr-grow-shadow">[img[img/ch2/location/bathroom1.png][ch2bathroom1]]</div> <<if $pcport1 == "sleep" || $pcport1 == "naked1">><div class="hvr-grow-shadow"><<link [img[img/ch2/location/livingroom1.png]]>><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/dress1.png" id="hpleft">You've got no clothes on, you need to put some proper clothes on before heading out! <<if $program > 90>>@@.slave;Why not? Imagine all those eyes watching you? All those men and women wanting to fuck you right there on the quad?@@ Ugh. Stop it brain.<<elseif $program > 60>>@@.slave;Or maybe...@@no! Absolutely not.<<else>>The virus hadn't gotten that far. Yet.<</if>>
<<link "Return to your bedroom.">><<dismisspopover>><</link>><</popover>><</link>></div><<else>><div class="hvr-grow-shadow">[img[img/ch2/location/livingroom1.png][ch2livingroom1]]</div><</if>></center><</first>>This is the change log. I'll make this look a bit clearer in the future. Hopefully.
<<message "Version v0.15">>
@@.pc;Beta Version@@
Beta testing needed. Please report any errors.
@@.pc;Chapter 2- Campus Crisis@@
First patrol missions added with first mini-boss added.
Life sim elements introduced - sleep, wash, eat, work.
@@.pc;UI Changes@@
Buttons added for navigation between areas. This was to differentiate the actions within the room and the actions that would lead you away to another area. I may have missed a couple, so please let me know.<</message>>
<<message "Version v0.10">>
@@.pc;Release Version@@
Full release candidate. Big thank you to the testers who you can check in the credits.
@@.pc;Walkthrough@@
Find in games root folder. This will give you a optimal walkthrough and hopefully a guide to the bad ends and other hard to find items.
@@.pc;Chapter 2 - Campus Crisis (Teaser)@@
A teaser of things to come, including screenshots, can be found at the end.
@@.pc;Chapter 1 - Dauntless@@
The first chapter in Dauntless greatest adventure yet.
@@.pc;Tutorial@@
Acts as a prologue of sorts, but mostly talks about the mechanics in the game and what they do. Expect potential updates once new mechanics are introduced.<</message>>
<<back "Return to Main Menu.">><<audio ":playing" stop>><<if $dream1 > 0 && $dream1 < 11>><<set _sleep = random(1, 3)>><<if _sleep == 1>><img src="img/dreams/wakeup1.png" id="hpleft"><<elseif _sleep == 2>><img src="img/dreams/wakeup2.png" id="hpleft"><<elseif _sleep == 3>><img src="img/dreams/wakeup3.png" id="hpleft"><</if>><br>You sleep through the night and manage to get a normal, restful sleep without anything overly disturbing.
But all good things must come to an end, you awaken...
<<link [[...and return to the real world.|ch2dreams]]>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $dream1 = 100>><<set $health = $maxHealth, $energy = $maxEnergy>><<notify 5s>>A good night's sleep.
@@.friendly1;-1 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 11>><img src="img/dreams/dream1.png" id="hpleft">You're in a warehouse, you're not sure why or who put you there but an overwhelming dread overcoming you as you pull against your chains.
@@.hostile2;"Come with me. Slave."@@
Who was it? You can't see. But whoever it was filled you with an extreme sense of fear, you continue pulling at the chains around your wrists to no avail, but they're as tight as a nun's pussy and the shadowy figure attaches a leash to your collar and drags you off towards a door against you will.
<<link [[...wake up.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You awaken in a pool of sweat, a feeling of fear and dread coming over you...
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 12>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch1/floor40/brainwash1.webm"></video></div><br><<audio "ch1brainwash1" loop play>>Your mind is assaulted by a hypnotic show of women in various states of submission.
<<fadein 2s>>@@.slave;"...READY TO OBEY..."@@<</fadein>>
<<fadein 4s>>@@.slave;"...IT'S THE ONLY WAY..."@@<</fadein>>
<<fadein 6s>>@@.slave;"...TURN THAT BRAIN OFF..."@@<</fadein>>
<<fadein 8s>>@@.slave;"...BRAINLESS BIMBO..."@@<</fadein>>
<<fadein 8s>><<link [[...wake up.|ch2dreams]]>><<audio "ch1brainwash1" stop>><<set $dream1 = 100>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>An assault upon your mind...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</fadein>>\
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<<elseif $dream1 == 13>><<audio ":playing" stop>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch1/floor40/brainwash2.webm"></video></div><br><<audio "ch1brainwash2" loop play>>Your mind is assaulted by a hypnotic show of women in various states of submission.
<<fadein 2s>>@@.slave;"...DO AS YOUR TOLD..."@@<</fadein>>
<<fadein 4s>>@@.slave;"...COCK IN YOUR MOUTH..."@@<</fadein>>
<<fadein 6s>>@@.slave;"...DROP FOR COCK..."@@<</fadein>>
<<fadein 8s>>@@.slave;"...FILL YOUR MOUTH WITH CUM..."@@<</fadein>>
<<fadein 8s>><<link [[...wake up.|ch2dreams]]>><<audio "ch1brainwash2" stop>><<set $dream1 = 100>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>An assault upon your mind...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</fadein>>\
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<<elseif $dream1 == 14>><<set $program to Math.clamp($program - 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><center><img src="img/dreams/town1.png"></center>
Memories of your hometown flood through their mind, transporting you back to the quaint streets you hadn't walked in years. You're wandering down the familiar main street, lined with independent storefronts adorned with distinct awnings that talk of a rich history. You could even pick up that familiar scent of freshly baked bread mixed with the aroma of coffee wafting in from the local bakery, you were so fond of. The memories come flooding back and a warm feeling of nostalgia comes over you.
And then there was a distant sound of a bell chiming from the nearby church...
<<link [[...returning you to the real world.|ch2dreams]]>><<set $dream1 = 100>><<set $health = $maxHealth, $energy = $maxEnergy>><<notify 5s>>You awaken feeling energised after such a pleasant dream...
@@.friendly1;-3 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 15>><img src="img/dreams/dream15.png" id="hpleft">@@.friendly2;"I'm sorry Dauntless. I wasn't strong enough."@@
Liberty Woman sits defeated, naked and evidently has fallen into slavery - once a fierce ally, she is spreading her legs in submission, her once vibrant eyes dull and empty of life, the fight long gone from her spirit.
@@.pc;"Liberty Woman?! What happened?! Who could have done this?!"@@
You look around in a panic, the burning cityscape behind Liberty Woman who is sitting with her legs spread, fully exposing herself to anyone who would enter.
@@.friendly2;"Come now. We have to serve Master. We can serve him together."@@
You feel a sense of fear, a presence behind you, the silhouette of a man. The fear suddenly turns into instant submission. <<linkreplace "You want to join Liberty Woman.">>
<center>You want to join Liberty Woman.</center>
<center><img src="img/dreams/dream151.png"></center><<scrolldown>>
As the feeling of submission washes over you, you rip off your super suit and throw yourself onto the floor, degrading yourself infront of the woman who was once your hero and the man who will be your master. You are finally ready...
<<link [[...to take your place at Liberty Woman's side.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>A nightmare you hope never comes true...
@@.slave;+1 PROGRAMMING@@<</notify>><</link>><</linkreplace>>\
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<<elseif $dream1 == 16>><img src="img/dreams/dream16.png" id="hpright">You dream of a life you'll never live, it's morning time and you're ready to go to work in your new job working at Media Horizons as a junior investigative reporter.
There's no worries about your family, your origins, no government monitoring, no criminal organisations trying to kill, maim or enslave you and no spending all night planning and carrying out patrols. You take a selfie, grab and prepare to head to work.
<<if $sexPref == "men">>You even had the warm feeling of love within you, a stable boyfriend who is laying in your bed as you ready yourself for work.<<elseif $sexPref == "women">>You even had the warm feeling of love within you, a stable girlfriend who is laying in your bed as you ready yourself for work.<</if>> You head out of your nice apartment into the morning sun...
<<link [[...returning you to the real world.|ch2dreams]]>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $dream1 = 100>><<set $health = $maxHealth, $energy = $maxEnergy>><<notify 5s>>You feel wistful, but rested...
@@.friendly1;-2 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 17>>It is a radiant day, the sunlit streets of Capital City are lined with cheering crowds. Banners wave in the wind, bearing your name, as people chant in celebration of your victory. You stand at the center of it all, feeling the weight of the moment. A city - no a world saved, and you. The saviour.
<center><img src="img/dreams/dream17.png"></center>
You raise your hand, a spark of pink energy dances between your fingers, the crowd erupting into cheers as they witness just a fraction of your abilities. Your feel invincible, as you take in the admiration and gratitude of the people. The victory is complete - your nemesis vanquished, the world restored and the strength within you limitless. Every breath you take feels like it could shape the very fabric of reality, and for the first time, you truly understand the depth of your power.
You raise your hand once more, waving at the crowd before you propel yourself into the clouds and the stars above...
<<link [[...and beyond.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $health = $maxHealth, $energy = $maxEnergy>><<notify 5s>>A hopeful vision of a better future.
@@.friendly1;-2 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 18>><<if $days > 10 && $days < 20 && $program > 30>><img src="img/dreams/dream18.png" id="hpleft">@@.slave;"OBEY."@@
@@.slave;"SUBMIT."@@
@@.slave;"OBEY."@@
@@.slave;"SUBMIT."@@
Your mind is assaulted by Professor Katsuni, her intense glaze. You have an overwhelming sense of submissiveness towards her. A growing need to...
<<link [[...strip infront of her.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You don't remember the dream....
@@.slave;+53 PROGRAMMING@@<</notify>><</link>><<elseif $days >= 20 && $program > 30>><img src="img/dreams/dream181.png" id="hpleft">@@.slave;"OBEY."@@
@@.slave;"SUBMIT."@@
@@.slave;"OBEY."@@
@@.slave;"SUBMIT."@@
Your mind is assaulted by Professor Katsuni, she strips and fondles herself, you have an overwhelming sense of submissiveness towards her. A growing need to...
<<link [[...serve her.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You don't remember the dream....
@@.slave;+3 PROGRAMMING@@<</notify>><</link>><<else>><img src="img/dreams/wakeup3.png" id="hpleft"><br>You sleep through the night and manage to get a normal, restful sleep without anything overly disturbing.
But all good things must come to an end, you awaken...
<<link [[...and return to the real world.|ch2dreams]]>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $dream1 = 100>><<set $health = $maxHealth, $energy = $maxEnergy>><<notify 5s>>A good night's sleep.
@@.friendly1;-1 PROGRAMMING@@<</notify>><</link>><</if>>\
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<<elseif $dream1 == 19>><<audio "badend2" loop play>>Your eyes flutter open, but all you see is darkness - a thick, impenetrable darkness. Like death. Panic sets in as you realise you're trapped in a latex suit that clings to your body like a second skin, every inch of you wrapped tightly in tight latex material. The air inside is warm and stifling, making each breath astruggle.
<center><video loop muted autoplay><source src="img/ch1/badend2/card2.mp4"></video></center>
You continue fighting against the latex, but restraints are just as tightly tied to your limbs. There is no escape.
The world outside feels distant, unreachable, as if you’ve been sealed off from reality. You try to scream, but the sound is absorbed by the suit, your voice reduced to a faint, muted whimper inside...
<<link [[...this dark, oppressive void.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You gasp for breath as you wake up...
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $dream1 == 20>><center><img src="img/dreams/dream20.png"></center>
You're kneeling obediently at your mistress's feet, encased in a tight, restrictive suit that should binds your movements, yet you've been wearing this suit for months at this point, It was a second skin. She glances down at you with a satisfied smile as you hold an expensive gin in your palms, her eyes gleaming with power, and you feel a strange mixture of submission and pride, serving her in perfect silence while the guests of the party look on.
<center><img src="img/dreams/dream201.png"></center>
And before you know it, you lay roped and chained at the foot of her bed - your second skin still fitting you comfortably. Never to be removed again. But the cold metal around your neck a constant reminder...
<<link [[...of your submission.|ch2dreams]]>><<set $dream1 = 100>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You gasp for breath as you wake up...
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>
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<<elseif $dream1 == 100>><<set _energy2 = ($maxEnergy/2)>><<set _sleep = random (1, 3)>><<if _sleep == 1>><img src="img/dreams/wakeup1.png" id="hpleft"><<elseif _sleep == 2>><img src="img/dreams/wakeup2.png" id="hpleft"><<elseif _sleep == 3>><img src="img/dreams/wakeup3.png" id="hpleft"><</if>>You stretch as a kitten would as you awaken for another day of study, work, living your student life and hopefully crime fighting.
<<if $maxEnergy == $energy>>You're feeling amazing and full of energy, you're ready to face the day in full!<<elseif $energy >= _energy2>>You're feeling a little groggy this morning, it wasn't the best of nights but you should have enough energy to make it through the day.<<else>>You feel rotten, your night was plagued by dreams and a restless sleep - you're going to need a lot of coffee to get you through the day.<</if>>
<<if $health < ($maxHealth / 1.2)>>You can feel some minor bruises and aches from the previous day's scraps that haven't fully healed yet, but they shouldn't bother you too much.<<elseif $health < ($maxHealth / 2)>>You're feeling a little bit beat up today, but nothing major - but you should try to take it easy today or seek some medical aid.<<elseif $health < ($maxHealth / 4)>>You're in pain, the aches, bruises and cuts you've sustained haven't fully healed - you should really seek medical attention and try to take it easy today.<<else>>Physically, you're feeling great. No real bruises, wounds or cuts to worry about - your metabolism was really a marvel to behold at times when it came to healing.<</if>>
However you felt, it was time to...
<<link [[...get out of bed.|ch2apartment1]]>><<sleepReset>><</link>>\
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<<else>>ERROR - $dream1 dream doesn't exist. <<return>><</if>><<first>><center><img src="img/ch2/apartment/livingroomday.png"></center>
The living room, it has everything two students need to survive. A comfortable area to chill out, watch TV and a small cooking area with all the amenities needed. <<linkreplace "It was quiet morning...">>It was a typical quiet morning, right up until your flatmate bursts out of her room as she heard you creeping around the living room.
<img src="img/ch2/apartment/sunny1.png" id="hpleft">@@.friendly2;"$pcname! Have you been hiding from me?"@@
@@.pc;"Of course not."@@
Though in actuality, you had snuck in and locked yourself in your room - you were tired after traveling and you're not looking forward to having to lie so brazenly about why you were away for so long.
@@.friendly2;"So how are you? I missed you!"@@
@@.pc;"Fine. You?"@@
@@.friendly2;"Always! Just getting ready for a protest. Vortex Industries anti-women policies can no longer be tolerated! The feminist uprising is here!"@@
<br>Great. Sunny was about to try take up the entire evening complaining about...well whatever it was this month. <<if $sexPref == "women">>And being around someone as attractive as your flatmate wasn't really the ideal way to deal with that problem.<<elseif $sexPref == "men">>At least maybe she has finally met a guy and can hook you up?<</if>> She marches out, looking rather excited about her protest.
Well you're alone now, [[you may as well have a look around.|ch2livingroom1]]<</linkreplace>>\
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<<finally>><<if $time == "night">><center><img src="img/ch2/apartment/livingroomnight.png"></center>\<<else>><center><img src="img/ch2/apartment/livingroomday.png"></center><</if>>
The living room of your apartment. it is @@.info;$time@@ and you're <<if $time == "early morning">>ready to tackle a new day! You should get ready to go to class.<<elseif $time == "afternoon">>ready for the rest of the day!<<elseif $time == "evening">>starting to feel a bit tired.<<elseif $time == "night">>about ready for bed.<</if>>
[[...check out the television.|ch2television1]]
<<link "...check out the kitchen.">><<popover 'opaque'>><center><img src="img/ch2/apartment/kitchen1.png"></center>
A small island kitchen that is part of your living room, <<if $choice0 != "ate">>you could grab some food and a coffee here.<<elseif $choice0 == "ate">>but you've already ate today.<</if>>
You decide to...
<<if $choice0 != "ate">><<link "...grab a snack and coffee.">><<notify 3s>><<set $choice0 = "ate">><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $health to Math.clamp($health + 10, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>The coffee break energises you!
@@.pc;+10 HEALTH RESTORATION@@
@@.neutral1;+1 ENERGY RESTORATION@@<</notify>><<dismisspopover>><</link>><<elseif $choice0 == "ate">>@@.inactive;...grab a snack and coffee.@@<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/pcbedroom1.png][ch2apartment1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/sunnybedroom1.png][ch2sunnyroom1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/stslobby1.png][ch2stslobby1]]</div></center><</first>><<first>><img src="img/ch2/apartment/pcbedroom/secret1.png" id="hpleft"><br>Time to make sure that your "sanctum" was still functioning. You'd thought about Dauntless Den, but honestly, you're probably never gonna say it outloud. Thanks to Liberty Woman and her friends - though you now realise those friends were actually SHS Agents - she'd created a small area to hide your Dauntless gear, as well as all the planning you do when it comes to patrols. Time to check up on it.
You rearrange the books on the third shelf into reverse alphabetal order, [[triggering the wardrobe to slowly slide open...|ch2secretroom1]]<<then>><center><img src="img/ch2/apartment/pcbedroom/sanctum/sanctum1.png"></center>
...And this is where you get business done. Your heroine suit gifted to your by Liberty Woman and your first "improvised" suit is still hung up in the wardrobe, though you hadn't wore your heroine suit since the incident, especially after finding out it was being used to monitor you. There is also a map of the city with various scribblings on it from your encounters and trying to pinpoint criminal activity - in particular would be super villains. Though generally you ended up dealing with rather low level drug dealers on the whole, as well as the odd creature or human still suffering the effects from the Midnight Vapour that had gone feral. You'd also been rather diligent in your file keeping, with records of villains you've captured or are currently hunting.
This room was a treasure trove of information, the life center of your journey. If anyone ever found out about it, you would be done for. Well at least your private life would be over and after only a year in the business, it certainly felt like a losing battle at the best of times.
[[You should take a look around.|ch2secretroom1]]<<finally>><center><img src="img/ch2/apartment/pcbedroom/sanctum/sanctum1.png"></center>
It's your headquarters, this is where every piece of information and evidence you have gathered is stored. Your costumes are also stored here, as well as a couple of gadgets and most importantly the board from where you plan your patrols.
You decide to...
<<if $time == "early morning" || $time == "afternoon">><<link "...plan a patrol.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/sanctum/plan1.png"></center>
<<if $time == "early morning">>It's way too early for you to do a patrol, you've got to have a life to attend to. You should wait until the evening or night time before even thinking about a patrol.<<elseif $time == "afternoon">>The afternoon wasn't a good time to go on a patrol, the dozen or so times you had tried it had been a waste. It wasn't that crimes were not happening, it just wasn't as common. You should wait until the evening or night.<</if>>
You decide to...
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[[...plan a patrol.|campuspatrolhub1]]<</if>>
<<link "...check your vitals.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/sanctum/scanner1.png"></center>
You place your hand into the machine and instantly feel a pinprick penetrate your skin as it takes a blood sample and the machine gets to work. You can get more clear picture of your health from here. Most importantly, the progress of the virus.
<center>@@.pc;HP:@@ $health / $maxHealth
<<showmeter 'health' `$health / $maxHealth`>>
@@.neutral1;Energy:@@ $energy / $maxEnergy
<<showmeter 'energy' `$energy / $maxEnergy`>>
@@.slave;Programming:@@ $program / $maxProgram
<<showmeter 'program' `$program / $maxProgram`>></center>
<<link [[...back off.|ch2secretroom1]]>><<dismisspopover>><</link>><</popover>><</link>>
[[...check the files.|ch2villainfiles]]
<<link "...look at your costumes.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/wardrobe1.png"></center><table><tr><th>
<center>@@.pc;IMPROVISED SUIT@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcheroine1.png][ch2secretroom1]]>><<dismisspopover>><<set $pcport1 = "improv">><<run UIBar.update()>><</link>></div></th><th>
<center>@@.pc;HEROINE SUIT@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcheroine.png][ch2secretroom1]]>><<dismisspopover>><<set $pcport1 = "heroine">><<run UIBar.update()>><</link>></div></th><th>
<center>@@.pc;UNDERARMOUR@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcundera.png][ch2secretroom1]]>><<dismisspopover>><<set $pcport1 = "undera">><<run UIBar.update()>><</link>></div></th></tr></table>
<center><<link "...step away.">><<dismisspopover>><</link>></center><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $pcport1 == "improv" || $pcport1 == "heroine" || $pcport == "undera">><<link [img[img/ch2/location/pcbedroom1.png]]>><<popover 'opaque'>><<if $pcport1 == "improv">><img src="img/pcstatus/heroineimprov1.png" id="hpleft"><br>You shouldn't leave dressed like this! It’s hardly advisable to walk around campus in such a getup if you’re trying to keep your identity a secret. The whole point of hiding your identity is to blend in, not draw attention with a getup that screams 'LOOK AT ME, I'M A WEIRDO!'. It’s crucial to stay under the radar you need to avoid any unnecessary complications.<<elseif $pcport1 == "heroine">><img src="img/pcstatus/heroine1.png" id="hpleft"><br>You shouldn't leave dressed like this! For one thing, that outfit is far too flashy for just patrolling the campus - you’ll stick out like a sore thumb, and that's the last thing you need right now. But there’s more to it than just the attention it’ll draw. You’re now aware that this suit is littered with all sorts of tracking and monitoring devices, the idea of being monitored every second doesn’t sit well with you. It feels like an invasion of your privacy, considering the underhanded way they got you to wear it - it feels like a violation.<<elseif $pcport1 == "undera">><img src="img/pcstatus/undera.png" id="hpleft"><br>You shouldn't leave dressed like this! As comfortable and protective as this under armour could be - it lacks any kind of way of hiding your identity with no mask or perception filters, and that's the last thing you need right now. It’s crucial to stay under the radar, a student going around kicking ass in what was essentially spandex would be the opposite of that. Besides, Price would be on your ass immediately.<</if>>
You need to...
<<link "...get changed.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/pcbedroom1.png][ch2apartment1]]<</if>></div></center><</first>><center><img src="img/ch2/apartment/pcbedroom/bathroom1.png"></center>
It's your bathroom, it has everything a girl needs to keep herself sane. A cabinet full of scrunchies, a mirror to check yourself out and a sonic shower. Not forgetting the toilet, the most important part of any bathroom.
<<link "...check yourself in the mirror.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/mirror1.png"></center>
<center>You take a look at your naked body in the mirror - just to check it is still all there.</center><table><tr><th>
<center>@@.pc;VAGINA@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcbody/normalvag1.png]]>><<dismisspopover>><<run UIBar.update()>><</link>></div>
<center><<if $pcSexNo == 0>>A virgin vagina.<<elseif $pcvagina == "normal">>You have a normal vagina.<</if>></center></th><th>
<center>@@.pc;ASS@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcbody/normalass1.png]]>><<dismisspopover>><<run UIBar.update()>><</link>></div>
<center><<if $pcass == "normal">>Normal ass.<</if>></center></th><th>
<center>@@.pc;BREASTS@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcbody/normalbreasts1.png]]>><<dismisspopover>><<run UIBar.update()>><</link>></div>
<center><<if $pcbreasts == "normal">>Normal breasts.<</if>></center></th><th>
<center>@@.pc;NAVEL@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcbody/normalnavel1.png]]>><<dismisspopover>><<run UIBar.update()>><</link>></div>
<center><<if $pcnavel == "normal">>A normal abdomen.<</if>></center></th></tr></table>
<center><<link "...step away.">><<dismisspopover>><</link>></center><</popover>><</link>>
<<link "...take a shower.">><<if $pcshower == true>><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/shower4.png" id="hpleft"><br>You've already showered today, you don't need to do so again.
<<link "...step away.">><<dismisspopover>><</link>><</popover>><<else>><<set $pcshower = random(0, 2)>><<popover 'noclick'>><<if $pcshower == 0>><img src="img/ch2/apartment/pcbedroom/shower1.png" id="hpleft"><<elseif $pcshower == 1>><img src="img/ch2/apartment/pcbedroom/shower2.png" id="hpleft"><<elseif $pcshower == 2>><img src="img/ch2/apartment/pcbedroom/shower3.png" id="hpleft"><</if>>
A nice, warm shower helps soothe both body as well as your mind. The warmth of the water against your skin feels like it is melting away the stresses you had been facing and left you feeling refreshed and revitalized. Nowadays, the simple act of showering can make a big difference to you, it became a moment of peace, a chance to reset and recharge in isolation. But all good things come to an end, you reach for a towel and...
<<link "...dry yourself off.">><<set $pcshower = true>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<dismisspopover>><</link>><</popover>><</if>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/pcbedroom1.png][ch2apartment1]]</div></center><center><img src="img/ch2/apartment/pcbedroom/computer/desktop1.png"></center><<set _game = random(1, 2)>>
Your school computer, you can access your public email, check your grades and do some work here.
You decide to...
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[[...access e-mails.|ch2roomemails1]]
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<<link "...check your grades.">><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/computer/grades1.png" id="hpcenter">
You can access a general evaluation of your work . While it isn't your official grade, it is what the academic staff believe you're currently tracking for and is rarely wrong.
<<if $grade == 100>>It looks like you have a perfect score. You keep this up and you could finish top of your year.<<elseif $grade >= 80 && $grade < 100>>It looks like you're tracking for a A.<<elseif $grade >= 80 && $grade < 100>>A<<elseif $grade >= 60 && $grade < 80>>B<<elseif $grade >= 40 && $grade < 60>>You are currently tracking for a @@.info;C@@ - not bad, not terrible. You're not getting kicked out of the university with that grade, but you're not going to pull up any trees.<<elseif $grade >= 20 && $grade < 40>>You are currently tracking for a @@.info;D@@ - not great, you really need to get your ass in gear, D doesn't mean distinction - this is failing mark. And a bad one at that. You need to be careful, you're teetering on the edge of academic probation.<<elseif $grade >= 0 && $grade < 20>>You are currently tracking for an @@.info;E@@ - this is horrible, you're essentially on an academic probation, if you don't get your mark you might be kicked out of the university. With everything going on in your life, you're not sure you could handle that on top of everything else! Come on $pcname! Work harder!<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...do some school work.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
\<<if $choice14 == 1>>You've already done some homework today, you don't have the energy or concentration levels to maintain another session of intense study right now.
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<<elseif $time == "early morning">>It is still $time, you should go to a class instead of wasting time doing school work.
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<<elseif $time == "afternoon">>It is $time, the perfect time to get your nose into the books but by the time you're finished it will be evening.
<<link "...get to work.">><<dismisspopover>><<popover 'noclick'>><<set $time = "evening", $choice15 = 0>><center><img src="img/ch2/apartment/pcbedroom/computer/homework1.png"></center>
You get to work reading over papers from your peers, making notes in books that could be useful as reference and writing up a couple of pages on your paper.
It is a taxing and time consuming use of your time, you feel exhausted as you put the finishing touches to that last paragraph. Phew. That took a lot out of you...
<<link [[...time to chill out.|ch2roomcomputer1]]>><<dismisspopover>><<set $choice14 = 1>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $energy to Math.clamp($energy - 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><</link>><</popover>><</link>>\
<<elseif $time == "evening">>It is $time, it's getting a bit late but not too late to get your nose into the books and work into the night.
<<link "...get to work.">><<dismisspopover>><<popover 'noclick'>><<set $time = "night", $choice15 = 0>><center><img src="img/ch2/apartment/pcbedroom/computer/homework1.png"></center>
You get to work reading over papers from your peers, making notes in books that could be useful as reference and writing up a couple of pages on your paper.
It is a taxing and time consuming use of your time, you feel exhausted as you put the finishing touches to that last paragraph. Phew. That took a lot out of you...
<<link [[...time to chill out.|ch2roomcomputer1]]>><<dismisspopover>><<set $choice3 = "done">><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $energy to Math.clamp($energy - 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><</link>><</popover>><</link>>\
<<elseif $time == "night">>It is way too late to do homework! You need to...<</if>>
<<link "...get your beauty sleep in.">><<dismisspopover>><</link>><</popover>><</link>>
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<<if $choice2 == 11>>[[...browse the web.|ch2internet1]]<<else>>[[...browse the web.|ch2internet1][$choice2 = random(0, 7)]]<</if>>
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<<link "...play some games.">><<popover 'opaque'>><<if $time == "early morning">><center><img src="img/ch2/apartment/game/steam1.png"></center>
It is still $time, you should go to a class instead of wasting time playing video games.<<elseif $choice4 == 11>><center><img src="img/ch2/apartment/game/steam1.png"></center>
You've had your fill of games for today.<<else>><<set $choice4 = random(1, 2)>>
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<<if $choice4 == 1>><center><video muted autoplay><source src="img/ch2/apartment/game/darksouls1.webm"></video></center>
You were having a ton of fun right up until this fight, which you've been stuck on for a couple of weeks - fuck this game!
<center><<link "Turn it off.">><<dismisspopover>><<set $choice4 = 11>><</link>></center>\
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<<elseif $choice4 == 2>><center><video muted autoplay><source src="img/ch2/apartment/game/reddead1.webm"></video></center>
What the fuck was that? You have the worst luck.
<center><<link "Turn it off.">><<dismisspopover>><<set $choice4 = 11>><</link>></center>\
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<<elseif $choice4 == 3>><center><video muted autoplay><source src="img/ch2/apartment/game/reddead1.webm"></video></center>
What the fuck was that? You have the worst luck.
<center><<link "Turn it off.">><<dismisspopover>><<set $choice4 = 11>><</link>></center>
<</if>><</if>><</popover>><</link>>
<hr>
[[...power off.|ch2apartment1]]<center><img src="img/ch1/floor1/computer3.png"></center>
It's your inbox for your college mail, you don't really check anything else. New messages have been sent.
<<link "@@.pc;SUBJECT:@@ RE: Heading back.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ eprice@shs.gov
@@.pc;To:@@ <<print $pcname>>Murphy@zenith.uni
@@.pc;Subject:@@ RE: Heading back.
To $pcname Murphy
I have no idea how you got this address, but please persist from sending such nonsensical emails to government addresses or you will be charged under Section 4 of the Super Human Act of 2032.
This is your only and final warning.
Special Agent Emily Price.
SHS
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "@@.pc;SUBJECT:@@ RE: Freelance work.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ newspaper.nick@zenith.uni
@@.pc;To:@@ <<print $pcname>>Murphy@zenith.uni
@@.pc;Subject:@@ RE: Heading back.
Hey $pcname!
We're sorry to hear what happened, we didn't want to let you go but between your health issues and the fact you skimped on that story at Vortex Industries meant we had no choice. But we don't have a lot of work going on regardless, especially not paid work.
Come to the office, we have a bunch of freelance jobs people want looking into. There maybe a story there, there may not be. We'll pay for a good story.
Nick Fowler
Managing Editor
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "@@.pc;SUBJECT:@@ Media Bursary.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ admin@zenith.uni
@@.pc;To:@@ <<print $pcname>>Murphy@zenith.uni
@@.pc;Subject:@@ Government Bursary.
Hello Ms. Murphy
We hope this email finds you well. We'd like to congratulate you for your hard work a few weeks ago for your assignment at Vortex Industries and subsequent coverage of the Media Horizons incident, the government organisation Super Human Surveil in particular would like to extend its thanks by offering you an exclusive media bursary.
<<if $heroScore <50>>@@.friendly1;100 dollars@@<<else>>@@.friendly1;300 dollars@@<</if>> will be deposited into your ZCU linked bank account within twenty four hours.
Zenith City University Admin
<<link "Close.">><<dismisspopover>><<if $choice24 == 0>><<notify 3s>>Strange. You missed your deadline and didn't write a story.
<<if $heroScore < 50>>@@.friendly1;100 dollars@@<<set $cash += 100>><<else>>@@.friendly1;300 dollars@@<<set $cash += 300>><</if>><</notify>><<set $choice24 = 1>><</if>><</link>><</popover>><</link>>
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<<if visited("ch2class1") > 3>><<link "@@.pc;SUBJECT:@@ Your grades.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ M.Katsuni@zenith.uni
@@.pc;To:@@ <<print $pcname>>Murphy@zenith.uni`
@@.pc;Subject:@@ Your grades
Hello $pcname
While I am aware of your recent health issues, your grades are well below standards I expect. You are always welcome to come to the after hours.
I know potential. And you have it in abundance. Let's make sure it doesn't go to waste.
Professor Katsuni
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<</if>>\
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<<if $days < 28>><<link "@@.pc;SUBJECT:@@ Freelance job available.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ N.Fowler@zenith.uni
@@.pc;To:@@ <<print $pcname>>Murphy@zenith.uni`
@@.pc;Subject:@@ Freelance job
Hey kid
Job on the freelance board, it's not reporting but it's to do with a missing dog - I know how much you love those types of investigations.
Thought I'd throw you a bone, for a lack of a better term.
Nick Fowler
Managing Editor
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
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\[[Look elsewhere.|ch2roomcomputer1]]<<if $program > 25>><<set _tv = random(0,11)>><<else>><<set _tv = random(0,9)>><</if>><<if $choice1 == 1>><center><img src="img/ch2/apartment/tv/television1.png"></center>
You've watched enough TV for today.
You decide to...
@@.inactive;...keep flicking.@@
[[...turn it off.|ch2livingroom1][$choice1 = 1]]<<else>><<if _tv == 0 || _tv == 6 || _tv == 7>><center><img src="img/ch2/apartment/tv/aftercolony250.png"></center>
You find an episode of the cult science fiction classic "After Colony 250" airing. It was one of your favourite shows a couple of years ago, but there were only two seasons. You recognise this episode as she fights her way past terrorists aboard a space station that was now precariously falling towards Earth. Will she stop it in time? Will she escape in time? Probably. But you never found out.
<center><img src="img/ch2/apartment/tv/aftercolony2501.png"></center>
But for whatever reason, the show went into a hiatus and just never returned. You remember reading something about a reboot or a rewrite, but it was still in limbo. You hope they actually manage to get that third season off the ground some day. It was good.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]
<<elseif _tv == 1 || _tv == 8 || _tv == 9>><center><img src="img/ch2/apartment/tv/astrocorp1.png"></center>
@@.neutral1;"Mommy, what happens after we die?"@@
@@.friendly2;"It's simple, you go UP!"@@
@@.neutral1;"To heaven with grandma and grandpa?"@@
@@.friendly2;"No, up to SPACE! After we die, AstroCorp will cremate your body and send you up in a rocket ship! Your remains will fly through the cosmos forever and ever!"@@
@@.neutral1;"Wait, I can become an ASTRONAUT?! Wow!"@@
@@.friendly2;"That's right! Secure your plan today! And for the next month, we'll be doing 50 percent off on our new family plan!"@@
Is there anything corporations won't try to shill for a bit of extra money these days? Though it does sound rather cool - you'd rather not think about your death considering the amount of peril you get into on an almost weekly basis.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]\
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\<<elseif _tv == 2>>Looks like Channel 69 is fully operational again, the news is running a story about <<link "@@.info;Lightning@@">><<popover 'transparent'>><img src="img/ch1/end/lightning1.png" id = "hpleft"><br>Lightning is an A-Tier Superheroine who has been operating around the North American region for the past five years, being able to manipulate lightning and bend it to her will. Her greatest feat that made her famous throughout the world was the widespread manipulation of a hurricane that was about to devastate the East Coast of the United States, but she able to weakening it significantly before it made landfall - but this act of sacrifice ended up costing her greatly, as she disappeared from public view for months before re-emerging.
With Dauntless having being incapcitated during the Media Horizons incident, Lightning was temporarily assigned to Zenith City to get a grip with the growing problems with crime and bring to justice the villains who had set up shop there in pursuit of pleasing the man in the shadows.<</popover>><</link>> trying - and failing - to stop a bank heist in the city. It was the fifth or sixth in the past few weeks, the SWAT teams had offered support initially but after a great success in fighting back against this crime wave in the first week, their underfunding broke them quickly and it looks like it is taking its toll on her and the city considering the cost.
<center><img src="img/ch1/newsroom/newsanchors1.png"></center>
@@.friendly1;"...sixteen casualties have so far been reported with even more injured, but destruction of the business district was thankfully contained preventing even more property damage and death..." @@ it always seemed to you like the news were more concerned with property damage than lives lost these days.
<center><img src="img/ch2/apartment/tv/lightning1.png"></center>
@@.friendly1;"...we reached out to Vortex for comment on the lack of SWAT response, but have yet to hear back. Thank you Lightning for protecting our city once more! And onto our next story..."@@ despite the cheery tone, a lot of people were dead. And Lightning looked noticably tired, you were still a rookie but you'd been using your powers long enough to see signs of fatigue in how she carried herself. You need to figure out what happened to you before you can intervene.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]\
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<<elseif _tv == 3>><img src="img/ch2/apartment/tv/botan1.png" id="hpleft">An episode of a colorful anime called Kunoichi Ajisai is airing. It looks like Ajisai once again found herself momentarily surrounded by her enemies. You can't help but shake the feeling that Ajisai's adventures are a bit too familiar with what you do in your own life. And no doubt she'll quickly dispatch the enemies, probably before the big bad of this season unveils themselves. You're too old for this stuff now.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]\
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<<elseif _tv == 4>><center><img src="img/ch2/apartment/tv/bmotv1.png"></center>
Ugh. You hate this show - a reality show in which a generally nerdy contestant enters the show and has to eliminate all other contestants before they eliminate them. They also have to interact with the audience, trying to gain votes for various tasks and use those votes as currency to buy items to mess with other contestants.
You were pretty sure the entire thing was fixed, the nerdy were generally dominated by the stronger personalities - contestants usually ended up as a Z-List celebrity at best and a complete whore at worst. Not your cup of tea, but it was pretty popular to the point where it now had a 24/7 channel.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]\
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<<elseif _tv == 5>><center><img src="img/ch2/apartment/tv/agent1.png"></center>
You find yourself flicking to the more obscure language channels that had been made available to the university as part of the language course offerings. You had once tried a taster session for a few lanaguges including Japanese, you even watched this. It hadn't been translated so it had a weird title that was typical of Japanese titles. What was it?.
Female Agent Reika? Yeah, you think that's the one.
<center><img src="img/ch2/apartment/tv/agent2.png"></center>
Looks like she was on another perilous mission while wearing leather. There were a limited series of episodes of her going undercover or infiltrating, it wasn't particularly great. But it had become a guilty pleasure for you. You think you've seen the whole series twice now.
You decide to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]
<<elseif _tv == 10>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><center><video muted autoplay><source src="img/ch2/apartment/tv/lesbian1.webm"></video></center>
You suddenly jolt up as if you'd been asleep, you realise you've somehow been watching porn for the last five minutes, you look around in embarrassment to make sure your room mate isn't around - then you notice your hand had made its way towards your nethers at some point as well, a woman is being bent over a table and fucked into submission at the end of a strap on, completely dominated by what you think is her boss. <<if $sexPref == "men">>This shouldn't arouse you, yet your mind can't fight the instrusive thoughts about a stronger woman defeating you and having her way with you like this. It should disgust you. But it doesn't.<<elseif $sexPref == "women">>You look at your hand in confusion, you can feel a wetness between your legs - were you just...no...not on the couch in the living room! No way!<</if>>
Perhaps its time to...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]\
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\<<elseif _tv == 11>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><center><video loop muted autoplay><source src="img/ch2/apartment/tv/blacked1.webm"></video></center>
After what feels like a couple of minutes of being engrossed in the storyline, the show gets very steamy - then you realise It looks like you've actually been watching was some BLACKED porn, the two women are having the time of their life being fucked by two strong looking men. <<if $sexPref == "men">>There was something about it that got you really aroused, maybe you and Ariana could...what the fuck are you thinking about?! You should quickly...<<elseif $sexPref == "women">>You were not interested in this, yet you were somehow watching it. Engrossed by it. Maybe you and one of your girl pals can...wait, no!<</if>> You should quickly...
[[...turn it off.|ch2livingroom1][$choice1 = 1]]<</if>><</if>><<if $choice2 == 0>><center><img src="img/ch2/apartment/browser/conspiracy1.png"></center>
You somehow find yourself on a live streaming platform that is primarily people just talking into a camera about random nonsense, you somehow find a conspiracy show being watched by thousands is recommended to you. It looks like the host is ranting about the super human menace.
@@.hostile1;"It's on followers! The continuing mission to dominate you and your family is on! And they're taking the battle to your nether regions. And I'm not talking about your asses! They already got you there, ha! I'm talking about these super powered beings? You think they don't control the government? Wake up! Liberty Woman is the de facto President of the New World Order!"@@
You'd listened to him before our of curiosity. How do people listen to this guy? All his rants were insane. At least you haven't become a target of his rants. Yet.
[[...that's enough internet for today.|ch2roomcomputer1][$choice2 = 11]]
<<elseif $choice2 == 1>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><img src="img/ch2/apartment/browser/anonland1.png" id="hpright"><br>You find yourself on AnonLand, an anonymous imageboard where people posted some of the weirdest and unhinged shit you're likely to see. Today it was someone talking about the lives of medival peasants in relation to modern life. In a rather unique way.
You have no idea what the hell is going through the mind of some of these people.
[[...that's enough for today.|ch2roomcomputer1][$choice2 = 11]]
<<elseif $choice2 == 2>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>>You decide to check out Chatter, you didn't post much or even browse it regularly but it was occasionally useful when trying to gather information.
<center><img src="img/ch2/apartment/browser/chatter1.png"></center>
Though you also do enjoy animal pictures that the algorithm seems to recommend you. Cute!
[[...that's enough for today.|ch2roomcomputer1][$choice2 = 11]]
<<elseif $choice2 == 3>><center><img src="img/ch2/apartment/browser/criminal1.png"></center>
You somehow find yourself looking through a series of photographs, a criminal is "making it rain" while mocking the attempts at stomping them, he name checks you along with Lightning. Ugh. You can't wait to get back at these guys eventually!
You decide to...
[[...that's enough for today.|ch2roomcomputer1][$choice2 = 11]]
<<elseif $choice2 == 4>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><div id="vidleft"><video loop muted autoplay><source src="img/ch2/apartment/browser/latex1.webm"></video></div><br>You find yourself doing some clothes shopping, but for some reason your attention is directed to the new "fetish" section.
Nice dress. Though it isn't really your style. Do people wear this stuff out in public?!
And yet there was something within you that felt a twinge of admiration.
[[...that's enough for today.|ch2roomcomputer1][$choice2 = 11]]
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\<<elseif $choice2 == 5>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>>You idly find yourself wasting a bit of time browsing the web, but after only a couple of minutes you've somehow found yourself watching some rather racey material.
<div id="vidleft"><video loop muted autoplay><source src="img/ch2/apartment/browser/lesbians1.webm"></video></div>
Two girls were in the shower, fondling each other and kissing each other. They looked to be in ectasy, a pang of arousal mixed with jealousy overcame you for a few moments before your wits returned to you. <<if $sexPref == "women">>Though you couldn't help but fantasise about with someone you like...<<elseif $sexPref == "men">>Being with a woman was nothing something you particularly desired and yet...wait no!<</if>>
It had been happening more and more in recent weeks, you didn't make an active decision to watch porn. It just happened. Is it the virus? Ugh. You should really step away from the internet for today.
<<if $program >= 50>>[[Touch yourself...|ch2internet1][$choice2 = 99]]
[[No! No way...|ch2roomcomputer1][$choice2 = 11]]<<else>>
[[That's enough for today.|ch2roomcomputer1][$choice2 = 11]]<</if>>\
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\<<elseif $choice2 == 6>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/apartment/browser/straight1.webm"></video></div>
You somehow find yourself watching a woman in a state of lust mounting a man, she looked and sounded absolutely desperate to relieve her pent up desires on him. <<if $sexPref == "women">>Being with a man was not something you desired, yet you couldn't help the feeling of wanting to experience that kind of lust and desire.<<elseif $sexPref == "men">>It was intoxicating to see a woman in such a state, you couldn't help but feel that you wanted to. <</if>>
Your head starts <<linkreplace "to get cloudy, you feel a trickle between your legs and it wasn't sweat. You were aroused.">><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>>to get cloudy, you feel a trickle between your legs and it wasn't sweat. You were heavily aroused. You close the tab and slap yourself.
Get a grip! You were not a habitual porn watcher and you shouldn't start now. Is it the virus doing this to you? Ugh.
You decide to...
<<if $program >= 50>>[[Touch yourself...|ch2internet1][$choice2 = 99]]
[[No! That's enough..|ch2roomcomputer1][$choice2 = 11]]<<else>>
[[That's enough for today.|ch2roomcomputer1][$choice2 = 11]]<</if>><</linkreplace>>\
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\<<elseif $choice2 == 7>><center><video loop muted autoplay>
<source src="img/ch2/apartment/browser/food1.webm"></video></center>
Your stomch rumbles as you find yourself watching food porn, neither you or Sunny were particularly good cooks. Maybe it's a hobby you should take up.
[[...that's enough for today.|ch2roomcomputer1][$choice2 = 11]]\
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<<elseif $choice2 == 11>><center><img src="img/ch2/apartment/browser/search1.png"></center>
You idly browse for a couple of minutes, but find nothing of interest. You've had enough internet for today.
[[...that's enough for today.|ch2roomcomputer1]]\
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\<<elseif $choice2 == 99>>A few minutes later, you find yourself desperately jilling off to the video you had just watched - you couldn't even remember what the video was at this point. It didn't matter, you had started listening to that little voice in your head again.
<center><video loop muted autoplay><source src="img/ch2/apartment/browser/masturbate1.webm"></video></center>
@@.slave;"Good girl..."@@ it whispered, a corrupted version of your own voice echoing around your head. But you couldn't get off. No matter how hard you tried. Your mind was messing with you. Or it was your body that was messed up.
@@.pc;"Fuck..."@@ you cry to yourself, as the you come to your senses, your fingers wet with your own arousal - and the frustration was still there. That's enough.
<<link [[You can't give in...|ch2roomcomputer1][$choice2 = 11]]>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>That frustration will follow you...
@@.slave;+1 PROGRAMMING@@<</notify>><</link>><</if>><<first>><center><img src="img/ch2/apartment/pcbedroom/sanctum/files1.png"></center>
You had managed to maintain a small filing area where you recorded your more notable battles and confrontations, at first you would log every patrol you did. Now? You only did so if you suspected any truly villainous activity, there really wasn't much point in writing a detailed report on how you beat up a jewelry snatcher or stopped an assault in progress.
<<link [[Take a look through the files.|ch2villainfiles]]>><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/sanctum/title1.png" id="hpcenter">
Welcome to the files section - an important section for progressing quests and stories! Here you'll find files that $pcname has kept over the past few months - some past and completed files, but some investigations are ongoing. Right now, your priority is the campus disappearances - but who knows what else will come up?
As you discover more, from here you can also plan to solve the case once you have enough information and evidence - so keep checking back if you get stuck or you're unsure how to proceed!
@@.info;You can progress the main case by finishing patrols, quests and listening to rumours around town! Check your objectives and your files regularly to track progress!@@
<<link "Look at your files.">><<dismisspopover>><</link>><</popover>><</link>>
<<finally>><center><img src="img/ch2/apartment/pcbedroom/sanctum/files1.png"></center>
This is where you store your records, evidence and investigations that you've completed or are on going. There were dozens of older files that were no longer relevant or important, you'd long stopped writing reports on low level street crime, drug busts, gang intel - they'd become routine. But there were a few bigger cases that still stuck in your mind.
Take a look at the file labelled...
<center><table class="filesTable"><tr><td><<link "The Midnight Vapour Incident.">><<popover 'transparent'>><img src="img/ch2/apartment/pcbedroom/sanctum/midnightvapour1.png" id = "hpleft"><br>This was the first time you documented an incident, even if you were not invovled. It was a worldwide incident that took place over the period of one month a couple of years ago, in which a black mist began slowly enveloping various nations and cities throughout the world. You were actually still living at home, nothing but a humble student trying her best to hide her powers at this point and fortunately your town avoided the worst parts of it. And there were few who went completely insane from the effects, never recovering despite the purification. You'd had to deal with dozens of these types in the past, their elevated levels of strength and resilience making them a cut above your common criminal.
You'd began to log and investigate the best as you could, there were online rumours about their identity but you'd come up with almost nothing other than the fact that Liberty Woman and several other heroes put an end to it rather quickly, which is the only reason it didn't envelop the world. Where the vapour came from and who was behind it was shrouded in mystery.
@@.pc;VILLAIN LEVEL:@@ S-Class (???)
@@.pc;CURRENT STATUS:@@ Unknown<</popover>><</link>></td>
<td><<link "The Enchantress.">><<popover 'transparent'>><img src="img/ch1/newsroom/sketch1.png" id = "hpleft"><br>The Enchantress was a low tier villain within Zenith City who ambitiously attempted a hostile takeover of the city. She somehow obtained a device that allowed her to amplify her abilities significantly, fueling the feelings of oppression that the impoverished, downtroden and vulnerable within an area of the city's old town, her signals managed to send hundreds into a psychotic craze against those they considered better off. It wasn't a pretty sight. You managed to fight your way past her goons to find and put a stop to the signal. Fortunately, The Enchantress was considered a low class villain and her hypnotic powers were nothing to write home about. After a failed attempt to use the device to control you, you broke it into pieces before subduing her rather easily.
It was a mostly closed cased, but you never did find out why she did why she tried her hand at super villainy. She was a fairly successful psychologist in the past, using her powers without anyone know to help her clients - such a device that would amplify her powers and allow was certainly beyond her resources but since you broke it into pieces, it was impossible to trace its origins.
@@.pc;VILLAIN LEVEL:@@ D-Class.
@@.pc;CURRENT STATUS:@@ Awaiting sentencing.<</popover>><</link>></td>
<td><<link "Media Horizon Incident.">><<popover 'transparent'>><img src="img/ch1/floor40/sketch1.png" id="hpleft"><br>A terrorist attack conducted, uncharacteristically, by The Steel Serpent in an audition to someone they had dubbed as "the big player" who is presumbly behind a lot of the strife caused in the past few weeks. You later found out the name of the leader was BR-39, but the person pulling the strings behind the scenes is still shrouded in mystery to the best of your knowledge.
<<if $mChoice1 == "defeat">>You were defeated at the final hurdle by BR-39, fortunately you were pulled out of the fire by Price and her team. And unfortunately BR-39 is still out there somewhere - you should remain alert as she seemed interested in capturing you.<<elseif $mChoice1 == "victory">>You were able to overcome the augmented BR-39 and despite her surprising strength and speed, you still took her down.<</if>> More importantly, she managed to infect you with some type of biological attack - the origin of which is uncertain. But the effects are certain, you've found it difficult to use your abilities, you've felt to be in a significantly weakened state for weeks, illusions appearing where they shouldn't and the worst part is that your libido can rise very easily leading to some embarrassing moments.
@@.pc;VILLAIN LEVEL:@@ C-Class.
<<if $mChoice1 == "defeat">>@@.pc;CURRENT STATUS:@@ At large. Inactive.<<elseif $mChoice1 == "victory">>@@.pc;CURRENT STATUS:@@ Bulwark Prisoner.<</if>><</popover>><</link>></td>
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<td><<link "Doctor Death.">><<popover 'transparent'>><img src="img/ch2/oldtown/drdeath/sketch1.png" id="hpright">This was one of the darker cases you had documented, though you had hoped to stumble across him rather than become part of any active effort to find him. The figure known as “Doctor Death” has become a grim legend among law enforcement agencies worldwide: a faceless serial killer, a surgeon of suffering, who leaves the headless corpses of his victims where they were first taken.
For the past year, Zenith has been his hunting ground. Students, sex workers, office workers, and even a city official returning from a boozy night at the bars have been found butchered, each head removed with clinical precision. The crime scene photos you managed to see were disturbing in their meticulousness, as though he was dissecting not only flesh, but the lives he destroyed. Police cordons, analysts, and enhanced forensic teams have found nothing: no prints, no DNA, no footage. Only the bodies, and the silent horror that he was there.
<<if $ch2sidemission6 == 0>>How he vanishes without a trace is unknown. Some whisper of advanced medical knowledge, others suspect powers of his own and still more claim he is protected by someone higher up. Whatever the truth, his shadow only grows longer in Zenith. To the world, he is a mystery; to the people of the city, he is terror incarnate. To you, he is a problem waiting to be solved before more names are added to his list.<<elseif $ch2sidemission6 == 20>>After a drunken night out, you were kidnapped by him. He seems to have collected dozens of heads, murdered dozens of women. But most worringly - the strange building that disappeared around you. Doctor Death remains a nightmare. But to you, he is no longer a rumour, but a monster who has painted a target on your back.<<elseif $ch2sidemission6 == 30>>After a drunken night out, you were kidnapped by him. He seems to get his rocks off on kidnapping, torturing and dismembering women. But most worringly - the strange building that you escaped from disappeared behind you with no trace. Doctor Death remains a nightmare. But to you, he is no longer a rumour, but a monster lurking in the dark.<</if>>
@@.pc;VILLAIN LEVEL:@@ C-Class (???)
@@.pc;CURRENT STATUS:@@ Active<</popover>><</link>></td></tr>
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<tr><td><<if $campusPatrol >= 20>>[[Campus Disappeareances.|ch2end1]]<<else>><<link "Campus Disappearances.">><<popover 'transparent'>><img src="img/ui/unknown1.png" id="hpleft"><br><<if $campusPatrol >= 0 && $campusPatrol < 6>>You had almost no information on the disappearances that had gotten worse and worse in recent weeks, at least two dozen female students dropped out overnight and disappeared off the face of the earth,
With your current level of intel, you'll never be able to solve this mystery, you need to patrol campus more and keep an ear to the ground in the usual haunts to start piecing together a picture.<<elseif $campusPatrol >= 6 && $campusPatrol < 11>>You had slowly started to paint a picture of what was going on. The disappearances were strange, calculated almost - they targeted primarily students on scholarships, mostly undergraduates. The one piece of information that you consistently heard was that a lot of the students remain active and communicative - but only electronically. Which mean the authorities no longer had anything to act on. And with the limited resources of the local police, they were not going to throw resources at a missing girl. Highly unusual.
You're making progress in the case, the picture still isn't clear though. You'll need to continue gathering information and patrolling the campus.<<elseif $campusPatrol >= 11 && $campusPatrol < 16>>The disappearances were not just targeted at undergrads on scholarships - but you had noticed another pattern. They were all from underprivleged backgrounds. No one would pour resources into finding them and any family they did have didn't have the influence. They just another voice screaming into the voice for help. The picture was slowly coming together and you were not sure you liked it.
You're almost close to a breakthrough, you have a reason and motivation. But you'll need to continue gathering information and patrolling the campus for that final push.<<elseif $campusPatrol >= 16 && $campusPatrol < 20>>You look at the locations where the students are allegeded to have disappeared, the area was large but surrounded by dormitories and faculty buildings. And yet there was no sign of them on the surveillance cameras. It looks like they were all grabbed right in the heart of the campus. Yet no one had seen them or heard a struggle. This made no sense.
But you're close to a breakthrough, it won't be long before your information gathering sessions and patrols bring that key piece of information.<</if>>
@@.pc;VILLAIN LEVEL:@@ Unknown.
@@.pc;CURRENT STATUS:@@ Active.<</popover>><</link>><</if>></td>
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\<td><<link "Catalyst.">><<popover 'transparent'>><<if $ch2sidemission2 == 0>><img src="img/ui/unknown1.png" id="hpleft">Catalyst. The name of a new designer compound whispered through locker rooms, fight clubs and late-night clinics. On paper, it seems like an experimental performance enhancer - another chemical that is designed to breakthrough meant to push the human body past its natural limits, a demand more and more common in the world of super humans. But in practice, it’s something far more dangerous. Users describe the rush like fire in the veins, muscles tightening, bones cracking, pain disappearing almost entirely. Reports tell of people become something more than human.
While safe usage has been documented and theorised, ultimately it's addictive feelings of power and strength has cost the lives and bodies of many young people, fighters collapsing mid-spar, powerlifters convulsing in the middle of reps, their entire body giving out on them in one, painful nanosecond. But then came the disappearances, users vanishing into the night. One or two documented cases mentioned a user whose body temperature reached levels “incompatible with life”, their libido levels turning them into lustful whores or insaitable rapists.
Authorities can’t trace the source. The formula changes batch to batch, being refined by someone who knows exactly what they’re doing. There are rumours, rumours and only rumours. But whatever the truth, Catalyst is spreading faster than anyone can contain it. It promises power, but leaves only ruin.
@@.pc;VILLAIN LEVEL:@@ Unknown.
@@.pc;CURRENT STATUS:@@ Investigating. Try gyms?
<<elseif $ch2sidemission2 == 1>><img src="img/ch2/apartment/pcbedroom/sanctum/dasha1.png" id = "hpleft">You met a woman in the sauna at the gym, while it wasn't unusual to do so it was the first time you had so brazenly been offered performance enhancers. Drugs. Something told you this was related to the Catalyst drug - she was all muscle, the kind of physique carved by discipline, drugs and possibly some light violence. It was concerning that it was being offered so openly and brazenly on campus.
Fortunately, she didn't exactly see you as anything but a mousey girl inviting you directly to Apartment 305 on Second Street, Old Town. though the way she checked you out and looked you up and down, maybe she wants a bit more from you than your money for a hit. It would be well worth investigating and obtaining a vial of the stuff or perhaps taking her down, though you should be careful considering her size and likely her connections.. Whether she’s supplier, courier, or something far more dangerous, you can’t yet tell. But you’ll find out soon enough. The Old Town Penthosue. Apartment 305. You'll find out there.
@@.pc;VILLAIN LEVEL:@@ Unknown.
@@.pc;CURRENT STATUS:@@ Active.
<<elseif $ch2sidemission2 > 1 && $ch2sidemission2 < 4>><img src="img/ch2/apartment/pcbedroom/sanctum/dasha1.png" id = "hpleft">You found her, she doesn't suspect you but you didn't really find out much information other than she is clearly dealing. And she is willing to trade Catalyst to be allowed to violate young women in exchange. Ugh. If you weren't supposed to be taking it easy, you could probably go to Price and get her to set something up but as it stands you either have to just wait and see what happens or deal with her yourself as Dauntless, but in your current state she'd give you a hell of a fight and who knows what she has up her sleeve if you attack her in her own flat.
<<if $time == "evening" || $time == "night">>You could plan a mission as Dauntless, you should make sure you're fully prepared - if you end up in a fight with her, she looks like she could deal a serious punch or two.
But you could start planning, [[if you're ready.|ch2dashainfiltrate]]<<else>>You could plan a mission if you're ready - but you should wait until night time.<</if>><<elseif $ch2sidemission2 == 30>>You charged in and fought your way up to her apartment, you didn't need to be discreet. But man, you were not expecting what happened - after beating her, she seemed to...overdose on Catalyst. Or was it a different drug? You're not entirely sure, but against the odds you managed to take her down - then you had to make a quick escape due to the unwanted attention.
But the good news? The main distributor of Catalyst was off the board. For now.<<elseif $ch2sidemission2 == 31>>You pushed your weakened powers to the limit with this one, using your limited energy to propel yourself in a jump and smashing through the window catching Dasha off guard, not that it helped. But man, you were not expecting what happened - after beating her, she seemed to...overdose on Catalyst. Or was it a different drug? You're not entirely sure, but against the odds you managed to take her down - then you had to make a quick escape due to the unwanted attention.
And the good news? The main distributor of Catalyst was off the board.<<elseif $ch2sidemission2 == 35>>This. Was not good. But you shouldn't feel bad about it - you didn't expect that monstrous transformation, you couldn't have anticipated that. You were lucky - SHS seemingly responded to whatever power spike occured and did so rapidly. And judging from news reports, it looked like she managed to do some serious property damage. But no signs of casualties thankfully.
You hope that was the end of Catalyst, at least for now.<</if>>
@@.pc;VILLAIN LEVEL:@@ <<if $ch2sidemission2 == 30 || $ch2sidemission2 == 31>>In custody. You think.<<elseif $ch2sidemission2 == 35>>In custody. You think.<<else>>Unknown.<</if>>
@@.pc;CURRENT STATUS:@@ Active.
<</if>><</popover>><</link>></td>
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<td><<if $ch2sidemission1 == 0>>???<<elseif $ch2sidemisson1 != 0>><<link "Missing Dog.">><<popover 'transparent'>><img src="img/ch2/apartment/pcbedroom/sanctum/dog1.png" id = "hpleft"><<if $ch2sidemission1 == 1>>Always worth taking these little side jobs, $1000 shouldn't be sniffed at with your current predicament. Can't be that hard to find a dog. But it looks like the owner doesn't live on campus, she lives in the apartment complex in the Old Town. Room 510. You should swing back.
@@.pc;VILLAIN LEVEL:@@ Unknown.
@@.pc;CURRENT STATUS:@@ Active.<<elseif $ch2sidemission1 == 2 || $ch2sidemission1 < 11>>She offered to double the reward, provided I didn’t ask questions. That alone told me enough. People who insist on silence are usually protecting something ugly. If I were a small, defenseless dog, I wouldn’t want to be left alone in her "care". Still, it's still another missing pet. According to her, it was taken by a student - one of the campus activist types. Animal rights, protests in the quad, handmade signs and loud opinions. That’s the story she gave me. But something about itfeels off, like there was something she didn’t say. She gave me a name - Claire. I put the name to a face immediately, I’ve seen her around the dorm building, usually holding court in the lobby or arguing policy during one of the litany of protests every month for various acuses. But you remember her - she was passionate, focused and the kind of person who believes she’s right.
She lives in my building. I don’t know the floor or the room number, but she spends enough time in the lobby that it shouldn’t be hard to start there. If I’m going to find the truth, that’s where it begins.
<<elseif $ch2sidemission1 < 100>>You took the dog from Claire, having no choice but to put her down. It was a quick and efficient job, you collected twelve hundred in cash. More than the original offer. And definitely more than you probably deserved. Now that it’s done, the silence feels heavier than the money.
You tell yourself she’ll wake up and get over it. But you can’t quite stop wondering what happens to someone like her after this - whether she’ll double down, disappear or even come looking for you.
But the twelve hundred doesn’t quite go far enough to drown out the feelings of doubt and guilt about your decisions.
<<elseif $ch2sidemisson1 >= 100>>You got the dog out safely. Claire was grateful. Very grateful. But she needed to get to safety, the dog is seemingly a lot more than a simple missing dog. And people like her survive by moving first and asking questions later. Part of you expected her to argue with you. To give you a sermon. And to even try recruit you.
Instead, she vanished from her dorm into the city.
Now you’re left with a strange, unfinished feeling almost like a conversation cut short before it mattered.
Zenith City isn’t that large. Well it is. But you feel like your paths will cross once more..<</if>><</popover>><</link>><</if>></td><td>???</td></tr></table>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/sanctum1.png][ch2secretroom1]]</div></center><</first>><<set _picture = 1>><center><img src="img/ch2/apartment/sunny/bedroom1.png"></center>
You're in Sunny's room. <<if $time == "early morning">>She's likely at her job at the moment, wherever that is, you could take a look around.<<elseif $time == "afternoon">>She's probably off studying or working at the moment, you could take a look around.<<elseif $time == "evening">>She's here, if you want to talk to her.<<elseif $time == "night">>Looks like she's asleep, you should leave her be.<</if>>
You decide to...
<<link "...look at her pictures.">><<popover 'opaque'>><<if _picture == 1>><img src="img/ch2/apartment/sunny/pic1.png" id="hpleft"><br><br><br><br><br>The picture is clearly one of the photos from around the time of the Midnight Vapour Incident. While the eerie mist was creeping around the world, a lot of people took measures such as wearing a mask. Some went into full isolation and stayed at home. This photo acted as a reminder of a time of uncertainty that gripped us all.<<set _picture = 2>><<elseif _picture == 2>><img src="img/ch2/apartment/sunny/pic2.png" id="hpleft"><br><br><br><br><br>A nice photograph that invokes a feeling of nostalgia taken a few years ago, when Sunny was flourishing into a young lady. There's a youthful innocence in her look, a glimpse of carefree days spent exploring the world with wide-eyed curiosity. The picture seems to freeze a moment in time, memories of simpler days when neither of you had anything real to worry about.<<set _picture = 3>><<elseif _picture == 3>><img src="img/ch2/apartment/sunny/pic3.png" id="hpleft"><br><br><br><br><br>This photo of you was taken on a sweltering summer's day at the beach, you were really feeling yourself that day. Your smile was genuine for once, Sunny has kept it as a cherished reminder of that day - a day of sand, sun and sea. But beyond the lens, there was something more; Sunny’s not-so-hidden growing attraction to you probably hit its peak that day. <<if $sexpref == "male">>But you had no interest in women, despite being flattered.<<elseif $sexpref == "female">>But you were both far too busy for a relationship of that nature these days.<</if>><<set _picture = 4>><<elseif _picture == 4>><img src="img/ch2/apartment/sunny/pic4.png" id="hpleft"><br><br><br><br><br>It was her mom. She was quite a unique character, bringing a seductive charm and playful demeanor. She had a way of making bold, forward remarks that often caught people off guard, she seemed to enjoy making you blush in embarrassment. Her free spirit was impossible not to admire, and she carried herself with a confidence that bordered on the provocative. Looking back, some of her behavior was a bit inappropriate, especially considering her age.<<set _picture = 1>><</if>><</popover>><</link>>
<<link "...look at her wardrobe.">><<popover 'opaque'>><center><img src="img/ch2/apartment/sunny/wardrobe1.png"></center>
Sunny had an interesting fashion sense, but half this wardrobe was weird cosplay stuff. You're not one to judge.<</popover>><</link>>
<<if $time == "early morning" || $time == "afternoon">><<link "...look at her bed.">><<popover 'opaque'>><center><img src="img/ch2/apartment/sunny/bedroom1.png"></center>
It's her empty bed, it's well made. People can say and have said a lot of negatives about her, but she's tidy.
<</popover>><</link>><<elseif $time == "evening">>[[...talk to Sunny.|ch2sunnyroom2]]<<elseif $time == "night">><<link "...look at her sleeping.">><<popover 'opaque'>><center><img src="img/ch2/apartment/sunny/sleep1.png"></center>
She is sleeping peacefully, blissfully unaware of her roommate watching her sleep. Wait a minute, when did watching your flatmate and best friend sleep become something you actually did?! <<if $sexPref == "women">>You might have a bit of a crush on her, but last you checked she wasn't into women!<<else>>You're not even attracted to women! So why does this sight turn you on a little?<</if>>
You should...
<<link "...leave her be.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/livingroom1.png][ch2livingroom1]]</div></center><<set $choice30 = 0>><<first>><center><img src="img/ch2/campus/campus1.png"></center>
The Campus was a big place, almost a town within itself and there were always things to do. Balls stuck in trees, drunken brawls between freshmen and the petty crime from the local gangs exploiting otherwise trusting students, but rarely did it get violent until the last couple of weeks. You were increasingly focused on the growing mysteries presented - the dozen or so women who had gone missing, they had dropped out overnight. On top of that, the police and faculty had done little to nothing as the victims were allgedly still communicative through email and text.
<center><img src="img/ch2/apartment/pcbedroom/sanctum/sanctum1.png"></center>
You should prioritise kicking out the gang for now, but you'll need to your wits about you and keep a keen eye out for any information on these kidnap victims. Your gut tells you that the local gang could be involved in some of these disappearances, it was uncharacteristic of them but if they had ample motivation then they'd be capable of anything.
[[Get to planning.|campuspatrolhub1]]
<<finally>><center><img src="img/ch2/apartment/pcbedroom/sanctum/plan1.png"></center>
The drawing board, you have a map of the entire city drawn up with various points of interest marked - but the campus has become the primary interest area for now. Despite a few eroneous data points, the overwhelming majority of the disappearances had all taken place in the central areas of the campus with no trace of them - apart from the emails that were sent declaring they had "quit". You'll have to keep your ear to the ground to get to the bottom of this, while solving the various crimes that are no doubt happening around campus.
<<if $patrolStatus < 2>>You have done $patrolStatus out of 2 possible patrols today.<<else>>You've done the maximum amount of patrols allowed today.<</if>>
You decide to...
<<if $patrolStatus == 2>>@@.inactive;...patrol the campus.@@<<elseif $health < 3>><<link "...patrol the campus">><<popover 'opaque'>><img src="img/pcstatus/heroine1.png" id="hpleft"><br>You were way too beat up to safely go out on a patrol - you’d be unable to take on even the weakest of foes and probably end up at the mercy of the worst dregs of society in your current condition. And that's the last thing you need right now. You'll need to rest up or heal up quickly before you can embark on another patrol while actually remaining effective...
You decide to...
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><<elseif $pcport1 == "improv" && $patrolStatus < 2 && $jadeflareMet != 2>><<link [[...patrol campus.|campusjadeflare1]]>><<set $patrolStatus += 1>><<progressTime>><</link>><<elseif $pcport1 == "improv" && $patrolStatus < 2>><<link "...patrol the campus." `either("campuspatrole1", "campuspatrole2", "campuspatrole3", "campuspatrolrandom1", "campusgenericpatrol3", "campusjadeflare1")`>><<set $ch2sidemission4 = random (1,3)>><<set $patrolStatus += 1>><<progressTime>><</link>><<elseif $pcport1 == "heroine">><<link "...patrol the campus">><<popover 'opaque'>><img src="img/pcstatus/heroine1.png" id="hpleft"><br>You were trying to keep a low profile, the trademark Dauntless outfit would draw too much attention for just patrolling the campus - you’ll stick out like a sore thumb. And that's the last thing you need right now. But there’s more to it than just the attention it’ll draw. You’re now keenly aware that this suit is littered with all sorts of tracking and monitoring devices. What was once seen as a symbol of pride, now feels like an invasion of your privacy, a gift from Liberty Woman - now it just feels like a violation.
You decide to...
<<link "...get changed.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
[[...forget it for now.|ch2secretroom1]]<</first>><<if $time == "early morning" || $time == "afternoon">><<audio "campusday" play>><<elseif $time == "night" || $time == "evening">><<audio "campusday" stop>><<audio "campusnight" play>><<else>><</if>><<first>><<set $choice15 = 0>><center><img src="img/ch2/campus/campusday.png"></center>
Zenith City University's campus wasn't particularly large but it was still one of the best places for learning - and extremely well funded - Vortex Industries in particular offered many scholarships and invested heavily into the campus that made it one of the best in the country.
Anyway, you were back on campus and it was about time you [[got back to your life.|ch2campusgrounds1]]
<<finally>><<if $choice15 == 0>><<set _look1 = random(0,9)>><</if>><<if $time == "early morning" || $time == "afternoon">><center><img src="img/ch2/campus/campusday.png"></center><<elseif $time == "night" || $time == "evening">><center><img src="img/ch2/campus/campusnight.png"></center><</if>>
Your find yourself on the ZCU main campus, you can easily access the entire campus from here on foot. It is currently <<if $time == "early morning">>@@.psych;$time@@ and it is full of students rushing to class.<<elseif $time == "afternoon">>@@.psych;$time@@ and students are gathering around, socialising or chilling out on the grass.<<elseif $time == "evening">>$time and students are starting to head home, for some late night study at the library or to the local bar.<<elseif $time == "night">>@@.psych;$time@@ - it's mostly quiet, some stragglers leaving the bar or heading home after a hard day of study well into the night.<</if>>
You decide to...
<<link "...take a break.">><<popover 'noclick'>><<if $time == "early morning">><center><img src="img/ch2/campus/waitday1.png"></center>
It is early morning and you still have a lot to do - namely going to class - there is no time to have a break right now. You should stop waiting around and...
<<link "...get to class!">><<dismisspopover>><</link>>
<<elseif $time == "afternoon">><center><img src="img/ch2/campus/waitday1.png"></center>
You could take a break around here and wait until the evening period, chill out on one of the benches, have a nap under the tree - it is pretty safe around here.
<<link [[...chill out until the evening.|ch2campusgrounds1]]>><<dismisspopover>><<progressTime>><<audio "campusday" stop>><</link>>
<<link "...do something else.">><<dismisspopover>><</link>>
<<elseif $time == "evening">><center><img src="img/ch2/campus/waitevening1.png"></center>
You could take a break around here and wait until the night time, it is starting to get darker but it is still pretty safe around here and not a bad place to chill.
<<link [[...chill out until night.|ch2campusgrounds1]]>><<dismisspopover>><<progressTime>><</link>>
<<link "...do something else.">><<dismisspopover>><</link>>
<<elseif $time == "night">><center><img src="img/ch2/campus/waitnight1.png"></center>
It is night time - you really have no reason to take a break at this time of night.
You should just...
<<link "...get to bed!">><<dismisspopover>><</link>><</if>><</popover>><</link>>
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<<link "...look at the noticeboard.">><<popover 'noclick'>><center><img src="img/ch2/campus/freelance/freelance1.png"></center>
You always forget how big the campus noticeboard was, you'd tried to use it to gather information in the past but to no avail. And that hasn't changed since you've been away - there's still far too much crap to look through to find anything of value. You should look at the noticeboard in the press office - those jobs were a little bit more serious and generally paid well. You're not sure that job postings on here from seedy arts students wanting naked chicks to pose were for you.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...look around.">><<popover 'noclick'>><<if $time == "early morning">><center><img src="img/ch2/campus/campus1.png"></center>
It was $time, the morning rush was in full effect as students hurried their various faculties and classses, with little time to speak or socialise, no one is going to stop to chat to you.
Speaking of which, you should follow their example and <<link "get to your first class!">><<dismisspopover>><</link>><<elseif $time == "afternoon">>\
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\<<if $choice15 == 0 && _look1 == 0>><img src="img/ch2/campus/look/alook0.png" id="hpright"><br>Some senior girls from the local school were on campus, it wasn't an uncommon sight as a lot of students from that school ended up going to ZCU. That said, it did feel rather inappropriate with how they were dressed and how they were awkwardly flirting with any guy that passed.
Anyway, you don't want to be a prude and tell them off just for being teenage girls, you should just...
<<link "...look elsewhere.">><<dismisspopover>><<set $choice15 = 1>><<<</link>>
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\<<elseif $choice15 == 0 && _look1 == 1>><<if $days == 30 || $days == 31>><img src="img/ch2/campus/look/alook1.png" id="hpleft"><br>Your university professor is out and about, you were not used to seeing him out and about like this - but most notably he looked rather flustered, angry and in a rush.
@@.friendly2;"$pcname! I mean...Miss Murphy...I would love to stop and chat but I have urgent busienss to attend."@@
@@.pc;"No problem Professor. I'd like to schedule a meeting tomorrow to discu..."@@
@@.friendly2;"Just come to my office tomorrow. I'll be there."@@
Huh. That was unusual. He never called students by their first names and you'd never seen him flustered like this.
You think nothing of it and...
<<link "...go about your way.">><<set $choice15 = 1>><<dismisspopover>><</link>><<else>><img src="img/ch2/campus/look/alook12.png" id="hpleft"><br>Professor Kitsuni is out and about, she often seemed to be out and about - you wonder if she lives on campus or nearby? She seems quite relaxed, smiling to herself before she notices you.
@@.hostile2;"$pcname? I hope you're working hard like we discussed. You wouldn't want to disappoint me now, would you?"@@
@@.pc;"O...of course not!"@@
@@.hostile2;"Good student."@@
She smiles knowingly at you as you stammer over your words, before continuing on her way. You're still not sure why she intimidates you so much, but she knows how to manipulate and push your buttons...
<<link "...forget about it.">><<dismisspopover>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Why do you feel this way around her?
@@.slave;+2 PROGRAMMING@@<</notify>><</link>><</if>>\
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\<<elseif $choice15 == 0 && _look1 == 2>><img src="img/ch2/campus/look/alook2.png" id="hpright"><br>A girl is warming up for what you assume is going to be a rather intense exercise, but the way she has decided to do so was rather questionable. She is bent over, showing off her rather plump ass with little to no shame, you're pretty sure she is looking back to see if you or anyone else is looking at it. <<if $sexPref == "men">>You're not into women, so why is your mind wandering to those dark corners?!<<elseif $sexPref == "women">>Your mind wanders, as you think about plunging your tongue deep into her holes. Wait! No! Stop those thoughts.<</if>> You should try forget about her ass and...
<<link "...go about your way.">><<set $choice15 = 1>><<if $sexPref == "women">><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>You can't get her ass out of your mind.
@@.slave;+1 PROGRAMMING@@<</notify>><</if>><<dismisspopover>><</link>>
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\<<elseif $choice15 == 0 && _look1 == 3>><img src="img/ch2/campus/look/alook3.png" id="hpright"><br>Two girls appear to be either high, drunk or both and on the way to some sort of fancy dress party? Really? In the $time? They're walking along meowing and clawing at unfortunate men who appear confused and rather scared, all the while cackling between it. They're probably going to regret it in the morning, you would never dress up in such a provocative way and pretend to be a cat.
Right?
<<link "Right...">><<set $choice15 = 1>><<dismisspopover>><</link>>
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\<<elseif $choice15 == 0 && _look1 == 4>><center><img src="img/ch2/campus/look/alook4.png"></center>
A bored looking man and two younger assistants are standing at what looks to be some type of medical kiosk. The man in charge looks rather uninterested and unhappy with whatever they're doing.
@@.neutral1;"You know what I feel right now? I don't feel happy or sad, good or bad, I feel...nothing. Oh. Hello."@@
He turns his attention to you as he rants about something to his two younger colleagues, pulling something from the kiosk.
@@.neutral1;"I'm a seasoned medical Doctor and I am being forced to do some community outreach. Drink driving. Drug use. Very sad story. So we're getting rid of old stock of syntholife - for a special student discount! That's right! Bargain of the century!"@@
He sounds extremely sarcastic, you get the impression this is the last place he wants to be right now. And you don't just mean the campus. But @@.psych;10 dollars@@ for a syntholife injector really is a bargain.
You decide to...
<<if $cash < 10>><<link "...forget it, you don't have enough money.">><<dismisspopover>><</link>><<else>><<link "...buy the syntholife injector.">><<set $cash -= 10>><<set $choice15 = 1>><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</link>>
<<link "...forget about it.">><<dismisspopover>><</link>><</if>>
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<<elseif $choice15 == 0 && _look1 == 5>><center><img src="img/ch2/campus/look/alook5.png"></center>
Fortune must be shining on you today, you reflexively grab a twenty dollar note that was flying around with the rest of the trash and almost hit you in the face.
No one around you seems to be chasing it, so you can...
<<link "...keep it!">><<set $cash += 20>><<set $choice15 = 1>><<notify 5s>>That was lucky!
@@.friendly1;+20 dollars!@@<</notify>><<dismisspopover>><</link>>
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<<elseif $choice15 == 0 && _look1 == 6>><img src="img/ch2/campus/look/alook6.png" id="hpleft"><br>At first you didn't notice it, but you realise that the woman is wearing an almost fully latex suit underneath her leather jacket. This was an odd sight on campus to say the least, especially in public. It was a strange sight.
She appears to be trying to recruit girls, though you can't exactly hear the conversation clearly.
@@.hostile1;"...should come with..."@@
@@.friendly2;"...Sure."@@
A younger student then follows her, to where? Who knows. But it was...
<<link "...none of your business.">><<set $choice15 = 1>><<dismisspopover>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>You suddenly feel warmer.
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>
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<<elseif $choice15 == 0 && _look1 == 7>><center><img src="img/ch2/campus/look/alook7.png"></center>
There are a couple of monks on campus, handing out leaflets and giving people blessings. While you really had no time or will for any kind of organised religion, you appreciated many found solace within it.
@@.friendly2;"Amitofo"@@
One of the monks approaches you, palms joined as he greets you with a half bow and what you think was a blessing. It reminded you of better times, when you trained with the monks back in Tibet.
<<link "You wonder how they're doing.">><<set $choice15 = 1>><<dismisspopover>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Memories of better times.
@@.slave;-1 PROGRAMMING@@<</notify>><</link>>
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<<elseif $choice15 == 0 && _look1 == 8>><center><img src="img/ch2/campus/look/alook8.png"></center>
There is a small student protest going on against Vortex Industries, their business practices and plans for Zenith City. They're calling into question the investment that the university welcomes as a result.
You were well aware of most of this stuff, but one of the boards had information about their weapons programs - their bots, augmented humans, nanotech all being developed to compete with people like you. Interesting, but you're not sure how much was legitimate and how much was conspiracy.
<<link "...find something else.">><<set $choice15 = 1>><<dismisspopover>><</link>>
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<<elseif $choice15 == 0 && _look1 == 9>><center><img src="img/ch2/campus/look/alook9.png"></center>
Looks like a bunch of students are cosplaying as some colourful super heroes doing silly poses.
You're glad none of your costumes are as gaudy as these, though that helmet might hide your identity a bit better than hoping the suits perception filters are working all of the time.
This wasn't really your cup of tea, you should...
<<link "...go about your business.">><<set $choice15 = 1>><<dismisspopover>><</link>>
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\<<elseif $choice15 == 1>><center><img src="img/ch2/campus/look/alook9.png"></center>
It is a typical afternoon on campus, but there is nothing much going on that you can see. Maybe you can take a look tomorrow or later? For now you should...
<<link "...find something else.">><<dismisspopover>><</link>>
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\<</if>><<elseif $time == "evening">>
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\<<if $choice15 == 0 && _look1 == 0>><center><img src="img/ch2/campus/look/elook0.png"></center>
As the evening grows darker, you overhear a group of students talking about the rumoured stalkers in the shadows on campus who have been spotted around at night.
@@.friendly1;"...swear one was in black latex..."@@
@@.friendly2;"...bull...."@@
@@.neutral1;"That s.....ver....inky...."@@
Some say it’s just a prank, some joke about it while one or two of them look genuinely nervous.
<<link "Something to think about.">><<set $choice15 = 1>><<dismisspopover>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 1>><img src="img/ch2/campus/look/elook1.png" id="hpright">A few market stalls have been set up on the main campus walkway for the evening, offering everything from snacks to quirky handmade items. There’s a festive energy as students browse the goods and socialise amongst the food stalls.
While you're not really hungry, you could dabble in some free samples. The Japanese candy looks tempting. Or maybe the Italian ham?
<<link "...eat a few free samples.">><<dismisspopover>><<set $choice15 = 1>><<notify 3s>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>Sugar rush!
@@.neutral1;+1 ENERGY RESTORATION@@<</notify>><</link>>
<<link "...look elsewhere.">><<set $choice15 = 1>><<dismisspopover>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 2>><img src="img/ch2/campus/look/elook2.png" id="hpright">A group of students are playing ultimate frisbee on the grass adjacent to one of the student dorms. It looks like Ariana is playing, she notices you as she catches and stops to calls you over to join in.
@@.neutral1;"$pcname! We're a man down! Come!"@@
<<if $energy >= ($maxEnergy / 2)>>Why not? You're still feeling like you have more than enough energy.<<else>>You're feeling a little low on the energy front, but you could still try.<</if>>
You decide to...
<<link "...join in.">><<dismisspopover>><<set $choice15 = 1>><<if $energy >= ($maxEnergy / 2)>><<$arianaRel += 1>><<notify 5s>>You kick ass and impress everyone!
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@<</notify>><<else>><<$arianaRel -= 1>><<notify 5s>>You lack the energy and fall flat on your face.
@@.hostile1;-1 RELATIONSHIP WITH ARIANA@@<</notify>><</if>><</link>>
<<link "...say you have other things to do.">><<dismisspopover>><<set $choice15 = 1>><</link>>\
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\<<elseif $choice15 == 0 && _look1 == 3>>\<<if visited("ch2meditation")>><img src="img/ch2/campus/look/elook3.png" id="hpleft"><br>@@.friendly1;"$pcname. Hope to see you tomorrow. We have so much to explore within your own mind."@@
The woman from the meditation class. It looks like she is off home to wherever she lives dragging a heavy roller case behind her.
@@.pc;"We'll see, I have so much to do with work and getting my grades back up."@@
@@.friendly1;"My guided meditation can certainly help with that. You know? Relieve some of that stress."@@
Well between her guidance and whatever that device was she was using, she seems to know what she is taking about. She nods at you and you both...
<<link "...go your seperate ways.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<else>><img src="img/ch2/campus/look/elook31.png" id="hpleft"><br>A woman is dragging a heavy roller case behind her, it looks like she has just finished up some type of seminar? Who knows - but for some reason your eyes lock with her, an intense staring contest for what feels like a couple of minutes but it was actually only a couple of seconds. And then...
Wait, what were you doing? You're not sure. A woman? That woman you looked at? For some reason, the last minute or two is a blur to you and you have no recollection of the last few minutes.
Was it the mind virus? Again? Ugh! Forget it, you need to just...
<<link "...go about your business.">><<dismisspopover>><<notify 5s>>What just happened?
@@.slave;+5 PROGRAMMING@@<</notify>><<set $choice15 = 1>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><</link>>
<</if>>
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<<elseif $choice15 == 0 && _look1 == 4>><center><img src="img/ch2/campus/look/elook4.png"></center>You're wandering around campus when one of the larger dormitories and buildings surround it lose power - all the lights around it go off with a thud and there is a moment of deathly silence before you hear the collective groan of the students living there. A couple of seconds later, the power returns. What just happened?
@@.hostile1;"God damn! Again?"@@
@@.friendly2;"Ya, I know someone in maintenance. Some type of power drain seems to target random dormitories, they ain't go no clue why. Fuckin' annoyin'!"@@
You overhear two students complaining about it, it didn't seem unusual. You just hope it doesn't hit your block while you're in the middle of something. Anyway, you continue...
<<link "...wandering around.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 5>><center><img src="img/ch2/campus/look/elook5.png"></center>
You notice an unusual pinkish glow coming from the top floor of the campus science building and with it being the evening, it should be closed by now. A few curious students are standing nearby, gawping at the strange pink light and you can't help but walk up and join them.
@@.slave;"So pretty."@@
You spend about ten minute staring at the light - the group slowly grows to almost two dozen students before the light fades and you all look at each other in confusion.
And none of you have no idea why you just spent ten minutes staring at a light. You all awkwardly shuffle away, you...
<<link "...do the same.">><<dismisspopover>><<notify 5s>>That light made you feel good.
@@.slave;+5 PROGRAMMING@@<</notify>><<set $choice15 = 1>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 6>><img src="img/ch2/campus/look/elook6.png" id="hpright"><br>You find yourself wondering near the Arts building, the facade of three women standing still outside draws your attention before you realise - they're not people.
The hell is this? Statues of women baring their asses?
Why and when were these placed? Probably some perverted art major with too much time. Or maybe this was a fifth wave feminist piece of art that you just didn't get.
You were never great with art truth be told, you should just...
<<link "...move on.">><<dismisspopover>><<set $choice15 = 1>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 7>><img src="img/ch2/campus/look/elook7.png" id="hpleft">A woman dressed in what looks to be a school uniform tries to hand you a flier.
@@.friendly2;"Make ZCU respectable again! Require uniforms!"@@
What on earth? You know one of the local schools wore uniforms, but that was a private school. You've never wore a uniform in your life!
You decide to...
<<link "...take one.">><<dismisspopover>><<set $choice15 = 1>><<popover 'opaque'>><img src="img/ch2/campus/look/elook71.jpg"><</popover>><</link>>
<<link "...politely decline.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 8>><center><img src="img/ch2/campus/look/elook8.png"></center>
A young man - clearly an undergraduate - is doing some type of sermon next to a hastily set up white board with incomprehensible scribbles all over it. He looks rather unhinged to say the least.
@@.hostile2;"...meta-humans! They come from the aliens! Look at when they first emerged! Ten years after Tunguska, Soviet Supreme emerged! They're the first steps in an imminent invasion of a...."@@
You've heard enough, you'd heard dozens of theories about why these powers had emerged in the past hundred years and they were all ridiculous. This one was boring - you prefered the one about God dying and your powers being a shard of her.
Anyway, you should leave him to it and...
<<link "...go about your business.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 9>><img src="img/ch2/campus/look/elook9.png" id="hpleft">You spot an almost inhuman figure in what looks to be a in the shadows of a few trees, The figure is moving in a strange way, almost like an animal stalking some prey.
@@.pc;"What the fuck are you doing?"@@
You shout at, trying to intimidate as much as you can and just like that they're gone in a flash.
<<link "Creepy.">><<dismisspopover>><<set $choice15 = 1>><</link>>\
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\<<elseif $choice15 == 1>><center><img src="img/ch2/campus/look/elook10.png"></center>
It is evening on campus, students are milling around between the various buildings but there is nothing much of interest going on that you can see.
Maybe you can take a look tomorrow or later? For now you should...
<<link "...look elsewhere.">><<dismisspopover>><<set $choice15 = 1>><</link>><</if>>
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\<<elseif $time == "night">><<if $choice15 == 0 && _look1 == 0>><div id="vidright"><video loop muted autoplay><source src="img/ch2/campus/look/nlook0.webm"></video></div>A girl is conducting an impromptu strip show on a lampost, a small crowd has gathered and are either recording it or hollering at her. One guy is even throwing money at her. She seems to revel in the attention.
You wonder - was she intoxicated or under the influence of something else? It was all quite strange. She'll probably regret that in the morning.
Anyway, you have better things to waste your time on - you should...
<<link "...probably stop watching.">><<dismisspopover>><<set $choice15 = 1>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 1>><center><video loop muted autoplay><source src="img/ch2/campus/look/nlook1.webm"></video></center>
You turn a corner while exploring the campus, finding two girls in an intimate situation. They either don't see you, hear you or simply don't care. It wasn't an uncommon sight at this time of night to see students expressing their love and desire for one another, it was especially salicious when its two women with there still being a quiet bigotry towards gay people even on campus.
<<if $sexPref == "men">>You'd mever experienced that kind of bigotry yourself, but you'd noticed it with some of your friends. People could be pretty visceral in their hatred.<<elseif $sexPref == "women">>You'd experienced this yourself, having to hide your own preferences while in high school. Most people were accepting or didn't care, but those who didn't were visceral in their hatred.<</if>> You should...
<<link "...leave them be.">><<dismisspopover>><<set $choice15 = 1>><</link>>
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\<<elseif $choice15 == 0 && _look1 == 2>><center><img src="img/ch2/campus/look/nlook2.png"></center>
@@.hostile1;"Psst. Honey. 20 dollars if you let me cop a feel."@@
An overweight campus security guy who must be in his mid-50s is leering at you with a big grin, he looks to be maintenance or security or some type of member of staff. You'd like to say this was the first time you'd be propositioned, but it was common.
<<if $program > 50>>On some level, you're quite disappointed he didn't offer to fuck you.<<else>>At least he didn't want to fuck you.<</if>> You decide to...
<<link "...show him the goods.">><<dismisspopover>><<popover 'noclick'>><img src="img/ch2/campus/look/nlook21.png" id="hpleft">@@.hostile1;"Ho boy! Atta girl!"@@
You try to avoid eye contact as he oogles your breasts, this wasn't something you'd ever have even considered previously. And now you were for twenty dollars. What's happening to you?!
After a couple of seconds, you drop your top much to the disappointment of the man. But he keeps up his end of the bargain, smiling as he holds out a twenty dollar bill between his fingertips.
You snatch the bill and...
<<link "...head out.">><<dismisspopover>><<notify 5s>>What were you thinking?!
@@.slave;+5 PROGRAMMING@@<</notify>><<set $choice15 = 1>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><</link>><</popover>><</link>>
<<link "...kick him in the balls.">><<dismisspopover>><<notify 5s>>That felt unusually good.
@@.slave;-1 PROGRAMMING@@<</notify>><<set $choice15 = 1>><<set $program to Math.clamp($program - 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><</link>>
<<link "...ignore him.">><<dismisspopover>><<set $choice15 = 1>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 3>><center><img src="img/ch2/campus/look/nlook3.png"></center>
The flashing lights were always disturbing, especially when the police had cordoned off the area with police tape. You're not sure what has happened, but .
The University might have been relatively peaceful, but even the crime wave and resulting chaos going on throughout the region was eventually going to have an impact on the campus.
There isn't anything you can do right now, you should just let the police...
<<link "...do their job.">><<dismisspopover>><<set $choice15 = 1>><</link>>
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\<<elseif $choice15 == 0 && _look1 == 4>><center><img src="img/ch2/campus/look/nlook4.png"></center>
A poor young student has had way too much alcohol by the smell of him and he looks like a corpse, but a quick check seems to indicate he is otherwise fine.
You can't really judge considering some of the nights you've had in the past - but were you ever really this bad? Anyway, it's a warm evening you should...
<<link "...leave him be.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 5>><img src="img/ch2/campus/look/nlook5.png" id="hpleft"><br>@@.hostile1;"Hey! Give me your fucking wallet bitch!"@@
@@.pc;"Do you know how many muggers I've kicked in the balls?"@@
The mugger seemingly came out of no where, but he doesn't even appear to have a weapon. This should be a piece of cake.
Still, he's picked the wrong prey, you ball your fists and get ready to...
<<link [[...fight!|ch2campusfight1]]>><<dismisspopover>><<set $battleType = 1, $battlePassage = "ch2campusgrounds1", $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 6>><<if $days == 25>><center><img src="img/ch2/campus/look/nlook6.png"></center>
You hear the muffled sounds of an argument between a group of people coming from the trees that you decide to investigate. It sounds like someone is arguing about transport? You can't quite make out.
By the time you get eyes on the people, the door of a van slams shut and the black van speeds off. Suspicious. But was there anything you could do?
<<link "...just keep it in mind.">><<dismisspopover>><<set $choice15 = 1>><</link>><<else>><img src="img/ch2/campus/look/nlook61.png" id="hpright"><br>Professor Katsuni is walking with purpose down one of the universities many paths - she looks different, perhaps it was the more casual clothing rather than her professor clothing - you consider an approach but she looks to be in a rush. Strangely, she disappears from the path rather abruptly as if she disappeared into thin air. She was probably just on the way home, she works hard and late. <<if $program >= 40>>@@.slave;Mistress@@ Katsuni is amazing, you wish you could help her out this evening.<<else>>Professor Katsuni deserves all the rest she can get with the hard work she does for you and the others.<</if>>
<<link "You hope she has a good evening.">><<dismisspopover>><<set $choice15 = 1>><<<</link>><</if>>\
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<<elseif $choice15 == 0 && _look1 == 7>><center><img src="img/ch2/campus/look/nlook7.png"></center>
You hear rustling noises from nearby trash cans, you instincts kick in and you prepare to face a mugger or rapist - but it end up just being a cute little racoon. Who for some reason is staring at you. And is chewing on what appears to be a ten dollar bill.
That little guy doesn't know the true value of that! And defacing currency is a crime. You decide to...
<<link "...grab it!">><<dismisspopover>><<set $choice15 = 1>><<set $cash += 10>><<set $health = Math.clamp($health - 2, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<notify 5s>>He scratches you up a bit, but you're richer!
@@.pc;+10 DOLLARS!@@
@@.hostile1;-2 HEALTH@@
<</notify>><</link>>
<<link "...leave it.">><<dismisspopover>><<set $choice15 = 1>><<set $choice15 = 1>><</link>>\
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<<elseif $choice15 == 0 && _look1 == 8>><<timed 21s>><<set $choice15 = 1>><<dismisspopover>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<dismisspopover>><<set $choice15 = 1>><<set $choice15 = 1>><<notify 5s>>You're a voyeur now?!
@@.slave;+5 PROGRAMMING@@
<</notify>><</timed>><div id="vidleft"><video loop muted autoplay><source src="img/ch2/campus/look/nlook1.webm"></video></div><br>You hear some moaning from behind the bushes of one of the buildings, your inquisitive nature gets the better of you and can't help but take a look. Just incase.
And yup, it's clearly two consenting adults fucking behind some bushes. You're not quite sure why people do this, surely they know people like you are going to take a look? People like you?!
Ahem.
You should really...
<<link "...stop watching.">><<dismisspopover>><<set $choice15 = 1>><</link>>
<<elseif $choice15 == 0 && _look1 == 9>><img src="img/ch2/campus/look/nlook9.png" id="hpleft"><br>Two rather large guys, probably on one of the sports teams in the college, are intimidating the few people passing by at this time of night much to their amusement.
And it looks like you're next on the agenda, as they eye you with a glint of mischief in their eyes.
@@.hostile1;"Hey you! I’m gonna find me a freak, put her on a leash. And then get my release! You know what I'm saying!"@@
@@.pc;"Get bent! Pig."@@
Your response only amuses them. Ugh! As much as you'd love to kick their ass it'd probably raise too many questions and cause too much trouble for you in the long term.
<<if $program > 60>>Though for some reason, the idea of that big strong man leashing you really gets you going. <<if $sexPref == "women">>No way would you want that, you're a lesbian! And yet you can still feel the warmth in your loins.<</if>><<else>>And there is no way you're going to entertain their childish ideas of BDSM.<</if>>
You should really...
<center><<link "..get out of here.">><<dismisspopover>><<set $choice15 = 1>><</link>></center>
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<<elseif $choice15 == 1>><center><img src="img/ch2/campus/look/nlook10.png"></center>
Midnight approaches, it looks like there is nothing else of interest happening right now. Maybe you should check back tomorrow. For now you should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $time == "night">><<link [img[img/ch2/location/gym1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/gym/coach1.png" id="hpleft"><br>The gym is closed at this time of night, you should come back in the afternoon or evening.
<<link "...leave.">><<dismisspopover>><</link>><</popover>><</link>><<elseif $time == "early morning">><<link [img[img/ch2/location/gym1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/gym/coach1.png" id="hpleft"><br>The gym is in use for academic purposes during the morning classes, mostly the sports teams and physical education types. You can use it freely in the afternoons and evenings.
<<link "...leave.">><<dismisspopover>><</link>><</popover>><</link>>\
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<<else>>[img[img/ch2/location/gym1.png][ch2campusgym]]<</if>></div>\
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<div class="hvr-grow-shadow"><<if $time == "evening" || $time == "night">><<link [img[img/ch2/location/newspaper1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/locked2.png" id="hpleft"><br>The building is locked up tight, you should come back in the morning or afternoon.
<<link "...leave.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/newspaper1.png][ch2newspaper]]<</if>></div>\
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<div class="hvr-grow-shadow"><<if $time == "night" || $time == "evening">><<link [img[img/ch2/location/faculty1.png]]>><<popover 'noclick'>><center><img src="img/ch2/campus/locked1.png"></center>
The doors to your faculty building are now tightly locked, it doesn't look like there are any people left inside apart from a maintenace guy who ignores your futile attempts at entry.
You should come back...
<<link "...tomorrow.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/faculty1.png][ch2classrooms]]<</if>></div>
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<div class="hvr-grow-shadow">[img[img/ch2/location/stslobby1.png][ch2stslobby1]]</div>\
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<div class="hvr-grow-shadow"><<if $time == "early morning">><<link [img[img/ch2/location/monorail1.png]]>><<popover 'noclick'>><center><img src="img/ch2/monorail/monorail1.png"></center>
As much as you'd love to spend morning traveling around the city, there really isn't anything there that won't still be there later. Right now, you should focus on your studies and...
<<link "...get to class!">><<dismisspopover>><</link>>
<</popover>><</link>><<else>><<link [img[img/ch2/location/monorail1.png][ch2monorail1]]>><<audio ":playing" stop>><</link>><</if>></div>\</center>
<</first>><<first>><<popover 'noclick'>>The Gym is a place of hard work, but also rest and relaxation. Every day you can do up to four exercises at a cost of two energy before it becomes too much for your body.
<u>@@.pc;Working out@@</u>
Working costs one or two points of energy depending on the end result and has a 20% chance of improving your strength or power by one point.
<u>@@.pc;Cardio@@</u>
Cardio costs one or two points of energy depending on the end result and has a 70% chance of improving your health stat by one point and 10% chance of improving it by two points.
<u>@@.pc;Massage@@</u>
Getting a massage costs $25 dollars - this is an excellent way to restore energy and reduce programming. But be careful! It's an erotic and sensual experience, the type that might cause you some problems if she gets too frisky.
<u>@@.pc;Sauna@@</u>
The Sauna is a nice place to relax and restore some sanity, it also gives you another opportunity to shower afterwards. Who wants to be full of sweat?!
<center><<link "Acknowledged.">><<dismisspopover>><</link>></center><</popover>><center><img src="img/ch2/campus/gym/gym1.png"></center>
It's the campus gym. Honestly? You'd never hit the gym hard, you never needed to. Having heroine powers meant you were able to lift more than even the most accomplished powerlifters, it'd be a dead giveaway if a dainty girl like you were doing 500kg overhead presses.
Though you now found yourself in a different situation, you certainly were not at your best. You might still be at a level above more humans, but you were leagues above a few weeks ago.
Your old locker should still be here with fitness stuff in it, [[perhaps throwing some weights around will help you.|ch2campusgym]]
<<finally>><center><img src="img/ch2/campus/gym/gym1.png"></center>
You're in the lobby of the campus gym. <<if $time == "night">>It's starting to empty out, only the true gym bunnies are still doing a serious workout.<<elseif $time == "evening">>It is absolutely heaving at the moment, the evening times always were.<<else>>It is fairly quiet at this time of day, the rush hasn't yet started.<</if>>
You decide to...
<<link "...do some weight work.">><<set _workout = random(0, 10)>><<popover 'noclick'>><<if $choice5 == 1>><center><img src="img/ch2/campus/gym/finish1.png"></center>
You've already done a weight workout today, if there is one thing you know about training is that you need to give your body time to repair itself.
<<link "Look elsewhere.">><<dismisspopover>><</link>>\
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<<elseif $energy < 3>><center><img src="img/ch2/campus/gym/tired1.png"></center>
You don't have the required energy! You should <<link "come back later.">><<dismisspopover>><</link>>
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\<<elseif $pcport1 == "gym" || $pcport1 == "hoodie">><<if _workout == 0>><center><video loop muted autoplay>
<source src="img/ch2/campus/gym/squat1.webm"></video></center>
You push yourself into having a hard but effective workout that leaves you with a sense of satisfaction and a more clear mind. <<if $pcStr >= 20>>But you feel like this form of training has took you to your limit - you're going to have to find new ways of improving your strength.<<else>>Not just that, you can certainly feel some marginal improvements to your strength just in how you carry yourself.<</if>>
If you're finished, you could go <<link [[and take a break.|ch2campusgym]]>><<dismisspopover>><<set $choice5 = 1>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<notify 5s>>That was a good workout!
<<if $pcPower <= 30>>@@.pc;+1 MAX POWER@@<<set $pcPower += 1>><<else>>@@.pc;MAX POWER REACHED!@@<</if>>
<<if $pcStr <= 20>>@@.pc;+2 MAX STRENGTH@@<<set $pcStr += 2>><<else>>@@.pc;MAX STRENGTH REACHED!@@<</if>>
@@.slave;-1 PROGRAMMING@@<</notify>><</link>>\
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<<elseif _workout == 1>>><center><video loop muted autoplay>
<source src="img/ch2/campus/gym/squat1.webm"></video></center>
You manage to channel your power and energy into your workout, <<if $pcPower >= 30>>however despite lifting an impressive amount, you appear to have hit your limit for focusing and channeling your power and energy with these training techniques.<<else>>allowing you to break your personal bests, leaving you with that wonderful post pump feeling and glow - you feel significantly stronger as a result.<</if>>
You should go <<link [[take a shower.|ch2campusgym]]>><<dismisspopover>><<set $choice5 = 1>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<notify 5s>>That was a great workout.
<<if $pcPower <= 30>>@@.pc;+2 MAX POWER@@<<set $pcPower += 2>><<else>>@@.pc;MAX POWER REACHED!@@<</if>>
<<if $pcStr <= 20>>@@.pc;+1 MAX STRENGTH@@<<set $pcStr += 1>><<else>>@@.pc;MAX STRENGTH REACHED!@@<</if>>
@@.slave;-1 PROGRAMMING@@<</notify>><</link>>\
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<<elseif _workout == 2>>><div id="vidleft"><video loop muted autoplay><source src="img/ch2/campus/gym/fight1.webm"></video></div><br>You're ready for another workout, but a few minutes into it there appears to be a bit of a scuffle on some of the gym mats. You're not sure if it was a weird sex game or a legitimate fight, but no one else is intervening so you don't.
You get an okay workout in, but the two women having what appears to be a rather heated wrestling match was distracting. <<if $sexpref == "women">>Maybe you want someone to dominate you like that? Rub their pussy all over your face while you can't move.<<elseif $sexpref == "men">>You wouldn't mind a strong man doing that to you, pinning you down until you had no choice but to submit.<</if>> Wait, why are you fantasizing about that?! Get back to your workout!
You struggle to get the thoughts out of your mind and eventually give up, maybe you should cool yourself by <<link [[taking a shower.|ch2campusgym]]>><<dismisspopover>><<set $choice5 = 1>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<notify 5s>>You let your mind wander a bit there.
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif _workout == 3>><center><video loop muted autoplay><source src="img/ch2/campus/gym/pose1.webm"></video></center>
You're having an okay work out, but the chick next to you is very distracting. She starts posing and looks directly at you with a wink as she does. Is she teasing you? Whatever she is doing, she is brimming with an energy and confidence that you admire.
<<if $sexPref == "women">>There is part of you that wants to give into her lustful desires and let her take you, but alas the feeling fades once she moves away to other parts of the gym.<<elseif $sexPref == "men">>There is part of you that wants to give into her lustful desires and let her take you - why? You're not attracted to women! Yet there is a small part of you that feels a bit prickly.<</if>>
The thoughts distract you from the rest of your workout, which turns out to be mediocre and of little benefit. Oh well.
Maybe you can go <<link [[take a shower.|ch2campusgym]]>><<dismisspopover>><<set $choice5 = 1>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<notify 5s>>You let your mind wander a bit there.
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif _workout == 4>><img src="img/ch2/campus/gym/guy1.png" id="hpleft"><br>@@.hostile2;"AAAAAAUGH!"@@
Typical. It's one of those times of the day where there is an absolutely ripped tank of a man in the gym who has to let everyone in the gym know how much weight he is lifting, every push and pull from him is met with a scream of agony.
He carries himself with an arrogance and swagger, he doesn't care what others think of him.
<<if $sexPref == "women">>Ugh. The arrogance makes you sick, you guess that's why your brain developed into prefering pussy over cock.<<elseif $sexPref == "men">>Still, there was something in the back of your primordial brain that made your body quiver with every scream, every time you look over at his rippling body - would you really say no to him ravishing you? Wait, what are you thinking?!<</if>>
You get back to your workout, but you don't get much done - it's rather distracting.
After an unspectacular session, maybe you should <<link [[take a shower..|ch2gymlockerroom]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice5 = 1>><</link>>\
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<<elseif _workout == 5>><div id="vidright"><video loop muted autoplay><source src="img/ch2/campus/gym/fail1.webm"></video></div><br>You go for a personal best, but it doesn't work out so well for you as your legs give way, almost dropping it on your head.
Ouch! That almost ended in disaster.
You dust yourself off and <<link [[leave the lifting area.|ch2campusgym]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice5 = 1>><</link>>\
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<<elseif _workout == 6>><center><video loop muted autoplay><source src="img/ch2/campus/gym/fail2.mp4"></video></center>
You go for some basic dumbell brench presses as a warm up, easing into your workout for the rest of the day - but you somehow drop right into your snatch.
Ouch! The weak point of any superheroine.
The rest of your workout is dogged by the thumping pain of a 25kg dumbell hitting your vulva, maybe you should just <<link [[take a break.|ch2campusgym]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice5 = 1>><</link>>\
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<<elseif _workout == 7 || _workout == 8 || _workout == 9 || _workout == 10>>>\
<center><img src="img/ch2/campus/gym/lifting1.png"></center>
You have a routine workout, but you're not quite at it today. For whatever reason, nothing clicked and it felt like you were going through the motions, fighting against something that wasn't there. Maybe next time.
<<link [[Dry yourself off.|ch2campusgym]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice5 = 1>><</link>>\
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<</if>><<else>><img src="img/ch2/campus/gym/coach1.png" id="hpleft"><br>One of the coaches who works at the gym stops you from entering the gym floor.
@@.hostile1;"You're not dressed properly! Wear some suitable clothing!"@@
Oops.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>>
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\<</if>><</popover>><</link>>
<<link "...do some cardio.">><<set _workout = random(0,9)>><<popover 'noclick'>><<if $choice6 == 1>><center><img src="img/ch2/campus/gym/finish2.png"></center>
You've already done a cardio workout today, you wouldn't get any benefits out of another workout so soon.
<<link "Look elsewhere.">><<dismisspopover>><</link>>\
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<<elseif $energy < 3>><center><img src="img/ch2/campus/gym/tired1.png"></center>
You don't have enough energy! You should <<link "come back later.">><<dismisspopover>><</link>>
<<link "Come back later.">><<dismisspopover>><</link>>\
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<<elseif $pcport1 == "gym" || $pcport1 == "hoodie">><<if _workout == 0>><center><video loop muted autoplay><source src="img/ch2/campus/gym/treadmill2.mp4"></video></center>
You watch the disaster unfold right infront of you, while it was rather humorous - the poor girl was humiliated and you try to your best to stifle your laugh. You try to get back to the workout, but the amusement was distracting.
You finish up your rather mediocre workout and decide to <<link [[call it a day.|ch2campusgym]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice6 = 1>><</link>>\
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<<elseif _workout == 1>><center><video loop muted autoplay><source src="img/ch2/campus/gym/treadmill1.mp4"></video></center>
You briefly lose concentration, you're not sure why but you can guess - the virus makes you feel light headed, your thoughts begin to wander to more perverse matters. And before you know it, you're on your ass on the floor.
You try to get back into a rhythm but fail, ultimately admitting defeat you decide to <<link [[call it a day.|ch2campusgym]]>><<dismisspopover>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgam`>><<run UIBar.update()>><<set $choice6 = 1>><<notify 3s>>You feel a bit fuzzy. Did you hit your head?
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>\
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<<elseif _workout == 2>><img src="img/ch2/campus/gym/cardio2.png" id="hpleft"><br>
You have a fantastic workout, the stairmaster really takes it out of you but you manage to push yourself to its limits over the hour or so you use it. You jump off after around an hour covered in sweat, feeling stronger and fitter.
You're completely drained, you should <<link [[rest up.|ch2campusgym]]>><<dismisspopover>><<set $maxHealth += 2>><<updatemeter 'health' `$health / $maxHealth`>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><<set $choice6 = 1>><<notify 3s>>Push it to the limit!
@@.pc;+2 MAX HEALTH@@<</notify>><</link>>\
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<<elseif _workout == 3 || _workout == 4 || _workout == 5 || _workout == 6 || _workout == 7 || _workout == 8 || _workout == 9>>\
<center><img src="img/ch2/campus/gym/cardio1.png"></center>
You have a routine workout, pushing your endurance and speed as best you can. You pop off the treadmill after around an hour, feeling stronger and fitter.
You're spent, you should <<link [[take a break.|ch2campusgym]]>><<dismisspopover>><<set $maxHealth += 1>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<updatemeter 'health' `$health / $maxHealth`>><<run UIBar.update()>><<set $choice6 = 1>><<notify 3s>>It was a good workout.
@@.pc;+1 MAX HEALTH@@<</notify>><</link>><</if>>\
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<<else>><img src="img/ch2/campus/gym/coach1.png" id="hpleft"><br>One of the coaches who works at the gym stops you from entering the gym floor.
@@.hostile1;"You're not dressed properly! Wear some suitable clothing!"@@
Oops.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
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<<link "...take a look around">><<if $choice9 == 1>><<popover 'noclick'>><img src="img/ch2/campus/gym/look71.png" id="hpleft"><br>You've already looked around enough without it being weird, you don't want people to get the wrong idea about you!
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>><</popover>><<else>><<set _look = random (0, 10)>><<popover 'opaque'>><<if _look == 0>><img src="img/ch2/campus/gym/look1.png" id="hpleft"><br>A woman is working hard on her form on the bench. <<if $sexPref == "women">>You wouldn't mind tasting that ass.<<elseif $sexPref == "men">>You can't help but admire her figure, despite your preference.<</if>>
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 1>><img src="img/ch2/campus/gym/look2.png" id="hpright"><br>A woman is taking a picture of herself in the mirror, proud of herself and what she has achieved in the gym. Good for her.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 2>><center><img src="img/ch2/campus/gym/look3.png"></center>
A huge young man is stressing, benching a huge amount of weight. Ironically, despite your dainty form, you think you could do this with ease if you were at full power. Unfortunately you're not at full power and that level of weight would probably drain your energy and power reserves dry trying to avoid your chest being crushed.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 3>><img src="img/ch2/campus/gym/look4.png" id="hpleft"><br>A young woman is doing hand stands against the wall, she's been holding that pose for two minutes. How long can she hold it before passing out you wonder?
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 4>><img src="img/ch2/campus/gym/look5.png" id="hpright"><br>An older woman is taking pictures of herself in the mirror, looking satisfied with herself. You think she's one of the teaching assistants - it's never too late to start at the gym!
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 5>><center><img src="img/ch2/campus/gym/look6.png"></center>
Ouch! You consider yourself to be fairly flexible, but not to that level.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>
<<elseif _look == 6>><<if visited("ch2gymsauna")>><img src="img/ch2/campus/gym/look7.png" id="hpleft">
It's the woman from the sauna, looks like she's getting some back exercises in today. She must spend hours in the gym every day.
Does she ever rest? You wonder what she does for a living.<<else>><img src="img/ch2/campus/gym/look71.png" id="hpleft">
A pull down machine, really useful for back exercises - no one is using it at the moment.
You should think about incorporating it into your workouts.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>><</if>>
<<elseif _look == 7>><img src="img/ch2/campus/gym/look8.png" id="hpright">
An older man who looks to be in his 60s is grunting, he looks like he's going to burst a blood vessel with the intensity he is going at it with.
You're not sure who he is, but there were a few creepy guys like that with a ton of money who donate and contribute to education in hopes of getting with younger girls. And this guy gave off those vibes.
Still, he was absolutely jacked.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>\
\
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<<elseif _look == 8>><center><img src="img/ch2/campus/gym/look9.png"></center>
An impressively built man is throwing a huge rubber tyre around, grunting and sweating as he does. He's working on his functional strength, you know that because it reminds you of the exercises your grandfather would have you do to build your strength and power. Chicken chasing was pretty stupid, but you guess it did help build your speed and agility. It was nice to be reminded of simpler times.
<<link "...look elsewhere">><<set $choice9 = 1>><<dismisspopover>><</link>>\
<<elseif _look == 9>><img src="img/ch2/campus/gym/look10.png" id="hpleft"><br>You find a syntholife injector that has been left on a bench. Could be useful. Or you could hand it in - someone might need it!
You decide to...
<<link "...take the syntholife injector.">><<set $choice9 = 1>><<pickup $player 'health1' 1>><<dismisspopover>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</link>>
<<link "...hand it into lost property.">><<set $choice9 = 1>><<dismisspopover>><</link>>\
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<<elseif _look == 10>><img src="img/ch2/campus/gym/look11.png" id="hpleft"><br>A rather underdressed older woman is resting between sets, you're trying to work out if you know her from the faculty - then she catches you looking at her.
@@.friendly1;"What's up?"@@
She flashes a smirk at you, <<if $sexPref == "men">>you feel a flush of heat and embarrassment - maybe a little bit of arousement? No way. You're not into women. You drop your head and...<<elseif $sexPref == "women">>you feel a twinge of excitement as she looks at you, there was something exotic and energising about the way she looked at you. You feel a little bit flushed from the attention, you should quickly...<</if>>
<<link "...look elsewhere.">><<set $choice9 = 1>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel a flush between your legs.
@@.slave;+1 PROGRAMMING@@<</notify>><<dismisspopover>><</link>>
<</if>><</popover>><</if>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/campus1.png][ch2campusgrounds1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/lockerroom1.png][ch2gymlockerroom]]</div></center><</first>><<first>><img src="img/ch2/campus/class/brad1.png" id="hpleft"><br>@@.hostile1;"Hey! $pcname! Where you been hidin' huh?"@@
Ugh, you recognised that voice. Brad. He was a stereotypical jock, a talented sports player who managed to obtain a scholarship. What was he doing here? He had been an undergraduate for years. Stalking you again?
@@.pc;"Family troubles. You know."@@
@@.hostile1;"So sorry to hear that! Let's get a drink later in the old town and tell me all about it?"@@
@@.pc;"Not today."@@
You give him the cold shoulder, he's been trying to make you one of his victories since he laid eyes on you. That's not happening. There were rumours he'd drugged and spiked people at his worst and at best you know for a fact he takes trophies of all his victories.
You really need to [[hurry to class.|ch2class1]]
<<then>><center><img src="img/ch2/campus/class/classroom1.png"></center><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>>
You slip in hoping no one would notice, finding an empty seat near the back and quietly settle in, the anxiety of being late still fluttering in your chest. It looks <<linkreplace "like you got away with it...">>like you've been rumbled.
<img src="img/ch2/campus/class/jones1.png" id="hpleft"><br>@@.friendly2;"Welcome back Ms. Murphy."@@
@@.pc;"Sorry."@@
@@.friendly2;"Don't make it a habit."@@
The room was a typical classroom with all your needs met - the size befitting the small number of students, the walls <<if $pcskill == "engineering">>were adorned with engineering schematics and technically-themed posters.<<elseif $pcskill == "computer science">>were adorned with cheat sheets for various coding languages and the typical computer nerd posters you'd expect to see.<<elseif $pcskill == "psychology">>were adorned with diagrams of the brain and psychology-themed posters.<</if>>.
Time to [[pay attention.|ch2class1][$choice3 = 1]]<</linkreplace>>
<<then>><center><img src="img/ch2/campus/class/classroom1.png"></center>
@@.friendly2;"And so...that concludes the class. See you tomorrow."@@
It was a difficult hour, not so much the material but keeping your mind focused was hard. You forgot how boring Jones could be in his delivery of material - your attention wandered more times than you could count, it was going to be a real grind to catch up - or were you just blaming him? It could be the virus affecting your mind more than you thought. As your classmates began to shuffle out you let out a frustrated sigh as your problems continue to pile up.
You're going to have to work hard to get your grades up to the levels needed, two or three weeks of missing work is no joke in such a hard class but between your duties as a heroine and battling with this virus, it won't be easy.
It was time [[to take a break before the next session.|ch2class1]]<<then>><center><img src="img/ch2/campus/faculty1.png"></center>
You're back in the hallway for break time, you're not sure what late morning class you were going to attend or if you were going to attend at all - but before you could decide you were ambushed by Ariana. She was one of those richer kids who had somehow found themselves with a schloarship, but she'd been considerably helpful towards you since you started the class together.
<img src="img/ch2/campus/class/ariana1.png" id="hpleft">@@.neutral1;"Oh my god! I couldn't believe you were back!"@@
@@.pc;"Hey Ariana."@@
@@.neutral1;"Where you been?! What did that boring prick want?"@@
@@.pc;"Just some family issues. And he maybe boring, but don't call the Professor a prick!"@@
@@.neutral1;"Whatever. Anyway, we should study together sometime? We have a study group in R42, you're welcome to join."@@
@@.pc;"Sure."@@
You were still a little out of sorts truth be told. Feeling a little bit more agreeable in general but maybe a study group wouldn't be the worst idea. Besides, you liked her but couldn't be dealing with her enthusastic bitchiness today if you shot the idea down. Anyway, back to what you were think about being. Oh yeah!
[[Where are you spending your late morning class?|ch2class1][$choice3 = 1]]<<then>><<popover 'noclick'>><center><img src="img/ch2/campus/classes1.png"></center>
The late morning sessions will each offer you a different option, each with its own benefits. These events will also advance the day to the afternoon and cost you a point of energy.
<u>@@.pc;Study Group@@</u>
The study group offers you the opportunity to improve your relationship with Ariana, Brad to various degrees or just have a relaxing chat with the group. Ironically, it does NOT improve your grades.
<u>@@.pc;Secondary Class@@</u>
The Secondary Class offers a supplementary class in which you will spend another hour or two studying $pcskill but with a slightly less experienced tutor. It grants a small boost to your grades.
<u>@@.pc;Meditation Session@@</u>
The meditation sessions are ran by a woman who is aided by a rather strange device. For the most part, it can help reduce your programming levels and clear your mind. But sometimes all is not what it seems and your mind can wander, having the opposite affect.
<center><<link "Understood.">><<dismisspopover>><</link>></center><</popover>><<set $time = "afternoon">><center><img src="img/ch2/campus/faculty1.png"></center>
It is late morning, the halls are full of life but everything feels a lot more relaxed as people head for their second class of the morning. The second session is an open choice for most students, but still mandatory if you want to graduate.
You decide to...
[[...join the study group.|ch2studygroup1][$choice3 = 1]]
<<link "...join a secondary class.">><<popover 'noclick'>><center><img src="img/ch2/campus/secondary1.png"></center>
The secondary class was essentially building upon your first class, a chance to consolidate the day's learning and supplement the first lesson. They were long, boring and tedious ran by a more inexpereince professor - but you couldn't argue against their effectiveness.
It's <<link [[time to leave.|ch2campusgrounds1]]>><<set $choice3 = 1>><<dismisspopover>><<set $grade to Math.clamp($grade + 2, 0, $maxGrade)>><</link>><</popover>><</link>>
[[...join a meditation session.|ch2meditation][$choice3 = 1]]
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<<then>><center><img src="img/ch2/campus/class/dean0.png"></center>
There was a different atmosphere in the classroom today, people were talking in hushed tones that always came with speculation and uncertainy. The reason? The assistant dean - well one of them - was standing where Jones usually would and next to her was a woman whom you didn't know. The pair were in deep conversation, it was a strange dynamic as the unknown woman seemed to be the one pulling the strings and telling the dean exactly what was going to happen.
<img src="img/ch2/campus/class/dean1.png" id="hpleft">@@.friendly2;"Ahem! I'm sorry for the disruption. Now. Getting down to business - some of you have heard the rumours. They're true. Professor Jones has decided to take early retirement due to...bereavement. However, we've got a world class replacement - Professor Katsuni."@@
@@.hostile2;"Such a kind introduction. Thank you. I will try to keep the disruption to a minimum - your former Professor has given me everything. I'm looking forward to shaping your minds."@@
For some reason, you get the feeling she was paying particular attention to you. Eyeing you up. You always get the impression that you were Jones's favourite student - maybe he had been particularly glowing in his class profile towards you? <<if $sexPref == "men">>At least you hope it's that and not some lesbian trying to lust after you.<<elseif $sexPref == "women">>Or maybe she wants to fuck you? She is human after all.<</if>> You shake your head and try to push those thoughts out of your head.
@@.friendly2;"As always, if you have any feedback my emails are always open to you all. Katsuni is your professor now. Enjoy!"@@
@@.hostile2;"Thank you. And now...I believe you were on page..."@@
[[...163.|ch2class1]]<<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>>
<<then>><center><img src="img/ch2/campus/class/classroom2.png"></center>
You have no idea why, but this class was particularly exhilarating. Perhaps it was the freshness or excitement that having a new, younger teacher brought? Or her teaching style? Either way, you feel like you're learning more from this particular session than in a week with Professor Jones, who was a lot more methodical and planned. This felt like a jam session for a jazz band, ideas flowing back and forth, analysis of pages and book being done at lightning speed. It was strange. But effective. And you couldn't help but feel an admiration for her from just this single less.
@@.hostile2;"Ms. Murphy! Come on! Pay attention!"@@
@@.pc;"Yes Miss."@@
Miss? This isn't high school! And what were you even paying attention to? You were unsure, but you quickly thumb the pages of your book and pretend to read as...
[[...she scolds you.|ch2class1]]
<<then>><img src="img/ch2/campus/class/katsuni1.png" id="hpleft"><br>You blow a sigh of relief as the class ends, your cheeks puffing out as the tension leaves your body in a rather audible sigh. But it wasn't over yet.
@@.hostile2;"Ms. Murphy. Please stay behind. We must talk."@@
@@.pc;"...Yes Miss."@@
Oh great. Did she really take offense at you blowing that sigh of relief? Was it your performance? Grades? A sense of anxiety washes over you as the rest of your classmates slowly file out leaving you...
[[...alone with Katsuni.|ch2class1][$choice3 = 1]]
[[...to try sneak out.|ch2class1][$choice3 = 2]]
<<then>><<if $choice3 == 1>><img src="img/ch2/campus/class/katsuni2.png" id="hpleft"><br>You're going to have to deal with this one way or another, your grades were no doubt lower than what you and others were expecting - but there were reasons for this. And you were confident you could explain them away.
@@.hostile2;"Ms. Murphy. Please."@@
@@.pc;"Yes Miss."@@
@@.hostile2;"Come. Sit over here closer to me. I don't want to shout across the classroom."@@
She points you to a stool next to the desk, one hand on her hip as she smiles warmly at you. There was something about her that made you obey her - was it your conditioning for years of academics or something else?
@@.pc;"Listen, if this is about my grades..."@@
<img src="img/ch2/campus/class/katsuni1.png" id="hpright">@@.hostile2;"It's about everything. Your grades, attendance. I need you here. Every. Single. Day. That is the only way you're going to pass. Jones was right. You have high potential. Across the board, your aptitude tests are off the scale. Yet you seem to struggle with grades."@@
@@.pc;"I'm sorry, I juggle a lot..."@@
@@.hostile2;"No more excuses. I'll be monitoring you. My office is open to you should you need extra help - and I expect to see you there if your grades are anything less than perfect."@@
@@.pc;"Yes Miss."@@
@@.hostile2;"Now. Go. See you tomorrow."@@
And with that, you pick up your things, gather your thoughts and...
[[...leave.|ch2class1]]\
\
\<<elseif $choice3 == 2>><img src="img/ch2/campus/class/katsuni2.png" id="hpright">Na. You don't want to deal with this. Not today. This isn't high school anymore, you don't need to listen to your teachers. You <<linkreplace "make your way to the door while her back is turned...">>stop in your tracks as you make your way to the door, the shrill shout of Katsuni rocking her very soul.
@@.hostile2;"Ms. Murphy! You want me to write you up?!"@@
@@.pc;"No Miss! I am sorry Miss."@@
@@.hostile2;"Sit."@@
She points you to a stool next to the desk, one hand on her hip as she scowls at you. There was something about her that made you obey her - was it your conditioning for years of academics or something else?
@@.pc;"Listen, if this is about my grades..."@@
<img src="img/ch2/campus/class/katsuniangry1.png" id="hpleft">@@.hostile2;"It's about everything! Your grades, attendance. I need you here. Every. Single. Day. That is the only way you're going to pass. Jones was right. You have high potential. Across the board, your aptitude tests are off the scale. Yet you seem to struggle with grades."@@
@@.pc;"I'm sorry, I juggle a lot..."@@
@@.hostile2;"No more excuses. I'll be monitoring you. My office is open to you should you need extra help - and I expect to see you there if your grades are anything less than perfect."@@
@@.pc;"Yes Miss."@@
@@.hostile2;"Now. Go. See you tomorrow."@@
And with that, you pick up your things, gather your thoughts and...
[[...leave.|ch2class1]]<</linkreplace>><</if>><<then>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><center><img src="img/ch2/campus/class/ariana2.png"></center>
You feel drained. Intimidated. Overwhelmed. A maelstrom of emotions. That was an extremely intense experience - and it was supposed to be an academic lesson! These lessons are going to kick your ass if they're like this every day - but before you continue that line of thought you're interrupted by the cheerful voice of Ariana.
@@.neutral1;"$pcname! I heard Professor Jones? He was so nice!"@@
@@.pc;"No idea. He seemed in good spirits yesterday."@@
@@.neutral1;"I hope he's okay."@@
So do you. Bereavement? Retirement? Between his sudden disappearance and Miss Katsuni, it all seemed so...odd. And yet you couldn't put your finger on it. But there was nothing to be done at the moment, you should...
[[...get to your late morning session.|ch2class1][$choice3 = 20]]\
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<<finally>><<if $choice3 == 0>><center><img src="img/ch2/campus/class/classroom2.png"></center>
Professor Katsuni is writing the agenda for the lesson on the board, before she turns to the classroom with a smile.
@@.hostile2;"Let's begin."@@
And like the diligent student you are, you open your notes and...
[[...begin taking notes.|ch2class1][$choice3 = random(1,8)]]\
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\<<elseif $choice3 == 1>><img src="img/ch2/campus/class/katsuni1.png" id="hpleft"><br>Today was a pretty boring lesson - it was entirely theory based which meant there was a lot of reading, a lot of note taking and a lot of Katsuni speaking to you with little to no input from the students. After a tortuous hour or so, she brings the lesson to an end - but not without making sure you had even more work to do later.
@@.hostile2;"Make sure you finish these pages at the very minimum in your studies this evening."@@
You hurriedly write the notes down on the board into your notebook and breathe a sigh of relief, it was time to...
<<link [[...get out of there.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>>
<<elseif $choice3 == 2>><img src="img/ch2/campus/office/grade1.png" id="hpleft"><br>Today's lesson was a relaxed discussion on the ethics of algorithimic learning, AI and how it relates to $pcskill - you heard arguments for both sides, how it aids creativity rather than stifles it and how it can improve the lives of many, opening up access. You were still unsure how you felt about the whole idea, especially when the discussion of AI pivoted into semantics about what an AI is.
@@.hostile2;"Excellent discussion today class. Ms. Simone? Could you stay behind?"@@
You wonder what Sarah had done to get told to stay behind, you felt a strange twine that felt like anxiety. @@.slave;Or was it jealousy?@@ But thought nothing of it and simply...
<<link [[...headed on out.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><</link>>\
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\<<elseif $choice3 == 3>><img src="img/ch2/campus/class/katsuniangry1.png" id="hpleft">Today's lesson was intense - and for whatever reason, you were just not at the races today. You spent most of the lesson daydreaming about Dauntless, returning to your uniform, being able to fly and saving Liberty Woman from the clutches of some evil organisation.
Unfortuantely, it means you don't particularly gain any useful knowledge from the lesson and...
@@.hostile2;"MS. MURPHY! WAKE UP!"@@
...you didn't exactly impress Professor Katsuni today with your idleness. We all have off days, you're lucky she didn't force you to stay behind! You should count your lucky stars and...
<<link [[...get out of there.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade - 2, 0, $maxGrade)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>>
<<elseif $choice3 == 4>><img src="img/ch2/campus/class/katsuni2.png" id="hpleft">From the back of the class, you watch Professor Katsuni with narrowed eyes. Most students hang on her every word, but you’re not fooled by her composed demeanor. There’s something cold in her eyes, a distant, almost clinical detachment. As she speaks, her voice is steady, almost hypnotic, but it lacks warmth. It’s as if she’s not speaking to you, but rather at you, like you’re nothing more than a puzzle she’s already solved.
@@.hostile2;"Ms. Murphy. Concentrate."@@
She seems to have noticed you were a bit empty headed today, too busy trying to read her rather than read the material. And for a split second, as her gaze passes over you, and you swear there’s a flicker of something else - something calculating. Something sinister. Or maybe its just the mind virus creating paranoia and anxiety? Or hormones. Either way, you try your best to get some work done before...
<center><<link [[...getting out of there.|ch2class1]]>><<set $choice3 = 20>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><</link>></center>
<<elseif $choice3 == 5>><img src="img/ch2/campus/class/katsuni3.png" id="hpright"><<audio ":playing" stop>><<audio "hypno1" loop play>>It starts as a prickling sensation on the back of your neck. At first, you think it’s nothing, just your mind playing tricks on you after sitting through another one of Professor Katsuni's intense lectures. But then you notice it again - a subtle awareness that someone or something is observing you, even when you’re not looking.
You glance around at other students then look up, Professor Katsuni is still at the front, speaking as calmly as ever. But it’s in the way she holds herself, the way she occasionally pauses, her gaze sweeping the room. It’s like she knows you’re onto something, and she’s watching you.
Was it just paranoia? You spend most of the lesson trying to concentrate on the material and lecture - but with this overwhelming feeling of paranoia and anxiety you spent more time watching the clock tick down. As soon as the clock hits 11, you waste little time in...
<center><<link [[...getting out.|ch2class1]]>><<audio ":playing" stop>><<audio "campusday" play>><<set $choice3 = 20>><<set $grade to Math.clamp($grade - 1, 0, $maxGrade)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>What was that sensation?
@@.slave;+1 PROGRAMMING@@<</notify>><<run UIBar.update()>><</link>></center>
<<elseif $choice3 == 6>><img src="img/ch2/campus/class/katsuni1.png" id="hpright"><br>Listening to Professor Katsuni speak about $pcskill is like watching an artist at work at times. And today was one of those times. Her words flow effortlessly, weaving together complex theories and abstract concepts with such clarity that you find yourself hanging on every syllable.
What amazes you most is the depth of her knowledge - how she can take the most intricate ideas and break them down into something accessible. Almost beautiful. All without reading from a script. It’s not just that she understands the material; it’s that she lives it, drawing connections between ideas that make you see the world in a new light. When the lesson ends, you can't help but feel...
<<link [[...a sense of inspiration.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 2, 0, $maxGrade)>><</link>>
<<elseif $choice3 == 7>><img src="img/ch2/campus/class/katsuni2.png" id="hpright"><br>There was an adventerous spirit in the lecture today. Each question she posed feels like an invitation to explore new territory, to push the boundaries of what you think you know. Her teaching style isn’t just informative; it’s transformative. She doesn’t just ask you to memorize facts and write notes - she encourages you to think critically, to challenge assumptions, and to embrace uncertainty.
It’s exhilarating, the way she opens up your mind to possibilities you hadn’t considered before. A professor guiding you and molding you to those possibilities. You leave the classroom feeling...
<<link [[...like you can take on the world.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 2, 0, $maxGrade)>><</link>>
<<elseif $choice3 == 8>><img src="img/ch2/campus/class/katsuni3.png" id="hpleft">It was a fairly standard lecture today. As the lecture draws to a close, Professor Katsuni’s voice softens and she gathers her notes with the same practiced grace she’s shown throughout. But just as the other students begin to shuffle out, she glances in your direction. Her eyes linger on you for a moment longer than usual, and then, with a small, almost imperceptible smile, she speaks.
@@.hostile2;“$pcname. Could you stay behind for a moment?”@@
@@.pc;"Of...of course."@@
There’s no sharpness to her words, no reason to feel alarmed, yet you feel anxious as your heart picks up pace, especially as the last of the class file out, leaving just [[the two of you in the quiet room.|ch2class1][$choice3 = 81]]
<<elseif $choice3 == 81>><<if $program < 50>><img src="img/ch2/campus/class/katsunihappy1.png" id="hpleft">Once the door clicks shut, Professor Katsuni looks you up and down, an intensity that’s both encouraging and slightly unnerving.
@@.hostile2;“You asked some interesting questions today. You’re thinking well beyond the material, and that’s something I rarely see. I just wanted to single you out for some special praise. Keep it up!”@@
She praises you with a warm tone, yet focused - as though she has been waiting for this conversation. Practicing. folding her arms neatly on the desk. Her tone is warm, but focused, as though she’s been waiting for this conversation.
@@.hostile2;“I think you could be capable of much more than you realize. And I’d like to help you get there - <<if visited("ch2katsunihelp1")>>I want to see you in my office more often to use the machine<<else>>come to my office, I have ways of helping you.<</if>>.”@@
@@.pc;"Thanks. I appreciate it. I really do."@@
<center>You quiver at her praise, it feels wonderful. Almost embarrassingly so, you're almost fighting back tears...
<<link [[...at her praise.|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><</link>></center><<elseif $program >= 50>><img src="img/ch2/campus/class/katsuniangry1.png" id="hpleft">Once the door clicks shut, Professor Katsuni looks you up and down, an intensity that’s both encouraging and slightly unnerving.
@@.hostile2;“I've been watching you. There was something off about you today. Are you feeling okay? Maybe...”@@
She clicks her fingers in your face before you can respond and <<linkreplace "you...">><<popover 'noclick'>><<audio "ch1vr1" time 5 play>><center><img src="img/ch2/campus/class/murphyhypno1.gif"></center><<timed 3s>><<dismisspopover>><<audio ":playing" stop>><</timed>><</popover>>you feel something trigger in your mind.
@@.hostile2;"Hmmmm. Looks like you're coming along nicely. But you're not there yet"@@
@@.pc;"What?"@@
@@.hostile2;"I was just saying what a great student you are. Now. You can go."@@
Katsuni flashes a knowing smile in your direction, as she packs up her papers. That was confusing. What just happened? Why are your nipples so hard? Is that...arousal? You blush in embarrassment as , between the signs of arousement and the fact you remember nothing...
<<link [[......of the last five minutes..|ch2class1]]>><<set $choice3 = 20>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Why were you aroused?
@@.slave;+1 PROGRAMMING@@<</notify>><<run UIBar.update()>><</link>>
<</linkreplace>><</if>><<elseif $choice3 == 20>><<set $time = "afternoon">><center><img src="img/ch2/campus/faculty1.png"></center>
It is late morning and almost $time, the halls are full of life but it is a lot more relaxed as people head for their second session of the morning. The second session is an open choice for most students, but still mandatory.
[[...join the study group.|ch2studygroup1][$choice3 = 0]]
<<link "...join a secondary class.">><<set $choice3 = 1>><<popover 'noclick'>><center><img src="img/ch2/campus/secondary1.png"></center>
The secondary class was essentially building upon your first class, a chance to consolidate the day's learning and supplement the first lesson. They were long, boring and tedious ran by a more inexpereince professor - but you couldn't argue against their effectiveness.
It's <<link [[time to leave.|ch2campusgrounds1]]>><<dismisspopover>><<set $grade to Math.clamp($grade + 2, 0, $maxGrade)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>><</popover>><</link>>
[[...join a meditation session.|ch2meditation][$choice3 = 0]]<</if>><</first>><<first>><center><img src="img/ch2/campus/studygroup/table1.png"></center>
The study room might have been labelled, but they all pretty much look one and the same. They're mostly centered upon a rather large table where your study group was assembled, the walls are lined with bookshelves filled with an array of textbooks, binders, and a few decorative items. You make your over to the table where the group is sitting. There are some familiar and not so familiar faces, it was a diverse group of individuals. Ariana. Brad. An older woman who you recognised but didn't know well and an older man you'd never seen before as well - they seemed to be together.
@@.neutral1;"$pcname! Good to see you! Take a seat anywhere, we're just starting."@@
Brad was sitting there, disinterested as always in what was going on around him and you think he was probably there more to try pick up a date than any serious study. Ariana along with the others looked like they were genuinely interested in getting some work done.
And so you [[began chatting about and sharing what you learned today.|ch2studygroup1]]<<then>><img src="img/ch2/campus/class/brad1.png" id="hpleft"><br>@@.hostile1;"...And that's why girls are supposed to dance - God gave them parts that jiggle."@@
@@.neutral1;"...What the fuck Brad? Are you taking this study group seriously?"@@
@@.hostile1;"Yeah! I'm a biology major! This is all part of my studies."@@
@@.neutral1;"...Tch."@@
Despite the idle banter, you continue [[trying to study.|ch2studygroup1]]
<<then>><img src="img/ch2/campus/class/ariana1.png" id="hpleft"><br>@@.neutral1;"So.. what is anthropology? Seriously, does anyone know?"@@
And on that thought from Ariana, you were just about done with this session.
@@.pc;"Thank you guys. It's been...enlightening."@@
You didn't particularly learn anything new, but you at least had a good time socialising and improving your social status. Despite the stupidity of some of the conversations.
You grab your things and <<link [[leave.|ch2classrooms]]>><<notify 5s>><<set $bradRel += 1, $arianaRel += 1, $choice3 = 1>>@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@
Time well spent.<</notify>><</link>><<finally>>\
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<<if $choice3 == 0>><center><img src="img/ch2/campus/studygroup/table1.png"></center>
There are some familiar and not so familiar faces amongst the group - it was a diverse group of individuals. Ariana. Brad were the two you knew. And two older people who you now know as Neil and Tamara are here too, they seem more interested in study than the shenanigans of the other two.
@@.neutral1;"Let's get to it!"@@
[[...chat with Ariana.|ch2studygroup1][$choice3 = random(1, 4)]]
[[...chat with Brad.|ch2studygroup1][$choice3 = random(5, 8)]]
[[...chat with Neil and Tamara.|ch2studygroup1][$choice3 = random(9, 10)]]<<elseif $choice3 == 1>><img src="img/ch2/campus/class/ariana1.png" id="hpleft">You try to get some work done with the group, but you end up working with Ariana more and as usual, her conversation isn't exactly riveting. You somehow end up on the subject of Professor Jones and his retirement. And she has a theory.
@@.neutral1;"I sang Christmas carols at a nursing home once. I've seen the face of dementia and with Professor Jones...I saw it again."@@
@@.pc;"What...are you talking about?"@@
@@.neutral1;"Jones. It has got to be dementia. I'll pray for him tonight."@@
Whatever. You continue trying to work, but end up spending...
<<link [[...trying to calm her down.|ch2classrooms]]>><<set $choice3 = 1, $arianaRel += 1>><<notify 5s>>You're a good listener.
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@
<</notify>><</link>>\
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\<<elseif $choice3 == 2>><img src="img/ch2/campus/class/ariana3.png" id="hpleft">You end up chatting and working with Ariana, she seems rather stressed out about her grade and you're trying to calm her down.
@@.pc;"You'll be fine - you'll definitely get a passing grade."@@
@@.neutral1;"A passing grade?! Like a fucking C?! Why don't I just get pregnant at a bus station right now?! UGH!"@@
You consider telling her to calm down, but she was difficult when like this. You spend the rest of the session...
<<link [[...trying to calm her down.|ch2classrooms]]>><<set $choice3 = 1, $arianaRel += 1>><<notify 5s>>She appreciates your concern.
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@
<</notify>><</link>>\
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\
\<<elseif $choice3 == 3>><img src="img/ch2/campus/class/ariana4.png" id="hpleft">You're having a chat with Ariana, she seems to be concerned
@@.pc;"Come on, you can miss one class."@@
@@.neutral1;"Oh, sure. I’ll just blow it off. I’ll just blow EVERYTHING off! Heck, I guess let’s blow off walking. Oh now i’ll just blow off standing. Just blowing EVERYTHING off! Maybe I'll blow you off!"@@
<<if $sexPref == "men">>@@.pc;"Maybe if I swung that way, I'd take you up on that."@@<<elseif $sexPref == "women">>@@.pc;"Was that...a serious offer?"@@<</if>>
She glares at you as you make fun, but then you...
<<link [[...both burst into laughter.|ch2classrooms]]>><<set $choice3 = 1, $arianaRel += 1>><<notify 5s>>Laughter is the key.
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@<</notify>><</link>>\
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<<elseif $choice3 == 4>><img src="img/ch2/campus/class/ariana5.png" id="hpleft">You get into exchanging stories about your love life, <<if $pcSexNo == 0>>you try to skirt around the fact you're a virgin. But even if you weren't, nothing would compare to her last story.<<else>>but nothing compares to the story she tells you.<</if>>
@@.neutral1;“"Well, my relations with the last guy didn't go so well. We did it to Madonna’s Erotica on the floor of his dorm room. But he wouldn’t let me look at it. And he cried after. And during. He’s gay now. I think I am too.”@@
@@.pc;“I think he was probably gay before that.”@@
You spend the rest of the sesssion...
<<link [[...thinking about Ariana.|ch2classrooms]]>><<set $choice3 = 1, $arianaRel += 1>><<notify 5s>>Will she be on your floor?
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@<</notify>><</link>>\
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<<elseif $choice3 == 5>><img src="img/ch2/campus/class/brad1.png" id="hpleft">Brad grabs a random book from a nearby shelf and begins flicking through. Something about parties?
@@.hostile1;"I'm fuckin' bored. Let's see. This could be useful. Rule Number One: dress to impress. Heh. I always dress to impress!"@@
@@.pc;"The second rule? Avoid touchy topics like 'The Negro Problem.'"@@
@@.hostile1;"What in the fuck?"@@
@@.pc;"This book was written in the 1940s."@@
@@.hostile1;"1940s? Still shouldn't bring that up at a party! Am I right? Haha!"@@
You shake your head at his silliness and...
<center><<link [[...sigh.|ch2classrooms]]>><<set $choice3 = 1, $bradRel += 1>><<notify 5s>>Probably wise.
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@<</notify>><</link>></center>\
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\
<<elseif $choice3 == 6>><img src="img/ch2/campus/class/brad2.png" id="hpleft">You're listening to Brad's theories about domestic pets and animals - in particular cats and dogs.
@@.pc;"So you're telling me that you think all dogs are boys and all cats are girls?"@@
@@.hostile1;"And there's no way to disprove that. Have you ever seen a cat's penis? I haven't!"@@
@@.pc;"..."@@
You're once again stunned into silence by Brad, unsure if his observations were real...
<<link [[...or a comedy routine.|ch2classrooms]]>><<set $choice3 = 1, $bradRel += 1>><<notify 5s>>Was he serious?!
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@<</notify>><</link>>
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\
\<<elseif $choice3 == 7>><img src="img/ch2/campus/class/brad3.png" id="hpleft">He's talking about how he likes to sometimes go to random undergraduate classes. Probably to pick up girls.
@@.hostile1;"I thought Psychopharmacology was a class about crazy farm animals!"@@
@@.pc;"...so what was it about?"@@
@@.hostile1;"Na. They were talking about mind control and shit! I'm sure they were all drugged up!"@@
Maybe whoever engineered the virus messing with your mind took that course? Who knows...
<<link [[...or cares.|ch2classrooms]]>><<set $choice3 = 1, $bradRel += 1>><<notify 5s>>Not your cup of tea.
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@<</notify>><</link>>
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\
\<<elseif $choice3 == 8>><img src="img/ch2/campus/class/brad4.png" id="hpleft">Brad is on the topic of getting drunk, drugged up and laid. Pretty standard for him.
@@.hostile1;"Listen, if someone had sex with him and they get to not remember that happened, then that's a gift from God and I'm not taking that away from them."@@
@@.pc;"Even if they were drunk or drugged?"@@
@@.hostile1;"Especially if they're drunk or drugged."@@
You shake your head, again unsure if he was...
<<link [[...serious or not.|ch2classrooms]]>><<set $choice3 = 1, $bradRel += 1>><<notify 5s>>Maybe those rumours are true.
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@<</notify>><</link>>\
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\
\<<elseif $choice3 == 9>><img src="img/ch2/campus/class/tamara1.png" id="hpleft">You decide to work with Neil and Tamara, but it quickly descends into to an argument between the two.
@@.hostile2;"Shut up, Neil. I found your YouTube page. What's the point of reviewing frozen pizzas anyway?"@@
@@.neutral1;"And yet you're talking about it!"@@
@@.pc;"He has a point Tamara."@@
You try to direct them back to the material and while you try your best - you probably would have been better...
<<link [[...in the secondary class.|ch2classrooms]]>><<set $choice3 = 1>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><<notify 5s>>That probably helped your grades a little...
<</notify>><</link>>
<<elseif $choice3 == 10>><img src="img/ch2/campus/class/tamara1.png" id="hpleft">You decide to work with Neil and Tamara, but it ends up on a discussion about your favourite movies.
@@.neutral1;"Pulp Fiction! What a movie!"@@
@@.hostile2;"Pulp fiction? Yeah I saw it on an airplane, it's cute. It's a 30 minute movie about a group of friends who like dancing, cheeseburgers and the Bible"@@
@@.pc;"I don't think that's the same movie everyone else has watched."@@
You have a chat about movies while working over classroom material, but you probably would have more effective results...
<<link [[...in the secondary class.|ch2classrooms]]>><<set $choice3 = 1>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><<notify 5s>>That probably helped your grades a little...
<</notify>><</link>><</if>><</first>><<first>><center><img src="img/ch2/campus/paper/office1.png"></center>
The office wasn't really a purpose built press office, two or three last generation computers were made available to them if budding journalists wanted to do some investigate journalist. Someone had stuck up a few framed pieces that went viral or got some coverage up on the wall and a few pictures of famous people and not so famous people. Past glories. Past students. Who knows.
You hadn't been here since your firing, well it wasn't an official firing but you're back to square one in your little attempt at a career path into journalism. They showed sympathy, but having two or three weeks off after failing to meet your deadline wasn't the best. Still you hoped there would be some freelance work available. Nick was the guy in charge, he was the only full time member of staff and this was his kingdom. His secretary was sat outside his door, looking busy but likely browsing the net or playing solitaire. That position was a revolving door - they were all generally young students looking for a quick payday for a couple of hours. Today it was a pretty young blonde girl at the desk.
[[It was always a pretty blonde girl.|ch2newspaper]]<<then>><center><img src="img/ch2/campus/paper/secretary1.png"></center>
@@.hostile2;"Can I help you?"@@
@@.pc;"Where's Nick?"@@
@@.hostile2;"In his office."@@
@@.pc;"Can I see him?"@@
@@.hostile2;"Where are your credentials? You have them? No? Then no see."@@
Well that's you told. You lost your credentials during the incident at some point, maybe Price took them or they just got lost along the way.
[[It wouldn't be the only thing you lost that day.|ch2newspaper]]<<then>><img src="img/ch2/campus/paper/secretary2.png" id="hpleft"><br>@@.hostile2;"Listen, if you're lookin' for freelance, over there on the board"@@
@@.pc;"I worked here!"@@
@@.hostile2;"Past tense honey. Journalism ain't what it used to be. I'm studying to be a make up technician! How about that instead?"@@
She continues gesturing to the freelance board, looks like you're starting from the bottom. You're going to have to earn those credentials again it seems.
[[tt doesn't look like you have much of a choice.|ch2newspaper]]<<finally>><<set _look = 0>><center><img src="img/ch2/campus/paper/office1.png"></center>
The small student press office, despite its size it has a lot of history - the wall proudly displaying a dozen or so past stories they were proud to have covered.
You decide to...
[[...look at the freelancer board.|ch2freelancejobs1]]
<<link "...look at the wall displays.">><<popover 'opaque'>><<if _look == 0>><<set _look = 1>><img src="img/ch2/campus/paper/look3.png" id="hpleft"><br><br><br>A recently framed frontpage about Conrad Ripstein visiting the campus, you remember him as the guy at the press conference from the day of the Media Horizons incident. You were trying to get an interview with him before you were pulled away, he must have visited Campus while you were away.
The article reads like more of a puff piece, Vortex Industries had fingers in every pie and the university industry was no different. You play your cards right, shake the right hands, suck the right dicks then you'll end up in a comfy job with nice donations and stipends from them to last you years - even if the research wasn't particularly useful. And if it was, they'd take it off your hands.
Well they were the rumours. Zenith City was heavily reliant on them for its prosperity - why would the universities be different?
<<link "...forget about it.">><<dismisspopover>><</link>>
<<elseif _look == 1>><<set _look = 2>><img src="img/ch2/campus/paper/look1.png" id="hpleft"><br>It was a memorable day when the world's premier superheroine and your idol - Liberty Woman - visited campus to give a speech and open a new auditorium.
For you, it was a different experience. This was the day she met with you in your room, gave you speech about truth, justice and the superheroine way, dropped a suit for you to wear and went about her way. It was one of the greatest moments of your life.
Of course, it turns out that the suit tracked all your information and sent it back to Price, or ROGUE, to the brains at SHS. Kind of puts a downer on that memory.
<<link "...forget about it.">><<dismisspopover>><</link>>
<<elseif _look == 2>><<set _look = 3>><img src="img/ch2/campus/paper/look2.png" id="hpleft"><br>You remember hearing about this story, but it'd slipped your mind and seemingly everyone elses. The campus was abuss with press for a day or two but then the conference was suddenly canceled with the main brain behind it vanishing with quite a lot of the research. There was a lot of speculation, but nothing concrete.
What happened? Apart from rumours stemming from the suit being slightly creepy - and quite a bit fetishy - no one had a clue. You'd love to investigate, but it happened a while ago and the leads have gone cold. You wouldn't even know where to start.
<<link "...forget about it.">><<dismisspopover>><</link>>
<<elseif _look == 3>><<set _look = 4>><img src="img/ch2/campus/paper/look4.png" id="hpleft"><br>This is an older article, dated around fifteen years ago. Looks like a would be supervillain was thwarted by a group of superheroines in another city on the other side of the country, despite no link to Zenith City, it was covered as a big story on campus because this "Dr. Nefarious" was a student and then member of the faculty for decades before going rogue.
You hope there aren't any like this lurking on campus at the moment, it'd be all you need!
<<link "...forget about it.">><<dismisspopover>><</link>>
<<elseif _look == 4>><<set _look = 0>>It worked!<</if>><</popover>>
<</link>>
<<link "...look at the secretary.">><<popover 'opaque'>><img src="img/ch2/campus/paper/secretary2.png"><</popover>><</link>>
<hr><center><div class="hvr-grow-shadow">[img[img/ch2/location/campus1.png][ch2campusgrounds1]]</div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/pressoffice1.png]]>><<popover 'noclick'>><center><img src="img/ch2/campus/paper/secretary1.png"></center>
@@.hostile2;"Do some freelance work first, then we can give you some credentials. but you ain't getting into see him until you're accredited. Strict instructions."@@
You're not really in a rush to see him for any particular reason, but you would like to kind of beg for your job back. Well maybe not beg. You know what you meant.
<<link "Guess you're not going in at the moment.">><<dismisspopover>><</link>><</popover>><</link>></div></center><</first>><<first>><<audio ":playing" stop>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/oldtown0.png][ch2oldtownhub]]>><</link>></div></center><<then>><center><img src="img/ch2/oldtown/oldtown1.png"></center>
The Old Town was the name of the suburb closest to ZCU, it took you about five minutes on the monorail to reach it. The expansion of the sprawling metropolis of downtown and its many districts had yet to reach the Old Town. Relative to the rest of the city, it was a more pleasant area but it could still get busy - especially at night with the university students nearby. Your patrols of this area would often focus on protecting drunken students being preyed upon by local gangs.
[[Speaking of which...|ch2oldtownhub]]<<then>><<audio "suspense2" loop play>><img src="img/ch2/oldtown/alley/rape0.png" id="hpleft">@@.hostile1;"Come 'ere! Take these fuckin' pills!"@@
@@.friendly1;"No! Help!"@@
You carefully follow them into the dingy alleyway, the creep now had a firm grip on the young girl and is pushing her down a darkened and quiet alley. His intentions were pretty clear - if she's lucky, he'll drug her, strip her bare of her valuables and scram. But it's more likely she'll be raped if she ends up in that alley.
@@.hostile1;"Don't fight it! They'll make it easy for ya! You'll love it kid!"@@
You should intervene quickly, you m
You decide to...
<center>[[...intervene, kick his ass.|ch2oldtownhub][$m2Choice0 = "fight"]]
[[...forget about it.|ch2oldtownhub][$m2Choice0 = "raped"]]</center><<then>><center><img src="img/ch2/oldtown/alley/rape1.png"></center>
<<if $m2Choice0 == "fight">><<set $heroScore += 1>><<notify 3s>>A true hero never backs down.
@@.neutral2;+1 HERO SCORE@@<</notify>>You can't let that happen on your watch! You clench your fists and start screaming and shouting in his general direction, hoping to scare him off.
@@.pc;"Hey asshole!"@@
He might have heard you, you're not sure - they were on the other side of the street. But your attempt at initmidation didn't stop him from continuing his assault, he was starting to lose patience as he got even more aggressive, doubling down on trying to force whatever drug it was into the girls mouth.
@@.hostile1;"Come ere! You ain't gettin' away girlie!"@@
@@.friendly1;"Please...someone..."@@
Her pleas faded as he dragged her into the alleyway, you take a quick look around and as fast - and as discreetly - as you can, you zoom across the road and [[follow them into the alleyway...|ch2oldtownrape]]
@@<<elseif $m2Choice0 == "raped">><<audio ":playing" fadeout>><<set $heroScore -= 1>><<notify 3s>>Really? That poor girl...
@@.hostile2;-1 HERO SCORE@@<</notify>>You feel guilty about it, but there's too many variables. You're not in your costume or even one of your improvised costumes, you'd give yourself away, you're physically not able, the virus is still permeating your mind - whatever your reason, you hope someone else would intervene or inform the police immediately. Then again, it wouldn't be the first time the screams of go unanswered.
@@.hostile1;"There we go. Good girl. Down the hatch..."@@
The screaming fades, as they disappear into the alleyway, you drop your head and [[keep on walking.|ch2oldtownhub]]<</if>><<then>><center><img src="img/ch2/oldtown/oldtown1.png"></center>
You finally reach the main street of what is fondly refered to as "The Old Town", Broadway. This place had a more official name but this area was one of the oldest parts of the city. At one point, it was a seperate town which gives it a more unique feeling. But the gentrification was already in full affect. Most of the area had long been turned into apartments and a larger tower block sticks out like a sore thumb. This part of the city had, so far, avoided the New Zenith City project and as a result, wasn't suffering from the same problems as the rest of the city. But it was still part of the city and the problems that brought - even at the best of times, it was an area where criminal gangs would prey on the more wealthy.
[[Time to have a look around.|ch2oldtownhub]]
<<finally>><<set _look = random(0,6)>><<if $time == "early morning" || $time == "afternoon">><<audio "oldtownday" play>><<elseif $time == "afternoon" || $time == "evening" || $time == "night">><<audio "oldtownnight" play>><<else>><</if>><<if $time == "afternoon">><center><img src="img/ch2/oldtown/oldtown1.png"></center><<elseif $time == "evening" || $time == "night">><img src="img/ch2/oldtown/oldtown2.png"><</if>>
You're on the busy main street of the Old Town known as Broadway, <<if $time == "afternoon">>people are going about their usual @@.psych;$time@@ business, shopping, dining and eating.<<elseif $time == "evening">>the shops are starting to close as people are out starting to head home or dining out as is usual in the @@.psych;$time@@.<<elseif $time == "night">>the street's are devoid of the usual foot traffic at @@.psych;$time@@ and the shops are closed - but the nightlife is in full swing.<</if>>
You decide to...
<<oldtownlook>>
<<link "...find a place to relax.">><<popover 'noclick'>><<if $time == "afternoon">><center><img src="img/ch2/oldtown/daywait1.png"></center>
It is currently $time, there are still a couple of hours to go until the evening period officially hits. If you're feeling a little bit tired or just want to wait until the evening, you could find a place to chill out until the evening.
You decide to...
<<link [[...wait until evening.|ch2oldtownhub]]>><<audio ":playing" stop>><<dismisspopover>><<set $time = "evening", $choice15 = 0, $choice16 = 0>><</link>>
<<link "...keep looking around.">><<dismisspopover>><</link>><<elseif $time == "evening">><center><img src="img/ch2/oldtown/eveningwait1.png"></center>
It is currently $time, there are still a couple of hours to go until night time. If you're feeling a little bit tired or just want to wait until the night, you could find a place to chill out until the evening.
You decide to...
<<link [[...wait until night.|ch2oldtownhub]]>><<dismisspopover>><<set $time = "night", $choice15 = 0, $choice16 = 0>><</link>>
<<link "...keep looking around.">><<dismisspopover>><</link>><<elseif $time == "night">><center><img src="img/ch2/oldtown/nightwait1.png"></center>
It is night time in Old Town but it is getting closer and closer to midnight. You should head back to campus and hit the hay as soon as you can.
You decide to...
<<link "...keep looking around.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr><center>
<div class="hvr-grow-shadow"><<if $time == "night">><<link [img[img/ch2/location/clothes1.png]]>><<popover 'noclick'>><center><img src="img/ch2/oldtown/closed1.png"></center>
NewYou is closed at $time, it is open until the evening period. You will have to come...
<<link ",,,back tomorrow.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/clothes1.png][ch2oldtownclothes]]<</if>></div>\
\
<div class="hvr-grow-shadow">[img[img/ch2/location/cinema1.png][ch2oldtownmovies]]</div>\
\
<div class="hvr-grow-shadow"><<if $time == "evening" || $time == "night">><<link [img[img/ch2/location/coffee1.png]]>><<popover 'noclick'>><center><img src="img/ch2/oldtown/closed2.png"></center>
Why would you want to get coffee at this time?! If you want your caffeine fix, you'll have to come...
<<link "...back tomorrow.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/coffee1.png][ch2oldtowncoffee]]<</if>></div>\
\
<div class="hvr-grow-shadow">[img[img/ch2/location/oldtown2.png][ch2oldtownstreet2]]</div>\
\
<div class="hvr-grow-shadow"><<link [img[img/ch2/location/monorail1.png][ch2monorail1]]>><<audio ":playing" stop>><</link>></div>\
\
<div class="hvr-grow-shadow">[img[img/ch2/location/oldtown4.png][ch2oldtownstreet4]]</div></center>\
\<</first>><<first>><<audio ":playing" stop>>You'd never particularly attended these during your undergraduate, nor did you have any intention of doing so before today. But perhaps spending an hour or so relaxing and following guided meditation could help in reducing your overall stress levels, maybe even clear up your mind to a degree. It was worth a try.
<img src="img/ch2/campus/meditate/sash1.png" id="hpleft"><br>@@.friendly1;"A new face? Always welcome. Feel free to sit anywhere you like!"@@
You'd never seen her around before, she probably wasn't a student - just someone contracted in to run these sessions for students no doubt. You look around at the other students and do as they do, sitting with your legs crossed.
@@.friendly1;"Okay everyone, we're going to try something new. We have this device that will help stimulate your meditations."@@
She places the small device and [[turns it on.|ch2meditation]]<<then>><<audio "hypno1" loop play>><img src="img/ch2/campus/meditate/sash3.png" id="hpleft"><br>The device was fairly innocuous, but it was an impressive piece of equipment as it begins emitting a low level frequency that makes your entire body tingle in a pleasurable way, but it quickly fades away into background.
@@.friendly1;"Ooooh. Tingly! Now. Just ignore the tingle and get comfortable. Start inhaling deeply, exhaling slowly. And slowly close your eyes. And now - listen to my voice."@@
Breathe in.
[[Breathe out.|ch2meditation]]<<then>><<timed 12s>><<goto 'ch2meditation'>><</timed>><img src="img/ch2/campus/meditate/sash2.png" id="hpright"><<fadein 10s 0s>>@@.friendly1;"Now, as you continue to breathe deeply and slowly, I want you to imagine yourself standing at the top of a gentle staircase. There are ten steps leading down, and with each step you take, you will feel even more relaxed, more at peace."@@<</fadein>>
<<fadein 15s 0s>>You try your best to listen, but you can already feel yourself drifting off.
@@.friendly1;"Take your first step down... feeling a deep sense of calm."@@<</fadein>>
<<fadein 25s 0s>>@@.friendly1;"Step two... deeper and deeper into relaxation."@@<</fadein>>
<<fadein 30s 0s>>@@.friendly1;"Step three... letting go of..."@@<</fadein>>
<<then>><center><img src="img/ch2/campus/meditate/farm1.png"></center>
You find yourself back on the fields in your hometown, the one you knew so well from those endless summer days. You can feel the warmth of the sun on your skin, the sky is a perfect, cloudless blue. Just as you remembered it. You can feel the softness of the grass beneath your bare feet, and a familiar scent of hay and wildflowers in the air. The memory wraps around you like a warm fuzzy blanket, soothing your mind, and for a moment, it’s as if she’s really there. A child again. Safe and free.
[[And everything is as it should be.|ch2meditation]]
<<then>><<audio ":playing" fadeout>><img src="img/ch2/campus/meditate/sash2.png" id="hpleft">@@.friendly1;"...Are you okay? She's really deep into it..."@@
You're jolted awake by the physical touch of the tutor, you look at her in confusion - it had only been a minute or two since starting.
@@.friendly1;"You're welcome back any day, but we only have the room for an hour."@@
@@.pc;"But...we've only just started.'"@@
@@.friendly1;"Wow, you must have really got deep into it! It's already been an hour!"@@
An hour? You try to hide your shock, but
@@.friendly1;"See you around?"@@
You take her hand, as she helps you up. Despite the rather alarming loss of an hour of your time, you still feel better than you did before. It was hard to describe, but you feel fuzzy in a good way - the world around you was more alive, brighter than it was before.
<center><<link [[Time to leave.|ch2campusgrounds1]]>><<set $choice3 = 1>><<set $time = "afternoon">><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>The meditation session helped clear your mind...
@@.slave;-1 PROGRAMMING@@<</notify>>\<</link>></center>
<<finally>><<audio ":playing" stop>><<if $choice3 == 0>><img src="img/ch2/campus/meditate/sash1.png" id="hpleft"><br>@@.friendly1;"Good to see you again. You know the drill now, we'll start shortly."@@
Close Your Eyes.
Breathe in.
[[Breathe out.|ch2meditation][$choice3 = random(1, 9)]]
\
\
<<elseif $choice3 == 1>><center><img src="img/ch2/campus/meditate/farm1.png"></center><<audio "hypno1" loop play>>
You find yourself back on the fields in your hometown, the one you knew so well from those endless summer days. You can feel the warmth of the sun on your skin, the sky is a perfect, cloudless blue. Just as you remembered it. You can feel the softness of the grass beneath your bare feet, and a familiar scent of hay and wildflowers in the air. The memory wraps around you like a warm fuzzy blanket, soothing your mind, and for a moment, it’s as if she’s really there. A child again. Safe and free...<<timed 2s>><<audio "ch1vr1" time 5 play>><<popover 'noclick'>><center><img src="img/ch2/campus/meditate/melt1.gif"></center><<timed 5s>><<set $choice3 = 12>><<dismisspopover>><<audio ":playing" stop>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<goto "ch2meditation">><<notify 3s>>What was that?!
@@.slave;+2 PROGRAMMING@@
<</notify>><</timed>><</popover>><</timed>>
<<elseif $choice3 == 2>>It was another morning on the family farm, you'd been waiting weeks for a letter and checking every morning had become routine. Reaching the mailbox, you pause for a moment, letting the weight of possibility sink in as you usually do. The old metal creaks softly as you open it, and there it is - the letter you’ve been waiting for.
<center><img src="img/ch2/campus/meditate/letter1.png"></center><<audio "hypno1" loop play>>
Your fingers tremble slightly as you pull it out, holding it carefully as if it might try to escape. As you read the letter, the world seems to slow, and a wave of excitement washes over you, so pure and full that you almost burst into laughter. It feels like a door has opened, leading you into the life you’ve dreamed of, but standing right here in this moment, everything already feels perfect. The sun warms your skin, and for a moment, you’re simply here - safe, proud, and completely free.<<timed 2s>><<audio "ch1vr1" time 9 play>><<popover 'noclick'>><center><img src="img/ch2/campus/meditate/lesbian1.gif"></center><<timed 5s>><<set $choice3 = 12>><<dismisspopover>><<audio ":playing" stop>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<goto "ch2meditation">><<notify 3s>>What was that?!
@@.slave;+2 PROGRAMMING@@
<</notify>><</timed>><</popover>><</timed>>
<<elseif $choice3 == 3>><<audio "hypno1" loop play>>You experience the sensation of your inner self rising out of your physically being into what feels like another realm, a realm where everything feels both familiar and alien. Time slows, stretches, and you feel untethered from it - no longer bound by seconds or minutes, only the flow of the moment.
<center><img src="img/ch2/campus/meditate/outofbody1.png"></center>
Colours you’ve never seen before swirl around you, vibrating softly. There’s a deep hum, not a sound exactly, but something felt - a resonance, as if the universe itself is breathing. Your senses expand, blending together in a way that defies explanation. You can feel light, hear colour, and everything pulses in rhythm with your awareness.
As you linger in this reality, there is no need to return just yet. The experience holds you gently, showing you the beauty in simply being.<<timed 2s>><<audio "ch1vr1" time 23 play>><<popover 'noclick'>><center><img src="img/ch2/campus/meditate/lesbian2.gif"></center><<timed 5s>><<set $choice3 = 12>><<dismisspopover>><<audio ":playing" stop>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<goto "ch2meditation">><<notify 3s>>What was that?!
@@.slave;+2 PROGRAMMING@@
<</notify>><</timed>><</popover>><</timed>>\
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\<<elseif $choice3 == 4>><<audio "hypno1" loop play>>You find yourself floating weightlessly, suspended in the void above Earth. Around you, the universe stretches out in every direction, an endless canvas of stars, galaxies, and swirling nebulae. The silence is profound, but it was strangely comforting. Peaceful.
<center><img src="img/ch2/campus/meditate/space1.png"></center>
You glide forward effortlessly, as if the cosmos itself is carrying you. Planets drift by, each one different - some glowing with soft rings, others covered in swirling clouds and vibrant colors. You pass close to a planet that looks similar to Jupiter, its surface rippling like an ocean, and beyond it, a shimmering nebula pulses gently, radiating hues of violet, blue, and gold. It's like flying through...
<<link [[...a dream.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>It's full of stars.
@@.slave;-2 PROGRAMMING@<</notify>><</link>>
<<elseif $choice3 == 5>><center><img src="img/ch2/campus/meditate/farm1.png"></center><<audio "hypno1" loop play>>
You find yourself back on the fields in your hometown, the one you knew so well from those endless summer days. You can feel the warmth of the sun on your skin, the sky is a perfect, cloudless blue. Just as you remembered it. You can feel the softness of the grass beneath your bare feet, and a familiar scent of hay and wildflowers in the air. The memory wraps around you like a warm fuzzy blanket, soothing your mind, and for a moment, it’s as if she’s really there. A child again. Safe and free. And everything...
<<link [[...is as it should be.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>Nostalgia for the past.
@@.slave;-2 PROGRAMMING@<</notify>><</link>>
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<<elseif $choice3 == 6>><<audio "hypno1" loop play>>It was another morning on the family farm, you'd been waiting weeks for a letter and checking every morning had become routine. Reaching the mailbox, you pause for a moment, letting the weight of possibility sink in as you usually do. The old metal creaks softly as you open it, and there it is - the letter you’ve been waiting for.
<center><img src="img/ch2/campus/meditate/letter1.png"></center>
Your fingers tremble slightly as you pull it out, holding it carefully as if it might try to escape. As you read the letter, the world seems to slow, and a wave of excitement washes over you, so pure and full that you almost burst into laughter. It feels like a door has opened, leading you into the life you’ve dreamed of, but standing right here in this moment, everything already feels perfect. The sun warms your skin, and for a moment, you’re simply here...
<<link [[...is as it should be.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>A future to hope for.
@@.slave;-2 PROGRAMMING@<</notify>><</link>>
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<<elseif $choice3 == 7>><<audio "hypno1" loop play>>You experience the sensation of your inner self rising out of your physically being into what feels like another realm, a realm where everything feels both familiar and alien. Time slows, stretches, and you feel untethered from it - no longer bound by seconds or minutes, only the flow of the moment.
<center><img src="img/ch2/campus/meditate/outofbody1.png"></center>
Colours you’ve never seen before swirl around you, vibrating softly. There’s a deep hum, not a sound exactly, but something felt - a resonance, as if the universe itself is breathing. Your senses expand, blending together in a way that defies explanation. You can feel light, hear colour, and everything pulses in rhythm with your awareness.
As you linger in this reality, there is no need to return just yet. The experience holds you gently, showing you the beauty in simply being. Free, untethered, and...
<<link [[...whole.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>An out of body experience? Or a dream?
@@.slave;-2 PROGRAMMING@<</notify>><</link>>
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<<elseif $choice3 == 8>><<audio "hypno1" loop play>>You find yourself standing on strange, unfamiliar ground, yet there’s an odd sense of belonging, like you’ve been here before. The sky above is a deep, swirling violet, with twin suns casting long shadows across the landscape. Tall, twisted trees with luminescent leaves sway gently in a breeze that carries a scent both foreign and faintly comforting.
<center><img src="img/ch2/campus/meditate/planet1.png"></center>
The ground beneath your feet feels soft, almost alive, as if the planet itself is aware of your presence. Everything around you is unfamiliar—alien mountains with jagged peaks, the strange sounds of creatures in the distance - but it all feels like a memory just out of reach. A sense of peace and curiousity washes over you, as if this world, despite its strangeness, was always meant to be....
<<link [[... found by you.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>Home away from home.
@@.slave;-2 PROGRAMMING@<</notify>><</link>>
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<<elseif $choice3 == 9>><<audio "hypno1" loop play>>In the stillness of the meditation, you feel a power stirring deep within, like a door unlocking in the depths of your mind. A pulse of energy ripples through you, subtle at first, then growing stronger as you descend inward, exploring layers of yourself that had been locked. Colours and light swirl in your vision, and you sense something powerful waiting for you. As you move toward it, there’s a feeling of release - a potential that had been locked away.
<center><img src="img/ch2/campus/meditate/potential1.png"></center>
Then suddenly - a shift. A radiant warmth spreads through your body, filling you with a steady, sense of energy. It’s not a rush, but a slow realisation, like tapping into a deep well of limitless power. You realize this power has always been yours - calm, confident, and ready. Something has unlocked within you, something that was taken from you. And has now...
<<link [[...returned.|ch2meditation]]>><<set $choice3 = 11>><<audio ":playing" stop>><<set $program to Math.clamp($program - 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>An impressive result.
@@.slave;-5 PROGRAMMING@@
<<if $maxEnergy <= 20>>@@.neutral1;+1 MAX ENERGY@@<<set $maxEnergy += 1>><</if>><</notify>><</link>>
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<<elseif $choice3 == 10>><img src="img/ch2/campus/meditate/sash2.png" id="hpleft">@@.friendly1;"Are you okay? You look a little bit flustered."@@
@@.pc;"It's...fine."@@
You come out of your trance feeling a little bit overwhelmed, your mind isn't as clear as it should be - in fact it's a little bit fuzzier than it was before. And that wasn't exactly what you'd expect from a calm meditation session. Looks like the virus took hold of your mind for a short amount of time.
<<link [[Time to leave.|ch2campusgrounds1]]>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>>
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<<elseif $choice3 == 11>><img src="img/ch2/campus/meditate/sash1.png" id="hpleft">@@.friendly1;"That's the end of the session. See you tomorrow."@@
@@.pc;"Thanks."@@
You come out of your trance feeling better, your mind is clearer than it was before.
<<link [[Time to leave.|ch2campusgrounds1]]>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>>\
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\<<elseif $choice3 == 12>><img src="img/ch2/campus/meditate/sash1.png" id="hpleft">@@.friendly1;"That's the end of the session. Something the matter?"@@
@@.pc;"Er....That was strange. I was interrupted by...you know...nevermind."@@
@@.friendly1;"Oh! Sorry, sometimes that happens. I'll configure the settings."@@
She seems to know what happened - but how? You come out of your trance feeling somewhat better - but your mind feels fuzzier than before.
<<link [[Time to leave.|ch2campusgrounds1]]>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</link>><</if>><</first>><center><img src="img/ch2/campus/freelance/freelance1.png"></center>
The freelance board is where a couple of jobs from around campus and the local area are posted. There are dozens of different postings - missing pets, scorned lovers, misplaced items and sometimes a missing person if they're desperate.
<<if $days < 28>><<if $ch2sidemission1 != 0>>@@.inactive;"...look at the Missing Doggo - Please Read! note."@@<<else>><<link "Missing Doggo - Concerned.">><<popover 'noclick'>><img src="img/ch2/campus/freelance/dog1.png" id="hpleft"><br>
This wasn't exactly journalist work, but desperate people would often put these types of jobs up knowing that we have our ears to the ground and are desperate for cash. A small note and appeal for a missing dog. A cute little Shih Tzu named Ruby. Reward offered. 500 dollars. At least it wasn't a missing persons case, it was grim when those popped up.
@@.pc;"500 dollars?! Not bad."@@
It can't be that hard to find a dog. But it looks like the owner doesn't live on campus, she lives in the apartment complex in the Old Town. Perhaps you can swing by sometime.
<<link [[...take the job.|ch2freelancejobs1]]>><<set $ch2sidemission1 = 1>><<dismisspopover>><</link>>
<<link "...forget about it.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>><</if>>\
[[Look elsewhere.|ch2newspaper]] <<first>><<set $choice17 = 0>><center><img src="img/ch2/apartment/lobby/lobby1.png"></center>
The common room was expectedly messy for student digs. Still, it could be worse. And you know some accomodation blocks were like bomb sites. At least this place was designed for post-graduates so had a bit more class and space to it - even if a few of your cohorts still hadn't grown up.
Regardless, you didn't spend a lot of time here anyway and it didn't really bother you too much. Sunny on the other hand would always complain whenever you passed through together.
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/livingroom1.png][ch2livingroom1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/campus1.png][ch2campusgrounds1]]</div></center><<finally>><center><img src="img/ch2/apartment/lobby/lobby1.png"></center>
The student common room where you can access student apartments, hang out and socialise with fellow students or go out into the world.
You decide to...
<<link "...take a look at the emergency money jar.">><<popover 'noclick'>><center><img src="img/ch2/apartment/lobby/jar1.png"></center>
The communal charity box, where students would leave a bit of change for other students who were struggling with cash - whether that was for food, transport costs and just day to day living costs, it didn't matter. You could dip in if you're ever in a pickle and you have dropped your fair share of change in there over the past few months. <<if $cash < 11>>You're really running short on cash, maybe you can dip.<<else>>You're not that low on cash that you'd dip in yet.<</if>>
You decide to...
<<if $cash > 10>>@@.inactive;...take ten dollars.@@<<else>><<link "...take ten dollars.">><<dismisspopover>><<set $cash += 10>><</link>><</if>>
<<link "...leave it for now.">><<dismisspopover>><</link>><</popover>><</link>>
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<<if $ch2sidemission1 == 2>><<link "...take a look around.">><<popover 'noclick'>><<set $ch2sidemission1 = 3>><img src="img/ch2/dog/friends1.png" id="hpcenter">
You take a look around the lobby, you instantly recognise the group that had bothered you a few times with their social justice causes, they were sat socialising, drinking coffee, talking about philosophy and politics while one had their eyes glued to their laptop screen, typing away. Claire wasn't amongst them, but you recognise then as part of her clique. Let's hope they don't try indoctrinate you.
@@.pc;"You guys know Claire right? You know where she is?"@@
@@.friendly1;"Yoooo! $pcname! Hot shot journalist! You want something? We got a protest later outside the animal testing labs in-"@@
@@.pc;"Not exactly. I'm here about a dog. Claire's dog? I'm a...reporter."@@
@@.friendly1;"Fuck. Well, go talk to her. Second floor. You should know it. Follow the smell of weed."@@
@@.pc;"Yeah...right. Same floor as mine."@@
You manage to hide the flush of self-inflicted embarrassment, you hadn't even realised . Though to be fair, you didn't really know your neighbours and post-graduate wasn't that type of dormitory.
<<link [[But at least now you had a lead.|ch2stslobby1]]>><<dismisspopover>><<set $ch2sidemission1 = 3>><</link>>
<</popover>><</link>><<else>><<link "...take a look around.">><<set _look = random(0,6)>><<popover 'noclick'>><<if $time == "early morning" || $time == "afternoon">>It is $time, there are a couple of students eating and relaxing but nothing of real interest happens here until the later in the evening, you should...
<<link "...come back later.">><<dismisspopover>><</link>><<elseif $time == "evening" || $time == "night">><<if _look == 0 && $choice17 == 0>><center><img src="img/ch2/apartment/lobby/look0.png"></center>
In the common room, a group of students are gathered, sitting on couches and chairs, their attention fixated on the screen. The large TV mounted on the wall is playing an episode of After Colony 250, a sci-fi series that has them enthralled. It looks like one of the earlier episodes where she is battling thugs trying to kidnap her from her family mansion.
<center><img src="img/ch2/apartment/lobby/look01.png"></center>
Some students are leaning forward, eyes wide, hanging on every twist and turn of the story, while others sit back with arms crossed, analyzing every plot detail and have clearly seen these episodes before. A few snacks are scattered across the coffee table - bowls of chips, popcorn, and half-empty soda cans. You decide to...
<<link "...join them.">><<dismisspopover>><<set $choice17 = 1>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 5s>>Not so social, but relaxing.
@@.neutral2;+1 ENERGY@@
<</notify>><</link>>
<<link "...leave them.">><<dismisspopover>><<set $choice17 = 1>><</link>>\
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<<elseif _look == 1 && $choice17 == 0>><img src="img/ch2/apartment/lobby/look1.png" id="hpleft">You take a seat for a couple of minutes to see if you can find something of interest, you're taking in your surroundings when you hear a conversation ongoing about what sounds to be a new meta human in the area. Jadeflare. <<if $m2Choice0 == "raped">>You had heard rumours of her, she'd stepped up while you'd been absent.<<else>>The chick dressed up like a Japanese schoolgirl? She had strange powers, you wonder if you could take her in a fight if push came to shove.<</if>>
@@.friendly1;"Jadeflare could totally kick her ass!"@@
@@.neutral1;"Come on man, Dauntless has saved all our butts this year."@@
@@.friendly1;"She's old news! And she ain't as hot!"@@
You feel your face go flush with red, you're not sure if it was with embarrassment, anger or both. You don't dress up in a skirt and show lots of skin! So what?! It's still latex! There's no accounting for taste. You stand up...
<<link "...and leave.">><<dismisspopover>><<set $choice17 = 1>><</link>>\
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<<elseif _look == 2 && $choice17 == 0 && $days < 28>><img src="img/ch2/apartment/lobby/look2.png" id="hpleft">You overhear a conversation between a teaching assistant and a student liasion, they had been here for a couple of years and you'd heard some interesting things about the faculty whilst eavesdropping on them.
@@.hostile1;"Katsuni is real demanding. Works damn hard though, don't know where she gets the energy."@@
@@.friendly2;"You hear about the clinic? Hear she works nights there."@@
@@.hostile1;"The old university buildings? Creepy places, glad someone is getting use out of them."@@
<<if $programming < 40>>Professor Katsuni was making waves it seems...<<elseif $programming < 70>>Katsuni really was an amazing teacher, admired throughout the campus it seems. You're lucky to have her.<<else>>@@.slave;Professor Katsuni was one of a kind, you were lucky to have her.<</if>>
<<link "...find out tomorrow.">><<dismisspopover>><<set $choice17 = 1>><<if $programming >= 70>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You think about how wonderful Professor Katsuni is.
@@.slave;+1 PROGRAMMING@@<</notify>><</if>><</link>>
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\<<elseif _look == 2 && $choice17 == 0 && $days < 25>><img src="img/ch2/apartment/lobby/look2.png" id="hpleft">You overhear a conversation between a teaching assistant and a student liasion, they had been here for a couple of years and you'd heard some interesting things about the faculty whilst eavesdropping on them.
@@.hostile1;"You hear about this new professor? Kat...Katsuni?"@@
@@.friendly2;"Na. The fuck happened to old man Jones?"@@
@@.hostile1;"No idea. Even his office has been taken over?"@@
<<if $days > 30>>What are they talking about? You had a lesson with Professor Jones today! He hasn't been replaced. You shrug your shoulders, maybe they are mistaken, you guess you'll...
<<link "...find out tomorrow.">><<dismisspopover>><<set $choice17 = 1>><</link>><<elseif $days < 29>>So Professor Jones was replaced, but why? No one seems to know and it was all hush hush. You sigh. You liked him. But...
<<link "...there was nothing you could do.">><<dismisspopover>><<set $choice17 = 1>><</link>><</if>>\
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<<elseif _look == 3 && $choice17 == 0>><center><img src="img/ch2/apartment/lobby/look3.png"></center>
An impromptu study group seems to have formed between a dozen or so students, some you recognize and others are unfamiliar. They’ve push a couple of tables together, their textbooks and laptops open, quietly discussing notes while llistening to some light music. Despite the casual atmosphere, there’s a focused energy among them as they balance reviewing material with the distraction of the show in the background.
@@.friendly1;"$pcname, you want to join us?"@@
One of them says, pointing to an open space at the table - why not? You could use the extra study time, you decide to...
<<link "...join them.">><<dismisspopover>><<set $choice17 = 1>><<set $grade to Math.clamp($grade + 1, 0, $maxGrade)>><<notify 5s>>That probably helped your grades a little...
<</notify>><</link>>
<<link "...decline their offer.">><<dismisspopover>><<set $choice17 = 1>><</link>>
<<elseif _look == 4 && $choice17 == 0>><center><img src="img/ch2/apartment/lobby/look4.png"></center>
A few students have gathered near the back of the room, sipping on cans of beer and plastic cups filled with something stronger. Their conversation is relaxed, punctuated by laughter and a clink of bottles as they toast to something one of them said. While there is a soft music playing in the background, they seem more engrossed in their own banter and conversation, their voices growing louder with each drink.
@@.friendly2;"Hey $pcname, you want to join us?"@@
You really shouldn't, indulging in alcohol would no doubt open up some more of your neuro pathways to that virus. Then again - you only live once and one drink shouldn't mess you up too much. You decide to...
<<link "...decline.">><<dismisspopover>><<set $choice17 = 1>><</link>>
<<link "...join them for a drink.">><<dismisspopover>><<set $choice17 = 1>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>One drink and done. Still...
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>
<<link "...get smashed!">><<dismisspopover>><<set $choice17 = 1>><</link>>\
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<<elseif _look == 5 && $choice17 == 0>><img src="img/ch2/apartment/lobby/look5.png" id="hpright"><br>It was quiet for this time of the $time, one girl sits by herself, absorbed in her studies. A textbook lies open in front of her, and her hand moves steadily as she scribbles notes into a notebook. She doesn't even notice you come in, she is completely focused on the pages before her. Every now and then, she pauses, tapping her pen thoughtfully against her lips before diving back into her work. You should...
<<link "leave her alone....">><<dismisspopover>><<set $choice17 = 1>><</link>>\
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<<elseif _look == 6 && $choice17 == 0>><img src="img/ch2/apartment/lobby/look6.png" id="hpleft">It is very quiet tonight, while you glance around the room you notice a guy sitting watching television a few feet away trying to catch your eye. He’s been watching you since you came in - waiting for the right chance.
@@.friendly2;“Didn’t expect to see you around here in a place like this,”@@
As you make eye contact with him, he smirks and casually steps into your line of sight, raising his voice just enough to get your attention. His tone was smooth and teasing. He moves a little closer, hands tucked casually in his pockets, his gaze lingering as he adds,
@@.friendly2;"You know, we could watch the next episode somewhere quieter and get to know each other..."@@
He says, his eyes lingering on yours, clearly testing the waters with a confident charm. <<if $sexPref == "men">>He was easy on the eye, but you were not that easy. You appreciate his confidence but you...
<<link "...take him up on his offer.">><<dismisspopover>><<set $choice17 = 1>><</link>>
<<link "...blow him off.">><<dismisspopover>><<set $choice17 = 1>><</link>><<elseif $sexPref == "women">>Ugh. Maybe this is why you're a lesbian. Without hesistancy you...
<<link "...blow him off.">><<dismisspopover>><<set $choice17 = 1>><</link>><</if>>\
\
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\
<<elseif _look == 7 && $choice17 == 0>><center><img src="img/ch2/apartment/lobby/look7.png"></center>
It is a quiet night, nothing of real interest is going on. In one corner, a nerdy guy is hunched over his laptop, typing away as if deeply focused on his work. His glasses are slightly askew, and he occasionally pushes them up the bridge of his nose, giving off the impression of intense concentration. As you walk by, you catch a quick glimpse of his screen, expecting to see spreadsheets or coding.
<img src="img/ch2/apartment/lobby/look71.png"></center>
Instead, the screen flashes with images of Dauntless, the iconic superheroine. You. And you don't remember ever being in that pose. He senses the presence of someone nearby and quickly tabs out to another screen that looks more like work but not before you notice a whole folder dedicated to you, making it clear he’s bee ogling some questionable fakes of you instead of working. Ugh. You quickly...
<<link "...move away.">><<dismisspopover>><<set $choice17 = 1>><</link>>\
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<<elseif $choice17 == 1>><center><img src="img/ch2/apartment/lobby/lobby1.png"></center>
You take a look around, but there is not much new for you to investigate. A few students sitting around, one or two passing through - the usual. You should...
<<link "...check back tomorrow.">><<dismisspopover>><</link>>
<</if>><</if>><</popover>><</link>><</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/livingroom2.png][ch2livingroom1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/campus1.png][ch2campusgrounds1]]</div><<if $ch2sidemission1 >= 3 && $ch2sidemission1 < 90>><div class="hvr-grow-shadow">[img[img/ch2/location/claire1.png][ch2claireroom]]</div><</if>></center><</first>><center><img src="img/ch2/campus/gym/lockers1.png"></center>
You're in the gym locker room, there is an abudance of lockers, a sauna and a small massage room that is manned by a sports masseur.
<<link "...look through your locker.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/wardrobe1.png"></center>
It's your locker, you still have some gym gear left here from the last time you were here.<table><tr><th>\
\
<center>@@.pc;GYM GEAR@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcgym.png][ch2gymlockerroom]]>><<dismisspopover>><<set $pcport1 = "gym">><<run UIBar.update()>><</link>></div></th><th>\
\
<<if $closet.has("hoodie")>><center>@@.pc;HOODIE@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pchoodie.png][ch2apartment1]]>><<dismisspopover>><<set $pcport1 = "hoodie">><<run UIBar.update()>><</link>></div><<else>><center>@@.pc;???@@</center>
<div class="hvr-grow-shadow"><img src="img/pcport/pcempty.png"></div><</if>></th><th>\
\
<center>@@.pc;NAKED@@</center>
<div class="hvr-grow-shadow"><<link [img[img/pcport/pcnaked1.png][ch2gymlockerroom]]>><<dismisspopover>><<set $pcport1 = "naked1">><<run UIBar.update()>><</link>></div></th></tr></table>
<center><<link "...step away.">><<dismisspopover>><</link>></center><</popover>><</link>>
<<link "...take a shower.">><<if $pcshower == true>><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/shower4.png" id="hpleft"><br>You've already showered today, you don't need to do so again.
<<link "...step away.">><<dismisspopover>><</link>><</popover>><<else>><<set $pcshower = random(0, 2)>><<popover 'noclick'>><<set $pcport1 = "naked1">><<if $pcshower == 0>><img src="img/ch2/apartment/pcbedroom/shower1.png" id="hpleft"><<elseif $pcshower == 1>><img src="img/ch2/apartment/pcbedroom/shower2.png" id="hpleft"><<elseif $pcshower == 2>><img src="img/ch2/apartment/pcbedroom/shower3.png" id="hpleft"><</if>>
A nice, warm shower helps soothe both body as well as your mind. The warmth of the water against your skin feels like it is melting away the stresses you had been facing and left you feeling refreshed and revitalized. Nowadays, the simple act of showering can make a big difference to you, it became a moment of peace, a chance to reset and recharge in isolation. But all good things come to an end, you reach for a towel and...
<<link "...dry yourself off.">><<set $pcshower = true>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<run Engine.show()>><<dismisspopover>><</link>><</popover>><</if>><</link>>
<<link "...get a massage.">><<popover 'noclick'>><img src="img/ch2/campus/gym/masseur1.png" id="hpleft"><br><<if $choice7 == 11>>@@.slave;"Sorry $pcname, you've already had a massage today! As much as I'd love your money, it's not gonna be effective for you - come back another day. Tomorrow maybe?"@@<<else>>@@.slave;"Would you like a massage? It's 100 dollars and you'll feel wonderful afterwards! <<if $pcport1 != "naked1">>It looks like you've dressed for one!<<else>>Just don't forget to take off your clothes first!<</if>>"@@
<<if $cash < 50>>It sounds like a great idea, but you don't have that kind of cash to burn at the moment. Maybe later?<<else>>Sounds like a great idea if you've got the money to spare,<</if>><<if $sexPref == "women">> though you were worried that such sensual contact would cause some...issues.<<elseif $sexPref == "men">>though you wish it was a man, it was probably better for you if it is a woman - surely you won't get aroused from it?<</if>>
You'd never been aroused before during a massage, but you were a different you back then.
<<if $pcport1 == "naked1">>Well, at least you're dressed for a massage.<<else>>But first you need to undress, you should put your clothes in the locker.<</if>><</if>>
You decide to...
<<if $pcport1 == "naked1" && $cash >= 25 && $choice7 != 11>><<link [[...get a massage.|ch2gymmassage]]>><<dismisspopover>><<set $cash -= 25>><</link>><<else>>@@.inactive;"...get a massage."@@<</if>>
<<link "...look somewhere else.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $pcport1 == "naked1">><<link [img[img/ch2/location/gym1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/gym/naked1.png" id="hpleft"><br>You're naked! You can't go out onto the gym floor and let all those people see you like that - not to mention it'd probably violate a dozen or so university regulations and an indecent exposure law.
What are you thinking?!
<<link "...turn back!">><<dismisspopover>><</link>><</popover>><</link>><<else>>[img[img/ch2/location/gym1.png][ch2campusgym]]<</if>></div><div class="hvr-grow-shadow"><<if $choice8 == 11>><<link [img[img/ch2/location/sauna1.png]]>><<popover 'noclick'>><center><img src="img/ch2/campus/gym/sauna1.png"></center>
You've already used the sauna today, it'd be a waste of time to do so again. Maybe try tomorrow after your workouts.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>><<elseif $pcport1 == "naked1">>[img[img/ch2/location/sauna1.png][ch2gymsauna]]<<else>><<link [img[img/ch2/location/sauna1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/gym/naked1.png" id="hpleft"><br>You can't enter the sauna until you're naked, it'd be rather strange and counter productive to sit around in clothing in a red hot sauna.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>><</if>></div></center><<first>><center><img src="img/ch2/campus/gym/massage1.png"></center>
You hand over the cash to the masseur, she begins to count it and puts it away. While she does, you take a moment to look around the softly lit room, the amber glow from the candles creates a calming atmosphere. It looks like it might have been a disused closet at one point judging from the size and small window, but it has been turned into a mini-retreat for relaxation.
@@.slave;"Would you like to get on the table Ms...?"@@
@@.pc;"Call me $pcname."@@
@@.slave;"Nice to meet you $pcname, my name is Eliza! We'll have a great time!"@@
She puts on some calming music, checks the candles and lights some incense, the faint scent of lavender now drifting through the air.
[[Sit on the table.|ch2gymmassage][$choice7 = "sit"]]
[[Lay on the table.|ch2gymmassage][$choice7 = "lay"]]
<<then>><<audio ":playing" stop>><<audio "temple1" loop play>><<if $choice7 == "lay">><center><img src="img/ch2/campus/gym/lay1.png"></center>
You sit on the bed and slowly lay your backwards into a flat position, your breasts and vagina are completely exposed without even a towel to cover them. Fortunately, the temperature in here was perfect, so you didn't feel a chill. Still, being exposed like this to another woman was an incredible risk considering what Price told you - she runs her hands across your leg and chest almost taking your breath away as she does before she goes to oil up her hands.
@@.slave;"I haven't seen you around here before. Have you ever had a massage before?"@@
You tell her that...
@@.pc;[[`"...it's my first time."`|ch2gymmassage][$choice7 = 1]]
[[`"...I've done this before."`|ch2gymmassage][$choice7 = 2]]
[[`"...I've been here before!"`|ch2gymmassage][$choice7 = 3]]@@\
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\<<elseif $choice7 == "sit">><img src="img/ch2/campus/gym/sit1.png" id="hpleft"><br>
Whether you were nervous or unsure exactly how to position yourself, you awkwardly try to sit in a way that is comfortable for you, but you end up exposing yourself even more to the poor assistant. She looks at you with a bemused face as you end up sitting on your knees.
@@.slave;"I haven't seen you around here before. Have you ever had a massage before? Because that generally isn't the position to assume."@@
She pushes against your chest just above your breasts as she speaks to you, gently placing you in a more natural position on your back before turning to oil up her hands.
<br>
<center>You tell her that...
@@.pc;[[`"...it's my first time."`|ch2gymmassage][$choice7 = 1]]
[[`"...I've done this before."`|ch2gymmassage][$choice7 = 2]]
[[`"...I've been here before!"`|ch2gymmassage][$choice7 = 3]]@@</center><</if>><<then>><center><img src="img/ch2/campus/gym/lay2.png"></center>
She prompts you to roll over, helping you flip you onto your front. By doing so, your cheeks are fully exposed instead of your breasts - is that better? You're not sure.
<<if $choice7 == 1>>@@.pc;"It's my first time getting a massage."@@
@@.slave;"I'm glad I'm going to be your first! I'll make sure it's an experience to remember."@@
You feel a tingling in your nether regions, anticipation? Excitement? ...Arousal? Thoughts of getting wet and squirting flash across your mind all of a sudden. <<if $sexPref == "men">>That won't happen, you're not into women. Right?<<elseif $sexPref == "women">>And she really was a pretty girl.<</if>><<elseif $choice7 == 2>>@@.pc;"It's not my first time getting a massage."@@
@@.slave;"Well looks like I have to hit the highest standards I can to make sure you return! Let's make it an experience to remember."@@
You feel a tingle of anticipation, the massages you got in the past were delightful and you hope this one is no different.<<elseif $choice7 == 3>>@@.pc;"I've been here before! With you!"@@
@@.slave;"Really? I'm not sure I believe that I'd forget someone like you. Are you sure you didn't get one from Lucy? She's the blonde who worked here before."@@
You're not entirely sure if your memory is playing tricks on you or she is gaslighting you, but surely it doesn't really matter. You're here to relax.<</if>>
@@.slave;"Well, let's cut the chit chat shall we? Focus on the music and seep into your inner mind."@@
<<linkreplace "Her warm palms press gently into your shoulders,">><<scrolldown>>Her warm palms press gently into your shoulders, you can feel the silky glide of the oil as it is smoothed across your back. The masseur’s hands began moving with confident, rhythmic motions - slow, deliberate. Every touch seemed to erase tension, as if her muscles, coiled from stress, were unwinding with each stroke.
<center><video loop autoplay><source src="img/ch2/campus/gym/massage3.mp4"></video></center>
It was bliss. You close your eyes and you...
[[...let out a moan of satisfaction.|ch2gymmassage]]<</linkreplace>><<then>><center><img src="img/ch2/campus/gym/massage2.png"></center>
The masseur's touch was sensual - there was no denying that. But it was intimate in a way it should be. The slide of the oil across your back, the delicate brush of fingertips tracing up and down your spine brought a feeling of strange bliss.
Her fingers worked slowly down her spine, kneading into knots that you hadn’t realized were there. The day's - no the week's tension - melted away with each stroke, her hands began to <<linkreplace "drift lower, to the small of your back.">><<scrolldown>>
<center><video loop autoplay><source src="img/ch2/campus/gym/massage4.mp4"></video></center>
The masseur’s hands moved lower still, as she carefully began caressing your buttocks. Was that...allowed? Your heart flutters and your mind begins to race with possibilities, imagining the hands drifting even further, closer to the places you hadn’t expected to be touched when you came in here. Or did you hope for this on some secret level?
<<if $pcSexNo == 0>>Were you going to lose your virginity to a masseur that you paid? Does it count if you paid her?<<else>>You had been with people before but this was a different feeling.<</if>> Your skin began tingling in anticipation, as the masseur pressed gently grabbed and pushed into your glutes. There was something about the proximity to your holes that sent a warm flush through you, it felt like a mixture of vulnerability and uncertainty - or arousal.
[[...are you going to object or...|ch2gymmassage]]<</linkreplace>>
<<then>><<audio ":playing" fadeout>><center><img src="img/ch2/campus/gym/masseur2.png"></center>
But just when you think you might have to say something, before she actually touches your precious, her hands quickly shifted attention, gliding away from the thin line she’d been dancing along so closely. A soft exhale escapes your lips you were not quite sure if it was relief or frustration - but it certainly felt like she was teasing you.
The masseur continued with the slow, methodical movements up shifting lower past your buttocks onto your legs, as you feel the warm oil being spread over your calves, the masseur's hands gliding with practiced ease.
The strokes for the rest of the session remained sensual but she didn't venture close to your sensitives again, the oil a warm caress that soothed rather than teased. You spent the rest of the session on the sensation of being cared for, rather focusing on the arousal. After about twenty minutes, the session was done.
@@.slave;"And that's our time up. You had a lot of tension in that body! How'd you like it?"@@
It was...
@@.pc;[[`"...wonderful."`|ch2gymmassage][$choice7 = 1]]
[[`"...arousing."`|ch2gymmassage][$choice7 = 2]]
[[`"...terrible!"`|ch2gymmassage][$choice7 = 3]]<<then>><img src="img/ch2/campus/gym/masseur1.png" id="hpleft"><<if $choice7 == 1>><<notify 5s>>That really was wonderful.
@@.friendly1;-1 PROGRAMMING@@
@@.neutral2; +2 ENERGY RESTORED@@<</notify>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>>@@.slave;"I'm happy to hear that! I hope I can see you again! Maybe, once you're confident enough, we could do a frontal massage."@@
A frontal massage? On your tits? You're too embarrassed to ask. That seems inappropriate and a bad idea. Still, you doubt she would do so without your consent.<<if $sexPref == "women">> And a woman rubbing your tits around like that could be just what you need.<<elseif $sexPref == "men">> But a woman doing that? To your breasts?<</if>> What are you thinking?! You already feel like giving into these bad thoughts is a very bad idea.
\
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<<elseif $choice7 == 2>><<notify 5s>>The wetness in your crotch tells you so.
@@.slave;+2 PROGRAMMING@@
@@.neutral2; +2 ENERGY RESTORED@@<</notify>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>>@@.slave;"Oh wow! Well, maybe next time we could do a frontal massage. If you get my drift."@@
The familiar tingling sensation hits your sex again, that excitement that had been building before being cruely ripped away by her teasing is back.<<if $sexPref == "women">> And a woman showing you that kind of attention could be mind blowing.<<elseif $sexPref == "men">> But a woman? Really? You're not attracted to women, yet you can still feel an ache between your legs.<</if>> What are you thinking?! This is exactly what you shouldn't be doing! Still - it might be easier to give into pleasure just this once.\
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<<elseif $choice7 == 3>><<notify 5s>>Are you serious?
@@.pc;+20 DOLLARS@@<</notify>><<set $cash += 20>>@@.slave;"I'm so sorry to hear that. Let me make up for it - I'll give you a small refund. I can't give the whole amount, but twenty dollars is my standard. I hope you give me another chance..."@@
She sounded rather dejected, it wasn't really terrible was it? You're just being mean. Or maybe it was the fact that she was teasing you in such a way that made you question yourself. <<if $sexPref == "women">> Maybe you just wanted her to fuck you senseless, give you that relief and pleasure that you need between your legs.<<elseif $sexPref == "men">> Maybe you're actually so deeply in the closet that you don't know you're gay, maybe you're lashing out at it.<</if>> What are you thinking?! This is exactly what you shouldn't be doing!<</if>>
@@.slave;"Don't be a stranger now!"@@
Either way you were done, she was preparing the room for her next client and you should [[head back out to the locker room.|ch2gymlockerroom][$choice7 = 11]]\
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\<<finally>><<if $choice7 == 0>><<audio ":playing" stop>><<audio "temple1" loop play>><center><img src="img/ch2/campus/gym/massage1.png"></center>
@@.slave;"Great to see you back again. You know the routine now, I'll just get the oils ready."@@
@@.pc;"Thank you."@@
You place yourself back onto the bed as before and lay down while Eliza goes through the preparation routine - putting the money in the box, oils, towels, incense and candles. And don't forget the music! You prepare yourself for another...
[[...massage.|ch2gymmassage][$choice7 = random(1,3)]]<<elseif $choice7 == 1>><center><img src="img/ch2/campus/gym/massage2.png"></center>
Under Eliza's touch your shoulders were beginning to feel like they were falling to pieces - in a good way - the knots and tightness slowly came apart. Eliza's skilled hands were extraordinarily soothing; wherever she touched it was as if you had suddenly become weightless. She applied a dab more of the heated oil and continued bringing you close to heaven.
<center><video loop autoplay><source src="img/ch2/campus/gym/massage3.mp4"></video></center>
Amanda slowly slid her hands toward each other along the line of heated oil until they met. And then back again. You found that each touch of her hands brought a strange clarity of her being, you could feel her individual fingers. And they seemed to caress every cell in your skin. She continued moving her hands in a circular motion, sometimes gently pushing into a muscle or into your spine. She gradually works down your back from your shoulders towards your ass - though coming slightly short of that. Her movements combined with the oil brought you into a state of...
<<link [[...bliss.|ch2gymmassage]]>><<set $choice7 = 11>><<set $energy to Math.clamp($energy + 5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>That was wonderfully refreshing.
@@.friendly;-1 PROGRAMMING@@
@@.neutral2; +5 ENERGY RESTORED@@
\<</notify>><</link>>\
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<<elseif $choice7 == 2>><center><img src="img/ch2/campus/gym/massage4.png"></center>
Eliza focused on your lower half today, massaging both calves and both thighs, bending knees and stretching muscles with the occassional warm trickle of oil being spread along your legs.
@@.slave;"You're really tight in your legs today. Your glutes? Oof!"@@
<center><video loop autoplay><source src="img/ch2/campus/gym/massage4.mp4"></video></center>
Her oiled up hands came closer and closer to your glutes, was a massage of these particular muscles really necessary? Without any hesitation her hands slid smoothly and firmly over your cheeks, kneading them thoroughly. You could feel the two buttocks rubbing as she she pulled them apart and pushed them together. It was nice. <<if $sexPref == "women">>It was sexy<<elseif $sexPref == "men">>It was strangely erotic, despite a woman doing this to you<</if>>. It was rather...
<<link [[...arousing.|ch2gymmassage]]>><<set $choice7 = 11>><<set $energy to Math.clamp($energy + 5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel invigorated. And slightly aroused.
@@.slave;+1 PROGRAMMING@@
@@.neutral2; +5 ENERGY RESTORED@@<</notify>><</link>>\
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<<elseif $choice7 == 3>><center><img src="img/ch2/campus/gym/massage5.png"></center>
Eliza slowly leans over your upper body and smoothly rubs her oiled up hands around your body. The warmth of the oil almost startles you as it spreads towards your breasts and sex, but as soon as you relax those pleasurable feelings come through. Sexual. You feel the masseuse's fingers move firmly over your breasts and down lower towards your stomach, before moving back up and cupping your breasts once more. And then delicate touches around your cunt - teasing you like the first time. Your nipples hardened every time her hands move <<linkreplace "back onto your breasts.">>back onto your breasts.
<center><video loop autoplay><source src="img/ch2/campus/gym/massage5.mp4"></video></center>
@@.slave;"You have such exquisite breasts. And they feel so soft! I could massage your breasts forever."@@
You're too overwhelmed with pleasure to consider how inappropriate the situation you found yourself in was, <<if $sexPref == "men">>everything told you this was wrong - were you really getting off to a woman doing this?<<elseif $sexPref == "women">>you'd had a fantasy about this kind of thing.<</if>> You could feel yourself wanting more - this was the exact type of situation you wanted to avoid. And yet it just felt...
<<scrolldown>><<link [[...so good.|ch2gymmassage]]>><<set $choice7 = 11>><<set $energy to Math.clamp($energy + 5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Just so good.
@@.slave;+1 PROGRAMMING@@
@@.neutral2; +5 ENERGY RESTORED@@
<</notify>><</link>><</linkreplace>>\
<<elseif $choice7 == 11>><center><img src="img/ch2/campus/gym/massage1.png"></center>
After about half an hour, you were done.
@@.slave;"Don't be a stranger now!"@@
She waves you off and begins preparing the room for her next client and you should <<link [[head back out to the locker room.|ch2gymlockerroom]]>><<audio ":playing" stop>><<set $choice7 = 11>><</link>><</if>><</first>><<first>><<set $pcshower = false>><center><img src="img/ch2/campus/gym/sauna1.png"></center>
A modern sauna, gone were the traditional hot rocks; instead, a sleek, concealed heating system emitted a mist that enveloped the room, the combination of which brought the perfect temperature. It was perfect for relaxation, there were <<linkreplace "no distractio...">><<scrolldown>>no distractions...
<img src="img/ch2/campus/gym/sauna2.png" id="hpright">
Apart from the huge naked chick standing in the center of the room, she's absolutely drenched and clearly been here for a while. She had her back to you and was clearly in the middle of some type of stretches - you can't help but appreciating her almost unnaturally large body.
@@.hostile2;"What you think? You like what you see?"@@
She speaks without turning around, continuing to stretch.
You respond by telling her...
@@.pc;[[`"...you look great!"`|ch2gymsauna][$choice8 = 1]]
[[`"...please, show me more."`|ch2gymsauna][$choice8 = 2]]
[[`"...not for me."`|ch2gymsauna][$choice8 = 3]]@@
<</linkreplace>><<then>><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/campus/gym/sauna1.webm"></video></div><<if $choice8 == 1>>@@.hostile2;"I know I do! I've worked hard on achieving this form!"@@
She continues posing and flexing, making not so subtle eye contact with you.<<elseif $choice8 == 2>>@@.hostile2;"Ha! Here you go cutie."@@
She flexes even more, looking you directly in the eyes as she smirks.<<elseif $choice8 == 3>>@@.hostile2;"Good job I don't give a shit what you think!"@@
She proceeds to flex even more, mockingly eyeing and teasing you as she does.<</if>>
@@.pc;"How long did it take you to achieve this form?"@@
@@.hostile2;"Six months."@@
@@.pc;"Six?!"@@
From your limited knowledge of biology, you didn't think such a drastic shift in body proportions were possible. Unless...
@@.hostile2;"Yup. There's some really powerful stuff going round. Came out about six months ago. You interested? You look like you need it."@@
She giggles as she teases you, even though you could probably kick her ass even in your weakened state, your ego was wounded on some level. On one hand, you probably shouldn't be taking strange drugs - on the other hand this could be a lead into a criminal operation on campus. Maybe you should try to find out more.
@@.pc;[[`"...tell me more."`|ch2gymsauna][$choice8 = 1]]
[[`"...not interested.."`|ch2gymsauna][$choice8 = 2]]
[[`"...this is illegal!"`|ch2gymsauna][$choice8 = 3]]@@<<then>><center><img src="img/ch2/campus/gym/sauna3.png"></center><<set $ch2sidemission2 = 1>>
<<if $choice8 == 1>>@@.pc;"Tell me more. Is it safe? Legal?"@@
@@.hostile2;"I can't deal at the gym, the stuff is expensive. But I live in the new @@ @@.info;Penthouse on Second Street in the Old Town, 305.@@ @@.hostile2;We can talk about the side effects and safety there."@@
Interesting, you should keep a note of this. It wasn't something that needed dealing with particularly quickly considering your other priorities and current situation but it could lead to other clues.<<elseif $choice8 == 2>>@@.pc;"I'm not interested. Pumping my body with some unknown chemical doesn't seem safe."@@
@@.hostile2;"Didn't work out too badly for me, huh? Well if you change your mind - or just want to hang out - I live in@@ @@.info;Penthouse on Second Street in the Old Town, 305.@@ @@.hostile2;We can talk about it there."@@
She winks at you, you're not entirely sure if that hang out comment was serious but you should keep a note of this. Maybe it'll come in use during your investigations. Or maybe you WILL change your mind.<<elseif $choice8 == 3>>@@.pc;"Forget it. It doesn't seem legal to me. Or safe."@@
@@.hostile2;"Technically, it's not not illegal. I live in@@ @@.info;Penthouse on Second Street in the Old Town, 305.@@ @@.hostile2;But you're right, it isn't always safe - I'll be transparent with you if you decide to buy."@@
Double negatives. Ugh. Still it might be worth checking out in the future - whether you change your mind or just want to investigate further. It could be linked to criminal organisations operating around campus.<</if>>
@@.hostile2;"Well, this place is all yours."@@
She saunters out of the hot box, still completely naked and dripping with a mixture of steam and sweat. You're not quite sure. But now you [[at least have sometime to relax.|ch2gymsauna][$choice8 = 11]]<<then>><center><img src="img/ch2/campus/gym/sauna1.png"></center>
You spend the rest of your short stay in the sauna by focusing on your breathing, inhaling the vapours and slowly exhaling all the while keeping your eyes closed. You were alone in the steamy room for the whole session, but even if there were others in the room you doubt you'd notice with the state of relaxation you were in.
After about ten minutes, you felt you were at your limit and <<link [[head back into the locker room.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel more awake to the world.
@@.slave;-2 PROGRAMMING@@<</notify>><</link>><<finally>><<if $choice8 == 1>><img src="img/ch2/campus/gym/saunar1.png" id="hpleft"><br>A woman around your age is rubbing some type of oil all over her skin, giving her a rather shiny and glistening sheen to her body. It didn't look like moituriser - was it perhaps something? She notices you eyeing up what she was doing and gestures for you to take the bottle.
@@.friendly2;"Hey! You wanna borrow some? It's great for your skin!"@@
<<link [[Sure.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>The oil seeps into your skin.
That tingling...?
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>
<<link [[No thanks.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Avoid strange liquids from strangers.
@@.slave;-2 PROGRAMMING@@<</notify>><</link>>
<<elseif $choice8 == 2>><img src="img/ch2/campus/gym/saunar2.png" id="hpright">You recognise one of the current occupants as a fitness instructors on campus - she was possibly even a professor. You had no idea about the happenings in the sports science departments.
@@.friendly1;"All yours."@@
She dries herself off and heads out, completely naked. It was awkward when you'd met your professors on campus or even outside leading your mind begins to wander about meeting Katsuni in this environment. Why? You're not quite sure.
After another couple of minutes of idle thoughts and sitting in silence you finally decide it is time to...
<<link [[...leave.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel more awake to the world.
@@.slave;-2 PROGRAMMING@@<</notify>><</link>><<elseif $choice8 == 3>>You enter the sauna hoping for a nice relaxing session, it is relatively quiet and you wonder if it's because of the <<linkreplace "ongoing scene in the corner.">>ongoing scene in the corner.
<center><img src="img/ch2/campus/gym/saunar3.png"></center>
Two oiled up women are rolling around with each other, you wouldn't exactly say they were having sex - it was as close as you could get as they try to pin each other down and wrestling with each other, giggling the whole time. Two bottles of empty oil lotion sits on the bench next to them - that explains their considerable wetness. But not the overtly sexual foreplay.
@@.friendly2;"Want to join? Hehe!"@@
<<if $sexPref == "women">>@@.pc;"Tempting, but no..."@@
As attractive as they are, you fight the @@.slave;temptation to throw yourself into their little sparring match@@. But the fact you're even thinking about joining in disturbs you. You were never a prude, but public displays like this?!<<elseif $sexPref == "men">>@@.pc;"With a woman! Absolultely not! Sorry!"@@
Wait, with a woman? So you would let two strong men have their way with you if they were in that situation? @@.slave;Maybe you should head over to the male sauna and@@...Fuck! What are you even thinking?<</if>>
Like the rest of the sauna, you decide to...
<<link [[...excuse yourself.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Indecent thoughts cloud your mind.
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>
<</linkreplace>><<elseif $choice8 == 4>><img src="img/ch2/campus/gym/saunar4.png" id="hpleft">There was a woman who looked like she had spent far too much time in the sauna today, she was drenched from head to toe.
@@.pc;"Are you okay? You're looking...steamy."@@
@@.slave;"I am fine. I just love this steam. Inhale. Exhale."@@
@@.pc;"...I see."@@
There was something off about her, something creepy in the eyes and how she looked at you. But as far as you could tell, she wasn't bothering anyone. And to your senses - the hot steam of the sauna was the same.
After a couple of minutes of relaxing, you bid her an awkward farewell as you...
<center><<link [[...leave.|ch2gymlockerroom]]>><<set $choice8 = 11>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Something in the air?
@@.slave;+2 PROGRAMMING@@<</notify>><</link>></center>
<<elseif $choice8 == 5>><img src="img/ch2/campus/gym/saunar5.png" id="hpright">A woman is picking up her stuff and getting ready to leave just as you enter, then you notice something as she bent over to pick up her belongings.
Oh right. She must be trans. You were happy to see someone happy with themselves and at peace with who they are to the point they'd be confident.
You'd heard some horror stories in other parts of the world - indeed even in this very city at the other gyms.
After a couple of minutes of relaxing, you follow her example, grab your things and...
<center><<link [[...leave.|ch2gymlockerroom]]>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel more awake to the world.
@@.slave;-2 PROGRAMMING@@<</notify>><<set $choice8 = 11>><</link>></center>
<<elseif $choice8 >= 6 && $choice8 < 11>><center><img src="img/ch2/campus/gym/saunanormal1.png"></center>
You spend a standard fifteen minutes in the sauna, people come and go but nothing of interest happens. It was time to...
<<link [[...leave.|ch2gymlockerroom]]>><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>You feel more awake to the world.
@@.slave;-2 PROGRAMMING@@<</notify>><<set $choice8 = 11>><</link>>
<<elseif $choice8 == 0>><center><img src="img/ch2/campus/gym/sauna1.png"></center>
You're back in the sauna room connected to the gym, you could...
[[...relax for ten minutes.|ch2gymsauna][$choice8 = random (1,10)]]
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/lockerroom1.png][ch2gymlockerroom]]</div></center><</if>><</first>><<first>>Old Town's Second Street was well known for its mish mash of nightlife, while there were no traditional nightclubs that you would find in Downtown - you still had a variety of different bars and restaurants. "The Broken Bottle" was a notorious dive bar that you had steered clear of - though now this could be a place of interest considering the current problems around Old Town. The other you frequented was known simply as Lagos - a strange blend of bar and night club that was relatively safe and you would often find the young and hip - like you - partying and drinking there often.
<center><<if $time == "afternoon">><img src="img/ch2/oldtown/oldtown4.png"><<elseif $time == "evening" || $time == "night">><img src="img/ch2/oldtown/oldtown3.png"><</if>></center>
Your favourite restaurant, "Il Forno", was an Italian place ran by real life Italians - and man, you could really kill for a bowl of pasta right now. There were other places, including a new block of luxury penthouse flats that stood out from the rest of the area - but there was nothing else of particular interest to you. It was nice being back here, you should...
[[...explore.|ch2oldtownstreet2]]
<<finally>><<set _look = random(0,6)>><<if $time == "early morning" || $time == "afternoon">><<audio "oldtownday" play>><<elseif $time == "afternoon" || $time == "evening" || $time == "night">><<audio "oldtownnight" play>><<else>><</if>><<if $time == "afternoon">><center><img src="img/ch2/oldtown/oldtown4.png"></center><<elseif $time == "evening" || $time == "night">><img src="img/ch2/oldtown/oldtown3.png"><</if>>
<<if $time == "afternoon">>Second Street of the Old Town is well known for it's bars and drinking, as well as a couple of restaurants. Though in the $time, it is generally rather quiet and most places are closed - apart from The Broken Bottle.<<elseif $time == "evening" || $time == "night">>Second Street of the Old Town is well known for it's bars and drinking, as well as a couple of restaurants. Right now, it is rather busy as it enteres the $time period wherein people start to pack the bars and restaurants.<</if>>
You decide to...
<<oldtownlook>>
<<link "...find a place to relax.">><<popover 'noclick'>><<if $time == "afternoon">><center><img src="img/ch2/oldtown/daywait1.png"></center>
It is currently $time, there are still a couple of hours to go until the evening period officially hits. If you're feeling a little bit tired or just want to wait until the evening, you could find a place to chill out until the evening.
You decide to...
<<link [[...wait until evening.|ch2oldtownstreet2]]>><<audio ":playing" stop>><<dismisspopover>><<set $time = "evening", $choice15 = 0, $choice16 = 0>><</link>>
<<link "...keep looking around.">><<dismisspopover>><</link>><<elseif $time == "evening">><center><img src="img/ch2/oldtown/eveningwait1.png"></center>
It is currently $time, there are still a couple of hours to go until night time. If you're feeling a little bit tired or just want to wait until the night, you could find a place to chill out until the evening.
You decide to...
<<link [[...wait until night.|ch2oldtownstreet2]]>><<dismisspopover>><<set $time = "night", $choice15 = 0, $choice16 = 0>><</link>>
<<link "...keep looking around.">><<dismisspopover>><</link>><<elseif $time == "night">><center><img src="img/ch2/oldtown/nightwait1.png"></center>
It is night time in Old Town but it is getting closer and closer to midnight. You should head back to campus and hit the hay as soon as you can.
You decide to...
<<link "...keep looking around.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $time == "night">><<link [img[img/ch2/location/penthouse1.png]]>><<popover 'noclick'>>The penthouse doors were firmly locked at this time of night, even the windows were now shuttered and darkened. Strange. There wasn't even an intercom, only a biometric scanner for what looks like a handprint.
Looks like you'd need to be on the biometric database to enter at this point. Or one of the residents dismembered hands - of which you didn't have.
It was a fortress at this time of night, you should...
<<link "...come back another time.">><<dismisspopover>><</link>><</popover>><</link>><<else>><<link [img[img/ch2/location/penthouse1.png][ch2penthouse]]>><<audio ":playing" stop>><</link>><</if>></div><div class="hvr-grow-shadow"><<if $time == "afternoon">><<link [img[img/ch2/location/lagos1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/lago/worker1.png" id="hpleft"><br>The place looked empty, a short sleeved man notices you eyeing the place and shouts over @@.hostile1;"It's afternoon honey, we don't open for another couple of hours."@@ before getting back to what looked to be a checklist to make sure the place was ready for the night's festivities.
You should come back...
<<link "...later.">><<dismisspopover>><</link>><</popover>><</link>><<elseif $clothes == "jacket" || $clothes == "blouse1" || $clothes == "dress1" || $clothes == "tanktop1">><<link [img[img/ch2/location/lagos1.png][ch2lagos]]>><<audio ":playing" stop>><</link>><<else>><<link [img[img/ch2/location/lagos1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/lago/bouncer1.png" id="hpleft"><br>A towering bouncer crosses his arms as he leers at you as you approach, he was clearly unimpressed with what he was seeing and wasn't hiding it.
@@.hostile1;"No way honey, at least make a bit of effort."@@
It was always tempting to kick the ass of guys throwing their authority and weight around like this, but beating a bouncer up for doing his job would probably escalate the situation. It'd just be easier to wear something more appropriate - it didn't have to be fancy...
<<link "...just sexy.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>></div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/brokenb1.png][ch2brokenbottle]]>><<audio ":playing" stop>><<audio "rock1" loop play>><</link>></div>
<div class="hvr-grow-shadow">[img[img/ch2/location/mainstreet1.png][ch2oldtownhub]]</div></center><</first>><<first>><img src="img/ch2/oldtown/alley/rape2.png" id="hpleft">You hastily follow the two into the alleyway. In the back of your mind, maybe you're still worried about your fighting ability, maybe you're worried about an ambush and maybe you're still suffering from the fear of what happened - but you're not going to let that affect you.
@@.hostile1;"There you go, this will help you."@@
@@.friendly1;"...Fu...ck..."@@
There they are, it looks like the thug is disrobing her and she is no longer resisting - it looks like she's given up or whatever he forced down her throat has made her more submissive.
[[You need to act fast.|ch2oldtownrape]]<<then>><center><img src="img/ch2/oldtown/alley/rape3.png"></center>
The would be rapist pushes down on her shoulders, guiding her into a prime position for a facefuck,
@@.hostile1;"We'll take good care of ya!"@@
She's not screaming anymore, infact she's rather compliant - it must be the drugs. Still you had a gut feeling something wasn't quite right about this whole situation, <<if $pcskill == "psychology">>@@.psych;it would be best if you observe the area first.@@<<else>>was it your imagination, paranoia or fear? You were still strong by normal human standards, but this virus was messing with your mind.<</if>>
You decide to...
<<if $pcskill == "engineering" || $pcskill == "psychology">>[[...observe the area.|ch2oldtownrape][$m2Choice0 = "watch"]]<<elseif $pcskill == "computer">><<link "...observe the area.">><<popover 'noclick'>><img src="img/ch2/oldtown/alley/rape4.png" id="hpright"><br>Something doesn't smell right to you and it wasn't just the dead carcass of a rat buried underneath the heap of garbage bags next you. You take a look around to see if you could spot anything, but you see nothing that indicates there is anything to be worried about - certainly nothing that would prevent you from leaping into action to save this poor girl before she is raped.
@@.hostile1;"Open sesame..."@@
Ugh, there is no more time you survey the area, you need to...
<<link "...prepare for action.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
[[...leap into action.|ch2oldtownrape][$m2Choice0 = "save"]]<<then>><<if $m2Choice0 == "watch">><img src="img/ch2/oldtown/alley/rape4.png" id="hpright">The old you would have had the confidence to leap into action, but the new you didn't. You had to be more careful. You scan the area, delaying any action - trying to ignore the poor girls subdued noises as she slowly begins to take his cock into her petite little mouth.
Something doesn't smell right to you and it wasn't just the dead carcass of a rat buried underneath the heap of garbage bags next you. You take a look around to see if you could spot anything, <<linkreplace "but you can't....">>but then you spot it.
<center><img src="img/ch2/oldtown/alley/camera1.png"></center>
A disposable security camera was set ontop an abandoned AC unit, focused on the area around the ongoing assault. It was a trap. Amateur supes and vigilantes often fell prey to them, there was a black market for meta humans and the vigilantes usually ended up six feet under. Someone was waiting for a vigilante, or preferable a meta human, to step in and they'd ambush them.
You decide to...
[[...smash the camera and block the door.|ch2oldtownrape][$m2Choice0 = "block"]]
[[...the more the merrier, kick all their asses!|ch2oldtownrape][$m2Choice0 = "attack"]]
<</linkreplace>><<elseif $m2Choice0 == "save">><img src="img/ch2/oldtown/alley/rape4.png" id="hpright">Just as her lips touch his cock, you run with full might and shoulder tackle the man to the ground, you probably underestimated the strength you put into that as you send him sprawling across the cobbles as if he was hit by a truck.
@@.pc;"Are you okay kid?"@@
@@.friendly1;"...Look out!"@@
The girl sits on her knees, defeated and unable to move or assist but manages to shout a warning to you, but it was too late.Two men emerge from a nearby metal door - one young guy who was heavily tattooed and one older who looked like he meant serious business. And they were wielding what looks to be some taser prods that look like they'd leave a mark if they struck you.
This was trouble.
@@.hostile1;"Well den, what da we have 'ere?"@@
[[Big trouble.|ch2oldtownrape][$m2Choice0 = "trouble"]]<</if>><<then>><<if $m2Choice0 == "trouble">><center><img src="img/ch2/oldtown/alley/fight2.png"></center>
The two men didn't take their eyes off you as they slowly approached you like they were herding an animal - not that you were going to run and leave the girl behind to her fate. The older man appeared to be more confident, more in control while despite his appearance, the other seemed a bit more callow.
@@.hostile2;"Boss! That ain't Jadeflare!"@@
@@.hostile1;"Don't matter none, she's fit as fuck. Gerra in that brothel, jobs a good one."@@
@@.pc;"Try it asshole!"@@
You have the element of surprise - they won't expect your speed, strength or training. Though you won't be able to use any energy attacks unless you're desperate - you can't afford to blow your identity.
@@.hostile1;"Gerra!"@@
@@.pc;"Bring it asshole!"@@
You shout back at him as you raise your fists as...
[[...he comes at you.|ch2oldtownfight1][$battleType = 2, $battlePassage = "ch2oldtownrape"]]<<elseif $m2Choice0 == "block">><center><img src="img/ch2/oldtown/alley/fight1.png"></center>
This will need to be perfect, you wrench out an old rusted rebar from a crumbling concrete column and throw yourself into the fray. Within the space of five seconds you've sent the camera into orbit with a swing that Buck Bokai would have been proud, you then place them into the two security brackets that were fortuitously either side of the door. That should prevent the door from opening for now.
Phew.
That took it out of you, but went better than expected. And it'll give you enough time to kick his ass and get the girl out of here before they realise what has happened and try to find an alternative way out.
@@.hostile1;"Who the fuck are you? Boys get out here! Boys?!"@@
@@.friendly1;"Help me!"@@
@@.pc;"The police are on their way!"@@
@@.hostile1;"They won't get here in time to save you from this ass kickin'!"@@
@@.pc;"Bring it asshole!"@@
You scream as you raise your fists as...
[[...he comes at you.|ch2oldtownfight1][$battleType = 1, $battlePassage = "ch2oldtownrape"]]<<elseif $m2Choice0 == "attack">><center><img src="img/ch2/oldtown/alley/fight3.png"></center>@@.pc;"Hey! Assholes! You want to play? Fuck with me!"@@
The man stops what he's doing with the young girl, confused by what he saw as a dainty young woman trying to mess with him. He looks confused, looking around for anyone that you maybe with you and why wouldn't he be? What kind of a girl follows such a scene into a dark alleyway.
@@.hostile1;"The fuck? Guys get out here! We got a hero."@@
As predicted, two thugs emerge from nearby - one is an older looking man of experience, while the other a callow young man with tattoos - both are carrying what appear to be some type of stun batons. This was all planned out it seems.
You didn't expect such weaponry. Why didn't you expect that? It's an ambush! Maybe this was a bad idea.
@@.hostile2;"This ain't Jadeflare. Whatever, let's get her!"@@
@@.pc;"Bring it."@@
You'll need to be careful, you won't be able to use energy blasts when you're not hiding your identity - it'll have to be a last resort, you raise your fists as...
[[...they come at you.|ch2oldtownfight1][$battleType = 3, $battlePassage = "ch2oldtownrape"]]<</if>>\
\
\
\
\
\
\
\<<then>><<if $m2Choice0 == "win1">><img src="img/ch2/oldtown/alley/save1.png" id="hpleft">You beat the would be rapist rather easily - without his back up, he was outmatched. He manages to stumble away clutching at his arm, you think you fractured his wrist. You wish you'd ruptured his balls. It was easier to let him go, you were not in Dauntless mode and couldn't push your luck. The main thing is that the girl is safe.
@@.friendly1;"...Thank you."@@
She meekly whimpers, but she is clearly out of it - whatever the drugs were, they'd done a job on her.
[[Get her out of here.|ch2oldtownrape][$m2Choice0 = "save"]]\
\
\<<elseif $m2Choice0 == "win2" || $m2Choice0 == "win3">><img src="img/ch2/oldtown/alley/save1.png" id="hpleft">That was tough, those batons were no laughing matter. The kidnappers were bloody and beaten but still managing to stumble away - you're not sure if it was their broken limbs or wounded pride that was more damaging. You were not in Dauntless mode and couldn't push your luck - that could have been bad, those batons were no laughing matter in your current weakened state - you need to be more careful.
But the main thing is that the girl is safe.
@@.friendly1;"...Thank you."@@
She meekly whimpers, but she is clearly out of it - whatever the drugs were, they'd done a job on her.
[[Get her out of here.|ch2oldtownrape][$m2Choice0 = "save"]]
\
\
\<<elseif $m2Choice0 == "defeat1">><<audio "gameover1" loop play>><center><img src="img/ch2/oldtown/alley/fight3.png"></center>
You're - somehow - defeated by the single rapist. Had you lost that much of your strength and powers that an average man in his forties could knock you onto your ass? Or was it just luck? It didn't matter, you need to get up<<linkreplace " and...">>...
<center><img src="img/ch2/oldtown/alley/fight3.png"></center>
The other two men emerge from the nearby door, as you predicted they were waiting in ambush. One of them immediately makes sure you're down for good, jamming what looked to be a baton into your side. Between the beating you just took, you're unable to resist and paralysis takes over your body completely.
@@.hostile2;"Shame we don't have no more of them pills for you. Maybe when we get back."@@
The man steps back, and you're met with a <<linkreplace "most unfortunate sight">><<scrolldown>>most unfortunate sight, the rapist who had just beaten your ass had clearly wasted no time getting back to what he was doing before. He had pulled the skirt up of the girl, bent over and was fucking her mercilessly - there were no longer any signs of resistance from the girl, in fact she even let out a few moans.
<div id="vidleft"><video loop muted autoplay><source src="img/ch2/oldtown/alley/rape1.webm"></video></div>
@@.hostile1;"Come on! Can't I do it to this chick while she's paralysed?"@@
@@.hostile2;"Na. We got no pills. She'll be dry as a nun's muff. Take a gander later."@@
The younger man and older man watch on, talking about you like you're a piece of meat. The rage inside you builds. With their backs turned to you, it would be the opportune time to pull out your trump card - energy attacks - but you still can't feel your arms or legs. you'll have to endure the sorry sight
[[...for a while longer.|ch2oldtownrape][$m2Choice0 = "defeat"]]\
\
\
<</linkreplace>><<elseif $m2Choice0 == "defeat2" || $m2Choice0 == "defeat3">><<audio "gameover1" loop play>><center><img src="img/ch2/oldtown/alley/fight3.png"></center>
You managed to withstand a couple of hits from those batons, but that last one must have hit a nerve as it completely paralysed you. The older man smirks, grabbing you by your ankles and raking you over the cobbles to a nearby fence, sitting you up against it. You were weakened, but you could already feel the paralysis wearing off. You have no choice but to hit them with some energy attacks and hope they don't see it coming, you'll just need to wait a minute.
@@.hostile2;"Yer a tough bird. You sure you not a super? Shame we don't have no more of them pills for you."@@
The man steps back, and you're met with a <<linkreplace "most unfortunate sight">>most unfortunate sight, the rapist had clearly wasted no time getting back to his prize. He had her skirt up, bent over and was fucking her mercilessly - there were no longer any signs of resistance from the girl, in fact she even let out a few moans.
<div id="vidleft"><video loop muted autoplay><source src="img/ch2/oldtown/alley/rape1.webm"></video></div>
@@.hostile1;"Come on! Can't I do it to this chick while she's paralysed?"@@
@@.hostile2;"Na. We gotta inspect the goods first. Summat ain't right with her. Besides, we got no pills. She'll be dry as a nun's muff."@@<<scrolldown>>
The younger man and older man watch on, talking about you like you're a piece of meat. The rage inside you builds. With their backs turned to you, it would be the opportune time to attack, but you still can't feel your arms or legs - you'll have to endure the sorry sight
[[...for a while longer.|ch2oldtownrape][$m2Choice0 = "defeat"]]
<</linkreplace>><<else>>ERROR: You shouldn't see this. $m2Choice0<</if>><<then>><<if $m2Choice0 == "save">><img src="img/ch2/oldtown/alley/save1.png" id="hpleft"><br>@@.pc;"Come with me."@@<<if $jadeflareMet !=2>><<set $jadeflareMet = 1>><</if>>
@@.friendly1;"...Ugh..."@@
Maybe it would be best phoning an ambulance or flag someone down, you realise that you can't exactly get her to a hospital in your current condition, if you were fully powered you could jump across the rooftops and get her there in no time. But right now? Not only were you low on energy, but you were not even disguised. She sits there dazed and confused, at least she doesn't appear to be physically wounded but who knows what job those drugs are doing on her psyche.
<<linkreplace "You need to think of something...">>
<img src="img/ch2/oldtown/alley/jadeflare1.png" id="hpright"><<audio "jadeflare1" play>>@@.friendly2;"Jadeflare! Here to save the day! Oh no! What's happened?!"@@
Another young girl floats down from above in what looks to be a rather revealing school girl costume - you look at what she is wearing in disbelief for a few seconds. <<if $jadeflareMet == 2>>Jadeflare. You hoped she didn't recognise you.<<else>>Was she a meta human like you?<</if>>
@@.pc;"This poor girl was ambushed by some thugs. I stepped in."@@
@@.friendly2;"Wow, you're the real hero around here!"@@
If only she knew.
You play it cool, <<if $jadeflareMet == 2>>you know who she is and you hope she [[doesn't.|ch2oldtownrape]]<<else>>you don't know who this girl is, was she [[a new hero?|ch2oldtownrape]]<</if>><</linkreplace>><<elseif $m2Choice0 == "defeat">><img src="img/ch2/oldtown/alley/rape5.png" id="hpright">You try to find the strength within you to stop this, but you can't. The feeling of helpness was battling with the rage inside of you as you're forced to watch this display. Then you feel a spark of energy in your fingertips and then another. And then you can feel your entire hand start to warm up. This is it. Forget your identity, this is life or death.
It was time...
[[...to prepare an attack.|ch2oldtownrape]]
[[...to build more strength.|ch2oldtownrape]]
[[...to give up.|ch2oldtownrape]]<</if>><<then>><<if $m2Choice0 == "save">><<if $jadeflareMet !=2>><<set $jadeflareMet = 1>><</if>><img src="img/ch2/oldtown/alley/jadeflare0.png" id="hpleft"><<set $health to Math.clamp($health + 35, 0, $maxHealth)>>@@.friendly2;"I heard the commotion. Wow! You dispatched them yourself? That's amazing! You must be trained?"@@
@@.pc;"Something like that, yeah."@@
She inspects the victim, a green aura emantes from the gem on her head and then surrounds them both. You can feel its warmth, even from here. It was pleasant. Still - neat trick.
@@.friendly2;"She'll still need a hospital. I can get your friend there, don't worry."@@
@@.pc;"She's not...Thank you."@@
You consider pointing out that she wasn't your friend, but it felt quite trite to do so - especially since she just healed the young girls wounds.
Some of the residual energy appears to [[have healed you too.|ch2oldtownrape]]<<elseif $m2Choice0 == "defeat">><center><img src="img/ch2/oldtown/alley/alleyway3.png"></center>
Before you can do anything, a bright green flash fills your vision for a couple of seconds, the entire area a emerald green, you hear the sounds of bodies hitting the floor <<linkreplace "and then...">><<audio ":playing" stop>><<audio "jadeflare1" play>>and then...
<img src="img/ch2/oldtown/alley/jadeflare0.png" id="hpleft"><<if $jadeflareMet !=2>><<set $jadeflareMet = 1>><</if>><<set $health to Math.clamp($health + 25, 0, $maxHealth)>>@@.slave;"Jadeflare! Here to save the day!"@@
The green aura that created the blinding flash faded into a warm glow. <<if $jadeflareMet == 2>>You instantly recognise her. Jadeflare. You should play dumb.<<else>>In it stood a new young girl - standing victoriously over the three men.<</if>>
@@.friendly2;"My name is Jadeflare! I'm the new heroine in town! Oh no, your friend looks..."@@
@@.pc;"I tried to intervene and..."@@
@@.friendly2;"You are a real hero, that is truly brave. I am sorry I wasn't quick enough...I heard the sounds of fighting and..."@@
She sounds wistful, she reminds you of yourself when you first began patroling. Perhaps she is new to this - you used to beat yourself up the same way if things didn't go perfectly.
@@.pc;"She needs help."@@
She nods, the green aura appears to have some form of healing energy. You didn't want to say the M word but it felt like she was one of those Magic Girls. They didn't exist. Magic doesn't exist. Right?
@@.friendly2;"She'll still need a hospital. I can get your friend there, don't worry."@@
@@.pc;"She's not...Thank you."@@
You consider pointing out that she wasn't your friend, but it felt quite trite to do so - especially since she just healed the young girls wounds and [[some of the residual energy appears to have healed you too.|ch2oldtownrape]]
<</linkreplace>><</if>><<then>><<if $jadeflareMet !=2>><<set $jadeflareMet = 1>><</if>><center><img src="img/ch2/oldtown/alley/alleyway3.png"></center>
@@.friendly2;"Let's go. Everything will be okay."@@
@@.friendly1;"...Thank you both."@@
And with that, Jadeflare levitates them both gently into the air, the young girl caught up in the aura with her. They're soon out of sight and you're left only with your thoughts - you hope she's okay.
<<if $m2Choice0 == "save">>But considering you were able to overcome your attackers, you feel even more resolved to get rid of this virus and continue your journey. That girl's powers were considerable and she certainly has abilities well beyond your own - and for some reason that excited you.<<elseif $m2Choice0 == "defeat">>A sense of relief washes over you, this was a lucky escape for you despite your failures. You better get out of here before they wake up - that's if they do. That girl's powers are unknown and she certainly has abilities well beyond your own - and that scared you.<</if>>
<<link [[...head to the Old Town Square.|ch2oldtownhub]]>><<audio ":playing" stop>><<if $m2Choice0 == "save">><<notify 4s>>Your victory strengthened your resolve...
@@.friendly1;-1 PROGRAMMING@@<</notify>><<elseif $m2Choice0 == "defeat">><<notify 4s>>That defeat and scene weakened your resolve...
@@.slave;+1 PROGRAMMING@@<</notify>><</if>><</link>><</first>><<audio "suspense2" stop>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<if $battleType == 1>>\
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<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 20, $enemy1str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/oldtown/alley/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>Despite you being singificantly more skilled than him, he somehow manages to overcome you through either your own incompetence or sheer luck.
<<link [[...slump to the ground.|ch2oldtownrape]]>><<dismisspopover>><<set $m2Choice0 = "defeat1">><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rapist1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Rapist", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Rapist", $enemy1health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch2oldtownfight1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2oldtownfight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>You win! Your enemies lay defeated.
You gain:
@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>>
<<if $battlePassage == "ch2oldtownrape">><center>[[Continue.|ch2oldtownrape][$battleStatus = "inactive", $battlePassage = "none", $m2Choice0 = "win1"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You smash the rapist with a critical blow for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "normal">><<audio "punch1" play>>You land a single blow for $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You can't flee now!<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>><<if _random2 > 22>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><<audio "grab1" play>><center><video muted autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>The rapist grabs you by the pussy causing @@.slave;+1 programming@@!<<else>>The rapist hits you with a flurry of punches for @@.enemydamage;$enemy1atk damage!@@!<</if>><br><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 2>>\
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<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 5>><<set $enemy2health = 10, $enemy2maxhealth = 10, $enemy2str = 3>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/oldtown/alley/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>Despite you being singificantly more skilled than him, he somehow manages to overcome you through either your own incompetence or sheer luck.
<<link [[...slump to the ground.|ch2oldtownrape]]>><<dismisspopover>><<set $m2Choice0 = "defeat2">><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/baton1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Older Kidnapper", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Older Kidnapper", $enemy1health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/baton2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr*2), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Younger Kidnapper", $enemy2health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Younger Kidnapper", $enemy2health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch2oldtownfight1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2oldtownfight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>> You win! Your enemies lay defeated.
You gain:
@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>>
<<if $battlePassage == "ch2oldtownrape">><center>[[Continue.|ch2oldtownrape][$battleStatus = "inactive", $battlePassage = "none", $m2Choice0 = "win2"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">>You can't use energy attacks while not disguised!<<elseif $attackType == "flee">>You can't flee now!<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The older man strikes you with the baton for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 <= 15>>The younger man tries to grab at you, but you shrug him off.<<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The younger man strikes you for @@.enemydamage;$enemy2atk damage!@@!<</if>><br><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 3>>\
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<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 5>><<set $enemy2health = 20, $enemy2maxhealth = 20, $enemy2str = 2>><<set $enemy3health = 10, $enemy3maxhealth = 10, $enemy3str = 4>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/oldtown/alley/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>Despite you being singificantly more skilled than him, he somehow manages to overcome you through either your own incompetence or sheer luck.
<<link [[...slump to the ground.|ch2oldtownrape]]>><<dismisspopover>><<set $m2Choice0 = "defeat3">><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/baton1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Older Kidnapper", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Older Kidnapper", $enemy1health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rapist1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Rapist", $enemy2health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Older Kidnapper", $enemy2health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/baton2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == 15>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr*2), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Younger Kidnapper", $enemy3health -= $attackroll1]]<<else>>[[Attack!|ch2oldtownfight1][$attackroll1 = random($pcStr/2.5, $pcStr/1.5), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Younger Kidnapper", $enemy3health -= $attackroll1]]<</if>>
<<if $energy >= 0>><<link "Energy Blast!">><<popover 'noclick'>>You almost hit him with a blast of your energy, but then you remember that you promised yourself not to use energy blasts while not wearing a disguise! It could potentially do more damage than getting your ass kicked would do if criminals ever found out your identity. Stick to physical attacks, it should be more than enough.
<<link "...keep fighting">><<dismisspopover>><</link>><</popover>><</link>><</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Flee!|ch2oldtownfight1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2oldtownfight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>> You win! Your enemies lay defeated.
You gain:
@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>>
<<if $battlePassage == "ch2oldtownrape">><center>[[Continue.|ch2oldtownrape][$battleStatus = "inactive", $battlePassage = "none", $m2Choice0 = "win3"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">>You can't use energy attacks while not disguised!<<elseif $attackType == "flee">>You can't flee now!<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The older man strikes you with the baton for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<if _random2 > 22>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><<audio "grab1" play>><center><video muted autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>The rapist grabs you by the pussy causing @@.slave;+1 programming@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The rapist throws a punch that connects with you for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random1 <= 15>>The younger man tries to grab at you, but you shrug him off.<<else>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The younger man strikes you for @@.enemydamage;$enemy2atk damage!@@!<</if>><br><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<</if>><<first>><<audio ":playing" stop>><center><img src="img/ch2/oldtown/4thstreetclosed.png"></center>
You turn the corner, and the atmosphere seems to shift. The usual hum of the city is gone, it was unnervingly dead. And then you see it - a heavyily armoured truck and thick military grade barricades. They were cutting off access to traffic and pedestrians alike.
Checkpoints were being manned by figures in black paramilitary uniforms, their faces obscured by helmets and visors. You take a hesitant step forward, your curiosity warring with the growing unease in your chest, but before you can get too close, one of them raises a gloved hand, halting you in your tracks.
@@.hostile2;"Sorry citizen. SHS have put a containment order on this whole street - no one in or out. Whole area been evacuated. You're gonna have to take it up with them."@@
This wasn't common, but you had heard of this before. It was usually some type of supervillain activity, or perhaps the emergence of a new being with powers. It could be unpredictable, you remember reading a file about one who turned into a giant blob that grew with size as it absorbed organic matter. Though that was in Farsight City.
But for now...
[[...you won't be going down this street anytime soon.|ch2oldtownstreet4]]
<<finally>><<audio ":playing" stop>><center><img src="img/ch2/oldtown/4thstreetclosed.png"></center>
Checkpoints are being manned by figures in black paramilitary uniforms, their faces obscured by helmets and visors. They probably have a dozen drones and surveillance systems monitoring your steps, you won't be accessing fourth street anytime soon.
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/mainstreet1.png][ch2oldtownhub]]</div></center><</first>><<first>><<set $choice10 = 0>><center><img src="img/ch2/oldtown/clothes/shop1.png"></center>
NewYou Apparel is your go-to spot for affordable, stylish clothing that fits seamlessly into your daily routine. Catering primarily to yonug women like yourself, the store offers a wide range of options, from casual everyday wear to trendy seasonal pieces. Whether you need a quick outfit for work or something fresh for a night out, NewYou has it all at prices that won’t break the bank!
Wait, that sounds like a corporate brainwashing. You're not immune to the effect of mass marketing. Anyway, you’ve been a regular for a while now, [[you could pick up some new clothing here.|ch2oldtownclothes]]
<<finally>><center><img src="img/ch2/oldtown/clothes/shop2.png"></center>
NewYou Apparel, your go-to spot for affordable - and stylish - clothing.
You you could...
<<link "...take a look around.">><<set _look = random(0,5)>><<popover 'noclick'>><<if $choice10 == 1>><center><img src="img/ch2/oldtown/clothes/shop2.png"></center>
You take another look around, but nothing stands out to you.
<<link "Maybe another time?">><<dismisspopover>><</link>><<else>><<if _look == 0>><img src="img/ch2/oldtown/clothes/look1.png" id="hpleft"><br><<if visited("ch2oldtownrape")>>A young girl catches your attention. You're not sure why, but you get a feeling that you know her from somewhere. You could certainly feel a unique energy emanating from her.<<else>>Your attention is drawn to a young girl shopping for some clothes, there was nothing special about her. And yet you couldn't shake the feeling that there was something special about her. There was some type of energy that she brought to the room that made her standout.<</if>>
@@.friendly1;"Hey! What's up?"@@
She tilts her head at you as she asks but she doesn't seem to know you. And if she does, she hides it well. It was probably nothing, you shake your head awkwardly and...
<<link "...go about your business.">><<set $choice10 = 1>><<dismisspopover>><</link>>
<<elseif _look == 1>><img src="img/ch2/oldtown/clothes/look2.png" id="hpright"><br>A girl is dressing up and taking selfies of herself in the mirror. You guess shopping was the escape and hobby of so many people - maybe you should forget about the superheroine life and academic pursuits to just start dressing up?
<<if $sexPref == "men">>Find a big strong sugar daddy so you can do this?<<else>>Find a nice older woman to look after you?<</if>> Wait, when did you start having these kinds of thoughts? Ugh. You should forget about it and...
<<link "...go about your business.">><<dismisspopover>><<set $choice10 = 1>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<notify 5s>>Do you want a <<if $sexPref == "men">>sugar daddy<<else>>sugar mommy<</if>>?
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>
<<elseif _look == 2>><center><img src="img/ch2/oldtown/clothes/look3.png"></center>
A well dressed woman is working the counter today, you think you recognise her as the owner of this place. You doubt she was just a desk clerk, she was clearly directing everyone else and carried herself in such a way that she just radiated power that only older women could.
You wonder if one day if you would be in such a position of power over people. Is that something you really desire? Enough of the idle thoughts, you should...
<<link "...go about your business.">><<set $choice10 = 1>><<dismisspopover>><</link>>
<<elseif _look == 3>><img src="img/ch2/oldtown/clothes/look4.png" id="hpleft"><br><<if $arianaRel >= 10>>You see your good friend and university mate Ariana doing some idle browsing, she looks great today.
@@.neutral1;"Great to see you $pcname!"@@
@@.pc;"You too Ariana."@@<<else>>You see your university mate Ariana doing some idle browsing, though you'd recently become more distant towards each other for whatever reason.
@@.neutral1;"Oh. Hey $pcname."
@@.pc;"Hey Ariana."@@<</if>>
@@.neutral1;"How do I look in this?"@@
You respond by telling her...
@@.pc;"<<link "...you can't polish a turd.">><<dismisspopover>><<$arianaRel -= 1>><<notify 5s>>That wasn't very nice of you.
@@.hostile1;-1 RELATIONSHIP WITH ARIANA@@<</notify>><</link>>"
"<<link "...as great as always.">><<dismisspopover>><<$arianaRel += 1>><<notify 5s>>That was nice of you.
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@<</notify>><</link>>"@@
<<elseif _look == 4>><img src="img/ch2/oldtown/clothes/look5.png" id="hpright">A woman is in the alt fashion section and she sure looks like it, you can't help but take a glance at her. Even in such ordinary clothing, she stands out amongst the crowd with her hair and tattoos.
It was never your style, nor was it ever going to be your style. Maybe you should start getting some tats? <<if $program > 60>>Maybe something risque like how much you want to be fucked. Wait, what?<<else>>
Na. Not your style.<</if>>
You should forget about it and...
<<link "...go about your business.">><<set $choice10 = 1>><<dismisspopover>><</link>>
<<elseif _look == 5>><center><img src="img/ch2/oldtown/clothes/look6.png"></center>
A creepy older man is in the women's underwear section, a lot of people are giving him strange looks but is he really doing any harm? Perhaps he is just buying a present. Wait, why did you immediately assume he is creepy?! You should just...
<<link "...go about your business.">><<set $choice10 = 1>><<dismisspopover>><</link>>
<</if>><</if>><</popover>><</link>>
<<if $closet.has("jacket1")>>@@.inactive;...try on the leather jacket.@@<<else>><<link "...try on the leather jacket.">><<dismisspopover>><<popover 'noclick'>><img src="img/ch2/oldtown/clothes/jacket1.png" id="hpleft">The designer leather jacket felt wonderful to wear and hugged your body just right. And the smell of a new jacket like this always made you feel some sense of nostalgia. The undershirt that came with it exposed your midriff - but you did feel a lot more risque lately, what harm could there be?
It costs @@.psych;$300@@ and you currently have $cash dollars.
<<if $cash > 299>><<link [[...buy it.|ch2oldtownclothes]]>><<pickup $closet "jacket1" 1>><<set $cash -= 300>><<dismisspopover>><</link>><<else>>@@.inactive;...buy it.@@<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>>
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<<if $closet.has("hoodie1")>>@@.inactive;...try on the hoodie.@@<<else>><<link "...try on the hoodie.">><<dismisspopover>><<popover 'noclick'>><img src="img/ch2/oldtown/clothes/hoodie1.png" id="hpleft">A relatively cheap outfit, a pair of green sweat pants and matching hoodie. Useful for when you want to just hang around, workout or if you're in a rush - not so useful if you want to work or go to social events.
It costs @@.psych;$30@@ and you currently have $cash dollars.
You decide to...
<<if $cash > 39>><<link [[...buy it.|ch2oldtownclothes]]>><<pickup $closet "hoodie1" 1>><<set $cash -= 40>><<dismisspopover>><</link>><<else>>@@.inactive;...buy it.@@<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>>
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<<if $closet.has("blouse1")>>@@.inactive;...try on the blouse.@@<<else>><<link "...try on the blouse.">><<dismisspopover>><<popover 'noclick'>><img src="img/ch2/oldtown/clothes/blouse1.png" id="hpleft">This outfit was an ideal alternative for office work, at least if you want to be a little more fashionable or standout more to your peers. The blouse was comfortable to wear and showed off your figure well without revealing too much, the cream trousers and matching pumps blended in well with the top without drawing attention away from the goods.
It costs @@.psych;$80@@ and you currently have $cash dollars.
You decide to...
<<if $cash > 79>><<link [[...buy it.|ch2oldtownclothes]]>><<pickup $closet "blouse1" 1>><<set $cash -= 80>><<dismisspopover>><</link>><<else>>@@.inactive;...buy it.@@<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>>
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<<if $closet.has("tanktop1")>>@@.inactive;...try on the tanktop.@@<<else>><<link "...try on the tanktop.">><<dismisspopover>><<popover 'noclick'>><img src="img/ch2/oldtown/clothes/tanktop1.png" id="hpleft">A comfortable and casual look, the black tank top was sleek. It hugged your body but not too tightly and the soft, comfortable fabric would make it perfect for day to day activities. Paired with matching black jeans, the look was effortlessly cool.
It costs @@.psych;$50@@ and you currently have $cash dollars.
You decide to...
<<if $cash > 49>><<link [[...buy it.|ch2oldtownclothes]]>><<pickup $closet "tanktop1" 1>><<set $cash -= 50>><<dismisspopover>><</link>><<else>>@@.inactive;...buy it.@@<</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<</popover>><</link>><</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown1.png][ch2oldtownhub]]</div></center><</first>><<audio ":playing" stop>><<first>><center><img src="img/ch2/oldtown/cinema/ultraplex1.png"></center>
The UltraPlex is a more traditional movie theater, but was still owned by a mega corporation. The UltraPlex in downtown was insane, 3D, huge iSee screens. This place was quaint, trying to hark back the feeling of times long gone despite the modern branding. And it could still get busy in the evenings.
[[Take a look inside.|ch2oldtownmovies]]
<<finally>><<set _look = 1>><center><img src="img/ch2/oldtown/cinema/ultraplex2.png"></center>
A friendly looking clerk is standing at the kiosk awaiting the latest customer, the smile seems almost painful with how long he has maintained it.
You decide to...
<<link "...see a movie.">><<popover 'noclick'>><center><img src="img/ch2/oldtown/cinema/ultraplex3.png"></center>
<<if $choice11 == 1>>You've already seen a movie today, maybe come back tomorrow. For now you should...\
<<else>>It's @@.psych;20 dollars@@ for a ticket.
<<if $cash >19>>@@.friendly2;"How can I help you Miss?"@@
@@.pc;"I'd like a ticket for..."@@
@@.pc;"[[...Tales of the Drunken Cowboy.|ch2oldtownscreen1][$choice11 = "dcmovie"]]"
"[[...Dark of the Night.|ch2oldtownscreen1][$choice11 = "darkmovie"]]"
"[[...The Company.|ch2oldtownscreen1][$choice11 = "cmovie"]]"@@\
<<else>>You don't have the money for a ticket right now!<</if>><</if>>
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take at some of the posters.">><<popover 'noclick'>><<if _look == 1>><img src="img/ch2/oldtown/cinema/look1.png" id="hpright"><br>Tales of the Drunken Cowboy, a wildly successful space western movie about a rag tag group of bounty hunters getting into various adventures and hijinks.
You believe Captain Celeste gets into some serious trouble in this movie, fighting against forces wishing to turn her into a slave - mind control and hypnosis were big themes in movies this year it seems.
Not to mention in your life.
<<link "...look elsewhere.">><<dismisspopover>><<set _look = 2>><</link>>
<<elseif _look == 2>><img src="img/ch2/oldtown/cinema/look2.png" id="hpleft"><br>Giga Girls? What a load of crap. Then again, in a world where super powered beings existed it was quite common to commercialise it. Even as Dauntless, you'd been approached dozens of times - you once walked into a setup designed to get you to sign an endorsement deal.
Liberty Woman essentially was a multi-millionaire from endorsements, speaking engagements and commericals. It was a wonder she even had time for her duties.
All you wanted to do was get stronger and save people.
<<link "...look elsewhere.">><<dismisspopover>><<set _look = 3>><</link>>
<<elseif _look == 3>><img src="img/ch2/oldtown/cinema/look3.png" id="hpright"><br>Indiana Smith and The Dark of The Night. These movies were always fun to watch, following the adventures of an archaeologist. For some reason, they always felt overtly sexual to you with the situations she found herself in.
You remember one time watching her squirm around while tied up by her own whip, the bad guy mocking her while she struggled to escape. It was a bit of a sexual awakening. Maybe you should explore ropeplay. A bit of whipping?
You should probably not dwell on these thoughts considering your current situation.
<<link "...look elsewhere.">><<dismisspopover>><<set _look = 4>><</link>>
<<elseif _look == 4>><img src="img/ch2/oldtown/cinema/look4.png" id="hpleft"><br>The Company? You hadn't heard of this movie before, but it looked quite intense and the age rating reflected it.
Might be something worth checking out in the future.
<<link "...look elsewhere.">><<dismisspopover>><<set _look = 1>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown1.png][ch2oldtownhub]]</div></center><</first>><<first>><<set $choice13 = 0, $choice12 = 0>><center><img src="img/ch2/oldtown/coffee/shop1.png"></center>
YouGrind? Oh right. The owner sold out a couple of weeks ago and it'd been replaced by a franchise but you hadn't expected it to happen so quickly. Regrettably, it was becoming a common story in this part of the city.
You should enter and...
[[...take a look around.|ch2oldtowncoffee]]
<<finally>><center><img src="img/ch2/oldtown/coffee/shop2.png"></center>
You're in a YouGrind outlet, you could grab a coffee, snack and have a rest on one of the comfy couches for around @@.psych;10 dollars@@ or bean bags set up around the place.
You decide to...
<<link "...have a coffee and snack.">><<popover 'noclick'>><<if $cash >= 20>><<if $choice12 == 0>><img src="img/ch2/oldtown/coffee/drink1.gif" id="hpright"><br><br>
You find a comfortable place to sit and enjoy your coffee and snack while watching the world go by. You leave...
<<link [[...feeling energised!|ch2oldtowncoffee]]>><<dismisspopover>><<set $cash -= 10>><<set $choice12 = 1>><<set $energy to Math.clamp($energy + 5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 3s>>You feel energised!
@@.neutral1;+5 ENERGY RESTORATION@@<</notify>><</link>>
<<elseif $choice12 == 1>><center><img src="img/ch2/oldtown/coffee/drink2.png"></center>
You've already had a coffee today, you don't want to overdose on caffeine or become addicted (again)!
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>><<else>><img src="img/ch2/oldtown/coffee/look6.png" id="hpleft"><br>The Barista
@@.neutral1;"Can I take your order Miss?"@@
...then you realise you don't have enough money to order your usual.
@@.pc;"Sorry. Just looking over the menu."@@
She nods her head and serves the next customer as you...
<<link "...sneak off.">>><<dismisspopover>><</link>>
<</if>><</popover>><</link>>
<<link "...take a look around">><<popover 'noclick'>><<if $choice13 == 0>><<set _look = random(0, 5)>>\
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<<if _look == 0>><center><img src="img/ch2/oldtown/coffee/look1.png"></center>
Brad is ordering a coffee and deliberating over what to have with it, staring intently at the Go-Gurt before he notices you.
@@.hostile1;"$pcname! Did you know that Go-Gurt is just Yogurt!"@@
@@.pc;"Yes. Yes I did."@@
@@.hostile1;"Damn. Anyway, wanna join me?"@@
Sometimes you wish you could use your powers to excel at sports, you can coast through life if you're handsome and good at sports it seems.
<<link "...Join Brad.">><<set $choice13 = 1>><<dismisspopover>><<$bradRel += 1>><<notify 5s>>That conversation made you feel dumber.
@@.friendly1;+1 RELATIONSHIP WITH BRAD@@
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>
<<link "...Dismiss Brad.">><<set $choice13 = 1>><<$bradRel -= 1>><<dismisspopover>><<notify 5s>>He shrugs his shoulders.
@@.hostile1;-1 RELATIONSHIP WITH BRAD@@<</notify>><</link>>\
\
<<elseif _look == 1>><img src="img/ch2/oldtown/coffee/look2.png" id="hpright"><br>A young woman is turning heads as she walks through the shop, she is otherwise a normal average girl - apart from the collar around her neck with a chain leash attached to it.
Was it some type of humiliation ritual? She orders two coffees and leaves as if it was a normal everyday thing. It certainly wasn't something you see every day.
<<link "...look elsewhere.">><<dismisspopover>><<set $choice13 = 1>><</link>>\
\
<<elseif _look == 2>><img src="img/ch2/oldtown/coffee/look3.png" id="hpright"><br>A woman was bent over the display case, her posture so exaggerated to show off her curves - it was almost comical. It was like she was trying to solve some kind of pastry based riddle. And youl couldn’t help but stare.
Two minutes passed. Maybe three. She didn’t move, didn’t straighten up, didn’t even seem to breathe. Was she really this indecisive? Or was she… doing this on purpose? You tilt your head. The way her tights hugged her hips, the way she shifted her weight ever so slightly, as if she were aware of every pair of eyes in the room. Was she just an airhead, lost in her own little world? Or was this some kind of performance, a calculated move to draw attention? Who knows, but people might get the wrong idea about you - you should probably...
<<link "...stop staring.">><<dismisspopover>><<set $choice13 = 1>><</link>>\
\
<<elseif _look == 3>><center><img src="img/ch2/oldtown/coffee/look4.png"></center>
This old man stands out to you, he has a very distinct impression - like he is trying his best to hide his pain but failing spectacularly.
<<link "...look elsewhere.">><<dismisspopover>><<set $choice13 = 1>><</link>>\
\
<<elseif _look == 4>><img src="img/ch2/oldtown/coffee/look5.png" id="hpleft"><br>It's a quiet period and customers are few and far between, an older man is happily chatting to the barista and seems to be on friendly terms with them, casually chatting while he awaits his considerable order - an order that must be for at least a dozen people.
@@.friendly2;"You deserve it kid, keep doing a great job."@@
@@.neutral1;"Thank you Armando, see you tomorrow!"@@
He heads towards the exit with a dozen or so cups of coffee and leaves what appears to be a generous tip.
<<link "...look elsewhere.">><<dismisspopover>><<set $choice13 = 1>><</link>>\
\
<<elseif _look == 5>><img src="img/ch2/oldtown/coffee/look6.png" id="hpleft"><br>The Barista sits idly at the desk awaiting the next customer, she makes eye contact with you and smiles.
She has that typical barista look, but it looks like she's been compromised. You swear you recognise her as a Steel Serpent member - maybe one of the thugs who escaped? Part of a scam? Or maybe she has reformed.
You're not in Dauntless mode anyway, you should...
<<link "...leave her alone.">><<dismisspopover>><<set $choice13 = 1>><</link>>\
\
<</if>><<elseif $choice13 == 1>><center><img src="img/ch2/oldtown/coffee/shop2.png"></center>
You see nothing of interest, just people going about their daily business.
<<link "Maybe another time.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown1.png][ch2oldtownhub]]</div></center><</first>><<dismisspopover>><<if $choice11 == "dcmovie">><<set $cash -= 20>><center><img src="img/ch2/oldtown/cinema/cowboy0.png"></center>
The movie follows the bounty hunting adventures of Celeste Blake and her ragtag crew, essentially a space western set hundreds of years into the future.
@@.neutral1;"Darenzia! Stop sneaking up on me like that! Nobody asked your opinion, and since we're broke, once again..."@@
[[This is going to be an exciting movie.|ch2oldtownscreen1][$choice11 = "dcmovie1"]]\
<<elseif $choice11 == "dcmovie1">><center><img src="img/ch2/oldtown/cinema/cowboy1.png"></center>
The amusing banter continues as the characters plan the first mission that will no doubt set up the rest of the movie.
@@.neutral1;"First, this mission won't make us rich, and second, if you screw up like last time, we will be lucky if we don't LOSE money in the process..."@@
@@.hostile2;"EXCUSE ME?! You were the one who blew up a whole warehouse, just to get a small fish like that..."@@
@@.neutral1;"And who was the one that thought the mission was getting boring, so alerted their security system, and I quote: "Just for the lolz"???!"@@
[[Heh.|ch2oldtownscreen1][$choice11 = "dcmovie2"]]
<<elseif $choice11 == "dcmovie2">><<if $program > 60>><img src="img/ch2/oldtown/cinema/cowboy3.png" id="hpleft"><br>The movie is an exciti...wait what is happening?
Celeste is brutally defeated during the climax of one of the action sequences, she is then chained up and subjected to all kinds of sexual taunts while she squirms around in her chains.
You look around at the others in the theatre, confused as to what exactly you're witnessing. No one else in the audience reacts to the unusual scenes - is this the mind virus playing tricks? You should...
<<link [[...excuse yourself.|ch2oldtownmovies]]>><<set $choice11 = 1>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<if $time == "afternoon">><<set $time = "evening", $choice15 = 0>><<elseif $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<notify 5s>>Your mind is playing tricks again.
@@.slave;+1 PROGRAMMING@@
@@.neutral2;+1 ENERGY RESTORED@@<</notify>><</link>><<else>><img src="img/ch2/oldtown/cinema/cowboy2.png" id="hpleft"><br>The movie is an exciting action romp full of twists and turns you didn't see coming as the main character fights against a nefarious AI that is manipulating her into doing things she'd rather not do.
Sounds a little bit like your predicament! Hopefully your story doesn't end on the same cliffhanger this movie did.
You really enjoyed the movie and feel a lot better after watching it, but now it was time...
<<link [[...to leave.|ch2oldtownmovies]]>><<set $choice11 = 1>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<if $time == "afternoon">><<set $time = "evening", $choice15 = 0>><<elseif $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<notify 5s>>Taking your mind off things.
@@.slave;-1 PROGRAMMING@@
@@.neutral2; +2 ENERGY RESTORED@@<</notify>><</link>><</if>>\
\
<<elseif $choice11 == "darkmovie">><<set $cash -= 20>><img src="img/ch2/oldtown/cinema/dark1.png" id="hpleft"><br>The movie follows the ventures of an archaeologist known as Indiana Smith, we join her in the middle of one of her adventures. An ancient church in Translyvania where a Priest is observing, as she bumbles her way through various puzzles to unveil a secret shrine that is dedicated to the worship of...Vampirism? Well it is Translyvania and...
[[...Huh?|ch2oldtownscreen1][$choice11 = "darkmovie1"]]\
<<elseif $choice11 == "darkmovie1">><center><img src="img/ch2/oldtown/cinema/dark2.png"></center>
In an unexpected twist, Indiana turns to the Priest and it turns out that she has been cursed - as a Vampire! My God! You did not expect such a twist. The Priest panics, Indiana panics - they need to find a cure. Or will she embrace her new found vampirism?
[[...you watch the rest of the movie.|ch2oldtownscreen1][$choice11 = "darkmovie2"]]
<<elseif $choice11 == "darkmovie2">><<if $program < 40>><img src="img/ch2/oldtown/cinema/dark3.png" id="hpright"><br>After a romp through Europe attempting to cure her vampirism, Indiana finds the solution. But is tempted by a rather fetching vampire, who uses her seduction skills on the intrepid adventurer.
@@.hostile1;"Come with us. You know you want to."@@
But in typical adventurer fashion, Indiana was luring her in and stakes the vampire before making her grand escape with the cure, the credits rolling shortly after. You should...
<<link [[...get out of here.|ch2oldtownmovies]]>><<set $choice11 = 1>><<set $energy to Math.clamp($energy + 2, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<if $time == "afternoon">><<set $time = "evening", $choice15 = 0>><<elseif $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<notify 5s>>That was a good time.
@@.slave;-1 PROGRAMMING@@
@@.neutral2; +2 ENERGY RESTORED@@<</notify>><</link>><<elseif $program > 39>><center><img src="img/ch2/oldtown/cinema/dark2.png"></center>
@@.hostile1;"Give in to the pleasure."@@
@@.friendly1;"Please. More!"@@
It takes you a couple of minutes, but you realise that the movie theater has emptied - even if the movie was still ongoing. It had ended with the hero, but she has given herself back to the vampiric clan she wa fighting against for the whole movie and the scene is slowly descending into what can only be described as a bloody, sexual orgy in which two vampires are slowly devouring Indiana.
Was this a special after credits sequence? Or was this your mind playing tricks on you again. Ugh! You should...
<<link [[...leave quickly.|ch2oldtownmovies]]>><<set $choice11 = 1>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<if $time == "afternoon">><<set $time = "evening", $choice15 = 0>><<elseif $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<notify 5s>>That couldn't have been the real ending...
@@.slave;+1 PROGRAMMING@@
@@.neutral2; +1 ENERGY RESTORED@@<</notify>><</link>><</if>>\
\
<<elseif $choice11 == "cmovie">><<set $cash -= 20>><center><img src="img/ch2/oldtown/cinema/thecompany1.png"></center>
The movie opens with a dozen or so men in suits gathered around a large conference table in the executive meeting room. The office sits in one of the highest floors of one of the tallest buildings in the city.
@@.hostile1;"Hmph. Hard to believe such an unassuming girl could cause so much commotion..."@@
@@.neutral2;"Quite, but that's what happened. Now, let's go back to the beginning..."@@
[[...Intriguing.|ch2oldtownscreen1][$choice11 = "cmovie1"]]
<<elseif $choice11 == "cmovie1">><img src="img/ch2/oldtown/cinema/thecompany2.png" id="hpleft">The movie opens with it being the first day of a young woman at a science company, the opening exchange is awkward and you can sense some sexual tension between the two women. Or maybe it was your imagination?
@@.pc;"Oh, god, I'm sorry I just- I didn't mean-"@@
@@.neutral1;"Nothing to apologize for! You've had quite a long day, I'm sure focusing on anything would be difficult right now and you're clearly... distracted. I think we're done for the day."@@
The movie was a slow burn, you're not sure if it was a thriller, mystery or drama. But you continue...
[[...watching.|ch2oldtownscreen1][$choice11 = "cmovie2"]]<<elseif $choice11 == "cmovie2">><center><img src="img/ch2/oldtown/cinema/thecompany3.png"></center>
The movie seems to be about the day to day struggles of a scientist and her feelings for her...step mother? And so she is using her lab and resources to develop some type of love potion? The fuck is happening in this movie?!
No wonder the theater is empty. This seems more like a writers barely disguised fetish put into script form. And yet you can't stop watching...
<<link [[..until the credits roll.|ch2oldtownmovies]]>><<set $choice11 = 1>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<if $time == "afternoon">><<set $time = "evening", $choice15 = 0>><<elseif $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<notify 5s>>You'd like to dominate other minds...
@@.slave;+1 PROGRAMMING@@
@@.neutral2; +2 ENERGY RESTORED@@<</notify>><</link>>
\<</if>><<if $time == "early morning" || $time == "afternoon">><<audio "campusday" play>><<elseif $time == "night" || $time == "evening">><<audio "campusday" stop>><<audio "campusnight" play>><<else>><</if>><<first>><<popover 'noclick'>><center><img src="img/ch2/campus/classes1.png"></center>
Attending university classes is hugely important for $pcname, after achieving high scores during her undergraduate she wants to continue. Her social life and future depends on achieving a masters.
You can improve your grade by attending secondary classes, as well as spending time in the evening doing the work.
You can monitor your progress in your apartment using your computer, as well as contextual clues in the text throughout the day.
Should your grades remain low, you may find yourself in trouble with your professors!
<center><<link "Close.">><<dismisspopover>><</link>></center><</popover>><center><img src="img/ch2/campus/faculty1.png"></center>
You enter the post-graduate faculty building, the interior was a blend of modern sleekness and scholarly tradition. Warm, neutral tones dominated the walls, which were adorned with framed research papers alongside some rather abstract art, hinting at the intellectual pursuits within. Wooden benches and plush chairs dotted the space, offering comfortable nooks for impromptu discussions during break and last-minute reviews.
Professor Jone's classroom was at the end of the corridor. He had been an effective instructor during your time studying $pcskill, he had decades of experience and you learned a lot but he was dry and boring at the best of times.
Speaking of which, you should [[hurry to class.|ch2class1][$choice3 = 1]]<<finally>><<if $days < 2>><img src="img/ch2/campus/office/grade1.png" id="hpleft">You barely make it through the door before Professor Katsuni intercepts you. One moment you're heading for class, the next she's standing directly in your path, arms folded and expression unreadable.
@@.hostile2;"Where is it?"@@ the question catches you completely off guard. @@.pc;"What?"@@ her eyes narrow slightly at your response @@.hostile2;"The assignment. The assignment that was due today. The assignment you assured me would get done."@@
You open your mouth, searching for an excuse, but she cuts you off with a sharp gesture toward the hallway. @@.hostile2;"Office. Now."@@ she points, students whispering in hushed tones.
[[Face the music.|ch2katsunibadend2]]<<else>><center><img src="img/ch2/campus/faculty1.png"></center>
You're in the faculty building, this was where your classes were held and your professors would often do their work or be available for meetings.
<<link "...take a look at the wall.">><<popover 'noclick'>><center><img src="img/ch2/campus/class/wall1.png"></center>
The a wall is reserved to showcase the various papers, qualifications and awards that have put Zenith University on the map worldwide. Some of the papers are even a hundred years old, maybe one day you'll be up there if you work hard.
You could spend all day reading this stuff but you probably have...
<<link "...better things to do.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look at the cabinets.">><<popover 'noclick'>><center><img src="img/ch2/campus/class/cabinet1.png"></center>
The cabinet is stocked full of trophies from decades of academic excellence. Cabinets lining the halls with long forgotten trophies and awards is a sure sign that you're at a world class academic institute.
Despite the impressive haul, you probably have...
<<link "...better things to do.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/campus1.png][ch2campusgrounds1]]</div>\
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\<div class="hvr-grow-shadow"><<if $choice3 == 1>><<link [img[img/ch2/location/classes1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/class/door1.png" id="hpleft"><br>The classroom is empty and the door is locked, you've already attended class today - there is no reason for you to enter.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>><<elseif $choice3 == 0>>[img[img/ch2/location/classes1.png][ch2class1]]<</if>></div>\
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\<div class="hvr-grow-shadow"><<if $days < 32 && $time == "afternoon">>[img[img/ch2/location/office1.png][ch2profoffice1]]<<else>><<link [img[img/ch2/location/office1.png]]>><<popover 'noclick'>><img src="img/ch2/campus/class/door1.png" id="hpleft"><br>The office is locked and the door is locked, looks like the Professor is out and about - there is certainly no reason for you to force entry.
You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>><</if>></div></center><</if>><</first>><<first>><<set $choice18 = 0>><<audio ":playing" stop>>The professor's office is a cosy, organised space filled with shelves of academic books and journals. The walls were once filled with framed awards and accolades, but Katsuni seemingly had wasted no time in replacing them with her own artworks.
<center><img src="img/ch2/campus/office/office1.png"></center>
A large wooden desk dominates the room, covered with neatly stacked papers and a computer, but the personal touches that Jones brought to the office, like family photos, had gone. But the room radiated a calm, scholarly atmosphere.
@@.hostile2;"Can I help you Miss Murphy?"@@ Professor Katsuni calls out to you as you're eyeing up her office, while she impatiently...
[[...watches you.|ch2profoffice1]]<<finally>><<audio ":playing" stop>><center><img src="img/ch2/campus/office/office1.png"></center>
You're in Professor Katsuni's office, well what was once Professor Jones's office and was now hers. She is sitting at the desk, looking at you intently and waiting for you to ask whatever you're here to ask.
You decide to...
<<if $choice18 == 1>><<link "...ask for more help with your studies.">><<popover 'noclick'>><img src="img/ch2/campus/office/grade1.png" id="hpleft"><br>@@.hostile2;"It is nice to see you're eager Miss Murphy. But both the software and hardware are experimental, I would never allow someone as precious as you to over do it."@@
@@.pc;"I understand. I guess I'll come back tomorrow."@@
Her reasons seem legitimate, you're in no rush. The office will be open tomorrow and hopefully you will...
<<link "...be there tomorrow.">><<dismisspopover>><</link>><</popover>><</link>><<else>>[[...ask for help with your studies.|ch2katsunihelp1]]<</if>>
<<link "...ask about your grades.">><<popover 'noclick'>><img src="img/ch2/campus/office/grade1.png" id="hpleft"><br><<if $grade == 100>>@@.hostile2;"You're doing exceptionally well Miss Murphy. Keep this up, you'll be my prize pet student."@@
Sounds like you're doing exceptionally well, you should be proud of yourself.
And you are.<<elseif $grade >= 80 && $grade < 100>>@@.hostile2;"It looks like you're tracking for top marks - but you can do better. I want you to be my prize pet."
Sounds like you're passing with flying colours, but you can always go for that perfect mark.
But you should be proud of yourself.<<elseif $grade >= 60 && $grade < 80>>@@.hostile2;"You're doing well Miss Murphy. I'd say you're hitting a solid B. But I know you can do better. I can feel it."@@
A B isn't bad, but she was right - you could do better.
You should keep pushing yourself when you can.<<elseif $grade >= 40 && $grade < 60>>@@.hostile2;"You need to do better. I wouldn't fail you, but you're better than this. You are not a mediocre run of the mill student. You are capable of better."@@
She seems to have a great deal of faith and investment in you. You wonder why for a few moments, then shrug your shoulders.
Best not punch a gift horse in the mouth.<<elseif $grade >= 20 && $grade < 40>>@@.hostile2;"You're failing. But it isn't a disaster yet. But I don't want to hear excuses. I want you to knuckle down, come to extra classes and get your mark up."@@
She was blunt and to the point. You appreciated it, but it did hurt a little bit.
You best take her advice going forward, you don't want to anger her further.<<elseif $grade >= 0 && $grade < 20>>@@.hostile2;"You are pathetic. A grade schooler could do better than this. You must report to my office after class every day - or you'll be kicked out. And I'll see to it personally if you let me down."@@
That was awfully aggressive, but she was right. You need to buck up your ideas, you're not sure what would happen if you got kicked out.<</if>>
@@.pc;"<<link "Understood.">><<dismisspopover>><</link>>"@@
<</popover>><</link>>
<<link "...take a look around.">><<popover 'noclick'>><img src="img/ch2/campus/class/katsuniangry1.png" id="hpleft"><br>@@.hostile2;"You make a habit of sticking your nose where it doesn't belong? This is a place of work - show some respect!"@@
You try to have a look at some of the new pieces of art and pictures, as well as her qualifications, that Katsuni has placed around the office, but she scolds you as you try to get a look.
@@.pc;"Actually..."@@
@@.hostile2;"Don't get smart with me."@@
@@.pc;"...Sorry."@@
Despite feeling like you didn't do much wrong, you still...
<<link "...apologise.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/faculty1.png][ch2classrooms]]</div></center><</first>><<if $battleType == 1>>\
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<<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 15, $enemy1str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set _temp = ($cash/2)>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/campus/look/nlook5.png" id="hpleft"><<audio "battle1" stop>><br>Despite you being significantly more skilled than him, he somehow manages to overcome you through either your own incompetence or sheer luck.
@@.hostile1;"Heh. Shoulda just gave up that cash. Woulda been easier on ya."@@
<<if $cash > 20>>He leans down and rifles through your pockets, taking @@.psych;_temp dollars@@ of your cash as he does.
@@.hostile1;"This will do nicely..."@@<<else>>He leans down and rifles through your pockets, but lets out a groan of frustration as he realises you don't really have much of worth. That still doesn't stop him taking whatever he can find though.
@@.hostile1;"Ah fuck, you ain't even worth the bruises."@@<</if>>
He looks over his shoulder, a sound causes him to quickly scuttle off into the shadows with the money he took from you. He leaves you...
<<link [[...defeated and humiliated.|ch2campusgrounds1]]>><<dismisspopover>><<set $battleStatus = "inactive">><<if $cash > 20>><<set $cash -= ($cash/2)>><<else>><<set $cash = 0>><</if>><</link>><</popover>><</if>><</timed>>\
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<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/mugger1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == 15>>[[Attack!|ch2campusfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Mugger", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2campusfight1][$attackroll1 = random($pcStr/2.5, $pcStr/2), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Mugger", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>[[Energy Blast!|ch2campusfight1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Rapist"]]<<else>>[[Energy Blast!|ch2campusfight1][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Mugger"]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2campusfight1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2campusfight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a crippling blow for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a decisive blow for @@.pcdamage;$attackroll1 damage!@@<</if>>You win! Your enemies lay defeated.
You gain:
@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>>
<center>[[Continue.|ch2campusgrounds1][$battleStatus = "inactive", $battlePassage = "none"]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You strike the mugger with a flurry of blows for @@.pcdamage;$attackroll1 critical damage!@@<<elseif $attackType == "normal">><<audio "punch1" play>>You land a single blow for $target1 for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You almost throw an energy attack, but remember you're not in disguise!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You wait to see what your attacker does.<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The rapist hits you with a flurry of punches for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<first>><center><<if $time == "afternoon">><img src="img/ch2/monorail/monorail1.png"><<elseif $time == "evening" || $time == "night">><img src="img/ch2/monorail/monorail2.png"><</if>></center>
The monorail was once a shining example of a city coming together to build something that benefited everyone - though since the city had sold it off some years ago it had slowly fallen into disrepair, all the while the prices for a ticket went up every year. Right now it was about five dollars for a ticket, they didn't even offer season tickets anymore.
You're pretty sure it being ran the way it was was just another Neo Zenith related casualty to make it harder to live in the city unless you're a productive member of the corporate system.
[[Either way, it was still the best way to get around the city in a timely manner.|ch2monorail1]]
<<finally>>You're at the monorail that runs between the ZCU Campus and Old Town, you're currently at the <<if previous() == "ch2campusgrounds1">>the ZCU Campus station<<elseif previous() == "ch2oldtownhub" || previous() == "ch2doctordeath">>the Old Town station.<</if>>
<center><<if $time == "afternoon">><img src="img/ch2/monorail/monorail1.png"><<elseif $time == "evening" || $time == "night">><img src="img/ch2/monorail/monorail2.png"><</if>></center>
It is now $time, <<if $time == "afternoon">>it's the typical pre-rush hour crowd and not too busy at the moment.<<elseif $time == "evening">>it's rush hour time and it is rather busy, the trams are packed to maximum capacity making it rather awkward at times.<<elseif $time == "night">>it's quiet at this time of the day, a few stragglers, couples on their way home and drunks trying to find their way to the next hole populate the platform.<</if>>
<<link "...check the ticket office.">><<popover 'noclick'>><center><img src="img/ch2/monorail/ticketoffice1.png"></center>
The ticket office looks like it has been completely abandoned. Figures - they'd done everything to make sure as many humans as possible were involved in the monorail system.
Even security was relegated to either police or one of those useless first generation patrol bots that are unsuitable for police or corporate security activities.
@@.pc;"10 dollars. All day pass."@@
That's the only relevant piece of information you can find - it was five dollars two years ago. And now ten dollars?!
<<link "Sigh.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...take a look around.">><<set _look = random(0,8)>><<popover 'noclick'>><<if _look >= 2>><center><img src="img/ch2/monorail/look0.png"></center>
It's pretty quiet, nothing of interest is happening just people waiting for the next tram and looking at your phones.
<<link "...look elsewhere.">><<dismisspopover>><</link>><<elseif _look == 1>><<set _saying = random(0,5)>><img src="img/ch2/monorail/look1.png" id="hpleft">You feel the presence of someone behind you, looming over you.
You turn to see see a rather strange and ungainly looking man towers over you, he must have been close to seven foot tall.
<<if _saying == 0>>@@.hostile1;"Beware the black demons my child."@@
@@.pc;"...What?"@@\
\<<elseif _saying == 1>>@@.hostile1;"The Sisters are here! Beware familiar enemies!"@@
@@.pc;"...Familiar enemies?! What?"\
\<<elseif _saying == 2>>@@.hostile1;"Beware The Enchantress. Her sisters are not pleased."@@
@@.pc;"She's in prison! What do you..."@@\
\<<elseif _saying == 3>>@@.hostile1;"The spirits. They watch you. All around you."@@
@@.pc;"I don't have any chan..."@@\
\<<elseif _saying == 4>>@@.hostile1;"So many routes are open before you. Even the closed ones."@@
@@.pc;"What the fuck..."@@\
\<<elseif _saying == 5>>@@.hostile1;"God is watching over you. But so is death. And mischief."@@
@@.pc;"Crazy guy..."@@<</if>>
He disappears as quickly as he had appeared - no one around you even seemed to notice it. What the hell was that about? And where did he go? You should...
<<link "...get back to what you were doing.">><<dismisspopover>><</link>>
<<elseif _look == 0>><img src="img/ch2/monorail/look2.png" id="hpleft">@@.friendly2;"I have no legs. I have no legs. I have no legs."@@
A man who - as he claimed - had no legs rolled past on a makeshift skateboard he was using to transport, he was asking for donations to afford some of those, but you doubt that wasn't the real intention or goal considering the smell emanating from him.
@@.friendly2;"I have no legs. I have no legs. I have no..."@@
He passes you without even looking - like he did most people. Some threw some change in, some didn't. He didn't seem to care. Anyway, you should...
<<link "...get back to what you were doing.">><<dismisspopover>><</link>>
<</if>>
<</popover>><</link>>
<hr>
<center><<if previous() == "ch2oldtownhub" || previous() == "ch2doctordeath">><div class="hvr-grow-shadow"><<link [img[img/ch2/location/oldtown1.png][ch2oldtownhub]]>><<audio ":playing" stop>><</link>></div><<if $player.has('ticket1')>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/campus1.png][ch2campusgrounds1]]>><<audio ":playing" stop>><</link>></div><<elseif $cash >= 10>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/campus1.png][ch2campusgrounds1]]>><<set $cash -= 10>><<pickup $player 'ticket1' 1>><<audio ":playing" stop>><</link>></div><<else>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/campus1.png]]>><<popover 'noclick'>>You don't have enough cash for a ticket, it is 10 dollars for an all day pass.<</popover>><</link>></div><</if>>\
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<<elseif previous() == "ch2campusgrounds1">><div class="hvr-grow-shadow"><<link [img[img/ch2/location/campus1.png][ch2campusgrounds1]]>><<audio ":playing" stop>><</link>></div><<if $player.has('ticket1')>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/oldtown1.png][ch2oldtownhub]]>><<audio ":playing" stop>><</link>></div><<elseif $cash >= 10>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/oldtown1.png][ch2oldtownhub]]>><<set $cash -= 10>><<pickup $player 'ticket1' 1>><<audio ":playing" stop>><</link>></div><<else>><div class="hvr-grow-shadow"><<link [img[img/ch2/location/oldtown1.png]]>><<popover 'noclick'>>You don't have enough cash for a ticket, it is 10 dollars for an all day pass.<</popover>><</link>></div><</if>><</if>></center><</first>><center><img src="img/ch2/apartment/sunny/sunny0.png"></center>
Sunny sits on her bed, looks like she was doing something on her laptop before you entered. She smiles and focuses her attention on you.
@@.friendly2;"Hey $pcname. Just doin' some blogging, bit of work. Usual stuff. You wanna talk?"@@
You decide to ask her...
@@.pc;"<<link "What are you blogging about again?">><<popover 'noclick'>><img src="img/ch2/apartment/sunny/sunny1.png" id="hpleft"><br>@@.friendly2;"Glad ya asked! Just writing up an post-modern feminist analysis of the plans of Neo Zenith City."@@
@@.pc;"And your conclusion?"@@
@@.friendly2;"We're fucked! Especially if we're women. You know that the construction sites have become mini-cities of slezy construction guys? Prostitutes. Drugs. How many women involved with the project outside of that? Fuck all!"@@
Sounds intense. It was the reason you had taken some steps into journalism since getting into university, technically your duties as a heroine should aid you. But you wish it was closer to stuff like this you rather than writing puff pieces about Vortex and their generous donations to Zenith University and the city are large.
<<link "...ask something else.">><<dismisspopover>><</link>>
<</popover>><</link>>"
"<<link "How goes the studies?">><<popover 'noclick'>><img src="img/ch2/apartment/sunny/sunny2.png" id="hpleft"><br>@@.friendly2;"Don't even ask. I'm so bored with it all. Grinding me down. Like the system wants."@@
@@.pc;"Bored with it?"@@
@@.friendly2;"Yeah, it's getting in the way of my activism. I'm considering dropping out and focusing full time on opposing those corporate fucks. Fuckin' patriarchy demanding I'm so highly qualified to compete with the most mediocre of men."@@
You know the feeling, it constantly felt like you were overlooked for some of the better jobs. But you did give up an interview with Conrad Ripstein - but there was also an ongoing terror attack so you excused yourself. Your boss? Not so much.
<<link "...ask something else.">><<dismisspopover>><</link>>
<</popover>><</link>>"
"<<link "Did you miss me?">><<popover 'noclick'>><img src="img/ch2/apartment/sunny/sunny3.png" id="hpleft">@@.friendly2;"Of course! It was so boring around here with you, I even had to make new friends. But you're still my bestie."@@
@@.pc;"Thanks. Hope these new friends are good?"@@
@@.friendly2;"Yeah, I joined a feminist group. You know that Vortex Industries still underpays its women? And there's one woman on the board? The fuck is that about? Pisses me off after all the hard work I've done."@@
You were not interested in climbing the corporate ladder, but you know that Sunny once had desires to live that life. Seems like she is going through a radicalisation phase, she'll get over it.
But she isn't wrong. You think back to your visit to Vortex Industries, it was wall to wall machismo - even the women had to put on a front.
<<link "...ask something else.">><<dismisspopover>><</link>>
<</popover>><</link>>"
"<<link "Anything I should know?">><<popover 'noclick'>><center><img src="img/ch2/apartment/sunny/sunny4.png"></center>
@@.friendly2;"Absolutely nothing! All the men around here are boring or pigs. There's a couple in the anarchist group, but they're a bit of a poser. God! Wish I was a lesbian at times."@@
<<if $sexPref == "men">>@@.pc;"I know how you feel"@@
@@.friendly2;"That Brad guy is still lusting after you? Ugh. I hate jocks."@@
Brad had been trying to make you on of his conquests for quite some time, but you'd never relented even a little bit. At least not so far.<<elseif $sexPref == "women">>@@.pc;"It isn't exactly easier being a lesbian."@@
@@.friendly2;"Touché! But it does seem like half the feminist society are gay."@@
Being a lesbian wasn't exactly easy either, especially when you don't know which little hotties share your preference for pussy<</if>>
<<link "...ask something else.">><<dismisspopover>><</link>>
<</popover>><</link>>"@@
If you're done, you [[can leave her alone.|ch2sunnyroom1]]<<popover 'noclick'>><<switch $choice30>><<case 99>><img src="img/ch2/oldtown/apartment/dashac1.png" id="hpleft">Dasha is idling on a nearby sofa, the television turned off as she seems more focused on a PAD device, looking through emails, charts, numbers - looked like she took her business seriously.
@@.hostile2;"Sauna Girl. So you DID like what you see? Ha!"@@
@@.pc;"It's $pcname!"@@
@@.hostile2;"Whatever. You here to fuck or to buy the stuff? Looks like it could be either."@@
Her eyes rake over you, <<if $sexPref == "men">>you can't help but blush slightly at her not so subtle hints at what she wants, despite your lack of interest.<<elseif $sexPref == "women">>you blush as she looks you up and down like you're a piece of meat, you can't help but feel a hint of arousal that you try to push back.<</if>> Anyway, you should...
<<link "...ask her more.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>><<case 0>><center><img src="img/ch2/oldtown/apartment/dashac0.png"></center>
Dasha is idling on a nearby sofa, looking at you with a smirk - you were unsure if it was malice or flirtation but either way between her bulging biceps and clear attraction to you it was making you uncomfortable. But she seemed attentive enough to answer your questions.
@@.hostile2;"What do you want pretty?"@@
@@.pc;"Let me ask you...
<<link '...about your routine - how did you get so big?"'>><<set $choice30 = 1>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>
<<link '...about where you`re from?"'>><<set $choice30 = 2>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>
<<link '...about how you can afford this place?"'>><<set $choice30 = 3>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>
<<link '...about the stuff?"'>><<set $choice30 = 4>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>
<<link [[...actually, I'll be going now.|ch2dasharoom]]>><<set $choice30 = 0>><<dismisspopover>><</link>>"@@\
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\<<case 1>><img src="img/ch2/oldtown/apartment/dashac2.png" id="hpleft">The answer had become glaringly obvious to you just from looking at her, but there was something more to her than just basic steroids - designer or not.
@@.pc;"You really stand out amongst other girls in the gym, how'd you do it?"@@
@@.hostile2;"Lift heavy things. A lot of push-ups. A lot of sit-ups. And I drink plenty of juice."@@
She smirks as she notices you not so subtle annoyance at her sarcasm. You get the distinct impression you are being toyed with to the point of mockery, she is clearly involved in something that is above what the average pusher has access to and she isn't exactly hiding it - at least not to you - hence the whole reason she invited you here.
Maybe you should be...
<<link "...more forward.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 2>><img src="img/ch2/oldtown/apartment/dashac3.png" id="hpleft">She was likely educated or grew up in North America, but between her name, appearance and the subtle inflections in her accent it was obvious she wasn't a native of this country - let alone Zenith City.
@@.pc;"Where are you from? I'm hearing a hint of Europe..."@@
@@.hostile2;"A budding detective? I hope you're not police! Hah! I'm Russian by birth, but ever since Red Sun accidentally turned the central oblasts into a wasteland..."@@
She trails off as she is reminded of painful memories that a lot of old eastern bloc inhabitants feel, her punchy facade briefly falling before she shakes her head to forget about it - that incident happened before you were born and yet Eastern Europe still struggled with the after effects - it was the reason SHS was so powerful today. Anyway, where she was from wasn't important in the grand scheme of things.
It was what...
<<link"...she intended to do.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 3>><img src="img/ch2/oldtown/apartment/dashac1.png" id="hpright">This place wouldn't have been something you could afford easily, especially not if she was a student. Though something told you that it probably wasn't entirely legitimate.
@@.pc;"I mean, it's such a nice place."@@
@@.hostile2;"I have my ways. You know."@@
She confidently pats a pouch sitting next to her, then gives you a knowing look. She wasn't cleaning floors or serving drinks at the local dive bar that was for sure, this place was exclusive - there was no way she was smalltime, she was in serious.
@@.hostile2;"And who knows, maybe I can show you the bedroom at some point."@@
<<if $sexPref == "men">>You try not to get flustered by the comment, but considering the situation you found yourself in you couldn't help but show a small, but visible degree of comfort - she could probably take you forcibly if she wanted.<<else>>You feel the prickly heat of a blush on your face as she makes the comment, the situation could quickly take a turn for the worst - yet there was a hint of arousal - the idea she could forcibly take you garnered a degree of...excitement.<</if>>
You should...
<<link "...quickly change the subject.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 4>><img src="img/ch2/oldtown/apartment/dashac4.png" id="hpright">@@.pc;"About the stuff you're selling - tell me more. I might be interested."@@
@@.hostile2;"Down to business. It's $500 for a vial - but this shit will help you pack an extra punch. But there are dangers - everyone's body reacts differently, physiology, their brain. And you take one too many well..."@@
Your mind races at the risks and reward of taking such a substance, you know you shouldn't but it could give the extra edge you need - but if you abuse it then the side effects could alter you mentally, physically and maybe even kill you. <<if $player.has("catalyst1")>>But at the moment, you already have a vial in your possession - you should use that first.<<elseif $cash < 500>>But at the moment, you didn't have the cash - perhaps you could negotiate.<<else>>You had enough cash available to buy a vial - but it was still expensive - perhaps you could negotiate.<</if>>
@@.pc;"Can you tell me...
<<link '...more about the drug?"'>><<set $choice30 = 5>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>
<<link '...if I can get a sample?"'>><<set $choice30 = 6>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>@@
Or you could...
<<if $player.has("catalyst1")>>@@.inactive;...buy a vial.@@<<elseif $cash < 500>>@@.inactive;...buy a vial.@@<<else>>><<link "...buy a vial.">><<set $choice30 = 8>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>><</if>>
<<link "...change the subject.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 5>><img src="img/ch2/oldtown/apartment/dashac1.png" id="hpleft">@@.pc;"Tell me more about me more about this thing - what's it made of? Where do you get it?"@@
@@.hostile2;"More information? Hah! Oh Sauna Girl, you think you're a detective or hot shot journalist? All you need to know is this will give you a real boost - if your body can handle it."@@
Dasha flexes her bicep, her veins pulsing unnaturally as she flashes a smile at you. It was an over-the-top display rather than a threat - but you'd rather not push your luck with further questions, you don't want her getting cold feet or thinking you're up to no good. Which you are, but you...
<<link "...don't want her to know that!">><<set $choice30 = 4>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 6>><img src="img/ch2/oldtown/apartment/dashac5.png" id="hpright"><<if visited("ch2dashasex")>>@@.pc;"How about another free sample?"@@
@@.hostile2;"As fun as it was, it'd be bad for business...but if you want to get it on another time..."@@
Her demeanor shifts as as she hungrily looks you up and down - undressing you. It brings back memories of the domination and spell she had over you, a hint of excitement hits your core as she stands to get closer to you with a smirk - that predatory grace she had amplifying her body.
<<if $sexPref == "men">>You were not a lesbian, but something within you was willing you to submit again.<<elseif $sexPref == "women">>You can almost taste her pussy juices again as she flirts with you.<</if>> But you push back at the voices in your head, the feelings and...
<<link "...decline her.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<else>>@@.pc;"500? That's steep. Can you bring the price down? I'm not even sure what I'm buying here - how about a free sample?"@@
Her demeanor shifts as you make the proposal, her eyes look you up and down - undressing you. She stands, sauntering closer to you with a smirk - moving with a predatory grace despite her unusual size
@@.hostile2;"I'm willing to offer you a free sample. The price? I want you to eat my pussy. Get me off."@@
The spacious penthouse seems to collapse in on you as the reality of the proposal hits you. Though it made sense considering how you got here and her not so subtle comments. <<if $sexPref == "men">>You were not a lesbian, you were not into women, but something in you had changed and a part of you was forcing yourself to consider it with a mix of revulsion and excitement.<<elseif $sexPref == "women">>She certainly wasn't bad on the eye, but you would never offer yourself up to someone for payment. And yet, there was a part of you pushing you to throw yourself at her feet and let her ravage you like you know she could. An excitement was building within you.<</if>> You decide to...
[[...take her up on the offer.|ch2dashasex]]
<<link "...decline her. Politely.">><<set $choice30 = 7>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<</if>><<case 7>><img src="img/ch2/oldtown/apartment/dashac3.png" id="hpleft">@@.pc;"Not my cup of tea. Sorry."@@
Her smirk falters at your rejection, her eyes narrowing as you firmly reject her proposal. The tension between the two of you briefly spikes - was she going to jump you and take you anyway? But then she just laughs at your rejection before the smirk returns to her face despite her clear disappointment.
@@.hostile2;"Tch. What a pity. Well in that case - the price for my product remains unchanged. You can either pay it or leave.""@@
Well, if you're not gonna fuck then you should...
<<link "...move onto other things.">><<set $choice30 = 4>><<dismisspopover>><<include 'ch2dashaconvo'>><</link>>\
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\<<case 8>><img src="img/ch2/oldtown/apartment/catalyst1.png" id="hpleft">@@.hostile2;"500 dollars for a dose. Don't take more than two doses in a six month period, it'll be more than enough. Take more than that? Well whatever happens...ain't on me."@@
She holds up the vial again, holding out her other hand waiting for you to put that cash into her palm. You get the feeling you should follow her advice about not taking more than two doses, but you could probably take more.
You decide to...
<<link "...buy a vial.">><<notify 5s>><<set $cash -= 500>><<pickup $player 'catalyst1' 1>>@@.pc;VIAL OF CATALYST ADDED@@
@@.pc;- 500 DOLLARS@@
<</notify>><<set $choice30 = 0>><<dismisspopover>><</link>><</if>>
<<link "...back away.">><<set $choice30 = 0>><<include 'ch2dashaconvo'>><</link>><</switch>><</popover>><<first>><img src="img/ch2/campus/office/grade1.png" id="hpleft">@@.hostile2;"I'm glad you're taking me up on my generous offer Miss Murphy."@@
@@.pc;"What exactly are we going to do?"@@
@@.hostile2;"That depends entirely on how compromised your mind is...I mean, you've had some helath troubles right?"@@
@@.pc;"...Sure."@@
That was a strange way of phrasing it, did she know anything about the mind virus you were suffering? Were you showing physical signs? Or maybe she just noticed something unusual. You think nothing of it...
[[...as you continue listening.|ch2katsunihelp1]]<<then>>She gestures to a bulky piece of equipment in the corner that looked like a rather large monitor, a bunch of strange knobs and buttons are connected to it - as well as a standard keyboard.
<center><img src="img/ch2/campus/office/monitor0.png"></center>
@@.hostile2;"New piece of technology. Innovative. I came up with it myself. It stimulates and elevates your brain patterns, allowing whoever focuses them to complete a day's work within an hour. You should feel honoured."@@
@@.pc;"Hmmm..."@@
@@.hostile2;"I've used it to great effect with several other guine...students at other universities. It'll help you immensely."@@
This seems like a fantastic idea, with absolutely no drawbacks. But the past few months in your life has made you a little more cynical and that sounds....
[[...way too good to be true. |ch2katsunihelp1]]<<then>><img src="img/ch2/campus/class/katsuni1.png" id="hpleft"><br>@@.hostile2;"Well then? I must monitor your brain waves while you use it. And I don't have all day."@@
@@.pc;"It's a tempting offer and it could really he..."@@
@@.hostile2;"Actions Ms. Murphy. Not words."@@
You decide to...
[[...use the machine.|ch2katsunihelp1][$choice18 = 1]]
[[...decline for now.|ch2katsunihelp1][$choice18 = 2]]<<then>><<if $choice18 == 1>><img src="img/ch2/campus/class/katsunihappy1.png" id="hpleft"><br>@@.hostile2;"Excellent choice Ms. Murphy. Now, come over here. All you need to do is work as you usually would. You won't even notice what's happening, other than an elevated sense of focus."@@
@@.pc;"Right. Over here?"@@
You make your way to the desk with the computer on it. To you, it didn't look like anything exceptional. In fact, it looked like one of those older CRT monitors - though that was understandable if it truly was an advanced piece of tech, who knows what is going on behind the scenes? The monitor whirs to life and...
<<if $program <= 60>>[[...you're engrossed into your work.|ch2katsunihelp1][$choice18 = random(1,4)]]<<elseif $program > 60 && $program < 100>>[[...you're engrossed into your work.|ch2katsunihelp1][$choice18 = random(1,9)]]<</if>>
<<elseif $choice18 == 2>><img src="img/ch2/campus/class/katsuniangry1.png" id="hpleft">@@.hostile2;"Then don't waste my time. This job is a favour. A side gig. I have so much other important work going on than dealing with students who don't want to achieve their potential."@@
@@.pc;"Come on! That's not fair..."@@
@@.hostile2;"Fortune favours the brave Ms. Murphy."@@
And with that, she turns her attention back to whatever work she was doing at her desk. Maybe you can...
[[...come back tomorrow?|ch2classrooms][$choice18 = 1]]<</if>>\
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\<<finally>><<if $choice18 == 0>><center><img src="img/ch2/campus/office/monitor0.png"></center>
You make your way to the desk with the computer on it. You'd begin to understand that it was truly an advanced piece of tech, who knows what is going on behind the screen? What software is installed? You feel a hint of excitement as the monitor whirs to life and...
<<if $program <= 40>>[[...you're engrossed into your work.|ch2katsunihelp1][$choice18 = random(1,4)]]<<elseif $program > 40 && $program < 90>>[[...you're engrossed into your work.|ch2katsunihelp1][$choice18 = random(1,9)]]<<elseif $program > 90>>[[...you're engrossed into your work.|ch2katsunibadend]]<</if>>
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\<<elseif $choice18 == 1>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><img src="img/ch2/campus/office/monitor1.png" id="hpleft">What feels like a few minutes was actually an hour. The intense focus that the machine brought sent you into what felt like a deep sleep, but was more of a trance.
But most worrisome was you don't remember anything that you did - but at the same time you do. You felt smarter and the work you had done showed how hard you had been focusing. Even if you don't remember it.
@@.hostile2;"Ah. Looks like you're done. One hour? Wonderful."@@
@@.pc;"Er...I think that worked."@@
You think? This would have taken you all night and you've managed to complete it before the evening period! But how long were you out for? Part of you think it is dangerous, the other part...
<center><<link [[...was amazement.|ch2profoffice1]]>><<audio ":playing" fadeout>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $pcport1 = $clothes>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Your mind feels drained.
@@.slave;+2 PROGRAMMING@@<</notify>><</link>></center>\
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<<elseif $choice18 == 2>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><img src="img/ch2/campus/office/monitor2.png" id="hpleft">You sit down and begin typing away, your mind blanks out within a minute as the brainwaves take control, with only bouts of consciousness - unsure of what exactly was happening other than producing that work.
<<fadein 4s>>@@.slave;Mistress Katsuni is wonderful.@@
...was that? Na. You should focus on...<</fadein>>
<<fadein 8s>>@@.slave;Mistress Katsuni cares for you.@@
...she is really beautiful.<</fadein>>
<<fadein 12s>>@@.slave;Mistress Katsuni wants whats best for you.@@
<center>You think you can see or hear something, but you can't make it out. And before you know it...
[[...you're done.|ch2katsunihelp1][$choice18 = 21]]</center><</fadein>><<elseif $choice18 == 21>><<audio ":playing" stop>><<set $pcport1 = $clothes>><img src="img/ch2/campus/office/monitor21.png" id="hpleft">@@.hostile2;"Looks like you're done! Wow, Spectacular results."@@
You shake your head, Katsuni's voice pulling you out of the trance - leaving you looking at what felt like two days of work done in only an hour. And yet you felt anxious - you remember nothing and you had a lingering sense of missing...something.
@@.pc;"Thanks. I think."@@
You respond gratefully, but something at the back of your mind claws at you. Something that when you try to access, you can't. Was it a side effect? Or something else. For now it was time you...
<<link [[..moved on.|ch2profoffice1]]>><<set $grade to Math.clamp($grade + 6, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>You feel a sense of gratefulness towards Miss Katsuni.
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif $choice18 == 3>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/campus/office/monitor3.mp4"></video></div><br>You sit down in front of the and get to work, you're typing away and yet the image before you isn't your usual work.
It is of Miss Katsuni. Her voice reverberates around your brain whilst...@@.slave;Mistress Katsuni will take care of you.@@...you type away, completely unaware.
And yet, you continue. Like it....@@.slave;Mistress Katsuni will take care of you.@@...was the most normal thing in the world.
<img src="img/ch2/campus/office/monitor3.png" id="hpright"><br>As you finish up your work, you shake your head side to side trying to clear it, closing your strained eyes as you do. $pcname has no recollection of what just happened, nor does she have any idea why Professor Katsuni is staring at her smugly.
@@.pc;"I'm done.@@ @@.slave;Mistress,@@ @@.pc;this thing is really effective!"@@
@@.hostile2;"Yes. Yes it is."@@
And with that, you stand up - none the wiser to the hour long assault on your mind you've just gone through - though the little patch of wetness should be a clue. But surely that wasn't you...
<<link [[...was it?|ch2profoffice1]]>><<set $pcport1 = $clothes>><<audio ":playing" stop>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Your brain is tingling.
@@.slave;+3 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif $choice18 == 4>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><img src="img/ch2/campus/office/monitor4.png" id="hpright">As usual, you sit down upon the computer and begin typing away, quickly falling into a trance while doing so.
This makes so mu...@@.slave;You want to be a display model.@@...ch more sense.
...Hmmmm...I never con...@@.slave;You're safe in the display case.@@...sidered it was that....
Was this al...@@.slave;You have nothing to fear@@...ways in my head?
You guess so. You finish up with your typing and turn to @@.slave;Mistress@@ Katsuni who appears to have...
[[...been observing you.|ch2katsunihelp1][$choice18 = 41]]<<elseif $choice18 == 41>><<set $pcport1 = $clothes>><<audio ":playing" stop>><img src="img/ch2/campus/office/monitor3.png" id="hpleft"><br><br>@@.pc;"Done."@@
@@.hostile2;"Not yet. Oh. You mean you're finished with your work? Excellent."@@
$pcname doesn't remember the brainwashing, the subtle suggestion of becoming a trophy for Katsuni. All she could think is - what did Professor Katsuni mean by that? Probably nothing, you should...
<<link [[...go about the rest of your day.|ch2profoffice1]]>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Your new home?
@@.slave;+3 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif $choice18 == 5>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/campus/office/monitor5.mp4"></video></div>The trance appears to taking a strong hold of $pcname, putting her into a more malleable state. Exploitable.
@@.hostile2;"Hm. This was easier than expected. Let's see how you do. Come over here slave. And kneel."@@
While in $pcname's head she was typing away on the computer, the reality was she was now at the mercy of her Professor - the machine appears to be doing it's job.
<img src="img/ch2/campus/office/monitor51.png" id="hpright"><br><br>As $pcname - you - kneel before Katsuni, she places herself on the desk and begins to lift her skirt and $pcname's mouth begins to salivate, <<if $sexPref == "men">>despite thinking she was straight most of her life - perhaps she wasn't. Or perhaps it was her influence. Who knows?<<elseif $sexPref == "women">>you'd wanted this deep down since you first met her on some level. Or else $pcname wouldn't be doing it. Right?<</if>>
@@.hostile2;"Let's test your progress. Come and admire this. But no touching."@@
@@.pc;"No...@@@@.slave;Yes Mistress@@@@.pc;...wait..."@@
Despite your confusion, you shuffle along on your knees to get as close as you can...
[[...but without touching.|ch2katsunihelp1][$choice18 = 51]]<<elseif $choice18 == 51>><img src="img/ch2/campus/office/monitor52.gif" id="hpleft">You draw your face between her legs and take several deep, savoring breaths. The strength of her odour overwhelming - but she smelled so good. $pcname couldn't believe it.
And there was nothing more that you desired than to taste it. But you couldn't. She forbade it.
@@.hostile2;"Now. Take it all in. And now - touch yourself."@@
@@.pc;"What? No...@@@@.slave;Yes Mistress!@@@@.pc;"@@
$pcname began rubbing herself through her clothing, but slowly and gently - some form of her subconscious was still clearly fighting it.
@@.hostile2;"Hmmm. You're getting there. But still not quite there. Ugh. Wake up."@@
<center>[[You snap awake.|ch2katsunihelp1][$choice18 = 52]]</center><<elseif $choice18 == 52>><<audio ":playing" stop>><<set $pcport1 = $clothes>><img src="img/ch2/campus/office/monitor53.png" id="hpleft">You snap awake, with no idea of what happened during the session. As far as $pcname remembers - she spent the entire time typing away on the computer.
@@.hostile2;"You're done."@@
@@.pc;"As always, thank you! I feel like I learn so much from studying on this."@@
@@.hostile2;"And the results are impressive. It gives me A LOT to think about in the evenings."@@
Katsuni bites into her apple, satisfied with her afternoons work. You're left with a strange, familiar whiff of a pleasant odour in your nostrils...
<<link [[...but what was it?|ch2profoffice1]]>><<set $pcport1 = $clothes>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Why are you so aroused?
@@.slave;+3 PROGRAMMING@@<</notify>><</link>>\
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<<elseif $choice18 == 6>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><<set $pcport1 = "hypno2">><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/campus/office/monitor5.mp4"></video></div>The trance appears to taking a strong hold of $pcname, putting her into a more malleable state. Exploitable.
@@.hostile2;"Good. Now. Let's check your progress."@@
While in $pcname's head she was typing away on the computer, the reality was she was now at the mercy of her Professor - just as intended.
<img src="img/ch2/campus/office/monitor61.png" id="hpright"><br><br><br>The Professor clicks her fingers and $pcname - you - stand from your chair and bring yourself to the desk, your eyes shimmering with a pink glow. Katsuni places herself on the desk and begins to lower her blous, exposing her breasts to you, <<if $sexPref == "men">>you want to throw your face into her clevage. Didn't you used to be straight? Wait! You are straight! What is happening?!<<elseif $sexPref == "women">>you want nothing more than to throw your face into her breasts, suckling them like a kitten. $pcname has always wanted this.<</if>>
@@.hostile2;"Come. Admire my breasts. I am your Goddess."@@
@@.pc;"God...@@@@.slave;Yes Goddess@@@@.pc;...no..."@@
Despite your subconscious fighting, you focus on her breasts your mouth...
[[...agape.|ch2katsunihelp1][$choice18 = 61]]<<elseif $choice18 == 61>><img src="img/ch2/campus/office/monitor62.gif" id="hpleft">$pcname is engrossed by her professor's perfect breasts, she wants to touch them, dive her face between them and start nibbling on them. But her body forbids her, so she is stuck admiring from a distance.
@@.hostile2;"Fascinating. You know, I hear of a Super with this power. It is...intoxicating."@@
Katsuni looks on at $pcname, her mouth open and a small amount of drool dripping from it. It was unsightly.
@@.hostile2;"Ugh. I don't want you drooling on my desk. Clean that up. And then awaken."@@
$pcname obediently gets to work, cleaning up in a rather interesting way - licking the desk - much to the amusement....
<center>[[...of Professor Katsuni.|ch2katsunihelp1][$choice18 = 62]]</center><<elseif $choice18 == 62>><<audio ":playing" stop>><<set $pcport1 = $clothes>><img src="img/ch2/campus/office/monitor53.png" id="hpleft">$pcname snaps awake to a click of fingers. As far as $pcname remembers - she spent the entire time typing away on the computer.
@@.hostile2;"Finished?"@@
@@.pc;"I got a lot done. But why is my tongue so sore?"@@
@@.hostile2;"Could be some backfeed from the system."@@
Katsuni bites into her apple as she inspects her desk for some reason. She doesn't seem concerned so...
<<link [[...neither are you.|ch2profoffice1]]>><<set $pcport1 = $clothes>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 3, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Your tongue really hurts.
@@.slave;+3 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif $choice18 == 7>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><<set $pcport1 = "hypno2">><div id="vidleft"><video loop muted autoplay>
<source src="img/ch2/campus/office/monitor5.mp4"></video></div>The hypnosis appears takes hold of $pcname, once again leaving her at the mercy of Katsuni.
@@.hostile2;"Looks like you're completely under. Let's see how far along you are."@@
While in $pcname's head she was writing the next great academic paper on $pcskill, the reality was she was now in the clutches of Katsuni.
And she was ready to make use of $pcname.
<img src="img/ch2/campus/office/monitor71.png" id="hpright"><br><br>The Professor beckons you over with her finger and $pcname - you - stand from your chair and bring yourself to the desk, your eyes shimmering with a pink glow. Katsuni has mounted the desk and bent over exposing her backside to you, <<if $sexPref == "men">>you wanted to bury your tongue into her ass. Wait, aren't you - $pcname - straight? It didn't seem to matter at this particular moment.<<elseif $sexPref == "women">>you want nothing more than to plunge your tongue into her ass. You have always wanted this. $pcname has always wanted this.<</if>>
@@.hostile2;"Come. Bask in my glory."@@
@@.pc;"What...@@@@.slave;Yes! Glory!@@@@.pc;...Wait..."@@
Despite your subconscious fighting, you get close to her ass and...
[[...take a deep breath.|ch2katsunihelp1][$choice18 = 71]]\
\<<elseif $choice18 == 71>><img src="img/ch2/campus/office/monitor72.gif" id="hpleft">$pcname is inches away from giving a rimjob, she wants to clean her, stick her tongue into whatever orifices she can. But her body forbids her, the sights and smells teasing her.
@@.hostile2;"Even my ass? My goodness. You are a dirty little slut."@@
Katsuni turns to take a look at the empty headed $pcname, chuckling at the battle going on within her mind.
@@.hostile2;"Won't be long until you're ready. You'll make a fine trophy."@@
$pcname doesn't even acknowledge what was being said, all she could do was....
<center>[[...stare brainlessly.|ch2katsunihelp1][$choice18 = 72]]</center><<elseif $choice18 == 72>><<audio ":playing" stop>><<set $pcport1 = $clothes>><img src="img/ch2/campus/office/monitor73.png" id="hpleft">$pcname slowly comes around. You had just spent about an hour infront of the machine, intently typing and working away.
@@.hostile2;"Looks like this was a particularly fruitful session. Brainwave patterns up 142%! Wow!"@@
@@.pc;"My brain isn't going to frazzle out?"@@
@@.hostile2;"Haha! Of course not dear. Of course not."@@
Your eyes wander to her ass. Has she always had such a firm ass? Wait, she's your teacher! You should...
<<link [[...go about your business.|ch2profoffice1]]>><<set $pcport1 = $clothes>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>That ass though.
@@.slave;2 PROGRAMMING@@<</notify>><</link>>\
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\<<elseif $choice18 == 8>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><center>The waves emanating from the device were particualrly potent today. Or maybe it was the changes in $pcname's mind.
@@.hostile2;"That was quick! You must be really deep in it today. I wonder..."@@
<img src="img/ch2/campus/office/monitor8.gif">
Katsuni fingers her chin mischievously as $pcname sat at the desk unawares of the danger she was in.
@@.hostile2;"I want to see you naked. Strip for me."@@
@@.pc;"What? No! You're my teac...@@@@.slave;Yes Mistress@@@@.pc;...her!"@@
Again, despite $pcname's mind fighting on some level - it was fruitless. The machine had taken hold, and $pcname was...
[[...already stripping.|ch2katsunihelp1][$choice18 = 81]]</center>
<<elseif $choice18 == 81>><img src="img/ch2/campus/office/monitor8.png" id="hpright">You strip your clothes as you would normally, a blank expression upon your face as you do. Within a minute you're standing completely naked with a rather blank expression.
@@.hostile2;"Excellent. Give me a little spin."@@
And you do.
@@.hostile2;"I do prefer you with your hair up - but down. Oof. You're just a mess."@@
You feel your sex vibrate at her praise and attraction - <<if $sexPref == "men">>despite your preference for men, it didn't seem to matter.<<elseif $sexPref == "women">>she was the hottest woman you'd ever laid your eyes upon.<</if>>
@@.hostile2;"Now, let's see how you do. Sit on the chair. And be a good little statue for me."@@
You follow her directions, making your way over to the chair she has designated as your new place to live and <<linkreplace "sit...">>sit down, motionless, staring into space.
<img src="img/ch2/campus/office/monitor81.png" id="hpleft"><br>Your life now was as a piece of furniture.
An object.
A trophy.<<scrolldown>>
To be touched.
To be oogled.
[[And admired.|ch2katsunihelp1][$choice18 = 82]]<</linkreplace>><<elseif $choice18 == 82>><<set $pcport1 = $clothes>><<audio ":playing" stop>><img src="img/ch2/campus/office/monitor82.png" id="hpleft"><br>$pcname's mind slowly returns. But you're not at the computer - you're sitting at a chair in the corner of the room.
@@.hostile2;"...o happy you are enjoying it."@@
@@.pc;"I'm enjoyin...yes, I guess I am! I'll be top of the class in no time."@@
@@.hostile2;"I have no doubt. See you tomorrow?"@@
Did you black out? It must have been the mind virus or whatever it is. Fortunately, the Professor didn't seem to notice. You should...
<<link [[...get out of here.|ch2profoffice1]]>><<set $grade to Math.clamp($grade + 5, 0, $maxGrade)>><<set $choice18 = 1>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Your back is a bit stiff for some reason.
@@.slave;+2 PROGRAMMING@@<</notify>><</link>>\
<<elseif $choice18 == 9>><<audio "hypno1" loop play>><<set $pcport1 = "hypno2">><center>The waves emanating from the device totally overwhelmed $pcname, her brain went into overdrive.
@@.hostile2;"These readings. Oh my. I'm going to push you to the limit today."@@
<img src="img/ch2/campus/office/monitor8.gif">
Katsuni fingers her chin mischievously as $pcname sat at the desk unawares of the danger she was in.
@@.hostile2;"You're going to strip for me."@@
@@.pc;"Why woul...@@@@.slave;Of course@@@@.pc;...strip?!"@@
$pcname's mind was battling her body - but today it was fruitless. The machine had taken hold, and $pcname was...
[[...stripping.|ch2katsunihelp1][$choice18 = 91]]</center><<elseif $choice18 == 91>><img src="img/ch2/campus/office/monitor91.png" id="hpleft">@@.hostile2;"This will be a big test for you. On your knees."@@
@@.pc;"Absolutely no....@@@@.slave;Anything for you@@@@.pc;...at's cra...zy..."@@
@@.hostile2;"Good girl. I want you to masturbate for me. Show me you're learning."@@
You slowly drop to your knees <<linkreplace "and...">>and then backwards onto your back as you start to play with your clit, beginning with some gentle rubbing.
<img src="img/ch2/campus/office/monitor92.png" id="hpright"><br><br>@@.hostile2;"Yes. Slowly. Bring yourself to climax."@@
<br><br>
You continue slowly rubbing, deliberate movements. You release a low, barely audible moan as your finger begins to circle your clit, uping the pace as you do.
There are flashes of confusion upon $pcname's face, but returns to trying to bring herself to climax - she continues, slowly upping the pace after each minute until her pussy starts to visibly glisten with its wetness.
Soon you were thrusting your hips for that extra feeling, you're close to climax, your face flush, you're ready to climax, you're ready to...
<center>[[....cum!|ch2katsunihelp1][$choice18 = 92]]</center><</linkreplace>><<elseif $choice18 == 92>><img src="img/ch2/campus/office/monitor93.png" id="hpleft"><br>@@.hostile2;"Stop! I told you to bring yourself to climax. Not to climax. Not to cum. You are strictly forbidden while in my presence to do so until further notice!"@@
@@.pc;"What th...@@@@.slave;...Understood Mistress...@@@@.pc;...uck?"@@
$pcname is red in the face, exhausted, she slumps down onto her knees - defeated. A small puddle had formed below her, but without that climax she was frustrated. If it wasn't for the brainwashing, $pcname may have ignored her orders. But alas, she was simply left feeling empty.
@@.hostile2;"I'm sorry my little slut. I can see you really want it. Once you're completely under my control - then I shall let you cum to your heart's content. Until then..."@@
<img src="img/ch2/campus/class/katsuniangry1.png" id="hpright"><br>She mocks $pcname, talking to her like she is a child. And yet $pcname will remember none of this - except the feeling of emptiness and frustration that comes with a denied orgasm.
@@.hostile2;"...cool yourself off. Then get dressed and leave. You will remember nothing of this."@@
You sit stationery for fifteen minutes, the dripping from your pussy slowly dries up and you calm down enough to dress yourself. A blank expression remains, until you step out of the door and...
<<link [[...wonder how you got there?|ch2classrooms]]>><<set $grade to Math.clamp($grade + 2, 0, $maxGrade)>><<set $pcport1 = $clothes>><<audio ":playing" stop>><<set $choice18 = 1>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<notify 5s>>Why were you in her office today?
@@.slave;+5 PROGRAMMING@@<</notify>><</link>><</if>><</first>><<first>><<set $choice21 = 0>><<audio ":playing" stop>><<audio "rock1" loop play>>The moment you step inside, the dim lighting and the heavy scent of stale beer and cigarettes brings you feelings of nostalgia you never knew you had. The Broken Bottle has a rugged charm, scuffed wooden floors that have seen better days and a haze of smoke hanging lazily in the air. Two well-worn pool tables sit in the center, their green felt faded from years of use. A pair of older biker types, all leather jackets and faded tattoos, lean over the tables, focusing intently on their shots, the quiet click of pool balls somehow overcoming the loud rock music.
<center><img src="img/ch2/oldtown/divebar/top1.png"></center>
You'd had come here once or twice in the past, knowing it was a place to gather information - but you stood out like a store thumb from the usual crowd.
[[Maybe things will be different this time.|ch2brokenbottle]]
<<finally>><<audio "rock1" loop play>><center><img src="img/ch2/oldtown/divebar/top1.png"></center>
The sound of clinking bottles and low conversations blend into the music, creating a sense of gritty comfort. The place feels lived-in, rough around the edges but honest. You decide to...
<<link "...take a look around.">><<popover 'noclick'>><img src="img/ch2/oldtown/divebar/side1.png" id="hpright"><br>There was a strange atmosphere, people around here kept to themselves or their groups. Two men seem to be running roughshod over the pool table, while groups of mostly men who are clearly bikers sit around tables nursing their beers, enjoying casual conversations above the music. You got the impression that any real attempts at conversation would be met with blank looks and a closing of ranks.
You should...
<<link "...rethink your strategy.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "...check the bar.">><<popover 'noclick'>><img src="img/ch2/oldtown/divebar/bartender1.png" id="hpleft">It was the bar's sole proprietor and bartender. And smelled it too, the mix of leather, alcohol and cigarettes hitting your nostrils even from behind the bar.
@@.pc;"Barkeep?"@@
@@.friendly2;"Barkeep? Ha! Pretty young things like you don't usually last here. How bout a glass of milk?"@@
@@.pc;"I'm looking for a beer. Maybe some information."@@
@@.friendly2;"Nothin' for you college kids in here. Unless you want a job..."@@
She looks toward the toilets, then smirks clearly mocking you in some way. Your probing hits a brick wall, you guess university types aren't really welcome here...
<<link "...you should look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
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<<link "...check the noticeboard.">><<popover 'noclick'>><<if visited("ch2brokenbottletoilet")>><center><img src="img/ch2/oldtown/divebar/noticeboard1.png">></center>
The board was a mess, a mix of faded leaflets from years ago for long gone bands and tours, as well as the usual stuff - bikers trying to sell old gear or bikes, automechanics. Apart from the one about a job 'cleaning' the toilet, there was nothing of interest for you. Unless you've become a biker chick in the past few days without realising it. You should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><<else>><center><img src="img/ch2/oldtown/divebar/noticeboard0.png">></center>
The board was a mess, a mix of faded leaflets from years ago for long gone bands and tours, as well as the usual stuff - bikers trying to sell old gear or bikes, automechanics. But one caught your eye, a fresh one that felt like it was put up specifically for you.
@@.pc;"What's this? A job for a hero? In the last stall? This seems like a trick..."@@
You're confused as you mumble the note to yourself. And yet, it seemed like it could be a lead to something worthwhile. Maybe a mugger. Maybe a kidnapper. You'll have to be alert!
<<link "You should investigate.">><<set _boardCheck = 1>><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if visited("ch2brokenbottletoilet")>><<link [img[img/ch2/location/toilets1.png][ch2brokenbottletoilet]]>><<audio ":playing" stop>><</link>><<else>><<link [img[img/ch2/location/toilets1.png]]>><<popover 'noclick'>><<if _boardCheck == 1>><center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
The bar's bathroom was grimy to say the least, peeling paint, rusted faucets and a floor that looked like it hadn't seen a mop in weeks. You dare not enter any of the stalls - you might have gone for a little tinkle, but it'd need to be a desperate situation for you to ever consider doing your business in here.
You turn around and...
<<link [[...investigate the stall.|ch2brokenbottletoilet]]>><<dismisspopover>><<audio ":playing" stop>><</link>>
<<link "...leave.">><<dismisspopover>><</link>><<elseif $ch2sidemission7 == 0>><center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
The bar's bathroom was grimy to say the least, peeling paint, rusted faucets and a floor that looked like it hadn't seen a mop in weeks. You dare not enter any of the stalls - you might have gone for a little tinkle, but it'd need to be a desperate situation for you to ever consider doing your business in here.
You turn and...
<<link "...leave.">><<dismisspopover>><</link>><</if>><</popover>><</link>><</if>></div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/oldtown2.png][ch2oldtownstreet2]]>><<audio ":playing" stop>><</link>></div></center><</first>><<first>>The bar buzzes with energy the moment you step inside, the air alive with the sound of clinking glasses and lively chatter. Designed with students in mind, it’s a place that’s stylish but laid-back, filled with mismatched chairs and string lights draped across the ceiling. The hardwood floors gleam under the dim glow of modern fixtures, while a sleek bar runs along one side, where bartenders whip up cocktails and pour beers with quick, practiced hands. Music pumps through the speakers, the bass thrumming as the atmosphere starts to heat up.
<center><img src="img/ch2/oldtown/lago/lagoopen1.png"></center>
In the corner, a small dance floor waits, dozens of people move to the rhythm as the lights dance, the floor a swirl of color and motion. Groups of students and professionals alike gather around high-top tables, laughing and sipping drinks, swaying to the beats. It’s a place the night feels full of possibility and most importantly - where [[the drinks are cheap.|ch2lagos]]<<finally>><center><img src="img/ch2/oldtown/lago/lagoopen1.png"></center><<if $choice13 == 0>><<set $choice13 = random(0, 9)>><</if>>
It is currently $time, <<if $time == "evening">>the place is warming up as the usual barflys and after work crowd begin to pour in for a few drinks, the atmosphere is a bit more chilled right now but you can feel the atmosphere building before another night of festivities begin.<<elseif $time == "night">>the place has come fully alive, the drinks are flowing and the dance floor is full of a mixture of people losing themselves in the music and alcoholic haze.<<else>>REPORT THIS BUG12345<</if>> You decide to...
<<link "...grab a drink.">><<popover 'noclick'>><img src="img/ch2/oldtown/lago/bartender1.png" id="hpleft">Several hip youngsters around your age are tending the bar, it isn't long before one of them is flattering you while taking your order. The prices are steep, though the beer was cheap - but the stronger stuff could get you in trouble. Your metabolism didn't really lend itself to alcohol for whatever reason.
@@.friendly1;"Hey gorgeous, what can I get you? Five for a beer, we've got a special on vodka lemon lime at 15 and we just got this scotch in fresh from The Republic of Rabara - 25 dollars for a double!"@@
@@.pc;"Give me...@@
<<if $cash < 5>>@@.inactive;"...a beer."@@<<else>>@@.pc;<<link '...a beer."'>><<set _drink = "cold beer">><<set $choice21 += 1>><<alcoholDrink>><<run Engine.show()>><<dismisspopover>><<set $cash -= 5>><</link>>@@<</if>>
<<if $cash < 10>>@@.inactive;"...a vodka lemon lime."@@<<else>>@@.pc;<<link '...a vodka lemon lime."'>><<set _drink = "vodka">><<set $choice21 += 2>><<alcoholDrink>><<run Engine.show()>><<dismisspopover>><<set $cash -= 15>><</link>>@@<</if>>
<<if $cash < 25>>@@.inactive;"...a whiskey."@@<<else>>@@.pc;<<link '...a whiskey."'>><<set _drink = "whiskey">><<set $choice21 += 3>><<alcoholDrink>><<run Engine.show()>><<dismisspopover>><<set $cash -= 25>><</link>>@@<</if>>
<<link '...forget it.'>><<dismisspopover>><</link>>@@<</popover>><</link>>
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<<link "...take to the dance floor!">><<popover 'noclick'>><<if $choice12 == 1>><img src="img/ch2/oldtown/lago/drunk1.png" id="hpcenter">
<<if $choice21 > 6>>You're too drunk and tired to dance again, besides you're not sure alcohol, dancing and your mind would work out well together right now. There were plenty of other days in the month to dance the night away, maybe you can come back...<<else>>You're all danced out for now, you probably had the energy to go again but you were not quite feeling it like you were before. There were plenty of other days in the month to dance the night away, maybe you can come back...<</if>>
<<link "...again soon.">><<dismisspopover>><</link>><<elseif $choice21 == 0>><img src="img/ch2/oldtown/lago/dance1.png" id="hpleft">You take a look at the dance floor, feeling a strange compulsion to dance coming from somewhere - you had never been a dancer, at least not without a couple of beers or shots.
<<if $program > 50>>@@.slave;Maybe you can find a guy or gal to pick you up and fuck you. Or maybe both at the sam...@@ what the fuck are you thinking?<<else>>Fortunately, the strange urge slowly passes, maybe if you have a few drinks then you could find the courage, but for now...<</if>>
<<link "It wasn't happening.">><<dismisspopover>><</link>><<elseif $choice21 > 0 && $choice21 < 6>><<if $pcport1 == "dress1">><img src="img/ch2/oldtown/lago/dance2dress.png" id="hpleft"><<elseif $pcport1 == "blouse1">><img src="img/ch2/oldtown/lago/dance2blouse.png" id="hpleft"><<elseif $pcport1 == "tanktop1" || $pcport1 == "jacket">><img src="img/ch2/oldtown/lago/dance2top.png" id="hpleft"><</if>>With a bit of buzz from the alcohol and a new found bravery from that little voice in your head, you take to the dance floor and for the next hour or two, you have a great time just losing yourself on the dance floor.
You're hit on a few times, but you don't even notice it, as you're so focused on dancing and enjoying yourself. Losing yourself like this, but keeping in control. You sometimes forget that feeling of just letting loose.
<<link "It felt...good.">><<dismisspopover>><<notify 2s>>It's nice to let loose and remain in control...
@@.friendly1;-1 PROGRAMMING@<</notify>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $choice12 = 1>><</link>>\
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\<<elseif $choice21 > 5 && $choice21 < 10>><<set _random = random(0, 2)>><<if $sexPref == "men">><<switch _random>><<case 0>><img src="img/ch2/oldtown/lago/danceman1.png" id="hpleft"><<case 1>><img src="img/ch2/oldtown/lago/danceman2.png" id="hpleft"><<case 2>><img src="img/ch2/oldtown/lago/danceman3.png" id="hpleft"><</switch>><<else>><<switch _random>><<case 0>><img src="img/ch2/oldtown/lago/dancewoman1.png" id="hpleft"><<case 1>><img src="img/ch2/oldtown/lago/dancewoman2.png" id="hpleft"><<case 2>><img src="img/ch2/oldtown/lago/dancewoman3.png" id="hpleft"><</switch>><</if>>An hour after starting with a small dance and drink, you're no longer just buzzed - you're drunk, losing your inhibitions among the ever going crowd of men and women intermingling. <<if $sexPref == "men">>One of the men who had hit you on was now caressing you gently, you didn't care who he was, you were too drunk to care at this point. You just wanted him to feel you. @@.slave;TO FUCK YOU.@@<<else>>It didn't take long for one of the women in the club to take you up on the eye contact you make. You didn't care who she was, you were too drunk to care at this point. You just wanted her to make you feel. @@.slave;TO FUCK YOU.@@<</if>>
@@.pc;"I'm...I'm sorry."@@ you murmur as you push them away, the shock you felt from the little voice in your head shouting at you was too much to take, throwing you off guard - almost into sobriety. It was a timely reminder of what you had to be. You couldn't go out and get fucked by random people. That wasn't you.
<<link "Was it?">><<dismisspopover>><<notify 2s>>You need to be careful...
@@.slave;+1 PROGRAMMING@<</notify>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $choice12 = 1>><</link>>\
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<<elseif $choice21 > 9>><<set _random = random(0, 2)>><img src="img/ch2/oldtown/lago/drunk1.png" id="hpcenter">
You'd spiraled out of control fast, you'd had far too much to drink and your foray on the dance floor had quickly ended, instead you were sitting alone, fighting flashes of strange fantasies and a buildling arousal from the assault on your mind. But your drunken state had left you in <<linkreplace "no condit-">> @@.slave; - no, I want to give in to my darkest desires, I can feel it. I could masturbate right here in front of everyone!@@
<center><video loop autoplay><<switch _random>><<case 0>><source src="img/ch2/oldtown/lago/mindfuck1.mp4"><<case 1>><source src="img/ch2/oldtown/lago/mindfuck2.mp4"><<case 2>><source src="img/ch2/oldtown/lago/mindfuck3.mp4"><</switch>></video></center>
No. Not happening. You're not that far gone. Not that. And you hope you never will be.
<<link "Push the fantasies aside.">><<dismisspopover>><<notify 2s>>Push them aside...for now.
@@.slave;+2 PROGRAMMING@<</notify>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $choice12 = 1>><</link>><</linkreplace>>\
<</if>><</popover>><</link>>
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<<link "...listen to rumours.">><<popover 'noclick'>><<if $choice21 == 0>><img src="img/ch2/oldtown/lago/bartender2.png" id="hpright"><br>You take a seat near the bar, then begin to discreetly listen in on the conversations going on around you, when suddenly you're interrupted by a gruff looking male at the bar who radiates a strange sense of authority over you.
@@.friendly1;"Lady, as beautiful as you are, we don't like freeloaders round here - you're gonna have to get a drink or leave."@@
It was a demand, not a request and yet he does it with a charm and smile that makes you want to actually go order a drink. Which you should probably do...
<<link "...if you want to eavesdrop.">><<dismisspopover>><</link>>
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\<<elseif $choice13 >= 0 && $choice13 <= 5>><img src="img/ch2/oldtown/lago/info1.png" id="hpleft">You take a seat at the end of the bar, nursing your drink with small sips every couple of minutes while pretending to be waiting for someone, the conversations mixed with the music created a wall of white noise, the occasional clinking of glasses or raucous laughter.
You had trained your senses to tune into the conversations around you, listening for keywords - a thread of something meaningful amidst the mundane. But every time she thought she'd found a lead, it unraveled into work talk - mostly who to hook up with to get to the top. After what feels like hours, your concentration wanes and you start to feel mentally drained.
You realise there was nothing to be gained tonight, but...
<<link "...there would be other nights.">><<set $choice13 = 20>><<dismisspopover>><</link>>
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\<<elseif $choice13 == 6>><center><img src="img/ch2/oldtown/lago/info6.png"></center>
Your ears pick up the conversation of a trio of students in the far corner, their hushed conversation had ironically alerted you to them and their mentions of "The Enchantress", the first nemesis you had dealt with and whose defeat placed you in the spotlight of the public.
@@.friendly2;"Did you hear about The Enchantress? Looks like they're finally gearing up for her trial after the incident. The water in this city still doesn't taste right..."@@
@@.neutral1;"Pfft, bullshit. She's a fall gal, it was a SHS operation. They have a bunch of these failsafes incase Liberty Girl or one of them goes nuts."@@
@@.hostile2;"Oh come on Brett. Stay off those imageboards."@@
@@.neutral1;"Remember General Flame? Exactly. No one does. SHS have got devices that can wipe....."@@
You tune out, there was nothing of value to be gained here. It was the kind of chat you'd find online, doubts about you, your abilities, how you're a plant. Everything bad that happened was down to SHS or the government. Rumours and innuendo. It was all nonsense...
<<link "...wasn't it?">><<set $choice13 = 20>><<dismisspopover>><</link>>
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<<elseif $choice13 == 7>><<set _victim = either($femaleName)>>As you sip your drink, a conversation immediately catches your attention. A group of female students you recognise from ZCU are talking about their friend, _victim, who had disappeared a few nights ago without a trace. The conversation was familiar, you had heard it a dozen times now - on the news, in tapes, online and around campus.
<center><img src="img/ch2/oldtown/lago/info2.png"></center>
One girl in particular was looking extremely distressed, the emotions amongst the group getting more and more intense. You hear of late-night study sessions, frustration with the lack of police diligence and the mysterious figures that had been stalking _victim - and others - for weeks throughout the campus. You even hear them bemoan a lack of action from Dauntless. You. Your grip tightened on your glass as the conversation continues, picking up and mentally noting anything that could be useful in your...
<<link "...continuing investigations.">><<set $campusPatrol += 1>><<set $choice13 = 20>><<dismisspopover>><</link>>
<<elseif $choice13 == 8>>You find your senses settling within the middle of a two men who could only be described as "dudebros" talking about something they refered to as the "Catalyst". A miracle drug that gives them temporary boosts to their strength, energy, stamina - even libido. And it isn't long before the conversation focuses on how jokes about how long they can fuck.
<center><img src="img/ch2/oldtown/lago/info7.png"></center>
Your interest spikes as the discussion continues, you had encountered your fair share of drugged up freaks who displayed a strange, inhuman strength both during the tower incident and it seemed such drugs were become more and more widespread. Your thoughts race as you try to piece together the puzzle, even remembering the red haired woman at the tower - but these guys aren't pushers, they're not even users yet. Still, you were able to glean a couple of names and locations from them...
<<link "...continue your investigations.">><<set $choice13 = 20>><<set $oldtownPatrol += 1>><<dismisspopover>><</link>>
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<<elseif $choice13 == 8>><img src="img/ch2/oldtown/lago/ariana1.png" id="hpleft"><br><<if $arianaRel >= 10>>Your concentration is broken, though it wasn't unwelcome - it was your good friend and classmate, Ariana. She is looking particularly fetching today you admit in that black dress that really shows off her figure, though you shouldn't be surprised.<<else>>Your concentration break as a voice calls out to you, you groan and turn to look for the familiar voice. It was Ariana, your classmate. She was wearing a rather fetching and revealing black dress. You try not to judge, but it was a little bit...whoreish.<</if>>
@@.neutral1;"$pcname? What's a gal like you doing here?"@@
@@.pc;"Hey Ariana. I like to come here and unwind, doing a post-grad can be really stressful."@@
You motion to her with your drink, trying to hide your true intentions for being here - though your concentration had been broken and it was unlikely you were going to pick any valuable information up. You decide to...
<<link "...invite Ariana for pleasant conversation.">><<notify 3s>>You spend a pleasant hour or so getting to know Ariana better.
@@.friendly1;+1 RELATIONSHIP WITH ARIANA@@<</notify>><<$arianaRel += 1>><<set $choice13 = 20>><<dismisspopover>><</link>>
<<link "...find an excuse to avoid her.">><<$arianaRel -= 1>><<notify 5s>>She didn't seem to care. Seem.
@@.hostile1;-1 RELATIONSHIP WITH ARIANA@@<</notify>><<set $choice13 = 20>><<dismisspopover>><</link>>
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<<elseif $choice13 == 9>><img src="img/ch2/oldtown/lago/brad1.png" id="hpright">You’re sitting at the bar, nursing your drink, when a group of loud, rowdy frat boys stumbles in. Among them is Brad, the guy who’s been trying to "conquer" you for day. Months. Years. He probably enjoyed the chase moer than anything right now. He spots you immediately and grins, leading the pack over to where you're sitting and places his elbow on the bar, giving that cheesy grin he has mastered.
@@.hostile1;"Well, well, look who’s here! Fancy running into you tonight."@@
The other guys laugh, clearly already drunk and making lewd comments about you under their breath.
@@.hostile2;"Yeah, man, introduce us to your...friend."@@
You feel their eyes on you, you hear their whispers. You decide to...
<<link "...join them">><<set $choice13 = 20>><<dismisspopover>><<$bradRel += 1>><<notify 5s>>@@.friendly1;+1 RELATIONSHIP WITH BRAD@@
@@.slave;+1 PROGRAMMING@@
The lewd comments continue and yet...<</notify>><</link>>
<<link "...excuse yourself.">><<set $choice13 = 20>><<dismisspopover>><<$bradRel += 1>><<notify 5s>>@@.hostile1;-1 RELATIONSHIP WITH BRAD@@
Probably the right choice.<</notify>><</link>>
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<<elseif $choice13 == 20>>You consider listening for rumours once again, but focusing on conversations was a skill that you hadn't fully mastered yet - and was physically and mentally draining on your brain.
<center><img src="img/ch2/oldtown/lago/tired2.png"></center>
You'll probably be fine after a sleep, perhaps you can <<link "come back tomorrow.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><<if $choice21 > 9>><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown2.png][ch2lagosdrunk][$choice23 = random(1, 4)]]</div><<else>><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown2.png][ch2oldtownstreet2]]</div><</if>></center>\<</first>><<first>><<set $code2 = "000">><center><img src="img/ch2/oldtown/apartment/lobby1.png"></center>
You were in the lobby of the apartment building, it was a sparse, minimalist design that was so common these days. you hadn't expected to find yourself here - you remember being pulled along to some protests against it during your first year as an undergraduate. It was the usual stuff - gentrification, pushing out the local people. It was to do to the Old Town what they had done to the central parts of Zenith.
@@.hostile2;"Can I help you madame?"@@
A well dressed, but rather <<link "bulky looking concierge">><<popover>><img src="img/ch2/oldtown/apartment/guard1.png"><</popover>><</link>> calls over to you with a smile, though you can tell the real intention behind his question was - I don't know who you are and I wants to know...
[[...why you're here.|ch2penthouse]]
<<finally>><<switch $code2>><<case "000">><center><img src="img/ch2/oldtown/apartment/lobby1.png"></center>
You were in the lobby of the apartment building, it was a sparse, minimalist design that was so common these days. Despite being spascious, it was rather quiet apart from the concierge's typing and the fountain from the water feature.
<<link "...talk to the concierge.">><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/guard1.png" id="hpleft">The concierge has an edge to him, on top of being well built and like he could handle himself - but seems friendly enough with a genuine desire to help you.
@@.hostile2;"Hello Madam. You need a residents ID to access the penthouses. But as a guest, if you have an apartment number, type it into the console here and the system will check authorisation."@@
@@.pc;"I see..."@@
Looks like you're going to need an apartment number and an appointment to enter.
@@.pc;<<link '"...Thanks."'>><<dismisspopover>><</link>>@@<</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch2/location/elevator1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/keypad1.png" id="hpleft">You find yourself at a sleek keypad, looks like you're going to need a number to go any further
<<textbox "$code2" "000" autofocus>>
You should...
<<link "...hit enter.">><<if $code2 == "510" && $ch2sidemission1 == 1 && $time == "afternoon">><<goto ch2cruelleroom>><<audio "right1" play>><<dismisspopover>><<elseif $code2 == "305" && $ch2sidemission2 > 0 && $time == "afternoon">><<goto ch2dasharoom>><<audio "right1" play>><<dismisspopover>><<elseif $time !== "afternoon">><<set $code2 = "wrongtime">><<run Engine.show()>><<dismisspopover>><<else>><<audio "wrong1" play>><<notify 2s>>@@.hostile1;There is no response.@@
<</notify>><<dismisspopover>><</if>><</link>>
<<link "...forget it.">><<dismisspopover>><</link>><</popover>><</link>></div><div class="hvr-grow-shadow">[img[img/ch2/location/oldtown2.png][ch2oldtownstreet2]]</div></center>\
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<<case "wrongtime">><img src="img/ch2/oldtown/apartment/guard1.png" id="hpleft"><<audio "wrong1" play>>You hit the enter key, but you're greeted with a negative buzz from the keypad.
@@.hostile2;"Sorry madam. The resident in question is occupied - they don't want to be bothered or they're not at home. Maybe you should come back at another time?"@@
@@.pc;"Thanks.."@@
Well at least the code was right, but it looks like you should...
<<link [[...come back another time.|ch2penthouse]]>><<set $code2 = "000">><</link>>
<<default>><img src="img/ch2/oldtown/apartment/guard1.png" id="hpleft"><<audio "wrong1" play>>You hit the enter key, but you're greeted with a chime that tells you quite clearly - it is an invalid number. Or there just isn't an appointment for that number. Same result.
@@.hostile2;"Sorry madam. Authorised residents only. Maybe you hit the wrong key?"@@
@@.pc;"Yeah. Fat fingers..."@@
You try to play off the embarrassment you were feeling, as you...
<<link [[...back off.|ch2penthouse]]>><<set $code2 = "000">><</link>><</switch>><</first>><<first>><center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
The floor was sticky under your feet - but at least the stench wasn't as bad as expected. But you had an investigation to do, so she pushed aside the discomfort and approached the last stall. The note had been cryptic, but you'd faced worse before and whatever was waiting for you behind that stall - you'd be ready. You push aside the discomfort and...
[[...step into the stall.|ch2brokenbottletoilet]]<<then>><center><img src="img/ch2/oldtown/divebar/stall1.png">></center>
As you step inside the stall, you notice it was a lot cleaner than the rest of the toilet. Your eyes widen in shock, the wall beside <<linkreplace "you opens slightly...">>you opens slightly...
<img src="img/ch2/oldtown/divebar/gloryhole1.png" id="hpright"><br>It wasn't a mugging scam. It wasn't a rapist. It wasn't a human trafficking operation. It was a glory hole. Was this some type of twisted joke or actually happening to you?
@@.hostile2;"You here for the job?"@@ a gruff voice echoes through the hole, asking with a hint of amusement lacing the words. You feel your cheeks start to flush with embarrassment and anger. You'd been had. You're not sure what you expected. @@.hostile2;"Come on. You must be new. 100 dollars. Suck my cock. Or I'll accept a handjob for 50."@@ you almost choke on your own breath, the embarrassment feeling like it was going to eat you up from the inside. And yet, there was some part of you who wanted this. Was it the programming? <<if $programming >= 40>>You didn't know, but you did feel rather...hungry. <<if $sexPref == "men">>You could do with sucking a nice fat cock right now.<<elseif $sexPref == "women">>You didn't like cock. So why did you feel an overwhelming urge to suck one? To touch one right now?<</if>><<else>>It must be the programming messing with you, forcing these...thoughts into your mind.<</if>>
You decide to...
<<if $program >= 40>>[[...give a handjob.|ch2brokenbottletoilet][$choice22 = 1]]<<else>><<link "...give him a handjob.">><<popover 'noclick'>><img src="img/ch2/oldtown/divebar/gloryhole2.png" id="hpleft"><br>Something in your mind is pushing you to grab the dick, but you have the mental faculties to push back at the invading thoughts and voices trying to take control of your mind and force you into doing things you don't want to do.
At least...
<<link "...for now.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
<<if $program >= 60>>[[...suck the cock.|ch2brokenbottletoilet][$choice22 = 2]]<<else>><<link "...suck his cock.">><<popover 'noclick'>><img src="img/ch2/oldtown/divebar/gloryhole2.png" id="hpleft"><br>Something in your mind is pushing you to wrap your lips around his dick, but you have the mental faculties to push back at the invading thoughts and voices trying to take control of your mind and force you into doing things you don't want to do.
At least...
<<link "...for now.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
[[...get out of here!|ch2brokenbottletoilet][$choice22 = 0]]<</linkreplace>><<then>><<set _vid = random(0, 2)>><<switch $choice22>><<case 0>>You step back out of the stall quietly. You could still feel the heat of embarrassment spreading through your cheeks. The embarrassment stemmed from the fact there was some part of you aroused at the idea of debasing yourself that way, servicing a complete stranger. You should be revolted and yet...
<center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
You shake your head and take a deep breath, composing yourself before..
[[...exiting the toilet room.|ch2brokenbottle]]\
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<<case 1>><div id="vidleft"><video loop muted autoplay><<if _vid == 0>><source src="img/ch2/oldtown/divebar/handjob1.webm"><<elseif _vid == 1>><source src="img/ch2/oldtown/divebar/handjob2.webm"><<elseif _vid == 2>><source src="img/ch2/oldtown/divebar/handjob3.webm"><</if>></video></div>You feel a strange mix of disgust and fascination as you wrap your fingers around the shaft. <<if $sexPref == "women">>Why were you doing this? You thought you had come to terms with your homosexuality a long time ago.<<elseif $sexPref == "men">>The dick was thick and firm, it was enticing - you were sure you were drooling.<</if>>
The man on the other side lets out a quiet groan as you begin to pump your hand back and forth, your movements precise and efficient. The sound of your palm smacking against the unseen flesh echoing through the small space. Within minutes, he reaches his climax with a muffled shout, you quickly yank your hand away but it was too late as the cum splashes onto it and the floor below.
You feel a mixture of violation and arousal - but it was over. You take the 50 dollar bill from the hole and...<<link [[...head out of the stall.|ch2brokenbottletoilet]]>><<set $choice22 = 3>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<run UIBar.update()>><<set $cash += 50>><<notify 3>>@@.pc;+50 DOLLARS@@
@@.slave;+5 PROGRAMMING@@
Don't forget to clean yourself up.<</notify>><</link>>\
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<<case 2>><div id="vidleft"><video loop muted autoplay><<if _vid == 0>><source src="img/ch2/oldtown/divebar/blowjob1.webm"><<elseif _vid == 1>><source src="img/ch2/oldtown/divebar/blowjob2.webm"><<elseif _vid == 2>><source src="img/ch2/oldtown/divebar/blowjob3.mp4"><</if>></video></div>You find yourself leaning in, your hand moving towards the anonymous dick jutting through the hole. <<if $sexPref == "women">>Were you really sucking cock? You thought you had come to terms with your homosexuality a long time ago.<<elseif $sexPref == "men">>The dick was thick and firm, it was enticing - you were sure you were drooling.<</if>>
Your mouth was moving on instinct as you worked the stranger's cock. The voice on the other side of the wall grunted in pleasure, egging you on as you lose track of time. And then, with a final, guttural groan, the stranger cums, filling yourr mouth with hot, sticky cum. You find yourself trying to swallowed it all, the taste strange...@@.slave;and addictive.@@
You pull away, she stood up, wiping your mouth with the back of your hand. You grab the 100 dollar bill that was poking through the whole and...
<<link [[...head out of the stall.|ch2brokenbottletoilet]]>><<set $choice22 = 3>><<set $cash += 100>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>@@.pc;+100 DOLLARS@@
@@.slave;+5 PROGRAMMING@@
You had way too much @@.slave;fun@@.<</notify>><</link>><</switch>>\
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\<<finally>><<set _vid = random(0, 2)>><<switch $choice22>><<case 0>><center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
You find yourself back in the toilet, the stall seeming to beckon to you once more. <<if $program < 40>>It was a voice - your stolen voice - that was whispering to you, beckoning you to reenter the stall - yet you found yourself able to fight back and quieten the voices. You could fight back against whatever the virus was trying to do to your brain.
At least @@.slave;for now.@@<<else>>Why not? That voice inside your head was right, it was a harmless way of making money and no one would ever know. Why were you such a prude?
@@.slave;Live a little and get paid while doing it!@@<</if>>
You decide to...
<<if $program < 40>>@@.inactive;...enter the stall.@@<<else>>[[...enter the stall.|ch2brokenbottletoilet][$choice22 = 2]]<</if>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/brokenb1.png][ch2brokenbottle]]</div></center><<case 1>><center><img src="img/ch2/oldtown/divebar/stall1.png">></center>
As you step inside the stall, it was more well maintained and cleaner than the other stalls - it was a fairly well maintained glory hole for women who wanted some quick cash. And as usual, a dick was standing at attention waiting. <<if $program < 40>>The idea of it disgusted you, why did you even coming here?<<elseif $program < 60>>A blowjob was below you, but @@.slave;what's the harm in a quick hand job for a few bucks?.@@<<else>>You never thought you'd be prostituting yourself anomyous like this, but @@.slave;something had changed in you, the idea of it was positively arousing.@@. Or so the intrustive voice in your head whispered to you.<</if>>
<<if $program < 30>>@@.inactive;...give a handjob.@@<<else>>[[...give a handjob.|ch2brokenbottletoilet][$choice22 = 2]]<</if>>
<<if $program < 60>>@@.inactive;...give a blowjob.@@<<else>>[[...give a blowjob..|ch2brokenbottletoilet][$choice22 = 3]]<</if>>
[[...leave the stall.|ch2brokenbottletoilet][$choice22 = 0]]\
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<<case 2>>\
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\<div id="vidleft"><video loop muted autoplay><<if _vid == 0>><source src="img/ch2/oldtown/divebar/handjob1.webm"><<elseif _vid == 1>><source src="img/ch2/oldtown/divebar/handjob2.webm"><<elseif _vid == 2>><source src="img/ch2/oldtown/divebar/handjob3.webm"><</if>></video></div>You wrap your fingers around the shaft and get to work. <<if $sexPref == "women">>Something told you this was wrong, you were not into dick. And yet you found yourself debasing yourself before one.<<elseif $sexPref == "men">>This dick was particularly enticing to you, you could even feel some drool escaping from the corner of your mouth.<</if>>
The mechanicaly pump your hand back and forth, the hand job was almost routine, it had become a means to an end. But you couldn't deny the way it made you feel - the lines between your old self and new self had become even more blurred. You bring the man to climax and take a step back, as he squirts all over the stall. After a minute or so of silent, heavy breathing he slips through a fifty dollar bill. You grab it with a strange sense of satifactions and...
<<link [[...head out of the stall.|ch2brokenbottletoilet]]>><<set $choice22 = 4>><<set $cash += 50>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>@@.pc;+50 DOLLARS@@
@@.slave;+2 PROGRAMMING@@
50 dollars is 50 dollars.<</notify>><</link>>\
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\<<case 3>><div id="vidleft"><video loop muted autoplay><<if _vid == 0>><source src="img/ch2/oldtown/divebar/blowjob1.webm"><<elseif _vid == 1>><source src="img/ch2/oldtown/divebar/blowjob2.webm"><<elseif _vid == 2>><source src="img/ch2/oldtown/divebar/blowjob3.mp4"><</if>></video></div>You find yourself leaning into the cock, your hand moving towards the anonymous dick jutting through the hole. <<if $sexPref == "women">>Were you really sucking cock? You thought you had come to terms with your homosexuality a long time ago.<<elseif $sexPref == "men">>The dick was thick and firm, it was enticing - you were sure you were drooling.<</if>>
Your mouth was moving on instinct as you worked the stranger's cock. The voice on the other side of the wall grunted in pleasure, egging you on as you lose track of time. And then, with a final, guttural groan, the stranger cums, filling yourr mouth with hot, sticky cum. You find yourself trying to swallowed it all, the taste strange...@@.slave;and addictive.@@
You pull away, she stood up, wiping your mouth with the back of your hand. You grab the 100 dollar bill that was poking through the whole and...
<<link [[...head out of the stall.|ch2brokenbottletoilet]]>><<set $choice22 = 4>><<set $cash += 100>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>@@.pc;+100 DOLLARS@@
@@.slave;+2 PROGRAMMING@@
You had way too much @@.slave;fun@@.<</notify>><</link>>\
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\<<case 4>><center><img src="img/ch2/oldtown/divebar/bathroom1.png">></center>
You find yourself back in the toilet, the stall was open but you'd already "worked" once today. The intensity and thrill from the experience tended to leave you rather light headed for obvious reasons, maybe you can try again after some rest. And you really don't want to go for a tinkle in here.
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/brokenb1.png][ch2brokenbottle]]</div></center><</switch>><</first>><<widget 'alcoholDrink'>><<audio "drink1" play>><<notify 2s>>@@.hostile2;<<if $choice21 >= 0 && $choice21 <= 3>>That gave you a nice buzz.<<elseif $choice21 >= 4 && $choice21 <= 6>>You're feeling tipsy.<<elseif $choice21 >= 7 && $choice21 <= 10>>The world is spinning.<<elseif $choice21 > 10>>You are completely smashed!<</if>>@@
<<if _drink == "cold beer">>@@.pc;- 5 DOLLARS@@<<elseif _drink == "warm beer">>@@.pc;- 2 DOLLARS@@
@@.hostile1;-1 HEALTH@@<<elseif _drink == "vodka">>@@.pc;- 15 DOLLARS@@<<elseif _drink == "whiskey">>@@.pc;- 25 DOLLARS@@<</if>><</notify>><</widget>>
<<widget 'primeObj'>><<notify 3s>>@@.pc.;PRIMARY OBJECTIVES UPDATED@@<</notify>><</widget>>
<<widget 'secondObj'>><<notify 3s>>@@.pc.;SECONDARY OBJECTIVES UPDATED@@<</notify>><</widget>>
<<widget 'progressTime'>><<if $time == "early morning">><<set $time = "afternoon">><<set $choice12 = 0>>
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\<<elseif $time == "afternoon">><<set $time = "evening">><<set $choice0 = 0, $choice1 = 0, $choice2 = 0, $choice4 = 0, $choice12 = 0, $choice13 = 0, $choice15 = 0, $choice16 = 0, $choice17 = 0, $choice19 = 0, $choice20 = 0, $choice21 = 0, $choice23 = 0>>
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\<<elseif $time == "evening">><<set $time = "night">><<set $choice0 = 0, $choice1 = 0, $choice2 = 0, $choice4 = 0, $choice12 = 0, $choice13 = 0, $choice15 = 0, $choice16 = 0, $choice17 = 0, $choice19 = 0, $choice20 = 0, $choice21 = 0, $choice23 = 0>>
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\<<elseif $time == "night">><</if>><</widget>>
<<widget 'eveningReset'>><<set $choice12 = 0>><</widget>>
<<widget 'nightReset'>><</widget>>
<<widget 'sleepReset'>><<set $choice0 = 0, $choice1 = 0, $choice2 = 0, $choice3 = 0, $choice4 = 0, $choice5 = 0, $choice6 = 0, $choice7 = 0, $choice8 = 0, $choice9 = 0, $choice10 = 0, $choice11 = 0, $choice12 = 0, $choice13 = 0, $choice14 = 0, $choice15 = 0, $choice16 = 0, $choice17 = 0, $choice18 = 0, $choice19 = 0, $choice20 = 0, $choice21 = 0, $choice22 = 0, $choice23 = 0>><<set $time = "early morning">><<set $days -= 1>><<set $patrolStatus = 0>><<set $pcshower = false>><</widget>>
<<widget 'portGen'>><<set $enemyPort1 = random(0, 2)>><<set $enemyPort2 = random(0, 2)>><<set $enemyPort3 = random(0, 2)>><</widget>><<if !visited("ch2doctordeath")>><center><<if $time == "afternoon">><img src="img/ch2/oldtown/oldtown4.png"><<elseif $time == "evening" || $time == "night">><img src="img/ch2/oldtown/oldtown3.png"><</if>></center>
The cool night air feels like a slap to your cheeks as you stumble out of the bar, your head was still spinning after that last drink. Foolishly, you decided to take a shortcut to the monorail station, the alley you had stepped into was in stark contrast to the vibrant lights of the city street, but it was one you had traversed before. Suddenly you hear it, a rhythmic tapping that echoes through the alleyway, each tap ominous in its intentions. A chill of foreboding raced down your spine, as you look around for <<linkreplace "the source of the steps.">>the source of the steps.
<center><img src="img/ch2/oldtown/drdeath/alley2.png">
@@.hostile2;"Looking for a ride, Miss Murphy? Mwhahahaha!"@@</center>
The mockery of a male voice booms through the alley, you try to remain calm and somewhat alert - but your head was spinning and you were more ready to barf all over the place than to fight off an attacker. You see only shadows moving, almost like figures dancing in the darkness. You're taken by surprise, a black gloved hand clamping over your mouth from behind, stifling any attempt at a scream.<<scrolldown>> <<linkreplace "Then you catch a glimpse of your attacker...">>Then you catch a glimpse of your attacker.
<img src="img/ch2/oldtown/drdeath/alley1.png" id="hpleft"><br><br><br>Dressed head to toe in as a Plague Doctor, staring back at you through a discarded and broken mirror. It was the self proclaimed "Doctor Death". The notorious serial killer who had been stalking the city's nightlife, the one you had opened a file on but made little to no headway on. And now you were close to being his next victim. Your mind races, as you try to summon up the strength or even a sliver of energy to knock him back - but your mind was clouded and your limbs felt heavy, it wasn't just the alcohol in your system, it was something more. Drugged? Some type of gas? A chemical on his glove? A combination? But none of that mattered now, [[as you were swept into oblivion.|ch2doctordeath]]<<scrolldown>><</linkreplace>><</linkreplace>>\
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\<<elseif $choice23 == 1>><<set _variable = random(0,2)>><<set $energy = 1>><img src="img/ch2/oldtown/lago/drunk2.png" id="hpcenter">
The world tilts around you as you step into the fresh $time air, blinking rapidly and shaking your head as you regain your bearings - you're in no condition to find the monorail.
<<if _variable == 0>>@@.pc;"Where's that taxi stand again? Right over here? Ugh!"@@<<elseif _variable == 1>>@@.pc;"Why...I always forget where the cabs are?"@@<<elseif _variable == 2>>@@.pc;"TAXIS! WHERE ARE YOU?!"@@<</if>>
Your attempts at solving the puzzle of where the taxi stand has gone is solved quickly though, a heavy hand landing on your shoulder, spinning you around towards where the taxis are - and the face of a man who reeked of beer as much as you probably stunk of cheap alcohol.
[[He leers at you with a predatory smile.|ch2lagosdrunk][$choice23 = 11]]<<elseif $choice23 == 11>><<set _variable = random(0,2)>><img src="img/ch2/oldtown/lago/drunk3.png" id="hpcenter">
He saunters up to you with the usual misplace confidence of a drunken man <<if _variable == 0>>@@.hostile1;"Lookin' for a ride home honey? My place?"@@<<elseif _variable == 1>>@@.hostile1;"Lemme get a good grip..."@@<<elseif _variable == 2>>@@.hostile1;"Ain't safe out here, let me take your home..."@@<</if>> the man's hands shoot forward, <<if _variable == 0>>grabbing your nipples with enough pinch to make you gasp.<<popover 'noclick'>><center><video autoplay><source src="img/ch2/oldtown/lago/titgrab1.webm"></video></center><<timed 2s>><<dismisspopover>><</timed>><</popover>><<elseif _variable == 1>>one of them manging to get a firm grip on your mound eliciting a small from you yelp.<<popover 'noclick'>><center><video autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 2s>><<dismisspopover>><</timed>><</popover>><<elseif _variable == 2>>reaching behind you to get a firm, tight squeeze on your cheeks.<</if>> His leer grew as he tightened his grip on you, but the shock leads to the alcoholic haze momentarily lifting, a powerful surge of anger, humiliation and adrenaline hits you. <<if _variable == 0>>You throw an open palm forward into his chest, connecting and sending him sprawling backwards into some trash. <<elseif _variable == 1>>You throw a headbutt, connecting with the side of his face with a sickening crunch. He stumbles backwards a few steps holding his now red crimsoned face, before falling to his knees letting out pathetic cries.<<elseif _variable == 2>>You push him back lightly, following up with a brutal kick into his torso. He immediately falls to the ground, clutching his stomach as he struggles to breath. You've knocked the wind out of him - and maybe cracked a rib.<</if>>
@@.pc;"Fuckin' asshole..."@@
You mumble, as you spit on the ground and make a hasty retreat as you jump into one of the taxis yourself. You slur something about the university campus to the taxi driver and watch the lights pass by as the taxi heads back to campus.
<img src="img/ch2/oldtown/lago/drunk4.png" id="hpcenter">
Despite your haze, you know you shouldn't have done that. He was just a drunken asshole. He wasn't a trained assassin, you could have killed him. This is why you shouldn't drink so much.
And yet <<link [[here you were again...|ch2lagosdrunk]]]>><<set $heroScore -= 1, $choice23 = 100>><<notify 3s>>Beating up drunks? With no costume?
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>>
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\<<elseif $choice23 == 2 || $choice23 == 3>><<set $energy = 1>><img src="img/ch2/oldtown/lago/ssgirl1.png" id="hpright">The neon lights flickered of Second Street's various bars painted the sidewalks with a kaleidoscope of color. Or maybe that was just the drink. The laughter and chatter of her fellow patrons has become muffled, nothing but a distant memory. You take a deep breath, as you prepare for the trek back to the monorail station and sanctuary of your bed. Or maybe you should just take a cab like you always do when smashed.
@@.hostile2;"Looks like you could use some help getting home, cutie."@@ a young, stylishly dressed punk calls over with a smirk, <<if $sexpref == "women">>under other circumstances you might have let her take you.<<else>>she was clearly hitting on you.<</if>> But despite your inebriated state, you could see the tell tale signs - she was Steel Serpent. Probably a low level scout looking for unsuspecting victims to mug. Or worse if your suspicions about their involvement int he disappearances were true.
@@.pc;"Thanks, but I've got it...got...exams tomorrow...you know..."@@ you smile drunkenly in response, trying to play it cool despite the alcohol in your system. She reeked. Not of alcohol - but of trouble and not the good kind.
The next few steps towards one of the waiting taxis feels like miles as you walk away from the imminent danger, but you manage to fall into the back of the cab, relaxing. You mumble a general direction - ZCU - then feel yourself drifting, as your head hits the window with a thud as [[you pass out.|ch2lagosdrunk][$choice23 = 100]]
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\<<elseif $choice23 == 3>>STEEL SERPENT SUCCESSFUL KIDNAPPING BAD END - SAVE FOR CONTENT UPDATE? YOU SHOULDN'T SEE THIS EVER! ERROR CODE #49185
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<<elseif $choice23 == 4>><<set $energy = 1>><img src="img/ch2/oldtown/lago/bouncer2.png" id="hpright">The pavement seems to sway beneath your feet, each step becoming less of a decision and more of a negotiation. @@.pc;"Again $pcname..."@@ you mumble to yourself, repeating the words the bouncer said not a minute earlier as you stumbled out of the bar. You lean against the wall with what you hope is dignity, taking a deep breath as you ready yourself for the next step.
@@.neutral1;"$pcname! Again?! You ain't walking home like that."@@ you open your mouth to protest, but the words come out as something between a laugh and a mumble. The bouncer only shakes his head, already stepping to the kerb and raising one arm toward the road. @@.neutral1;"Come on, trouble."@@
You insist you're fine but he guides you by the arm and helps you into the back seat. @@.pc;"..T-thanks.."@@ you manage to slur out as your head slumps against the window, the dull mumble of the bouncer's voice speaking to the driver, sending you back to campus with the weary routine of someone who has done this before.
@@.neutral1;"See you soon $pcname."@@ he chuckles, as the door shuts with a soft thud.
[[He's not wrong.|ch2lagosdrunk][$choice23 = 100]]
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\<<elseif $choice23 == 100>><<set $energy = ($maxEnergy/4)>><<set _sleep = random (1, 3)>><<if _sleep == 1>><img src="img/dreams/wakeup1.png" id="hpleft"><<elseif _sleep == 2>><img src="img/dreams/wakeup2.png" id="hpleft"><<elseif _sleep == 3>><img src="img/dreams/wakeup3.png" id="hpleft"><</if>><<set $pcport1 = "naked1">>You wake up in the safety of your own bed after a restless sleep, your head aches, your tongue feels like a dirty carpet and you have no recollection of how - or when - you got home, the night had faded into a blur after that last drink, you were not even sure how you had reached home. It wasn't the first time. You always tell yourself that you shouldn't make a habit of it - yet here you are again. One day it might end badly for you, especially in your current state.
<<if $health < ($maxHealth / 1.2)>>You can feel some minor bruises and aches from the previous scraps that haven't fully healed yet, but they shouldn't bother you too much.<<elseif $health < ($maxHealth / 2)>>You're still feeling a little bit beat up today, but nothing major - but you should try to take it easy today or seek some medical aid.<<elseif $health < ($maxHealth / 4)>>You're in pain, the aches, bruises and cuts you've sustained haven't fully healed - you should really seek medical attention and try to take it easy today.<<else>>Despite the hangover, you're physically healthy. No real bruises, wounds or cuts to worry about - your body just didn't seem to handle alcohol particularly well, super powers or no super powers.<</if>>
Despite the hangover and tiredness, it was time to...
<<link [[...get out of bed.|ch2apartment1]]>><<sleepReset>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>The hangover signicantly weakens the mind...
@@.slave;+5 PROGRAMMING@@<</notify>><</link>>\
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<</if>><<first>><<set $ch2sidemission2 = 2>><<set $choice30 = 99>><center><img src="img/ch2/oldtown/apartment/dasha1.png"></center>
The elevator rumbles along and after half a minute, the doors open directly to apartment 305.. Despite the exclusivity, the place was a lot less luxurious than you expected - a spascious, but rather sparse studio apartment. Dasha, the woman from the gym, was idling on a sofa working on a tablet when she greets you with a smile.
<img src="img/ch2/oldtown/apartment/dashac1.png" id="hpleft">@@.hostile2;"Ah. Sauna girl."@@
@@.pc;"Yeah, my name is..."@@
@@.hostile2;"Sauna girl. Let's keep names to a minimum, right?"@@
@@.pc;"Sure..."@@
@@.hostile2;"So, you're interested in some of this stuff - Catalyst? Come over here. Let's talk."@@
You should be...
[[...careful.|ch2dasharoom]]<<finally>><<set _look = 0>><center><img src="img/ch2/oldtown/apartment/dasha1.png"></center>
You're in Apartment 305, a spascious, but rather sparse studio apartment but with everything for a comfortable middle class living. <<if $choice30 == 15>>Dasha isn't here right now after your little encounter, maybe you could take a look around.<<else>>Dasha sits idly on a nearby couch looking intensely at a tablet though you can't see anything of interest.<</if>>
<<if $choice30 !== 15>>\
<<link "...talk to Dasha.">><<include 'ch2dashaconvo'>><</link>>
<<link "...attack Dasha!">><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dashac3.png" id="hpleft">You consider leaping into action and taking her down in a swift attack - it certainly looks like you could get the jump on her, but you feel like it'd be foolish to do so in your current state. You remember the trouble some of those drugged up punks gave you back during the Media Horizons incident and it seems like she has peaked. Not just that, but you were here as $pcname Murphy, not Dauntless and would be putting your identity at great risk. You'll need to find a smarter way to take her down.
You should plan any take downs from your sanctum - you ultimately decide to...
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>>
<</if>>\
<<link "...take a look around.">><<popover 'noclick'>><<if $choice30 == 15>><<if _look == 0>><img src="img/ch2/oldtown/apartment/dlook1.png" id="hpleft">You a presented with an opportunity to snoop with Dasha in the bathroom - you take a quick look at a notebook carelessly left on the coffee table, flicking through it you find a treasure trove of information - client names, associates, marked locations on a street map and a crude balance sheet that estimates her income this year at almost half a million.
It was useful information, but it'd be dangerous for you if it went missing or she caught you looking - you had gleaned enough information from it for now to help with the but now...
<<link "...maybe you can look around again.">><<set _look = 1>><<dismisspopover>><</link>><<elseif _look == 1>>You search through some of the drawers, but there was nothing of interest - though a couple of polaroids that have seen better days catch your attention, looks like Dasha partook in some type of modelling photoshoot. It was hard to say what the purpose was however - was it an ego thing or did she one day harbour ambitions outside of the criminal world?
<center><img src="img/ch2/oldtown/apartment/dlook2.png"></center>
Who knows, but other than the insight into her life, <<link "there doesn't appear to be much else of interest.">><<set _look = 2>><<dismisspopover>><</link>><<elseif _look == 2>><center><img src="img/ch2/oldtown/apartment/dlook3.png"></center>
What looks to be a recent propaganda leaflet from "Zenith Light", an anarchist movement operating within the city. Probably just nonsense.
<center><<link "Probably.">><<dismisspopover>><<set _look = 4>><</link>></center><<else>><center><img src="img/ch2/oldtown/apartment/dasha1.png"></center>
You take another look around, but there isn't much else to search without ripping the place apart, you should...
<<link "...look elsewhere.">><<dismisspopover>><</link>>\
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\<</if>><<else>><img src="img/ch2/oldtown/apartment/dashac1.png" id="hpleft">The studio apartment is spacious, the distant view of the downtown it offers was probably half the attraction. The furnishing is minimal but stylish, the open floor plan allowing natural light to flood in through large windows, creating an inviting atmosphere. Though the decor is simple, it includes everything needed for a comfortable lifestyle - a cozy sofa, a well-equipped kitchenette with modern appliances and a comfortable seating space to watch in front of the television.
@@.hostile2;"Hey! No snoopin'! I'm over here."@@
There was nothing special anyway from your quick inspection, and you were not about to snoop too much while Dasha was watching you, you should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $choice30 == 99>><<link [img[img/ch2/location/penthouselobby1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dashac3.png" id="hpleft">For whatever reason, you get second thoughts and try to leave before engaging her in conversation or investigating further, you make your way to the elevator but it appears non-functional. Dasha is staring at you, confused and shouts over at you.
@@.hostile2;"Hey! Come over here! You're not getting cold feet are you?"@@
You should probably talk to her before leaving, if you plan to take her down then this isn't the time or place - you ultimately decide to...
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><<else>><<link [img[img/ch2/location/penthouselobby1.png][ch2penthouse]]>><<set $choice30 = 0>><<set $code2 = "000">><<audio ":playing" stop>><</link>><</if>></div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/dashabed1.png]]>><<popover 'noclick'>><<if $choice30 == 15>><img src="img/ch2/oldtown/apartment/dashalock1.png" id="hpleft"><br>You consider reentering the bedroom, but it looks like Dasha has locked the door behind you and you can hear the sound of running water, she was probably about to take a shower or maybe a long bath. <<if $programming > 40>>@@.slave;Maybe you can join her.@@ Wait, no! You could take a look around while she is busy.<<else>>Maybe you can take a look around for anymore information or clues?<</if>>
You should...
<<link "...back off.">><<dismisspopover>><</link>><<else>><img src="img/ch2/oldtown/apartment/dashac1.png" id="hpleft">You approach her bedroom door, but she looks over with a hint of annoyance behind the smirk.
<<if visited("ch2dashasex")>>@@.hostile2;"Eager for more? Maybe later - but for now...stay out."@@
Her eyes rake over your body as she purrs the threat, the door was locked anyway and there was no way you were entering with her around.<<else>>@@.hostile2;"Oh. Maybe you're eager to find out more? Not yet gym girl, stay out. For now."@@
You think you see her eyes raking over your body but you're more concerned at the thinly veiled threat towards you, you were not entering with her around.<</if>>
You should...
<<link "...back off.">><<dismisspopover>><</link>><</if>><</popover>><</link>></div></center><</first>><<widget 'oldtownlook'>><<link "...take a look around.">><<popover 'noclick'>><<if $time == "afternoon">><<if $choice16 == 0 && _look == 0>><center><img src="img/ch2/oldtown/look/alook0.png"></center>
A modest hot dog vendor stand has been rolled onto a nearby street corner. Steam rises from the small grill where sausages sizzle, filling the air with the savory scent of grilled meat.
The vendor, a friendly figure in a simple apron and cap is flipping hotdogs and burgers with practiced ease. He offers you a smile to as you take a look at his line up.
@@.friendly1;"Ten dollars for everythin'! What can I getcha?"@@
<<if $cash > 5>>He continues to flip the burgers and hotdogs while you decide on...<<else>>Unfortunately, you don't have enough money, you should...<</if>>
<<if $cash > 5>><<link "...a hot dog.">><<set $choice16 = 1>><<set $cash -= 10>><<dismisspopover>><<notify 5s>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $health to Math.clamp($health + 10, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>You love throating a good hot dog.
@@.pc;+10 HEALTH RESTORATION@@
@@.neutral1;+1 ENERGY RESTORATION@@<</notify>><</link>>
<<link "...a cheeseburger.">><<set $choice16 = 1>><<set $cash -= 10>><<dismisspopover>><<notify 5s>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $health to Math.clamp($health + 10, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>Greasy, but satisfying.
@@.pc;+10 HEALTH RESTORATION@@
@@.neutral1;+1 ENERGY RESTORATION@@<</notify>><</link>><<else>>
@@.inactive;...grab a hot dog.
...grab a cheeseburger.@@<</if>>
<<link "...forget it.">><<set $choice16 = 1>><<dismisspopover>><</link>>
<<elseif $choice16 == 0 && _look == 1>><center><img src="img/ch2/oldtown/look/alook1.png"></center>
A Zenith PD police cruiser sits idly at the curb, its black-and-white paint job recognisable instantly despite being an older model. But there’s no sign of life inside or outside - the engine is off, and the silence around it feels odd. You wonder if it is more of a prop to deter criminality?
You pauses, wondering if it’s just for show, a presence to keep people in check, or if the officers have are out on some unseen business. If you were in downtown, you might have been a bit concerend.
Anyway...
<<link "...it wasn't your problem.">><<set $choice16 = 1>><<dismisspopover>><</link>>\
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<<elseif $choice16 == 0 && _look == 2>><img src="img/ch2/oldtown/cinema/look1.png" id="hpright"><br>A poster is on the wall for the release of the new movie for Tales of the Drunken Cowboy. You often liked to go and relax in the UltraPlex when you needed some time away, movies like this really helped you refocus your mind oddly.
Though for now, you should...
<<link "...go about other things.">><<set $choice16 = 1>><<dismisspopover>><</link>>
<<elseif $choice16 == 0 && _look == 3>><img src="img/ch2/oldtown/look/alook3.png" id="hpleft"><br>You notice a large crowd - especially for the $time - had gathered and couldn't help but wander over where you see it is some type of political rally, Mayor Kazinsky is here in all his glory pontificating to the people of Old Town
@@.neutral2;"Look at that abomination! Vortex Industries wants this proud and traditional quarter to become part of their monolithic project eventually! Your kids are next!"@@
He's pointing to the large tower block which was thrown up a couple of years ago, it was considerably larger than the other buildings in the area and stood out like a sore thumb. He had a point - but you wonder how much of it was genuine and how much of it was anger from him not getting a piece of the pie himself. He continues playing up for the camera and trying to get the audience to clap, but you quickly get bored and...
<<link "...move on.">><<set $choice16 = 1>><<dismisspopover>><</link>>
<<elseif $choice16 == 0 && _look == 4>><img src="img/ch2/oldtown/look/alook4.png" id="hpleft">As you look around, you see a young boy, maybe five or six years old, chasing after a red balloon that had escaped his grasp. It danced through the air, just slightly just out of reach. But the fun was in the chase - the laughter of the child was infectious and brought a sense of joy. But as he stumbled, his eyes never leaving the balloon, a crumpled twenty-dollar bill falls from his pocket.
@@.friendly2;"Balloon! Come back! Jeez! Haha!"@@
In the grand scheme of things, it was a trivial amount, but to a child, it was a small fortune. You subtly put on the super speed - not quite fast enough to arouse suspicion, but fast enough - and scoop up the bill and...
<<link "...keep it.">><<set $cash += 20>><<set $choice15 = 1>><<notify 3s>>Like taking candy from a baby...or money.
@@.friendly1;+20 DOLLARS!@@<</notify>><<dismisspopover>><</link>>
<<link "...give it back.">><<set $heroScore += 1>><<notify 3s>>You'd never take from a child. Would you?
@@.neutral2;+1 HERO SCORE@@<</notify>><<dismisspopover>><</link>>\
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\<<elseif $choice16 == 0 && _look == 5>><center><img src="img/ch2/oldtown/look/alook5.png"></center>
Looks like you have a fan, despite this likely breaking some kind of law - it makes you feel good to know that you're inspiring people out there. Some days, going out and dealing with other people's problems was hard and little gestures like this really helped you focus and reenergise yourself to be the best you can be. But you can't help but smile as you...
<<link "...love it!">><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $choice16 = 1>><<dismisspopover>><<notify 5s>>The little things make a difference.
@@.friendly1;-1 PROGRAMMING@@<</notify>><</link>>
<<elseif $choice16 == 0 && _look == 6>><center><img src="img/ch2/oldtown/look/alook6.png"></center>
Three figures are standing around on a street corner, they don't appear to be up to no good but you recognise them as members of Steel Serpent. Their augments, how they dress and the patches they are wearing make it clear. But to be openly in the streets of Old Town like this was unusual and certainly not part of their mission operative. Then again, terror attacks like the one conducted against Media Horizons were new.
Despite your thoughts, they didn't appear to be doing illegal - they were just making their presence known. Was it intimidation? Trying to make a mark on Old Town? <<if $mChoice1 == "defeat">>You shudder at the thought of what the leader of their clan is up to, probably emboldened from defeating you.<<elseif $mChoice1 == "victory">>Defeating their leader had created a power vacuum within the organisation, who knows what their new plans were?<<else>>You shouldn't see this.<</if>>
@@.hostile2;"The fuck you lookin' at? Fuck off Thot!"@@
If you were in Dauntless mode, you'd possibly confront them. But you're not, so you should...
<<link "...move on.">><<set $choice16 = 1>><<dismisspopover>><</link>><<elseif $choice16 == 1>><center><img src="img/ch2/oldtown/look/alookfinish.png"></center>
<<if $time == "afternoon">>It's a busy afternoon on the main street of Old Town, people are going about their business but you can't see anything that stands out in particular. <<elseif $time == "evening">>It's a busy evening on the main street of Old Town, people are finishing up with work, heading home or going out for dinner - but you can't see anything that stands out in particular.<</if>>
Maybe you can take a look around when it is quieter, like...
<<link "...tonight.">><<set $choice16 = 1>><<dismisspopover>><</link>><</if>>\
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\<<elseif $time == "evening">><<if $choice16 == 0 && _look == 0>><center><img src="img/ch2/oldtown/look/elook0.png"></center>
A duo of rather scantily dressed young ladies are standing, it looks like they're shilling samples of Vortex Industries own brand of energy drink - creatively titled Vortex Prime.
<img src="img/ch2/oldtown/look/elook01.png" id="hpleft">@@.slave;"Hey sexy! Want a sample?"@@
From what you know of Vortex Industries other ventures outside of technology, this was likely a cash grab with little to no nutritional value. Still. It's free.
@@.friendly1;"Come on! It's free! And you'll be HOOKED by that boost!"@@
They seem rather...bimboish, a vacant look behind that smile. You're probably reading too much into it.
You decide to...
<<link "...take a sample.">><<set $choice16 = 1>><<dismisspopover>><<notify 5s>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<set $energy to Math.clamp($energy + 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $health to Math.clamp($health + 1, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>It left a strange after taste of...@@.slave;warmth.@@
@@.pc;+1 HEALTH RESTORATION@@
@@.neutral1;+1 ENERGY RESTORATION@@
@@.slave;+1 PROGRAMMING@@<</notify>><</link>>
<<link "...forget it.">><<set $choice16 = 1>><<dismisspopover>><</link>>\
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\<<elseif $choice16 == 0 && _look == 1>><div id="vidleft"><video muted autoplay><source src="img/ch2/oldtown/look/elook1.webm"></video></div>Laughter and loud chatter from a nearby group of young men doing some street drinking. They were passing around a bottle of something cheap and nasty, egging each other on to drink more.
@@.hostile2;"Come on, Chubz, you can do it!"@@
One of them shouted, slapping the back of a heavyset guy in the center to the cheer of the rest of the men. He was already red-faced and wobbly, his shirt soaked with sweat and beer. That didn't stop him, as he tipped his head back, necking another can of whatever cheap, nasty beer they were enjoying.
@@.hostile1;"Fock...in...g"@@
As he finished the can he manages a few unintelligible syllables then his eyes roll back in his head and with a thud, he topples forward, over the row of plastic chairs. The group erupts into laughter and cheering, the man laying with his legs swinging in the air. You can't help but facepalm at the sight. <<if $sexPref == "women">>Men. Ugh.<<elseif $sexPref == "men">>Sometimes you wish you were a lesbian.<</if>>
It was time to...
<<link "...move on.">><<set $choice16 = 1>><<dismisspopover>><</link>>\
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\<<elseif $choice16 == 0 && _look == 2>><img src="img/ch2/oldtown/look/elook2.png" id="hpright">The sidewalks were crowded with the usual suspects: couples out for the evening, the post work crowd and...the women of the night. They were starting earlier than usual - perhaps fearing the dark. A woman approaches you with a knowing smile. Her skirt was too short, her curves shown and you could smell her perfume from a mile away - a clear sign of her profession. <<if $sexPref == "women">>It was arousing.<<elseif $sexPref == "men">>Maybe if there was a gigolo. Wait, what are you saying?!<</if>>
@@.slave;"Hey hun! I love licking pussy as well! Or maybe you want to lick mine?"@@
@@.pc;"I'm a bit busy right now,"@@
You blush as you mumble out a rejection, feeling a mix of embarrassment and annoyance. She laughs mockingly as you pass, you doubt she was serious about it but she got what she wanted. <<if $program > 60>>But maybe you should take her up on the offer? Why not? @@.slave;What would be the harm?@@<<else>>You would never pay for sex! Would you? No!<</if>>
You decide to...
<<link "...get out of here.">><<set $choice16 = 1>><<dismisspopover>><</link>>
<<elseif $choice16 == 0 && _look == 3>><center><img src="img/ch2/oldtown/look/elook3.png"></center>
You're drawn to the sound of concerned chatter as you take a walk around the Old Town. A group of college students are sat huddled on the steps of an old, ivy-covered building that looks to be abandoned or due for "renovation", the warm glow of a nearby vending machine exposing their worried. They appeared to be partaking in some light street drinking, but their conversation was anything but light.
@@.friendly1;"Another one? How are we supposed to feel safe anymore?"@@
@@.neutral2;"I don't know man. I ain't seen <<set _victim = either($femaleName)>> for weeks. She ain't got no family I know of and police ain't interested."@@
@@.friendly1;"Fuck! Where are these heroes when you need them? Can't they do anything about it?"@@
You're trying you tell yourself that you're helping, but clearly you were not making enough progress at a quick enough pace. You pretend to be studying the buildings architecture as you listen to their conversation - names, locations, a victim profile. They would be useful as you continue to...
<<link "...build a case.">><<set $campusPatrol += 1>><<set $choice16 = 1>><<dismisspopover>><</link>>\
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\<<elseif $choice16 == 0 && _look == 4>><img src="img/ch2/oldtown/look/elook4.png" id="hpleft">You hear a rustling from a nearby alleyway - a cat was lounging in a cardboard box, looking up at you with unblinking eyes. The sight was so mundane, so utterly ordinary, that it was almost eerie.
@@.friendly2;"Meow."@@
It's just a cat. But for some reason you were feeling rather profound, you now saw it more as a symbol of the purity you were fighting to protect. And the innocence you had lost.
You decide to...
<<link "...pet the cat.">><<set $choice16 = 1>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<dismisspopover>><<notify 3s>>That felt...nice.
@@.slave;-1 PROGRAMMING@@<</notify>><</link>>
<<link "...shoo the cat.">><<set $choice16 = 1>><<set $heroScore -= 1>><<dismisspopover>><<notify 3s>>Poor Cat.
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>>\
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\<<elseif $choice16 == 0 && _look == 5>><img src="img/ch2/oldtown/look/elook5.png" id="hpright">You pass a small Mexican restaurant, two friends are sitting outside when you catch your name - Dauntless - in the conversation. Despite knowing better, you often listened to what people were saying about your heroics. Or sometimes - the lack thereof.
<<if $mChoice2 == "defuse">>@@.friendly2;"I got a friend on the police force, she was telling me that Dauntless saved her ass! She even disarmed the bombs! Is there anything she can't do?"@@
@@.neutral1;"Man, she's so fucking cool. Where was Liberty Woman? Off on some dumb talk show I bet."@@
You feel a swell of emotion in your chest, a reminder of why you do what you do. It wasn't just for the thrill or the power; it was for them, the people of this city - and the world - who you had sworn to protect as soon as you discovered your powers. And even comparing you favourably to Liberty Woman? You were not even closer to her level. But it helped in...
<<link "...steeling your resolve.">><<set $choice16 = 1>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<dismisspopover>><<notify 3s>>Appreciation is always nice.
@@.friendly1;-1 PROGRAMMING@@<</notify>><</link>>
<<else>>@@.friendly2;"I got a friend on the police force, she was telling me that Dauntless nearly got her ass killed! Triggered a booby trap and just split. One of the SWAT lost an arm. Poor bastard."@@
@@.neutral1;"She's a fucking menace. Remember Goblin Grove? She was lucky there were no people! Lightning? Now she's a real hero."@@
You feel a gut punch to your chest, a reminder of how you need to do better. You tried your best: everything you did was for them, the people of this city - and the world - but they didn't seem to appreciate how difficult it could be. And Lightning? They were right. You were not even closer to her level. You feel...
<<link "...a knot in your stomach.">><<set $choice16 = 1>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<dismisspopover>><<notify 3s>>It wasn't a nice feeling.
@@.slave;+1 PROGRAMMING@@<</notify>><</link>><</if>>\
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\<<elseif $choice16 == 0 && _look == 6>><img src="img/ch2/oldtown/look/elook6.png" id="hpleft"><br>A couple of press vans are gathered and recording something, then you realise what it was - a sort of political rally. Except it seemed very rehearsed and set up for television, the small crowd cheered when told and saved their placards at the right key words. It looked like they'd done more than a few takes. At the front was the front runner for the Mayoral election - and Vortex Industries patsy - James McClean.
@@.hostile1;"Think not what we can build for ourselves, but what we can build for our children. Protecting our heritage, to ensure the future. A future worth living."@@
The large tower block was framed behind him intentionally, it had been a point of contention for the residents for a while but opposition had dwindled. He was slick, well prepared and thoroughly disingenous. A liar. A true politician. You shrug your shoulders and...
<<link "...move on.">><<set $choice16 = 1>><<dismisspopover>><</link>>
<<else>><img src="img/ch2/oldtown/look/elook6.png" id="hpleft">
It's a busy evening on the main street of Old Town, people are heading home, grabbing some last minute shopping and going for evening dinners but there is nothing out of the ordinary.
<<link "Get back to it.">><<dismisspopover>><</link>><</if>>\
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\<<elseif $time == "night">><<if $choice16 == 0 && _look == 0>><center><img src="img/ch2/oldtown/look/nlook0.png"></center>
A confused tourist is looking at his map trying to figure out where he was, desperately asking for directions to random passerbys for a popular nightclub in the area but they either ignore him or don't know. The tourist looks rather frazzled and slightly tipsy - he is clearly unfamiliar with the city layout. It wouldn't be long before some unsavoury thugs take advantage of him, you should...
<<link "...leave him be.">><<dismisspopover>><<set $choice16 = 1>><</link>>
<<link "...help him out.">><<dismisspopover>><<set $choice16 = 1>><<set $cash += 5>><<notify 5s>>He was very grateful for your help!
@@.pc;+5 DOLLARS@@
<</notify>><</link>>
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\<<elseif $choice16 == 0 && _look == 1>><img src="img/ch2/oldtown/look/nlook1.png" id="hpright">One of the older disused buildlings appears to have temporarily been opened up as a pop up art gallery. Curious, you take a look at the window where what is claimed to be a dummy is displayed - it looked like it was a tribute to submission and bondage. The dummy is locked up tight to a table, with a labeled explaining it.
Well, you guess it is a bit of art. And...did that dummy just move?! Probably your imagination. You should...
<<link "...move on.">><<dismisspopover>><<set $choice16 = 1>><</link>>
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\<<elseif $choice16 == 0 && _look == 2>><center><img src="img/ch2/oldtown/look/nlook2.png"></center>
How long has this place been open?! It wasn't really a place you had any interest in going. Did you? <<if $program > 50>>Maybe a nice dildo or vibrator could help out?<<else>>No way.<</if>> Forget it for now, you should...
<<link "...move on.">><<dismisspopover>><<set $choice16 = 1>><</link>>
\<<elseif $choice16 == 0 && _look == 3>><img src="img/ch2/oldtown/look/nlook3.png" id="hpleft"><br>@@.hostile2;"Citizen."@@
A patrol bot in Old Town? Times are truly changing. They had become quite a common sight in the downtown areas over the past few years, despite their ineffectiveness they were supposedly a deterrent and were probably recording everything and sending it back to whatever corporation owned it, Supposedly for our safety.
That said, it was an older peacekeeping model - those newer models you'd seen operating in the police force were deadly. This guy? At best he would inform the authorities and emit a siren if it saw a crime, that's if those functions were actually working.
<<link "...move on.">><<dismisspopover>><<set $choice16 = 1>><</link>>
\<<elseif $choice16 == 0 && _look == 4>><<audio ":playing" stop>><<audio "boss1" play>><center><img src="img/ch2/oldtown/look/nlook4.png"></center>
A pair of street performers are putting on quite a show and they’re drawing quite a crowd. Considering how they are dressed, you wonder how much of the attention is down to their musical talent and how much is down to their provocative dress sense and movements.
Either way, you listen for a little while before deciding to...
<<link "...move on.">><<dismisspopover>><<audio "boss1" stop>><<audio "oldtownnight" play>><<set $choice16 = 1>><</link>>
<<elseif $choice16 == 0 && _look == 5>><center><img src="img/ch2/oldtown/look/nlook5.png"></center>
<<if visited("ch2gymsauna")>>You spot the humongous bodybuilder who offered you her...services...
When out on the streets, she really stands out despite not being tall. Her unnaturally stocky figure, mixed with her attractive looks made for a unique sight.
She takes a seat on a bench and looks at her phone - what she was doing walking the streets at this time of night? Though you doubt anyone would try their luck with someone of that size.<<else>>You spot a rather large woman out and about, you're quite taken aback by how she is built.
She really stands out despite not being tall. Her unnaturally stocky figure, mixed with her attractive looks made for a unique sight. You wonder what she is doing at this time of night, but think nothing of it.<</if>>
You should...
<<link "...leave her be.">><<dismisspopover>><<set $choice16 = 1>><</link>><<elseif $choice16 == 0 && _look == 6>><img src="img/ch2/oldtown/look/nlook6.png" id="hpleft">@@.friendly2;"Spare change lady?"@@
A homeless person is sitting, you can't see his face but he doesn't look in great shape. An all too common sight in the city these days, though less so in Old Town.
Competition could be fierce for the prime "begging" spots in the downtown areas, you once somehow found yourself in the middle of a turf war between groups of bums fighting over spots.
It led to poor souls like this having to head to the other areas. It always hurt your gut to encounter them, but living in the big city had desensitised you over time. Not to mention the crime fighting.
You decide to...
<<link "...ignore him.">><<dismisspopover>><<set $choice16 = 1>><</link>>
<<if $cash < 5>>@@.inactive;...drop him some change.@@<<else>><<link "...drop him ten dollars.">><<dismisspopover>><<set $choice16 = 1>><<set $cash -= 10>><<set $heroScore += 1>><<notify 5s>>Every little helps.
@@.pc;- 10 DOLLARS@@
@@.neutral2;+1 HERO SCORE@@
<</notify>><</link>><</if>>
<<elseif $choice16 == 1>><center><img src="img/ch2/oldtown/look/nlookfinish.png"></center>
It's night time in the Old Town, it's a lot quieter at this time of night but there is still a few people around - either people drunkenly heading home or people heading to second street to get drunk.
<<link "...tomorrow.">><<dismisspopover>><<set $choice16 = 1>><</link>>
<</if>><</if>><</popover>><</link>><</widget>><<popover 'opaque'>>\
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\<<if $player.has("health1")>><div class="hvr-grow-shadow"><<link [img[img/ui/consumable/health1.png]]>><<audio "inject1" play>><<set $health = Math.clamp($health + ($maxHealth / 2), 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>><<drop $player 'health1' 1>><<notify 5s>>You feel the juice run through your veins as it penetrates your skin.
@@.pc;HEALTH RESTORED!@@<</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>>
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\<<if $player.has("energy1")>><div class="hvr-grow-shadow"><<link [img[img/ui/consumable/energy1.png]]>><<audio "inject1" play>><<set $energy = Math.clamp($energy + ($maxEnergy / 2), 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<drop $player 'energy1' 1>><<notify 5s>>You currently have @@.pc;<<= $player.count('energy1')>>@@ energy gels left!
@@.neutral2;+5 ENERGY RESTORED!@@<</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>>\
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<br>
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors left! You currently have @@.pc;<<= $player.count('energy1')>>@@ energy gels left!
<br>
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\<<if $player.has("strbooster1")>><div class="hvr-grow-shadow"><<link [img[img/ui/consumable/strbooster1.png]]>><<audio "strength1" play>><<drop $player 'strbooster1' 1>><<if $pcStr < 15>><<set $pcStr += 1>><<set $maxHealth += 2>><</if>><<notify 5s>><<if $pcStr >= 15>>You feel your muscles tigthen, but you don't feel much stronger.
@@.hostile1;You've hit your limit for now.@@<<else>>You feel your muscles ripple, you're now stronger and fitter.
@@.hostile1;+ 2 MAX HEALTH!@@
@@.hostile1;+ 1 MAX STRENGTH@@<</if>><</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>>\
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\<<if $player.has("pwrbooster1")>><div class="hvr-grow-shadow"><<link [img[img/ui/consumable/pwrbooster1.png]]>><<audio "power1" play>><<drop $player 'pwrbooster1' 1>><<if $pcPower < 20>><<set $pcPower += 2>><<set $maxHealth += 2>><</if>><<notify 5s>><<if $pcPower <= 20>>You feel your power swell and churn within you.
@@.neutral1;+ 2 MAX HEALTH!@@
@@.neutral1;+ 2 MAX POWER!@@<<else>>You feel a weak surge, then nothing.
@@.neutral1;You have hit your limit for now.@@<</if>><</notify>><<dismisspopover>><</link>></div><<else>><div class="hvr-grow-shadow"><img src="img/ui/inventoryunknown.png"></div><</if>>\
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<br>
You currently have @@.pc;<<= $player.count('strbooster1')>>@@ strength essences left! You currently have @@.pc;<<= $player.count('pwrbooster1')>>@@ power essences left!
<br><</popover>><<first>><<set $clothes = $pcport1>><<dismisspopover>><img src="img/ch2/oldtown/apartment/dsex/sex1.png" id="hpleft">@@.pc;"...Alright."@@
Her eyes light up and her smile feels light it could outshine the sun, <<if $sexPref == "men">>you may not be attracted to her but there was something on a fundamental driving your need to submit.<<elseif $sexPref == "women">>you have to admit, you did find her attractive and the idea of submitting to her was increasingly...intoxicating.<</if>>
@@.hostile2;"A fair deal! You won't regret it gym girl. Come."@@
She takes your hand, her grip was tight and possessive leaving you with no choice but to...
[[...follow her.|ch2dashasex]]<<then>><img src="img/ch2/oldtown/apartment/dsex/sex2.png" id="hpleft">You're led into a naturally lit, bedroom that is decorated similarly to the lounge - large windows that look over Zenith City bathe the room in natural light, a king sized bed the center piece. The door locks behind you two of you with a heavy click and you're now left alone at the mercy of this woman.
@@.hostile2;"We're going to have so much fun."@@
Her eyes lock onto yours as she removes her over top as she approaches you hungrily, ready to take what she sees as hers. In no time, her hands are reaching towards you ready to start removing your clothing, her touch surprisingly...
[[...gentle despite her size.|ch2dashasex]]<<then>><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>Something stirs deep within your mind...
@@.slave;+1 PROGRAMMING@@<</notify>><<set $pcport1 = "naked1">><div id="vidright"><video loop muted autoplay><source src="img/ch2/oldtown/apartment/dsex/kiss1.webm"></video></div><br>And then she leans in, pressing her lips against yours, it felt as much a mark of dominance as a sign of intimacy. The weight of her large body presses against yours, her kiss going deep, her hand sliding to the back of your neck, holding you in place.
@@.hostile2;"We're going to have so much fun."@@
She briefly stops for a moment, inspecting your face again - gauging your feelings. <<if $sexPref == "men">>A mix of fear, disgust, and a strange thrill comes over you as she her tongue claims you again, her hands caress you and she removes the rest of your clothing.<<elseif $sexPref == "women">>Despite a hint of fear, you can't deny the strange thrill that has come over you as her tongue moves in for another battle with your own, her hands hold you in place and she removes the rest of your clothing.<</if>>
There was no fighting it now, you were like putty and...
[[...you were ready to be molded.|ch2dashasex]]<<then>><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>The taste of her tongue lingers...
@@.slave;+1 PROGRAMMING@@<</notify>><img src="img/ch2/oldtown/apartment/dsex/sex4.png" id="hpleft">She breaks the kiss, dragging you over to the chair near the bed and sits back on a plush leather chair. Her grip tightens around the back of your neck as she pulls down her own underwear, while keeping one of her large hands on your shoulder - she isn't forcing you down but she puts enough strength behind her to tell you exactly what she is expecting from you.
@@.hostile2;"That's a good girl."@@
You comply, dropping slowly to your needs as she guides you down towards her now exposed crotch. She bites her lip and nods at you, at this point it felt like you were almost on auto-pilot - perhaps it was her massive hands around your neck feeling like she could pop you - or was it that strange feeling you'd had since the Media Horizons incident, the one you [[had been fighting...|ch2dashasex]]<<then>><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>Her smell is intoxicating...
@@.slave;+1 PROGRAMMING@@<</notify>><img src="img/ch2/oldtown/apartment/dsex/sex5.png" id="hpright"><br>You find yourself leaning in to smell her, though you have little say in the matter as she holds you in place - almost willing you to worship her. The scent was tempting, a seductive smell that triggered something primal within your very core.
@@.hostile2;"Seems like you might enjoy this as much as I will."@@
She smirks, enjoying the control she has over you in this moment, her grip lightens as she moves her hand to stroke your head gently and [[slowly guiding you in.|ch2dashasex]]<<then>><center><img src="img/ch2/oldtown/apartment/dsex/sex6.png"></center>
You take one look up at her, she feels like a giant in your current state kneeling before her - your tongue tentatively touching and probing her folds, the musky sweetness of her dripping fluids now filling your nostrils. She lets out a little gasp as your tongue goes deeper, her large muscular thighs tightening around you as she encourages you to explore her further, <<linkreplace "with more confidence...">><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<notify 2s>>Your tongue is guided by an unseen force...
@@.slave;+1 PROGRAMMING@@<</notify>>with more confidence.
<center><video loop muted autoplay><source src="img/ch2/oldtown/apartment/dsex/lick1.webm"></video></center>
@@.hostile2;"Such a...good girl. You're a...natural...at this."@@
Her fingers start tangle in your hair, guiding you and forcing you deeper - her moans grow louder, her words become more breathy and you find yourself getting lost in the moment - driven by a growing need to pleasure her. Each moan, each whisper of praise seems to fuel your determination, helping you push aside any personal reservations to...
[[...give her what she wants.|ch2dashasex]]<<scrolldown>><</linkreplace>><<then>>Your tongue gets deepers her firm grip, guiding and controlling your body as you try to bring her to where she wants to be. She pushes further against your face, getting more demanding - you could tell she was close but wasn't there yet. <<linkreplace "She needed more.">><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>It's like a sixth sense, the need to please her...
@@.slave;+1 PROGRAMMING@@<</notify>>
@@.hostile2;"Fingers."@@
<center><video loop muted autoplay><source src="img/ch2/oldtown/apartment/dsex/fingers1.webm"></video></center>
You eagerly comply to her soft command, your tongue now expertly suckling on her engorged clit while your fingers effortlessly slip into her already moist hole.
@@.hostile2;"Better...."@@
Her gryrations and movements start to become more frenzied, quicker and you struggle to breathe as she pushes herself onto your face with even more intensity [[and then...|ch2dashasex]]<</linkreplace>><<then>><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>Drink it in, get used to this...
@@.slave;+1 PROGRAMMING@@<</notify>><center><img src="img/ch2/oldtown/apartment/dsex/sex8.png"></center>
And then, after what feels like hours, her body tenses and her grip on your hair tightens uncomfortably as you bring her closer and closer to climax. She lets out a guttural moan as waves crash over her, her warm fluids squirt out over your face and onto the floor beneath you.
<img src="img/ch2/oldtown/apartment/dsex/sex7.png" id="hpleft"><br>@@.hostile2;"Da. Such a good...cunt licker. Maybe...I'll keep...na...."@@
You don't even hear what she said, she was still pushing you against her wetness - after a couple of seconds she remembers to release her hold on you, throwing herself back onto the bed and gasping, basking in the afterglow. Meanwhile you sit back on your heels - contemplating about what you just did. This wasn't you...was it?
[[...And yet.|ch2dashasex]]<<then>><img src="img/ch2/oldtown/apartment/dsex/sex9.png" id="hpright"><<notify 2s>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>>You can't help but admire her chiseled form, a Goddess...
@@.slave;+1 PROGRAMMING@@<</notify>>Dasha lays on the bed, her breathing still heavy from the as she enjoyed the afterglow. The room suddenly began to feel suffocating - though it was more likely the scent of Dasha's sex all over your face - there was still a strange feeling of satisfaction that had washed over you. But you knew in your foul it was wrong. Had the virus taken over you? Or was this always you?
@@.hostile2;"Just so so good, gym girl...you must be a professional."@@
She interrupts your self reflection with her mockery, her voice still dripping with arousal in the afterglow. But she was right - your tongue had moved almost of its own volition, there was something deep within you that had guided you into expertly bringing her to orgasm.
[[And you don't like the implications.|ch2dashasex]]<<then>>She slowly pulls herself up from the bed to look at you, before reaching for a silk handkerchief to wipe her inner thighs up before throwing it over to you. An unspoken command to clean yourself up too - though maybe she wanted you to keep it as a souvenir.
<center><img src="img/ch2/oldtown/apartment/dsex/sex10.png"></center>
@@.hostile2;"You were really good. I didn't know you had it in you. And a deal is a deal, you were well worth it gym girl."@@
She reaches under the pillow, taking out a small leather pouch and reveals a small red vial - Catalyst - it was your payment. Was it worth it? Well that depends what you do with this, but either way...
[[...you had what you came for.|ch2dashasex]]<<then>><<notify 3s>><<pickup $player 'catalyst1' 1>>@@.pc;VIAL OF CATALYST ADDED@@
<</notify>><img src="img/ch2/oldtown/apartment/dsex/dasha1.png" id="hpright">@@.hostile2;"As good as you were, I can't offer anymore of these vials but..."@@
She throws on a dressing gown to cover her naked form and saunters on over to you, placing the vial next to you as you're cleaning her juices off your face, she leans in, her breath hot on your ear
@@.hostile2;"I do hope we can do this again. Gym girl."@@
Her voice had become a seductive purr, she trails a finger down your spine, her touch was somehow both soothing to you while also leaving a threat. Shivers run down your spine - though was it from fear or anticipation, you were no longer sure. For now it was time to...
<<link [[...get dressed.|ch2dashasex][$choice30 = 15]]>><<set $choice30 = 15>><<set $time = "evening">><<set $pcport1 = $clothes>><</link>><<finally>><center><img src="img/ch2/oldtown/apartment/dashabed1.png"></center>
You're in Dasha's bedroom, it was naturally lit, decorated similarly to the lounge - modern, fashionable and comfy. The large windows look over Zenith City bathing the room in a natural light, with a king-sized bed where she had forced you to pleasure her.
You decide to...
<<if $choice30 == 15>><<link "...take a look around.">><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dsex/dasha1.png" id="hpright">There are a couple of interesting items laying around - some were obviously sex toys trying to be discreet, but there looks to be a sleek white crate in the corner that was locked.
@@.hostile2;"Nuh huh, gym girl. Unless you're my girlfriend now? Hah!"@@
She chuckles, but her unspoken threat wasn't idle. Unfortunately, you were not going to be able to take a look while Dasha is in the apartment. You shouldn't push your luck with her, you should...
<<link "...back off.">><<dismisspopover>><</link>><</popover>><</link>><<else>>\<</if>>
<<if $choice30 == 15>><<link "...look at Dasha.">><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dsex/dasha2.png" id="hpright"><<if $sexPref == "men">>You can't believe you ate her out, what had gotten into you? You thought you had dealt with any issues with your sexuality back in high school, but you had just ate out this woman - and you think you enjoyed it.<<else>>You can't believe you ate her out, you had to admit there was a degree of attraction to her, she was pretty and unique. But you would never have debased yourself this way in the past, you would never have traded sexual favours for anything - let alone a mystery drug.<</if>>
@@.hostile2;"Sorry gym girl, your tongue drained me. No round two."@@
She flashes you a smile before returning to the screen of her phone. She wasn't paying you much mind now, she was probably waiting for you to leave before dressing herself again or maybe showering. Speaking of which you should...
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>><<else>>\<</if>>\
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch2/location/dashaapartment1.png][ch2dasharoom]]>><</link>></div></center><</first>><<popover 'noclick'>><<if $battleStatus == "active">>This is not a good time to be taking drugs...<<else>><<switch $catalystDrug>><<case 0>><img src="img/ch2/oldtown/apartment/catalyst1.png" id="hpleft">You remove the small glass vial from your possessions and give the Catalyst a good shake.
@@.pc;"I best be careful."@@
You mutter to no one in particular as you look at the liquid sloshing around in he vial, taking substances like this wasn't something you'd considered in the past - you'd never needed to. But now? You need all the help you could get to get an edge with your own state and the problems facing the city. You decide to...
<<link "...take the drug.">><<$critChance -= 1>><<set $catalystDrug = 1>><<drop $player 'catalyst1' 1>><<dismisspopover>><<include 'takecatalyst'>><</link>>
<<link "...put it away.">><<dismisspopover>><</link>>
<<case 1>><center><img src="img/ch2/inv/drink1.png"></center>
You knock back the vial, the liquid tastes like one of those nasty medicines you'd been forced to take as a child. After a few seconds, you start to feel a strange heat within your very core, spreading out throughout your body.
<center><img src="img/ch2/inv/powerup1.png"></center>
And then without warning, an agonising pain takes hold of you, you can't even breathe, you can't move, your muscles strain against your bone and you can almost feel your bones cracking, you reflexively clench your fists. And then you feel...nothing.
The Catalyst had done something to your bone structure, it was hard to describe but your bones felt somehow heavier. Your muscles might not have inflated like Dasha's, but you now felt like you were able deliver heavier hits if you needed to.
<<link "You guess you'll find out next time you're in combat.">><<set $catalystDrug = 2>><<notify 3s>>Your bones feel heavier...
@@.friendly2;+1 CRIT CHANCE!@@<</notify>><<dismisspopover>><</link>>\
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<<case 2>><img src="img/ch2/oldtown/apartment/catalyst1.png" id="hpleft">You have come into possession of a second vial of Catalyst - but you knew that taking more than one in such a short window would start to have consequences. But as you gaze at the small red vial, you can feel your body electrified with excitement, the vial a promise of further power, it could give you an even greater edge in combat. The memory of its taste, a metallic and bitter tang that almost made you retch.
@@.pc;"I am built different."@@
You whisper to yourself, arguing with your own common sense screaming at you the obvious - <b>don't push your luck</b>, But the vial and the red liquid within is a symbol of temptation, a shortcut in a disfunctional world where every advantage counts. You take a deep breath and decide to...
<<link "...take the drug.">><<$critChance -= 1>><<drop $player 'catalyst1' 1>><<set $catalystDrug = 3>><<dismisspopover>><<include 'takecatalyst'>><</link>>
<<link "...put it away.">><<dismisspopover>><</link>>\
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<<case 3>><center><img src="img/ch2/inv/drink2.png"></center>
You tilt your head back and swallow the Catalyst in one swift motion - no second thoughts. The liquid is as nasty as it was last time, burning its way down your throat, leaving a strangely metallic taste on your tongue. The room seems to sharpen around you as the drug takes effect, your senses heightened to a level beyond the natural limits of a mere human.
<center><img src="img/ch2/inv/powerup2.png"></center>
Then, with a sudden jolt as if you'd been hit with a stun rod, you're overcome with an intense, searing pain that radiates through your body. Your bones feel as if they're being reknitted with steel, your muscles briefly stretching and hardening beyond their limits, your hammering heart feeling like it is about to explore. The pain is unbearable, but then a strange calmness comes over you..
No. Not Calmness.
<<link "Euphoria.">><<audio ":playing" stop>><<set $catalystDrug = 4>><<dismisspopover>><<include 'takecatalyst'>><</link>>\
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<<case 4>><<audio "gymhypno1" loop play>>Your thoughts are interrupted by a series of vivid images distorting your vision. Women, strong and powerful, in the throes of passion, their sweat-slicked bodies entwined as they "work out" together.
<center><video loop muted autoplay><source src="img/ch2/inv/catalyst1.mp4"></video></center>
The visions escalate, the fit women being dominated by their Master. Their Mistress. And then going back to sculpting their body into a perfect shape for them. A warm, seductive wave of pleasure pushes through your brain, something was telling you that this path could be yours.
@@.pc;"I want to be a dumb gym bunny..."@@
You mumble to yourself as the liquid's grip begins to loosen, the images in your mind slowly fading and you were once again able to grasp the reality around you. The vial's allure fades as you realise the drug was leading you down a path where no good could be found.
You needed to snap out of this...
<<link "...before it is too late.">><<audio "gymhypno1" stop>><<set $catalystDrug = 5>><<dismisspopover>><<include 'takecatalyst'>><</link>>\
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<<case 5>><center><img src="img/ch2/inv/headache1.png"></center>
As the drug's hold recedes further, you're left with a tiredness, a fog in your brain that felt unnatural. Just like after the first hit, the drug's effects were short and intense - you had grown stronger like before, but time you hadn't escaped the negative effects.
@@.pc;"The hell was that..."@@
You say to yourself, as you look at the empty vile on the floor. The brain fog made it hard to think straight, almost like you had lost a couple of IQ points. You had been warned that the drug was dangerous - but mixing it with whatever was happening to your brain? You should avoid taking anymore of this stuff...
<<link "...it'd probably lead to a bad end for you and your brain.">><<set $program to Math.clamp($program + 25, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<set $catalystDrug = 6>><<notify 3s>>You feel significantly dumber, but your bones feel even stronger...
@@.slave;+25 PROGRAMMING!@@
@@.friendly2;+1 CRIT CHANCE!@@<</notify>><<dismisspopover>><</link>>\
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<<case 6>><img src="img/ch2/oldtown/apartment/catalyst1.png" id="hpleft">You have come into possession of another vial of Catalyst - but after the last experience, you were hesistant to say the least. But the temptation was still there, the whispers of even more power resonating in your mind. But you remember the visions. You know that indulging in such dangerous substances in your current state could - no, <b>WILL</b> - take you down <b>a path you can't return from</b> - a path that might compromise your soul.
@@.pc;"But...I'm strong. Maybe...I could tank just one more..."@@
Your hand hovers over it as you whisper to yourself, trying to convince yourself that you can handle the effects just one more time. An alluring whisper from within your own mind was beckoning you, drowning out the ever fading voice of reason.
You decide to...
<<link [[...take the drug.|catalystbadend1]]>><<drop $player 'catalyst1' 1>><<dismisspopover>><</link>>
<<link "...put it away.">><<dismisspopover>><</link>>\
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<<case 7>><</switch>><</if>><</popover>><<set _random1 = random(0, 2)>><<first>><<set $battleStatus = "inactive", $battleType = 1, $battlePassage = "campuspatrole1">><center><img src="img/ch2/patrol/patrole1/rooftops1.png"></center>
You perch yourself upon the rooftop of one of the student accomodation buildings, it was a little harder than it had been before the incident but you could still leap and climb effectively. You close your eyes, as you let your senses take in the environment around you. And then you feel what can only be described as static in your brain, a strange burst of it. It wasn't painful, just...strange.
@@.pc;"That's new."@@
You mumble to yourself as you shake your head trying to clear the strange distortion, but no dice. But you could feel where it was coming from - and it was coming from just below you. You should...
[[...investigate further.|campuspatrole1]]<<then>><center><img src="img/ch2/patrol/patrole1/dataleeches1.png"></center>
You land with a thud behind the maintenace building, you instantly see what the problem is, A group of data leeches have set up in a quiet corner, they were a gang loosely connected to the Steel Serpent who harvest data on unsecure internet connections. They're probably the assholes who signed you up to that Daddys4Babes website a year or two back.
@@.pc;"I know what you're doing, stop now and surrender yourself peacefully."@@
You demand, as the group spin around towards you. Two of them are clearly inexperienced, but the older man carried himself with a confidence that told you he was no doubt the ringleader running the operation. He eyes you up and down, licking his lips [[before speaking.|campuspatrole1]]
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<<then>><img src="img/ch2/patrol/patrole1/ringleader1.png" id="hpleft">@@.hostile2;"We've got plans! We'll harvest the entire campus and show we can hang with the steel serpent! Fuck off!"@@
@@.pc;"Right. Stealing more credit card information? Signing unsuspecting victims up to Daddys4Babes? Steel Serpent aren't going to be impressed."@@
@@.hostile2;“How do you know about....no matter. We don’t steal data; we liberate it! And your data will be very very useful...little heroine.”@@
His attention shifts to you and he steps forward confidently - flanked tenatively by the two rather dainty looking sidekicks - then he pulls out an electrified baton as you...
[[ ...get ready for a fight.|campuspatrolbattle1][$battleType = 1, $battlePassage = "campuspatrole1"]]
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<<then>><center><img src="img/ch2/patrol/patrole1/win1.png"></center>
With that final blow, you send the ring leader of the small group crashing into their equipment. The other two weaker members recover but are frozen in terror, they were clearly in over their heads, you can deal with them in a minute, maybe they can help you and they'll turn over a new leaf. And if not, you won't show mercy twice. You step over to the beaten data leecher, he was in no condition to talk or move and he likely didn't have the inclination to after that beating as you place your foot on his chest to make sure he wasn't going to try anything else.
@@.pc;"Stay down."@@
It won't be long til campus security comes along, they can deal with him. As for the other two, they look around for escape but know you're too fast and too strong for them.
<img src="img/ch2/patrol/patrole1/beg1.png" id="hpright"><br>@@.neutral1;"Listen. This guy is so weird and we didn't even like working for him. Here. It's all we have. We sliced the data from campus security, it's how we avoided them."@@
The guy manages to keep his voice stable for a second as he begs for mercy before throwing you a small data chip. You might be able to get your ten dollars back from Daddys4Babes with this information. The pair look at you as you eye the chip, hoping it'll be enough for you to show mercy, but it was up to you.
You decide to...
[[...let them go.|campuspatrole1][$ch2sidemission8 = 1]]
[[...secure them.|campuspatrole1][$ch2sidemission8 = 2]]
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\<<if $ch2sidemission8 == 1>><<set $heroScore -= 1>><<notify 3s>>They might be incompetent, but they were still criminals.
@@.hostile2;-1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/patrole1/escape2.png" id="hpleft">You decide to let them go, fair's fair. And maybe they'll send a message to anyone else that the campus is off limits now. No more Daddys4Babes.
@@.neutral2;"Thanks...hero? We'll...we'll make the best of our life!"@@
The girl eeks out a thanks, as she and the other guy scurry off without a second thought, hopefully that'd be the end of their criminal endeavours. It won't be long til campus security comes along, they can deal with the ringleader and clean up, you were rather anxious to get back to the sanctum and...
[[...check out the data.|campuspatrole1]]<<elseif $ch2sidemission8 == 2>><<set $heroScore += 5>><<notify 3s>>They might be incompetent, but they were still criminals.
@@.neutral2;+1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/patrole1/capture1.png" id="hpleft">They were still criminals, you show them no quarter as you move quickly to secure them, as you kick their legs from underneath them with a sweep and use a conveniently placed length of rope to secure them.
@@.neutral2;"Fuck you bitch!"@@
The younger girl spits out at you, but they were criminals at the end of the day. It won't be long til campus security comes along and sweeps them all up with the ruckus you had kicked up, besides you were rather anxious to get back to the sanctum and...
[[...check out the data.|campuspatrole1]]<</if>>\
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\<<then>><img src="img/ch2/patrol/patrole1/capture2.png" id="hpleft">As you're about to head out, you can't help but chuckle as the ringleader spits out what were no doubt idle threats
@@.hostile2;"We'll get our revenge! They’ll scrape you down to raw code and rebuild you as ours.”@@
Still, maybe he was a bigger fish that you'd thought and there would be something on the data drive you were given. You'd rather not have to deal with campus security or explain yourself at this point in time, as you leap up towards the building and clamber your way up the side. You were still a bit short of your original powers, but you were able to make do. Now it was time to...
[[...return to your sanctum.|campuspatrole1]]
<<then>><center><img src="img/ch2/patrol/patrole1/datachip1.png"></center>
Once you return to the sanctum, you immediately remove the data drive from between the folds of the fabric and eye it cautiously. Would there really be anything relevant on it?
<center><img src="img/ch2/apartment/pcbedroom/sanctum/scanner1.png"></center>
You eagerly insert it into the scanner for analysis. These guys were amateurs, it takes less than ten seconds for whatever protections it had to be broken down and for the information. Unfortunately, the information was a largely garbled mess - they were truly amateurs, they'd essentially harvested terrabytes of random data and were just hoping to get lucky.
@@.pc;"Looks like they've just farmed the data. Nothing specific. Damn. But..."@@
The scanner was a powerful piece of equipment, you could probably sell it for a small fortune and retire if you were that way inclined. With a few adjustments and prompts, you narrowed down the analysis to cross reference the areas of disappearance and any whispers they had heard. After a couple of minutes, the machine manages to piece together something [[at least slightly useful.|campuspatrole1]]<<then>><center><img src="img/ch2/patrol/patrole1/data1.png"></center>
You manage to find several reports from campus security, it wasn't anything you didn't know already except for one key piece of information. A member of the campus security team had began to suspect that there was at least one faculty member involved in the disappearances, he had put forward several theories forward backed by evidence - but had been shut down at every attempt to folow it up citing a lack of resources. However, <<link "the final piece of mail revealed quite a bit.">><<popover 'opaque'>>@@.pc;From:@@ ste.kavanagh@zenith.sec.uni
@@.pc;To:@@ joe.rigby@zenith.sec.uni
@@.pc;Subject:@@ Resignation
Captain Rigby
Consider this my resignation, the disgraceful actions I have taken in recent weeks chasing the so called disappearances lead to nothing, it was in error and you were completely correct that the investigation was going no where. The data attached to previous emails can be deleted or archived.
Thank you for the opportunity sir.
Officer Stephen Kavanagh.
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
@@.pc;"Seems campus security know a lot more than they're letting on."@@
It seems the only member of security taking any interest in the disappearances quit their job in protest, apologised and were never seen again. Something was clearly off - but at least you had managed to recover some of the data.
<<if $pcskill == "computer science">>You had recently done some research on data retrieval as part of your studies, you could probably get a few extra pieces of information to help solve the puzzle.<<else>>The data, even as garbled as it is, would come in useful in putting a few extra pieces in place when it comes to the disappearances.<</if>> But for now, it was time to...
<<link [[...take a break.|campuspatrolhub1]]>><<if $time == "evening">><<set $time = "night", $choice15 = 0, $choice16 = 0>><</if>><<if $pcskill == "computer science">><<set $campusPatrol += 4>><<else>><<set $campusPatrol += 2>><</if>><</link>><<finally>><<portGen>><<progressTime>><<set $battleStatus = "inactive", $battleType = random(2, 3), $battlePassage = "campuspatrole1">><center><img src="img/ch2/patrol/patrole1/rooftops1.png"></center>
You perch yourself upon the rooftop of one of the student accomodation buildings, where you had encountered the data leeches. You still felt the need to check from time to time to see if anyone had tried the same trick they had. Or if the had come back.
<<if _random1 == 0>>@@.pc;"Nothing..."@@
You mumble to yourself you sigh. Was it disappointment? Or relief? Or maybe it was the fact you've probably wasted your patrol on this. But at least you know that's one part of the campus you don't have to worry about tonight. You should...
<<link [[...head home.|campuspatrolhub1]]>><</link>><<elseif _random1 == 1>>@@.pc;"Hmmm, looks like trouble. But not professionals."@@
Looks like a couple of amateur data leeches, not as organised as the first batch but still you should be careful for any surprises.
[[And take them out quickly.|campuspatrolbattle1][$battleType = 2]]<<elseif _random1 == 2>>@@.pc;"God damn racoons."@@
Looks like a duo of enterprising racoons had taken on the challenge of data theft. Why? Who the even knows at this point.
[[You should teach them a lesson.|campuspatrolbattle1][$battleType = 3]]<</if>><</first>><<first>><<set $battleStatus = "inactive", $battleType = 1, $battlePassage = "campuspatrole2">><center><img src="img/ch2/patrol/patrole2/rooftops1.png"></center>
You land upon another rooftop with a thud, you lacked the grace, poise and power you once had but you could feel your confidence returning to you with each successful leap, finding yourself inspecting the engineering faculty, listening to your senses for any trouble.
@@.neutral2;"AAAAAAH! WHAT THE FUCK IS THAT?! HELP! SOMEONE!"@@
That kind of trouble. You hear the unmistakeable scream of a young girl, accompanied by a strange buzzing sound. Looks like the screams were coming from below, was it the robotics building? You were not sure, but it didn't matter.
[[Trouble it is.|campuspatrole2]]<<then>><img src="img/ch2/patrol/patrole2/drone1.png" id="hpcenter">
You touch down with a grace with a thud, in front of you were two makeshift drones buzzing around a girl with sinister intent, intense pink beams emanating from the drones that appeared to have some sort of pacifying effect on her.
@@.pc;"I heard the screaming. What happened? I'm here to help."@@
You call out calmly, but she wasn't listening to you. Not in this state. You watch the young student with a mix of horror and fascination as one of the drones lingers on her, she drops to her knees,. her face cortotring with a blend of pleasure and despair as she succumbs to whatever the drones were doing to her mind..
[[...her actions growing increasingly obscene.|campuspatrole2]]\
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\<<then>><img src="img/ch2/patrol/patrole2/nerdgirl1.png" id="hpleft">The young student, a dark haired girl with light skin who had a studious look, gasps as the pink beams from the drones linger on her, her cheeks flushing a deep crimson. Her eyes glaze over with an intense arousal, and she moans incoherently as her hands move almost of their own accord to caress her breasts through her shirt. You can see the pleasure in her face, and her legs trying not to give way as she trembles succumbing to the irresistible urges the laser induces.
@@.neutral2;"What...is happening...to me?"@@
You can't help but feel a small twinge of arousal as you witness the effect of the drones weaponry, your mind racing to comprehend the depravity of the criminals behind this technology. Or how good it could make you feel. Another side effect of the virus. This girl was in serious danger and if you didn't get your head straight so were you.
<center><<link [[Attack the drones!|campuspatrole2]]>><<audio "energy1" play>><<set $ch2sidemission9 = 1>><</link>>
<<link [[Keep watching.|campuspatrole2]]>><<set $ch2sidemission9 = 2>><</link>></center><<then>><<if $ch2sidemission9 == 1>>You couldn't keep watching this, you couldn't let this girl debase herself in such a way, you had to act quickly.
@@.pc;"Enough of this!"@@
You throw your hand forward, firing off a warning shot towards the pair of patchworked drones - enough to draw their attention towards you as the colour of their weaponry shifts from an intense pink to a deadly red.
<img src="img/ch2/patrol/patrole2/drone2.png" id="hpcenter">
@@.hostile1;"SUPER HUMAN DETECTED! INITIATE DEFENSIVE PROTOCOLS!"@@
[[You prepare yourself to attack.|campuspatrole2battle]]
<<elseif $ch2sidemission9 == 2>><<if $sexPref == "men">><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<else>><<set $program to Math.clamp($program + 2, 0, $maxProgram)>><</if>><<notify 5s>>Do you want to join her?
<<if $sexPref == "men">>@@.slave;+1 PROGRAMMING@@<<elseif $sexPref == "women">>@@.slave;+2 PROGRAMMING@@<</if>><</notify>><center><video loop muted autoplay><source src="img/ch2/patrol/patrole2/nerdgirlmasturbation1.webm"></video></center>
The sight of the student's out of control arousal is disturbing. And yet some part of you finds it fascinating to watch. Her moans grow louder, and she reaches down pulling up her skirt and exposing herself, desperately seeking relief from the unrelenting pressure that was no doubt starting to build in her core. Her actions grew more frantic, her eyes meet yours begging for help. The drones continue to circle her, the pink rays never letting up as her cries grow in intensity.
<<linkreplace "But then the lights on the drones shift from an intense pink into a deadly red...">><img src="img/ch2/patrol/patrole2/drone2.png" id="hpcenter">
@@.hostile1;"SUPER HUMAN DETECTED! INITIATE DEFENSIVE PROTOCOLS!"@@
They whir around to face you - you were their new target.
[[You prepare to defend yourself.|campuspatrole2battle]]<<scrolldown>><</linkreplace>><</if>>\
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\<<then>><<switch $ch2sidemission9>><<case 1 2>><img src="img/ch2/patrol/patrole2/win1.png" id="hpcenter">
The last drone hits the ground with a crash, fizzling out like a cheap toaster. The other was still trying to recover in vain, but you had clipped its wings and it was just vibrating around in a circle as it tried to recover - you consider it a good opportunity to for intel, but the victim had other ideas, as she runs over and kicks her foot clean through it.
<<if $ch2sidemission9 == 1>><img src="img/ch2/patrol/patrole2/happy1.png" id="hpleft"><br><<elseif $ch2sidemission9 == 2>><img src="img/ch2/patrol/patrole2/sad1.png" id="hpleft"><</if>>@@.neutral2;"Good riddance! Thought these perv droids were only a thing in Neo-Tokyo."@@
@@.pc;"Hey! You could...wait, are you okay?"@@
<<if $ch2sidemission9 == 1>>@@.neutral2;"Yeah. I guess. Thanks.."@@
@@.pc;"You should get out of here. I'll clean this up."@@
She gathers her things and leaves, giving you a smile and another nod - thankful for your swift and timely intervention.<<elseif $ch2sidemission9 == 2>>@@.neutral2;"I would have felt a whole lot better if you hadn't sat back and watched me start jilling off in public."@@
@@.pc;"Sorry, I...had to assess...the danger? Anyway, I'll clean this up."@@
She gathers her things and leaves in a huff, her legs were still slightly unsteady - did she bring herself to climax while you were fighting? You felt a pang of guilt, but it wasn't you. It was the nanovirus. At least that's what you tell yourself.<</if>>
[[You should inspect the drones for any clues.|campuspatrole2]]
<<case 90>><<set $energy = 0>><<audio "hypno1" loop play>><center><video loop muted autoplay><source src="img/ch2/patrol/patrole2/defeat2.mp4"></video></center>
The intense beams make it feel like your entire body has been doused in a warm, tingling liquid and fill your head with images of desire and an urge to give into your base instincts. Your skin prickles with sensation as you think about tasting her, and you feel an intense rush of arousal making you mind reel. Your limbs betray youas you try to call upon the last of your energy reserves, the drones' mechanical whirs seem to intensify in excitement as <<linkreplace "they realise they've hit their mark.">>they realise they've hit their mark.<<set $energy = 1>> <<set $health = 5>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>>The student you were trying to rescue
<img src="img/ch2/patrol/patrole2/defeat3.png" id="hpleft"><br>@@.slave;"Why fight it? Let them take you. I have some ideas for our little duo, I can be bubble and you can be...trouble! Hehe!"@@
@@.pc;"...Fuck!"@@
She was beyond help now, at least in your current state. And if those drones have their way, you'll be joining her soon. Your only option was to...
<<link [[...call upon your reserves and leap away!|campuspatrole2]]>><</link>>
[[...give in to her.|campuspatrole2badend]]
<<scrolldown>><</linkreplace>><</switch>>\
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\<<then>><<switch $ch2sidemission9>><<case 1 2>><img src="img/ch2/patrol/patrole2/win2.png" id="hpcenter">
You kneel down, shifting through the wreckage - they were makeshift drones, nothing sophisticated. They had been put together with what were no doubt stolen parts. But that pink laser wasn't exactly standard equipment you could just buy from a hardware store. <<if $pcskill == "engineering">><<set $campusPatrol += 1>>Despite them being smashed to pieces, there was a chance you could recover something extra from the tracelet, a breadcrumb-sized packet used for pathfinding. Maybe they were involved? It was better than nothing.<<else>>If you could have retrieved a functioning drone you may have figured something out, but unfortunately they'd been smashed to pieces and you were unable to make sense of any of it.<</if>>
That was enough for the night, you had made the campus a safer place and perhaps unveiled a possible metod of capturing students with those pink rays. Either way, it was time to...
<<link [[...end your current patrol.|campuspatrolhub1]]>><<set $ch2sidemission9 = 100>><<set $campusPatrol += 3>><</link>><<case 90>><<audio "hypno1" stop>><img src="img/ch2/patrol/patrole2/escape1.png" id="hpcenter"><<audio "title" time 51 play>>
You clench your fists, gathering the last of your energy, managing to briefly push aside the overwhelming arousal that was threatening to turn you into a puddled mess on the floor. With a burst of superhuman effort, you channel your energy through the soles of your feet and throw yourself <<linkreplace "into the sky like a rocket.">><<audio ":playing" fadeout>><<set $health = 0, $energy = 0>><<audio "powerup1" play>>into the sky like a firework.
<img src="img/ch2/patrol/patrole2/escape2.png" id="hpleft">The yellow energy propeling is impressive, but quickly dissipiates leaving you briefly suspended high above the campus. It was a nice view, but you didn't have a lot of time to appreciate it.
Only a few seconds later, you're hurtling back towards earth as quickly as you had thrown yourself up, landing with a crash through some trees that help break your fall.
@@.pc;"Ow! At least I'm alive. And not a puppet for some weirdo with too much time on his hands."@@
You rub your head, the fuzz was quickly clearing but the pain was still there. You may have failed to gather any real information but at least you were still you. You need to get back to your dorm to recover, it was time to...
<<link [[...end the patrol.|campuspatrolhub1]]>><<set $campusPatrol += 1>><</link>><</linkreplace>><</switch>>\
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\<<finally>><<if $ch2sidemission9 == 120 || $ch2sidemission9 == 90>><<audio ":playing" stop>><<audio "gameover1" loop play>><<set $pcport1 = "hypno2">><<set $gamestatus = "badend">>With a trembling moan, you go limp and give in to the allure of the pink light, letting the drones bathe you in the seductive glow. As fumble and rip at your costume, heat had started to accompany the overwhelming waves of pleasure that flood through your body, making it feel like you're sinking into a sea of pure, carnal sensation. Your body feels weightless, your mind a whirlwind of desire as the drones hover closer, their lasers now caressing your body in a way that feels almost tender.
<img src="img/ch2/patrol/patrole2/defeat4.png" id="hpcenter">
@@.hostile1;"TARGET NEUTRALISED. PREPARING EXTRACTION DRON..."@@
You can hear the whirring of the drones vaguely, but everytime you felt your strength return, another laser hit just the right spot to bring you to the edge - and no further. And every time they did, you forgot why you were even there.
[[You had been defeated.|campuspatrole2][$ch2sidemission9 = 121]]<<elseif $ch2sidemission9 == 121>><center><<set $pcport1 = "none">><div class="hvr-grow-shadow"><<link [img[img/ch2/patrol/patrole2/defeat6.png][campuspatrole2]]>><<set $ch2sidemission9 = 122>><<set $pcport1 = "hypno2">><</link>></div></center><<elseif $ch2sidemission9 == 122>><<repeat 2s>><<arousalNoise>><</repeat>><img src="img/ch2/patrol/patrole2/badend1.png" id="hpcenter">
$pcname spends the rest of her days making love in every which way with a girl who she recognised, but couldn't quite remember from wh ere. Not that your cared. You were now an unwitting part of a perverse experiment neither of them care about anymore.
<center><video loop muted autoplay><source src="img/ch2/patrol/patrole2/defeat10.webm"></video></center>
Sometimes they're rewarded with furniture, sometimes rewarded with kinky furniture with all types of toys on it and if they're really lucky, their captor would visit them, giving them medicines to make sure they're healthy enough to keep up their "exercises".
At least $pcname was in too much bliss to comprehend her fall from grace and if she did, surely she would appreciate that her descent into debauchery was in the name of scientific discovery.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><<else>><<set $battleStatus = "inactive", $battleType = 1, $battlePassage = "campuspatrole2">><img src="img/ch2/patrol/patrole2/drone2.png" id="hpcenter">
You're leaping between, when all of a sudden several drones surround you before you can even react or even escape.
@@.hostile1;"SUPER HUMAN DETECTED! INITIATE DETAINMENT PROTOCOLS!"@@
Looks like you'll have to teach whoever is sending them after you another expensive lesson.
[[You prepare yourself to attack.|campuspatrole2battle][$battlePassage = 'campuspatrolhub1']]<</if>><</first>><<first>><img src="img/ch2/patrol/patrole3/rooftops1.png" id="hpright">You find yourself on the rooftops once more, looking down on one of the many quads that litter the university and it didn't take long before your first disturbance.
@@.friendly1;"THE COFFEE RACOONS ARE BACK! HIDE YOUR MUGS!"@@
Great. "The Raccoon Raiders" as they had been christened by the campus security, were a group of racoons who had been made somewhat intelligent by midnight vapour. And not just more intelligent, but also stronger. It was far more dangerous to go on forest walks and hikes these days, even if the vapour had only been around for a month, the effects were still being felt.
@@.friendly2;"OH GOD! THAT LITTLE ONE HUMPED MS. DOLLY! LOCK THE DOORS!"@@
A little dramatic, but you should probably go deal with them, They were still a danger to property and you didn't want Ms. Dolly getting humped without consent again.
[[You leap towards the commotion.|campuspatrole3]]<<then>><img src="img/ch2/patrol/patrole3/racoon1.png" id="hpleft">The Racoons causing chaos had clearly suceeded, the quad infront of this particularly accomodation building was devoid of students who had ran in a panic, leaving behind a treasure trove of belongings. At least for a scavenger beast as a racoon. They're quite a bit taller but still don't quite reach your waist, but they're still fast and agile - as well as equipped. And yet, you couldn't help but want to take one home as a pet.
One is rustling through a bag they've just managed to grab from a fleeing student before they notice you arrive on scene, dropping the bag and reaching for
@@.pc;"I don't suppose I could ask nicely for you to stop? I know this dumpster behind Tung Fong..."@@
[[Surprisingly, the racoon doesn't seem to understand English.|campuspatrole3]]<<then>><img src="img/ch2/patrol/patrole3/racoon2.png" id="hpcenter">
@@.hostile1;"SKREEEEEEEEEEEEEEEEE!"@@
The racoon lets out a high pitched whine in a call for back up, drawing his little sword and is joined by two others at his side, their makeshift bows. Awwwww.
@@.pc;"Cute."@@
As much as you hate to hurt cute little things, they could cause trouble and even in your current condition you should be careful. They were crafty little shits at times, the paralytic venom they used after "scavenging" it from the veterinary sciences faculty caused the university a seven figure settlement that'll probably see you paying an extra 500 dollars a month.
<<link [[You'll have to teach them a lesson.|campuspatrole3battle]]>><<set $battleType = 0, $battlePassage = "campuspatrole3">><</link>><<then>>\
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\<img src="img/ch2/patrol/patrole3/hurt1.png" id="hpright"><<if $ch2sidemission10 == 90>>The Racoon's raid ends in disaster. By the time you manage to drag yourself back to your feet, the armoured rodents are already retreating into the night with whatever loot they managed to grab. You'd lost this one.
@@.hostile1;"NNGHH-KEE..."@@
Your thoughts are interrupted by the pained chittering of a solitary raccoon nearby. Unlike the others, it hadn't escaped. It lies injured amongst the debris, one leg trapped beneath a fallen piece of rubbish as it desperately tries to pull itself free. They were still just rodents in the eyes of the public at large, there was no holding policy, no rights - you could probably let it go. Or put your foot down and end its life.
[[End its life.|campuspatrole3][$ch2sidemission10 = 1]]
[[Let it go.|campuspatrole3][$ch2sidemission10 = 2]]<<else>>The Racoon's raid is quickly brought to a swift end, the armoured rodent calling for a retreat with a high pitched squeal, as they vacate the area. They would lick their wounds and return for another raid eventually, but at least you'd sent a message.
@@.hostile1;"NNGHH-KEE..."@@
Your thoughts are interrupted by the pained chittering of a solitary racoon as it tries desperately to escape. you had probably hit it a little bit too hard and it was struggling. They were still just rodents in the eyes of the public at large, there was no holding policy, no rights - you could probably let it go. Or put your foot down and end its life.
[[End its life.|campuspatrole3][$ch2sidemission10 = 1]]
[[Let it go.|campuspatrole3][$ch2sidemission10 = 2]]<</if>><<then>>\
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\<<switch $ch2sidemission10>><<case 1>><<audio "crit1" play>><<set $heroScore -= 1>><<notify 2s>>An innocent, injured animal?
Really?
@@.hostile2;-1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/patrole3/kill1.png" id="hpcenter">
You bring your foot down on the racoon, breaking its neck with a sickening snap. They were vermin, an annoyance and in its current condition you'd probably be doing it a favour. But you couldn't help feel a little bit bad about it.
@@.pc;"Sorry little guy."@@
You can let the campus staff with the clean up, for now it was time for you to head back home and...
<<link [[...end the patrol.|campuspatrolhub1]]>><<set $campusPatrol += 1>><<pickup $player 'strbooster1' 1>><<notify 2s>>@@.hostile2;+1 STRENGTH ESSENCE.@@
<</notify>><</link>>\
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\<<case 2>><<set $heroScore += 1>><<notify 2s>>Showing mercy to rodents now?
@@.neutral2;+1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/patrole3/live1.png" id="hpcenter">
You decide to let the rodent go, they were relatively harmless in the grand scheme of things and the truth is a lot of these animals were victims of the midnight vapour that had given them these mutations. The racoon doesn't appear as badly injured as you'd thought and after a few moments dashes and disappears into some nearby bushes.
@@.pc;"Can't they just stick to dumpsters?"@@
You sigh, you look around at the wreckage they'd caused - you can leave that to campus staff. For you, it was time to head back home and...
<<link [[...end the patrol.|campuspatrolhub1]]>><<set $campusPatrol += 1>><</link>>\
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<<case 90>><<set $heroScore -= 1>><<notify 2s>>You lost to a group of rodents?
How the mighty have fallen.
@@.hostile2;-1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/patrole3/badend1.png" id="hpcenter">
The rodents surround you, several more that were in hiding drop from their hiding spots to form a circle around the defeated human, the armoured rodent was clearly an alpha of sorts, as he let out what you assumed was a command to strip you of your belongings.
@@.hostile1;"Chr-tee!"@@
And you hope it was just your belongings, they were known to hump humans who smelled nice. Fortunately, after a minute or two, they scamper back into the woods with their ill gotten gains leaving your bruised, defeated and with lighter pockets. But it could have been worse, either way you need to recover, you should head back to your apartment and...
<<link [[...end your patrol.|campuspatrole3]]>><</link>><</switch>>\
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\<<finally>><<set $battlePassage == "campuspatrolhub1">><<set _random1 = random(0, 1)>><img src="img/ch2/patrol/patrole3/rooftops1.png" id="hpright">Your patrol is quiet, nothing seemed to be happening tonight - you take a seat on one of the ledge of one of the many buildings dotted around campus and take a couple of minutes to apprecaite then view when...
<<if $ch2sidemission10 == 2 && _random1 == 0>>@@.hostile1;"Skrtee."@@
A racoon sneaks up behind you, catching you off guard - it was one that you tangoed with. And yet, it wasn't here to attack you, it held something between its little paws and rolls it to you. A roll of paper with a crudely drawn map with skulls on it. Maybe it would be useful, maybe it wouldn't. You nod your thanks, as the rodent scurries away leaving you with the information.
<<link [[Being nice can pay dividends.|campuspatrolhub1]]>><<set $campusPatrol += 1>><<notify 3s>>@@.friendly1;+1 INVESTIGATION CLUES@@
The map helps you with clues in your investigation!<</notify>><</link>><<else>>@@.hostile1;"SKREEEEEEEEEEEEEEEEE!"@@
Looks like a gang of racoon raiders are up to no good as usual, fortunately you've managed to get the jump on them before they've caused any problems.
@@.pc;"Pest control it is."@@
<<link [[You'll have to teach them another lesson.|campuspatrole3battle]]>><<set $battleType = random(0, 2), $battlePassage = "campuspatrolhub1">><</link>><</if>><</first>><<first>><<set $gamestatus = "badend">><<audio "gameover1" loop play>><img src="img/ch2/catalystbadend/catalyst1.png" id="hpcenter">
The vial empties down your throat. But this time, it was different. Instead it was a cold rush spreading through your veins - not the usual sharp clarity, nor was it the strange sexual haze. But something thicker. Hungrier. Your fingers twitch, as you begin to feel something bubble under the surface.
Something you didn't like.
<img src="img/ch2/catalystbadend/catalyst2.png" id="hpcenter">
You look down at yourself, as the seams of your clothing began ripping, buttons and zippers popping as your shoulders broadened, your spine crackling and convulsing as it lengthens. The drug had promised an extra edge in combat, but not erasure of who you are. But you knew the risks. It was too late.
[[You felt yourself losing control.|catalystbadend1]]<<then>><img src="img/ch2/catalystbadend/catalyst3.png" id="hpright">The last threads of human thought unraveled. Your vision pulsed as colors bleed into each other like an acid trip gone wrong. Distantly, somewhere you were still in your right mind, you knew you were growing, your bones elongating painfully with grotesque pops that echoing in the small space.
A sound tears from your throat - not a scream, but a guttural roar that vibrated the pipes in the walls. @@.hostile2;"RAAAAARGH!"@@ and then the overwhelming need for violence consumed you.
[[Smash!|catalystbadend1]]\
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\<<then>><<set $pcport1 = "hulk1">><img src="img/ch2/catalystbadend/catalyst4.png" id="hpleft">The streetlights flickered like dying fireflies as you lumbered down a road, your enlarged fleet clumsily cracking the asphalt with each step. A delivery van screeches to a halt - too late - the impact of your punch sends it spinning like a toy, its cargo of fresh produce exploding in a rain of tomatoes that paints the pavement in a bloody red. The driver's scream cut off abruptly as the vehicle flips, crunching against a bus stop shelter in a symphony of shattering glass and buckling metal.
An hour of carnage ensued before any real resistance in the form of SHS response teams, Three armored vans skidded a safe distance away from you Black helmets, gold insignias, heavy weaponry.
[[They weren’t here to negotiate.|catalystbadend1]]<<then>><img src="img/ch2/catalystbadend/price1.png" id="hpleft">@@.neutral2;"$pcname."@@ the lead agent's voice crackled through a megaphone, distorted but you recognised that voice. It stopped your rampage breifly. But only briefly. @@.neutral2;"Stand down. This is your only warning."@@
A wet laugh bubbles up from your throat. $pcname was gone. What remained was raw hunger and the ache of overgrown tendons. You flex, as you turn towards them and throw yourself towards them with little regard for anything.
[[Or anyone.|catalystbadend1]]<<finally>><img src="img/ch2/catalystbadend/card1.png" id="hpcenter">
Of course, Price and SHS had more than enough weaponry to put you down, despite your strength and , throwing yourself at a team of SHS agents wasn't the smartest of decisions. They quickly subdued you with their stun weapons, it wasn't easy to keep you down but like any rabid animal, you burned brightly before they put you down.
<img src="img/ch2/catalystbadend/catalyst5.png" id="hpright">
SHS would feed the story to the press, call it an unfortunate gas main explosion as always. But the truth was written in the claw marks raking down the sides of buildings, the spilled gasoline and fractured asphalt through the Old Town and in the crumpled husks of cars tossed like beer cans.
You spend the rest of your life in a specialised cell deep within The Bulwark, designed to hold monsters like you who were deemed too dangerous for the general cells. You're treated fairly, apart from the probes and other assorted gadgets they subject you to to try understand something they never will - why you reacted so badly to the Catalyst.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<first>><<set $clothes = $pcport1>><<set $health = 1>><<set $energy = 1>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>><center><<set $gamestatus = "inactive">><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/drdeath/location1.png][ch2doctordeath]]>><<set $gamestatus = "active">><<set $pcport1 = "naked1">><<set $energy = 0>><<merge $confiscated $player>><<dropall $player>><</link>></div></center><<then>>When you awaken, you find yourself in a stark, sterile room, the strangely comforting smell of antiseptic in the air - you were in a hospital. But then reality hits as your vision focuses and your senses return - your wrists and ankles are strapped to a table, your clothes were no where to be seen and you've been left completely naked.
<center><img src="img/ch2/oldtown/drdeath/operation1.png"></center>
You meekly pull at your restraints, but you felt completely drained by the ordeal. The room was lit by a single, flickering bulb that cast jagged shadows on the walls. The walls themselves were lined with a mix of surgical instruments and power tools, both created a grim scenario in your head of the kind of fate those who had been here before had met.
[[You can't say you weren't warned the first dozen or so times you got shitfaced during college.|ch2doctordeath]]<<then>><img src="img/ch2/oldtown/drdeath/operation2.png" id="hpright"><br>@@.hostile1;"Ah, Miss Murphy. You're awake. So lovely to finally meet you in person. I've followed your...work with great interest. I loved your clever little article about me. Sexually incompetent? Maybe I'll show you how incompetent I am before I desecrate your corpse and leave it hanging from a tree on campus!"@@
Your mind races, at least he didn't seem to know your true identity. And judging from the comment about 'sexual incompetence' he had clearly been following your writing with the local university paper, no doubt planning this since you wrote that article about him. But you had walked right into it, you had let your guard down, allowed yourself to get drunk while already fucked up, and now you were at the mercy of a psychopath who was going to do who knows what to your corpse.
Maybe you should have been nicer in the article.
@@.pc;[[`"I didn't know I had a fan."`|ch2doctordeath][$ch2sidemission6 = 1]]
[[`"Flattery. So do you mind untying me?"`|ch2doctordeath][$ch2sidemission6 = 2]]
[[`"You really need to work on your bedside manner."`|ch2doctordeath][$ch2sidemission6 = 3]]
[[`"..."`|ch2doctordeath][$ch2sidemission6 = 4]]@@\
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\<<then>><center><img src="img/ch2/oldtown/drdeath/heads1.png"></center>
@@.hostile1;<<switch $ch2sidemission6>><<case 1>>"A huge one indeed. I've grown to admire your...tenacity. But now, it's time to see what makes you tick."@@<<case 2>>"Now, now, where would the fun be in that?"<<case 3>>"You're quite the witty one, aren't you? But unfortunately for you, that wit won't save you from what I have planned."<<case 4>>"Nothing to say Miss Murphy? Not even a quip? Well, you'll be screaming and begging soon enough."<</switch>>@@
You can sense a sadistic glee even through his mask, tracing his gloved finger up your naked body from head to chin, his touch invasive and ice cold. He stops just short of your most intimate parts - instead turning to face his collection of "medical" instruments, deliberately taking his time in selecting what tool he was going to use to inflict pain upon you with. The fear of the type of agony he could bring down upon you in your current state makes your body tense, <<linkreplace "every muscle straining against the unforgiving leather.">><<set $energy = 1>><<updatemeter 'energy' `$energy / $maxEnergy`>>every muscle straining against the unforgiving leather.
The struggle returned to you an ember of fire, enough to give you hope [[that it wasn't over.|ch2doctordeath]]<<scrolldown>><</linkreplace>>\
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\<<then>><center><img src="img/ch2/oldtown/drdeath/operation4.png"></center>
The whirring sound of whatever tool he has chosen sets you on edge. Your heart pounds in your chest, as you struggle like a caged animal desperate for escape. But your restraints hold firm. The tool comes into view, a saw, a nightmarish creation that had no place in the hands of any sane person. He caresses it lovingly, the dark eyes of his mask never leaving your body, no doubt relishing in your palpable fear. He slowly brings it closer to you, the bit spinning in a lethal dance just above your breasts.
All you can do is [[squeeze your eyes shut...|ch2doctordeath]]<<then>><center><img src="img/ch2/oldtown/drdeath/operation5.png"></center><<set $energy = 2>>
Your breath is caught in your throat, your eyes transfixed on the whirring monstrosity that is hovering so close. But it was too much for you, the fear, the chemicals, the drink. Your body had been pushed too far and had shut down. Despite the small spark that had been building within, you couldn't even manage to scream as you feel the blade getting closer to ripping your flesh to pieces.
[[And then...|ch2doctordeath]]<<then>><img src="img/ch2/oldtown/drdeath/operation6.png" id="hpleft">A sudden, loud buzz echoes through the room. Doctor Death's head snaps up away from your breasts, as he looks towards the ceiling, he was still wearing his mask but there was no doubt he was annoyed as he contemplates his next step. He places the tool down with a clatter, the sound jolting Luna back to reality.
@@.hostile1;"Interruptions? At this time of night? Really! Still...we've got the rest of the night." @@
He moves away from the table, you hear the sound of rustling as he removes his "supervillain" disguise, before hearing the sound of footsteps moving away followed by a heavy bolt sealing the door. Then complete silence. Whatever or whoever that was has bought you precious time. And [[you should use it wisely.|ch2doctordeath]]<<then>><<set $energy = 4>><<set _pressLeft = 1>><<set $fight = 0>><<on 'keyup'>><<which 37>><<if _pressLeft == 1>><<set $fight to Math.clamp($fight + 1, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><<set _pressLeft = 2>><<set _pressRight = 1>><<elseif _pressLeft == 2>><<set $energy to Math.clamp($energy - 0.5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<set $fight to Math.clamp($fight -1, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><</if>><</on>>\
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<<on 'keyup'>><<which 39>><<if _pressRight == 1>><<set $fight to Math.clamp($fight + 1, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><<set _pressRight = 2>><<set _pressLeft = 1>><<elseif _pressRight == 2>><<set $fight to Math.clamp($fight -1, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><<set $energy to Math.clamp($energy - 0.5, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><</if>><</on>><center><video loop muted autoplay><source src="img/ch2/oldtown/drdeath/operation7.mp4"></video></center>
You're left with a chance to escape, an iota of your energy had returned to you from somewhere deep within your core. But it's fleeting, but it gives you just enough to start pulling at the restraints around your wrists. The ropes come loose, but they're still tight - but it was a start.
<center>@@.escape1;PRESS ← AND → TO STRUGGLE!@@<<showmeter 'fight' `$fight / $maxFight`>></center><<repeat 1s>><<if $energy < 1>><<unset _pressLeft>><<unset _pressRight>><<set $energy = 0>><<goto 'ch2doctordeathbadend'>><</if>><</repeat>><<repeat 1s>><<if $fight >= 90>><<unset _pressLeft>><<unset _pressRight>><<set $fight = 0>><<goto 'ch2doctordeath'>><</if>><</repeat>><<then>><<set $health = 5>><<set $energy = 1>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>><img src="img/ch2/oldtown/drdeath/free1.png" id="hpright">You break free of the wrist restraints with one last tug before immediately ripping the ropes from around your ankles with relative ease. You quickly pull yourself up, gently stepping off the medical bed - you were still a little unsteady, still a little lightheaded, still a little nauseous.
[[But you were free.|ch2doctordeath]]<<set $ch2sidemission6 = 5>>\
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\<<then>><img src="img/ch2/oldtown/drdeath/operation1.png" id="hpcenter">
You're in the gruesome chamber of the self proclaimed "Doctor Death", a notorious serial killer who had been operating for years - and you were trying your best not to become his next victim.
<<link "...investigate the torture tools.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/tools1.png" id="hpcenter">
You focus on the table laden with an array of sinister instruments, the age on them tells you they're not used for life saving medical procedures. The thought of who and what they've been used on sends a cold shiver down your spine, a stark reminder of the danger you are in. Each item holds the memory of the unspeakable torments that could now be inflicted upon you.
<<link "If you were not careful.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><</popover>><</link>>
<<link "...investigate the box of rags.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/rags1.png" id="hpcenter">
Your eyes lock onto the box of rags. Blood rags. The tattered fabric was probably used to muffle the screams of the other victims and clean up their mess after the good doctor was done. The rags, now stained with their suffering, were kept as a trophy, a reminder of the memories to the doctor. For you, it was motivation to not join the countless souls that had lost their lives here.
<<link "You would not join them.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><</popover>><</link>>
<<link "...investigate the metal cabinet.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/metalcabinet1.png" id="hpcenter">
Your attention moves to the metal cabinet, its surface scarred with scratches and rust from age. It didn't have a heavy lock, but it was sturdy and unyielding. Was it a simply storage cabinet? Or something darker? You pull again at the handles but they don't budge even a little bit. It's a lot more secure than you initially thought.
<<if $player.has('drdeathkey1')>><<link [[Try the key on the cupboard.|ch2doctordeath]]>><<drop $player 'drdeathkey1' 1>><<dismisspopover>><</link>><<else>><<link "You wouldn't be opening it any time soon.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...investigate the chemical bench.">><<set $ch2sidemission6 += 1>><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/chemicalbench1.png" id="hpcenter">
You search the table of chemicals, it was an array of bottles and vials, some unmarked, while others were marked with innocuous terms like "disinfectant" and "lubricant,". And others with more sinister names that hint at their true purpose. Control. Pain. And submission. One of them was probably administered to you. <<if $player.has("health1") || $health >= 10>>The thought makes you almost retch.<<else>>But a particular injector catches you eye - a syntholife injector!<</if>>
<<if $player.has("health1") || $health >= 10>><<link "You won't be broken.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><<else>><<link "Take the syntholife injector.">><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
<</notify>><<set $ch2sidemission6 += 1>><<pickup $player 'health1' 1>><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...investigate Doctor Death's costume.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/operation6.png" id="hpleft">Looks like he hung his costume up in a hurry, it didn't have anything special about it - just a suit designed to scare victims and hide the identity of the murderer. You wonder how many women had seen this mask, the last thing they saw as their life was snubbed out. <<if $player.has('drdeathkey1')>>You should stop thinking about these things.<<else>>You're about to give up on your search when you feel the cool metal of a key.
Could this be for the door?<</if>>
<<if $player.has('drdeathkey1')>><<link "You won't be a victim.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><<else>><<link "Take the key.">><<set $ch2sidemission6 += 1>><<pickup $player 'drdeathkey1' 1>><<run Engine.show()>><<dismisspopover>><<notify 3s>>@@.pc;SKULL KEY ADDED@@
<</notify>><</link>><</if>><</popover>><</link>>
<hr>\
<center><div class="hvr-grow-shadow"><<if $player.has('drdeathkey1')>><<link [img[img/ch2/oldtown/drdeath/doornav1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/door1.png" id="hpcenter">
The key just about fits into the lock, but doesn't twist. You almost break the key in the lock before pulling it out, you push and pull at the door once, but it's still locked tight. Damn. Looks like the key isn't for this door.
<<link "You need to look elsewhere.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><</popover>><</link>><<else>><<link [img[img/ch2/oldtown/drdeath/doornav1.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/door1.png" id="hpcenter">
You push and pull at the door, but it's locked tight. If you were a little bit stronger, had a little bit more energy you could have ripped it off the hinges. But right now, you were not at that level.
<<link "You should find a key.">><<set $ch2sidemission6 += 1>><<dismisspopover>><</link>><</popover>><</link>><</if>>></div></center>\
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\<<then>><img src="img/ch2/oldtown/drdeath/secondroom1.png" id="hpcenter">
You place the key into the hole, the heavy mechanisms that secure the cabinet groaning as you turn the key with a lot more effort than expected. You pull back the cabinet's doors, but then you realise it wasn't used for storage.
[[It was another room entirely.|ch2doctordeath]]\
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\<<then>><<set _headCounter = 0>><img src="img/ch2/oldtown/drdeath/heads2.png" id="hpright">@@.pc;"What in the...oh no...."@@
But you're quickly met with a horrifying sight - dozens of women's decapitated heads had been lined up, victims probably dating back years. You didn't want to count how many but there were likely at least two dozen, preserved in various states of distress and horror. Some had clearly been there for years, yet some appeared to be fresh.
Alive even.
Despite everything you had achieved in your heroine career so far, this felt well beyond your paygrade. It felt like you'd walked into a horror movie.
<<link "Look at the window.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/window1.png" id="hpcenter">
There was a window! Could this be your ticket to escape? A bright orange light was was shining onto the window, though not quite through - could it be a street light? You weren't sure - but you should consider it as a possible escape.
<<link "At least once you'd found your clothes.">><<dismisspopover>><</link>>
<</popover>><</link>>
<<link "Look at the console.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/console1.png" id="hpcenter">
A rather large, archaic and complicated piece of electronics full of blinking lights with an uncertain purpose - at least to you - hums quietly on the wall, perhaps it was for the buildligns electronics or perhaps it was something else - but it wasn't important.
<<link "You had the small matter of escape to worry about.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at the heads.">><<popover>><<if _headCounter == 0>><img src="img/ch2/oldtown/drdeath/head1.png" id="hpcenter"><<set _headCounter = 1>><<elseif _headCounter == 1>><img src="img/ch2/oldtown/drdeath/head2.png" id="hpcenter"><<set _headCounter = 2>><<elseif _headCounter == 2>><img src="img/ch2/oldtown/drdeath/head3.png" id="hpcenter"><<set _headCounter = 0>><</if>><</popover>><</link>>
<<link "Look at the trunk.">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/trunk1.png" id="hpcenter">
The trunk was ancient fitting in with the grime of the rest of the room - fortuantely it wasn't locked and you could see all your possessions - they had been discarded.
<<link "Keep looking around">><<dismisspopover>><</link>>
<<link [[Get dressed.|ch2doctordeath]]>><<set $pcport1 = $clothes>><<merge $player $confiscated>><<dismisspopover>><</link>><</popover>><</link>>\
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\<<then>><img src="img/ch2/oldtown/drdeath/trunk1.png" id="hpcenter">
You need to focus, started by reclaiming your possessions. You inspect the scruffy looking trunk that had recently been disturbed - finding your discarded clothing inside, as well as finding some of your possessions. Though your healing items were missing, it was a start. Hopefully he didn't take them for parts.
@@.pc;"That's better. Now...what to do?"@@
<img src="img/ch2/oldtown/drdeath/window1.png" id="hpcenter">
It wouldn't be long til he returned from whatever he was doing - you look up at the small window, you're not sure where it would lead to but it was your only option for a quiet escape. you could probably push it open with a bit of force and get out of here. Or you could stay and kick his ass, but you might be risking falling into his trap again in your current state.
@@.pc;[[`"...I can't let him get away with this."`|ch2doctordeath][$ch2sidemission6 = 20]]@@
@@.pc;[[`"...I can't risk getting caught again."`|ch2doctordeath][$ch2sidemission6 = 30]]@@
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\<<then>><<if $ch2sidemission6 == 20>><img src="img/ch2/oldtown/drdeath/secondroom1.png" id="hpcenter">
You can't let him win, he'll just turn his attention to another innocent victim - you're at least dressed now and despite not being in the best of conditions, you're still sure you could kick some ass. You need a plan, with your healing items there was no room for error, perhaps you could get the jump on him, <<linkreplace "perhaps you...">>unfortunately before you can do anything, you hear his voice echoing from the main chamber with a strange sense of excitement.
<img src="img/ch2/oldtown/drdeath/operation3.png" id="hpcenter">
@@.hostile2;"Ooooh! I love it when they escape! Did you find the heads I wonder?"@@ at least he is underestimating you, he doesn't know you're more than capable of defending yourself even in your current state.
[[You shouldn't make the same mistake.|ch2doctordeath]]<</linkreplace>><<elseif $ch2sidemission6 == 30>><img src="img/ch2/oldtown/drdeath/secondroom1.png" id="hpcenter">
No. You couldn't risk taking him on, not in your current state. You may have found some of your possessions, found some of your healing items - but you simply didn't have the energy to call upon your powers, you didn't have your healing items as a safety net and physically you still felt a bit woozy.
@@.pc;"I could...call the police...come back later..."@@
You whisper a promise to yourself - you could return as Dauntless, you could tip the police off or you could tip Price off - though considering the notorious Doctor Death had gotten away with countless murders for so many years you had a bad feeling it would be more difficult than that. But you can't help but feel a pang of guilt...
[[...as you escape through the small window.|ch2doctordeath]]<</if>>
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\<<then>><<if $ch2sidemission6 == 20>><img src="img/ch2/oldtown/drdeath/secondroom2.png" id="hpcenter">
As you think about your next movemnts, Doctor Death wastes no time as he starts monologuing dramatically as he slowly makes his way toward you @@.hostile2;"Ah! There you are. And you've even managed to redress yourself? Some congratulations are in order! Those lot didn't get as far as you."@@ the mask feels like it is staring through your very soul, as he waits for your reaction he makes subtle, smalls steps towards you - your instincts scream at you not to give him that chance. <<if $pcskill == "psychology">>@@.psych;You know what he's doing - you ask a question and he'll jump you! Don't give him that chance $pcname! Attack!@@<<else>>You shouldn't play his games.<</if>>
<<link "...Why are you doing this?">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/operation6.png" id="hpleft">@@.hostile2;"Why else? Fun? To create music! The screams! The begs for mercy! The power!"@@
A psychopath through and through, yet something in his tone was...calculating almost.
<<link [[Ask something else.|ch2doctordeathbadend]]>><<set $ch2sidemission6 = 99>><<dismisspopover>><</link>><</popover>><</link>>
<<link "...Who are you?">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/operation6.png" id="hpleft">@@.hostile2;"Me? The world famous Doctor Death of course! I thought you were smarter than that Ms. Murphy."@@
He wasn't about to tell you his true identity, he hadn't evaded capture for so long by being careless.
<<link [[Ask something else.|ch2doctordeathbadend]]>><<set $ch2sidemission6 = 99>><<dismisspopover>><</link>><</popover>><</link>>
<<link "...Where are we?">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/operation6.png" id="hpleft">@@.hostile2;"Right now, we are nowhere. Or everywhere. Depends how you look at it - but the most important thing is that we are both exactly where we need to be."@@
He speaks in riddles, but you got the sense there was a sharp, cutting intelligence behind the words dripping with madness.
<<link [[Ask something else.|ch2doctordeathbadend]]>><<set $ch2sidemission6 = 99>><<dismisspopover>><</link>><</popover>><</link>>
<<link [[...You're going down!|ch2doctordeathbattle]]>><<set $battleType = 0>><<set $turnNo = 1>><</link>>
<<elseif $ch2sidemission6 == 30>>You crawl through the small window, it was still a tight fit but for a woman your height and build, it wasn't a problem as you pull yourself up and out of the small crack, you let out a sigh - a mixture of relief and effort - before pushing yourself back up onto your unsteady legs and get your bearings.
<img src="img/ch2/oldtown/drdeath/alley3.png" id="hpcenter">
An alleyway. You could hear the rumble from the nearby monorail. A sense of familiarity came over you - you'd been here recently. Quite recently in fact. Wait. Could this be where you were kidnapped? Was it really that close? <<linkreplace "You look back at the windows...">>You look back at the window and much to your shock it was no longer there.
<img src="img/ch2/oldtown/drdeath/alley4.png" id="hpcenter">
@@.pc;"...What the...?!"@@
You walk over to the wall, a feeling of disbelief as you prod with your toes and then give a swift kick to the wall from where you had emerged. Solid. You didn't understand, this isn't how physics work. It seems there was a lot more to this "Doctor Death" than you thought, but at least you've learned a little bit more about him. You should be careful, you get the feeling that this...
[[...won't be the last you see of him.|ch2monorail1]]<</linkreplace>><</if>>\
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\<<then>><img src="img/ch2/oldtown/drdeath/victory2.png" id="hpleft">Doctor Death unexpectedly takes a step backs, straight towards the console while he starts monologuing - it's a welcome and unexpected respite that might give you a minute or two to build up your strength again,
@@.hostile2;"There’s something more to you, isn’t there? Most people break. They scream, they beg, they fold. But you just refuse. You fight, ferociously. And do you know what that makes you? Interesting. Dangerous. My favorite kind. Could you be..."@@
He slams his fist onto one of the largest buttons on the console in the middle of the speech, a strange, sound of metal scraping against metal fills your ears
[[What now?|ch2doctordeath]]\
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\<<then>><<audio "disappear1" play>><div id="vidright"><video muted autoplay><source src="img/ch2/oldtown/drdeath/victory3.webm"></video></div>And in only a few seconds after the button press, the entire building you were standing in disappears before your very eyes, leaving you in a small lot somewhere<br> in Old Town. You had escaped. Or he had escaped you. You were not quite sure what had happened, you were still fuzzy from the whole experience - the drugs, the fight, the gas and the alcohol.
@@.pc;"I should probably lay off the drink for a while."@@
You joke to yourself, though in actuality you were making sure you're actually still alive, functional and not still in one of Doctor Death's twisted games. You try to look on the bright side - you probably prevented someone else being taken tonight and now you understand far more about him, his methods and most importantly how he has evaded captured for so long. Was he a super human with powers of dislocation? Or was that just a sophisticated piece of technology? Where could he have got it from? These are questions that'll annoy you for a while - but you'll probably find out eventually.
[[But you had no doubt it wouldn't be the last you see him.|ch2oldtownhub]]<</first>> <<first>><<if $ch2sidemission6 == 99>>You're caught off guard, as his gloved hand shoots out to grab your neck - you almost manage to wriggle away but you hear a hiss from the glove, a sickly green mist pouring out onto your face, you cough and splutter but it was too late, the paralytic vapor seizes control before you could draw another breath.
<center><img src="img/ch2/oldtown/drdeath/secondroom2.png"></center>
@@.hostile1;"Oh..what's that? While you were busy asking, I was busy doing. I do love when they try to escape - but it's over for you now."@@
His hand grips around your throat with surprising strength. The room grows darker at the edges, the paralytic agent was doing is work leaving you helpeless and extremely vulnerable.
His grip tigthens more and with a final, desperate gasp, you pass out, the world [[going dark.|ch2doctordeathbadend]]
<<elseif $ch2sidemission6 == 100>>You're helpless - his gloved hand reaching down and gripping your neck gently at first - you want to fight back, but the beating had severaly hurt you, you hear another hiss from his glove, a large dose of the sickly green mist pouring out onto your face, you cough and splutter but it was too late, the paralytic vapor seizes control before you could draw another breath.
<center><img src="img/ch2/oldtown/drdeath/secondroom2.png"></center>
@@.hostile1;"You put up quite the fight Ms. Murphy. I'll always think fondly of our time together."@@
His hand tightens around your throat with surprising strength. The room grows darker at the edges, the paralytic agent was doing is work leaving you helpeless and extremely vulnerable.
His grip tigthens more and with a final, desperate gasp, you pass out, the world [[going dark.|ch2doctordeathbadend]]
<<else>><center><video muted autoplay><source src="img/ch2/oldtown/drdeath/badend1.mp4"></video></center>
You feel what little energy you had left slip away as you pull and wriggle against the tight ropes around your wrists to no avail. Your struggles were in vain, your only option was now to await your fate at the hands of...<<fadein 1s 6s>>Doctor Death.
<center><img src="img/ch2/oldtown/drdeath/operation8.png"></center>
@@.hostile1;"Going somewhere?"@@
His hand grips around your throat with surprising strength. The room grows darker at the edges, as you gag and spit, one final thrash against your restraints before you feel the world around you slowly fading.
His grip tigthens more and with a final, desperate gasp, you pass out, the world [[going dark.|ch2doctordeathbadend]]<</fadein>><</if>><<then>><img src="img/ch2/oldtown/drdeath/operation2.png" id="hpright">You feel your senses slowly returning to you one by one, the now familiar scent of antiseptic helping you force your eyes open - the aching pain of your restrainted wrists and ankles hard to ignore. The room was the same one you had tried - and failed - to escape. And now Doctor Death, back in his attire, was back looming over you.
@@.hostile1;"Welcome back. Now, before any more unweclome guests - let's begin, shall we?""@@
He flicks the switch on the device, the metal saw whirring with menace as he moves it dangerously towads your sex. And then it stops.
@@.hostile1;"You know, you're actually rather beautiful. It's been a while since I've had a...live one. Still, I can't have you struggling..."@@
His gloved hands reaches over your mouth...
[[...a paralysing substance releasing from his gloved hand as he does.|ch2doctordeathbadend]]<<then>><center><video muted autoplay><source src="img/ch2/oldtown/drdeath/badend2.webm"></video></center>
He spends the next hour or so violating $pcname, she was only vaguely aware of someone pistoning in and out of her but the paralysis agent had broken down any walls of resistance make her nothing better than a fleshlight to be used by her captor.
@@.hostile1;"Maybe I'll do this more often with the live ones in the future..."@@
She could vaguely hear him whispering into her ear every so often, but as she was dropping in and out of consciousness nothing was getting through...
[[...the violation continued without resistance.|ch2doctordeathbadend]]<<then>>[[A few hours later...|ch2doctordeathbadend]]
<<then>><center><img src="img/ch2/oldtown/drdeath/heads1.png"></center>
Doctor Death scrubbed his now bloody gloves in a nearby sink, the water ran a dark red with the amount of $pcname's blood that had stained those hands over the past few hours. He picked up a piece of cloth, drying his hands with it, staining it with a light red before discarding it into a box full of rags that had no doubt been used. He turned to face with a wry smile, thinking about their time together.
@@.hostile1;"I must say, you suit your new home."@@
<<linkreplace "Doctor Death wasn't speaking to a person anymore...">><img src="img/ch2/oldtown/drdeath/badend5.png" id="hpleft"><br>Doctor Death wasn't speaking to a person anymore, he was speaking to someone who was once human.
@@.hostile1;"That was a most pleasant evening. Every time I look at you, I'll remember the wonderful time we spent together."@@
He picks $pcname's jar up, nestling it amongst the dozen or so other jars that he had collected over the past few years.
[[At least she wouldn't be alone in her death.|ch2doctordeathbadend]]<<scrolldown>><</linkreplace>>
<<finally>><center><img src="img/ch2/oldtown/drdeath/headlesscard1.png"></center>
And so $pcname - and Dauntless - become another victim of Doctor Death. Would he be stopped by someone stronger? Someone smarter? How many more victims would he take?
But it didn't matter anymore to $pcname, she was nothing more than a head in a jar. He'll probably take another dozen or so victims in the same way before he's caught.
Maybe binge drinking alone isn't the wisest of choices for a young, attractive college student.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<set _itemRoll = random(0, 5)>><<audio "suspense2" stop>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<if $battleType == 1>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 2>><<set $enemy2health = 30, $enemy2maxhealth = 30, $enemy2str = 8>><<set $enemy3health = 10, $enemy3maxhealth = 10, $enemy3str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last electrifying hit, you fall to the ground in pain, the man takes little time in taking the opportunity and digging the baton painfully into your ribs, paralysing you.
@@.hostile2;"Ha! This one’s going straight on the forums."@@
You can do nothing but lay there as he mocks you...
<<link [[...as you realise he's defeated you.|campuspatrole1badend]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/dataleech3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Henchwoman", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchwoman", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Henchwoman", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/dataleech1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Leech Leader", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Leech Leader", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Leach Leader", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/dataleech2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Henchman", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchman", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Henchman", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolbattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
@@.hostile2;+1 STRENGTH ESSENCE.@@<<pickup $player 'strbooster1' 1>>
<<if $battlePassage == "campuspatrole1">><center>[[Continue.|campuspatrole1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 <= 15>>The female data leech hesitates...<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The female data leech strikes you with the baton for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2), $health -= $enemy2atk>>The ringleader overloads the baton and hits you for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The ringleader hits you with an electrified shock for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 <= 15>>The male data leech is paralysed by fear...<<else>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The teen data leech strikes you for @@.enemydamage;$enemy3atk damage!@@!<</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 2>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 20, $enemy1maxhealth = 20, $enemy1str = 4>><<set $enemy2health = 30, $enemy2maxhealth = 30, $enemy2str = 8>><<set $enemy3health = 20, $enemy3maxhealth = 20, $enemy3str = 5>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last hit, you fall face first into the ground in pain, the group almost seem surprised to have beaten you.
@@.hostile2;"Fuck! We got her! Let's take what we can and split!"@@
You can do nothing but lay there as they make their escape, but at least they left you alive and unbroken.
<<link [[If not injured...|campuspatrolhub1]]>><<set $health = 1>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort1>><<case 0>><img src="img/ch2/enemy/dataleech4.png"><<case 1>><img src="img/ch2/enemy/dataleech5.png"><<case 2>><img src="img/ch2/enemy/dataleech6.png"><<case 3>><img src="img/ch2/enemy/dataleech7.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Female data leecher", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Data Leecher (1)", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Data Leecher (1)", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort2>><<case 0>><img src="img/ch2/enemy/dataleech8.png"><<case 1>><img src="img/ch2/enemy/dataleech9.png"><<case 2>><img src="img/ch2/enemy/dataleech10.png"><<case 3>><img src="img/ch2/enemy/dataleech11.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Baton data leecher", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Data Leecher (2)", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Data Leecher (2)", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort3>><<case 0>><img src="img/ch2/enemy/dataleech12.png"><<case 1>><img src="img/ch2/enemy/dataleech13.png"><<case 2>><img src="img/ch2/enemy/dataleech14.png"><<case 3>><img src="img/ch2/enemy/dataleech15.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Male data leecher", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchman", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Data Leecher (3)", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolbattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies scatter away quickly!
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><<elseif _itemRoll == 3>>@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>><<else>>@@.friendly1;+30 DOLLARS!@@<<set $cash += 25>><</if>>
<<if $battlePassage == "campuspatrole1">><center>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 <= 15>>The girl hesitates...<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The female strikes you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2), $health -= $enemy2atk>>The leader plants the baton into your ribs for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The leader hits you with the baton for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 <= 15>>The man hestitates...<<else>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The man strikes you for @@.enemydamage;$enemy3atk damage!@@!<</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 3>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 15, $enemy1str = 5>><<set $enemy2health = 15, $enemy2maxhealth = 15, $enemy2str = 5>><<set $enemy3health = 15, $enemy3maxhealth = 15, $enemy3str = 5>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last hit, you fall face first into the ground in pain, the group almost seem surprised to have beaten you.
@@.hostile1;"Skreeeeee! Tsk, tsk! Skree!"@@
They chitter to each other as they decide what to do next, knowing there was nothing you could do but lay there. Fortunately, the mutant rodents decide to make a break for it leaving you bruised, but alive.
<<link [[And able to limp back home...|campuspatrolhub1]]>><<set $health = 1>><<if $cash > 50>><<set $cash -= 50>><<notify 3s>>@@.hostile1;-50 DOLLARS!@@
They left you a bit short changed...<</notify>><</if>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort1>><<case 0>><img src="img/ch2/enemy/rraider3.png"><<case 1>><img src="img/ch2/enemy/rraider4.png"><<case 2>><img src="img/ch2/enemy/rraider6.png"><<case 3>><img src="img/ch2/enemy/rraider8.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Racoon (1)", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Racoon (1)", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Racoon (1)", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort2>><<case 0>><img src="img/ch2/enemy/rraider3.png"><<case 1>><img src="img/ch2/enemy/rraider4.png"><<case 2>><img src="img/ch2/enemy/rraider6.png"><<case 3>><img src="img/ch2/enemy/rraider8.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Racoon (2)", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Racoon (2)", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Racoon (2)", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><<switch $enemyPort3>><<case 0>><img src="img/ch2/enemy/rraider3.png"><<case 1>><img src="img/ch2/enemy/rraider4.png"><<case 2>><img src="img/ch2/enemy/rraider6.png"><<case 3>><img src="img/ch2/enemy/rraider8.png"><</switch>></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolbattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Racoon (3)", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolbattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Henchman", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolbattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Racoon (3)", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolbattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolbattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies scatter away quickly!
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><<elseif _itemRoll == 3>>@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>><<else>>@@.friendly1;+30 DOLLARS!@@<<set $cash += 25>><</if>>
<<if $battlePassage == "campuspatrole1">><center>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>Racoon (1) bites you for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2), $health -= $enemy2atk>>Racoon (2) lands a deep bite on your forearm for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>Racoon (2) smacks you with his tail for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>Racoon (3) nibbles you for @@.enemydamage;$enemy3atk damage!@@!<<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<first>><<set $gamestatus = "badend">><<audio "suspense1" loop play>><img src="img/ch2/patrol/patrole1/defeat2.png" id="hpleft">@@.hostile2;"Achievement unlocked: Hero Uninstalled!"@@
You let out a groan - a mix of physical pain and mental pain at the ringleader's mockery - you try to push through the numbing paralysis. Your body feels impossibly heavy, your mind sluggish as you try to will your body to respond. But it doesn't.
@@.hostile2;"Let's see who is behind that mask.."@@
The ringleader bends down, grinning from ear to ear as he he grabs your mask and...
[[...starts to lift it.|campuspatrole1badend]]<<then>><img src="img/ch2/patrol/patrole1/defeat3.png" id="hpright">Panic hits you like a truck, you summon enough energy to move your fingers and arms a little, but not enough to prevent him from grabbing your mask, the fabric slipping over your nose and then eyes.
@@.hostile2;"You do kind of look like Dauntless. But you're not. Are you a cosplayer or what? The new player in town might have...Fuck!"@@
All you can do is snarl and contort your face, but he seems amused by it more than anything as he inspects a small screen on his baton before...
[[...turning back to you.|campuspatrole1badend]]<<then>><img src="img/ch2/patrol/patrole1/defeat4.png" id="hpcenter">
@@.hostile2;"Hm. I'll take a personal pleasure in ruining your life. Every smile, every scar, every secret. Consider them… uploaded."@@
@@.neutral2;"What do you mean boss? Is that all? Identity theft? She was gonna beat our asses!"@@
@@.hostile2;"Identity theft? Please. I'm going to give her an...identity upgrade."@@
@@.neutral2;"Oh. OH! Haha!"@@
You're helpless to do anything but lay there as the data leeches pack up their equipment and disappear into the night, you're on the ground for what feels like hours - but what was more likely a couple of minutes - as the paralysis wears off enough for you to...
<<link [[...pick yourself back up.|campuspatrole1badend]]>><<set $health = 1>><<updatemeter 'health' `$health / $maxHealth`>><</link>><<then>>After managing to regain your senses and footing, you briefly consider pursuing them - but not only are you in no condition to do so, you're not even sure which direction they headed. You nurse the still numb area around your ribs where you were hit, cursing to yourself.
@@.pc;"Ugh...I'll get them next time."@@
<center><img src="img/ch2/campus/campusnight.png"></center>
It was a a slow and painful journey as you stick to the shadows, avoiding the late night students, campus security and any other entanglements. You needed to preserve the last of your energy incase you needed it for...
[[...a quick escape.|campuspatrole1badend]]<<then>><<audio ":playing" fadeout>><<set $time = "night">><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center>
You're in your bedroom.
There are @@.info;$days@@ days until your graduation.
You decide to...
<<link "...look at your bed.">><<popover 'noclick'>><<if $time == "night">><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center>
It is almost midnight, you're beat up and you're not even sure if you can make it to class tomorrow- hopefully your powers of regeneration kick into overdrive during sleep...
<<link [[...go to sleep.|campuspatrole1badend]]>><<set $pcport1 = "sleep", $dream1 = random(1, 20)>><<dismisspopover>><</link>>
<<link "...change your mind, you're not ready yet.">><<dismisspopover>><</link>><<elseif $time == "afternoon">><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center>
It is currently the afternoon, it is way too early to sleep but you could still have a nap or just rest in your bed until the evening period - you decide to...
<<link [[...take a nap.|ch2apartment1]]>><<dismisspopover>><<set $time = "evening", $choice15 = 0>><<set $energy to Math.clamp($energy + 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 5s>>You nap until evening.
@@.neutral1;+3 ENERGY@@<</notify>><</link>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<<elseif $time == "evening">><center><img src="img/ch2/apartment/pcbedroom/bedroomnight.png"></center>
It is currently the evening, it is getting close to night time but it is still too early to sleep but you could still have a nap or just rest in your bed until the night - you decide to...
<<link [[...take a nap.|ch2apartment1]]>><<dismisspopover>><<set $time = "night", $choice15 = 0, $choice16 = 0>><<set $energy to Math.clamp($energy + 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<notify 5s>>You nap until night.
@@.neutral1;+3 ENERGY@@<</notify>><</link>>
<<link "...look elsewhere.">><<dismisspopover>><</link>>
<<elseif $time == "early morning">><center><img src="img/ch2/apartment/pcbedroom/bedroomday.png"></center>
Your bed looks comfortable and inviting, it would be easy to just get under the sheets and forget about the day to day problems that you face. But you don't have that luxury and it certainly isn't time for bed yet.
It is still only $time! You need to get to class.
<<link "...back away.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "...look through your wardrobe.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/wardrobe1.png"></center>
Now was not the time to start rifling through your wardrobe, it was midnight! You have an overwhelming tiredness stemming from your encounter, your impressive powers of regeneration would see to you being in a better mood come morning and you can play dress up then. You should...
<<link "...step away.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...look at your school computer.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/computer/desktop1.png"></center>
Now was not the time to mess around on your computer, at least not in your current condition. The computer will still be there in the morning, your impressive powers of regeneration would see to you being in a better mood come morning. You should...
<<link "...get some rest.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "...look around your room.">><<popover 'noclick'>><center><img src="img/ch2/apartment/pcbedroom/tidiness1.png"></center>
You were always told a neat and tidy room was a sign of good mental health and focus, so you've always tried to keep it as tidy as a student is expected to keep their home. But right now, it was a little bit messy, a little bit all over the place - a reflection of your mental state.
<<link "...look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<link [img[img/ch2/location/sanctum1.png]]>><<popover>><center><img src="img/ch2/apartment/pcbedroom/sanctum/sanctum1.png"></center>
Whatever you need to do in the secret sanctum, you're in no condition to follow through. You can write your reports and check in on the systems tomorrow morning, for now you should just...
<<link "...rest.">><<dismisspopover>><</link>><</popover>><</link>></div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/bathroom1.png]]>><<popover 'noclick'>><img src="img/ch2/apartment/pcbedroom/shower1.png" id="hpleft"><br>A shower would be soothing enough, but you don't trust yourself not to collapse or fall asleep there in your current condition - your powers of regeneration would like be more effective. You should...
<<link "...return to your bedroom.">><<dismisspopover>><</link>><</popover>><</link>></div><div class="hvr-grow-shadow"><<link [img[img/ch2/location/livingroom1.png]]>><<popover 'noclick'>><center><img src="img/ch2/apartment/livingroomnight.png"></center>
You shouldn't idle in the living room, you're in real need of some sleep and it wouldn't be good if Sunny spotted you in your current state. It would be wiser to...
<<link "...return to your bedroom.">><<dismisspopover>><</link>><</popover>><</link>></div></center><<then>><<set _sleep = random (1, 3)>><<if _sleep == 1>><img src="img/dreams/wakeup1.png" id="hpleft"><<elseif _sleep == 2>><img src="img/dreams/wakeup2.png" id="hpleft"><<elseif _sleep == 3>><img src="img/dreams/wakeup3.png" id="hpleft"><</if>>You wake up half a dozen times as the previous night's wounds battle with your bodies minor healing factor. You feel rotten, your night was plagued by a restless sleep as your body struggles against the trauma.
Despite the healing power within you, the fact is you're still in pain, the aches, bruises and cuts you've sustained haven't fully healed yet - you should either seek medical attention or just try to take it easy today.
However you felt, it was time to...
<<link [[...get out of bed.|campuspatrole1badend]]>><<sleepReset>><</link>>\<<then>><img src="img/ch2/patrol/patrole1/defeat5.png" id="hpleft">You get out of bed, your legs were still unsteady and you could still feel the throbbing of your head but you were at least able to stand without feeling sick. You almost step on the cell phone at your feet, it had been discarded on the floor as usual - people didn't often call you on it and if they did, they usually wanted something.
@@.pc;"Please don't be another wall of shit coming my way..."@@
You say a little prayer to anyone out there who might be listening as you pick up the phone and...
[[...check your messages.|campuspatrole1badend]]\
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\<<then>><img src="img/ch2/patrol/patrole1/defeat6.png" id="hpcenter">
You're met with dozens of texts from friends and unknown numbers, messages, missed calls and even emails. The only time this many people would call you at this time in the morning a dozen times would be if something had been found out about you.
Something private.
Something important.
Your stomach drops, as you panic and rush to your computer, <<linkreplace "checking your social feeds and emails.">>checking your social feeds and emails.
<img src="img/ch2/patrol/patrole1/defeat7.png" id="hpleft">@@.pc;"Oh...Fuck..."@@<img src="img/ch2/patrol/patrole1/defeat8.png" id="hpright">
The data leeches had hacked your feeds, modified pictures of you, put all your private information on it and exposed you as a wannabe heroine.
And just when you think it couldn't get worse, you're met with selfies you'd taken...
[[...in private,|campuspatrole1badend]]<</linkreplace>>\
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\<<then>><img src="img/ch2/patrol/patrole1/defeat9.png" id="hpleft"><img src="img/ch2/patrol/patrole1/defeat10.png" id="hpright">You'd taken these years ago! You swear you had deleted them. And yet there they were, on all your feeds.
Exposed to the world.
Your friends.
Your workmates.
Your professors.
[[And that wasn't even the worst of it.|campuspatrole1badend]]\
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\<<then>><img src="img/ch2/patrol/patrole1/defeat11.png" id="hpleft"><img src="img/ch2/patrol/patrole1/defeat12.png" id="hpright">The next series of images were unfamiliar to you. Laying naked on your bed, exposing yourself in lewd ways. Rubbing yourself. Clamping your nipples.
@@.pc;"No fucking way. That is not me."@@
You hadn't done this. You had no memory of this. Yet the pictures were convincing. And just when you think it couldn't get worse...
[[...it did.|campuspatrole1badend]]\
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\<<then>><<audio "defragend1" loop play>><center><video loop muted autoplay><source src="img/ch2/patrol/patrole1/lesbianvid1.mp4"></video></center>
@@.pc;"What the fuck?"@@
You silently mouth to yourself, watching in horror as the video depicting you partaking in various acts with other students you recognised continues playing. You feel the overwhelming need to puke, your mouth agape as you realise the weight of what was being done to you.
<<link [[It was going to be a long week.|campuspatrole1badend]]>><<audio ":playing" stop>><</link>>\
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<<then>><<set $pcport1 = "none">><div class="hvr-grow-shadow"><center><<link [img[img/ch2/patrol/patrole1/apartment1.png][campuspatrole1badend]]>><<set $pcport1 = "sunny1">><</link>></center></div>\
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\<<then>><center><img src="img/ch2/patrol/patrole1/bedroom1.png"></center>
It had been a two months since $pcname was otracised, the first few days were the most difficult, she rarely left her room, was placed on suspension pending review and was absolutely going to miss graduation. You had done your best to support her, to help her, you believed her when she told you it wasn't her and you believed her when she told the story about the data leeches. And yet what you believed didn't matter. The Dean was in no mood to help out, the factulty showed little to no understanding. You were no heroine, you were just a stupid girl and had no idea where to start with these "data leeches". And you felt guilty when she disappeared a few weeks ago. Your calls had gone unanswered, your mail bounced back and the social feeds that were still active remained a complete mess.
@@.friendly2;"I'll find you....I'll help you."@@
But if there was one thing you were good at...
[[...it was being an internet detective.|campuspatrole1badend]]
<<then>><center><img src="img/ch2/patrol/patrole1/bedroom1.png"></center>
You spend a fruitless few hours, you were not exactly a computer whizz but you had learned how to trace those who didn't want to be found during your periods of activism. You had all but give up, but one of the forums gives you a hit after you'd uploaded a few of her pictures.
But surely she wouldn't. <<linkreplace "Would she?">><<audio "gameover1" volume 0 fadein>>
<img src="img/ch2/patrol/patrole1/badend3.png" id="hpcenter">
Would she? You spend almost ten minute staring at the image, convincing yourself of what you were seeing.
@@.friendly2;"That's not her. It's only been a few weeks. The breasts aren't the right size, blonde hair? Those lips? No chance. I should keep looking..."@@
You tell yourself outloud, trying to convince yourself. And so you continue looking, it turned out to be a pointless endeavour. The sinking feeling worsened as you came up short, the picture you'd seen was burned into your mind. Surely not. Surely. Not. You can't give up. You won't.
[[You could try again tomorrow.|campuspatrole1badend]]<</linkreplace>>
<<finally>><img src="img/ch2/patrol/patrole1/badend2.png" id="hpcenter"><<set $pcport1 = "none">>
<img src="img/ch2/patrol/patrole1/badend1.png" id="hpleft">After the data leeches defeated Dauntless, they used the imaging data from the battle to trace her identity. The ringleader spent his entire night generating, while this would usually be used for blackmail he decided to go full throttle, ruining her life and exposing her as a heroine. Him and his gang were rewarded with low level positions in the Steel Serpent gang.
SHS and Price refused to help her further due to her disobedience and reckless attitude, moving Dauntless to the "inactive" section of the database permanently and cutting off contact. $pcname was left with no choice but to start life anew, she left Zenith City not only a broken woman, but one who without purpose or a support structure. And with a ticking time bomb whispering in their blood.
At least she found gainful employment as an empty headed slut performing for dirty old men on the internet for a pittance.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>
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\<</first>>\<<audio "suspense2" stop>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<if $battleType == 1>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<if $ch2sidemission9 == 1>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 6>><<set $enemy2health = 30, $enemy2maxhealth = 20, $enemy2str = 6>><<elseif $ch2sidemission9 > 1>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 6>><<set $enemy2health = 30, $enemy2maxhealth = 30, $enemy2str = 6>><</if>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole2/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>The last shot was one too many, you fall to your knees and without missing a beat the drones switch colour, bathing you the same pink light as the girl. You're powerless to resist, the intense waves were making you feel like every nerve ending is alight with a fierce, unquenchable hunger. Your hand instinctively moves to your own crotch, feeling the heat building there. You try to resist, to call upon your superhuman strength to tear the drone from the sky, but the pleasure is too much.
You're rooted to the spot, a helpless, willing participant in this perverse display. You want to fight back, but all you can do is...
<<if $ch2sidemission9 > 4>><<link [[...you succumb to the pleasure.|campuspatrole2]]>><<dismisspopover>><<set $battleStatus = "inactive">><<set $ch2sidemission9 = 120>><</link>><<else>><<link [[...you succumb to the pleasure.|campuspatrole2]]>><<dismisspopover>><<set $battleStatus = "inactive">><<set $ch2sidemission9 = 90>><</link>><</if>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/drone1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 < 5>>[[Attack!|campuspatrole2battle][$attackroll1 = ($pcStr*3), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Drone One", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrole2battle][$attackroll1 = 0, $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Drone One", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;<<link "@@.inactive;Energy Blast!@@">><<audio "noenergy1" play>><</link>>@@<<else>>[[Energy Blast!|campuspatrole2battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone One", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/drone2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 < 5>>[[Attack!|campuspatrole2battle][$attackroll1 = ($pcStr*3), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Drone Two", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrole2battle][$attackroll1 = 0, $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Drone Two", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;<<link "@@.inactive;Energy Blast!@@">><<audio "noenergy1" play>><</link>>@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrole2battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Drone Two", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrole2battle][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrole2battle][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You grab hold of the last drone and smash it into the concrete, a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _random >= 0 && _random <= 2>>@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><<elseif _random >= 3 && _random <= 6>><<pickup $player 'strbooster1' 1>>@@.pc;+1 STRENGTH ESSENCE.@@<<elseif _random >= 7 && _random <= 10>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><</if>>\
@@.friendly1;You find some clues to help your investigation!@@
<<if $battlePassage == "campuspatrole2">><center>[[Continue.|campuspatrole2][$battleStatus = "inactive", $battlePassage = "none"]]</center><<elseif $battlePassage == "campuspatrolhub1">>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]<</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You jump, managing to grab $target1 and slam it on the ground for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">>You jump at $target1, but it is too mobile and too high!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 <= 5>><<popover 'noclick'>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<arousalNoise>><img src="img/ch2/patrol/patrole2/pinkattack1.gif" id="hpcenter"><<timed 3s>><<dismisspopover>><</timed>><</popover>>The first drone fires an arousal inducing pink blast at you for @@.slave;+1 PROGRAMMING@@!<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The first drone fires a laser at you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><</if>>\
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<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2), $health -= $enemy2atk>>The second drone fires an overloaded laser at you for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The second drone fires a laser at you for @@.enemydamage;$enemy2atk damage!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<widget 'arousalNoise'>><<set _arousalNoise = random(0,4)>><<if _arousalNoise == 0>><<audio "arousal1" play>><<elseif _arousalNoise == 1>><<audio "arousal2" play>><<elseif _arousalNoise == 2>><<audio "arousal3" play>><<elseif _arousalNoise == 3>><<audio "arousal4" play>><<elseif _arousalNoise == 4>><<audio "arousal5" play>><<elseif _arousalNoise == 5>><<audio "grab1" play>><<elseif _arousalNoise == 6>><<audio "grab2" play>><</if>><</widget>>DEBUG
<<set $chapter = 2>><<set $time = "evening">><<set $pcport1 = "improv">><<set $pcStr = 5>><<set $pcPower = 5>><<set $health = 50, $maxHealth = 50>>
<<set $energy = 6, $maxEnergy = 6>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>>
<<set $sexPref = "women">>
<<link [[GameStatusActive|debugbox]]>><<set $gamestatus = "active">><</link>>
<<link [[ch2doctordeath]]>><</link>>
[[ch2claireroom]]
<<first>><<audio ":playing" stop>><<audio "gameover1" loop play>><<set $pcport1 = "hypno2">><<set $gamestatus = "badend">>With a trembling moan, you go limp and give in to the allure of the pink light, letting the drones bathe you in the seductive glow. As fumble and rip at your costume, heat had started to accompany the overwhelming waves of pleasure that flood through your body, making it feel like you're sinking into a sea of pure, carnal sensation. Your body feels weightless, your mind a whirlwind of desire as the drones hover closer, their lasers now caressing your body in a way that feels almost tender.
<img src="img/ch2/patrol/patrole2/defeat4.png" id="hpcenter">
The student you were trying to save stumbles over to you, her eyes now emanating a pink light, She reaches out to touch you, she whispers to you gently, her voice trembling.
<img src="img/ch2/patrol/patrole2/defeat3.png" id="hpright"><br>@@.slave;"I... I don't...want to resist it."@@
She runs her fingers over your exposed skin, and your body responds with a shiver of pleasure that sends a jolt straight to your core. You're aware of her touch, the way it sends sparks through your body, but you're powerless to stop her. You should fight it, an act of public lewdness could ruin both your lives.
Instead, you lean into it and return the favour, your hand moving towards her breasts as you...
[[...lose yourself in lust.|campuspatrole2badend]]<<then>><center><<set $pcport1 = "none">><div class="hvr-grow-shadow"><<link [img[img/ch2/patrol/patrole2/defeat6.png][campuspatrole2badend]]>><<set $pcport1 = "hypno2">><</link>></div></center><<then>><img src="img/ch2/patrol/patrole2/defeat7.png" id="hpcenter">
It had been a couple of hours, the student whose name you still didn't know stood right alongside you, a blank stare as you followed the drones to what appeared to be a laboratory deep underground where you were.
@@.hostile2;"Ho, ho, ho! Two for the price of one? And what an unexpeced delight - Ms. Murphy - you always were a bleeding heart. It's a shame, I had plans for you. No matter, you'll make a fine addition to my collection."@@
She speaks with a familiar tone, like she knows you. If you hadn't given into so easily, maybe you could have figured it out. All you have now is an overwhelming desire to finger yourself, hump something or fuck someone - just get off in anyway possible. Even the idea of another person owning you, what they'll do to you.
[[And perversely, those ideas send shivers through your very core.|campuspatrole2badend]]\
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\<<then>><img src="img/ch2/patrol/patrole2/defeat8.png" id="hpleft">Together you're escorted to your new home, you don't fight it, you were eager to be given the opportunity to try get yourself off. The spacious cell you are locked into was doused in the same pink light that you had been subjected to before.
@@.slave;"What a pretty new home!"@@
The light wasn't nearly as intense as the concentrated doses the drones had subjected to you. In fact it was quite...
...comforting. And yet it still filled you with an insaitable need...
[[...to debase yourself.|campuspatrole2badend]]\
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\<<then>><img src="img/ch2/patrol/patrole2/defeat9.png" id="hpright">The young girl who was once wasted no time in opening her legs for $pcname, the pink glow in her eyes had dimmed, now there was an empty headed glaze to them. $pcname didn't look any different.
@@.slave;"What are you waiting for? I know you need this as much as I do."@@
And so $pcname leans in to taste her already leaking juices, <<if $sexPref == "men">>throwing aside whatever she thought about her sexuality and attraction to men.<<else>>it was what $pcname truly desired and wanted.<</if>> The young girl's legs quiver as they part, the pink lights seemingly pulsing in exictement. $pcname could feel her own desperation as she starts to lick and nip at her clit, her juices already flowing freely. She's so wet, so ready, it's as if she's been waiting for this moment her whole life.
[[It wasn't long before they both quickly losing themselves to the call of the light.|campuspatrole2badend]]\
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\<<finally>><<repeat 2s>><<arousalNoise>><</repeat>><img src="img/ch2/patrol/patrole2/badend1.png" id="hpcenter">
$pcname spends the rest of her days making love in every which way with the damsel in distress who she failed to save. An unwitting part of a perverse experiment neither of them care about anymore.
<center><video loop muted autoplay><source src="img/ch2/patrol/patrole2/defeat10.webm"></video></center>
Sometimes they're rewarded with furniture, sometimes rewarded with kinky furniture with all types of toys on it and if they're really lucky, their captor would visit them, giving them medicines to make sure they're healthy enough to keep up their "exercises".
At least $pcname was in too much bliss to comprehend her fall from grace and if she did, surely she would appreciate that her descent into debauchery was in the name of scientific discovery.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center>
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\<</first>>\<<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<set _itemRoll = random(0,10)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 12, $enemy1maxhealth = 12, $enemy1str = 2>><<set $enemy2health = 8, $enemy2maxhealth = 8, $enemy2str = 2>><<set $enemy3health = 8, $enemy3maxhealth = 8, $enemy3str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole3/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last hit, you fall to your knees, the pain overwhelming you. They may be small, but you forgot that they could pack a punch if you were unprepared. And clearly you were.
@@.hostile2;"BRIK BRIK! TRRRRRR-EE!"@@
Fortunately, the rodents don't seem particularly interested in you as the rodents return to trashing the place...
<<if $battlePassage == "campuspatrolhub1">><<link [[...allowing you to escape.|campuspatrolhub1]]>><<dismisspopover>><<set $ch2sidemission10 = 90>><<set $battleStatus = "inactive">><</link>><<elseif $battlePassage == "campuspatrole3">><<link [[...trashing the place.|campuspatrole3]]>><<set $ch2sidemission10 = 90>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</if>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Armored Racoon", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Armored Racoon", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Armored Racoon", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Archer Racoon", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Archer Racoon", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Archer Racoon", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Poncho Racoon", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Poncho Racoon", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Poncho Racoon", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrole3battle][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrole3battle][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>>
<<if $battlePassage == "campuspatrolhub1">><center>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]</center><<elseif $battlePassage == "campuspatrole3">><center>[[Continue.|campuspatrole3][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 == 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The Archer Racoon lands a piercing hit for @@.enemydamage;$enemy1atk critical damage!@@!<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The Archer Racoon fires an arrow that grazes you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2.5), $health -= $enemy2atk>>The Armored Racoon lands a painful jab for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The Armored Racoon slices with his dagger for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 == 5>><<set $enemy3atk = ($enemy3str*2), $health -= $enemy3atk>>The Poncho Racoon leaps and bites you for @@.enemydamage;$enemy3atk critical damage!@@!<br><<else>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The Poncho Racoon scratches at you for @@.enemydamage;$enemy3atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 1>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 5, $enemy1maxhealth = 5, $enemy1str = 1>><<set $enemy2health = 10, $enemy2maxhealth = 10, $enemy2str = 5>><<set $enemy3health = 5, $enemy3maxhealth = 5, $enemy3str = 1>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole3/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last hit, you fall to your knees, the pain overwhelming you. They may be small, but you forgot that they could pack a punch if you were unprepared. And clearly you were.
@@.hostile2;"BRIK BRIK! TRRRRRR-EE!"@@
You remain kneeled, the rodents jump on you and start...
<<link "...rifling through your inventory.">><<dismisspopover>><<set $battleStatus = "inactive">><<popover 'noclick'>><img src="img/ch2/patrol/patrole3/defeat2.png" id="hpright"><br>The victorious rodents quickly jump upon you, rifling through the folds of your costume looking for anything of value - energy gels, syntholife injectors were particular targets.
@@.pc;"...Come on. Not so rough."@@
<<if $player.has("health1")>><<drop $player 'health1' 1>>They strip you of a syntholife injector, chittering to each other in victory before scampering off back into the woods from which they came.
@@.hostile1; -1 SYNTHOLIFE INJECTOR@@<<elseif $player.has("energy1")>><<drop $player 'energy1' 1>>They strip you of an energy gel, chittering to each other in victory before scampering off back into the woods from which they came.
@@.hostile1; -1 ENERGY GEL@@<<else>>They search you for anything of interest, but seemingly come up short - you don't have anything of value to them much to their disappointment.<</if>>
Eventually, they scamper off to no doubt cause mischief elsewhere while you...
<<link [[...are left nursing your wounds.|campuspatrolhub1]]>><<dismisspopover>><</link>><</popover>><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider4.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Cute Racoon", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Cute Racoon", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Cute Racoon", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider5.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Beefy Racoon", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Beefy Racoon", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Beefy Racoon", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider6.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Cute Racoon", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Cute Racoon", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Cute Racoon", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrole3battle][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrole3battle][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 2>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 4>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<else>>No drops!<</if>>
<<if $battlePassage == "campuspatrolhub1">><center>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 == 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The Cute Racoon nibbles you for @@.enemydamage;$enemy1atk critical damage!@@!<br><<else>>The Cute Racoon hestitates...<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2.5), $health -= $enemy2atk>>The Beefy Racoon lands a painful charge for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The Beefy Racoon scratches for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 == 5>><<set $enemy3atk = ($enemy3str*2), $health -= $enemy3atk>>The Cute Racoon nibbles you for @@.enemydamage;$enemy3atk critical damage!@@!<br><<else>>The Cute Racoon hestitates...<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 2>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 5>><<set $enemy2health = 15, $enemy2maxhealth = 15, $enemy2str = 2>><<set $enemy3health = 15, $enemy3maxhealth = 15, $enemy3str = 3>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole3/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last hit, you fall to your knees, the pain overwhelming you. They may be small, but you forgot that they could pack a punch if you were unprepared. And clearly you were.
@@.hostile2;"BRIK BRIK! TRRRRRR-EE!"@@
You remain kneeled, the rodents jump on you and start...
<<link "...rifling through your inventory.">><<dismisspopover>><<set $battleStatus = "inactive">><<popover 'noclick'>><img src="img/ch2/patrol/patrole3/defeat2.png" id="hpright"><br>The victorious rodents quickly jump upon you, rifling through the folds of your costume looking for anything of value - energy gels, syntholife injectors were particular targets.
@@.pc;"...Come on. Not so rough."@@
<<if $player.has("health1")>><<drop $player 'health1' 1>>They strip you of a syntholife injector, chittering to each other in victory before scampering off back into the woods from which they came.
@@.hostile1; -1 SYNTHOLIFE INJECTOR@@<<elseif $player.has("energy1")>><<drop $player 'energy1' 1>>They strip you of an energy gel, chittering to each other in victory before scampering off back into the woods from which they came.
@@.hostile1; -1 ENERGY GEL@@<<else>>They search you for anything of interest, but seemingly come up short - you don't have anything of value to them much to their disappointment.<</if>>
Eventually, they scamper off to no doubt cause mischief elsewhere while you...
<<link [[...are left nursing your wounds.|campuspatrolhub1]]>><<dismisspopover>><</link>><</popover>><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider7.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Red Ninja Racoon", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Red Ninja Racoon", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Red Ninja Racoon", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider8.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Black Ninja Racoon", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Black Ninja Racoon", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Black Ninja Racoon", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/rraider9.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrole3battle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "White Ninja Racoon", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrole3battle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "White Ninja Racoon", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;@@Energy Blast!@@<<else>>[[Energy Blast!|campuspatrole3battle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "White Ninja Racoon", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrole3battle][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrole3battle][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 2>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 4>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<else>>No drops!<</if>>
<<if $battlePassage == "campuspatrolhub1">><center>[[Continue.|campuspatrolhub1][$battleStatus = "inactive", $battlePassage = "none"]]</center><</if>><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 == 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The Red Ninja Racoon chops you for @@.enemydamage;$enemy1atk critical damage!@@!<br><<else>>The Red Ninja Racoon strikes a strange pose...<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*2.5), $health -= $enemy2atk>>The Black Ninja Racoon flies at you for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The Black Ninja Racoon whirlwinds you with its tail for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 == 5>><<set $enemy3atk = ($enemy3str*2), $health -= $enemy3atk>>The White Ninja Racoon strikes you for @@.enemydamage;$enemy3atk critical damage!@@!<br><<else>>The Ninja Racoon meditates...<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<set $turnNo += 0.5>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _itemRoll = random(0, 10)>><<set _enemyCrit = random(0, 2)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 80, $enemy1maxhealth = 80, $enemy1str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/gasattack1.png" id="hpleft"><<audio "battle1" stop>><br>You might have been able to beat him at full power, but in your current state you had no chance - the paralytic agent was powerful and that last hit was crippling, you had no chance. Your legs were the first to give way and then you felt it spreading to your arms.
@@.hostile2;"Ah well, it was fun while it lasted."@@
Doctor Death kneels down to inspect his latest victim, gently stroking your face before...
<<link [[...moving his hand to your neck.|ch2doctordeathbadend]]>><<set $ch2sidemission6 = 100>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health <= 45>><<set $battleStatus = "win">><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/drdeath1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if _enemyCrit == 0 && $turnNo > 2>>@@.para;You are paralysed!@@<<elseif $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2doctordeathbattle][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Doctor Death", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2doctordeathbattle][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Doctor Death", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2doctordeathbattle][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Doctor Death", $enemy1health -= $attackroll1]]<</if>><</if>><br><br><br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2doctordeathbattle][$battleStatus = "playerTurn", $attackType = "flee", $battleAilment = "none"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2doctordeathbattle][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<popover 'noclick'>><img src="img/ch2/oldtown/drdeath/victory1.png" id="hpleft"><<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
Doctor Death takes a step back instead of striking again, his expression was unreadable under the mask but you got the impression he was admiring your resistance - though you felt like you wouldn't last much longer if this continued.
@@.hostile2;"You're managing to fight back and resist my formula? Remarkable."@@
@@.pc;"You'll find I'm full of surprises."@@
You retort, expecting another burst of his gas, another trick or another attack. But it doesn't come.
You gain:
@@.hostile2;+1 STRENGTH ESSENCE.@@<<pickup $player 'strbooster1' 1>>
@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>>
<center><<link [[Continue.|ch2doctordeath]]>><<set $battleStatus = "inactive", $battlePassage = "none">><<audio ":playing" stop>><<dismisspopover>><</link>></center><</popover>>\
<<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You jab at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _enemyCrit == 0 && $turnNo >= 2>><<set $enemy1atk = 2, $health -= $enemy1atk>><<set $battleAilment = 1>><<if $health > 0>><<popover 'noclick'>><<timed 1s>><<dismisspopover>><</timed>><center><img src="img/ch2/oldtown/drdeath/gasattack1.png"></center><</popover>><</if>>The Doctor squirts a paralytic gas into your face, briefly stunning you and doing @@.enemydamage;1 damage!@@!<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>Doctor Death strikes you with a back handed slap for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><<switch $ch2sidemission4>><<case 1>><<set $battleType = random (0, 2)>><<set _thiefLine = random (0, 4)>><<set _randomVictim = random (0, 4)>><img src="img/ch2/patrol/battlepatrol1/mugpatrol1.png" id="hpcenter">
You leap toward the buildings on the outer edges of the campus, it was here where the poorer students and schloarship undergraduates tended to live and there was a reason for that being closer to the campus boundaries - it was harder to police and it felt like the muggings had gotten even worse in the past month. <<linkreplace "And just as you think...">>And just as you think about it, your head snaps in the direction of a young woman's voice.
<<if _randomVictim == 0>><img src="img/ch2/patrol/battlepatrol1/mugvictim1.png" id="hpcenter"><<elseif _randomVictim == 1>><img src="img/ch2/patrol/battlepatrol1/mugvictim2.png" id="hpcenter"><<elseif _randomVictim == 2>><img src="img/ch2/patrol/battlepatrol1/mugvictim3.png" id="hpcenter"><<elseif _randomVictim == 3>><img src="img/ch2/patrol/battlepatrol1/mugvictim4.png" id="hpcenter"><<elseif _randomVictim == 4>><img src="img/ch2/patrol/battlepatrol1/mugvictim5.png" id="hpcenter"><</if>>
@@.hostile1;<<if _thiefLine == 0>>"Get your fucking money on the table bitch! Or your rich momma and daddy will see you on the morning news tomorrow."<<elseif _thiefLine == 1>>"Hand over your valuables and I won't cut that pretty little face."<<elseif _thiefLine == 2>>"You know, I coulda been a college boy...oh well...give me your fucking money!"<<elseif _thiefLine == 3>>"Show me the goods! Now!"<<elseif _thiefLine == 4>>"Fuckin' hurry up! Get the cash out! Or you got any decent meds? Fuck! Anything!"<</if>>@@
@@.neutral1;<<if _randomVictim == 0>>"Please! I'm...I'm on a scholarship!"<<elseif _randomVictim == 1>>"Come on man...I can barely get change together for a few smokes..."<<elseif _randomVictim == 2>>"Ah..ah...my asthma...please..."<<elseif _randomVictim == 3>>"Brother, please...I lose my funding, I don't want end up in a crack den..."<<elseif _randomVictim == 4>>"Fuck! Again?!"<</if>>@@
@@.hostile1;<<if _randomVictim == 0>>"Tough shit bitch! You got a deadline for your liberal arts degree, I got a loan shark whose fuck me in the ass! And that's if I'm lucky!"<<elseif _randomVictim == 1>>"I couldn't give a shit! I gotta get me another visit...Smooch's pussy is like..."<<elseif _randomVictim == 2>>"You're just a fat fuck, give me your lunch money bitch!"<<elseif _randomVictim == 3>>"Fuck up whore! You'd do a better there than here!"<<elseif _randomVictim == 3>>"Thought you looked familiar..."<<elseif _randomVictim == 4>>"I hate it when they fight. Don't fight it."<</if>>@@
<<if $battleType > 1>>One of the muggers steps foward and pushes the sharpened instrument periously close to her, his hands twitching, the victim fumbles into her bag, hoping to find something - anything - to appease the mugger.<<else>>The mugger was barely holding onto a small handgun, the shakes indicated he was either scared himself or drugged up, the target of the mugging slowly pats herself down, hoping to find something - anything - to appease the mugger.<</if>> It was an increasingly dangerous situation.
[[Intervene.|campuspatrolrandombattle1]]
[[Don't intervene.|campuspatrolrandom1][$ch2sidemission4 = 14]]<<scrolldown>><</linkreplace>>\
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<<case 12>><<set _victoryPose = random (0,1)>><<if _victoryPose == 0>><img src="img/ch2/patrol/battlepatrol1/victory1.png" id="hpleft"><<elseif _victoryPose == 1>><img src="img/ch2/patrol/battlepatrol1/victory2.png" id="hpleft"><</if>>The last mugger falls, joining the others crumpled over on the floor. You look around for the woman, but the victim had wisely ran off as soon as you had landed.
@@.pc;"Typical."@@
You sarcastically joke to yourself, lamenting that you wouldn't have the opportunity to practice your super hero voice tonight. it wouldn't be too long until campus security comes along and deals with the assailants - you'd rather not deal with those rent a cops, they were harmless but the threats you were facing down were just as bad as the reports and paperwork they'd demand of you.
<<link [[You end your patrol.|campuspatrolhub1]]>><<set $campusPatrol += 1>><<set $battleType = 0>><</link>>\
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<<case 13>><<set _mugChance = random (0, 2)>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpcenter">
You keel over in pain, clutching your torso as you feel one of your muscles or organs within you rupture - that last shot really did some real damage, a lesser woman would be in the hospital for weeks. You wince as one of the muggers kneels down and begins <<linkreplace "fondling you in all the wrong places...">>fondling you in all the wrong places, though it felt like he was looking for something valuable rather than he was going to rape you. <<if _mugChance == 0 && $player.has("health1")>><<drop $player 'health1' 1>>He manages to pull one of your syntholife injectors from the folds of your costume, holding it up triumphantly.<<elseif _mugChance == 1 && $player.has("energy1")>><<drop $player 'energy1' 1>>He manages to pull out one of your energy gel packets from the folds of your costume, eyeing it slightly confused.<<elseif _mugChance == 2 && $cash > 50>><<set $cash -= 50>>He finds a folded up fifty dollar note you had tucked into one of your knee pads. Emergency fund during patrols. Ugh.<<else>>But his search comes up short, you hadn't brought any cash with you and you were out of anything of value. Apart from your dignity.<</if>>
<<if _mugChance == 0 && $player.has("health1")>>@@.hostile2;"This is good. Can get me a nicker. Dumb bitch playing dress up, cost me an easy mark. The fuck you think you are? Some type of power ninja? Fuck outta here."@@<<elseif _mugChance == 1 && $player.has("energy1")>>@@.hostile2;"Lube? The fuck? You a pervert or somethin'? Oh wait, edible...whatever..."@@<<elseif _mugChance == 2 && $cash > 50>>@@.hostile2;"This will do. Gonna go hit up my bookmaker, got a tip on when Lightning is gonna get creamed, heh!"@@<<else>>@@.hostile2;"Almost feel sorry for you, you've got nothin' but a weird halloween costume. Shit."@@<</if>>
The thugs, fortunately for you, are startled by the shining of torches and jangling of keys, making a quick getaway - the ruckus had no doubt attracted the attention of campus security. You manage to pull yourself up, wiping away a trickle of blood from your mouth and limp away...
<<link [[...stumbling back to your apartment.|campuspatrolhub1]]>><<set $battleType = 0>><<set $heroScore -= 1>><<notify 3s>>The most basic of jobs and you blew it.
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>><</linkreplace>>\
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<<case 14>><<set _randomVictim = random(0, 3)>><img src="img/ch2/patrol/battlepatrol1/mugpatrol2.png" id="hpcenter">
For whatever reason, you decide to not intervene in the crime taking place - perhaps you were feeling injured or drained, you thought campus security would arrive, you were still mentally compromised - the reasons were known only to you. But you do nothing but watch the unfolding crime.
@@.neutral1;<<if _randomVictim == 0>>"Please! Take it!"<<elseif _randomVictim == 1>>"Just don't hurt me..."<<elseif _randomVictim == 2>>"That's my birthday money..."<<elseif _randomVictim == 3>>"Whatever..."<</if>>@@
@@.hostile1;<<if _randomVictim == 0>>"Give me that shit."<<elseif _randomVictim == 1>>"Only if you give me that..."<<elseif _randomVictim == 2>>"Boo fuckin' hoo..."<<elseif _randomVictim == 3>>"Acting tough now? Hand it over."<</if>>@@
The woman slowly obeys, handing over what little valuables she had on her person while the mugger inspects it <<linkreplace "with a smug look on his face at his conquest.">>with a smug look on his face at his conquest.
<img src="img/ch2/patrol/battlepatrol1/security1.png" id="hpleft"><br>You hear the jangling of keys followed by shouting - a rather portly rent a cop rounds the corner.
@@.friendly1;"CAMPUS SECURITY!"@@
He shines a torch towards where the victim now stood - but her assailants had already dashed into the nearby forests and bushes at the jangling of his keys and his heavy footsteps. The campus security officer tries his best to comfort the victim, but it was more likely he was about to traumatise her a bit more with paperwork. Either way, it was time for you to...
<<scrolldown>><<link [[...head back to your apartment.|campuspatrolhub1]]>><<set $heroScore -= 1>><<notify 3s>>The most basic of jobs and you blew it.
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>><</linkreplace>>\
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<<case 2>><<set $battleType = random (3, 5)>><<set _thiefLine = random (0, 3)>><<set _randomVictim = random (0, 3)>><img src="img/ch2/patrol/battlepatrol1/sspatrol1.png" id="hpcenter">
You find yourself on the outer edges of the campus again, this time around the campus's power structure and data centers. They were important for the running of the campus, but there was little in the way of any real crime or value around here for petty thieves - apart from the odd data scraper and rare metals thieves. <<linkreplace "It was a waste of time...">>But tonight wasn't a waste of time, you first hear a distant muttering coming from around the power generators and your eyes snap to it.
<<if _randomVictim == 0>><img src="img/ch2/patrol/battlepatrol1/itguy1.png" id="hpleft"><<elseif _randomVictim == 1>><img src="img/ch2/patrol/battlepatrol1/itguy2.png" id="hpleft"><<elseif _randomVictim == 2>><img src="img/ch2/patrol/battlepatrol1/itguy3.png" id="hpleft"><<elseif _randomVictim == 3>><img src="img/ch2/patrol/battlepatrol1/itguy4.png" id="hpleft"><</if>><br>@@.friendly2;<<if _randomVictim == 0>>"Listen, I do this, I get in trouble man."<<elseif _randomVictim == 1>>"I can't lose this job over this."<<elseif _randomVictim == 2>>"I can't do that! It'll be too obvious it was me!"<<elseif _randomVictim == 3>>"This is too far!"<</if>>@@
@@.hostile2;<<if _randomVictim == 0>>"You do this, the Steel Serpent will make you a rich man. You don't do this, we make you fuckin' dead."<<elseif _randomVictim == 1>>"You can't lose the job? How about your fuckin' life dick weed?"<<elseif _randomVictim == 2>>"Relax! You can tell them those nasty Steel Serpent guys threatened me...or we can follow through on that."<<elseif _randomVictim == 3>>"We'll show you too far if you don't fuckin' do your job!"<</if>>@@
The unmistakeable get up, the tattoos, the threats and not to mention looking ready for a fight at the drop of a hat. Steel Serpent. No doubt up to no good.
[[Intervene.|campuspatrolrandombattle1]]
[[Don't intervene.|campuspatrolrandom1][$ch2sidemission4 = 24]]<</linkreplace>>
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\<<case 22>><<set _victoryPose = random (0,1)>><<if _victoryPose == 0>><img src="img/ch2/patrol/battlepatrol1/victory1.png" id="hpleft"><<elseif _victoryPose == 1>><img src="img/ch2/patrol/battlepatrol1/victory2.png" id="hpleft"><</if>>The last of the Serpents falls to you, the last of them faceplants into the gravel with an almost comical crunch. You look around for the man they were shaking down hoping to gather some extra information, but he had wisely ran off as soon as you had started throwing hands.
@@.pc;"At least he's gonna wake up tomorrow..."@@
You would have liked the opportunity to interrogate him a bit more. but it wasn't too important - it was obvious what they were up to. Low level thugs doing some data scraping to curry favour with the higher ups. Still, it was unusual for them to be operating this far out - something to think about.
<<link [[You end your patrol.|campuspatrolhub1]]>><<set $campusPatrol += 1>><<set $battleType = 0>><</link>>\
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\<<case 23>><img src="img/ch2/patrol/battlepatrol1/defeat3.png" id="hpleft"><<set _mugChance = random(0,2)>>You clutch your midsection after that last hit before falling to one knee, as you struggle to breath and a trickle of blood falls from the side of your mouth - that last shot really did some damage, a lesser woman would be in the hospital for weeks. You wince as one of the thugs <<linkreplace "places a small device on your forehead...">>places a small device on your forehead, paralysing you and assault your senses with perverted images of submission. <<if _mugChance == 0>><<set $maxHealth to Math.clamp($maxHealth - 1, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>You feel the a piece of your vitality draining into the device, the paralysing buzz preventing you from even moving your arms let alone ripping it from the forehead.<<elseif _mugChance == 1>><<set $pcPower to Math.clamp($pcPower - 1, 0, 200)>>You feel a strange feeling of your very essence being drained by the device, the power you got from your energy was...lessening somehow.<<elseif _mugChance == 2>><<set $pcPower to Math.clamp($pcPower - 1, 0, 200)>>You feel a strange feeling of your very essence being drained by the device, the power you got from your energy was...lessening somehow.<<else>>But his search comes up short, you hadn't brought any cash with you and you were out of anything of value. Apart from your dignity.<</if>>
<<if _mugChance == 0 && $player.has("health1")>>@@.hostile2;"This is good. Can get me a nicker. Dumb bitch playing dress up, cost me an easy mark. The fuck you think you are? Some type of power ninja? Fuck outta here."@@<<elseif _mugChance == 1 && $player.has("energy1")>>@@.hostile2;"Lube? The fuck? You a pervert or somethin'? Oh wait, edible...whatever..."@@<<elseif _mugChance == 2 && $cash > 50>>@@.hostile2;"This will do. Gonna go hit up my bookmaker, got a tip on when Lightning is gonna get creamed, heh!"@@<<else>>@@.hostile2;"Almost feel sorry for you, you've got nothin' but a weird halloween costume. Shit."@@<</if>>
The thugs, fortunately for you, are startled by the shining of torches and jangling of keys, making a quick getaway - the ruckus had no doubt attracted the attention of campus security. You manage to pull yourself up, wiping away a trickle of blood from your mouth and limp away...
<<link [[...stumbling back to your apartment.|campuspatrolhub1]]>><<set $battleType = 0>><<set $heroScore -= 1>><<notify 3s>>You feel weaker...
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>><</linkreplace>>\
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\<<case 24>><<set _randomVictim = random(0, 3)>><img src="img/ch2/patrol/battlepatrol1/leave1.png" id="hpright">For whatever reason, you decide to not intervene with the scene of intimidation - perhaps you were feeling injured or drained, you thought campus security would arrive, you were still mentally compromised - the reasons were known only to you. But you do nothing but watch the unfolding crime.
@@.neutral1;<<if _randomVictim == 0>>"Fine, I'll do it. Just don't hurt me."<<elseif _randomVictim == 1>>"Okay! Fuck..."<<elseif _randomVictim == 2>>"And you'll make me rich, right...?"<<elseif _randomVictim == 3>>"Fuck it, they don't pay me enough to fight back..."<</if>>@@
@@.hostile1;<<if _randomVictim == 0>>"Good boy."<<elseif _randomVictim == 1>>"That's right."<<elseif _randomVictim == 2>>"Yeah, chump change to us...partner..."<<elseif _randomVictim == 3>>"Fight the power my man."<</if>>@@
You were not quite sure what they were up to - other than it wasn't legal - but you were not about to sit around and find out either. You listen in on a few more lines of the conversation,the man they were speaking to didn't appear to be in any immediate danger, it sounded like they needed him for whatever the job was. And whatever it was, was no longer your concern as you sigh and...
<<link [[...head back to your apartment.|campuspatrolhub1]]>><<set $heroScore -= 1>><<notify 3s>>Not very heroine like.
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>>
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<<case 3>><<set $battleType = random (6, 8)>><<set _molestLine = random (0, 3)>><<set _randomVictim = random (0, 4)>><img src="img/ch2/patrol/battlepatrol1/molestpatrol1.png" id="hpcenter">
You leap toward a building over looking one of the nearby forests, often newer students would stray into these darker areas just outside the campus boundaries - it was mostly harmless but there had been reports of vagrants and muggers preying on students who were not wise to the warnings. <<linkreplace "It was one of those nights...">>It was one of those nights, as you hear the unmistake shrill scream of a young woman from just below where you were perched, a large set man was grabbing at her, trying to hold her in his grubby clutches.
<<if _randomVictim == 0 || _randomVictim == 1>><img src="img/ch2/patrol/battlepatrol1/molestvictim1.png" id="hpcenter"><<elseif _randomVictim == 2>><img src="img/ch2/patrol/battlepatrol1/molestvictim2.png" id="hpcenter"><<elseif _randomVictim == 3 || _randomVictim == 4>><img src="img/ch2/patrol/battlepatrol1/molestvictim3.png" id="hpcenter"><</if>>
@@.hostile2;<<if _molestLine == 0>>"Just a little feel! Come on college girl!"<<elseif _molestLine == 1>>"Just a squeeze! I promise!"<<elseif _molestLine == 2>>"I'll treat you right baby!"<<elseif _molestLine == 3>>"Been an age since I saiw knockers like those..."<<elseif _thiefLine == 4>>"Fuck, those are some nice tits."<</if>>@@
@@.neutral2;<<if _randomVictim == 0>>"Fuck off pervert!"<<elseif _randomVictim == 1>>"No! Go away!"<<elseif _randomVictim == 2>>"I'll...I'll scream!"<<elseif _randomVictim == 3>>"Stay away!"<<elseif _randomVictim == 4>>"My boyfriend will kick your ass!"<</if>>@@
You were not sure if the man trying to grope the woman was a displaced, or just a dirty old man trying his luck but the he looked almost twice her size in every way, she wouldn't be able to escape his grasp without some help. It was an increasingly dangerous situation.
[[Intervene.|campuspatrolrandombattle1]]
[[Don't intervene.|campuspatrolrandom1][$ch2sidemission4 = 34]]<</linkreplace>>
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\<<case 32>><<set _victoryPose = random (0,1)>><<if _victoryPose == 0>><img src="img/ch2/patrol/battlepatrol1/victory1.png" id="hpleft"><<elseif _victoryPose == 1>><img src="img/ch2/patrol/battlepatrol1/victory2.png" id="hpleft"><</if>>You usually tried to hold back from the strongest hits, but for this guy you make an exception, your final kick to his groin sounding the heavy crunch of something breaking or tearing and a subsequent groan of pain. You look around for the woman who he had almost molested but she had wisely ran off - probably to call campus security or even the police.
@@.pc;"Fucking pig..."@@
You spit out with real venom - these old guys preying on young men were the lowest of the low, it was one of those times when you took real pleasure in adding some extra oomph to the punches and leaving something in, it was a miracle you had never killed anyone with the bubbling rage you felt. And to make it even more painful for him, it looked like the drug he had taken to give him that extra oomph had faded as quickly as it had turned him into a hulk. This guy wasn't going anywhere fast, it wouldn't be long til campus security come along.
<<link [[You hope his hangover lasts a long time.|campuspatrolhub1]]>><<set $campusPatrol += 1>><<set $battleType = 0>><</link>>
<<case 33>>You fall to your knees, just about stopping yourself from hitting the ground with your palms as you slump down defeated - that last shot really did some damage, he'd clearly somehow gotten his hands on some decent quality performance enhancers that boosted his strength. You wince as he pushes his heavy boot onto you, his considerable weight bearing down on you.
@@.hostile2;"Nice outfit, lemme cop a quick feel..."@@
<<linkreplace "His hand paws at your crotch..">><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><<audio "grab1" play>><center><video muted autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>His hand paws at your crotch...
@@.pc;"Fuck...you..."@@
@@.hostile2;"Gonna have so much...ugh...AGH!"@@
He retches back from you holding his stomach, as he vomits a black liquid and his body looks like it has almost - for the lack of a better term - deflated. Was it the side affect of the drug? The price to pay for the temporary boost? He had gone from a physical threat to a weedy old man again, as he stumbles away from you - almost like you're an after thought. Was it luck? You doubt those phantom fingers that still felt like they were touching you was down to luck - but you manage to put that aside as you see an opportunity to escape, as you use the last of your energy to throw yourself up the side of a building before...
<<link [[...stumbling back to your apartment.|campuspatrolhub1]]>><<set $battleType = 0>><<set $heroScore -= 1>><<notify 3s>>You got molested...
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>><</linkreplace>>
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<<case 34>>AIJDFOIASJFOIASJFOIPASJFJASIPFJASLIP<<set _randomVictim = random(0, 3)>><img src="img/ch2/patrol/battlepatrol1/leave1.png" id="hpright">For whatever reason, you decide to not intervene with the scene of sexual assault - perhaps you were feeling injured or drained, you thought campus security would arrive, you were still mentally compromised - the reasons were known only to you. But you do nothing but watch the unfolding crime.
@@.neutral1;<<if _randomVictim == 0>>"Fuck asshole!."<<elseif _randomVictim == 1>>"Eat shit..."<<elseif _randomVictim == 2>>"No way...!"<<elseif _randomVictim == 3>>"Fuck it, they don't pay me enough to fight back..."<</if>>@@
@@.hostile1;<<if _randomVictim == 0>>"Come on!"<<elseif _randomVictim == 1>>"Just one feel!"<<elseif _randomVictim == 2>>"Fuck..."<<elseif _randomVictim == 3>>"Fight the power my man."<</if>>@@
Fortunately, it didn't appear like much else was going to happen - just a sexist pig who had too much to drink - but you still think you should have intervened. Just incase. You listen in and watch for another minute, as the girl bats him away before calling out for some help again, as several people started to respond and usher the man away. She got lucky, you would have intervened if it got worse...
<<link [[...right?|campuspatrolhub1]]>><<set $heroScore -= 1>><<notify 3s>>Not very heroine like.
@@.hostile2;-1 HERO SCORE@@<</notify>><</link>><</switch>><<switch $ch2sidemission3>><<case 1>>You're perched upon a rooftop, it had been a quiet night - seems like all the evil doers are taking the night off. Suddenly, the whine of a drone cuts through the air - looked like a delivery drone of some kind. Rich kids. But there was something different, and the students on the ground had noticed too, a box was dangling dangerously from its frame, swaying back and forth. Sparks started to sputter from its rotors and it was starting to tilt toward the ground.
<img src="img/ch2/patrol/generic3/drone1.png" id="hpcenter">
The people below scatter, pointing and shouting as the drone struggles to maintain its height - it was clear the drone wasn’t going to stay airborne much longer and would come crashing down with a thump.
<<if $energy > 2>>[[Use an energy blast to knock it out of the sky.|campusgenericpatrol3][$ch2sidemission3 = 11]]<<else>>@@.inactive;Use an energy blast to knock it out of the sky.@@<</if>>
[[Leap from your perch and try to catch it mid-air.|campusgenericpatrol3][$ch2sidemission3 = 12]]
[[Let it crash.|campusgenericpatrol3][$ch2sidemission3 = 13]]\
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<<case 11>><img src="img/ch2/patrol/generic3/drone1.png" id="hpcenter">
You take a deep breath and clench your fist, focusing on the small target - this would be good practice, hitting a moving target moving unpredictably was difficult at the best of times. You close your eyes and then throw your hand out towards the drone <<linkreplace "trusting your senses rather than sight">><<set $heroScore += 1>><<notify 3s>>You've still got it kid!
@@.neutral2;+1 HERO SCORE@@<</notify>><<audio "energy1" play>>trusting your senses rather than sight. The drone - and its cargo - are disintegrated into nothing but ashes, that fall harmlessly down onto the campus below.
<img src="img/ch2/patrol/generic3/drone2.png" id="hpcenter">
The small number of students had stopped running and instead formed a group looking up at the little fireworks display, they were confused as to what happened but not ungrateful - the ashes of the drone fall harmlessly from the sky, turning into a spectacular if short lived light show. For a moment, you were once again Dauntless protecting civilians and bringing about moments of hope and beauty.
[[Time to end your patrol.|campuspatrolhub1][$ch2sidemission3 = 2]]<</linkreplace>>\
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\<<case 12>><<set _item = random(0, 3)>><<set _success = random(0, 2)>><<if _success == 0 || _success == 1>><<set $heroScore += 1>><<notify 2s>>You've still got it kid!
@@.neutral2;+1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/generic3/drone3.png" id="hpcenter">
You take a deep breath, this would have been a piece of cake a few weeks ago - now you felt it was death defying. You take the chance, leaping high, far and with your arms outstretched, snatching the drone effortlessly, the impact rattles your arms, the drone briefly trying once more but it sputters out completely. You quickly finding yourself hurtling toward the ground head first, but with the grace of a seasoned acrobat you flip yourself around and land with style.
The small number of students formed a group around you, clapping and cheering. For a moment, you were once again Dauntless. You inspect the box, detaching the drone and discarding the drone, the box was damaged from the malfunction and inside you find <<if _item == 0>>@@.pc;a syntholife injector@@! This could be useful.<<pickup $player 'health1' 1>><<elseif _item == 1>>@@.pc;an energy gel@@! This could be useful.<<pickup $player 'energy1' 1>><<elseif _item == 2>>nothing of value.<<elseif _item == 3>>a fleshlight! And it's anime branded. Eugh! You probably shouldn't keep this.<</if>>
<<if _item == 3>>[[Time to end your patrol.|campuspatrolhub1][$ch2sidemission3 = 2]]<<else>>@@.pc;[[`"...Finders keepers, I guess."`|campuspatrolhub1][$ch2sidemission3 = 2]]@@<</if>>
<<elseif _success == 2>><img src="img/ch2/patrol/generic3/drone1.png" id="hpcenter">
You take a deep breath, this would have been a piece of cake a few weeks ago - now you felt it was death defying. You take the chance, leaping high, far and with your arms outstretched, snatching at the drone but coming up just short and before you know it, you're hurtling toward the ground head first, but with the grace of a seasoned acrobat <<linkreplace "you flip yourself around and land with style.">><<audio "crit1" play>><<set $heroScore -= 1>><<notify 3s>>That was a little embarrassing...
@@.hostile2;-1 HERO SCORE@@<</notify>><<set $health = Math.clamp($health - 5, 0, $maxHealth)>><<updatemeter 'health' `$health / $maxHealth`>>
<img src="img/ch2/patrol/generic3/ouch1.png" id="hpcenter">
Followed by the drone and box smashing against your head for for @@.enemydamage;5 damage!@@. Ouch! That was a little embarrassing, but at least no one was hurt. The small number of students formed a group around you, taking a few pictures and unsure of what they'd just seen. The box and drone were beyond repair, whatever was in the box had shattered into pieces. Thankfully, no harm done. Well apart from the death of a few of your brain cells and a little hit to your pride and reputation.
[[Time to end your patrol.|campuspatrolhub1][$ch2sidemission3 = 2]]<</linkreplace>>
<</if>>\
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\<<case 13>><<notify 2s>>Now that was just lazy.
@@.hostile2;-1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/generic3/crash1.png" id="hpcenter">
You decide not to do anything about it - the reason known only to you. You watch with amusement as the drone zig zags through the sky, trying to regain its altitude but the electronics sparkle and it sputters out completely. You watch it hurtling toward the ground smashing to pieces in an amalgamation of the cargo's contents and the drone's electronics, the debris narrowly avoiding two or three passerbys. Fortunatly no one was injured this time.
[[But you probably could have done something.|campuspatrolhub1][$ch2sidemission3 = 2]]
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<<case 2>><<set $campusPatrol += 1>><img src="img/ch2/patrol/generic3/carcrash1.png" id="hpcenter">
You're perched on a rooftop at the edge of campus, listening to the sounds and taking in the sights looking for anything to investigate. Nothing. Probably a good thing. You're about to end your patrol <<linkreplace "when...">>when the peaceful atmosphere is broken by a sharp screech of tyres - followed by the sickening crunch of metal.
<img src="img/ch2/patrol/generic3/carlift1.png" id="hpcenter">
You leap toward the sound, finding a car flipped on its side, smoke rising from the totalled vehicle and the strong smell of gasoline indicating immediate danger. The driver desperately tries to scramble away, but appears to be trapped underneath the debris and injured, calling out for help.
[[Help the driver.|campusgenericpatrol3][$ch2sidemission3 = 21]]
[[Don't bother.|campusgenericpatrol3][$ch2sidemission3 = 25]]<</linkreplace>>\
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<<case 21>><img src="img/ch2/patrol/generic3/carcrash2.png" id="hpleft">This was bread and butter superheroine stuff, you descend from the rooftop and rapidly run towards the wreck, it wasn't a flaming wreck yet but the smell of gasoline
@@.pc;"Hold on!"@@
You shout to the small gathering of students who had heard the conmotion, it looked like the car had flipped completely over and somehow trapped the pasenger while they were trying to escape, it wasn't a simple smash and grab - they were trapped underneath. You'd need to lift the whole car and give them time to escape. This would be a test of your current limits - you grit your teeth, plant your feet and...
[[...lift with everything you have!|campusgenericpatrol3][$ch2sidemission3 = 22]]\
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<<case 22>><<repeat 9s>><<set $energy to Math.clamp($energy - 1, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><<run UIBar.update()>><</repeat>><<if $pcStr < 14>><<timed 20s>><<if $fight > 25 && $energy > 0>><<set $ch2sidemission3 = 23>><<goto 'campusgenericpatrol3'>><<else>><<set $ch2sidemission3 = 24>><<goto 'campusgenericpatrol3'>><</if>><</timed>><<repeat 5s>><<set $fight to Math.clamp($fight -5, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><</repeat>><<set $fight = 0>><<set $pressX = 1>><img src="img/ch2/patrol/generic3/carlift1.png" id="hpcenter">
<center>@@.info;PRESS X TO LIFT!@@
<<showmeter 'fight' `$fight / $maxFight`>></center><<on 'keyup'>><<which 88>><<if $pressX == 1>><<set $fight to Math.clamp($fight +0.5, 0, $maxFight)>><<updatemeter 'fight' `$fight / $maxFight`>><</if>><</on>>
<<fadein 3s>>@@.neutral1;"Help me!"@@ a paniced female voice shouts from within the car.<</fadein>>
<<repeat 7s>><<if $fight < 25>><<fadein 3s>>
@@.neutral1;"It's not moving! Harder!"@@ the voice begs desperately.
<</fadein>><<else>><<fadein 3s>>
@@.neutral1;"Keep lifting! It's coming free!"@@ the trapped passenger calls out.
<</fadein>><</if>><</repeat>>
<<else>><img src="img/ch2/patrol/generic3/carlift1.png" id="hpcenter">
For a moment you brace yourself for the strain of your muscles, the trembling of your arms, the gritted teeth, the dull ache that comes after. But instead, as you lift, you shocked yourself as the car slowly rises. And with a relative ease.
It wasn't without some degree of effort of course, but it felt like you were lifting a heavy sofa rather than the wreckge of a car. Looks like the hours of training, the late nights pushing your limits are starting to help you return to your old strength...
[[...perhaps even push beyond your previous limits?|campusgenericpatrol3][$ch2sidemission3 = 23]]<</if>>\
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\<<case 23>><<set $heroScore += 1>><<set $pcStr += 1>><<notify 4s>>Bread and butter.
@@.neutral2;+1 HERO SCORE@@
@@.pc;+1 MAX STRENGTH@@<<set $pcStr += 2>><</notify>><img src="img/ch2/patrol/generic3/carcrash3.png" id="hpright">The passenger scrambles free, eyes wide in panic as she pulls herself along the asphalt and out from under the wreck, the adrenaline was pumping allowing her to crawl away before falling down face first once she was a safe distance - you let go of the car and it slams back into the floor with a heavy thud, the smell of gasoline was still strong and you didn't want to be around if it found a spark.
@@.pc;"Are you okay?"@@
You rush over to the passenger, she was laying on the pavement, clearly shaken but was safe and uninjured apart from a few scrapes. You look back at the car, it was starting to get worse now - though it wasn't quite an inferno yet, you'd quite like those sirens to arrive and put it out soon. A couple of students who had gathered, some were taking videos, some rushed over to help the girl. Bystander effect in action.
Typical civilians. But it lifted a weight off your shoulders, you could now make a guilt free - and discreet - exit.
Wanting to avoid any further attention, you leap up in the air, landing on a nearby building. You hope Price or SHS don't suspect you're back in action, it was going to be hard to keep this up without letting someone get seriously injured - or worse.
[[It was time to end your patrol.|campuspatrolhub1][$ch2sidemission3 = 3]]
<<case 24>><img src="img/ch2/patrol/generic3/carlift2.png" id="hpcenter">
Your strength wanes, you feel your limbs buckling as the car shifts unpredictably and the frame groans as you drop the car, pinning the woman again. Your strength had deserted you, the combination of smoke and leaking gasoline that was hitting your lungs certainly wasn't helping either. The woman's cries had ceased, she had slipped into unconsciousness from smoke inhalation - <<linkreplace "she probably had only minutes to live.">><<set $heroScore -= 2>><<notify 3s>>Paramedics don't even have super powers!
@@.hostile2;-2 HERO SCORE@@<</notify>> she probably had only minutes to live.
<img src="img/ch2/patrol/generic3/paramedics1.png" id="hpright">Fortunately, the emergency services were much closer than you thought and they had arrived just in the nick of time to avert tragedy. The men are immediately shouting orders and with a little help from bystanders, manage to free the passenger, but you know the injuries could have been worse… much worse.
The crowd is silent as they watch the ongoing drama as the paramedics see to the student, it looked like she was in a serious state as the paramedics stabilized her. You watched on, but you could feel the judging eyes of the small crowd and even the paramedics glaring back at you, whispers of disappointment. One or two in the crowd were recording the drama, not with admiration, but with shock and murmurs of discontent.
@@.hostile1;“Another wannabe heroine playing dress up...pfft...”@@
@@.neutral2;"Dumb fucking cosplayers at it again! Let the real heroes do their job asshole!"@@
You make a quick exit around the back of one of the buildings, trying your best not to break down into a mess - your chest felt heavy, your legs like jelly. Was it the weight of failure crushing you - or was it the fumes you had been huffing in your futile attempts to save the girl? Tonight, you learned a valuable lesson - that you're weaker than your thought and that you need to push your limits more and that...
[[...you need to do better.|campuspatrolhub1][$ch2sidemission3 = 3]]<<scrolldown>><</linkreplace>>
<<case 25>><<set $heroScore -= 1>><<notify 3s>>That kid could have been killed!
@@.hostile2;-1 HERO SCORE@@<</notify>><img src="img/ch2/patrol/generic3/carcrash2.png" id="hpleft">You tell yourself the authorities will be here soon. You tell yourself you can’t be everywhere, that your patrol has bigger threats waiting. That it was too dangerous for you, too public, too many cameras. That this was a trap. That they'll be fine. But deep down, you know this wasn't you. Why were you so afraid now?
Smoke starts to billow skyward as you watch, a crowd gathers trying to help, sirens wailing in the distance. You can hear a woman crying for help, the panicked voices of the crowd trying to calm her and come up with a plan. Your stomach suddenly feels heavy at your decision, yet you can't help but watch this anymore, as you leap away to another rooftop.
You glance back once - just once - the small group that had gathered managed to pull the victim from the car. You feel a sense of relief - but it could have been so much worse. And you could have stopped it.
<center>[[Why didn't you?|campuspatrolhub1][$ch2sidemission3 = 3]]</center>
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\<<case 3>><<set $campusPatrol += 1>><img src="img/ch2/patrol/generic3/spray0.png" id="hpcenter">
It was another quiet patrol, you could hear the distant traffic and...what is that hissing sound? A giant snake monster? A vampire stalking their prey? <<linkreplace "You look down from your perch...">>You look down from your perch where you spot who was no doubt an arts student judging from their dress, no doubt a freshman, crouched against the side of one of the universities storage hubs.
<img src="img/ch2/patrol/generic3/spray1.png" id="hpleft">She was deep in his work, intently focusing on a brightly coloured mural. It was a mural to Dauntless. The fresh paint was almost glowing despite the rather dim lighting. It was a bold declaration of support, but in a place it probably shouldn’t be. Their skilled and deft hands used the tools, leaving streaks of neon paint in their wake, oblivious to your watchful gaze or the risk of getting caught. The kid isn’t trying to cause trouble, just expressing admiration for heroes like you, almost like a little prayer for you to return. The walls, however, are private property, and the kid’s enthusiasm might earn them a lecture - or worse.
[[Talk to the girl.|campusgenericpatrol3][$ch2sidemission3 = 31]]
[[Ignore the girl.|campusgenericpatrol3][$ch2sidemission3 = 35]]<</linkreplace>>\
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<<case 31>><img src="img/ch2/patrol/generic3/spray3.png" id="hpright">You approach quietly, landing extra carefully to keep quiet using the hiss of the spray can to help cover your footsteps. The girl doesn’t notice you- she was too focused on her working, moving with quick, practiced strokes with one hand and spraying those areas with the other, her black hoodie hanging loose over her frame. The word DAUNTLESS was taking shape, stretching across the brick in bright, jagged, defiant letters.
@@.pc;“Nice work,”@@
You say as you sneak up behind her, keeping your voice low. She jumps, dropping the can with a clatter that echoes too loud against the pavement, her pale face whips toward you, dark eyeliner making her eyes look sharp and suspicious.
@@.hostile2;“The fuck are you in that ninja get up? Are you seriously creeping on me? Because if you’re about to give me a lecture, shove it.”@@
She snaps back at you, stooping to pick up the can again, studying you as she does - defensive but with a hint of curiousity. <<if $pcskill == "psychology">>@@.psych;She would likely benefit and stop if you hint at your identity@@, but it was upto you to tell her...<<else>>You raise your hands in peace, as you tell her...<</if>>
@@.pc;[[`"...Dauntless? I didn't know I had so many fans."`|campusgenericpatrol3][$ch2sidemission3 = 32]]
[[`"Come on. Cut it out. This is university property, you're just gonna cause a headache for the staff."`|campusgenericpatrol3][$ch2sidemission3 = 33]]\
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<<case 32>><img src="img/ch2/patrol/generic3/spray4.png" id="hpright">>You step closer to the wall, letting your eyes linger on the word she was working on - DAUNTLESS. The letters stand bold against the old brick, the wet paint dripping faintly. She watches as you study the art, her arms crossed defensively and eyes rolling, waiting for you to threaten her. Instead, you speak softly.
@@.pc;"…Dauntless? I didn't know I had so many fans..”@@
@@.hostile2;“What?”@@
Her brow furrows at your response, you let the words hang, steady but sure.
@@.pc;“I've been away for a while...but I'll be back soon. Just keep this to yourself. And liste, try not to tag on university buildings without permission, Old Town has lots of good - and legal - places for this.”@@
<<linkreplace "You give her a little wink...">><<set $program to Math.clamp($program - 2, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>That felt good.
@@.friendly1;-2 PROGRAMMING@@<</notify>><img src="img/ch2/patrol/generic3/spray2.png" id="hpleft"><br>You give her a little wink, as you play the cool girl superheroine. She stares, squinting as she searches your eyes thinking it was a joke or a bluff and after a long second, the tension in her posture fades. She shakes her head, a small smile tugging at her lips.
@@.hostile2;“Guess I picked the right word, then...Thanks for not turning me in. And… for everything.”@@
She tucks the spray can into her bag, gives you a nod of quiet gratitude and walks off into the shadows of the campus night...
[[...leaving the word DAUNTLESS burning bright against the brick wall.|campuspatrolhub1][$ch2sidemission3 = 4]]<<scrolldown>><</linkreplace>>\
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<<case 33>><img src="img/ch2/patrol/generic3/spray4.png" id="hpright">You step forward, the hiss of the spray can cutting off as she hears your presence behind you, Her shoulders stiffen. She turns toward you slowly, dark eyeliner framing her sharp glare.
@@.pc;“Come on, cut it out. This is university property, you’re just gonna cause a headache for the staff.”@@
@@.hostile2;“Oh, great. Another wannabe superheroine, you don't even have a proper suit! Ha! Like anyone here cares.”@@
For a moment, she just studies you, the can dangling at her side. Then she scoffs, shaking her head. Laughing under her breath but you hold your ground.
@@.pc;“That doesn’t make it right. What would Dauntless think?”@@
<br>
<<linkreplace "All he does is give you a look that makes you feel like dirt.">><<set $heroScore += 1>><<notify 3s>>The campus clean up crew will be thankful.
@@.neutral2;+1 HERO SCORE@@<</notify>>
<img src="img/ch2/patrol/generic3/spray5.png" id="hpleft"><br>@@.hostile2;“Whatever. She ain't around now is she? I just wish she was...” @@
She mutters some expletives under her beath as she stuffs the spray can as well as other bits and pieces she was using into her bag, she pulls the strap over her shoulder and brushes past you in a hurry - there was no point stopping her. Her boots click against the pavement as she disappears into the night, leaving the DAUNTLESS graffiti unfinished but still defiant.
@@.pc;"At least it's less work for the janitors..."@@
You console yourself, as you realise it's about time to...
[[...end your patrol.|campuspatrolhub1][$ch2sidemission3 = 4]]<<scrolldown>><</linkreplace>>\
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<<case 35>><img src="img/ch2/patrol/generic3/spray2.png" id="hpleft"><<notify 5s>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>>It's ncie to be appreciated.
@@.friendly1;-1 PROGRAMMING@@<</notify>>You decide not to intervene, instead watching as the impressive piece of art takes shape under the kid’s skillful hands, bold and defiant against the boring red brick. For a moment, you consider stepping in - you could reminding them that walls don’t belong to them, that Dauntless wouldn't approve, that vandalism is still a crime.
But you turn away. It was nice to be appreciated from time to time. The hiss of the spray can fades away, as you leap towards another building and continue your patrol. Maybe it’s not worth the energy. Maybe they’ll grow out of it. And maybe heroes should save their strength for monsters, not kids with paint cans. You'll probably hear murmurs from campus staff, a janitor complaining about the clean-up and students passing around photos of the half-finished mural. Some impressed, others angry at the mess.
[[But it wasn't your problem now.|campuspatrolhub1][$ch2sidemission3 = 4]]
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\<<case 4>><img src="img/ch2/patrol/generic3/journo1.png" id="hpcenter">
You're leaping along rooftops, when something in your senses tell you you're being closely watched, you can even feel the clicking before <<linkreplace "you hear it...">>you hear it - it was the sharp, recognisable snap of a camera shutter. You look around trying to pin point where the sound was coming from and then you see - a half-hidden figure behind a lamppost, a student was hunched with a notepad under one arm and a camera glued to their face.
<img src="img/ch2/patrol/generic3/journo2.png" id="hpleft">They were following you. Or trying to at least. Every leap you take - *CLICK* - another flash. Another record of your movements. But it wasn't malice - just curiosity. You knew well the journalist’s hunger for the truth. But truth, if uncovered carelessly, could ruin everything you’ve worked to protect, the possibility that Price and SHS would know you're ignoring their orders to lay low and that's cause another headache - perhaps even some time in the Bulwark if you were really unlucky.
[[Approach the journalist.|campusgenericpatrol3][$ch2sidemission3 = 41]]
[[Leave her be.|campusgenericpatrol3][$ch2sidemission3 = 45]]<</linkreplace>>
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<<case 41>><img src="img/ch2/patrol/generic3/journo3.png" id="hpright">You stop mid-step, just as your about to jump and then turn your head towards the figure watching you. The journalist freezes, caught in the act, camera still raised. Her eyes widen as you acrobatically leap from the building, landing just a few yards from where she thought she'd been safe taking her snaps.
@@.pc;“Got enough shots?”@@
@@.friendly2;"I...I...I just...people deserve to know about you...they want to know more...you're...you're not just a rumour!"@@
She swallows hard, letting her camera fall around her neck as she fumbles for her notepad. The way she says it, the way she acts - you can tell this isn’t malice. It’s hunger. Curiosity. The endless drive to put something on the record, to be the first to shine light on the unknown. A familiar feeling, it was partly why you had taken the part time job at the student newspaper. Maybe she was your replacement. You take a step closer while she was still fumbling for her notepad.
[[Encourage her.|campusgenericpatrol3][$ch2sidemission3 = 42]]
[[Warn her.|campusgenericpatrol3][$ch2sidemission3 = 43]]
[[Threaten her.|campusgenericpatrol3][$ch2sidemission3 = 44]]
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<<case 42>><img src="img/ch2/patrol/generic3/journo4.png" id="hpcenter">
You don't want to scold or intimidate her, but the young journalist can't help but flinch when you meet her gaze, perhaps expecting anger - or worse.
@@.pc;“You’ve got guts, most people would’ve ran right home. But you stayed.”@@
You talk to her in your best super hero voice as you gesture toward her camera and notepad. She regains her composure as she realises you're not there to harm her, she straightens up a little, a hint of pride flickering past her nervousness.
@@.friendly2;“I… I just want people to know. To see that you’re out here. To remind pepople we're not helpless, that everyone can make a difference.”@@
@@.pc;“Then do me a favour - make sure they see the right things. The good. Not gossip. Not shadows. Not fear. Show them the hope. If you’ve got the courage to chase the truth, use it to lift people up - you can be as effective as even Liberty Woman or Lightning.”@@
You glance at the lens of the camera, then back to her while speaking. For a moment, the world feels very still before she nods - you think she understands now. Or you hope she does. You give her one last nod, smiling beneath your mask before...
[[...leaping up to finish your patrol.|campuspatrolhub1][$ch2sidemission3 = 5]]
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<<case 43>><img src="img/ch2/patrol/generic3/journo5.png" id="hpcenter">
@@.pc;“Listen carefully. You’re chasing something you don’t understand. Heroes aren’t stories you can snap and publish like headlines. Following me, putting yourself in the middle of this… it’s not just reckless. It’s dangerous.”@@
@@.friendly2;“B-but the people...they...they want to know...”@@
Your voice remained calm but with an unmistakable edge to it, you felt a pang of guilt whenever you had to use this voice against an innocent. Her hands tremble around her camera, as she takes a step back with a jolt, unconsciously clutching the camera almost like a shield - she goes to speak again but you cut her off, sharp enough to silence her.
@@.pc;“Everyone wants to be safe. If you really want to help this city, stay out of my way. Let me do my work. There are things - people, organisations, creatures - out here who won’t hesitate to hurt you. And if they see those pictures - they'll use that as a way to hurt me.”@@
You let the implications hang heavy with a moment of silence - she looks like she wants to argue - instead her shoulders sag and slowly stats to back off.
@@.friendly2;“Okay. I'll...I’ll back off...Just don't...”@@
You nod once at her, satisfied with her response and step back towards the darkness, leaving her to question herself.
[[The shutter doesn’t click again.|campuspatrolhub1][$ch2sidemission3 = random(5, 8)]]
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<<case 44>><img src="img/ch2/patrol/generic3/journo6.png" id="hpcenter">
You step forward with purpose, closing the gap before she can even think about snapping another picture. Your approache forces her to stumble back against the lamp post that was once her hiding place, clutching the camera to her chest like it was her only possession in the world.
@@.pc;“You think this is a game? You follow me again, you’ll wish your only problem was a broken camera. There are things in this city that make me look tame - and if they see you snooping around, you won’t get a second chance.”@@
Your voice is low - dangerous - the kind that carries more weight than a shout. Her breath hitches. For a moment, she’s too stunned to move. You lean in just enough for her to feel the threat simmering behind your words, your hand now resting upon her camera.
@@.pc;“This is your one warning. Drop whatever story you're working on about me. Stay away.”@@
Her hands tremble as she nods frantically, the camera strap sliding off her shoulder as she fumbles to put it away in her rucksack. You step back, watching her quickly retreat down the street in a half-run, looking back at you with a fear in her eyes. You might have kept Price and SHS off you for a few more days...
[[...but you can already feel the guilt of what you've just done.|campuspatrolhub1][$ch2sidemission3 = random(5,8)]]
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<<case 45>><img src="img/ch2/patrol/generic3/journo7.png" id="hpright">You keep leaping across the rooftops, your leaps had gotten better, longer, faster and you could even land without causing structural damage. You can just about still hear the click-click of the camera as she tries to follow you for a few more minutes, but it slowly faded into nothing. You don’t look back. She’s just a student chasing a story, and you’ve got real threats to chase, real problems to deal with. Every second wasted here is another second someone else might be in danger.
Still, the unease gnaws at you as you take another leap. It’s not the sound of the shutter that lingers - it’s the silence that follows, the knowledge that those pictures are out there now, frozen moments of you moving - just existing. Will she publish them? Trade them? Obsess over them? If you think about it anymore you might drown in anxiety - even small encounters could spiral out of control.
Still, you doubt you'll end up on Price or SHS's rader from just a few snaps of someone cosplaying as a ninja who can do a bit of parkour.
[[At least you hope.|campuspatrolhub1][$ch2sidemission3 = random(5, 8)]]
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\<<case 5 6>>You leap between rooftops, following your usual patrol pattern - it had been a fairly calm night so far, but the next jump lead to an unusual sight.
<img src="img/ch2/patrol/generic3/present1.png" id="hpcenter">
A neatly wrapped box sitting on the edge, exactly where you would have made your next jump from. There was no note, no hint of who left it. Yet it was too well placed for it to have been for anyone but for you. Something about the box feels… deliberate. Was it a tease? Or a threat? It wouldn't be the first time you had encountered one of these, but you felt particularly vulnerable to tricks like this in your current condition.
[[Open it.|campusgenericpatrol3][$ch2sidemission3 = 51]]
[[Leave it.|campusgenericpatrol3][$ch2sidemission3 = 53]]\
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<<case 51>><<set _item = random(0,9)>>You decide to open it up, would it be something useful? Or a trap? <<if _item < 6>><<linkreplace "The temptation had gotten the better of you.">>
<img src="img/ch2/patrol/generic3/present2.png" id="hpcenter">
Fortunately for you, it was something it was useful!
<<if _item == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR@@<<pickup $player 'health1' 1>><<elseif _item == 1>>@@.pc;+1 ENERGY GEL@@<<pickup $player 'energy1' 1>><<elseif _item == 2>><<pickup $player 'strbooster1' 1>>@@.hostile2;+1 STRENGTH ESSENCE@@<<elseif _item == 3>>@@.neutral1;+1 POWER ESSENCE@@<<pickup $player 'pwrbooster1' 1>><<elseif _item == 4>><<pickup $player 'catalyst1' 1>>@@.pc;VIAL OF CATALYST ADDED@@<<elseif _item == 5>>@@.friendly1;+2 CAMPUS PATROL POINTS!<<set $campusPatrol += 2>><</if>>
Very useful. It turns out whoever left this was trying to aid you - or lead you into a false sense of security. Either way, you should...
[[...finish up the patrol.|campuspatrolhub1][$ch2sidemission3 = 5]]<</linkreplace>>\
\<<else>><img src="img/ch2/patrol/generic3/gas1.png" id="hpleft"><<linkreplace "The temptation had gotten the better of you.">>Unfortunately for you, it was a trap. The moment you open the box, a hiss escapes - a pink gas squirts out towards your face and while your hood manages to offer some protection, it's still just a piece of cloth.
You cough and splutter as a fraction of the chemical enters your system...
[[...and that was enough to start the visions again.|campusgenericpatrol3][$ch2sidemission3 = 52]]<</linkreplace>><</if>>\
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<<case 52>><<set $program to Math.clamp($program + 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>A reminder of the pleasures that await.
@@.slave;+1 PROGRAMMING@@<</notify>><<audio "pinkmist1" play>><div id="vidleft"><video autoplay><source src="img/ch2/patrol/generic3/pinkmist1.mp4"></video></div>You are subjected you to a powerful vision - almost exactly the same as that from the Media Horizon incident, whispering to you about all sorts of pleasures that await you in submission to pleasure and sin.
<<fadein 5s 0s>>@@.slave;"SAFE AND SECURE..."@@
Your head swims as you fight against the vision, was it a weaker dose?<</fadein>>
<<fadein 10s 0s>>@@.slave;"DO AS YOU'RE TOLD..."@@
Did you manage to avoid the worst of it?<</fadein>>
<<fadein 15s 0s>>@@.slave;"PLUG YOUR BUTT..."@@
Or are you even becoming used to it? You curse yourself for falling for such a basic trick, whoever left this behind knew you’d take the bait. You were in no state to continue patrolling for the rest of the evening, you should...
<<link [[...finish up the patrol.|campuspatrolhub1]]>><<set $ch2sidemission3 = 5, $patrolStatus = 2>><<audio "pinkmist1" stop>><</link>><</fadein>>\
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\<<case 53>>You glance at the box, but decide the risk was too great. If it’s a trap, you'd rather not have something else to deal with. If it’s a gift, you don’t have time for distractions.
<img src="img/ch2/patrol/generic3/present1.png" id="hpcenter">
You leap off the building as planned, continuing about your current route. You pat your back, it was a show of discipline something that you needed to remind yourself that you're still capable, you're still clear minded and that...
<<link [[...you are still you.|campuspatrolhub1]]>><<set $ch2sidemission3 = random(5, 6)>><<set $program to Math.clamp($program - 1, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>Fight those temptations!
@@.friendly1;-1 PROGRAMMING@@<</notify>><</link>>\
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<<case 7>>
<<case 9>>No encounter<</switch>>\<<set _random0 = random (0,20)>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<set _itemRoll = random(0,10)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 15, $enemy1str = 4>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<set $health = 1>><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit really took the wind out of you, your ability to fight was starting to desert you. In your weakened state, even you could lose to this loser.
@@.hostile1;"GOT YOU BITCH!"@@
You have been defeated...
<<link [[...allowing him to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $$ch2sidemission4 = 13>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/armedmugger1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Armed Mugger", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Armed Mugger", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Armed Mugger", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><<elseif _itemRoll == 3>>@@.friendly1;+100 DOLLARS!@@<<set $cash += 100>><<else>>@@.friendly1;+10 DOLLARS!@@<<set $cash += 10>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 12]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 >= 18>><<set $enemy1atk = ($enemy1str*4), $health -= $enemy1atk>>The armed mugger fires, a bullet hitting you for @@.enemydamage;$enemy1atk critical damage!@@<br><<elseif _random1 >= 10>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The armed mugger fires a shot that grazes you for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><<set $enemy1atk = 0, $health -= $enemy1atk>>The armed mugger fires a shot but you manage to dodge!@@<</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 1>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 8, $enemy1maxhealth = 8, $enemy1str = 2>><<set $enemy2health = 12, $enemy2maxhealth = 12, $enemy2str = 4>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $health = 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit really took the wind out of you, your ability to fight was starting to desert you. In your weakened state, even you could lose to these losers.
@@.hostile1;"GOT YOU BITCH!"@@
You have been defeated...
<<link [[...allowing them to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 13>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/thug1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the angry thug", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the angry thug", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the angry thug", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/thug3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "bat wielding thug", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "bat wielding thug", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "bat wielding thug", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><<elseif _itemRoll == 3>>@@.friendly1;+100 DOLLARS!@@<<set $cash += 100>><<else>>@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 12]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random0 == 15>><<set $enemy1atk = ($enemy1str*2.5), $health -= $enemy1atk>>The mugger hits you with a series of punches for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The mugger lands a blow for @@.enemydamage;$enemy1atk damage!@@<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*3), $health -= $enemy2atk>>The mugger with the bat swings the bat and lands a painful blow for @@.enemydamage;$enemy2atk critical damage!@@!<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The thug swings the bat for @@.enemydamage;$enemy2atk damage!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 2>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 2>><<set $enemy2health = 20, $enemy2maxhealth = 20, $enemy2str = 4>><<set $enemy3health = 10, $enemy3maxhealth = 10, $enemy3str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $health = 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit really took the wind out of you, your ability to fight was starting to desert you. In your weakened state, even you could lose to these losers.
@@.hostile1;"GOT YOU BITCH!"@@
You have been defeated...
<<link [[...allowing them to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 13>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/thug1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "angry looking thug", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "angry looking thug", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "angry looking thug", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/thug4.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "mugger with knife", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "mugger with knife", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "mugger with knife", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/thug2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "mean looking mugger", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "mean looking mugger", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "mean looking mugger", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><<elseif _itemRoll == 3>>@@.friendly1;+100 DOLLARS!@@<<set $cash += 100>><<else>>@@.friendly1;+25 DOLLARS!@@<<set $cash += 25>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 12]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random0 == 15>><<set $enemy1atk = ($enemy1str*2.5), $health -= $enemy1atk>>The mugger hits you with a series of punches for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The mugger lands a blow for @@.enemydamage;$enemy1atk damage!@@<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*3), $health -= $enemy2atk>>The mugger with the bat swings the bat and lands a painful blow for @@.enemydamage;$enemy2atk critical damage!@@<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The thug swings the bat for @@.enemydamage;$enemy2atk damage!@@<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 == 15>><<set $enemy1atk = ($enemy3str*2.5), $health -= $enemy3atk>>The mugger hits you with a series of punches for @@.enemydamage;$enemy3atk critical damage!@@<br><<else>><<set $enemy3atk = (2).d($enemy3str), $health -= $enemy3atk>>The mugger lands a blow for @@.enemydamage;$enemy3atk damage!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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/* STEEL SERPENT ENCOUNTERS START HERE 3 4 5 */
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<<elseif $battleType == 3>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 20, $enemy1maxhealth = 20, $enemy1str = 3>><<set $enemy2health = 15, $enemy2maxhealth = 15, $enemy2str = 8>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $health = 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit knocks you down onto a knee, you could feel the cold trickle of something out of your mouth - a bead of blood. In your current state, you were no match for these guys.
@@.hostile1;"Yeah! The fuck you think you are?! We're Steel Serpents!"@@
You have been defeated...
<<link [[...allowing them to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 23>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the handsome thug", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the handsome thug", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the handsome thug", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the handgun punk", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the handgun punk", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the handgun punk", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><<elseif _itemRoll == 3>>@@.friendly1;+100 DOLLARS!@@<<set $cash += 100>><<else>>@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 22]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 == 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The punk lands a painful jab to your ribs for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The handsome punk lands a glancing hit for @@.enemydamage;$enemy1atk damage!@@<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random2 >= 18>><<set $enemy2atk = ($enemy2str*4), $health -= $enemy2atk>>The chick with the gun opens fire, a direct impact hitting you for @@.enemydamage;$enemy2atk critical damage!@@<br><<elseif _random2 >= 10>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The chick with the gun fires a shot that grazes you for @@.enemydamage;$enemy2atk damage!@@<br><<else>><<set $enemy2atk = 0, $health -= $enemy2atk>>The armed mugger fires a shot but you manage to dodge!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 4>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 15, $enemy1str = 2>><<set $enemy2health = 30, $enemy2maxhealth = 30, $enemy2str = 4>><<set $enemy3health = 15, $enemy3maxhealth = 15, $enemy3str = 2>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $health = 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit knocks you down onto a knee, you could feel the cold trickle of something out of your mouth - a bead of blood. In your current state, you were no match for these guys.
@@.hostile1;"Yeah! The fuck you think you are?! We're Steel Serpents!"@@
You have been defeated...
<<link [[...allowing them to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 23>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent3.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the petite serpent", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the petite serpent", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the petite serpent", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent4.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the heavy bruiser serpent", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the heavy bruiser serpent", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the heavy bruiser serpent", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent5.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "skinny serpent", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "skinny serpent", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "skinny serpent", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><<elseif _itemRoll == 3>>@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>><<else>>@@.friendly1;+25 DOLLARS!@@<<set $cash += 25>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 22]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random0 == 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The petite serpent hits you with a series of stinging slaps for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>>The petite thug lands a slap, but @@.enemydamage;you're too strong!@@<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random1 == 10>><<set $enemy2atk = ($enemy2str*3), $health -= $enemy2atk>>The bruiser spears you to the ground painfully for @@.enemydamage;$enemy2atk critical damage!@@<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The bruiser lands a heavy blow for @@.enemydamage;$enemy2atk damage!@@<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random2 == 16>><<set $enemy3atk = ($enemy3str*2), $health -= $enemy3atk>>The skinny thug lands a lucky hit for @@.enemydamage;$enemy3atk critical damage!@@<br><<else>>The skinny serpent lands a punch, but @@.enemydamage;you're too strong!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 5>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 15, $enemy1maxhealth = 15, $enemy1str = 3>><<set $enemy2health = 20, $enemy2maxhealth = 20, $enemy2str = 6>><<set $enemy3health = 15, $enemy3maxhealth = 15, $enemy3str = 3>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $health = 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>That last hit knocks you down onto a knee, you could feel the cold trickle of something out of your mouth - a bead of blood. In your current state, you were no match for these guys.
@@.hostile1;"Yeah! The fuck you think you are?! We're Steel Serpents!"@@
You have been defeated...
<<link [[...allowing them to do with you what they will.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 23>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1 && $enemy3health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent6.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the goggled thug", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the goggled thug", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the goggled thug", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent7.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "the arm-gun serpent", $enemy2health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "the arm-gun serpent", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "the arm-gun serpent", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th>\
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<<if $enemy3health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/steelserpent8.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth3' `$enemy3health / $enemy3maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy3health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "eye-piece thug", $enemy3health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "eye-piece thug", $enemy3health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "eye-piece thug", $enemy3health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy3health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><<elseif _itemRoll == 3>>@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>><<else>>@@.friendly1;+25 DOLLARS!@@<<set $cash += 25>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 22]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random0 >= 15>><<set $enemy1atk = ($enemy1str*2), $health -= $enemy1atk>>The goggled thug hits you with a kick to your kidney for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>>The goggled thug throws a punch, but @@.enemydamage;misses!@@<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random2 >= 18>><<set $enemy2atk = ($enemy2str*4.5), $health -= $enemy2atk>>The arm-gun thug fires a rapid barrage, you take several painful hits for @@.enemydamage;$enemy2atk critical damage!@@<br><<elseif _random2 >= 10>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>The arm-gun thug fires a volley of bullets, one grazes you for @@.enemydamage;$enemy2atk damage!@@!<br><<else>><<set $enemy2atk = 0, $health -= $enemy2atk>>The armed mugger fires a shot but you manage to dodge!@@<br><</if>><<else>><</if>>\
<<if $enemy3health > 0>><<if _random1 >= 15>><<set $enemy3atk = ($enemy3str*2), $health -= $enemy3atk>>The eye-piece thug strikes you with an elbow for @@.enemydamage;$enemy3atk critical damage!@@<br><<else>>The eye-piece thug tries to grab you, but @@.enemydamage;misses!@@<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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/* PERV BATTLES 6 7 8 */
<<elseif $battleType > 5>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 20, $enemy1maxhealth = 20, $enemy1str = 5>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<set $health = 1>><<popover 'noclick'>><img src="img/ch2/patrol/battlepatrol1/defeat1.png" id="hpleft"><<audio "battle1" stop>>That last hit really took the wind out of you, whatever he took had given him a surprising level of strength that had caught you off guard.
<br>
<center>@@.hostile2;"Show me your pussy cat girl..."@@
You have been defeated...
<<link [[...leaving you at his mercy.|campuspatrolrandom1]]>><<dismisspopover>><<set $ch2sidemission4 = 33>><<set $battleStatus = "inactive">><</link>></center><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><<if $battleType == 6>><div class="hvr-grow-shadow"><img src="img/ch2/enemy/molest1.png"></div><<elseif $battleType == 7>><div class="hvr-grow-shadow"><img src="img/ch2/enemy/molest2.png"></div><<elseif $battleType == 8>><div class="hvr-grow-shadow"><img src="img/ch2/enemy/molest3.png"></div><</if>>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Armed Mugger", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campuspatrolrandombattle1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "drugged up pervert", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campuspatrolrandombattle1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Armed Mugger", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>>\
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</th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campuspatrolrandombattle1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|campuspatrolrandombattle1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy">>You deliver an energy blast for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><<elseif _itemRoll == 1>>@@.friendly1;+5 DOLLARS!@@<<set $cash += 5>><<elseif _itemRoll == 2>>@@.friendly1;+10 DOLLARS!@@<<set $cash += 10>><<elseif _itemRoll == 3>>@@.friendly1;+20 DOLLARS!@@<<set $cash += 20>><<else>>@@.friendly1;+1 DOLLAR!@@<<set $cash += 1>><</if>>
<center>[[Continue.|campuspatrolrandom1][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission4 = 32]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a haymaker at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random2 > 20>>The drugged up pervert <<sexAttack1>><<arousalNoise>><<elseif _random2 >= 17>><<set $enemy1atk = ($enemy1str*3), $health -= $enemy1atk>>The drugged up pervert grabs you and slams you onto the ground for @@.enemydamage;$enemy1atk critical damage!@@<<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>The drugged up pervert hits you with a flurry of punches for @@.enemydamage;$enemy1atk damage!@@<</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<widget 'sexAttack1'>><<set _sexAttack = random (0,5)>>\
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\<<if _sexAttack == 0>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>grabs you by the pussy causing @@.slave;+1 programming!@@<<elseif _sexAttack == 1>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/ass1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>slaps you across the cheeks of your ass causing @@.slave;+1 PROGRAMMING!@@
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\<<elseif _sexAttack == 2>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/ass1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>slaps you across the cheeks of your ass causing @@.slave;+1 PROGRAMMING!@@
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\<<elseif _sexAttack == 3>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/tits1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>gives your tits a good rub for @@.slave;+1 PROGRAMMING!@@
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\<<elseif _sexAttack == 4>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/nipple1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>grabs a nipple and twists it for @@.slave;+1 PROGRAMMING!@@
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\<<elseif _sexAttack == 5>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/lick1.webm"></video></center><<timed 4s>><<dismisspopover>><</timed>><</popover>>grabs you and softly licks your cheek for @@.slave;+1 PROGRAMMING!@@
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\<</if>><</widget>>
<<widget 'pussyGrab1'>><<set _pussyAttack = random (0, 5)>><<switch _sexAttack>><<case 0>><<set $program += 1>><<updatemeter 'program' `$program / $maxProgram`>><<popover 'noclick'>><center><video muted autoplay><source src="img/ch2/enemy/pussy1.webm"></video></center><<timed 2s>><<dismisspopover>><</timed>><</popover>>
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<<case 1>>
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<<case 2>>
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<<case 3>>
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<</switch>><</widget>><<first>><img src="img/ch2/dog/cruelleapartment1.png" id="hpcenter"><<set $choice30 = 0>>
As you step out of the elevator, you're greeted with a strong smell of incense, the apartment's living room was burned in shades of red - leather, rugs, and art all whispering of what suddenly felt a dangerous promise. The glass gave a stunning view overlooking the Old Town, stretching out into the ocean of steel and light that was the rest of Zenith. And with the way that woman was leering at you, <<linkreplace "it felt less like a home and more like a dungeon.">>
<img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">@@.hostile1;"Ah! Cherie! So delightful of a pretty young kitten like you to join me..."@@
@@.pc;"What? I'm here about the missing dog."@@
@@.hostile1;"Oh! I apologise, I thought you were a client! I'm Mistress Cruelle. Come! I will tell you all."@@
It was an embarrassing start, not just her pathetically fake French accent but she didn't seem off put by her "mistake" as she takes a seat on her couch - her eyes never leaving you. You know she couldn't harm you, she was just a normal civilian. And yet your senses assaulted you, an allure and...
[[...a danger.|ch2cruelleroom]]<<scrolldown>><</linkreplace>><<finally>><img src="img/ch2/dog/cruelleapartment1.png" id="hpcenter">
Cruelle's apartment, a strong smell of incense lingers in the air, the apartment's decor was burned in shades of red - leather, rugs, and art all whispering of the sights and sounds they have witness. The glass gave a stunning view overlooking the Old Town, stretching out into the ocean of steel and light that was the rest of Zenith.
<<link "...talk to Cruelle.">><<if $ch2sidemission1 == 2>><<set $choice30 = 20>><</if>><<include 'ch2cruelleconvo'>><</link>>
<<link "...take a look around.">><<popover 'noclick'>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">Your eyes wander about the apartment, wondering what lies beyond the doors of the spacious penthouse or what is in the chest near the door but Cruelle clicks her fingers to gain your attention with a tut.
@@.hostile1;"Cherie! Didn't your parents teach you it's rude to snoop? We have business to attend to."@@
Well, she's right. It was rude and you really don't have any reason to go snooping around, at least...
<<link "...for now.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow"><<if $ch2sidemission1 == 1>><<link [img[img/ch2/location/penthouselobby1.png]]>><<popover 'noclick'>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">The woman looks at you, unamused by your attempt at abruptly leaving without having got the relevant information.
@@.hostile1;"Cherie? Where are you going? Make yourself at home, we have business to discuss. Unless you're a time waster."@@
Of course, you could leave but she probably wouldn't let you back in and you'd lose this job. And who knows what would happen to that poor dog.
@@.pc;"Sorry..."@@
You mutter as you...
<<link "...step away from the elevator.">><<dismisspopover>><</link>><</popover>><</link>><<else>><<link [img[img/ch2/location/penthouselobby1.png][ch2penthouse]]>><<set $choice30 = 0>><<set $code2 = "000">><<audio ":playing" stop>><</link>><</if>></div></center><</first>><<popover 'noclick'>><<switch $choice30>><<case 99>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">Dasha is watching you with predatory eyes, you're not sure if she is trying to make you uncomfortable, sizing you up or a combination of the two. But she definitely had a presence to say the least.
@@.hostile1;"I'm glad someone is looking into this. Honestly, so lazy."@@
@@.pc;"Yeah, I'm $pcname. These types of jobs sometimes...have interesting ends."@@
@@.hostile1;"Well, ask away. My poor puppy has been taken by some insane animal rights activist, her heart is in the right place but...what's mine is mine."@@
There was a certain flirtatious tone to her speech, <<if $sexPref == "men">>but you felt repulsed more than attracted.<<elseif $sexPref == "women">>you couldn't help but hope she didn't notice you blushing a little bit.<</if>> Anyway, you should...
<<link "...focus on the task.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 0>><img src="img/ch2/dog/cruelleconvo1.png" id="hpcenter">
She sits on the luxurious red cough, her eyes on you with traces of a mischievous smirk across her lips, she didn't seem too distressed despite her kidnapped dog.
@@.hostile1;"So, cherie, let's get down to business..."@@
@@.pc;"Tell me about...
<<link '...the dog."'>><<set $choice30 = 1>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
<<link '...the kidnapper."'>><<set $choice30 = 2>><<set $ch2sidemission1 = 2>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
<<link '...what you do for a living?"'>><<set $choice30 = 3>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
<<link "...why don't you go to the police?">><<set $choice30 = 4>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>@@
Or you can...
<<link '...head out."'>><<if $ch2sidemission1 == 2>><<set $choice30 = 10>><<else>><<set $choice30 = 9>><</if>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 1>><img src="img/ch2/dog/dog1.png" id="hpright">@@.pc;"Tell me about the dog."@@
@@.hostile1;"Oui! My Ruby! A beautiful specimen don't you think? I miss her so much..."@@
She shows you an old polaroid of the Shih Tzu, a practiced mask of sadness crossing her face, but the dog was pretty distinctive. But beautiful? It looks like a mutt with a few brain cells missing. You keep those thoughts to yourself, you don't want to torpedo another job before it's even started. You're not quite sure why someone would want to steal her.
You should...
<<link "...ask some more questions.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 2>><img src="img/ch2/dog/claire1.png" id="hpleft">@@.pc;"Tell me about this...kidnapper? Dognapper?"@@
@@.hostile1;"Claire. She wanted some pictures taken for her modeling career. She has the genes for it, certainly. At least so she claimed. But it was a trick to steal my poor Ruby! Some animal rights activist putain! But I never harmed my poor, dear Ruby..."@@
She throws across two rather revealing polaroid pictures of Claire on the small table in front of her, you recognise her as someone you've seen around your campus handing out leaflets, you're pretty sure she lives in your building - though usually she looks a lot less exposed to say the least.
You should...
<<link "...ask some more questions.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 3>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">@@.pc;"What do you do for a living? This place is rather...luxurious..."@@
@@.hostile1;"I am, let us say, an artist of a certain type. And let's leave it there."@@
The dismissal of your inquiry turns slowly back into a flirtatious tone, almost daring you to find out more. <<if $sexPref == "men">>But the idea of being with a woman wasn't really attracting your attention right now.<<elseif $sexPref == "women">>You had to keep your composure, especially when a woman was so blatantly flrting with you like this.<</if>>
@@.hostile1;"For now."@@
She smiles, she's probably made people uncomfortable this way an uncountable number of times, you should...
<<link "...ask some more questions.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 4>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">@@.pc;"Why don't you go to the police? This is kind of a criminal matter."@@
@@.hostile1;"Pah! The police? Have you watched the news lately? They're stretched so thin that they don't even investigate disappearances - let alone a missing pet."@@
That was true, the police were stretched thin and it felt like the city's security resources were being divided up to various corporations for who could do the cheapest job. Though now wasn't the time for political commentary or debate.
@@.hostile1;"I see you agree."@@
You return back to the matter of hand, as her voice pulls you back out of your own mind, there are still...
<<link "...more questions.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 9>><img src="img/ch2/dog/cruelleapartment0.png" id="hpright">@@.hostile1;"Where are you going? You haven't even asked me about the bitch who stole my dog! Did I hire another incompetent?!"@@
She was right, you hadn't gotten the information required and you were not quite sure why you were already trying to leave after such a short conversation, you should really...
<<link "...ask some more questions.">><<set $choice30 = 0>><<dismisspopover>><<include 'ch2cruelleconvo'>><</link>>
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<<case 10>><img src="img/ch2/dog/cruelleapartment0.png" id="hpright">You decide that you have enough information - the key piece being the name and location which fortunately for you was a girl on campus you were vaguely familiar with. Well, at least in the sense you pass each other in the hall, <<if $sexPref == "men">>you think she made a pass at you once and she realised you were not a lesbian.<<elseif $sexPref == "women">>she certainly turned your head once or twice.<</if>>
@@.pc;"I have enough information, I'll get back to you."@@
@@.hostile1;"You do that. You'll be handsomely rewarded if you do what I want you to do...cherie."@@
You should follow up on this as soon as you can and...
<<link [[...head out.|ch2cruelleroom]]>><<set $choice30 = 0>><<dismisspopover>><</link>>
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<<case 20>><img src="img/ch2/dog/cruelleapartment0.png" id="hpleft">@@.hostile1;"Cherie! It is always nice for someone as pretty as you to grace my presence, but if I recall, you have a job to do. So go do it."@@
@@.pc;"Yes@@ @@.slave;Mistress."@@
She is slightly taken a back by your reply, confused at first but ultimately lets out a knowing smirk - you're not quite sure where it came from yourself. The problems you had been dealing with - the virus - had made you more naturally submissive to the point it had become reflex at times. But that wasn't something you should worry yourself about now, she was right about once thing.
You have what you need from her, you need to...
<<link [[...head out.|ch2cruelleroom]]>><<dismisspopover>><<set $choice30 = 0>><</link>><</switch>><</popover>><<audio ":playing" stop>><<first>><<set $choice30 = 0>><img src="img/ch2/dog/door1.png" id="hpleft">The hallway was the same as any other in this building, apart from the numbers and a few wall decorations you could barely tell it apart from your own. It was functional, clean and it helped that graduates. But one door in particular stands out, music bleeding through one door that had also been covered in various anti-capitalist and anti-corporate messaging, as well as various punk rock band posters framing it to the left and right.
@@.pc;"Well, she fits the character profile."@@ you murmur to yourself, as your knuckles wrap against the door several times. And then your fist almost puts the door through before [[the door opens.|ch2claireroom]]
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<<then>><img src="img/ch2/dog/claire3.png" id="hpleft">A pale face pops through the crack in the door as she inspects you, she looks somewhat familiar and like a stranger at the same time - a face you had seen around campus for years but never really spoke to other than a nod and smalltalk. A flicker of recognition is evident on her features for a flash, but she quickly buries it with a frown.
@@.friendly2;"What?! The loud music drowning out the world should give you a fuckin' hint. Unless, you're here to volunteer for..."@@
@@.pc;"...Not exactly."@@
@@.friendly2;"Then the fuck you want? I ain't turnin' down the music!"@@
She was clearly a little on edge, but she was showing no signs of drug usage or . She was probably hiding something. @@.pc;"Relax! Listen..."@@ you start, thinking about what to say next that won't send her loopy.
@@.pc;[[`"...about the dog. I know about it."`|ch2claireroom][$choice30 = 1]]
[[`"...thought I saw you with a cute little pup."`|ch2claireroom][$choice30 = 2]]
<<if $sexPref == "women">>[[`"...I've been meaning to ask you out on a date for a while..."`|ch2claireroom][$choice30 = 3]]
<</if>>\
[[`"...Cruelle sent me. I'm here for the dog. Hand it over, there will be no trouble."`|ch2claireroom][$choice30 = 4]]@@<<then>><<switch $choice30>><<case 1>><img src="img/ch2/dog/claire2.png" id="hpleft">@@.pc;"...About the dog. I know all about it."@@
@@.friendly2;"...Dog? Ah fuck it! What are you gonna do? Call campus security about it? Shake me down? Fuck off."@@
@@.pc;"Easy now. Here to help. Just got a few questions. Can I come in?"@@
@@.friendly2;"Fine. $pcname right? Claire."@@
She opens the door a little wider, [[inviting you into the compact yet cozily decorated dorm room.|ch2claireroom]]
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<<case 2>><img src="img/ch2/dog/claire2.png" id="hpleft">@@.pc;"...Thought I saw? Maybe heard a few yap yap yaps? Just wanna say hello!"@@
She says nothing, but her eyes are fixed upon yours as she tries to read you - she doesn't even try to disguise the mistrust and suspicion. Seconds feel like minutes before she speaks once more @@.friendly2;"I ain't stupid babe. You're not the first little simp that she's sent knockin' looking for her."@@
Rumbled. But, strangely enough, she seemed a lot more relaxed now that she knew your true intentions. Or at least why you were here.
@@.pc;"Okay. Just got a few questions. Can I come in?"@@
She opens the door a little wider, [[inviting you into the compact yet cozily decorated dorm room.|ch2claireroom]]
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<<case 3>><img src="img/ch2/dog/claire2.png" id="hpleft">@@.pc;"...Seen you around, always fancied asking you out on a...ya know...date."@@
You feel the burning heat of embarrassment, she wasn't unattractive or anything but you were not someone who did this. At least while sober. She says nothing, but her eyes are fixed upon yours as she tries to read your true intentions - she doesn't even try to disguise the mistrust and suspicion. Seconds feel like minutes before she speaks once more @@.friendly2;"Really? This isn't another one of Cruelle's stupid tricks to get the dog back? Tch!"@@
Rumbled. But, strangely enough, she seemed a lot more relaxed now that she knew your true intentions. Or at least why you were here.
@@.pc;"You got me. But I just got a few questions. Can I come in?"@@
She opens the door a little wider, [[inviting you into the compact yet cozily decorated dorm room.|ch2claireroom]]
<<case 4>><img src="img/ch2/dog/claire4.png" id="hpright">@@.pc;"...Cruelle sent me. I'm here for the dog. Hand it over, there will be no trouble."@@
She says nothing immediately, but her body language shifts - she removes her glasses then looks at you with a fearsome scowl as she responds angrily @@.friendly2;"Really? This isn't another one of Cruelle's stupid tricks to get the dog back? Tch!"@@
You instinctively feel your fist clench as her sudden aggressive switch in tone catches you a little off guard. @@.friendly2;"You're just another in a long line of...simps...I thought you were better."@@ she sighs, still scowling as she opens the door to you and nods her head, <<linkreplace "inviting you into the compact yet cozily decorated dorm room.">>inviting you into her room, yet before you can enter she twists her hand from behind the door, a small, sharp taser hidden out of view. Your lightning quick reflexes manage to quick in, even when not expecting it and you narrowly avoid the blow to the ribs, but you can almost feel the heat from it.
@@.friendly2;"Fuck you bitch!"@@ she growls, as she comes at you again, the prongs of the taser whirring with electrical energy again.
<center>[[Put her down.|ch2clairefight][$battleType = 1]]</center><</linkreplace>><</switch>><<then>>\
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\<<if $choice30 == 4>><img src="img/ch2/dog/claire4.png" id="hpright">Claire was no match for you even when you were holding back, the taser clatters to the floor as you strike her with a final backhand - just enough force to send her sprawling backwards and hitting the floor with a thud.
@@.pc;"The dog?"@@
She spits out an expletive, but says nothing. But the glance she makes towards the small wardrobe gives the game away.
@@.hostile1;"BARK! BARK BARK BARK!"@@
And so does the dog, as the small dog comes bounding out of the wardrobe to confront you, almost like it knows you're here to take it. You feel a twinge of doubt and a healthy dose of guilt come over you as you consider your next step. This isn't what heroes do. But that money would go a long way to supporting you from turning into a mind broken slut.
[[Decide to help Claire.|ch2claireroom][$choice30 = 89]]
[[Take the dog.|ch2claireroom][$choice30 = 90]]
<<else>><img src="img/ch2/dog/claire5.png" id="hpleft">You enter the small, cozy abode. It was smaller than your room, but she had the luxury of living alone. And it was probably a lot cheaper for her.
@@.pc;"Nice place."@@ you say, trying to break the ice. But you were here to kidnap a small, fuzzy animal and there was no way around that.
@@.friendly2;"Don't patrionise me. Let's get down to why you're here - the dog."@@ she looks towards a small wardrobe and whistles, a small dog comes bounding out of the wardrobe and takes, eyeing you with a glint of intelligence that betrays it's rather scruffy - and quite frankly dumb - looking appearance. @@.friendly2;"Listen, you can't take her..."@@
[[You listen to her.|ch2claireroom]]<</if>>
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\<<then>><<if $choice30 == 89>><img src="img/ch2/dog/claire6.png" id="hpleft">You gently help her up onto wobbly legs, you hadn't hit her too hard. Just <<linkreplace "hard eno-">>hard eno-@@.hostile1;"BARK! BARK BARK BARK!"@@ the small shih tzu comes bounding out of the wardrobe, barking aggressively at you. The plucky little thing was ready to fight.
@@.friendly2;"Fuck! Ruby! Run!"@@
@@.pc;"Listen, I can help. Just...tell me more."@@
She frowns, pulling away from you but fortunately doesn't reach for the taser that had clattered across the floor after your "fight".
@@.friendly2;"Listen, you stupid bit-"@@ she turns to the dog before she finishes the line - Ruby - and gives an apologetic look before continuing @@.friendly2;"...Ok, I need help. I'm a bit...over my head here. And I thought you had a reputation for helping, right?"@@
@@.pc;"Right...Maybe I should have been a bit more diplomatic."@@ you say, trying to placate her - and the dog - you had the distinct feeling there was more to this than meets the eye. Maybe you shouldn't have just beat her ass.
<center>[[You now have the chance to ask her some questions at least.|ch2claireroom][$choice30 = 91]]</center><</linkreplace>>
<<elseif $choice30 == 90>><img src="img/ch2/dog/dog1.png" id="hpleft">The dog continues to yelp at you @@.hostile1;"BARK! BARK BARK BARK!"@@ though it was hardly the most intimidating sight, it was sad more than anything as it started yelping harder at you. But you've already made your deicision.
@@.pc;"Sorry little pup. Come on. You're going back to your owner."@@
<<linkreplace "You grab the dog...">>You grab the dog, it continues to yelp away but it doesn't struggle - smart enough to know you could probably hurt it. Not that you would.
[[You just steal them.|ch2cruellereturn]]<<pickup $player 'dog1' 1>><<dismisspopover>><<notify 3s>>@@.pc;RUBY ADDED@@
You're a dog napper now? Is that really who you want to be?<</notify>><</linkreplace>><<else>><img src="img/ch2/dog/claire6.png" id="hpleft">Claire stands impatiently, she was certainly a bit twitchy and her eyes were shifting nervously around as she sized up the situation, <<linkreplace "the possibilities">>the possibili-@@.hostile1;"BARK! BARK BARK BARK!"@@ she's cut off, as the small shih tzu comes bounding out of the wardrobe, barking aggressively. Well as aggressively as she could for a dog of its size. More of a yelp.
@@.friendly2;"Ah fuck! Ruby! It's fine! Chill the fuck out! Come on!"@@
@@.pc;"That's certainly...a highly valuable dog. I can see why a woman who is clearly well off would want to pay a few thousand."@@
She frowns, your words were clearly drenched in a sarcasm that she didn't welcome. To her this was clearly a serious situation.
@@.friendly2;"Listen, you stupid bit-"@@ she turns to the dog before she finishes the line - Ruby - and gives an apologetic look before continuing @@.friendly2;"...Ok, I need help. I'm a bit...over my head here. And you have a reputation for helping, right?"@@
@@.pc;"Right. But I'm just here to ask questions and get to the bottom of this."@@ you say, trying to placate her - and the dog - you had the distinct feeling there was more to this than meets the eye. Despite appearances, it was a strange situation you found yourself in.
<center>[[The only way to find out was to ask her questions.|ch2claireroom]]</center><</linkreplace>><</if>>\
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\<<then>><<if $choice30 == 90>>Shouldn't see this debug - 875123
<<else>><img src="img/ch2/dog/claireroom1.png" id="hpcenter">
She was understandablly impatient, but she clearly needed some help with the situation she had found herself in.
@@.pc;"Tell me...
<<link '...more about the dog."'>><<popover 'noclick'>><img src="img/ch2/dog/claire6.png" id="hpleft"><br>@@.friendly2;"Okay. But you think I'll sound crazy. The dog - Ruby - is...highly intelligent. Aware."@@
@@.pc;"...I see."@@
You say it in such a way that it comes across as a bit too patronising, but you were just trying to get your head around it. Most owners thought their dogs - or kids - were special in some way.
@@.friendly2;"I don't fuckin' know! I'm not a mad scientist experimenting on dogs! We....I...broke her from a lab. Got a tip from a generous source - our mutual friend. They were doing a lot of weird shit in there, you don't even want to know."@@
@@.pc;"Listen, I've wrote weirder stories. Trust me. You know about the racoon bandits, right? Midnight vapour messed with a small percentage of the wild life, gave tham a decent level of intelligence. Could be that."@@
@@.friendly2;"Hmmm..."@@
She's deep in thought, consdering what you said not dismissing it outright, but not taking it seriously. "The Midnight Vapour" incident had left a deep impression on the world, it wouldn't surprise you if the chemicals and substance that made up the mist was now being used for nefarious purposes by equally nefarious actors.
You should...
<center><<link "...ask something else">><<dismisspopover>><</link>></center><</popover>><</link>>\
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<<link '....more about Cruelle."'>><<popover 'noclick'>><img src="img/ch2/dog/claire4.png" id="hpright">@@.friendly2;"Traitorous bitch! She was our source on the lab, but during the meeting it was obvious we'd been played, she was going to sell th at dog to god knows who for a profit."@@
@@.pc;"Sell it?"@@
@@.friendly2;"A super intelligent dog? That's some advanced gene splicing and editing, well according to the internet. Probably a ransom. Or a high bidder. We were her puppets, but two can play that game. I know her type - she was easy enough to intice. Took some photos of me, implied that I wanted more - then WHAM - I grabbed the dog and ran while she was...prepping."@@
@@.pc;"You ran? Outside? While wearing..."@@
@@.friendly2;"I guess she didn't expect me to run through the streets of Old Town clutching a shih tzu while half naked."@@
That would be quite a sight. And you do recall seeing pictures of Claire lying around that apartment, at least you think it was her. That part of the story adds up at least.
You should...
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>\
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<<link '....what are you going to do?"'>><<popover 'noclick'>><img src="img/ch2/dog/claire7.png" id="hpleft"><br>She huffs a huff of surrender. Defeat. Her manner shifting to one of uncertainty and almost fearful recognition of the situation she finds herself in.
@@.friendly2;"I don't know...I really don't. The campus is pretty safe, I'm not living in the Old Town or . But eventually she'll send someone serious or find a way to recover the dog, I can't keep her hidden in a student dorm for the next few months."@@
@@.pc;"You don't have any connections? Friends who can take the dog?"@@
@@.friendly2;"She's more than just a stray. I've got to be very careful in who I trust, I don't want this poor fluff baby to end up on a dissection table."@@
A moment of quiet contemplation falls between the two of you, as the hundreds of possibilties of how this ends flashes before her eyes.
@@.friendly2;"Fuck it. I don't need my post-grad anyway. There's always next year. But I'll need help."@@
She silently comes to a decision on what she'll do, but you decide not to push her any further yet.
You should...
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>\
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<<link '....what you want then?"'>><<popover 'noclick'>><img src="img/ch2/dog/claire8.png" id="hpright"><br>@@.friendly2;"Help me. I can't exactly call up SHS or the government on this, they're probably funding the damn place. And I doubt that chick who dresses up like a fucking porno school girl will help. Dauntless? Has she retired? How about..."@@
You let her list off several heroes who have been active recently, none of whom would take time out of their day trying to keep Zenith City from descending into chaos to help someone with a dog. You were too busy silently seething about her little shot at Dauntless - you - to interrupt her.
@@.friendly2;"...Lightning is too busy frying crim-hey are you listening?"@@
@@.pc;"Have you seen the news lately? Whoever was behind the attack on Media Horizons has thrown hundreds of millions into. Even Old Town had an incident a few days ago, Fourth Street is a mess."@@
@@.friendly2;"I watch the news ya know! I'm not stupid $pcname."@@
@@.pc;"They aren't going to help you."@@
But you might.
You should...
<<link "...ask something else">><<dismisspopover>><</link>><</popover>><</link>>@@
<hr>
<<link "Make a decision">><<popover 'noclick'>><img src="img/ch2/dog/claire9.png" id="hpright">@@.friendly2;"I can't pay you. Not even a little bit. Owe you a favour maybe, but I can't pay you. I don't have the money, any money I did have is tied up in our...operations and my education. But you seem like the good sort or you would have taken her by now."@@
Claire looks at you, picking the dog up and giving a practiced smile as she stroked the dog. The dog had quietened down and was now clearly attempting to emotionally manipulate you in some way with those eyes. Maybe there was truth to the super intelligence story.
@@.friendly2;"Well?"@@
[[Help her.|ch2claireroom][$ch2sidemission1 = 10]]
[[Take the dog.|ch2claireroom][$ch2sidemission1 = 91]]<</popover>><</link>><</if>>\
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<<then>><<dismisspopover>><<if $ch2sidemission1 == 10>><<set $ch2sidemission1 = 11>><img src="img/ch2/dog/claire10.png" id="hpleft">@@.friendly2;"Thanks! Listen, I've traced her accounts, did some digging. She's got an office, not far from her apartment. We go in at night."@@
@@.pc;"I'm just a student reporter, I'm not about to break the law. And this...seems illegal.."@@
@@.friendly2;"Whatever. I've planned it fully and I'll do it - with or without you. You'll see the type of heinous shit she's up to when we get in."@@
Famous last words. Cruelle might be small time, but she was still a rather formidable woman in her own respects or Claire wouldn't be cowering at the center of campus begging for the help of a part time student reporter hoping to make a bit of extra cash. You should be careful.
[[Both of you should.|ch2claireroom]]<<elseif $ch2sidemission1 == 90>><img src="img/ch2/dog/claire4.png" id="hpright">@@.friendly2;"Over my dead body, bitch!"@@
She tries to put up a fight, but you've already disarmed her and kicked her ass once and then she was armed. Now she was in no condition for another so soon.
@@.pc;"Sorry. Owner's rights."@@
@@.friendly2;"Fuck...you'll regret this..."@@
[[Take the dog back to Cruelle.|ch2cruellereturn][$ch2sidemission1 = 98]]<<set $ch2sidemission1 = 91>><<else>><img src="img/ch2/dog/claire4.png" id="hpright">The tongs of a taser whir to life, the electricity crackling between them as she prepares for a fight.
@@.pc;"Sorry. Owner's rights."@@
@@.friendly2;"Bring it on!"
[[Put her down.|ch2clairefight][$ch2sidemission1 = 91, $battleType = 1]]<</if>><<finally>><<if $ch2sidemission1 == 91>><img src="img/ch2/dog/dog1.png" id="hpleft">The taser clatters across the floor, as Claire falls to the ground - you hadn't hit her hard enough for any lasting damage, but enough to let her know who the boss is.
@@.pc;"Sorry. I don't believe you. And she's paying me."@@
@@.friendly2;"Fuck...you'll regret this...I thought you were better than this."@@
You were better than this once, but then back then you didn't have some weird nano swarm rewriting your brain synapses. At least that's what you tell yourself.
[[Take the dog back to Cruelle.|ch2cruellereturn][$ch2sidemission1 = 98]]<<else>><<if $time == "night">><img src="img/ch2/dog/claireroom2.png" id="hpcenter"><<else>><img src="img/ch2/dog/claireroom0.png" id="hpcenter"><</if>>
Claire's room, it's not tidiest of places but it certainly suits her personality - veganism, save the whales, animal rights. <<if $ch2sidemission1 > 15>>Claire isn't here right now, even though her door was unlocked.<<else>>Claire is waiting impatiently for you to follow up with her plan.<</if>>
<<link "Look around the room.">><<popover 'noclick'>><img src="img/ch2/dog/room1.png" id="hpcenter">
It was rather messy, it looked like she had been under a lot of stress judging by the papers strewn about and the two day old mug on the laptop that hadn't been moved. But there was nothing of real interest to see.
<<link "Look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Talk to Claire.">><<popover 'noclick'>><<if $time == "evening" || $time == "night">><img src="img/ch2/dog/claire11.png" id="hpleft">Claire was dressed for the job it looked like, wearing a rather tight spandex suit. A bit too tight. At least it had a zip.
@@.friendly2;"Don't judge. It's all I had. Are you ready? You have black? We're doing crime!"@@
@@.pc;"Yeah. Don't worry about it. So what's the plan? You said something about an office..."@@
@@.friendly2;"Okay, just make sure you're ready. I don't want you doing this half assed, it'll get us both in trouble if one of us fuck it up."@@
She was right, you feel like you might need to be on the top of your game for this one. Things tend to have go wrong and go wrong quickly when you get involved in these little plots
<<link [[You're ready.|ch2clairemission1]]>><<set $ch2sidemission1 = 12>><<dismisspopover>><</link>>
<<link "You need more time.">><<dismisspopover>><</link>>
<<else>><img src="img/ch2/dog/claire6.png" id="hpleft">@@.friendly2;"Tch. Too early, come back in the evening or night. And make sure you're fully rested up! And bring some black clothing!"@@
Black? Well your alter ego liked to wear black, especially recently. But you can't change day to night instantly.
<<link "Guess you'll have to come back when she's ready.">><<dismisspopover>><</link>>
<</if>><</popover>><</link>>
<hr>
<center><div class="hvr-grow-shadow">[img[img/ch2/location/livingroom2.png][ch2livingroom1]]</div><div class="hvr-grow-shadow">[img[img/ch2/location/stslobby1.png][ch2stslobby1]]</div></center><</if>><</first>><<first>><<progressTime>><<set $choice30 = 0>><img src="img/ch2/dog/claire11.png" id="hpleft">@@.friendly2;"Great. Now listen up - here's the plan. She has an office in Old Town..."@@
@@.pc;"Again, why do I have this reputation as an expert at breaking and entering now?"@@
@@.friendly2;"I don't know, didn't you break into the faculty when Professor Yu was blackmailing Cindy for...favours?"@@
@@.pc;"No! Well...yes. But how does everyone know that?"@@
@@.friendly2;"I know a lot. Benefits of running an activist cell, we're all crazy. Anyway..."@@
You zone out for a few moments, you had helped a fair few people. That's why the board, but you were worried your reputation was getting a little bit...out of hand. It seemed every time you took one of these jobs, you ended up in even deeper than the last one.
[[And now you were in a war over a dog.|ch2clairemission1]]
<<then>><center><div class="hvr-grow-shadow">[img[img/ch2/dog/hour1.png][ch2clairemission1]]</div></center>\
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\<<then>><img src="img/ch2/dog/pc1.png" id="hpleft">@@.pc;"So I’m the one who crawls inside, risks getting shot, and walks out with a hard drive? All for a dog?"@@
@@.friendly2;"It’s not just a dog. Hell, have you been listening at all? Quit spiraling. I got to know one of the security guys at one of the little clubs, managed to backdoor his computer. I’ll give you eyes and doors - kill the cameras, choke the automated systems. Don’t make that face. You go in, you go fast. And you pray they didn’t spring for combat bots."@@
@@.pc;"You’re serious? You’re not even coming in with me? This feels wrong. Like the kind of wrong that gets you a one way ticket to the police station. If you're lucky."@@
@@.friendly2;"It'll he fine. Trust me!"@@
You could’ve taken the easy money, no questions asked. Instead, you were about to break into an office and steal classified data to blackmail or expose some crazy bitch. All because someone gave you puppey eyes and loves a dog enough to beg.
<<linkreplace "It was stupid.">>It was stupid.
<img src="img/ch2/dog/claire12.png" id="hpright">
It also felt necessary. That you could still do the right thing when it mattered.
@@.friendly2;"Her workstation only. Nothing else. Don't get distracted. Pull the drive and walk. I can sort through whatever’s on it once you’re clear. Simple."@@
And maybe - just maybe - it helped that Claire wouldn’t be there to slow you down. You could even use your powers if push came to shove.
@@.pc;"Yeah. Sure. I’m ready."@@
<<scrolldown>>[[At least you tell yourself you're ready.|ch2clairemission1]]<</linkreplace>>
<<then>><<set $pcport1 = "crime1">><center><div class="hvr-grow-shadow">[img[img/ch2/dog/hour2.png][ch2clairemission1]]</div></center>\
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\<<then>><img src="img/ch2/dog/street1.png" id="hpcenter">
You found the place tucked into a stretch of quiet street that pretended it wasn’t part of the city anymore. Old brick houses typical of the Old Town had been refitted into offices - dentists, private clinics, law firms - lined the block like they were still trying to pass as homes. Warm windows. Trimmed hedges. Nothing that looked like it should be guarding secrets worth stealing.
The front door of the target buildling was a bit too...normal. At least for the night this was turning into.
A faint clatter of keystrokes come through the earpiece Claire had given you, before she speaks.
@@.friendly2;"Security’s thin tonight. Guard’s built like a brick shithouse and probably hitting the juice, but he’s glued to a pizza box and a sports feed on his pocket TV. I’ve killed the interior sensors. Still - eyes open. Go around back. Service door with maglocks. They’re offline. You’re clear."@@
@@.pc;"Gee. Thanks."@@
@@.friendly2;"Anytime."@@
She missed the tone completely.
And that was fine. You didn’t have room for sarcasm anymore. You had room for breathing, moving, and not making mistakes.
[[You doubt Price would be able to bail you out for a major felony.|ch2clairemission1]]\
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\<<then>><img src="img/ch2/dog/pc2.png" id="hpleft">You carefully place your palm against the back access door and give it a light push - ready to bolt in the event that Claire didn't actually know what she was doing and an alarm would set security and the cops onto you. The door opens easily enough with the lightest of touches, but you hold your breath for a couple of seconds, before feeling safe enough to step through the door and suddenly find yourself in a darkened hallway, with several doors to your left, right and one dead center. It was hard to tell which was which.
@@.friendly2;"Start poking around I guess. But don't try the second on the left - unless you want to fight a meathead."@@
@@.pc;"Again. Thanks for the useful advice."@@
She still didn't get the sarcasm. But she wasn't wrong.
[[You should look around.|ch2clairehallway1][$choice30 = 0]]<<then>><img src="img/ch2/dog/claire12.png" id="hpleft">You step out into the alleyway, the security locks were still disengaged fortunately and the exit was as easy as the entrance, but before you can head out into the street you're quickly greeted by a rather flustered Claire who was lurking in the shadows. Why? You were not sure. Perhaps it was your impressive performance, or more likely the fact she hadn't really done this kind of crime before despite her outward projection of confidence.
<<if $ch2sidemission1 == 109>>@@.friendly2;"Hey! That was quick - you got the drive?"@@
@@.pc;"Yeah. Right here. Small. Probably only half a terrabyte. Strange. Anyway, we need to get out of here."@@<<elseif $ch2sidemission1 == 110>>@@.friendly2;"Hey! You did it. That was smart, transferring the data. If you get caught, it'll just be a charge for hacking rather than breaking and entering. You know how to impress a girl."@@
@@.pc;"Don't sound so surprised. And we're not out of the woods yet, we're still dressed like a pair of professional criminals, creeping around the middle of Old Town. Let's get back to safety before we celebrate."@@<</if>>
@@.friendly2;"Yeah...my place it is."@@
Her place it was. Hopefully you get back there before the sun comes up.
<<link [[Tomorrow wasn't going to good for your grades.|ch2clairemission1]]>><<drop $player 'hdd1' 1>><</link>><<then>><center><div class="hvr-grow-shadow">[img[img/ch2/dog/hour1.png][ch2clairemission1]]</div></center><<then>><img src="img/ch2/dog/claireroom2.png" id="hpcenter">
@@.friendly2;"So...I'll be in contact."@@
@@.pc;"That's it? No goodbye kiss?"@@
<<if $sexPref == "men">>You were joking, of course. You were you? You were straight after all.<<elseif $sexPref == "women">>You were half joking. But the chemistry was undeniable.<</if>> And you had definitely gotten a bit more flirty the past few weeks. It wasn't a good sign.
<img src="img/ch2/dog/claire12.png" id="hpleft"><br><<if $ch2sidemission1 == 109>>@@.friendly2;"No. As much as I'd like to hang out, she's gonna be on my ass after this stunt. I doubt she suspects anyone but me - I've got a bug out bag, gonna take Rubes here and skidaddle on out of here for a while, lay low while I look at this. Like I said friends downtown. Animal rights guys. Bit older than me, but there's a pipeline."@@
@@.pc;"Well, good luck then. I'll see you around?"@@
@@.friendly2;"Don't count on it. But I'd like that. We worked well together as a team, didn't we?"@@
She flashes a brief, knowing smile before turning her attention to a bag that had been left on her bed - she had planned this. But really, you didn't expect a reward, good deeds rarely get rewarded.
[[But maybe she'll help you in the future?|ch2stslobby1]]<<elseif $ch2sidemission1 == 110>>@@.friendly2;"You're cute, I'll give you that. And that thing transfering the data? You know?"@@
@@.pc;"It was nothing."@@
@@.friendly2;"It probably gives me an extra few days before she realises what happened. And it's probably a lot easier to crack. No, really. Thank you..."@@
The tension between the two of you had been growing over the past few hours, it was undeniable. She flashes a brief knowing smile, her hips sway...
[[...as she takes a step toward you.|ch2clairemission1]]<</if>><<then>><img src="img/ch2/dog/clairekiss1.png" id="hpleft"><br>You don't pull back, as her thigh brushes towards yours.
@@.friendly2;"Maybe I should thank you properly..."@@
She says in a low raspy voice now, tilting her head as her gaze drops to your mouth before moving in slowly asking - begging - for permission.
[[Kiss her.|ch2clairemission1][$choice30 = 1]]
[[No. Not this.|ch2clairemission1][$choice30 = 2]]<<then>><<if $choice30 == 1>><div id = "vidright"><video autoplay loop><source src="img/ch2/dog/kiss1.mp4"></video></div>Her mouth crashes into yours at the first sign of consent - hot, wet, insistent with a hint of cherry lip balm. Or was that the sharp tang of adrenaline? Or the virus rewarding you? Either way, you didn't care now.
@@.friendly2;"God, I've wanted to do this for ages."@@
One hand fists your clothing, dragging you even closer and then she pushes you back onto the bed.
[[Ready to ride you.|ch2clairemission1]]
<<elseif $choice30 == 2>><img src="img/ch2/dog/clairekiss2.png" id="hpright">You pull back, while you appreciate it, you know that a lack of sleep and giving into your primal desires was something you had been warned about.
@@.pc;"Sorry. I'm just...kind of going through some shit,"@@
@@.friendly2;"We're all adults here. It's fine..."@@
She says, but you can tell she was disappointed. She gives you one last look before turning to the bed, where she had left a rather large suitcase. Looks like she was preparing to bug out, but she isn't finished as she looks around and then talks again without looking toward you.
@@.friendly2;"Ruby? You in the closet again? Whatever. Listen...I'm gonna split. You've given me a few days headstart, I can get Ruby to safety and I have some guys I've worked with who can...figure out whatever the fuck is going on."@@
@@.pc;"See you round?"@@
@@.friendly2;"Whatever...but thanks. I know I can be a bitch sometimes but I mean it. I'll pay you back. Somehow. Someday."@@
You'd like to think so. And you think she's genuine. But...
[[...good deeds rarely get rewarded.|ch2stslobby1][$ch2sidemission1 = 111]]<</if>><<then>>Half an hour later you're seeing stars - one hand pinning your wrists above your head while the other grips your hip hard enough to leave marks. After a couple of minutes of working you open - which wasn't hard considering you were soaking wet - she presses her sex against yours, before she started a gentle grind, ratcheting the pressure up until she forces a whine from you, managing to get an involuntary arch from you as she hits the right spot.
<center><video autoplay loop><source src="img/ch2/dog/sex1.webm"></video></center>
@@.friendly2;"Whew, so eager!"@@
@@.pc;"Fuck yes!"@@
You shout back at her, as the grinding intensifies and you match her pace to the best of your ability, any thoughts you had about the virus or doubts had been locked deep in your mind.
[[You - both of you - were chasing the climax.|ch2clairemission1]]<<then>>The tension snaps all at once, she trembles as she comes with a bitten-off curse, her trembles drag you over the edge with her, as you bury your face in the pillow next to you, muffling your own cry, muscles locking as the pleasure punches through you in hot waves. She's still on top of you, her grinding slowly coming to a stop as the waves slowly recede, her breath coming in shallow gasps as she looks down at you with a smile.
<img src="img/ch2/dog/postsex1.png" id="hpcenter">
@@.friendly2;"Fuck. That was good."@@
She falls to the side, pulling you into her and linking your fingers as you both enjoy the post-orgasm glow together.
@@.pc;"That was...intense."@@
@@.friendly2;"Fuck. I need a cigarette."@@
She reaches into the, you suddenly feel a strange pressure in your head. Like something has just snapped, was it a headache? Relief? You were not sure.
[[Claire lights up a cigarette, as you fade away into a light slumber.|ch2clairemission1]]<<then>><<popover 'noclick'>><<timed 12s>><<dismisspopover>><</timed>><center><video width="900" height="600" autoplay loop><source src="img/ch2/dog/dream1.webm"></video></center><</popover>><img src="img/ch2/dog/dream2.png" id="hpleft">The vision slowly fades to a place you were at a couple of hours ago, the alleyway. But it's different. Somehow. You're not sure how, but it is.
@@.slave;"You want to be my doggy now? You're worthless. Less than worthless."@@
@@.pc;"No. No I don't."@@
The protest in your voice, as she
@@.slave;"You do. Come. I've got a leash, collar and some cute ears. Better than the worthless attempt at breaking and entering."@@
@@.pc;"No..."@@
You can feel your mind pulling you towards her. To submit. To @@.slave;become her good little pet.@@
<<link [[Go with her.|ch2clairemission1]]>><<set $program to Math.clamp($program + 10, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>@@.slave;+10 PROGRAMMING@@
Just a dream...<</notify>><</link>>
<<link [[Resist!|ch2clairemission1]]>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 3s>>@@.slave;+5 PROGRAMMING@@
Just a dream...<</notify>><</link>><<then>><img src="img/ch2/dog/postsex2.png" id="hpcenter">
You startle awake, your eyes locking with Claire who has been watching you sleep. Or struggle to sleep.
@@.friendly2;"Fuck, you're cute when you're dreaming. It's a shame we can't continue this..."@@
She says forlornly, as she looks down at you unaware of the war going on inside your head. You can't really say anything. You're not sure why. But you feel like a small animal all of a sudden. A pet. Her pet. And, frighteningly, you enjoy it.
@@.friendly2;"Let's just...enjoy the rest of the night."@@
She puts out the cigarette and takes her place next to you.
[[But all you can do is hope that you don't have anymore of those...visions.|ch2clairemission1]]<<then>>\
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\<<sleepReset>><<set _sleep = random(1, 3)>><<if _sleep == 1>><img src="img/dreams/wakeup1.png" id="hpleft"><<elseif _sleep == 2>><img src="img/dreams/wakeup2.png" id="hpleft"><<elseif _sleep == 3>><img src="img/dreams/wakeup3.png" id="hpleft"><</if>><br>You have a rather short but resful sleep next to Claire, or so you think.
But you're going to be tired today, you know it. But still, you awaken...
[[...and return to the real world.|ch2clairemission1]]\
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\<<then>><img src="img/ch2/dog/claireroom0.png" id="hpcenter">
You wake up in Claire's room. But there's no sign of her or the dog, other than a note left in a hurry. And <<linkreplace "you knew the contents of it before you even read it.">>you knew the contents of it before you even read it.
<img src="img/ch2/dog/note1.png" id="hpcenter">
@@.pc;"Figures."@@
You should go back to your own apartment and get ready for the day as best you can. You were sore, tired but you couldn't lie - it felt good. <<if $sexPref == "men">>Were you really a lesbian now? Was that what the virus did?<<else>>Maybe you should have acted on those impulses sooner.<</if>> Not really worth reflecting on right now, you should go freshen up.
<<scrolldown>>[[Head back to your apartment.|ch2apartment1]]<</linkreplace>><</first>>\<<set _random0 = random (0,20)>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<set _itemRoll = random(0,10)>><<if $battleType == 1>>\
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<<if $battleStatus == "inactive">><<audio ":playing" stop>><<audio "battle1" loop play>><<set $enemy1health = 10, $enemy1maxhealth = 10, $enemy1str = 4>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/dog/claire8.png" id="hpleft"><<audio "battle1" stop>><br>Despite you being significantly more skilled than her, she gets a bit too many jabs in with that taser and you suddenly feel your muscles lock and before you know it, you're eating carpet.
@@.friendly2;"Stupid, cold hearted bitch. I should pack you up and send you to Cruelle as a peace offering. But I'm not that evil."@@
She reaches for her phone, dials three numbers all the while looking at you.
@@.friendly2;"Campus security? Yeah. Had another student come in and try to burgularise me. No, I got her. Yeah, I got..."@@
Your ears start to ring, you were crippled, defeated, humiliated...
<<link [[...and potentially in serious trouble with the law.|ch2prisonbadend]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/claire1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == 15>>[[Attack!|ch2clairefight][$attackroll1 = ($pcStr*4), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Claire", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2clairefight][$attackroll1 = random($pcStr/3, $pcStr/2), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Claire", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>[[Energy Blast!|ch2clairefight][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Claire"]]<<else>>[[Energy Blast!|ch2clairefight][$battleStatus = "playerTurn", $attackType = "energy", $target1 = "Claire"]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center><<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2clairefight][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2clairefight][$battleStatus = "enemyTurn"]]<</fadein>><</if>></center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a crippling blow for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a decisive blow for @@.pcdamage;$attackroll1 damage!@@<</if>>You win! Your enemies lay defeated.
You gain:
@@.hostile;Nothing!@@
<center>[[Continue.|ch2claireroom][$battleStatus = "inactive", $battlePassage = "none"]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You strike the Claire with a rather strong blow for @@.pcdamage;$attackroll1 critical damage!@@<<elseif $attackType == "normal">><<audio "punch1" play>>You land a light backhand across $target1's face for @@.pcdamage;$attackroll1 damage!@@<<elseif $attackType == "energy" && $energy >= 2>><<audio "energy1" play>>You almost throw an energy attack, but remember you're not in disguise!<<elseif $attackType == "energy" && $energy < 2>>You try throw an energy blast at $target1 but it fizzles! You're out of energy!<<elseif $attackType == "flee">>You wait to see what Claire does.<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random3 < 3>>You manage to dodge Claire's attack!<<elseif _random3 > 18>><<set $enemy1atk = (4).d($enemy1str), $health -= $enemy1atk>>Claire painfully digs the prongs into your ribs for @@.enemydamage;$enemy1atk damage!@@!<br><<elseif _random3 <= 18>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>Clair grazes you with the taser for @@.enemydamage;$enemy1atk damage!@@!<br><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><</if>><<first>><<set $ch2sidemission1 = 98>><center><div class="hvr-grow-shadow">[img[img/ch2/dog/location1.png][ch2cruellereturn]]</div></center>\
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\<<then>><img src="img/ch2/dog/cruelleapartment2.png" id="hpleft"><<set $heroScore -= 5>><<notify 3s>>Your morals be damned, you want that money.
@@.hostile2;-5 HERO SCORE@@<</notify>>@@.hostile1;"Ah, chérie… and you brought the dog. Magnifique."@@
You set Ruby down on the polished floor. She stiffens instantly, hackles rising, a low growl rumbling. It’s not loud, but it carries little weight from a Shih Tzu. A paper warning.
Cruelle only smiles at the dog - warm, indulgent - as if greeting an old acquaintance rather than a threat.
@@.hostile1;"Ruby. Place! Or have you forgotten that I know what you are? Tsk. Always so...disobedient. Still… you’ll be pampered properly, ma précieuse."@@
She turns her attention back to you, dismissing the dog’s continued growl as though it were nothing more than background noise. Ruby tries to make herself look larger, more dangerous. It doesn’t work.
You shift your weight, impatience bleeding through despite your effort to contain it. The air in here suddenly feels thick, almost choking you. [[You just want this finished.|ch2cruellereturn]]<<then>><img src="img/ch2/dog/cruelleapartment4.png" id="hpright">There’s been a tight, gnawing sense of wrongness in your gut since you agreed to this job. A quiet voice that hasn’t stopped whispering. But guilt doesn’t pay for rent or to support your attempts at avoiding being turned into a fuck doll.
@@.pc;"I just want my money."@@
@@.hostile1;"One thousand, yes? And a little bonus… for work so efficiently done."@@
She gestures lazily toward an envelope resting on the table. It’s thick - needlessly so - a stack of ten dollar notes, peeking from the top as if you tempt you incase you had second thoughts.
Dirty money. Useful money.
[[But you needed it.|ch2cruellereturn]]<<then>><img src="img/ch2/dog/cruelleapartment5.png" id="hpleft"><<set $cash += 1200>><<notify 3s>>@@.pc;+1200 DOLLARS@@
Hope this is worth it.<</notify>>You take the envelope, the weight of it feels heavier than it should. @@.pc;"What are you going to do with the dog? No dissections… right?"@@ for a brief second, that voice in your head rises again, sharper now. Too late. You crossed the line the moment you left Claire on her back on the floor.
@@.hostile1;"Oh, non, chérie. You think me cruel?"@@ she laughs softly, the sound smooth as silk. @@.hostile1;"She will be cared for. Improved. A rare creature like this is… valuable. There are people who understand such worth."@@
@@.pc;"What does that mean?"@@
@@.hostile1;"It means our contract is finished. But you…"@@ she studies you openly now, unhurried, unashamed. @@.hostile1;"You are capable. Discreet. That makes you useful. I suspect our paths may…intertwine again."@@
She turns toward the window, looking down over the maze of Zenith's Old Town, probably deep in thought. [[Or just being dramatic.|ch2cruellereturn]]<<then>><img src="img/ch2/dog/cruelleapartment3.png" id="hpright">Just as you're about to see yourself out, you feel the need to turn back and look at her one last time. And at the same time, like she knew, she glances back at you over her shoulder.
@@.hostile1;"Oui… intertwining would be… very interesting."@@
Flirtatious. Calculated. A promise or a threat - you’re not entirely sure which.
[[And you’re not certain you’d prefer to know.|ch2penthouse]]<<progressTime>><<set $ch2sidemission1 = 99>><</first>><!-- $choice30 overall. $choice29 and $choice28 for picking up hidden items. $choice27 - second on the left leads to fight. -->\
<<switch $choice30>><<case 0>><img src="img/ch2/dog/hallway1.png" id="hpcenter">
The hallway is dark and quiet - apart from the low noise of a television emanating from the second door on the left. Best avoid that.
[[Check the first door on the right.|ch2clairehallway1][$choice30 = 1]]
[[Check the second door on the right.|ch2clairehallway1][$choice30 = 2]]
[[Check the first door on the left.|ch2clairehallway1][$choice30 = 3]]
[[Check the second door on the left.|ch2clairehallway1][$choice30 = 15]]<!-- this leads to fight, exp gain and item pick up if win. -->
[[Check the door at the end of the hall.|ch2clairehallway1][$choice30 = 12]]<!-- this leads to item pick up. -->
<hr>
<center><div class="hvr-grow-shadow"><<if $ch2sidemission1 == 109 || $ch2sidemission1 == 110>>[img[img/ch2/location/claireoutside1.png][ch2clairemission1][$choice30 = 0]]<<else>><<link [img[img/ch2/location/claireoutside1.png]]>><<popover 'noclick'>><img src="img/ch2/dog/claire12.png" id="hpright">You take a look at the door you came through, it was still unlocked fortunately. You look up at the camera and instantly hear Claire's voice with an appropriate amount of tension.
@@.friendly2;"Hey! Are you done yet? How long are you going to take?"@@
@@.pc;"Relax. I was just checking the door hadn't locked behind me."@@
You're not quite sure why you thought the, but you didn't have what you came for yet. You need to get that data.
<<link "And it isn't through this door.">><<dismisspopover>><</link>><</popover>><</link>><</if>></div></center>\
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\<<case 1>><img src="img/ch2/dog/closet1.png" id="hpcenter">
A maintenance closet that looked like it had been forgotten by maintenance itself. Buckets, bottles, and an old broom that had lost the will to stand upright. Cleaning supplies - barely.
<<link "Take a look at the cleaning supplies..">><<popover 'transparent'>><img src="img/ch2/dog/closet1.png" id="hpcenter">
The smell hits first. Bleach - thick enough to sting your eyes and summon a cough. You dig around anyway, finding nothing useful. Just chemicals and the creeping certainty you were losing brain cells with every breath you take in here.
@@.pc;"I don't know what else I expected."@@
<<link "Look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Take a look at the newspaper cutting on the wall.">><<popover 'transparent'>><img src="img/ch2/dog/search1.png" id="hpcenter">
It was a few weeks old. The paper had already begun to yellow - at least you hope that's why it's yellow.a Areminder of the day everything went pear shaped.<</popover>><</link>>
<<link "Take a look at the poster.">><<popover 'transparent'>><img src="img/ch2/dog/poster1.png" id="hpcenter">
A glamour model in too little clothing, collar and leash included. One of Cruelle’s leftovers, probably. You wonder what happened to her or perhaps who she is?
@@.pc;"I'm starting to see a theme emerge here..."@@<</popover>><</link>>
<hr> <center><div class="hvr-grow-shadow">[img[img/ch2/location/clairehallway1.png][ch2clairehallway1][$choice30 = 0]]</div></center>\
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\<<case 2>><<set _look1 = 0>><img src="img/ch2/dog/toilet1.png" id="hpcenter">A cramped office bathroom. Sink, toilet, and a faint smell of old disinfectant. No character. No surprises.
<<link "Look for anything useful.">><<popover 'noclick'>><img src="img/ch2/dog/toilet2.png" id="hpleft">It was - still - just a toilet. The kind designed for an in and out session.
@@.pc;"At least they flush."@@
Your early student years came back to you in flashes - shared bathrooms, questionable hygiene and that smell.
<<link "Look elsewhere.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at the pile of magazines.">><<popover 'transparent'>><<if _look1 == 0>><img src="img/ch2/dog/mag1.png" id="hpcenter"><<set _look1 = 1>>
You have no idea why anyone still printed these. The internet existed. But old habits tend to survive even the newest technology.<<elseif _look1 == 1>><img src="img/ch2/dog/mag2.png" id="hpcenter"><<set _look1 = 2>><<elseif _look1 == 2>><img src="img/ch2/dog/mag3.png" id="hpcenter"><<if $choice29 == 0>><<set _look1 = 3>><<else>><<set _look1 = 0>><</if>><<elseif _look1 == 3>><<set _look1 = 0>><img src="img/ch2/dog/mag4.png" id="hpleft">Something was wedged behind the stack - a syntholife injector! And still well in date. You don't want to think why the security had it hidden here of all places.
<<link "Take the syntholife injector.">><<set $choice29 = 1>><<dismisspopover>><<lifePickUp1>><</link>>
<<link "Leave it.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<hr> <center><div class="hvr-grow-shadow">[img[img/ch2/location/clairehallway1.png][ch2clairehallway1][$choice30 = 0]]</div></center>\
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\<<case 3>><img src="img/ch2/dog/office1.png" id="hpcenter"> A small office lit by a single desk lamp. Red and black decor. Familiar. Cruelle’s space. Bookshelves, oak desk, tastefully arranged - respectable at a glance but this was no doubt part of her little brand.
<<link "Look at the bookshelves.">><<popover 'noclick'>><img src="img/ch2/dog/bookshelf1.png" id="hpcenter">
Rows of books about...let's say...control. Fiction. Manuals. Philosophy dressed up as power dynamics. Was it more than a hobby?
@@.pc;"The Collar. The Craft. Safe Words in BDSM. Never seen literature like this in the university library."@@
@@.friendly2;"Put a request in, they might accomodate you."@@
<<link "But there was nothing of value here, at least not that you came for.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at the books on the desk.">><<popover 'noclick'>><img src="img/ch2/dog/ledger1.png" id="hpcenter">
Two business ledgers. Paper. Old-school. Strange, considering the laptop beside them.
<<link "You don't have time to flick through her accounts.">><<dismisspopover>><</link>><</popover>><</link>>
[[Look at the laptop.|ch2clairehallway1][$choice30 = 4]]
<hr> <center><div class="hvr-grow-shadow">[img[img/ch2/location/clairehallway1.png][ch2clairehallway1][$choice30 = 0]]</div></center>\
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\<<case 4>><<if $player.has("hdd1")>><img src="img/ch2/dog/login2.png" id="hpcenter"><<else>><img src="img/ch2/dog/login1.png" id="hpcenter"><</if>> <<if $player.has("hdd1")>>The laptop screen was dead now now. Tearing out the drive had left it kaput. You could’ve been more careful. You hadn’t been.<<else>>The screen wakes up as you step closer. Login prompt. Password required. If you had it, you could get a peek at what's on it - and maybe copy the files cleanly.<</if>>
<<if $player.has("hdd1") || $ch2sidemission1 == 110>>@@.inactive;Enter the password.@@<<else>><<link "Enter the password.">><<popover 'noclick'>><img src="img/ch2/dog/login1.png" id="hpcenter">
<center>Username: <<textbox "$code3" "">>
Password: <<textbox "$code2" "">></center>
<center><<button "Enter.">><<if $code2 == "Mindset" && $code3 == "Cruelle1899">><<dismisspopover>><<audio "right1" play>><<set $choice30 = 5>><<goto ch2clairehallway1>><<else>><<audio "wrong1" play>><<dismisspopover>><</if>><</button>></center>
<hr>
<<link "Back off.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
<<link "Look at the notes.">><<popover 'noclick'>><img src="img/ch2/dog/file1.png" id="hpleft">
Most of it was junk - emails, scheduling clutter, corporate noise. Then you found the file. Claire’s face on the cover in a rather provocative pose.
Cruelle had built a profile on her. Her strengths. Her weaknesses. Notes about her being “ideal”. The dog.
Claire had been on a list. You just didn’t know for what.
@@.pc;"Claire? There's a file here. She has...everything."@@
@@.friendly2;"Told you. She knows a lot, she just doesn’t have the clout. She’s not one of them. Not yet at least."@@
@@.pc;"I dunno..."@@
Maybe not a leader. But she helped keep the machine running.
<<link "And you didn't like the implications.">><<dismisspopover>><</link>>
<</popover>><</link>>
<<if $player.has("hdd1") || $ch2sidemission1 == 110>>@@.inactive;Rip the hard drive out.@@<<else>><<link [[Rip the hard drive out.|ch2clairehallway1]]>><<set $ch2sidemission1 = 109>><<pickup $player 'hdd1' 1>><<notify 3s>>@@.pc;CRUELLE'S HDD ADDED!@@
Violent. Crude. Effective.<</notify>><</link>><</if>>
<hr>
[[Take a step back.|ch2clairehallway1][$choice30 = 3]]
<<case 5>><img src="img/ch2/dog/computer1.png" id="hpcenter">
You're in, there isn't a lot to see though - just emails and files. But you could begin a data transfer as well.
[[Take a look at the emails.|ch2clairehallway1][$choice30 = 6]]
[[Take a look at the files.|ch2clairehallway1][$choice30 = 7]]
[[Transfer the data.|ch2clairehallway1][$choice30 = 8]]
<hr>
[[Log off.|ch2clairehallway1][$choice30 = 4]]
<<case 6>><center><img src="img/ch1/floor1/computer3.png"></center>
There's a lot of these business emails, chains going back years, invoices, inquiries. You only have time to look at some of the most recent that catch your eye.
<<link "The latest batch.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ pkdom@anonmail.zen
@@.pc;To:@@ c1899@kittymedia.zen
@@.pc;Subject:@@ The latest batch
The latest batch is absolutely unacceptable. I need better subjects, not just if you think they're hot or not. We need high IQ individuals, professionals, university educated - preferably postgraduate but a talented undergraduate will do. These girls you're taking from bars and hitting up on dating apps? if they're dumb, they go straight to the facility for doggy training as you know. It was our primary income, but now money isn't the issue here. The big guy - as he likes to be called now - in charge is throwing money at us and every project in the city.
We will be witholding this month's research subsidy until results improve - if they don't, you might find yourself on the wrong side of the cage. And for god's sake, I do not care about the dog.
K
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "The latest videos.">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ admin@doggydynamics.zen
@@.pc;To:@@ c1899@kittymedia.zen
@@.pc;Subject:@@ The latest videos.
Cruelle
I've attached a couple of videos from the latest batch trained. They're pliant now, the new drugs we were provided appear to be even more effective - the red headed girl even sprouted a tail if you would believe it, I've never seen someone adapt to their training so quickly. The two asian girls were problematic at first, one of them is still in heavy restraints but she's getting there. The other? Completely submissive if the videos to be believe. We're going to make a fortune if this drug's effects are long term, there is no shortage of bored millionaires in this city who want a pet.
I've attached them to this file. If the, it won't be long til the next batch is done. Though I hear K isn't happy with the quality of specimen - too stupid for the main project apparently. Be careful.
Love you.
Admin
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Specimen 391">><<popover 'noclick'>><center><img src="img/ch1/floor1/computer3.png"></center>
@@.pc;From:@@ moriarty@dnadynasty.zen
@@.pc;To:@@ c1899@kittymedia.zen
@@.pc;Subject:@@ Specimen 391
Cruelle
Specimen 391 - The Dog - we know you have her. We know you know what she is and what she is capable of. We spent an absolute fortune on splicing the dog's genes, training it, engineering it and you think you can get away with it because of your connections?
We have made a final offer for the dog's safe return. If the dog is not back in our possession within the week, we will escalate. We're willing to deal to stop this getting messy, we have a fair compensation package. But we know of your connections and we can make things messy.
Professor Moriary
DNA Dynasty Head Scientist
<<link "Close.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>
[[Back to desktop.|ch2clairehallway1][$choice30 = 5]]
<<case 7>><img src="img/ch2/dog/files1.png" id="hpcenter">
There are a dozen or so folders dating back to about two years ago, you click on the latest one and are greeted by three rather chilling videos of girls performing as nothing more than pets. Objects.
<<link "Specimen 080 - SOLD - $100,000">><<popover>><center><video width="900" height="600" autoplay loop><source src="img/ch2/dog/doggyvid3.webm"></video></center><</popover>><</link>>
<<link "Specimen 087 - SOLD - $75,000">><<popover>><center><video width="900" height="600" autoplay loop><source src="img/ch2/dog/doggyvid2.mp4"></video></center><</popover>><</link>>
<<link "Specimen 089 - AUCTION - TBC">><<popover>><center><video width="900" height="600" autoplay loop><source src="img/ch2/dog/doggyvid1.mp4"></video></center><</popover>><</link>>
<hr>
[[Back to desktop.|ch2clairehallway1][$choice30 = 5]]
<<case 8>><center><img src="img/ch1/floor1/type1.png"></center>
@@.pc;"I can transfer the data. I managed to gain access to her computer."@@
@@.friendly2;"Great. Why?"@@
@@.pc;"Because - genius - it'll raise a lot less suspicion if we don't take the damn hard drive while leaving everything else."@@
@@.friendly2;"Fine..."@@
She says petulantly, but you were the one in charge right now. At least that's what you told yourself.
@@.pc;"I'll upload it to several cloud storage facilities. Just to make sure."@@
After several tense minutes, you set up the upload and click the send button. Hopefully she won't look too closely at the computer or the browser history.
[[Job done. Now to get out of here.|ch2clairehallway1][$ch2sidemission1 = 110, $choice30 = 4]]
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<<case 12>><<set _search = 0>><img src="img/ch2/dog/reception1.png" id="hpcenter">
From the layout, it's probably a small reception area, doesn't see a lot of use though. It's a bit brighter in here as the light shines through the ruffled window shades and a single desk lamp has been left on.
<<link "Check the desk.">><<popover 'noclick'>><img src="img/ch2/dog/reception1.png" id="hpcenter">
It looked like an older desk, the computer was certainly just as old, the files on the desk were dusted covered and the pens looked retro. Strange. Maybe this was for show? Or to look abandoned?
@@.pc;"Reception area seems...abandoned..."@@
@@.friendly2;"Yeah, doubt she gets much use out of it. Just for show."@@
<<link "There was nothing useful here.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Check the computer.">><<popover 'noclick'>><img src="img/ch2/dog/reception1.png" id="hpcenter">
Doesn't look like it's functional. And if it is, it's probably running an OS from over a decade ago. Was it just for show? Either way, you're unlikely to get anything useful off it. And you doubt this is Cruelle's computer. But there was a post-it note that was just sticking out from underneath the dusted keyboard.
@@.pc;"Hmm..what's this?"@@
It looks like a note, written hastily and in rather poor handwriting. You read it outloud to yourself - and Claire - the best you can to make sense of the scribbles.
@@.pc;"Username...Cruelle1899. That's useful. Don't forget PW..caps sensitive...first letter uppcercase...bookshelf.......The Dominant.......What does this even mean?"@@
@@.friendly2;"Could be a password."@@
You roll your eyes at Claire's interjection, that was the easy thing to figure out. There were seven dashes after dominant, but you didn't know what that could be. It was a head scratcher - it was clearly a password, but what did it mean? The Dominant...what?
<<link "Could it be useful?">><<dismisspopover>><</link>><</popover>><</link>>
<<if $choice28 == 0>><<link "Check the couch.">><<popover 'noclick'>><img src="img/ch2/dog/couch0.png" id="hpcenter">
You check the couch. Predictably, you find some spare change.
@@.pc;"Things are looking up."@@
<<link [[You pocket it and move on.|ch2clairehallway1]]>><<dismisspopover>><<set $cash += 1>><<notify 3s>>@@.friendly1;+1 DOLLARS!@@<</notify>><<set $choice28 = 1>><</link>><</popover>><</link>><<elseif $choice28 == 1>><<link "Check the table.">><<popover 'noclick'>><img src="img/ch2/dog/table1.png" id="hpcenter">
You check the table. A stale coffee, a few fashion and gossip magazines. And a rather disgusting pile of cigarette butts. You don't want to think how long they've been there.
@@.pc;"Yuurgh...nothing here."@@
<<link [[There was nothing here, you should move on.|ch2clairehallway1]]>><<dismisspopover>><<set $choice28 = 2>><</link>><</popover>><</link>><<elseif $choice28 == 2>><<link "Check under the couch.">><<popover 'noclick'>><img src="img/ch2/dog/couch1.png" id="hpcenter">
You take a look under the couch.
@@.pc;"Why am I doing this?"@@
And then you immediately pull back, if you took a deep breath while looking under here you'd probably catch something worse than the virus messing with your brain.
<<link [[There was nothing here, you should move on.|ch2clairehallway1]]>><<dismisspopover>><<set $choice28 = 3>><</link>><</popover>><</link>><<elseif $choice28 == 3>><<link "Check under the table.">><<popover 'noclick'>><img src="img/ch2/dog/table2.png" id="hpcenter">
You're not sure why, but you feel a sudden, illogical urge to now look under the table. Surprisingly, it was fairly clean compared to underneath the couch. And most important an energy gel had been dropped.
@@.pc;"Well, what do you know?"@@
<<link [[Take the energy gel and move on.|ch2clairehallway1]]>><<notify 3s>>@@.pc;+1 ENERGY GEL.@@<</notify>><<pickup $player 'energy1' 1>><<dismisspopover>><<set $choice28 = 4>><</link>><</popover>><</link>><<else>><<link "Take another look around">><<popover 'noclick'>><img src="img/ch2/dog/reception1.png" id="hpcenter">
You take another look around the room, but there were really no other areas of interest. At least not unless you're going to start flipping furniture, rifling through draws and ripping up the floorboards. Which would likely be a bad idea considering what you were doing.
<<link "You were done.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
<hr><center><div class="hvr-grow-shadow">[img[img/ch2/location/clairehallway1.png][ch2clairehallway1][$choice30 = 0]]</div></center>\
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<<case 15>><<if visited("ch2clairehallwayfight1")>><img src="img/ch2/dog/securityoffice1.png" id="hpcenter">
You're in the security office, it was quite comprehensive for such a small building.
<<link "Look at the security officer.">><<popover 'noclick'>><img src="img/ch2/dog/guardko1.png" id="hpcenter">
He's still out cleanly cold. It was more like a deep sleep, you had never hit anyone hard enough to give them brain damage.
<<link "Not yet anyway.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Check out the desk.">><<popover 'noclick'>><img src="img/ch2/dog/securitytable1.png" id="hpcenter">
<<if $choice27 == 0>>You check the desk, there was an empty pizza box, a couple of empty viles with red traces of some type of liquid - and one full vial. Catalyst.
<<link "Take the vial of Catalyst.">><<dismisspopover>><<pickup $player 'catalyst1' 1>><<notify 3s>>@@.pc;VIAL OF CATALYST ADDED@@
Of course he was on something.<</notify>><</link>>
<<link "Look elsewhere.">><<dismisspopover>><</link>><<else>>You check the desk, there was an empty pizza box, a couple of empty viles with traces of catalyst, but you had taken anything useful.
<<link "Look elsewhere.">><<dismisspopover>><</link>><</if>><</popover>><</link>>
<<link "Check out the television.">><<popover 'noclick'>><center><video autoplay loop><source src="img/ch2/dog/tv1.webm"></video></center><<audio "club2" loop play>>
What you initially thought was some type of cage fighting was something a little more...sinister? Or sexual?
@@.pc;"Jesus."@@
<<if $sexPref == "men">>You'd rather not ever find yourself in a situation like that.<<else>>You can't help but feel a slight burning pooling in your stomach at the "fight", regardless of the situation.<</if>> You'd heard rumours of an underground fight club like this, but you'd decline offers years ago.
<<link "Not worth thinking about now.">><<dismisspopover>><<audio "club2" stop>><</link>><</popover>><</link>>
<hr><center><div class="hvr-grow-shadow">[img[img/ch2/location/clairehallway1.png][ch2clairehallway1][$choice30 = 0]]</div></center><<else>><img src="img/ch2/dog/guard1.png" id="hpleft">You try to sneak in and get the drop on him, but despite his attention to whatever combat sport he was watching on television - he was hyper alert. And it helped that his desk was facing the door.
@@.hostile1;"Who the fuck are you?!"@@
And not just alert, but hyper aggresive.
@@.pc;"I got lost."@@
@@.hostile1;"Lost? Then why the fuck are you dressed like that?"@@
Well, it was an outside shot.
[[Get ready to fight.|ch2clairehallwayfight1][$battleType = 0]]<</if>><</switch>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _itemRoll = random(0, 10)>><<set _enemyCrit = random(12, 16)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 90, $enemy1maxhealth = 90, $enemy1str = 10>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/dog/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>The security guard was more than your average brute, he was trained and definitely juiced up on a performance enhancer and that last hit tells you that you're done. You're at his mercy.
@@.hostile1;"You'll make a good little fuck puppet for me. Got some restraints back at my apartment, I'm sure Cruelle won't mind me taking one of her strays. She didn't even find out about the last one, ha!"@@
He places his large boot on your neck, applying enough pressure to make...
<<link [[...your vision fade.|ch2securityguardbadend1]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/security1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2clairehallwayfight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Security Guard", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2clairehallwayfight1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Security Guard", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2clairehallwayfight1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Security Guard", $enemy1health -= $attackroll1]]<</if>><</if>><br><br><br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2clairehallwayfight1][$battleStatus = "playerTurn", $attackType = "flee", $battleAilment = "none"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2clairehallwayfight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<popover 'noclick'>><img src="img/ch2/oldtown/dog/guardvictory1.png" id="hpleft"><<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You manage to wear the security guard down, before landing a blow to the side of his neck. He stops in his tracks, like it takes a moment for the pain to register.
@@.hostile1;"I hope the guys don't...."@@
And then his legs buckle, the entire room shakes as he hits the ground with a thud.
You gain:
@@.hostile2;+1 STRENGTH ESSENCE.@@<<pickup $player 'strbooster1' 1>>
@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>>
<center><<link [[Continue.|ch2clairehallway1]]>><<set $battleStatus = "inactive", $battlePassage = "none">><<audio ":playing" stop>><<dismisspopover>><</link>></center><</popover>>\
<<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You jab at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 < 2>>><<set $enemy1atk = (2).d($enemy1str), $health -= _enemyCrit>>The guard lands a series of painful jabs on you for @@.enemydamage;$enemy1atk critical damage!@@<br><<elseif _random > 18>>The guard attempts a heavy blow, but misses!<<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>He lands a quick jab on you for @@.enemydamage;$enemy1atk damage!@@<br><</if>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>><</if>><<first>><<set $pcport1 = "empty">><<audio ":playing" stop>><<set $gamestatus = "badend">><center><div class="hvr-grow-shadow"><<link [img[img/ch2/dog/badend/location1.png][ch2securityguardbadend1]]>><<set $pcport1 = "latex1">><</link>></div></center><<then>><img src="img/ch2/dog/badend/wakeup1.png" id="hpleft"><<audio "gameover1" loop play>>You slowly awaken, greeted by a dull pain. A deep, steady pulse behind your eyes. Perhaps a concussion or something worse.
You try to lift a hand to your temple and quickly realise that your hand isn't your hand. Or is it? It doesn't look like it.
Something felt like it held you. Not restraints. Not cuffs. Closer than that. It pressed against your skin from head to toe, tight enough that your pulse felt trapped within it. You flex your fingers, the material giving just enough to remind you of its presence. Slick. Seamless. Suffocating.
But you could still feel some parts of your body were still exposed to the cool air. Your eyes. Your Mouth. But everything else was encased.
You tested your legs. Your arms. But it wasn't just the
@@.pc;"Fuck...Where...Where the fuck am I now?"@@
You throat is dry and your tongue feels like a carpet, as you rasp out the words to yourself, almost to feel like you're still alive.
[[Then a voice comes from behind you.|ch2securityguardbadend1]]<<then>><img src="img/ch2/dog/badend/wakeup2.png" id="hpleft">@@.hostile1;"I love when one of Cruelle's strays wander in at night. She has no idea how many of you idiots have tried this! And you walked right into my office! Ha!"@@
You don't like the sound of that. You needed to calm down.
You needed to rest. Focus your energy. Maybe with just one blast, summoning upon your deepest of reserves you could escape.
Because you needed to escape.
[[And fast.|ch2securityguardbadend1]]<<then>>But in the following days, weeks and maybe months, the nano virus messing with your mind quickly overwhelmed and prevented any real resistance. Not to mention that the concotion of drugs he was injecting you with and the sustenance he provided - which was no doubt laced with something - the nano virus that had been corrupting your mind quickly began to take hold, your strength and energy never returning to a level where you could put up much of a fight. Or any fight.
<<linkreplace "But when you did fight...">>But when you did fight back, you were punished severely. And he knew how to handle you - it wasn't long until these punishments completely broke your mind. You were almost used to it now - the relentless vibration kicks in, a scream that tears from your throat isn’t a scream of fear - it’s want. Desire.
<center><video width="900" height="450" autoplay loop><source src="img/ch2/dog/badend/badend1.webm"></video></center>
At some point, it felt ess like you were resisting to escape and more like you were resisting just so he could punish you. Each orgasm forced upon leaves you a twitching, breathless mess. And the worst of it?
[[It began to feel like home.|ch2securityguardbadend1]]<</linkreplace>><<finally>><img src="img/ch2/dog/badend/badendcard1.png" id="hpcenter">
You don't remember when it happened, but you no longer protest. You just...are.
The voice of your Master is now all that you hear and you do your best, hoping to receive the praise that makes brings a shamefully sweet warmth to your core. Sometimes you try to remember the hero you used to be - the one who punched through walls, threw balls of pure energy, who swore to protect the weak - but the memories are fleeting, like a dream you don't remember. All that’s left is the throb between your thighs, the way your body shivers in anticipation at your next training.
<div id="vidcenter"><video loop autoplay><source src="img/ch2/dog/badend/badend2.webm"></video></div>
$pcname was gone, Dauntless was gone. Now you were fucking yourself in the ass with a dildo, your body already trained. Already ruined. You slam it into you with a lewd moan, as your new Master taps you lightly with a riding crop if you dare slow your pace.
@@.hostile1;"Look at you, Greedy. You were made for this. Lucky I conquered you before someone else."@@
You nod frantically, barely understanding what he said, drool soaking around the ball gag that he had given to you as an anniversary present. The only words you hear are @@.slave;YES, YES, YEEES@@ shouting in your brain.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<widget 'lifePickUp1'>><<pickup $player 'health1' 1>><<if $player.has("health1") < 6>><<notify 3s>>@@.pc;SYNTHOLIFE INJECTOR ADDED@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><<else>><<notify 3s>>@@.pc;You already have the maximum number of injectors!@@
You currently have @@.pc;<<= $player.count('health1')>>@@ syntholife injectors.<</notify>><</if>><</widget>><<first>><<dismisspopover>><<set $pcport1 = "improv">>As you study the board, your mind begins to wander - a few months ago this wouldn’t have required much thought. You could have walked in through the front door and handled come what may no problem or called Price and let her handle it. But you don’t want her knowing you’re active again. Not yet at least. Things in the city are unstable. Things in your head even more so.
<img src="img/ch2/oldtown/apartment/dmission/board1.png" id="hpcenter">
And Dasha wasn’t some random socialite with expensive taste. She’s sharp. Disciplined. And you have no doubt she is trained. People like her don’t rely on locked doors and lobby security alone. If cornered, she’ll have contingencies. Maybe something chemical. Maybe something powered. Or just pure brawn.
@@.pc;"Now how am I going to go about this?"@@
You weigh the options as you study the board. A focused burst of energy could get you to the third floor. Just barely. It would cost you, though. More than it used to. You were not what you once were, not yet anyway.
The front entrance is cleaner. Direct. Security at the desk wouldn’t slow you down but they'd no doubt have some type of alarm system in place. And Dasha? She’d expect that route. People like her always do.
And what were you going to do once she was down? You guess you could drop an anonymous tip to Price, though that would put you in a bit of a pickle.
[[Head out.|ch2dashainfiltrate]]\
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<<then>><img src="img/ch2/oldtown/apartment/dmission/rooftop1.png" id="hpleft">You crouch on a rooftop opposite the apartment building.
The building was an eye sore, expensive in a way that felt overly aggressive - glass, steel, and curated lighting rising out of Old Town like it doesn’t belong there. A refuge for the wealthy who pretend they’re insulated from the chaos of downtown, even as they profit from it.
You have a clear view of where her apartment should be and the street below. Music hums faintly from clubs and bars down the block. Drunken voices echo and fade, stragglers shouldn’t be the problem.
The problem is the choice you still haven’t made. Burn some energy to propel yourself upwards, then throw yourself through her window in a <b>surprise attack</b>? Or the <b>direct approach</b>, smashing your way through the lobby and up, dealing with whatever waits for you?
<center>[[Take the direct route.|ch2dashadirect][$ch2sidemission2 = 5]]
[[Take the surprise attack.|ch2dashainfiltrate][$ch2sidemission2 = 10]]</center>\
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\<<then>><<switch $ch2sidemission2>><<case 10>><img src="img/ch2/oldtown/apartment/dmission/fly1.png" id="hpright">Surprise attack.
It’s been weeks since you pushed yourself like that. What used to feel effortless now comes with a cost. You can almost feel the drain before you channel the energy, before you even jump.
@@.pc;"Don't let me down now body."@@
You clench your fists, as you channel your energy through your core towards your glutes then to your calfs and finally to the soles of your feet.
[[It had been a while since doing this.|ch2dashainfiltrate]]<</switch>>\
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<<then>><<switch $ch2sidemission2>><<case 10>><<set $energy to Math.clamp($energy - 3, 0, $maxEnergy)>><<updatemeter 'energy' `$energy / $maxEnergy`>><img src="img/ch2/oldtown/apartment/dmission/fly2.png" id="hpcenter">
An explosion of energy flares from your heels, and a moment later, you're hurtling through the air, desperately flapping around trying to make sure you don't undershoot or overshoot. You hope no one was filming this - you were out of practice.
And in less than a couple of seconds, you're crashing through the window of the penthouse. The glass was reinforced, it was something you hadn't considered <<linkreplace "or just forgot about.">>or just forgot about. And while you managed to break it through the sheer force of turning yourself into a projectile, it was painful.
<img src="img/ch2/oldtown/apartment/dmission/dasha1.png" id="hpright">@@.hostile2;"Chto za-? Who the hell would be stupid enough?"@@
And unfortunately, Dasha wasn't in bed. In fact, it looked like she was well awake and in on a conference call. You get a glimpse of the television before the feed cuts out, was it her dealer? Or just a weird call?
@@.pc;"I know about your operation. I know you're the main supplier to the university And too many have fallen victim. Enough."@@
@@.hostile2;"Сука! Who do you think you are? You'll join the rest of the useless bitches who couldn't handle a hit!"@@
Well you gave your best superhero speech. It didn't work.
[[At least you tried.|ch2dashafight][$battleType = 2]]<</linkreplace>><</switch>>\
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<<then>><<switch $ch2sidemission2>><<case 10>><img src="img/ch2/oldtown/apartment/dmission/dasha2.png" id="hpleft">@@.hostile2;"Сука! Stronger than you look..."@@ she slumps over backwards the couch and into the debris that had begun to form after your brief battle.
@@.pc;"I told you. Your operation ends here. The police will be along soon, you'll tell them..."@@ you're cut off by a swift movement of Dasha, as she reaches underneath the couch and grabs something.
@@.hostile2;"Not over yet!"@@ she growls defiantly, as <<linkreplace "she jabs whatever she just picked up from underneath the couch into her neck.">>she jabs whatever she just picked up from underneath the couch into her neck.<<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dmission/inject1.png"><<timed 1s>><<run Engine.play("ch2dashainfiltrate")>><<dismisspopover>><</timed>><</popover>><</linkreplace>><<case 10>><</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 10>><img src="img/ch2/oldtown/apartment/dmission/dasha3.png" id="hpleft">@@.hostile2;"FUCKING BITCH HAD TO PUSH ME OVER THE EDGE! NOW YOU'LL FIND THE TRUE POWER OF CATALYST!"@@
@@.pc;"You've gone too far! The drug must have side effects..."@@ the brief surge of pink that had spread from the injection point of whatever she had done had faded, she was now twice the size, her eyes were glowing a bright pink and she looked...inhuman. A monster.
[[An out of control monster.|ch2dashafight][$battleType = 3;$ch2sidemission2 = 20]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 35>><div id ="image"><img src="img/ch2/oldtown/apartment/dmission/dasha3.png" id="hpright"></div>@@.hostile2;"NOW...NOW I FUCK YOU UNTIL YOU BREAK IN TWO! HA!"@@
@@.pc;"Get the fuck away from me..."@@ you can't help but cry out in fear as she approaches you, grabbing you by the ankle. You had absoulutely no chance at escape. Not in your current condition. Even in your prime, you wonder if you could have taken down what she had become.
<<linkreplace "She rips away...">><<replace "#image">><img src="img/ch2/oldtown/apartment/dmission/dasha5.png" id="hpright"><</replace>>She rips away her pants revealing a large instrument. A strap on. Had there always been there?!
@@.hostile2;"MAYBE I'LL KEEP YOU! YOU CAN BE MY TRAINING PARTNER! HAHA!"@@
She continues to mock you, knowing you were at her mercy. She approaches you, you squirm again trying to get away but she grabs you by the ankle and grips you effortlessly, hoisting you into the air with one arm.
[[You were in trouble.|ch2dashainfiltrate]]<</linkreplace>><<case 30>><img src="img/ch2/oldtown/apartment/dmission/dasha4.png" id="hpcenter">
@@.hostile2;"HOW...HOW DID YOU...."@@ she growls, as she falls backwards onto the floor, the linoleum fracturing beneath her bulk.
@@.pc;"Even surprised myself..."@@ you say to yourself as you watch her, the brief surge of pink that had spread from the injection point of whatever she had used had started to fade, you had somehow felled this monster. Just about.
Maybe you were stronger than you remembered. But what were you going to do now? Normally, you'd call Price or have her back you up but you couldn't see a way of doing that without arousing suspicion.
[[Shit.|ch2dashainfiltrate]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 35>><img src="img/ch2/oldtown/apartment/dmission/dasha6.png" id="hpcenter">
@@.hostile2;""LOOK AT YOU! WORTHLESS! I'LL USE YOU AS...@@ but the unexpected *ding* of the elevator arriving <<linkreplace "distracted her">>distracted her. Someone was coming up to the penthouse, and neither of you expected it.
<img src="img/ch2/oldtown/apartment/dmission/guard3.png" id="hpcenter">
@@.hostile1;"Miss Dasha, the silent alarm tripped..."@@ the building's security response team stepped out of the elevator, the lead looking around at the damage but his partner noticed what was actually happening @@.hostile2;"Jesus Christ! What is that?!"@@ he panics, grabing his assault rifle and aiming it toward Dasha. Dasha - or whatever she was now - turns her attention to the two men, releasing her grip and letting you flop to the ground, the relief was mercilessly merciful.
<img src="img/ch2/oldtown/apartment/dmission/dasha7.png" id="hpcenter">
@@.hostile2;"HAHA, YOU THINK THOSE TOYS WILL HURT? IDIOTS!"@@ she bellows, her attention fully turns to the new threats - though considering how she had dispatched you, you doubt they would last long. You squint through your blurry vision, looking for escape - bingo - a panel on the wall had loosened during your scuffle where the emergency fire exit was.
[[Get out of here.|ch2dashainfiltrate]]<</linkreplace>>
<<case 30>><img src="img/ch2/oldtown/apartment/dmission/drone1.png" id="hpcenter">
@@.neutral1;"ANOMALY DETECTED. CITIZEN PLEASE REMAIN HERE. AUTHORITIES HAVE BEEN CALLED."@@ a drone had appeared just outside the smashed window frame, hovering quietly as it investigates the destruction, the pictures no doubt ending up back at the police. Or even worse, SHS. It wouldn't be long until they're on top of you.
@@.pc;"Authorities? Come on..."@@ on the other hand, this may tie up a few loose ends for you. If the cops are on their way, they'll find her and her whole operation. And if SHS are on the way, she'll probably end up in The Bulwark along with the other super human criminals. Though since this appeared to be brought on by drugs, maybe she would avoid that. But you didn't have time to muse any further about this.
[[You had to get out of here.|ch2dashainfiltrate]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 30>>You start to make your way down the emergency stairwell, the door had been hidden behind a panel that had smashed during your...altercation with Dasha. But unfortunately, it looks it hadn't gone unnoticed by building security.
<img src="img/ch2/oldtown/apartment/dmission/guard1.png" id="hpcenter">
@@.hostile1;"Target identified. She must have been the one who triggered the alarm."@@ he wasn't messing around, carrying what looked to be an assault rifle - though likely repurposed into something a little more non-lethal.
@@.hostile2;"Careful, she's probably a freak."@@ the other guard says, looking to the lead for gudiance. @@.pc;"Rude."@@ you reply to the pair, trying to maintain an aura of confidence despite those mean looking weapons they held. You didn't have time to try bluff.
[[There was only one way past.|ch2dashafight][$battleType = 1]]<<case 35>><img src="img/ch2/oldtown/apartment/dmission/stairs2.png" id="hpright">You desperately push through the door, desperately throwing yourself down the first set of stairs. The sound of gunfire and shouting echoed behind you.
This time, you manage to groggily step down the second flight with the assistant of the railings.
The back entrance beckoned, but the stairwell had fell silent.
[[You hope she didn't break those guys in half.|ch2dashainfiltrate]]
<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 30>><img src="img/ch2/oldtown/apartment/dmission/guard2.png" id="hpcenter">
@@.pc;"Sorry about that."@@ You apologise quietly as you put the last guy down on his ass, at least you didn't do any serious damage. At least you hoped, they were just doing their jobs. They wouldn't be down for long, and if they had followed procedure then back up was on the way - could be police. Or could be worse. It didn't matter now - you had to get out of here.
[[It looks like there was a back entrance.|ch2dashainfiltrate][$ch2sidemission2 = 31]]<<case 35>><img src="img/ch2/oldtown/apartment/dmission/stairs3.png" id="hpleft">@@.pc;"Almost there"@@ you could see the back exit that would hopefully be your salvation. Just one more flight of stairs.
@@.hostile2;"RAAAAAAAARGH!"@@ the unmistakable rage of Dasha - she probably just realised you had escaped. Or maybe those security guys brought her down, though you somehow doubted that.
[[You didn't want to stick around to find out.|ch2dashainfiltrate]]
<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 31 35>><img src="img/ch2/oldtown/apartment/dmission/price1.png" id="hpright">Just as you step out into the street, several unmarked vehicles pull up infront of the Penthouse you had just escaped from. You take cover behind a fortuitously placed van, eyeing the fleet of vehicles and spot a familiar looking woman. Price. With a team of heavily armoured police - or SHS - to boot. Either way, if she caught you here, you'd probably end up in whatever hole that Dasha was about to end up in if they took her alive.
@@.neutral2;"...10.03pm. Patrol drone detected two anomalous battle powers on the third floor. Alpha, secure the perimeter. Beta and Gamma, sweep the building. Delta, clean up duty. Move out."@@ she barks orders as she steps out of the lead vehicle, her barking orders was almost nostalgic.
[[It would be a struggle to get home.|ch2dashainfiltrate]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 31 35>><<set $pcport1 = "undera">><<run UIBar.update()>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/apartment/dmission/hour1.png][ch2dashainfiltrate]]>><<audio ":playing" stop>><</link>></div></center><</switch>>
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\<<then>><<switch $ch2sidemission2>>]<<case 31 35>><img src="img/ch2/oldtown/apartment/dmission/tv2.png" id="hpcenter">
@@.neutral2;"...don't believe everything you hear and read."@@ Price finishes the interview, she was a smooth operator. She had claimed it was merely a drug lab - which was technically correct - but the destruction wasn't down to some errant explosion, but you and Dasha tangoing. And there was no mention of Dasha or anyone else caught up.
Where would she end up? The Bulwark? A prison cell? Or somewhere else? Well, for now it wasn't a proble, but the future...
[[was always unclear...|ch2apartment1]]<</switch>><</first>>\<!-- Battle 0 is two bots. Battle 1 is two private security. Battle 2 is Dasha. Battle 3 is Berseker Dasha. --><<set _itemRoll == random(0, 5)>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<set _enemyCrit = random(12, 15)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 30, $enemy1maxhealth = 30, $enemy1str = 5>><<set $enemy2health = 30, $enemy2maxhealth = 30, $enemy2str = 5>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last electrifying hit, you fall to the ground in pain, the bots take little time in pushing their advantage, the prongs piercing your skin and fully paralysing you.
@@.hostile1;"Authorities notified. Please remain compliant."@@
You try to push yourself off the cold lino floor, but you can't even move your fingers...
<<link [[...you'll have a hell of a time explaining this to Price.|ch2prisonbadend]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/bot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Security Bot 1", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Security Bot 1", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Security Bot 1", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/bot1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Security Bot 2", $enemy2health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Security Bot 1", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Security Bot 2", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2dashafight][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2dashafight][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 1>>@@.pc;+1 ENERGY GEL.@@<<pickup $player 'energy1' 1>><<elseif _itemRoll == 2>>@@.neutral1;+1 POWER ESSENCE.@@<<elseif _itemRoll == 3>>@@.friendly1;+30 DOLLARS!@@<<set $cash += 30>><<else>>No items.<</if>>
<center><<if $ch2sidemission2 == 5>>[[Continue.|ch2dashadirect][$battleStatus = "inactive", $battlePassage = "none"]]<<else>>[[Continue.|ch2dashainfiltrate][$battleStatus = "inactive", $battlePassage = "none"]]<</if>></center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a hard stomp on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a spinning elbow at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 > 18>><<set $enemy1atk = _enemyCrit, $health -= _enemyCrit>>Security bot 1 fires an overcharged shot for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>Security bot 1's electrical blast singes you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random2 > 18>><<set $enemy2atk = _enemyCrit, $health -= _enemyCrit>>Security bot 2 fires an overcharged shot for @@.enemydamage;$enemy2atk critical damage!@@<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>Security bot 2's electrical blast singes you for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 35, $enemy1maxhealth = 35, $enemy1str = 7>><<set $enemy2health = 40, $enemy2maxhealth = 40, $enemy2str = 7>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>With that last shot, you fall to the ground in pain, the private security take little time in securing you with some heavy duty restraints.
@@.hostile1;"Got her! Ha!"@@
@@.hostile2;"Fuck! She was tough. Police are gonna be here soon, automatic system informed them or we could have had some fun. Think she might be a freak too, better make sure they're ready for that."@@
You strain against the heavy duty cuffs, you can feel them budge, you can feel them strain...
<<link [[...but it wasn't enough.|ch2prisonbadend]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/guard1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Armed Security 1", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Armed Guard 1", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Security Bot 1", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\
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<th>\
<<if $enemy2health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/guard2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth2' `$enemy2health / $enemy2maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy2health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Armed Security 2", $enemy2health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Armed Guard 2", $enemy2health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<elseif $energy >= 2>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Security Bot 2", $enemy2health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy2health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2dashafight][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2dashafight][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
<<if _itemRoll == 0>>@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>><<elseif _itemRoll == 3>>@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>><<else>>@@.friendly1;+50 DOLLARS!@@<<set $cash += 50>><</if>>
<center><<if $ch2sidemission2 == 5>>[[Continue.|ch2dashadirect][$battleStatus = "inactive", $battlePassage = "none"]]<<else>>[[Continue.|ch2dashainfiltrate][$battleStatus = "inactive", $battlePassage = "none"]]<</if>></center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a roundhouse kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a spinning elbow at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 > 18>><<set $enemy1atk = _enemyCrit, $health -= _enemyCrit>>Armed Security 1 fires a barrage at you for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str), $health -= $enemy1atk>>Armed Security 1 fires a shot that grazes you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
<<if $enemy2health > 0>><<if _random2 > 18>><<set $enemy2atk = _enemyCrit, $health -= _enemyCrit>>Armed Security 2 fires a barrage at you for @@.enemydamage;$enemy2atk critical damage!@@<br><<else>><<set $enemy2atk = (2).d($enemy2str), $health -= $enemy2atk>>Armed Security 2 fires a shot that grazes you for @@.enemydamage;$enemy2atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 2>>\
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\<<if $battleStatus == "inactive">><<audio "battle1" loop play>><<set $enemy1health = 80, $enemy1maxhealth = 80, $enemy1str = 10>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "battle1" stop>><br>She hits you in the gut as your defenses fall, so do you as you kneel before her unintentionally, too busy holding your gut and trying to breath.
@@.hostile2;"Stupid...who are you?"@@
You shake your head left, then right but she manages to pull your hood down and reveal your identity.
@@.hostile2;"Pretty whore. You should have just said you wanted to be my fuck doll...."@@
<<link [[...you were at her mercy.|ch2dashabadend]]>><<dismisspopover>><<set $battleStatus = "inactive">><</link>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/dasha1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Dasha", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Dasha", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Dasha", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\</tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2dashafight][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2dashafight][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>>
@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>>
@@.neutral1;+2 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>>
<center><<if $ch2sidemission2 == 5>>[[Continue.|ch2dashadirect][$battleStatus = "inactive", $battlePassage = "none"]]<<else>>[[Continue.|ch2dashainfiltrate][$battleStatus = "inactive", $battlePassage = "none"]]<</if>></center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a roundhouse kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a spinning elbow at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 > 18>><<set $enemy1atk = _enemyCrit * 2; $health -= $enemy1atk>>Dasha puts you in a bear hug and crushes you for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str); $health -= $enemy1atk>>Dashe throws a strong punch at you @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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<<elseif $battleType == 3>>\
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\<<if $battleStatus == "inactive">><<audio "boss1" loop play>><<set $enemy1health = 100, $enemy1maxhealth = 100, $enemy1str = 15>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<set $health = 1>><<set $energy = 1>><<updatemeter 'health' `$health / $maxHealth`>><<updatemeter 'energy' `$energy / $maxEnergy`>><<popover 'noclick'>><img src="img/ch2/patrol/patrole1/defeat1.png" id="hpleft"><<audio "boss1" stop>><br>She brutalises you, her strength was insane and you stood no chance.
@@.hostile2;"STUPID! NOW I TURN YOU INTO MY FUCK PUPPET!"@@
You try to resist, but in one painful movement she rips away your mask.
@@.hostile2;"FUCK PUPPET!"@@
<<if $ch2sidemission2 == 25>><<link [[...you were at her mercy.|ch2dashadirect]]>><<dismisspopover>><<set $ch2sidemission2 = 35>><<set $battleStatus = "inactive">><</link>><<else>><<link [[...you were at her mercy.|ch2dashainfiltrate]]>><<dismisspopover>><<set $ch2sidemission2 = 35>><<set $battleStatus = "inactive">><</link>><</if>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 1 && $enemy2health < 1>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/dasha2.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|ch2dashafight][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Dasha", $enemy1health -= $attackroll1]]<<else>>[[Attack!|ch2dashafight][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Dasha", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|ch2dashafight][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Dasha", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th>\</tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|ch2dashafight][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>>[[Enemy Turn.|ch2dashafight][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
@@.pc;+1 SYNTHOLIFE INJECTOR.@@<<pickup $player 'health1' 1>>
@@.hostile2;+2 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 2>>
@@.neutral1;+2 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 2>>
<center><<if $ch2sidemission2 == 25>>[[Continue.|ch2dashadirect][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission2 = 30]]<<else>>[[Continue.|ch2dashainfiltrate][$battleStatus = "inactive", $battlePassage = "none", $ch2sidemission2 = 30]]<</if>></center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a roundhouse kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a spinning elbow at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if _random1 > 18>><<set $enemy1atk = _enemyCrit * 2.5; $health -= $enemy1atk>>Dasha grabs you by the ankle and smashes you into the floor for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str); $health -= $enemy1atk>>Dasha slams her fist into you @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>>\<<first>><<audio ":playing" stop>><<set $pcport1 = "undera">><center><div class="hvr-grow-shadow"><<link [img[img/ch2/prisonbadend/location1.png][ch2prisonbadend]]>><</link>></div></center><<then>><<set $choice30 = 0>><img src="img/ch2/prisonbadend/imprisoned2.png" id="hpright">You're startled awake by the clicking of heels getting closer, it had been a couple of hours since you'd been thrown into this cell and it was the first thing you had heard for hours, a familiar voice spoke just before came into view @@.neutral2;"...well, well, well. You didn't heed my very specific warnings, and look where you've ended up."@@ but already knew who it was. Price.
You avoid eye contact with her, slightly embarrassed at being here, you fidget with the heavy duty cuffs that were draining you of your energy @@.pc;"Oh come on, I was..."@@
@@.neutral2;"...Ready?! Just helping?"@@ she cuts you off, scowling at you. @@.neutral2;"Clearly not. I told you $pcname, I gave you direct orders! It wasn't a request."@@ there was an edge to her voice now, it wasn't just disappointment, it wasn't even anger. It was a scolding.
[[A regretful one.|ch2prisonbadend]]<<then>><img src="img/ch2/prisonbadend/imprisoned1.png" id="hpleft">@@.neutral2;"You're lucky has finally ran out Dauntless...$pcname...Or whatever your prisoner number is going to be."@@ her mockery was cruel, but you're not sure it was intentionally so.
@@.pc;"Wait...just give me a chance."@@ you say, trying your best to hide the desperation in your voice.
@@.neutral2;"You're going away. There is nothing you can do about it - orders come above. On MY recommendation. But shoot your shot."@@ she folds her arms, but she wasn't really going to listen to you. Had she ever?
@@.pc;[[`"Whatever, I didn't sign a contract."`|ch2prisonbadend][$choice30 = 1]]
[[`"When do I get out?"`|ch2prisonbadend][$choice30 = 2]]
[[`"Can you remove these cuffs at least?"`|ch2prisonbadend][$choice30 = 3]]@@<<then>><<switch $choice30>><<case 1>><img src="img/ch2/prisonbadend/imprisoned2.png" id="hpright">@@.pc;"Whatever, I didn't sign a contract. I'm not a slave."@@ you respond, rolling your eyes as you do so. But you were defined as a super powered being, you knew there were certain laws and rights that didn't exist for you.
She looks at you with disdain - well more so than usual @@.neutral2;"You're not just super powered, you're involved. There doesn't NEED to be a contract."@@ she lets out a grunt of frustration at your petulance. @@.neutral2;"And with your...condition...you can't ignore these orders. And since you ignored orders.."@@\
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\<<case 2>><img src="img/ch2/prisonbadend/imprisoned2.png" id="hpright">@@.pc;"When do I get out? I'm sorry, but..."@@ you respond, not finishing your sentence. The look of disbelief and amusement forming on Price's face told you all you needed to know.
She shakes her head, her hands now on her sides as she eyes you @@.neutral2;"You're not, Not anytime soon."@@ she looks away, avoiding eye contact. A first for her. This wasn't good. @@.neutral2;"With your...condition...we can't afford for you to be out there. And since you ignored orders.."@@\
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\<<case 3>><img src="img/ch2/prisonbadend/imprisoned2.png" id="hpright">@@.pc;"Can you remove these cuffs at least?"@@ you respond, still fidgeting with your cuffs like a child. Price wasn't amused.
She shakes her head, rubbing her temples - it wouldn't be the first headache you gave her @@.neutral2;"You're done. The cuffs stay on."@@ she lets out a grunt of frustration at your petulance. @@.neutral2;"With your condition, it's too dangerous. And since you ignored orders.."@@<</switch>>
@@.pc;"What?! You can't..."@@ your pulse thumps, your vision almost blurry, your body fights the cuffs but they seem to drain you even more of your resistance the more you struggled and paniced. @@.neutral2;"It's better this way. Otherwise..."@@ she trails off, she knew more than she was letting on. But it didn't matter.
[[She wasn't going to change her mind.|ch2prisonbadend]]<<then>><<audio ":playing" stop>><<set $gamestatus = "badend", $pcport1 = "empty">><center><div class="hvr-grow-shadow"><<link [img[img/ch1/badend5/location1.png][ch2prisonbadend]]>><</link>></div></center><<then>><<set $pccollar1 = true, $pcport1 = 0>><<audio "gameover1" loop play>><img src="img/ch1/badend5/collar1.png" id="hpright">@@.hostile1;"New collar. This will see that you remain...docile."@@ the guard was rough, he moves your head like you're a doll and clamping the collar around your neck, making sure it is extra tight as he straps it firmly before you feel a slight sting as the microneedles embedded into the collar settle. It was pretty tight, just tight enough to make sure you feel it - but the main goal was to connect you to the collar.
You're not sure about the science behind it, but Price said it would act as an innoculation against the virus - as long as you weren't exposed to any situations. @@.hostile1;"Now be a good little supe. Or..."@@ and in this place, it was unlikely you were going to be seeing much action or any kind.
But most importantly, it was a reminder of your failure. @@.pc;"...Yes sir."@@ you murmur to the guard, who doesn't hide the smirk as he secures your cage - a normal human get off the power he has over people who could rip out his spine.
The bars were made of a thick steel-combination, not that you had any inkling of escape anymore. And even if you did, you were unlikely to see the light of day again.
[[You sit on the bed and reflect...|ch2prisonbadend]]<<finally>><center><img src="img/ch1/badend5/card1.png"></center>
And so Dauntless, or the alias of $pcname Murphy, was imprisoned by SHS without trial - the government decree on rogue heroes saw to that. To her friends, she simply disappeared over night. But $pcname had little appetite to plead your case, maybe Price was right - at least in this facility $pcname could potentially get treatment. Unlike other heroines who went "rogue" $pcname was not even given a show trial, her entire existence and what she did would fade into nothing but memory and legend. Her home now was "The Bulwark", the SHS prison for people with extraordinary powers. Ironically, she'd sent several people here, but little <<linkreplace "did she know you'd end up here...">>did she know you'd end up here...
<br>
<img src="img/ch1/badend5/slave2.png" id = "hpleft"><br>And little did $pcname know that after only a few monthsl, between the worsening situation throughout the world, the virus that left her docile and several heroes falling to the growing powers of evil, a massive prison rebellion would take place with the support of an external assault by the ever growing in strength Steel Serpent.
And an old enemy whom you'd put here in the first place took full advantage of the situation, she manages to escape and trains you as her own personal sex slave - you break within an hour of your first forced orgasm, the virus fully taking control and binding you to her.
<br><br><br><br><br><br><center>
But that's a story for another time.
<div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><<scrolldown>><</linkreplace>><</first>><<first>><<set $gamestatus = "badend">><<audio "gameover1" loop play>><img src="img/ch2/oldtown/apartment/dmission/badend1/dasha1.png" id="hpcenter">
@@.hostile2;"The sauna girl? She thinks herself a hero? Тварь!"@@ she exhales through her nose as she studies your now exposed face, racing toward you with her hand to stroke your cheek but stops just short before pulling back a few steps, a smirk crossing her face.
<img src="img/ch2/oldtown/apartment/dmission/badend1/defeated1.png" id="hpright">You spit blood from your split lip on the carpet of the bedroom, in a small act of rebellion. But zip-ties were firmly cinched around your wrist, biting deeper any time you struggled. Dasha was now pacing slowly in front of you as she studies you with a mix of bemusement and amusement.
@@.hostile2;"You should not have tried me. You should be saving kittens. Breaking up bar fights. Smashing drones. Something small. For a small girl. But now..."@@ she steps closer again, crouching just enough for her eyes to meet yours, her face close enough to smell what she was drinking before you interrupted her.
@@.hostile2;"Now you're mine."@@ she mocks, letting you struggle again, as you pull at the zipties one more time, but it was useless - you were drained and your energy had deserted you. [[You were at her mercy.|ch2dashabadend]]<<then>><img src="img/ch2/oldtown/apartment/dmission/badend1/defeated2.png" id="hpleft">She strips you what remains of your diguise, leaving you bruised and bare naked and still secured to the chair. @@.pc;"You won't...get away...with this."@@ you say, as you continue your increasingly pathetic struggles - she barely responds to your words, merely looking you up and down before sauntering over to a polished ebony chest neatly hidden in the corner of the room, unlocking it slowly and deliberately so you can hear the loud click.
You can't see what's Inside - but you hear the resutling of chains and glasses as she slowly takes her time deciding on what she was going to do - or use - on you. chains, restraints, a thick black strap-on, vials of oil that catch the low light. @@.hostile1;"You heroines,"@@ she murmurs, strapping a harness over her hips, a rubber phalus attached @@.hostile1;"Always so loud about justice. But in the end, you're still just a woman."@@ she cackles, before taking one of the glass vials, uncorking it with her teeth and pouring the amber liquid [[slowly over the strap on.|ch2dashabadend]]<<then>><<set $program to Math.clamp($program + 5, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>The anticipation is killing you...
@@.slave;+10 PROGRAMMING@@<</notify>><img src="img/ch2/oldtown/apartment/dmission/badend1/dasha2.png" id="hpleft">Dasha circles you, trailing her fingers across your nipples and then down your chest before resting between your thighs. She had been wiping the remnants of the amber liquid across your body, but as soon as it hit your sex, you felt an involuntary clench, much to the delight of Dasha.
@@.hostile2;"You fought well,"@@ she admits, watching your thigh muscles twitch, she starts pinching your nipple with her free hand, you gasp at the sensitivity. @@.hostile2;"But you can't fight this. Try to, I break your ribs. Then your fingers. Da?" @@ she slowly moves onto the bed, positioning herself just above you, [[as her mockery continues.|ch2dashabadend]]<<then>><img src="img/ch2/oldtown/apartment/dmission/badend1/dasha3.png" id="hpright">@@.hostile2;"Let’s see how brave you are when you’re screaming my name instead."@@ she smiles, as she slowly starts pushing against your entrance, probing.
<<if $pchymen == 0>>@@.hostile2;"Tight. You're a virgin?"@@ you can't help but blush, the humilation of your first time being this way was burning, but you could do nothing -<<else>>@@.hostile2;"Still tight."@@ you remain quietly defiant, refusing to give her anymore pleasure in your defeat - it was all you could do -<</if>> you couldn't even muster the energy to struggle. She lines up the strap-on with your <<if $pchymen == 0>>virgin hole<<else>>hole<</if>>, the heat between your legs was building, you tell yourself it was the aphordisiac but you couldn't be sure. She pressures and rubs up and down your entrance without going in then rubs against your clit - a painful tease. You can do nothing but bite your lip, stifling a pathetic whine.
A small, but temporary victory before she finally breaches you, with one, [[forceful thrust that almost knocks the wind from your lungs.|ch2dashabadend]]<<then>><<set $program to Math.clamp($program + 10, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>That's you clenching, not the virus...
@@.slave;+10 PROGRAMMING@@<</notify>><img src="img/ch2/oldtown/apartment/dmission/badend1/pc1.png" id="hpcenter">
You gasp involuntarily, your vision blurring slightly from the mix of sensation - pain, pressure, fullness - the thick black phallus slides in stretching you in ways you’d never imagined. But it also feels like your body is welcoming it on some level, the substance she had used was clearly working on some level @@.hostile2;"There, there. I'll be gentle, just don't fight."@@ she whispers, stroking your face gently.
<div id="vidleft"><video muted autoplay>
<source src="img/ch2/oldtown/apartment/dmission/badend1/dasha4.mp4"></video></div>Dasha doesn't pull out, or even thrust - she just chuckles and smiles at the way you tighten around her, your thighs trembling as your body adapts and clenches around the object. You weakly attempt to pull at the rope that still binds you, but your mind was starting to cloud and your body was betraying you.
@@.hostile2;"You take it so well. Maybe you made of stronger stuff, da?"@@ her voice drips with mocking praise, her fingers tracing the dampness gathering at your temple - sweat or tears or a mix - [[you aren’t sure.|ch2dashabadend]]<<then>><<set $program to Math.clamp($program + 10, 0, $maxProgram)>><<updatemeter 'program' `$program / $maxProgram`>><<notify 5s>>Your body is betraying you...
@@.slave;+10 PROGRAMMING@@<</notify>><img src="img/ch2/oldtown/apartment/dmission/badend1/pc2.png" id="hpcenter">
After what feels like an eternity of clenching and a fire building between your legs, you feel her pull back slowly, dragging the strap-on almost entirely out with her before she thrusts in again, deeper this time - but this time it slides in more easily. The angle hits a spot that almost takes your breath away, the pain of the violation giving way to the pleasure almost immediately. A choked noise escapes you, half-pain, half-pleasure, and Dasha’s grin widens. @@.hostile2;"Da! See! ты прекрасна!"@@ she purrs in what you think is Russian, [[her rhythm deliberate, savoring every inch as she fucks you.|ch2dashabadend]]<<then>>Ten minutes later, she's on top of you, fucking you mercilessly with her strap on, driving into you again and again while you writhe beneath her, your thighs trembling as sweat slicks your skin. @@.hostile2;"This is where weak bitches like you belong."@@ she growls, leaning close enough for you to taste the vodka on her breath. Her fingers dig into your hips, leaving bruises.
<center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/fuck1.webm"></video></center>
You bite your lip, fighting back the traitous response, holding back the moan you felt at the back of your throat, but you couldn't fight your mind, you couldn't find your body. You couldn't fight the virus. Your body betrays you, as you try to grip her, trying to push back onto the strap, the warmth pooling low in your belly starting to turn into a burning inferno of shame. Dasha notices, that smirk sharpens as she slows just enough to drag the toy almost all the way out before slamming back in, forcing a choked gasp from your throat @@.hostile2;"Ah-ah, little hero, no hiding now."@@ before she [[starts pounding you again mercilessly...|ch2dashaextbadend]]<<then>><<set $pcport1 = "empty">><center><div class="hvr-grow-shadow">[img[img/ch2/oldtown/apartment/dmission/badend1/location1.png][ch2dashabadend]]</div></center>\
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<<then>><<set $pcport1 = "hypno1">><<set $program = 100>><<updatemeter 'program' `$program / $maxProgram`>><img src="img/ch2/oldtown/apartment/dmission/badend1/dasha5.png" id="hpright">Weeks later, you're still in her penthouse, unbound but between the mind virus and drugs she had been supplying you keeping you pliant and weak. The plugs in your ass and pussy keep you open and ready for her, any resistance you may show would be quelled by the violent vibrations. @@.hostile2;"Bitch learned her place,"@@ that smirk - that stupid smirk - across her face, but the finger tracing down your sternum pulls out a shiver from you that you can't help, but you're interrupted by the buzzing of a phone. @@.hostile2;"Blayt! Business first."@@ she sighs, as she takes the phone.
@@.hostile2;"Da. $pcname Murphy. Da."@@ Dasha - no, Mistress - was on a business call, it had been weeks since you heard your real name. She becomes increasingly agitated by whoever she is on the line, she clenches her fist @@.hostile2;"Nyet! Nyet! Not happening. Not part of the deal."@@ she looks at you, glares at you almost before saying to you - and to the person on the phone - @@.hostile2;"Mine."@@ and then a few seconds later @@.hostile2;"Glad you see it that way. And with what I've done to her...she won't be jumping around any time soon."@@ she throws the cell phone aside, kneeling down at you. @@.hostile2;"Don't worry...Ты такая милая, когда сдаешься..."@@
<img src="img/ch2/oldtown/apartment/dmission/badend1/pc3.png" id="hpleft">She strokes your cheek, it was a possessive motion but there was a hint of tenderness there now, her smirk a smile before she abruptly stands, @@.hostile2;"Hard week. I take a 'health' day off with you, любимец."@@ she spreads her legs, she no longer has to guide you or tell you what to do, she doesn't even have to touch you.
You know what you have to do.
That part of you that know this is wrong has been almost entirely wiped out.
[[You want this.|ch2dashabadend]]<<finally>><img src="img/ch2/oldtown/apartment/dmission/badend1/card1.png" id="hpcenter">
$pcname never escapes - not that $pcname would want to at this point, between the drugs, programming and toys wedged into her holes, she barely remembers her real name. Days blur into weeks, then months. Her supply of drugs keep you soft-limbed, docile and occasionally insatiably horny, but it’s the mind virus that truly breaks you - from the moment she first entered you, it brought out that inner voice in you, whispering how good it feels to obey, how right the ache between your legs is when she fills you with that strap on or pinches your nipples. The plugs eventually stop shifting within you, eventually becoming more of a comforter that leave you feeling empty when they're removed during your sessions with her.
<center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/fuck2.webm"></video></center>
Another evening, after another long day of "business" dealings for Dasha, $pcname is between her legs, tongue eagerly circling her as she gently strokes the hair of her pet. @@.hostile2;"Good girl,"@@ she murmurs in Russian that $pcname has slowly started to learn, her voice thick with pleasure. $pcname whimpers when she tugs her hair - not enough to hurt, just enough to remind $pcname who owns her.
@@.hostile2;"See? You were always meant to be here."@@
It could have been worse, at least you didn't meet her angry self. You wouldn't have liked her when she is angry.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<first>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/street1.png" id="hpright">Direct route it is.
You’ll enter through the lobby, neutralize security, and move up. The elevator will probably be locked down - standard protocol in buildings like this - but it’s still an outside option. Risky, but viable. If not, there’ll be a fire escape. A service route. Something like that. Wealthy residents like penthouse access, but there are still safety procedures to follow.
You scan the street one last time. No bystanders close enough to complicate things. Even a single 911 call would tighten the window. The police are stretched thin with the current crime wave, but the moment word spreads that a superhuman is active, they’ll mobilize fast. Hard and fast. You drop to street level, landing lightly.
@@.pc;"Party time."@@ you say to yourself as you stride towards the entrance...
[[...ready to go.|ch2dashadirect]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/smash1.png" id="hpleft">The security glass doesn’t stand a chance. You plunge through it - a controlled, precise burst of energy to protect you from any of the shards - and it fractures inward, allowing you easy access to the lobby.
Unfortunately, the guard is <<linkreplace "already reaching for the panic alarm.">>already reaching for the panic alarm as almost a reflex.
<img src="img/ch2/oldtown/apartment/dmission/bot1.png" id="hpright">@@.pc;"Don’t..."@@
Too late. He ducks behind the desk as concealed panels in the walls slide open with mechanical precision. Two small security units roll out from the alcoves, electricity snaps from exposed emitters as their optics lock onto you.
@@.hostile2;"Target identified. Subdue protocols active."@@
[[You prepare for battle.|ch2dashafight][$battleType = 0]]<</linkreplace>><</switch>>\
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<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/bot2.png" id="hpcenter">
You manage to disable the bots. And by disable, you meant disable with prejudice. That'll be another hundred or so thousand on the property damage bill if you're ever caught. Still, at least you could justify it here.
@@.pc;"Right..."@@
You had two options, the elevator or the stairs.
<<if $pcskill == "engineering">>[[Use the elevator.|ch2dashadirect][$ch2sidemission2 = 6]]<<else>><<link "Use the elevator.">><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/elevator1.png" id="hpleft">As expected, it's locked down. The panel comes to life briefly, but only to inform you that there is a general lockdown in place and that it should only be a couple of minutes until it is lifted. In reality, it would probably be lifted when the threat - in this case - had been taken out.
@@.pc;"Gotta find another way..."@@
You grumble...
<<link "...there was only one other way.">><<dismisspopover>><</link>><</popover>><</link>><</if>>
[[Use the emergency stairs.|ch2dashadirect]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/guard1.png" id="hpcenter">
@@.hostile2;"On the ground! Now!"@@
As soon as you had pushed your way through the locked doors, you were greeted with some real security - and those weapons looked beefy. But you recognised them non-lethal, but they could still put you down quite easily.
@@.hostile1;"You heard the man! On the ground!"@@
[[You have to act. Fast.|ch2dashafight][$battleType = 1]]<<case 6>><img src="img/ch2/oldtown/apartment/dmission/elevator1.png" id="hpleft">The elevator was on lockdown, but that wasn't about to stop you - you hadn't spent all that time and effort studying engineering for nothing. You gently pull the panel from the wall, inspecting it before pulling one of the wires, allowing the elevator door's to squeak open.
@@.pc;"Easy."@@
You mumble to yourself, as you step into the elevator - the doors close again, locking behind you. No matter, it was still in lockdown but the security behind it was surprisingly rudimentary and easy to bypass. The buildling still followed city codes after all.
[[You key in her number again. 315.|ch2dashadirect][$battleType = 1]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/guard2.png" id="hpcenter">
@@.pc;"Sorry about that."@@
You apologise quietly as you put the last guy down on his ass - you didn't do any serious damage. At least you hoped. But they wouldn't be down for long, you didn't have time to check on them or apologise thoroughly or try to play nice. You had to make your way up those stairs.
[[And make your way up.|ch2dashadirect]]<<case 6>><img src="img/ch2/oldtown/apartment/dmission/elevator1.png" id="hpright"><<fadein 5s>>Floor 1...<</fadein>>
<<timed 3s>><<fadein 4s>>Floor 2...<</fadein>><</timed>>
<<timed 6s>><<fadein 6s>>Floor 3...<</fadein>><</timed>>
<<timed 10s>><<fadein 10s>>Here we are. Despite the numbers, it appeared that 315 was actually the only occupied penthouse on this floor. Or a lot bigger than you initially thought it was.
@@.pc;"Here goes nothing."@@ you say to yourself as you take a deep breath in, as...
[[...you push the emergency door open.|ch2dashadirect]]<</fadein>><</timed>><</switch>>
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\<<then>><img src="img/ch2/oldtown/apartment/dmission/dasha1.png" id="hpright">Dasha turns in your direction as <<if $ch2sidemission2 = 5>>you punch through the panel that was hiding the emergency door<<else>>the elevator doors open, revealing yourself to her<</if>>
@@.hostile2;"Who...the fuck are you?!"@@ she growls, clearly startled. And why wouldn't she be when you're dressed like that?
It looks like she had been sleeping or in the middle of...something...but either way looks like you caught her off guard.
@@.pc;"Your operation ends here. Too many girls have gone missing, overdoses..."@@
@@.hostile2;"Сука! Who do you think you are? Not my fault scrawny bitches can't handle the stuff!"@@
Before you can continue, she flips the table she was sitting on and leaps at you with an animalistic growl...
[[...ready to break you in two!|ch2dashafight][$battleType = 2]]
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\<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/dasha2.png" id="hpleft">@@.hostile2;"Сука! Stronger than you look..."@@ she slumps back against the couch and into the debris that had begun to form after your brief battle.
@@.pc;"I told you. Your operation ends here. The police will have been alerted, you'll tell them..."@@ you're cut off by a swift movement of Dasha, as she reaches underneath the couch and grabs something.
@@.hostile2;"Not over yet!"@@ she growls defiantly, as <<linkreplace "she jabs whatever she just picked up from underneath the couch into her neck.">>she jabs whatever she just picked up from underneath the couch into her neck.<<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dmission/inject1.png"><<timed 1s>><<run Engine.play("ch2dashadirect")>><<dismisspopover>><</timed>><</popover>><</linkreplace>><</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 5>><img src="img/ch2/oldtown/apartment/dmission/dasha3.png" id="hpleft">@@.hostile2;"FUCKING BITCH HAD TO PUSH ME OVER THE EDGE! NOW YOU'LL FIND THE TRUE POWER OF CATALYST!"@@
@@.pc;"You've gone too far! These must be the side effects she talked about..."@@ the brief surge of pink that had spread from the injection point of whatever she had done had faded, she was now twice the size, her eyes were glowing a bright pink and she looked...inhuman. A monster.
[[An out of control monster.|ch2dashafight][$battleType = 3;$ch2sidemission2 = 25]]<<case 31>><img src="img/ch2/oldtown/apartment/dmission/price1.png" id="hpright">Just as you step out into the street, you take cover in a nearby alleyway, as several unmarked vehicles had pull up infront of the Penthouse you had just escaped from. And a familiar looking woman you hadn't seen for a couple of weeks steps out. Price. And a team of heavily armoured police - or SHS? - to boot. Either way, if she caught you here, you'd probably end up in whatever hole that Dasha was about to end up in if they took her alive.
@@.neutral2;"Secure the building. Perimeter sweep. Drone detected the anomaly on floor three. Two power signautes. Secure the third floor, apprehend any suspects and clean it up quick. Move out."@@ she barks orders in the way you remember her shouting at you - you should get out of here while you still can.
[[It would be a struggle to get home.|ch2dashadirect]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 35>><div id ="image"><img src="img/ch2/oldtown/apartment/dmission/dasha3.png" id="hpright"></div>@@.hostile2;"NOW...NOW I FUCK YOU UNTIL YOU BREAK IN TWO! HA!"@@
@@.pc;"Get the fuck away from me..."@@ you can't help but cry out in fear as she approaches you, grabbing you by the ankle. You had absoulutely no chance at escape. Not in your current condition. Even in your prime, you wonder if you could have taken down what she had become.
<<linkreplace "She rips away...">><<replace "#image">><img src="img/ch2/oldtown/apartment/dmission/dasha5.png" id="hpright"><</replace>>She rips away her pants revealing a large instrument. A strap on. Had there always been there?!
@@.hostile2;"MAYBE I'LL KEEP YOU! YOU CAN BE MY TRAINING PARTNER! HAHA!"@@
She continues to mock you, knowing you were at her mercy. She approaches you, you squirm again trying to get away but she grabs you by the ankle and pulls you back towards her effortlessly.
[[Show time.|ch2dashadirect]]<</linkreplace>><<case 30>><img src="img/ch2/oldtown/apartment/dmission/dasha4.png" id="hpcenter">
@@.hostile2;"HOW...HOW DID YOU...."@@ the brief surge of pink that had spread from the injection point of whatever she had used had started to fade, you had somehow beat this monster. Just about.
@@.pc;"Even surprised myself..."@@ maybe you were stronger than you remembered. But what were you going to do now? Normally, you'd call Price or have her back you up but you couldn't see a way of doing that without arousing suspicion.
[[Shit.|ch2dashadirect]]<<case 31>><<set $pcport1 = "undera">><<run UIBar.update()>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/apartment/dmission/hour1.png][ch2dashadirect]]>><<audio ":playing" stop>><</link>></div></center><</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 35>>But before she can do anything that would leave you more than a little bit sore in the morning, you're once again saved by sheer good fortune.
<img src="img/ch2/oldtown/apartment/dmission/police1.png" id="hpcenter">
@@.neutral2;"PUT YOUR ARMS UP AND SURRENDER!"@@ echoes a police helicopter, its searchlight shining through the smashed windows and into the penthouse that had been devastated by your opponent - with a little bit of help from your good self of course.
@@.hostile2;"FUCKING PIGS!"@@ as her rage and focus turns to the chopper hovering menacingly just outside the penthouse, still shining the torchlight at the pair of you. And probably a weapon or two if they knew what they were dealing with. <<linkreplace "They were going to need it.">>They were going to need it.
<img src="img/ch2/oldtown/apartment/dmission/police2.png" id="hpcenter">
She completely forgets about you, leaping toward the chopper in a burning fit of rage, grabbing onto the front and smashing at the glass, causing the chopper to begin a quick descent. This had gotten completely out of hand, painfully you were in no condition to offer any kind of help. And it was likely back up - SHS and Price - were on the way. You needed to make a discreet exit.
[[And fast.|ch2dashadirect]]<</linkreplace>><<case 30>><img src="img/ch2/oldtown/apartment/dmission/chopper1.png" id="hpcenter">
@@.neutral1;"DON'T MOVE! UNITS ARE ON THE WAY! STAY CALM AND KEEP YOUR HANDS WHERE WE CAN SEE THEM!"@@ the police were already here - or at least their air support. And no doubt they knew you were super powered, so Price wouldn't be far behind. It wouldn't be a good look for you if you got caught, she'd probably use it as a chance to put you away.
@@.hostile2;"SMASH..."@@ Dasha stirs at the chopper, bawling up her fist and slamming it into the lino, causing it to shudder and crack more than it already was, but it was all she could muster. At least for now - you didn't know how long that would last.
[[And you didn't want to find out.|ch2dashadirect]]<<case 31>><img src="img/ch2/oldtown/apartment/dmission/tv2.png" id="hpcenter">
@@.neutral2;"...don't believe everything you hear and read."@@ Price finishes the interview, she was a smooth operator. She had claimed it was merely a drug lab - which was technically correct - but the destruction wasn't down to some errant explosion, but you and Dasha tangoing. And there was no mention of Dasha.
Where would she end up? The Bulwark? A prison cell? Or somewhere else? Well, for now it wasn't a proble, but the future...
[[was always unclear...|ch2apartment1]]<</switch>>
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\<<then>><<switch $ch2sidemission2>><<case 35>><<set $health = 1>>You quickly make your way outside, the way was fortunately still clear but you could hear the sirens only just around the block. But it was likely they were too busy trying to make sense of what was going on above the Old Town right now and wondering how to figure what was happening, as the helicopter span to the ground before disappearing.
<img src="img/ch2/oldtown/apartment/dmission/police3.png" id="hpcenter">
@@.pc;"That could have gone better...@@ you say to yourself, cursing silently as you helplessly look up as the chopper makes a rough landing - probably in the nearby park. The police - and whatever units SHS had in the area - would probably be able to take her down. Technically, you did what you came to do. But you did not expect it to......escalate in such a way.
You slowly make your way towards the landing site of the chopper, but you're immediately cut off by several police cars as you duck into cover. This was a serious response. And you're not going to get any closer without having to go through the police.
<img src="img/ch2/oldtown/apartment/dmission/price1.png" id="hpright">You pop your head out again and squint, two vehicles had pulled up infront of the Penthouse. And a familiar looking woman you hadn't seen for a couple of weeks. Price. And a team of heavily armoured police to boot. Or was that SHS? Either way, if she knew you were involved in this, you'd probably end up in whatever hole that Dasha was about to end up in if they took her alive.
@@.neutral2;"Secure the building! She came from here! We need to secure the site. Can't have anymore of this shit getting out."@@ she barks orders, you should get out of here while you still can.
[[It would be struggle to get home.|ch2dashadirect]]<<case 30>><img src="img/ch2/oldtown/apartment/dmission/price1.png" id="hpright">You descend the stairwell as fast as you could, using the back emergency exit at the bottom of the stairs you had come up for a more discreet exit. And it was a good choice. As you step out into the street, you barely avoid the attention of several unmarked vehicles that had pulled up infront of the Penthouse you had just escaped from. And a familiar looking woman you hadn't seen for a couple of weeks steps out. Price. And a team of heavily armoured police - or perhaps SHS - to boot. Either way, if she caught you here, you'd probably end up in whatever hole that Dasha was about to end up in if they took her alive.
@@.neutral2;"Secure the building. Perimeter sweep. Chopper pilot reported a figure cladded in black. Assume dangerous. Secure the third floor, apprehend any suspects and start gathering evidence. Move out."@@ she barks orders in the way you remember her shouting at you - you should get out of here while you still can.
[[It would be a struggle to get home.|ch2dashadirect]]<</switch>>
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\<<then>><<set $pcport1 = "undera">><<run UIBar.update()>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/apartment/dmission/hour1.png][ch2dashadirect]]>><<audio ":playing" stop>><</link>></div></center><<then>><<switch $ch2sidemission2>><<case 35>><img src="img/ch1/newsroom/newsanchors1.png" id="hpcenter">
@@.neutral2;"...And now back to Old Town, where another superhuman-related incident has left parts of the district under heavy police presence tonight. Authorities say SHS units were already nearby conducting joint exercises with local law enforcement, allowing for what officials are calling a ‘rapid and decisive response’. Early reports suggest..."@@ the news anchors ramble on, looks like the situation was under the control. Well as far as you knew.
<img src="img/ch2/oldtown/apartment/dmission/tv1.png" id="hpcenter">
@@.pc;"Maybe Price was right..."@@ you mumble, you had once again gotten in way over your head. At least she didn't know it was you. At least you hope she didn't. She was smart. Maybe she would put the pieces together? No. It wasn't worth thinking about right now.
You got a dangerous criminal off the street. Well, that's what you tell yourself. But things...
[[...rarely worked out how you wanted them to.|ch2apartment1]]<<case 30>><img src="img/ch2/oldtown/apartment/dmission/tv2.png" id="hpcenter">
@@.neutral2;"...don't believe everything you hear and read."@@ Price finishes the interview, she was a smooth operator. She had claimed it was merely a drug lab - which was technically correct - but the destruction wasn't down to some errant explosion, but you and Dasha tangoing. And there was no mention of Dasha.
Where would she end up? The Bulwark? A prison cell? Or somewhere else? Well, for now it wasn't a problem, but the future [[wasn't always clear...|ch2apartment1]]<</switch>><</first>><<first>><img src="img/ch2/patrol/jade/pc1.png" id="hpleft">Being on your first patrol for a few weeks, you hoped that it would be simple, maybe a few intimidations or stopping a mugging. But where would the fun be int hat? You fight that little voice in your head telling you to ignore it - but that green glow emanating from the small woody forest that surrounded parts of the campus was too much of a temptation.
@@.pc;"Bad idea $pcname."@@ you mutter to yourself, but even in your weakened state you were always going to investigate it, hell even if you weren't "blessed" with powers, you might have investigated it anyway. You felt strangely drawn to the glow, even from here you could feel it's warmth and it was...comforting. Trap?
[[You'll find out.|campusjadeflare1]]<<then>><img src="img/ch2/patrol/jade/jade1.png" id="hpright">You land near the glow, which quickly disperses into the earth and trees around her leaving a figure dressed in...rather revealing clothing. <<if $jadeflareMet == 1>>Jadeflare. The heroine you met from Old Town.<<elseif $jadeflareMet == 0>>A girl. No, not just a girl. A heroine?<</if>>
@@.friendly2;"Hey! Nice to meet you! I'm Jadeflare! You're a heroine like me, right?"@@ her demeanor is relaxed, almost lackadaisical considering you had just approached her dressed head to toe in black. @@.friendly2;"I can feel your energy. I've felt it befo-"@@ you cut her off before she can finish.
@@.pc;"Yeah, I'm...uh...well I've been around. But trying to keep it a bit...low key."@@ you didn't want her working out your identity or even alias. Not yet anyway. @@.friendly2;"Oh. I get it. I think. Don't worry. As long as you're fighting evil!"@@ she says cheerfully @@.friendly2;"You have questions?"@@ she says before turning her attention back to...the trees?
[[Ask her some questions.|jadeflareconvo][$jadeflareMet = 2]]<<set $choice30 = 0>><<then>><img src="img/ch2/patrol/jade/jade2.png" id="hpright">@@.friendly2;"I hope that put any fears you had at rest."@@ she smiles, there was an unseen aura of warmth emenating from her - it almost put you into a state of peace, when you should be on edge @@.friendly2;"Wait, before you go...we should..."@@
<<if $programming > 50>><<set $jadeRel -= 1>><<notify 5s>>Really? You only just met her!
@@.hostile1;-1 RELATIONSHIP WITH JADEFLARE@@<</notify>>@@.slave;"Fuck?"@@ you blurt out, the virus bringing out the most instrusive of thoughts, <<if $sexPref == "women">>though with the way she was dressed...<<else>>though you kept telling yourself you're not a lesbian.<</if>><<else>>@@.pc;"...What?"@@ you ask quizzically, <<if $sexPref == "women">>the way she was dressed almost made you blurt something out you'd regret.<<else>>you feel a strange twinge in your head, but it passes quickly.<</if>><</if>>
<<if $programming > 50>>@@.friendly2;"What? No! Let's fight!"<<else>>@@.friendly2;"Let's fight!"@@<</if>> she exclaims, clapping her hands together. She was almost too excited about the idea. @@.pc;"...WHAT?!"@@ you ask in disbelief.
@@.friendly2;"Not like that! I mean...spar. Train. Why not? That's what superheroines do, right?"@@ I mean, you had read that Liberty Woman, Lightning, Optimal Man and the other high tier heroes had an entire training facility provided by SHS. And all you had done was throw weights around, maybe some meditation. @@.pc;"Maybe, you're right. Just...go easy on me."@@
[[You raise your fists reluctantly.|campusjadeflare1]]<<then>><img src="img/ch2/patrol/jade/jade3.png" id="hpright"><<if $maxEnergy <= 20>><<notify 3s>>You feel your potential unlock.
@@.neutral1;+1 MAX ENERGY@@<<set $maxEnergy += 1>><</notify>><</if>><<set $health = $maxHealth, $energy = $maxEnergy>>@@.friendly2;"Wait! Let's make sure you're fully healed. I should have just enough energy to..."@@ she presses her palm against your chest, you suddenly feel not just energised, but that ache that had been bothering you for the past couple of weeks had gone. @@.friendly2;"Probably over did it. We're a little more durable than your average person."@@ you exhales with her cheeks, as she steps back.
@@.pc;"Ready now?"@@ you suddenly feel a lot more confident, you were feeling limber, a rush of adrenaline fueled excitement sweeping over you. @@.friendly2;"Let's go!"@@ she smiles, as she mirrors your fighting stance, the gem on her head was still glowing faintly but it had dulled somewhat. Either way...
[[...it was time to tango!|campusjadeflarefight1][$battleType = 0, $turnNo = 0]]<<then>><<if $choice30 == 30>><img src="img/ch2/patrol/jade/jade1.png" id="hpright">@@.friendly2;"That was awesome!"@@ she cheers, barely able to contain her excitement as she gets closer to you, almost pressing her palms on your tits. You were still too busy huffing and puffing to protest if she wanted a feel, your vitality slowly returning. @@.friendly2;"Though you're really...strange...you're strong....I'm surprised you're just patrolling here."@@ her posture slowly changes to one of thoughtfulness, as she eyes you. @@.pc;"Long story. But what do you mean? Strange?"@@ you manage to catch your breath as you straighten up, matching her gaze.
@@.friendly2;"Just...strong. But holding back? No. That's not it. Like a puzzle. And your attacks..."@@ she shakes her head, cutting her own musings off. The healing energy was a little slower this time, a little weaker - but wasn't unwelcome. @@.pc;"Like I said. Long story."@@ you say, your tone leaving no room for mistake - you're not willing to discuss it with a stranger.
[[Not yet.|campusjadeflare1][$choice30 = 0]]<<else>><img src="img/ch2/patrol/jade/jade5.png" id="hpright">@@.friendly2;"That was awesome!"@@ she smiles, raising her palms in surrender just before you strike her again, her aura disappearing, but her excitement genuine - and infectious - but a little reserved. It had taken it out of you as well, but you didn't have healing powers like hers. @@.friendly2;"Though you're really strong....I'm surprised you're just patrolling here."@@ her posture slowly changes to one of thoughtfulness, as she eyes you. @@.pc;"Long story. But what do you mean?"@@ you manage to catch your breath as you straighten up, matching her gaze.
@@.friendly2;"Not just strong. Strange. Were you holding back? No. That's not it. A puzzle. And your attacks..."@@ she shakes her head, cutting her own musings off. @@.pc;"Like I said. Long story."@@ you say, your tone leaving no room for mistake - you're not willing to discuss it with a stranger.
[[Not yet.|campusjadeflare1][$choice30 = 0]]<</if>><<then>><img src="img/ch2/patrol/jade/jade4.png" id="hpright">@@.friendly2;"Let's do this again sometime!"@@ she smiles, with one motion of her hand, the green aura surrounds her once more, it was almost like a bubble - floating her off the ground. She could...fly? Or at least levitate with style. @@.pc;"Wait...!"@@ you blurt out.
@@.friendly2;"I've got a long story too. But I've got limits."@@ she smiles, though you could just about see a bead of sweat trickling down her forehead now. @@.friendly2;"Catch you later hero!"@@ she floats up and away above the treeline, the glow disappearing within only a couple of seconds. That probably won't be the last you see of her.
[[You could have at least got her number.|campuspatrolhub1]]<<finally>><<if $choice30 == 0>><img src="img/ch2/patrol/jade/jade1.png" id="hpright">It had been a quiet patrol, a complete nonevent. Then you saw a familiar glow emanating from the forest again. Jadeflare - though the green lights made you think the aliens have finally invaded when you see it. With one short burst of energy, you throw yourself towards the same clearing she seems to enjoy hanging out in.
@@.friendly2;"Hey again! Wanna train? Chat? Or both?!"@@ she says, as you land. She was as excitable as ever, rolling her wrists and neck in a warm up that she probably didn't actually need.
[[Chat with her.|jadeflareconvo]]
[[Train with her.|campusjadeflarefight1][$battleType = 0]]\
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\<<elseif $choice30 == 30>><img src="img/ch2/patrol/jade/jade1.png" id="hpright"><<if $maxEnergy <= 15>><<notify 3s>>You feel your potential unlock.
@@.neutral1;+1 MAX ENERGY@@<<set $maxEnergy += 1>><</notify>><</if>>@@.friendly2;"Phew! Close one, but I think I have you dead to rights!"@@ she cheers, barely able to contain her excitement as she steps closer, placing both palms lightly against your chest before the last of your strength can give out. A soft green warmth spreads from her hands, easing the ache in your ribs and dragging your breath back into rhythm. @@.friendly2;"You're getting stronger. I really need to keep up."@@ her posture slowly changes to one of thoughtfulness, as she eyes you. @@.pc;"Yeah. It's you that needs to keep up..."@@ you manage to catch your breath as you straighten up, matching her gaze.
@@.friendly2;"No, you're strong. And getting stronger quickly. I'd be scared if you were a big hulking ugly man."@@ she shakes her head, cutting her own musings off. The healing energy was a little slower this time, a little weaker - but wasn't unwelcome. @@.pc;"I can kind of feel it but..."@@ you say, your tone leaving no room for mistake - you're not willing to discuss it with a stranger.
[[Not yet.|campuspatrolhub1][$choice30 = 0]]\
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\<<else>><img src="img/ch2/patrol/jade/jade5.png" id="hpright"><<if $maxEnergy <= 15>><<notify 3s>>You feel your potential unlock.
@@.neutral1;+1 MAX ENERGY@@<<set $maxEnergy += 1>><</notify>><</if>>@@.friendly2;"Phew! You really put me through my paces again."@@ she smiles, lifting her palms in surrender just before you can land another blow, her aura fading away. Her excitement is still genuine - infectious even - though a little more measured than before. The spar had clearly taken plenty out of you too, and unlike her, you did not have healing powers to fall back on. @@.friendly2;"You're getting stronger every time! Keep it up!"@@ her posture slowly changes to one of thoughtfulness, as she eyes you. @@.pc;"Thanks, these...sessions really help."@@ you manage to catch your breath as you straighten up to match her gaze.
@@.friendly2;"But still...every time we fight I sense something is off with you."@@ she shakes her head, cutting her own musings off. @@.pc;"Maybe we can share both our secrets one day."@@ you say, your tone leaving no room for mistake - but all she does is smile.
[[Time to go.|campuspatrolhub1][$choice30 = 0]]<</if>><</first>><img src="img/ch2/patrol/jade/jade0.png" id="hpcenter"><<switch $choice30>><<case 0>>
@@.friendly2;"Shoot."@@ she smiles, as she looks back at you before turning back to inspecting the forestry around her.
@@.pc;"So...
<<link [[...what are you doing?|jadeflareconvo]]>><<set $choice30 = 1>><<dismisspopover>><</link>>"
<<link [[...who exactly are you?|jadeflareconvo]]>><<set $choice30 = 2>><<dismisspopover>><</link>>"
<<link [[...what was your awakening event?|jadeflareconvo]]>><<set $choice30 = 3>><<dismisspopover>><</link>>"
<<link [[...what's with the uniform?|jadeflareconvo]]>><<set $choice30 = 4>><<dismisspopover>><</link>>"
<<link [[...actually, that's enough.|campusjadeflare1]]>><<set $choice30 = 0>><<dismisspopover>><</link>>"@@\
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\<<case 1>>@@.friendly2;"Old Town was quiet, no damels in distress. So I'm healing what I can."@@ she smiles, brushing her fingers across a split in the bark that seals over. @@.friendly2;"The trees, birds, foxes, weird little campus bugs that absolutely do not appreciate my help..."@@ she glances back at you, cheerful again. @@.friendly2;"The Midnight Vapour influence still lingers in the roots, the ground.."@@
@@.pc;"Shouldn't you be healing sick kids or something?"@@ she laughs - though it wasn't a joke. At least not to you. @@.friendly2;"I should. But my healing powers are...limited when it comes to humans."@@ she sighs, her mood shifting quickly to a more wistful one.
[[Ask something else.|jadeflareconvo][$choice30 = 0]]\
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\<<case 2>>@@.friendly2;"Jadeflare! I told you!"@@ she says with a smile, like that should explain everything, the gem on her forehead shimmering faintly as she gives you a proud little pose. @@.friendly2;"Heroine. Healer. Defender of innocent woodland creatures and extremely rude squirrels."@@
@@.pc;"That doesn't exactly answer the question."@@ you say sharply, folding your arms tightly against your chest as you stare at her, trying to work her out.
@@.friendly2;"No."@@ her smile remains, but something behind it turns a little more careful @@.friendly2;"It doesn't."@@ she exhales, reading your disappointment. Or was it confusion..
@@.friendly2;"Let's just say I was blessed, and I decided I wasn't going to waste it. If someone or something's hurt, I try to save it. If something's evil, I try to stop it..."@@ she glances at you, still smiling. @@.friendly2;"Besides...you're the one dressed like a ninja."@@
[[Touché.|jadeflareconvo][$choice30 = 0]]\
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\<<case 3>>@@.friendly2;"Oh, mine was very dramatic."@@ she says, placing one hand over her heart. @@.friendly2;"There was music, destiny, probably moonlight, and at least one squirrel who witnessed the whole thing."@@
@@.pc;"Come on, be serious."@@ you sigh, dropping your head.
@@.friendly2;"Okay, okay."@@ her smile softens, as her body language stifens though is still not quite serious. @@.friendly2;"I didn't awaken. Not exactly. I just...became aware of what was already there...I'm sorry."@@ her smile turns into an apologetic grimace, but she remains evasive.
[[You're not going to find out anytime soon.|jadeflareconvo][$choice30 = 0]]\
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\<<case 4>>@@.friendly2;"What's wrong with it?"@@ Jadeflare asks, looking genuinely offended, as she inspects herself for a few seconds before smiling again. @@.friendly2;"It's breathable, magical, mostly indestructible, and makes bad guys dramatically underestimate me. That's four wins."@@
@@.pc;"Mostly indestructible?"@@ you can't help but furrow your brow at that one.
@@.friendly2;"The raccoons."@@ she says darkly, then brightens. @@.friendly2;"But we don't talk about that."@@
[[You can't tell if she's joking or not.|jadeflareconvo][$choice30 = 0]]<</switch>>
<!-- Battle 0 is Jadeflare. --><<set _itemRoll == random(0, 5)>><<set _random1 = random(0,20)>><<set _random2 = random(0,25)>><<set _random3 = random(0, $critChance)>><<set _enemyCrit = random(12, 15)>><<if $battleType == 0>>\
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\<<if $battleStatus == "inactive">><<set $turnNo = 0>><<audio "jadeflare1" loop play>><<set $enemy1health = 200, $enemy1maxhealth = 200, $enemy1str = 12>><<set $battleStatus = "active">><</if>>\
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<<timed 50ms>><<if $health < 1>><<set $battleStatus = "defeat">><<popover 'noclick'>><img src="img/ch2/patrol/jade/jade3.png" id="hpleft"><br>A one, two and then three combo has you reeling, you couldn't go on much longer. And she could see as much.
@@.friendly2;"Don't worry about it, I got you! You did great!"@@
You didn't feel great and probably didn't look great, for such a petite girl dressed in that outfit, she sure could throw a punch. And take one as well. But the pain from her blows quickly faded, whatever that energy was...
<<link [[...it had a hell of a healing effect.|campusjadeflare1]]>><<audio "jadeflare1" fadeout>><<set $choice30 = 30>><<dismisspopover>><<set $battleStatus = "inactive">><<set $health = $maxHealth, $energy = $maxEnergy>><</link>>
@@.hostile2;+1 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 1>>
@@.neutral1;+1 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 1>><</popover>><</if>><</timed>>\
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<<if $health > 0 && $enemy1health < 100>><<set $battleStatus = "win">><<audio ":playing" stop>><</if>>\
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<center><table><tr><th>\
<<if $enemy1health < 1>><center><div class="hvr-grow-shadow"><img src="img/ch1/enemy/defeat.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><<else>><center><div class="hvr-grow-shadow"><img src="img/ch2/enemy/jadeflare1.png"></div>
<img src="img/ui/health.png"><br><<showmeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>></center><</if>>
<<if $battleStatus == "enemyTurn" || $battleStatus == "active">><<if $enemy1health >= 1>><<if _random3 == $critChance>>[[Attack!|campusjadeflarefight1][$attackroll1 = ($pcStr*2), $battleStatus = "playerTurn", $attackType = "crit", $target1 = "Jadeflare", $enemy1health -= $attackroll1]]<<else>>[[Attack!|campusjadeflarefight1][$attackroll1 = random($pcStr/2.5, $pcStr), $battleStatus = "playerTurn", $attackType = "normal", $target1 = "Jadeflare", $enemy1health -= $attackroll1]]<</if>>
<<if $energy < 2>>@@.inactive;Energy Blast!@@<<else>>[[Energy Blast!|campusjadeflarefight1][$attackroll1 = random($pcPower*2, $pcPower*4), $energy to Math.clamp($energy - 2, 0, $maxEnergy), $battleStatus = "playerTurn", $attackType = "energy", $target1 = "Jadeflare", $enemy1health -= $attackroll1]]<</if>><<else>><br><</if>>
<br><br><<elseif $battleStatus == "playerTurn">><br><br><br><br><<elseif $battleStatus == "win" || $enemy1health < 1>><br><br><br><br><</if>></th></tr></table></center>\
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<center>@@.pc;<<if $battleStatus == "enemyTurn" || $battleStatus == "active">>[[Wait.|campusjadeflarefight1][$battleStatus = "playerTurn", $attackType = "flee"]]<<elseif $battleStatus == "playerTurn">><<fadein 3s>><<set $turnNo += 1>>[[Enemy Turn.|campusjadeflarefight1][$battleStatus = "enemyTurn"]]<</fadein>><</if>>@@</center>\
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<<if $battleStatus == "win">><<audio "victory1" play>><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">>You deliver a critical hit for @@.pcdamage;$attackroll1 damage!@@<<else>>You deliver a single blow for @@.pcdamage;$attackroll1 damage!@@<</if>>
You win! Your enemies lay defeated.
You gain:
@@.hostile2;+2 STRENGTH ESSENCE!@@<<pickup $player 'strbooster1' 2>>
@@.neutral1;+2 POWER ESSENCE.@@<<pickup $player 'pwrbooster1' 2>>
<center>[[Continue.|campusjadeflare1][$battleStatus = "inactive", $battlePassage = "none", $choice30 = 99]]</center><<elseif $battleStatus == "playerTurn">><img src="img/ui/combat/playerturn.png">
<<if $attackType == "crit">><<audio "crit1" play>>You land a roundhouse kick on $target1 for @@.pcdamage;$attackroll1 critical damage!@@!<<elseif $attackType =="normal">><<audio "punch1" play>>You throw a spinning elbow at $target1 for @@.pcdamage;$attackroll1 damage!@@!<<elseif $attackType == "energy">><<audio "energy1" play>>You throw an energy blast at $target1 for @@.pcdamage;$attackroll1@@ damage!<<elseif $attackType == "flee">>You wait for their turn...<</if>>\
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<<elseif $battleStatus == "enemyTurn">><img src="img/ui/combat/enemyturn.png">
<<if $enemy1health > 0>><<if $turnNo % 4 == 0>><<set _healAmount = random(Math.floor($enemy1maxhealth / 5),Math.floor($enemy1maxhealth / 3.5)); $enemy1health = Math.clamp($enemy1health + _healAmount,0,$enemy1maxhealth)>><<updatemeter 'enemyhealth1' `$enemy1health / $enemy1maxhealth`>>Jadeflare is enveloped, healing herself for @@.friendly2;<<= _healAmount >>@@!<<elseif _random1 > 19>><<set $enemy1atk = _enemyCrit * 3; $health -= $enemy1atk>>Jadeflare's gem flares, firing a damaging beam for @@.enemydamage;$enemy1atk critical damage!@@<br><<else>><<set $enemy1atk = (2).d($enemy1str); $health -= $enemy1atk>>Jadeflare <<if _random1 > 10>>lands a punch<<else>>throws a kick<</if>> at you for @@.enemydamage;$enemy1atk damage!@@!<br><</if>><<else>><</if>>\
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<<elseif $battleStatus == "active">><img src="img/ui/combat/playerturn.png">
You ready yourself for battle<</if>>\
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\<</if>><<first>><<set $gamestatus = "badend">><<set $pcport1 = "hypno2">><img src="img/ch2/campus/office/monitor82.png" id="hpright">Katsuni tries to snap you out of the trance you had found yourself in, usually you come out from it. But this time you weren't. Katsuni leans over your shoulder, the smell of her perfume overwhelming as usual, as her hand lands on your shoulder to rock you.@@.hostile2;"Oh? You must almost be done. Disappointing."@@ she murmurs to herself, but you were too busy fighting the pressure behind your eyes that felt like it was going to pop.
Whatever this was, it was supposed to be extra credit, a way to help you improve your grades. But now the equations twist into shapes you don’t recognise, numbers rearranging themselves into something that feels like a whisper inside your skull. You try to speak, to ask why your hands won’t lift from the keyboard, but your mouth just shapes the words. @@.slave;"I am ready for you Mistress."@@
@@.hostile2;"So soon? Maybe you don't have the capacity I thought you did. Still..."@@ she scratches your scalp.
[[Like a pet.|ch2katsunibadend]]<<then>><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/campus/office/katsunibadend1/vision1.mp4" type="video/mp4"></video><</popover>><img src="img/ch2/campus/office/katsunibadend1/brainwash1.png" id="hpright">You didn't like where-@@.slave;What are you thinking? You love the idea of serving her. In any way.@@ the thoughts were invasive, dangerous, on some level you knew it. But you no longer cared.
@@.hostile2;"I really want to keep you, you know? You're pretty. But..."@@ Katsuni continues to pet you, whispering more to herself than to you - you were completely paralysed, your mind filling with visions that were not entirely unwelcome anymore.
Katsuni furrows her brow and lets out a sigh @@.hostile2;"I can have a bit of fun with you. No one will know. Kneel." she clicks her fingers and your knees hit the wooden flooring.
[[You were completely under her control.|ch2katsunibadend]]<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni2.png" id="hpright">The thought of escape had already been eaten away by her brainwashing like iron in acid. She strode past you, you couldn't help but notice her hips now, swaying just enough to make the hem of her pencil skirt whisper against her thighs, as she perches on the edge of the desk you had knelt in front of of you.
She brushes your lower lip with her thumb, your mouth opening on instinct, a strange heat pooling low in your stomach. Her fingers grip your hair. It isn’t gentle. But not painful. Not cruel. Just unyielding. She guides you forward until your nose presses against the damp silk of her panties, the scent of her flooding your senses: salt and musk and something faintly electric, like ozone before a storm.
@@.hostile2;"Lick,"@@ she commands, with no room for argument. @@.slave;Not that you would. Argue that is.@@
[[Your tongue moves before you can even think.|ch2katsunibadend]]<<then>><img src="img/ch2/campus/office/katsunibadend1/pussyeat1.png" id="hpleft">A low, satisfied moan escapes her as you lick at the black seam of fabric, the sound vibrates through your skull. It felt. @@.slave;Good.@@
Her hands tightened in your hair, not pulling. Just holding. Possessive. As if to remind you of your new place. The fabric grew wetter under your tongue, the taste of her blooming - strangely bitter and sweet, a strange paradox that made your head spin. You were still fighting. @@.slave;But you shouldn't.@@ You could feel her watching you, those dark eyes sharp with amusement, No. Not just amusement.
[[With triumph.|ch2katsunibadend]]<<then>>An hour or so later, you're obediently lapping at her folds, your tongue tracing slow circles around her clit just the way she liked it - the sharp tugs of your hair let you know when you got it wrong. Your jaw aches, but the discomfort barely registers beneath the haze of the programming mixed with her scent. Katsuni's fingers tighten in your hair, her thighs trembling against your ears when you flick your tongue just right. Her breath hitches, a sharp inhale that makes you shiver, and you know @@.slave;this is where you belong.@@
<video loop autoplay><source src="img/ch2/campus/office/katsunibadend1/lick1.webm" type="video/webm"></video>
@@.hostile2;"Again,"@@ she whispers, voice rough at the edges, and you obey instantly, dragging your tongue flat and slow over her clit until her [[thighs clamp around your head.|ch2katsunibadend]]<<then>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/campus/office/katsunibadend1/location1.png][ch2katsunibadend]]>><</link>></div></center>\
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\<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni3.png" id="hpleft">She tugged your head back abruptly, her fingers knotted in your hair just shy of pain. Your lips were glistening with her spend, your breath ragged, and Katsuni surveyed you with the lazy satisfaction of a cat that had caught its prey and was now toying with it. @@.hostile2;"Stand,"@@ she commands, and your body obeys before you could even will it. She leans back on the desk palms, naked, her gaze dragging over you like a physical touch.
@@.hostile2;"Your brain will serve us well."@@ she muses, a hint of regret in her voies. reaching out to trace the line of your jaw with one manicured nail. @@.hostile2;"Once I’ve… adjusted you."@@ she contemplates, her hand reached out, sliding behind your neck, pulling you back down between her thigh. @@.hostile2;"But before that, you’ll finish what you started."@@
[[Your tongue once against moves on its own.|ch2katsunibadend]]\
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\<<then>><<audio "gameover1" loop play>><<set $pcport1 = "empty">><center><div class="hvr-grow-shadow"><<link [img[img/ch2/campus/office/katsunibadend1/location2.png][ch2katsunibadend]]>><</link>></div></center><<then>><<set $pcport1 = "katsuni1">><img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpright">It'd taken a week or so for $pcname to adapt, but now she was perfect - running at an impressive 128% efficency. Magnificent.
@@.hostile1;"I'm surprised you didn't keep this one. She's cute."@@ your assistant director says while observing the person once known as $pcname.
@@.hostile2;"I was tempted. She screamed magnificently during the condition. I was surprised that she fell to the hypnosis program so quickly."@@ you note, you barely had to condition her body - she was screaming and begging for more as soon as you applied the first vibrations to her sex.
You did consider keeping her for yourself, she'd have been a fantastic addition to your trophy room, but it'd have been a waste you concede to yourself @@.hostile2;"But alas, the project takes priority."@@ you sigh.
[[Sacrifices had to be made.|ch2katsunibadend]]<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni4.png" id="hpleft">Your assistant, the woman who acted as the public face of this little operation, was starting to grate on you. She was good in all the ways that mattered, but you could discard her soon enough.
@@.hostile1;"Got a new girl coming in tonight, got her with the rehabilitation line. She'll make a good drone. The breaking should be...fun. If you want in."@@ you didn't really care at this point, it had been routine. Boring. But you nod your head anyway.
@@.hostile2;"No. I have dissertation students and papers to grade. We need to keep up appearances for another few weeks and then..."@@ you trail off. You didn't plan for her to be part of the next phase anyway.
[[The plan was coming together and nothing could stop you.|ch2katsunibadend]]<<then>><img src="img/ch2/campus/office/katsunibadend1/lab1.png" id="hpcenter">
You're in the lab, you didn't come here often but recently you had found yourself coming here more and more. You had to make sure the details were correct, any imperfections could have disastrous consequences for the project. And for you.
<<link "Look at Subject 118's vitals.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/vitals1.png" id="hpcenter">
@@.hostile2;"Remarkable."@@ you can't help but say to yourself as you inspect the vitals. Since her integration, the efficency of the project had skyrocketed - no wonder she had such good references. You had considered the possibiliy was superpowered, but there was no record of an awakening nor had anything typical for a heroine come up in the scans.
@@.hostile2;"Perhaps we should have done a deeper examination on you..."@@ she probably can't hear, nor would she appreciate it after what you did. But it didn't matter.
<<link "The project came first.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at Subject 118.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpleft">@@.hostile2;"It really is a pity."@@ you remark to yourself. You were still a hot blooded dyke after all, and you had a thing for brunettes. And the student-teacher dynamic? Ugh!
@@.hostile2;"Another life maybe."@@ you smile at her, but she was completely unaware - the brain was being fully used to process the latest data. Though the crotch piece around her crotch kept her lubricated. And constantly on edge.
<<link "It helped boost their vitals.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at your assistant.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/assistant1.png" id="hpleft">Assistant Director Starr. A useful idiot who pretty much ran the operations upstairs - she was charming, enthusiastic and a complete sadist.
But honestly, you couldn't wait to be done with her. Some of the experiments she had come up were peverse and offered no real scientific progress. She had served her purpose, of course, you had given her the tools to do what she does best.
<<link "But deep down, she was just a sadist - not a great mind like you.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at the other drones.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/drones1.png" id="hpcenter">
You'd amassed quite the collection, but not everyone made the cut. In fact, most of the ones who had been dragged off the street were nowhere near making the cut for the main project. @@.hostile2;"Incompetence. Won't be long now."@@ And considering the drop in efficency across the board, despite the numbers of occupants and captures going up on a weekly basis, your suspicions were that Starr had been getting greedy.
<<link "It'll work out in the end.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at Jadeflare.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/jadeflare1.png" id="hpright">It was the anomaly. She was a curiosity, her powers didn't come from within, but whatever that gem was in her band - but so far she had resisted all attempts at removing it.
@@.hostile2;"Still fighting little girl?"@@ you mock, smirking and placing your hand on the extra thick cylinder you had prepared just for this situation. But she wouldn't last. At least you think it wouldn't last.
She's been like this for a few days now, since her failed attempt at infiltration - she was strong, but she was simply unprepared for and overwhelmed by the security drones. Despite her powers of recovery and rejuvenation, she wasn't overly strong. She was a mystery to be solved.
<<link "If only you had more time.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>\
[[Get back to work.|ch2katsunibadend]]<<finally>><<set $pcport1 = "katsunidrone">><img src="img/ch2/campus/office/katsunibadend1/badend1.png" id="hpcenter">
$pcname - Subject 118 - became Katsunis' star pupil, at least in a certain sense. The days bled together in a haze of compliance. The only time her body moved was when they commanded it - like a precise, efficient marionette strung up by invisible wires.
<img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpcenter">
But at least she was never alone. Others just like 118 had been hooked up, and just like 118 their faces were slack, their eyes glazed with the same hollow emptiness. None of you spoke. None of you needed to. The hive mind pulsed in the back of your skull.
The pod kept her suspended in an almost catonic state, her mind jacked into the network, her consciousness busy, stretched thin across a thousand tasks. But at least she had those dreams.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<first>><<set $pcport1 = "empty", $choice0 = 0, $choice1 = 0, $choice2 = 0, $choice3 = 0, $choice4 = 0, $choice5 = 0, $days = 1>><center><div class="hvr-grow-shadow">[img[img/ch2/oldtown/apartment/dmission/badend1/extbadend/location1.png][ch2dashaextbadend]]</div></center>\
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\<<then>><<audio ":playing" stop>><<set $pcport1 = "ballgag1">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/capture1.png" id="hpright">Between your beating and the subsequent fucking she gave you with her strap on, you were in no condition to resist her anymore. She had locked you into what she described as her "guest room" which was a strange mix between luxury and a rough brick wall with markings and stains that tell the whole story. There’s a weight on your wrists, coarse and rough, but when you try to move, they're like the strongest steel imaginable. And worst of all, the rubber ball making your jaw ache.
You try to speak, try to shout, try to call out through the gag but your throat is raw, like you’ve been screaming for hours. And you had. You fight the drug she had injected you with before leaving but it was futile, the edges of everything were blurred, you couldn't trust anything around you, and time had turned into something slippery and unreliable. One minute, you’re staring at the carpet; the next, you’re choking back a sob as an aftershock hits you - another forced pleasure. From the strapon or the drugs were not sure.
After what could be seconds, minutes or hours and despite the uncomfortable position you found yourself in - [[you finally succumb to the need to sleep.|ch2dashaextbadend]]<<then>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasha0.png" id="hpleft">@@.hostile2;“Ah, you’re awake,”@@ says a voice from the shadows - though your vision was pretty much all shadows. It was her voice - and it already makes your skin prickle even before you see her. Dasha steps closer to you, her silhouette turning into a fully formed human the closer she gets. She sighs, as she starts to flex and stretch a little as she studies you - the veins in her arms look like they could snap steel. And she did snap you.
She’s holding something - a needle. @@.hostile2;“I want to keep you. You're strong enough to take me. The last girl didn't last a week.”@@ she giggles, as she notices you flinch at the last line. You needed to escape. You couldn't last. Not with her. <<linkreplace "Not with the virus in your he-">><<timed 6s>><<dismisspopover>><</timed>><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/lesbian1.mp4" type="video/mp4"></video><</popover>>Ouch!
The needle slips into your neck like a lover’s peck - too fast to resist. The warmth starts spreading, Dasha’s thumb slowly pressing on the plunger, her other hand gripping your shoulder to make sure you stay in place. @@.hostile2;“This one..,”@@ she says almost clinically @@.hostile2;“...will stop you from wanting to resist.”@@
The drug hit, but it was more like a slow-burning fuse. rather than a sudden, violent detonation. A creeping, insistent warmth that spreads down your spine and settles in your core. It's almost pleasant, like a hot bath after a long day. Your muscles loosen without your permission, your thoughts slipping through your fingers like wet sand.
@@.hostile2;"Da! Haha! Try use your powers little heroine."@@ Dasha mocks, as you try to clench your fists, to summon the energy to fight, but your fingers just twitch, lazy.
[[Disobedient.|ch2dashaextbadend]]<</linkreplace>><<then>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasha1.png" id="hpleft">Dasha’s grin widens as she watches your eyelids flutter, your breath hitching as the drug in your veins spreads. @@.hostile2;"Look at you,"@@ she purrs, dragging a calloused thumb across your bottom lip. @@.hostile2;"So fucking hot, bот это да."@@ Her laughter is low, mocking. The laugh of a victor.
She leans closer, close enough that you can smell the morning sweat. And scarily, the smell triggered something primal inside you of. @@.hostile2;"I love watching you try to fight it. Птичка. Ha!"@@ she steps back, adjusting the straps of her tank top, the muscles in her shoulders flexing as she stretches again.
@@.hostile2;"Pity I have work,"@@ she sighs, rolling her neck with a crack. @@.hostile2;"But don’t worry, malysh. I’ll be back soon."@@ her nails scrape down your chest just hard enough to make you jerk, but the drug turns the sting into something soothing.
[[Something that makes your toes curl.|ch2dashaextbadend]]<<then>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/header1.png" id="hpcenter">
The door closes shut behind her, followed by the sound of a heavy lock - deliberately loud. But the sounds feel distant, like they're coming from a floor above - muffled by the drug induced haze she had left you in. You’re alone now, but it doesn’t bring relief - it just leaves you with nothing to focus on except the heat pooling low in your belly, the way your skin burns and prickles with every shift of the air.
<img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/capture2.png" id="hpleft">The rope around your wrists feels both too tight and too loose, land when you try to tug free, the rope bites into your skin painfully. But pain in a way that sends sparks up your spine. @@.pc;"Raargh...Uggh..."@@ you moan into your gag - you were actually trying to just say...
[[...fuck.|ch2dashaextbadend][$choice0 = 0]]\
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\<<finally>><<switch $choice0>><<case 0>><<if $choice3 == 1>><<timed 1s>><<popover 'noclick'>><<arousalNoise>><<set $choice3 = 0>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/plug5.png" id="hpcenter">
Sometime during the night, the toy that had been jammed into your hole must have fell out when you relaxed. It was a welcome relief, yet you still felt empty.
Did...did you miss it? That feeling of helplness? @@.slave;You did. On some level.@@ No.
<<link "It couldn't be.">><<dismisspopover>><<set $choice3 = 0>><</link>><</popover>><</timed>><</if>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/room1.png" id="hpcenter">
You're in Dasha's "guest room", your wrists and ankles attached by coarse rope to the wall behind you. It has been $days day(s) since your capture. <<if $days < 5>>Your mind was starting to fray, she was plying you with a drug every day that kept You need to escape.<<elseif $days < 7>>Escape was looking more and more dififcult with each passing day,<<elseif $days < 12>>Escape was impossible. @@.slave;You should just give into her.@@ You could feel the fight leaving you...<</if>>
<<link "Look around the room.">><<set _randomLook = random (0,4)>><<popover 'noclick'>><<switch _randomLook>><<case 0>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/room1.png" id="hpcenter">
You look around the room, for options, for possibilities of escape. But there are none. None that you can see while bound to the wall anyway.
@@.pc;"Mhhhm..."@@ you moan through the gag, frustrated by your predicament.
<<link "You needed to escape.">><<dismisspopover>><</link>><<case 1>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dildos1.png" id="hpright">You look around the room, for options, for possibilities of escape. But there are none. The only thing you could make out were a series of sex toys on the table, purposefully left there to mock you. @@.slave;And to tempt you.@@ It was a message. And she would use them on you if you didn't get out of here.
@@.pc;"Mhhhm..."@@ you moan through the gag, but you're not sure if it was because of fear.
<<link "Or excitement.">><<dismisspopover>><</link>><<case 2>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/bucket1.png" id="hpright">You look around the room, for options, for possibilities of escape. But there are none. You do see the bucket though. That bucket she had forced you to relieve yourself in on that first night and every subsequent night. You had thought about just pissing and shitting yourself in protest, but it would have done you no good. Now she left it there, within eyesight, as a reminder of your failure
@@.pc;"Rrrrrrrrr..."@@ you cry through the gag, as you try to avert your eyes from the bucket.
<<link "You didn't want to have an accident after all.">><<dismisspopover>><</link>>
<<case 3>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/vials1.png" id="hpright">You look around the room, for options, for possibilities of escape. But there are none. Your eyes catch the table in the corner of the room with several vials on it - this was the medicine she was giving you. The daily injections that kept you unable to use your powers effectively, the injections that kept your mind foggy and pliant. And worst of all, @@.slave;they made you want to hers.@@ You wanted to smash them to pieces, and Dasha probably knew that - which is why she has left them out in the open right infront of you.
@@.pc;"Hnnnn.."@@ you whine through the gag, as you struggle against your restraints reflexively as you the thought of smashing the vials gives you a brief surge of strength.
<<link "But it wasn't enough.">><<dismisspopover>><</link>>
<<case 4>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/art1.png" id="hpright">You look around the room, for options, for possibilities of escape. But there are none. Your eyes settle on the ornaments that had been left in the room upon the shelves, you're not sure if its the haze or the programming but they distinctly look to have an erotic feel to them. Women in various states of pleasure, holding each other, kissing, fondling.
@@.pc;"Hnnnnggghhh.."@@ you whine through the gag, the sight and thoughts that they inspire in you causing a dribble between your legs and down your thigh.
<<link "But it wasn't enough.">><<dismisspopover>><</link>>
<</switch>><</popover>><</link>>
<<link "Struggle against your restraints.">><<set _random1 = random(0,3)>><<popover 'noclick'>><<if _random1 == 0>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/struggle1.png" id="hpright"><<elseif _random1 == 1>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/struggle2.png" id="hpleft"><<elseif _random1 == 2>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/struggle3.png" id="hpright"><<elseif _random1 == 3>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/struggle4.png" id="hpleft"><</if>>You struggle against the ropes, they shouldn't be able to withstand your super human strength and yet they hold. You didn't have it in you - you're not sure if it was the drugs she had been plying you with or the programming finally taking control, but all it did was drain your energy. Energy you might need to escape if it ever presents itself to you, struggling right now was futile.
<<link "You had to conserve your energy.">><<dismisspopover>><</link>><</popover>><</link>>
<<if $days < 11>>[[Await Dasha's return.|ch2dashaextbadend][$choice0 = random (98, 100)]]<<else>>[[Await Dasha's return.|ch2dashaextbadend][$choice0 = 110]]<</if>>
<hr>\
<center><div class="hvr-grow-shadow"><<link [img[img/ch2/oldtown/apartment/dmission/badend1/extbadend/location0.png]]>><<popover 'noclick'>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/header1.png" id="hpcenter">
The door was shut tight, and you were in no condition to attempt to break it down.
<<link "You'd need a key.">><<dismisspopover>><</link>><</popover>><</link>></div></center>\
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<<case 98>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashaangry1.png" id="hpleft">It was late before Dasha returned, it felt like evening at least but you couldn't be sure. What you could tell she was that she angry. Frustrated. And pent up. @@.hostile2;"I have a lot of...how you say in English? Steam."@@ you could tell it hadn't been a good day for her. Why? You had no idea. But you knew what thing was for sure.
[[This was not going to be good for you.|ch2dashaextbadend1][$choice1 = random(1, 3)]]
<<case 99>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasharobe1.png" id="hpleft">It was early evening when Dasha finally returned, she was dressed in an evening robe and looked strangely calm, almost satisfied with her day - but she looked at you almost like you were an afterthought now.
@@.hostile2;"Not in the mood today, but still...."@@ she smirks, as she slowly approaches you, clearly pondering what she could do with you despite being tired.
[[You didn't like that smirk.|ch2dashaextbadend1][$choice1 = random(4, 6)]]
<<case 100>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasuit1.png" id="hpleft">It was still early or mid afternoon at least, but time had become difficult to track. It wasn't long before Dasha returned, <<if $days > 5>>earlier than usual<<else>>it felt like it was early for her<</if>>. @@.hostile2;"Зайка! Good deal today. I want to celebrate with my Куколка."@@ she smiles at you, as she throws her jacket off and rolls her wrists in preparation.
[[You didn't like that smile.|ch2dashaextbadend1][$choice1 = 9]]\
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\<<case 101>>error code (898275)
<<case 110>><<audio "gameover1" loop play>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasuit1.png" id="hpleft">It was still early or mid afternoon at least, but time had become difficult to track. It wasn't long before Dasha returned, But this time...you felt different. @@.slave;Beg for it.@@ This time, you @@.slave;wanted it.@@ Your tongue was hanging out, almost needy for what she had been doing for you. @@.hostile2;"Oh, what's this? Broken already?"@@ she smiles, though sounds almost disappointed.
@@.slave;"Please! Please!"@@ you were not even sure what you were begging for at this point, pulling at your restraints - you just knew you needed her touch. @@.slave;You belonged to her now.@@
[[And you always have.|ch2dashaextbadend][$choice0 = 120]]<<case 120>><<set $choice0 = 130>><<set $pcport1 = "empty">><center><div class="hvr-grow-shadow">[img[img/ch2/oldtown/apartment/dmission/badend1/extbadend/location2.png][ch2dashaextbadend]]</div></center>\
<<case 130>><<set $pcport1 = "russia1">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashamoscow1.png" id="hpleft">It was a heavy snow day in Moscow, though most days were since the Red Sun incident. Dasha stood watching silently, as a suffocating white blankets the city like a shroud. But up here, in your heated prison, you barely feel it. You barely feel anything anymore. Six months - six months of Dasha’s hands carving obedience into your bones, six months of the voice in your head threading through your dreams and hopes like a poisoned lullaby. The disaster that saw the pair of you flee Zenith City is a half-remembered nightmare, a smear of smoke and screaming that were nothing more than a distant nightmare you barely register.
Outside, what was left of the last city of the old USSR pulses with neon and ice, you could just about make out your reflection: lips painted crimson, hair coiled into something elegant, a collar of black silk snug around your throat. @@.slave;And just like you always wanted to be.@@ You had become Dasha’s trophy.
[[Her perfect little doll.|ch2dashaextbadend][$choice0 = 140]]<<case 140>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pcrussia1.png" id="hpright">The expensive silk of your white dress whispers against your thighs as you tip toe across the penthouse floor - barefoot - because Dasha liked the way the cold marble makes your toes curl in those first few weeks. The city sprawls beneath you, a glittering wound of neon and snow, but you don’t look down. You’ve learned. The windows are for her pleasure, not yours.
Dasha turns, her voice curling with warmth at the sight of you. “Собака,” she calls, you had gotten used to Russian, not quite fluent but you understood her commands now . And your body knew it too, moving before your mind catches up, drawn by the gravity of her presence. She’s sprawled in her chair like a queen, slowly undoing her Red Revolution uniform, sleeves rolling up to reveal the thick cords of her forearms. @@.hostile2;"Иди сюда. Лижи.”@@
You settle between her thighs. Lick. That was the command. @@.slave;"Da..."@@ you murmur, as your tongue darts out.
[[And gets to work between her thighs.|ch2dashaextbadend][$choice0 = 150]]<<case 150>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/card1.png" id="hpcenter">And $pcname does. Well, her name was Anya now. And just like $pcname, Anya always does as she is told. The drugs had long gone - no longer needed after she had noticed $pcname was now "perfectly behaved" - but little did she know that was down to the programming, it was why $pcname broke so easy and why Anya enjoys her new life as a trophy. It stirs inside when she commands, when she looks at Anya, when her fingers twitch toward the one of the dildos in their collection.
<center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/fuck2.webm"></video></center>
The rest of her life unfolds in a series of meticulously measured surrenders. There are no more disasters to avert, no villains to defeat, no cities to save - just the slow, hazey drift of time living in this apartment that was more of a prison. The world outside the penthouse windows changes - local wars, the skyline crumbling further, the odd super villain - but inside, everything remains perfectly, painfully still. That was what existence was for Anya now. A still life of submission.
<img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/moscow1.png" id="hpcenter">
Dasha never grows bored of her. She was almost obsessed with Anya. And that’s the cruelest part. Her fascination doesn’t wane; it evolves. The ropes turn into mannacles, the mannacles turn into tight chains and that was only the beginning. $pcname - sorry, Anya - had become nothing but a puppet with strings controlled by Dasha.
But at least she avoided the disasters that fell upon Zenith City and the larger western world over the coming years.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</switch>><</first>><!--1-3 will be ANGRY-->\
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\<<switch $choice1>><<case 1>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashaangrydildo1.png" id="hpleft">Dasha strides toward you with purpose, she wasn't messing around today, she slipped on the harness with the black silicone phallus attached with practiced ease, already glistening under the cool light. @@.hostile2;"Bad day. Time to make me feel better."@@ she growls, as she loosens your rope straints just enough for her to drag you out of them.
But even if you wanted to, you were in no condition to even attempt to struggle free - let alone fight back. She drags you across the room, your knees scraping against the carpet as you try to keep yourself upright until she shoves you face-first onto the low couch. She flips you before you @@.hostile2;"Look at me. Show me your submission."@@ her weight pressing your hips down like an afterthought @@.hostile2;"Or don't."@@
There’s no prep, no warning, the only lube your own forced arousal - just the slick, brutal slide of [[her strap-on pushing into you...|ch2dashaextbadend1][$choice1 = 11]]
<<case 11>>@@.hostile2;"You take it..."@@ she snarls, her breath hot against your ear as she holds your head in place, forcing you to watch what she does to you, @@.hostile2;"..like a блядь.."@@ she grunts again, she wasn't smiling, she wasn't smirking. It was almost like business. And it was relentless.
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Every snap of her hips is a lesson, every grunt escaping from between her lips was a demand for surrender. And with the drug still humming in your veins, what should have been humiliation and pain was being twisted into something that turns your sex into a soaking mess of a hole. You were completely at her mercy, there was no stopping her until she got what she wanted out of you. You can do nothing but lose yourself in the pain.
[[And the pleasure.|ch2dashaextbadend1][$choice1 = 12]]
<<case 12>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasweaty1.png" id="hpleft">Time loses all meaning. You’re not sure when the pounding rhythm of her hips stopped, only that your pulsing hole was now empty, and that the room was suddenly too quiet, apart from the ragged hitch of your own breath. She stands next to the bed, her back to you, still naked apart from the harness still strapped around her hips, she was rolling her shoulders and neck with a satisfied groan. She unclips THE STRAP with a practiced flick of her wrist, tossing it onto a nearby chair with a wet slap.
@@.hostile2;“See?”@@ Dasha murmurs, her voice rough but oddly tender @@.hostile2;“You do have a purpose.”@@ you can't respond, you were completely spent from the fucking that she had just given you. @@.hostile2;"Maybe I take you as my trophy wife, da? Your United States is so progressive and liberal."@@ she jokes, you barely registered her looping the coarse rope back around your wrists, tightening the knots with a tug to remind you it’s there.
[[And that's she's there. Always there.|ch2dashaextbadend1][$choice1 = 99]]
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<<case 2>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashaangry1.png" id="hpleft">@@.hostile2;"Bad day,"@@ she growls, cracking her neck with a sound like snapping twigs. @@.hostile2;"But I've got you. My блядь."@@ her fingers tangle in your hair, before she yanks you free from the rope restraints. You almost fall over, but she keeps you upright - painfully - by your hair. @@.hostile2;"You’re *exactly* what I need."@@
Just the horrible sting of your scalp as she holds you upright @@.hostile2;"Bad day,"@@ she repeats, voice thick with something between fury and frustration @@.hostile2;"But you? You’re going to make it better for me."@@
She forces you over to a small bench in the room, [[forcing you to get on all fours.|ch2dashaextbadend1][$choice1 = 21]]
<<case 21>>Her tongue is merciless, parting you with a single swipe before diving in like she’s starving. There’s no tenderness here - just the relentless press of her mouth, the wetness of her tongue, the scrape of her teeth, the way her fingers dig into your ass hard enough to hold you in place and tell you what she wants without words.
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You gasp with each flick and twitch as your legs almost give way, but she holds you in position with her broad hands holding your cheeks, @@.hostile2;"Da...the best..."@@ she murmurs, the words muffle. She laps at you like a dog deprived of a meal.
[[Her grip only tightens whenever you squirm.|ch2dashaextbadend1][$choice1 = 22]]
<<case 22>>Half an hour later, it feels like your body is shaking involuntarily with aftershocks of what she’s done to you. You’re sprawled on the bench, limbs hanging loosely to the sides, your head resting on its side with saliva falling from your mouth. Every muscle was spent from exhaustion.
<img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/fucked1.png" id="hpcenter">
Between the drug and the virus, your thoughts had been reduced to what could only be described as static. Dasha stands over you, she’s breathing hard too, sweat glistening down her back. @@.hostile2;"I could make a lot of money if I could bottle what comes from between your legs."@@ she jokes, dragging a thumb through the mess she’s left on your back. @@.hostile2;"Drink some water."@@ her laugh is rough, satisfied.
[[The sound of a wolf licking its chops after a meal.|ch2dashaextbadend1][$choice1 = 99]]\
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<<case 3>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashaangry1.png" id="hpleft">She drags something heavy into the room, though she makes it look easy. @@.hostile2;"Da! Got a present! I need to laugh!"@@ she drops the object onto the floor just infront of you. You knew what it was. Not that you had personal experience of it, but you'd seen them in...movies. A sybian.
Dasha pats it like a prized horse. @@.hostile2;"Let's see how much you can take,"@@ she says, making it clear it's for her amusement and not your fun. She unbuckles the restraints holding you upright, your knees buckling but she keeps you upright you with one arm, effortlessly guiding you onto the machine.
The leather is cold, unforgiving, Dasha starts to use the rope to make sure you can't move. @@.hostile2;"Da. добро. Don't want you to hurt yourself."@@ she smiles, as she secures you with one last tight tug of the rope. And then...
[[...you feel the hum of it vibrating to life beneath you.|ch2dashaextbadend1][$choice1 = 31]]<<case 31>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasybian1.png" id="hpright">@@.hostile2;"You'll take it,"@@ she murmurs, as she fiddles with the small remove in one hand, while the other hand strokes your thigh. <<linkreplace "The first setting is gentle...">><<timed 12s>><<dismisspopover>><</timed>><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/sybian1.mp4" type="video/mp4"></video><</popover>>The first setting is gentle, teasing, nothing but a low purr against your skin.
You grit your teeth, you knew it was only going to get worse and your hips were already starting to move of their own accord, betrayal brought by the drugs she plied you with. Dasha laughs, low and knowing. @@.hostile2;"See? Your body knows what it wants."@@
[[And then she cranks the dial higher.|ch2dashaextbadend1][$choice1 = 32]]<</linkreplace>><<case 32>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasybian2.png" id="hpright"><<timed 12s>><<dismisspopover>><</timed>><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/sybian2.mp4" type="video/mp4"></video><</popover>>The vibration hits through you like a bomb, the shockwaves sudden and brutal. You try to buck but the ropes hold you in place, the gasp tearing from your throat as pleasure lances up through your torso, white-hot and relentless. Dasha watches, satisfied as you writhe and struggle against the machine, your thighs trembling around it. @@.hostile2;"Da...that’s it,"@@ she coaxes, her thumb circling the dial again. @@.hostile2;"Let go."@@ she says, as she notches it to the next setting..
[[And you do.|ch2dashaextbadend1][$choice1 = 33]]<<case 33>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasybian1.png" id="hpleft"><<timed 12s>><<dismisspopover>><</timed>><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/sybian3.mp4" type="video/mp4"></video><</popover>>Half an hour later, you're moaning and gasping as another orgasm rips through you - was it your third, or fourth? You'd lost count. Between the drugs in your system and the relentless vibrations of the device your limbs feel like liquid and your thoughts are nothing but a blur.
@@.hostile2;"Da...da...Малышка."@@ Dasha hums as she glares as you, she seems more relaxed now even if it was at your expense, her thumb still rubbing the remote tantalisingly as she considers...
[[...what to do next.|ch2dashaextbadend1][$choice1 = 34]]<<case 34>><div id="vidright"><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/sybian4.mp4"></video></div>The sybian’s hum dies with a slow, shuddering pulse, your thighs involtunary moving to try stretch one last wave out of it, every nerve in your sex felt alight with oversensitivity. But she doesn't let you, as slowly starts to unwrap the restraints.
But the moment your limbs are free, her grip tightens not that you could resist anyway. @@.hostile2;“Good. That was good.”@@ she murmurs, almost approving, steering you back toward the wall where your ropes wait, despite the fear and anxiety, the drugs turn your resistance into nothing more than a sluggish stumble.
[[She didn't even notice, as she secures you.|ch2dashaextbadend1][$choice1 = 99]]\
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\<<case 4>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasharobe2.png" id="hpright">The door clicks shut behind her, as she moves toward you, smiling. @@.hostile2;"I think I'll just mess with you today."@@ her fingers trail lazily along the waistband of her shorts, hooking a thumb under the fabric as she stops just inches from your face.
The first thing you notice is the way her fingers dip her silk robe - slow, deliberate, savoring the anticipation. She doesn't rush. Her other hand comes up to grip your chin, forcing your gaze downward as she pulls the lower portion of her robe just enough to reveal the slick glisten of her arousal. @@.hostile2;“Eyes here, malysh,”@@ she murmurs, her voice thick with amusement, she doesn't want you to look away.
[[And you don't.|ch2dashaextbadend1][$choice1 = 41]]<<case 41>>Tens minutes later, she's thrown the robe to the ground, your nose inches from her glistening folds, the scent of her fills your nostrils, her fingers working in tandem with her hips slow, deliberate circles. @@.hostile2;"Da...da...you want this..."@@ you do, your own body betraying you with a traitorous pulse between your legs, saliva dripping past the bit gag she had jammed into your mouth.
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@@.hostile2;"Don't touch...not today...da..."@@ she reminds you. It was torture. <<if $sexPref == "men">>You knew it was wrong, you never were attracted to women - but now you found yourself wanting nothing more than to throw your head between her thighs.<<else>>You wanted nothing more than to throw your head between her thighs.<</if>> But you couldn't. Maybe it was the fear of what she would do. Or the drugs stopped you. Or had the virus taken hold.
[[All you could do was watch.|ch2dashaextbadend1][$choice1 = 42]]<<case 42>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasharobe1.png" id="hpright">Dasha’s head tilts back, her throat working around a groan that’s half frustration, half pleasure - you can see the tension releasing in her legs, the way her muscules flex with each wave that hits her. @@.hostile2;“See this?”@@ she pants, dragging her free hand through the mess of her own pleasure before smearing it across your face. @@.hostile2;“This is what you'll learn to love.”@@
@@.hostile2;“Maybe tomorrow.”@@ she murmurs, stepping away to grab one of the blankets from the furniture, cleaning herself with slow, almost lazy strokes. @@.hostile2;"Remember my smell."@@ she smirks, throwing the musky blanket toward you.
[[A message.|ch2dashaextbadend1][$choice1 = 99]]\
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<<case 5>><<set $choice3 = 1>><div id ="image"><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasharobe2.png" id="hpleft"></div>The door closes behind her, she lets out a sigh before looking at you with a smile. @@.hostile2;"A present for you."@@ she ruffles around in the pocket of her silk dress and pulls out <<linkreplace "a small silicone plug.">><<replace "#image">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashaplug1.png" id="hpleft"><</replace>>An anal plug. @@.hostile2;"Wore this today, just for you. You'll learn to love my...taste."@@ she moves toward you, fidgeting with the small plug between her fingers @@.hostile2;"Clean it for me."@@ she says with a purr, offering you it.
[[Suck it|ch2dashaextbadend1][$choice1 = 51]]
[[Resist|ch2dashaextbadend1][$choice1 = 52]]<</linkreplace>><<case 51>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/plug1.png" id="hpright">You feel an overwhelming compulsion to obey, taking it and sucking on it as you maintain eye contact with Dasha. It was one of the few times you had seen her almost lose composure, lose control. @@.hostile2;"...Wow."@@ she murmurs, as you clean it thoroughly, you couldn't tell if she was being serious about having worn it all day, but it did taste of her.
Or maybe that was your mind. @@.hostile2;"Da! Умница! Now. In your ass."@@ it wasn't a request.
[[You try to relax, as you do as she says.|ch2dashaextbadend1][$choice1 = 53]]
<<case 52>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/plug2.png" id="hpright">You feel a strange, overwhelming compulsion to obey, but you manage to fight the feelings and turn your head away. She wasn't happy. @@.hostile2;"...You have no choice."@@ she growls, grabbing your by the chin, you're unable to resist her touch anymore despite your feeble attempt at pulling away. @@.hostile2;"Open."@@ she demands, clenching your cheeks and forcing your mouth open before jamming it in.
Your jaw quickly slackens, your tongue moving of its own accord. @@.hostile2;"Da! Умница! Now. In your ass."@@ it wasn't a request.
[[You clench, as she pushes it into your ass.|ch2dashaextbadend1][$choice1 = 54]]<<case 53>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/plug4.png" id="hpleft">Dasha guides you onto the bed gently, caressing your thigh in a calm manner - though it was clear she was there just to remind you what would happen if you resisted @@.hostile2;"Breathe любимец."@@ she whispers, as you guide the plug into your tight anus.
It was a struggle, but under her watchful guise you manage to force it in. @@.hostile2;"Da...da, that should be it. That should stretch you a bit. We'll take it out tomorrow...maybe."@@ she smiles, patting you on the cheek as you breath through it, letting the plug settle.
[[Time to get back into your place.|ch2dashaextbadend1][$choice1 = 99]]<<case 54>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/plug3.png" id="hpleft">Moving behind you, Dasha pushes you onto the bed and roughly spreads your ass cheeks with her thumb and forefinger @@.hostile2;"Breathe любимец."@@ she whispers, as the butt plug penetrates past her entrance and into her ass.
She stands back, as if to admire a piece of artwork, smiling. @@.hostile2;"Da...da, that should be it. That should stretch you a bit. We'll take it out tomorrow...maybe."@@ she smiles, patting you on the cheek as you breath through it, letting the plug settle.
[[Time to get back into your place.|ch2dashaextbadend1][$choice1 = 99]]\
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<<case 6>><div id ="image"><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dasharobe2.png" id="hpleft"></div>The door closes behind her, as she carries through a small NILE delivery box that she appears rather excited about. @@.hostile2;"A present. Just for you."@@ she rips it apart from reveals a <<linkreplace "a large blue dildo.">><<replace "#image">><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashadildo1.png" id="hpleft"><</replace>>a large blue dildo.
@@.hostile2;"Saw this, thought of you. Had to buy it."@@ she moves toward you, grasping the object with both hands and lewdly rubbing her palm along the shaft @@.hostile2;"Perform for me."@@ she demands.
[[Fuck yourself.|ch2dashaextbadend1][$choice1 = 61]]
[[Resist.|ch2dashaextbadend1][$choice1 = 62]]<</linkreplace>><<case 61>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dildo2.png" id="hpleft">You take the larger dildo into your hand, Dasha watching expectantly, arms crossed, the smirk on her lips sharp, telling you what she expected from you. Your fingers tremble around the dildo, @@.slave;but not from fear@@. You drag the tip of your tongue along the length of the toy, slow, deliberate, tasting the faint tang of silicone and something else- her, maybe?
No. She bought it new. Didn't she? @@.hostile2;"Enough. Fuck yourself with it."@@ she demands, you quickly give it a few more licks and then lay on your back, legs in the air.
[[Fuck yourself.|ch2dashaextbadend1][$choice1 = 63]]<<case 62>>The dildo presses against your lips before you can even think to turn away @@.hostile2;"Fine."@@ the cold, rigid, tasting of newly unwrapped plastic painting your tongue. Dasha’s grip on your jaw tightens, her thumb digging into the hinge until your teeth part in a silent gasp.
<img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dildo1.png" id="hpcenter">
@@.hostile2;"Swallow it,"@@ she growls, impatient, annoyed, like talking to a child who didn't want their vegetables. The silicone stretches you wide, the ridged head catching on the roof of your mouth as she pushes deeper, until your throat convulses around the intrusion. @@.hostile2;"Ha! There it is. We'll get that out of you eventually."@@ she withdraws it, you almost choke on the salivia that drips from your mouth. @@.hostile2;"Now. Pleasure yourself. Or..."@@ the threat goes unspoken, you don't need to be told twice. Besides, @@.slave;you want to do this.@@
[[Fuck yourself.|ch2dashaextbadend1][$choice1 = 63]]<<case 63>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dildo3.png" id="hpleft">Minutes pass by, or maybe it was an hour - between the silicone pistoning between your legs and the drugs it made time slip by uncounted. Your body moves without conscious thought now, thrusting forwards in a rhythm that's almost automatic. Every thrust sends sparks skittering up your spine, you've even forgotten Dasha, who watches from the couch just off, her legs spread wide, one hand lazily palming herself through her pants.
She doesn't touch you, doesn't even speak, just drinks in the sight of you unraveling under the weight of your own need, forgetting yourself and who you are. @@.slave;A whore.@@ No pride. No inhibitions. Just a creature of pleasure.
[[That was enough for her.|ch2dashaextbadend1][$choice1 = 99]]\
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<<case 7>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasuit2.png" id="hpright">The ropes loosen just enough to let your knees hit the plush floor. You don’t remember deciding to kneel - but between the programming and the drugs, you had started doing things without thinking. Dasha’s fingers tighten in your hair, guiding you forward with the same casual dominance you had become accustomed to. @@.hostile2;"It's been a good day. лизать."@@ she demands. @@.hostile2;"Lick."@@ she translates quickly. your jaw obeys before you can even think to resist.
[[And your tongue flops out.|ch2dashaextbadend1][$choice1 = 71]]
<<case 71>><center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/fuck2.webm"></video></center>
<<if $days > 5>>The taste of her is familiar<<else>>The taste of her is still new<</if>> - salty with a darker, primal musk you couldn't quite trace. Not that you had time to think, you were concentrating on bringing her the pleasure she desires, your tongue dragging along her folds in slow, obedient strokes, the rhythm almost unthinking, automatic. You can feel her gaze and satification without looking up, the way her thighs vibrate as you hit the right spots, while you're chasing her praise.
@@.hostile2;"Da...da...Точно!...da!"@@ your nose pushes against her, the scent of her was overwhelming your senses, but your tongue was moving on instinct at this point, tracing patterns you didn't know you remembered. She makes a low noise, something between a groan and a laugh, and you can feel the shift in her muscles, the way her thighs tense around your head.
[[And you lose yourself between her legs.|ch2dashaextbadend1][$choice1 = 72]]<<case 72>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pussyeat1.png" id="hpright">A couple of minutes later - or at least you think it was minutes - Dasha releases you, as she leans back against the chair, the leather sighing under her weight, a she stretches contently with a grace that feels inappropriate for what she has been doing to you. You expect her to kick you away, or remark at how pathetic you are. But she doesn't. Instead, she exhales a giggle - soft. Almost warm. @@.hostile2;"добро...not bad..."@@ the words still felt rough, her chest was still rising and falling too fast but at the same time her words also felt dangerously close to satisfaction.
But with a sigh that sounds almost regretful, she reaches down and cups your chin, tilting your face up to meet her eyes as her thumb caresses your lower lip, smearing the wetness on her thumb - saliva or sweat? You couldn’t tell @@.hostile2;“Back on the wall...Пойдём!”@@ she suddenly commands.
[[It was going to be another long night.|ch2dashaextbadend1][$choice1 = 99]]
<<case 8>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasuit2.png" id="hpright">The ropes loosen just enough for your knees to buckle, leaving you low and unsteady. You don’t remember being dragged to the bed - but you found yourself at the edge anyway, your body starting to answer commands before your mind could even register it. Dasha lay back against the pillows, her thighs spread, relaxed and untouchably composed, watching you with faint amusement. She lifts one hand and curls her fingers, beckoning you closer as if calling a trained animal. @@.hostile2;"Another good day. лизать."@@ she says. Then, with a small smile, she translates. @@.hostile2;"Make it even better. Lick."@@ your body starts forward before resistance can fully become a thought.
[[And your tongue flops out.|ch2dashaextbadend1][$choice1 = 81]]<<case 81>><center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pussyeat2.webm"></video></center>
<<if $days > 5>>This was getting familiar<<else>>This was still new<</if>> - close, humiliating, and difficult to separate from the haze of drugs and programming dulling the edges of your mind. Dasha lies back on the bed as though she has all the time in the world, one hand resting lazily against the sheets while the other gestures for you to continue, squeezing you firmly if she didn't like what you were doing and gently caressing when she did. You try to think, try to remember that obedience was once a choice, but your body has already settled into the rhythm she expects.
You can feel her attention on you without looking up: the pleased stillness in her posture, the faint tremor of satisfaction when you respond correctly, the quiet certainty that she does not need chains to make you follow. Every movement becomes slower, more automatic, guided less by thought than by the need to hear approval in her voice.
@@.hostile2;"Da... da... Точно!... da!"@@
Her words blur with the warmth of the room and the weight of her gaze. She makes a low sound, amused and satisfied, and you feel the bed shift beneath her as she relaxes deeper into the pillows. Somewhere in the back of your mind, a frightened part of you understands how far you are slipping.
[[And you lose yourself between her legs.|ch2dashaextbadend1][$choice1 = 82]]<<case 82>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/pussyeat3.png" id="hpright">Half an hour later - give or take a few minutes - Dasha finally releases you from the place she had called you to, leaving you kneeling low at the edge of the bed while she reclines back against the pillows. The mattress shifts beneath her weight as she stretches with lazy satisfaction, all smooth limbs and easy grace, as if what she has been doing to you is nothing more than a private indulgence at the end of a long day. @@.hostile2;"добро... not bad...stay there...clean up..."@@ you remain knelt between her legs, continue to lap away at the fluids running down her thighs and onto the bed sheets. That's what she meant by clean up.
Eventually, she stirs and pushes you away gently with a sigh. She gazes at you for a few seconds that feel like minutes, then lets out another sigh. @@.hostile2;"Back to the wall... Пойдём!"@@ she says, clapping her hands together.
[[Time for another night on the wall.|ch2dashaextbadend1][$choice1 = 99]]
<<case 9>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashasuit3.png" id="hpright">@@.hostile2;“You’re thinking too much,”@@ she chides as she approaches you, loosening the restraints that held you. She gently takes you in her arms, your limbs loose and jelly like - the drugs and programming were doing a real number on you today. @@.hostile2;“We need to empty that head.”@@ her other hand slides down, fingers tracing the dip of your waist, the curve of your hip, like she’s mapping territory she plans to conquer as she carefully guides you towards the bed.
[[And then wastes no time, as she pins you to it.|ch2dashaextbadend1][$choice1 = 91]]<<case 91>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashatrib1.png" id="hpcenter">
Dasha’s breath is hot against your neck as she tightens her grip, pushing her outer thighs against your inner thighs, spreading them apart with effortless strength. The bed creaks as she positions herself between you. She doesn’t bother with finesse - she starts to mercilessly grind her sex agains against yours, trying to find your clit against hers, the friction was powerful, overwhelming almost when she hit just the right spot.
<center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashatrib2.webm"></video></center>
@@.hostile2;“Just...feel.”@@ she murmurs, lips brushing the shell of your ear. The pressure builds slow - Dasha’s body interwining with yours, her sex rolling against yours in a rhythm that you thought would drive you crazy, it was like she’s carving a space for herself between your thighs one grinding stroke at a time.
You take it exactly as she gives it: relentless, unhurried. [[A lesson in surrender|ch2dashaextbadend1][$choice1 = 92]]<<case 92>>Time loses all meaning, at least time as a normal person understood it - but you, at some point, had started to track time by orgasms instead of hours with the third one overwhelming you, the pressure building between your legs until you’re convinced your bones will splinter from the sheer force of it, then all at once, a white-hot explosions that leaves your vision stuttering. You try to arch, move your limbs, anything - but Dasha’s weight pins you deeper into the mattress. She doesn’t stop. Of course she doesn’t.
<center><video loop autoplay><source src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashatrib3.webm"></video></center>
She was chasing her own orgasm, her hips desperately rolling, her sex against yours with the same brutal pace, you didn't care anymore. She used your body as a fuck doll, your oversensitive parts were starting to feel like they were burning from the pressure. And then you feel her tense up.
[[Magic.|ch2dashaextbadend1][$choice1 = 93]]
<<case 93>><img src="img/ch2/oldtown/apartment/dmission/badend1/extbadend/dashatrib4.png" id="hpright">The silence after she hits her last orgasm is broken only by your heavy breathing - both of you. Dasha’s breath is warm against your shoulder, her body a solid line of heat - just like yours. But she doesn’t move. Not yet. For a moment, it’s almost peaceful, the way her fingers trail absently over your ribs, mapping the rise and fall of your chest as if she’s counting each breath you take.
You almost manage to break through the programming and drugs to remember what it was like to be a human. To feel...
[[To feel nice.|ch2dashaextbadend1][$choice1 = 99]]<<case 99>><<set $choice0 = 0, $choice1 = 0, $choice2 = 0, $days += 1>><center><div class="hvr-grow-shadow">[img[img/ch2/oldtown/apartment/dmission/badend1/extbadend/nextday1.png][ch2dashaextbadend]]</div></center><</switch>><<first>>You had finally done it. All the patrols, bits and pieces of information you had picked up around campus and your own smarts, you had finally managed to pinpoint the most logical center point for these disappearances. And it was on campus.
<img src="img/ch2/end/center1.png" id="hpcenter">
@@.pc;"Velvet Hollow Rehabilitation House."@@ you say to yourself as you place a picture of it on the cork board. But how did it make sense? You had heard about this place a year or two back - part of the philantropic fund from Vortex Industries, a place for the university to offer experimental treatments and other facilities to aid those with various problems - alcoholism, depression, drugs.
But was something more going on? While your evidence was circumstantial, it was still overwhelmingly pointing to this facility. There was only one way you were going to find out.
[[And that was to investigate.|ch2end1]]<<finally>><<switch $choice30>><<case 0>><img src="img/ch2/end/center2.png" id="hpright">Your eyes settle on the central picture. @@.pc;Velvet Hollow Rehabilitation House."@@ you say to yourself. You knew that was the next step in your attempts at solving these disappearances, despite this being something that you started just to get back into the heroine game, you had grown rather suspicious that something larger was at play here beyond the missing girls.
You would have to make sure you were ready for whatever came, you would have to plan thoroughly - and be careful.
<<link "Get to planning.">><<popover 'noclick'>><img src="img/ch2/end/center1.png" id="hpcenter">
Planning will progress the game to the next chapter, make sure you are prepared and have fully explored the content available before moving on!
<<link [[Get to planning.|ch2end1]]>><<set $choice30 = 1>><<dismisspopover>><</link>>
<<link [[Go back.|ch2villainfiles]]>><<dismisspopover>><</link>><</popover>><</link>>
[[Go back.|ch2villainfiles]]
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<<case 1>><center><img src="img/ch2/end/title1.png"></center><<run $player.empty()>><<set $gamestatus = "chapterend">><<audio "title" time 51 play>><<audio "gunshots1" stop>>
<center><img src="img/ui/primaryobj.png"></center>
After a difficult few weeks, you returned to the fray albeit it not as the public figure known as Dauntless, but something more discreet as you ease yourself back into everything. You grew in confidence, strength and power as you patrolled investigating the disappearances of young girls throughout the area ultimately discovering the Velvet Hollow Rehab House, a formerly disused mansion on the edge of campus that had been seemingly been restored in the past few years to act as a rehab center.
But something wasn't right and you intend to get to the bottom of it.
<center><img src="img/ch2/end/dog1.png"></center>
<<if $ch2sidemission1 == 109>><<set $heroScore += 5>>You helped Claire against Cruelle, retrieving the hard drive for her that will help expose Cruelle. You don't Cruelle won't take that well, you better hope she doesn't turn her sights on you in the future.<<elseif $ch2sidemission1 == 110>><<set $heroScore += 2>>You helped Claire against Cruelle, transfering the data from the hard drive and leaving Cruelle none the wiser, Claire was very impressed as you later found out when she fucked you senseless.<<elseif $ch2sidemission1 == 111>><<set $heroScore += 3>>You helped Claire against Cruelle, transfering the data from the hard drive and leaving Cruelle none the wiser, Claire was very impressed as you that she made a pass at you. Probably for the best you didn't follow through.<<elseif $ch2sidemission1 == 99>><<set $heroScore -= 5>>You decided to help Cruelle, beating up Claire and taking the dog. At least you got well paid, but it wasn't very hero like.<<else>>You didn't deal with Claire or her dog, so you have no idea what happened to the pair. You're ignorant to the ongoing battle.<</if>>
<center><img src="img/ch2/end/catalyst1.png"></center>
<<if $ch2sidemission2 == 30>><<set $heroScore += 7>><<set $m2Choice3 = 1>>After charging recklessly through the building and fighting your way to her, you managed to beat Dasha even after she transformed. You're not sure what happened to her, but she was likely apprehended and sent down a deep hole at the bottom of the Bulwark. If she was lucky.
And the good news? The main distributor of Catalyst was off the board.<<elseif $ch2sidemission2 == 31>><<set $heroScore += 10>><<set $m2Choice3 = 2>>After using your powers to power yourself through her window in a direct surprise assault, you managed to beat Dasha even after she transformed. You're not sure what happened to her, but she was likely apprehended and sent down a deep hole at the bottom of the Bulwark. If she was lucky.
And the good news? The main distributor of Catalyst was off the board.<<elseif $ch2sidemission2 == 35>><<set $m2Choice3 = 3>>Despite your bravery and beating her the first time, Dasha transformed and in her rage she beat your ass to a pulp. There was no shame in it, fortunately the response from SHS was swift and efficient. Unfortunately, she still caused a ton of damage. You're not sure what happened to her - but you hope you don't see her again.
At least the main distributor of Catalyst was off the board, despite everything.<<set $heroScore += 5>><<else>><<set $m2Choice3 = 4>>You didn't act to stop the flow of Catalyst in the area, nor did you even try to stop Dasha. No one is going to blame you for it, but she won't be going away any time soon and neither will the Catalyst...<</if>>
<center><img src="img/ch2/end/drdeath1.png"></center>
<<if $ch2sidemission6 == 0>><<set $heroScore -= 1>>You didn't encounter Dr Death, fortunately for you. But unfortunately for the rest of the population of young, attractive girls in the area around Old Town, his campaign of terror continued until just one day it stopped. Did another hero stop him? Or did he simply get bored? Perhaps you'll find out one day.<<elseif $ch2sidemission6 == 20>>After being kidnapped by Dr. Death, you somehow managed to break free and chose to confront him. While it didn't go to plan, he seemed to work out there was more to you than meets the eye and decided to disappear. Literally. You have a bad feeling he isn't done with you yet.<<elseif $ch2sidemission6 == 30>><<set $heroScore += 5>>After being kidnapped by Dr. Death, you somehow managed to break free and chose to escape instead of confront. While escape was probably the smarter option, you didn't learn much about him other than there was more to him than he appeared, evidenced by an entire building dematerialising You have a bad feeling he isn't done with you - or others - yet.<<else>>Error Code (4531)<</if>>
<center><img src="img/ch2/end/jadeflare1.png"></center>
You encountered another superheroine, Jadeflare, who has helped restore your confidence and has become a valued training partner - despite neither of you knowing each other well. <<if $m2Choice0 == 0>>Perhaps you'll see more of her in the future. At least you hope.<<elseif $m2Choice0 == "saved">>She helped you save a girl in Old Town who was in danger of being raped and who knows what else, having another heroine around would take the burden off you.<<elseif $m2Choice0 == "defeat">>She saved your ass from a beating - and worse - when you tried to stop a rape in Old Town. Having another heroine around would take the pressure off.<<elseif $m2Choice0 == "raped">><<set $heroScore -= 5>>You let her save a rape victim and did nothing to act, though it lead to the girl being molested before Jadeflare stepped in. Shame.<</if>>
<center><img src="img/ui/ranking1.png"></center>
<<if $heroScore < 25>>You're not being tracked officially, but you should be very worried. SHS will probably not even rank you at best and put you on the villain list at worst. How did you end up this way? Is it really worth compromising your values this way?!<<elseif $heroScore < 50>>You're not being tracked officially, but once you go active the SHS will still list you as a mid-tier D-Class hero. Shame. You still have a lot to learn when it comes to being a hero.<<elseif $heroScore >= 50>>You're not being tracked officially, but you're no doubt tracking as a strong C-Class hero after your recent performances. It's a shame no one is watching.<</if>>
<center><<fadein 10s>><<link [[Now it is time to continue your adventure...|ch2end1]]>><<audio ":playing" fadeout>><<set $objphase = "ch31", $choice30 = 2>><<set $pcport1 == "undera">><<set $gamestatus = "active">><</link>><</fadein>></center>\
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<<case 2>><<set $gamestatus = "start">><center><img src="img/ch2/end/return1.png"></center>
Thanks for playing, that is the end of Chapter 2.
As always, please support me on Patreon if you can - even if it's a free membership, it really helps keep the inspiration going if number goes up! I'll be posting bits and pieces as a reflection on this Chapter soon.
I'll be opening up new avenues for donation when I have the time, as has been requested a few times.
If you can't donate financially, that I completely understand - leave a review on whatever site you're playing on, or leave kind comment or feedback in discord or a thread!
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</switch>><</first>><<first>><<audio ":playing" stop>><<set $gamestatus = "badend">><img src="img/ch2/campus/office/monitor82.png" id="hpright">Katsuni stands at attention, a burning humilation runs through you as you stare at the empty assignment portal on the screen. Embarassed. The missing submission glares back at you, she leans over your shoulder, the familiar scent of her perfume announcing her presence before her hand settles firmly on the back of your chair. @@.hostile2;"You didn't hand it in."@@ she says calmly. Too calmly. You open your mouth to protest, searching for an excuse. You had started it. You had every intention of finishing it. Then one missed evening became two, and two became a week. Patrols were more important. But she didn't know that.
@@.hostile2;"Forgot? Got distracted? Ran out of time?"@@ she straightens and folds her arms. @@.hostile2;"Do you know how many students asked for this opportunity?"@@ she sighs again. @@.hostile2;"I won't let that potential go to waste..."@@ she unfolds her arms, clicking her fingers.
[[And the screen shifts.|ch2katsunibadend2]]<<then>><<set $pcport1 = "hypno2">><<popover 'opaque' 'video-popover'>><video width="1280" height="720" loop autoplay playsinline><source src="img/ch2/campus/office/katsunibadend1/vision1.mp4" type="video/mp4"></video><</popover>><img src="img/ch2/campus/office/katsunibadend1/brainwash1.png" id="hpright">What was happen-@@.slave;She was offering you a chance. You love the idea of serving her. In any way.@@ the thoughts were invasive, dangerous, your mind was assaulted by the barrage that had appeared upon the terminal's monitor.
@@.hostile2;"Dangerous...might fry the brain, but necessary."@@ Katsuni continues to pet you, whispering more to herself than to you - you were completely paralysed, your mind filling with visions that were not entirely unwelcome anymore.
Katsuni furrows her brow and lets out a sigh @@.hostile2;"At least it'll be easier to use that mouth of yours." she clicks her fingers and your knees hit the wooden flooring.
[[You were completely under her control.|ch2katsunibadend2]]<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni2.png" id="hpright">The thought of escape had already been eaten away by her brainwashing like iron in acid. She strode past you, you couldn't help but notice her hips now, swaying just enough to make the hem of her pencil skirt whisper against her thighs, as she perches on the edge of the desk you had knelt in front of of you.
She brushes your lower lip with her thumb, your mouth opening on instinct, a strange heat pooling low in your stomach. Her fingers grip your hair. It isn’t gentle. But not painful. Not cruel. Just unyielding. She guides you forward until your nose presses against the damp silk of her panties, the scent of her flooding your senses: salt and musk and something faintly electric, like ozone before a storm.
@@.hostile2;"Lick,"@@ she commands, with no room for argument. @@.slave;Not that you would. Argue that is.@@
[[Your tongue moves before you can even think.|ch2katsunibadend2]]<<then>><img src="img/ch2/campus/office/katsunibadend1/pussyeat1.png" id="hpleft">A low, satisfied moan escapes her as you lick at the black seam of fabric, the sound vibrates through your skull. It felt. @@.slave;Good.@@
Her hands tightened in your hair, not pulling. Just holding. Possessive. As if to remind you of your new place. The fabric grew wetter under your tongue, the taste of her blooming - strangely bitter and sweet, a strange paradox that made your head spin. You were still fighting. @@.slave;But you shouldn't.@@ You could feel her watching you, those dark eyes sharp with amusement, No. Not just amusement.
[[With triumph.|ch2katsunibadend2]]<<then>>An hour or so later, you're obediently lapping at her folds, your tongue tracing slow circles around her clit just the way she liked it - the sharp tugs of your hair let you know when you got it wrong. Your jaw aches, but the discomfort barely registers beneath the haze of the programming mixed with her scent. Katsuni's fingers tighten in your hair, her thighs trembling against your ears when you flick your tongue just right. Her breath hitches, a sharp inhale that makes you shiver, and you know @@.slave;this is where you belong.@@
<video loop autoplay><source src="img/ch2/campus/office/katsunibadend1/lick1.webm" type="video/webm"></video>
@@.hostile2;"Again,"@@ she whispers, voice rough at the edges, and you obey instantly, dragging your tongue flat and slow over her clit until her [[thighs clamp around your head.|ch2katsunibadend2]]<<then>><center><div class="hvr-grow-shadow"><<link [img[img/ch2/campus/office/katsunibadend1/location1.png][ch2katsunibadend2]]>><</link>></div></center>\
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\<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni3.png" id="hpleft">She tugged your head back abruptly, her fingers knotted in your hair just shy of pain. Your lips were glistening with her spend, your breath ragged, and Katsuni surveyed you with the lazy satisfaction of a cat that had caught its prey and was now toying with it. @@.hostile2;"Stand,"@@ she commands, and your body obeys before you could even will it. She leans back on the desk palms, naked, her gaze dragging over you like a physical touch.
@@.hostile2;"Your brain will serve us well."@@ she muses, a hint of regret in her voies. reaching out to trace the line of your jaw with one manicured nail. @@.hostile2;"Once I’ve… adjusted you."@@ she contemplates, her hand reached out, sliding behind your neck, pulling you back down between her thigh. @@.hostile2;"But before that, you’ll finish what you started."@@
[[Your tongue once against moves on its own.|ch2katsunibadend2]]<<then>><<audio "gameover1" loop play>><<set $pcport1 = "empty">><center><div class="hvr-grow-shadow"><<link [img[img/ch2/campus/office/katsunibadend1/location2.png][ch2katsunibadend2]]>><</link>></div></center><<then>><<set $pcport1 = "katsuni1">><img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpright">It'd taken a week or so for $pcname to adapt, but now she was perfect - running at an impressive 128% efficency. Magnificent.
@@.hostile1;"I'm surprised you didn't keep this one. She's cute."@@ your assistant director says while observing the person once known as $pcname.
@@.hostile2;"I was tempted. She screamed magnificently during the condition. I was surprised that she fell to the hypnosis program so quickly."@@ you note, you barely had to condition her body - she was screaming and begging for more as soon as you applied the first vibrations to her sex.
You did consider keeping her for yourself, she'd have been a fantastic addition to your trophy room, but it'd have been a waste you concede to yourself @@.hostile2;"But alas, the project takes priority."@@ you sigh.
[[Sacrifices had to be made.|ch2katsunibadend2]]<<then>><img src="img/ch2/campus/office/katsunibadend1/katsuni4.png" id="hpleft">Your assistant, the woman who acted as the public face of this little operation, was starting to grate on you. She was good in all the ways that mattered, but you could discard her soon enough.
@@.hostile1;"Got a new girl coming in tonight, got her with the rehabilitation line. She'll make a good drone. The breaking should be...fun. If you want in."@@ you didn't really care at this point, it had been routine. Boring. But you nod your head anyway.
@@.hostile2;"No. I have dissertation students and papers to grade. We need to keep up appearances for another few weeks and then..."@@ you trail off. You didn't plan for her to be part of the next phase anyway.
[[The plan was coming together and nothing could stop you.|ch2katsunibadend2]]<<then>><img src="img/ch2/campus/office/katsunibadend1/lab1.png" id="hpcenter">
You're in the lab, you didn't come here often but recently you had found yourself coming here more and more. You had to make sure the details were correct, any imperfections could have disastrous consequences for the project. And for you.
<<link "Look at Subject 118's vitals.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/vitals1.png" id="hpcenter">
@@.hostile2;"Remarkable."@@ you can't help but say to yourself as you inspect the vitals. Since her integration, the efficency of the project had skyrocketed - no wonder she had such good references. You had considered the possibiliy was superpowered, but there was no record of an awakening nor had anything typical for a heroine come up in the scans.
@@.hostile2;"Perhaps we should have done a deeper examination on you..."@@ she probably can't hear, nor would she appreciate it after what you did. But it didn't matter.
<<link "The project came first.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at Subject 118.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpleft">@@.hostile2;"It really is a pity."@@ you remark to yourself. You were still a hot blooded dyke after all, and you had a thing for brunettes. And the student-teacher dynamic? Ugh!
@@.hostile2;"Another life maybe."@@ you smile at her, but she was completely unaware - the brain was being fully used to process the latest data. Though the crotch piece around her crotch kept her lubricated. And constantly on edge.
<<link "It helped boost their vitals.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at your assistant.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/assistant1.png" id="hpleft">Assistant Director Starr. A useful idiot who pretty much ran the operations upstairs - she was charming, enthusiastic and a complete sadist.
But honestly, you couldn't wait to be done with her. Some of the experiments she had come up were peverse and offered no real scientific progress. She had served her purpose, of course, you had given her the tools to do what she does best.
<<link "But deep down, she was just a sadist - not a great mind like you.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at the other drones.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/drones1.png" id="hpcenter">
You'd amassed quite the collection, but not everyone made the cut. In fact, most of the ones who had been dragged off the street were nowhere near making the cut for the main project. @@.hostile2;"Incompetence. Won't be long now."@@ And considering the drop in efficency across the board, despite the numbers of occupants and captures going up on a weekly basis, your suspicions were that Starr had been getting greedy.
<<link "It'll work out in the end.">><<dismisspopover>><</link>><</popover>><</link>>
<<link "Look at Jadeflare.">><<popover 'noclick'>><img src="img/ch2/campus/office/katsunibadend1/jadeflare1.png" id="hpright">It was the anomaly. She was a curiosity, her powers didn't come from within, but whatever that gem was in her band - but so far she had resisted all attempts at removing it.
@@.hostile2;"Still fighting little girl?"@@ you mock, smirking and placing your hand on the extra thick cylinder you had prepared just for this situation. But she wouldn't last. At least you think it wouldn't last.
She's been like this for a few days now, since her failed attempt at infiltration - she was strong, but she was simply unprepared for and overwhelmed by the security drones. Despite her powers of recovery and rejuvenation, she wasn't overly strong. She was a mystery to be solved.
<<link "If only you had more time.">><<dismisspopover>><</link>><</popover>><</link>>
<hr>\
[[Get back to work.|ch2katsunibadend2]]<<finally>><<set $pcport1 = "katsunidrone">><img src="img/ch2/campus/office/katsunibadend1/badend1.png" id="hpcenter">
$pcname - Subject 118 - became Katsunis' star pupil, at least in a certain sense. The days bled together in a haze of compliance. The only time her body moved was when they commanded it - like a precise, efficient marionette strung up by invisible wires.
<img src="img/ch2/campus/office/katsunibadend1/machine2.png" id="hpcenter">
But at least she was never alone. Others just like 118 had been hooked up, and just like 118 their faces were slack, their eyes glazed with the same hollow emptiness. None of you spoke. None of you needed to. The hive mind pulsed in the back of your skull.
The pod kept her suspended in an almost catonic state, her mind jacked into the network, her consciousness busy, stretched thin across a thousand tasks. But at least she had those dreams.
<center><div class="hvr-grow-shadow"><<link [img[img/ui/restart.png]]>><<run Engine.restart()>><</link>></div></center><</first>><<timed 1ms>><<dismisspopover>><</timed>>