<img src="images/Other/Helga.png">
//(Helga)//
''Helga:''
"Hero Eir, the City of Midgardr owes you an eternal debt for bringing down the demon leader, Nattmara. But be warned—the path before you is long and treacherous. I trust you will rise to every challenge and steel yourself for the coming of the next demon queen in the land of Valdrheim."
''Eir:''
"Commander Helga, without you, the people of this city, and everyone who stood by me—Vetr, and all those who helped from the very start—I might never have reached this point. Not long ago, I was just a small, uncertain woman, but now, I’ve found a strength within me I never knew existed. I swear to destroy the darkness that threatens Valdrheim, for I cannot bear to see what happened to my village happen to this beloved land."
''Helga:''
"Well, now that I’ve granted you permission to leave for Jotunheimr, I’m assigning one of my soldiers to accompany you. Meet Sigrid of Solvang—she will be your steadfast companion on this journey."
''Eir's Thought:''
"A brown-haired woman, around 5 feet 6 inches tall and slightly muscular in build, approached us from about 10 feet away. She seemed young, likely around 18 years old."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Uh, report, ma'am! I’ve, um, got the chariot ready for travel to, uh, Vanirsvaell. I’m—I'm ready to, uh, accompany the Great Hero Eir... on her way to Jotunheimr, ma’am."
''Eir's Thought:''
"This woman is so awkward; I knew it—she's definitely a new soldier. Seeing her takes me back to when I first started out as a hero, just like her—awkward, timid, and so unsure of myself."
''Sigrid:''
"Are—are you Hero Eir? Nice to, um, meet you, Ms. Hero! It’s, uh, a real honor to, um, carry out my duty and accompany you to the land of Jotunheimr. I, uh, I hope I can learn a lot from you!"
''Eir:''
"It’s nice to meet you too, Sigrid. I’m looking forward to learning a lot on our journey. After all, I’m still just beginning my duty as a hero for this land."
''Helga:''
"(*Laugh) I apologize, Eir. Sigrid is still new to the ranks, so she might seem awkward and shy, and her communication skills may not be the best just yet. However, she has proven herself by passing my challenge to become a soldier under my command. I have full confidence in her abilities."
''Sigrid:''
"I’m, uh, sorry if my, um, communication isn’t the best. But I’ll, uh, try my hardest to, um, help you, Hero Eir!"
''Eir:''
"It’s fine; if Helga trusts you, then I trust you too. Becoming a soldier takes a bravery that few in Valdrheim have, and we’re both at the start of our journeys. We’re in this together, starting out as warrior side by side."
''Sigrid:''
"I, uh, understand, Hero Eir. I really wish I could be like you—confident, tall, strong, and brave. I heard you, um, defeated the demon leader with your own hands. And now, um, getting the chance to follow you on your journey, I can’t, uh, thank you enough for this opportunity!"
''Eir's Thought:''
"It wasn’t long ago that I was a helpless little woman, but now people are starting to look up to me. I’m deeply grateful, O Goddess Freyja. I vow to use the gifts you’ve given me to the best of my ability, and I will do everything I can to help this young girl become a great warrior."
''Eir:''
"(*Smile) Of course, then let's get going!"
''Sigrid:''
"Aye aye ma'am!"
''Eir:''
"Please, just call me Eir. We're probably close in age, so there's no need for formalities."
''Sigrid:''
"Well, uhm... Eir."
''Helga:''
"You two, take care of yourselves out there. I wish you the best on your journey."
[[After that, we took a half day horse-drawn carriage ride to the town of Vanirsvaell and rested there.->CH 2-2]]<<set $location to "Vanirsvaell">>
<img src="images/Valdrheim/Route/8.png">
//(Midgardr to Vanirsvaell)//
''Eir's Thought:''
"Nothing out of the ordinary happened on our journey from Midgardr to Vanirsvaell, and I'm relieved we arrived in the city without any problems."
<img src="images/Valdrheim/Vanirsvaell.png">
//(Vanirsvaell)//
''Eir's Thought:''
"The first time I set foot in this city, it struck me as large and bustling, filled with merchants and people everywhere. As I walked through the streets, I noticed that many were already a head shorter than me. I knew people in Valdrheim could be quite tall, but it seemed I was already taller than most here. Still, I wondered if this would hold true across the rest of the kingdom."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Eir, um, we’ve, uh, arrived at the Inn. We need to, uh, go inside and, um, show some documents to, uh, rest here."
<img src="images/Other/Vanirsvaell Inn Girl.png">
//(Vanirsvaell's Inn Girl)//
''Eir's Thought:''
"By the goddess Freyja, just as I was pondering this, I came across someone who was twice my height. It seems I still have much to see in Valdrheim."
''Eir:''
"Good afternoon. We’d like to stay here until the ship departs tomorrow."
''Eir's Thought''
"Her towering frame had to tilt slightly to look down at my face, but by the gods, her body was almost as wide as three doors."
''Vanirsvaell's Inn Girl:''
"Ugh, sorry, but this place isn’t for the public. It’s a spot for the troops to rest, if you didn’t already know. Do you have any paperwork proving you’re allowed to be here? This is a rest area for the troops, not just any old spot."
''Eir:''
"Sigrid, do you have the documents with you?"
''Sigrid:''
"Of course! I, uh, quickly took it out of my bag."
''Sigrid:''
"Here you go, ma'am. Please, um, inspect it."
''Vanirsvaell's Inn Girl:''
"Alright, your paperwork seems to be in order, but there’s something that’s a bit stand out. Care to explain?"
''Eir:''
"And what is that?"
''Vanirsvaell's Inn Girl:''
"Your documents are all signed by Helga, huh? That’s unusual. If she’s involved, it means there’s probably a significant issue. So, what’s really going on? Why did Helga send you here?"
''Eir:''
"She asked us to travel to Jotunheimr to investigate and hopefully resolve a problem."
''Vanirsvaell's Inn Girl:''
"Alright, I get it. I won’t pry any further into your issues. For now, you can rest up in your room. The ship will leave before noon tomorrow, and your stop will be at the village of Elvedal. Your room’s on the 2nd floor, four doors down from the stairs on the left. Just head up and you’ll find it. Here's the key."
''Eir:''
"Thank you."
''Vanirsvaell's Inn Girl:''
"Hey, just a heads-up: the folks in Elvedal are a bit, let’s say, traditional. It’s probably best to keep to yourself and head straight to Jotunheimr when you get there. They’re part of Valdrheim but keep to themselves and are pretty isolated from the rest of the kingdom."
''Eir:''
"I'll keep that in mind. Thanks for the warning."
[[Sigrid and I headed to our room.->CH 2-3]]<img src="images/Valdrheim/Vanirsvaell Inn Room.png">
//(Inn Room)//
''Eir's Thought:''
"By Goddess Freyja, I can’t shake the image of that woman from my mind. I thought I’d seen the biggest in Midgardr, but Valdrheim is proving to be even more vast and surprising."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Uh, Eir, um, time to sleep? We’ll be, uh, leaving pretty early tomorrow."
''Eir:''
"Oh, of course, Sigrid. Good night."
[[The sun has risen, the rooster has crowed, and morning has arrived.->CH 2-4]]''Eir:''
"Thank you for the accommodation. We’ll be leaving soon."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Thank you."
<img src="images/Other/Vanirsvaell Inn Girl.png">
//(Vanirsvaell's Inn Girl)//
''Vanirsvaell's Inn Girl:''
"No need to thank me. You’re here on Helga’s orders, after all. I just hope you stay safe on your journey. And remember my warning."
''Eir:''
"Of course, thank you."
[[After that, we set off for the harbor.->CH 2-5]]''Eir's Thought:''
"Our journey from the center of the city to the port wasn’t too far."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Wow, it’s been a, um, long time since I’ve seen the ocean. It’s, uh, reminding me of Solvang. I really, um, miss my home."
<img src="images/Other/Vanirsvaell Harbor Guy.png">
//(Vanirsvaell's Harbor Guy)//
''Vanirsvaell's Harbor Guy:''
"To the village of Elvedal?"
''Eir:''
"Yes, sir. We’re heading to Elvedal first and then on to Jotunheimr."
''Vanirsvaell's Harbor Guy:''
"Hand over your documents, I need to check them first."
''Sigrid:''
"Here you go, sir—our, um, permit documents."
''Vanirsvaell's Harbor Guy:''
"Alright looks like your paperwork is complete, put your stuff in the kapa, we're off."
<img src="images/Other/Ship.png">
//(Ship)//
<img src="images/Valdrheim/Route/10.png">
//(Vanirsvaell to Elvedal)//
[[We have arrived in Elvedal.->CH 2-6]]<<audio "main_bg" stop>>
<<audio "elvedalwitch_bg" play loop>>
<<set $location to "Elvedal">>
<img src="images/Valdrheim/Elvedal.png">
//(Elvedal)//
''Eir's Thought:''
"Given the big lady's warning, I avoided any interaction with the Elvedal villagers, weirdly all of them has somewhat long and sharp ears, passing them by as if they didn’t exist. Yet, as I continued on, I noticed their sharp, threatening stares following me."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Eir, um, their gaze is making me, uh, pretty uncomfortable."
''Eir:''
"Just ignore it, like the lady said—don’t pay any attention."
''Eir's Thought:''
"Suddenly, a woman appeared in front of us, standing silently and saying nothing. She had light green hair like a green apple, red eyes. Her long ears and a muscular build typical of the Elvedal village. At 6 feet tall, she didn't move an inch and simply glared at us."
<img src="images/Other/Elvedal Witch.png">
//(???)//
''???:''
"Ah, you there, towering figure of the yellow-haired enchantress! I’ve seen the glimmer of your essence through the mists of time. Hark and heed my words!"
''Eir's Thought''
"I stayed silent, not daring to say a word. This woman looked very strange and intimidating."
''???:''
"The land of Valdrheim shall be devoured by the infernal flames spewing from the northern wastelands of Ofursvartaland! These dark fires will ravage souls, and husbands shall mourn their lost wives, parents shall weep for their lost children, and children shall wail for their vanished parents. Thrones shall crumble, lives shall be extinguished, and light shall flee from the world. Only the echoes of fury, sorrow, agony, and the gnashing of teeth will remain, for all shall be consumed by the abyssal blaze. When that fateful day dawns, seek me out at the southern temple of this village. There remains time yet, forge yourself into the land's salvation, become a force to rival even the gods and goddesses themselves. Until then, fare thee well, Hero Eir."
''Eir's Thought:''
"After that she's gone to the forest nearby, we were both left speechless, stunned by such a horrible revelation. But deep down, I knew that day would eventually come."
''Sigrid:''
"By Goddess Freyja, what, uh, did I just hear?"
''Eir:''
"Ignore it. Let’s keep moving."
[[It was getting late, but we had finally arrived in Jotunheimr.->CH 2-7]]<<set $location to "Jotunheimr">>
<<set $findruna to false, $meetsigrun to false, $vooviber to 0, $sigrunfruit to 0, $eirstage to 0, $meetvolva2 to false, $ch2boss to false, $jotunheimr_mountain_base_counter to 0, $jotunheimr_mountain_cliffs_counter to 0, $jotunheimr_mountain_peaks_counter to 0, $jotunheimr_mountain_base_boss to false, $jotunheimr_mountain_cliffs_boss to false>>
<img src="images/Valdrheim/Route/11.png">
//(Elvedal to Jotunheimr)//
<<audio "elvedalwitch_bg" stop>>
<img src="images/Sigrid/1.png">
//(Sigrid)//
Sigrid:
"Eir, um, Helga told me we should, uh, meet a woman named Runa at the guild. ''(Talk To Runa at Guild)''"
Eir's Thought:
"Huh, it seemed bright in Elvedal earlier, but the sky in Jotunheimr feels a bit dark. There’s something strange feelings about it."
(Myon-San Note: For Chapter 2 and forward, Eir's growth will not depend on level anymore, but there will be several events that will make her grow.)
[[New Guide (Please Read The Guide, I will not answer a question that already written here)->CH 2-7 Guide]]
[[Chapter 2 (Shadows Over the South)->Jotunheimr]]//''A. Battle System''//
Here's the new combat system update for Eir of Frohdiff:
''1. Farewell to the Old System''
The rock-paper-scissors battle system is officially out from Chapter 2 onward. We've upgraded!
''2. Hello RPG System with a Twist''
The new system is much more dynamic. Here’s how it works:
''Three Attack Options Every Turn:''
Normal Attack: Standard strike.
Special Attack: Stronger, more strategic hit.
Combination Attack: Tag team with Sigrid, big damage!
Every time Eir attacks, a number is rolled for both Eir and the enemy. If Eir’s number is higher, she lands the hit. If not, she gets hit. If they tie, nothing happens.
Normal Attack Formula:
''Damage = (Eir's Number - Enemy's Number) x Eir's Level''
Special Attack Formula:
''Damage = ((Eir's Number + 20) - Enemy's Number) x Eir's Level x 2''
Has a limit on usage per encounter.
Combination Attack Formula:
''Damage = ((Eir's Number + 35) - Enemy's Number) x Eir's Level x 3''
Has a limit on usage per encounter.
Done with Sigrid, high damage potential!
''New Skills''
These skills will help Eir crush her enemies easily and let players focus more on the story:
''Curse of Misfortune'': Lowers the enemy’s roll by 20 for one turn. (Cost: 1 point)
''Weakening Strike'': Halves the damage the enemy would deal on their next attack. (Cost: 1 point)
''Venomous Touch'': Poisons the enemy, reducing their health by 5% per turn. (Cost: 2 points)
''Rage of the Hero'': Doubles Eir’s damage output. (Cost: 2 points)
''Divine Intervention'': Freyja steps in and cuts the opponent’s health in half. (Cost: 3 points)
''Inventory''
No changes here, it'll work just like before
//''B. Growth System''//
In the new update, Eir's growth system will no longer be tied to leveling up through grinding or experience points. Instead, her growth will be directly linked to key story events. Typically, you'll see Eir grow stronger after defeating a mini-boss or boss in the game. This approach keeps the focus on progressing through the story and makes each victory feel more meaningful!
[[Return->CH 2-7]]Greetings, young one. May your journey be filled with wonder and adventure.
[[Continue]]"Thank you for patronizing my humble establishment. Do visit us again!" The woman beamed warmly, her smile stretching wide.
<<set $money -= 1>>
<<set $apple += 1>>
[[Return->Buy Food Midgardr Market]]WIP!
[[Return->Guild Midgardr]]"Thank you for patronizing my humble establishment. Do visit us again!" The woman beamed warmly, her smile stretching wide.
<<set $money -= 2>>
<<set $banana += 1>>
[[Return->Buy Food Midgardr Market]]You are not allowed to play this game, wait until you are older."Welcome to my humble stand. What might pique your interest?" greeted a woman clad in an apron, her raven-black hair framing a figure of sturdy stature.
<<if $money >= 1>>
<<linkreplace "Apple [5 HP] (1 Gullr) " >>
[[Buy Apple->Apple Midgardr Market]]
<</linkreplace>>
<</if>>
<<if $money >= 2>>
<<linkreplace "Banana [12 HP] (2 Gullr)" >>
[[Buy Banana->Banana Midgardr Market]]
<</linkreplace>>
<</if>>
<<if $money >= 5>>
<<linkreplace "Meat [30 HP] (5 Gullr)" >>
[[Buy Meat->Meat Midgardr Market]]
<</linkreplace>>
<</if>>
<<if $money < 1>>
I looked at the contents of my Gullr pouch. There I found...... nothingness.
<</if>>
[[Looks like I've bought enough.->Market Midgardr]]"This potion is a standard health potion," Volva explained. "I typically sell it for 15 Gullr, but for you, I'll offer a discount. It's just 10 Gullr."
<<set $money -= 10>>
<<set $healthpotion += 1>>
[[Return->Buy Something Galdrheimr Midgardr]]"What would you like to purchase, young hero Eir?" Volva said with her bright blue eyes looking at me.
<<if $money >= 10>>
<<linkreplace "Health Potion [Full Healing] (10 Gullr) " >>
[[Buy Health Potion->Buy Health Potion Midgardr]]
<</linkreplace>>
<</if>>
<<if $money >= 50>>
<<linkreplace "Valhöllrót [Doubling EXP] (50 Gullr) " >>
[[Buy Valhöllrót->Buy Valhollrot Midgardr]]
<</linkreplace>>
<</if>>
<<if $money < 10>>
I looked at the contents of my Gullr pouch. Not enough for anything.
<</if>>
[[Return->Go to Galdrheimr Midgardr]]"This root isn't your typical herb. Brew it with hot water, and when consumed upon waking, it facilitates faster progress—doubling your experience points with each enemy defeated. The effect lasts until your next sleep, so consume it upon every time you wake up from your sleep for maximum efficacy. It's good for 50 uses, and I'm offering it to you for 50 Gullr."
<<set $money -= 50>>
<<set $valhollrot += 50>>
[[Return->Buy Something Galdrheimr Midgardr]]<<audio "nattmara_bg" stop>>
<<audio "freyja_bg" play loop>>
In the heart of the darkened woods, a radiant light pierced through the shadows, revealing an awe-inspiring sight. Before me stood a colossal figure, towering at least ten feet tall, cloaked in a shimmering golden gown that accentuated every curve of her muscular physique. Her hair cascaded in lustrous waves of yellow, framing a face of divine beauty, while her closed eyes exuded an air of mystique. But it was her body, adorned with layers of rippling muscles, that left me breathless. Her ample breasts, proudly displayed, hinted at untold strength and power.
<img src="images/Other/Freyja.png">
//(Freyja)//
"O great Eir, valiant hero," her voice resonated with authority, "you have vanquished your first foe, and I am exceedingly proud. Accept now your first bless from me." With those words, she vanished into the ether, leaving behind a transformative energy that coursed through my veins.
As if in a trance, I felt the earth tremble beneath my expanding form. Muscles surged and swelled, stretching my once-tight clothes to their limits. My breasts swelled, defying gravity as they became even more prominent atop my sculpted chest. Arms that were already substantial grew into massive pillars of strength, while my abs rippled with newfound definition. Thighs, once slender, now bulged with power, rivaling the girth of ancient oaks. And with each passing moment, I soared higher, towering over the forest canopy like a titan of legend.
Overwhelmed by the sensations coursing through me, I found myself consumed by a primal urge. Alone amidst the wilderness, I gave in to the throes of pleasure, my body writhing with ecstasy as I explored every newfound inch of my enhanced form. Fluids mingled with the earth beneath me, a testament to the intensity of my transformation.
Finally, as the last echoes of growth subsided, I stood tall and resplendent, my naked body gleaming in the dappled sunlight. A divine light enveloped me, bestowing upon me a suit of armor befitting my newfound stature. In that moment, I offered thanks to the goddess Freyja, knowing that my journey as a hero had only just begun.
(Go to Galdrheimr, there's something happened there)
<<set $ch1boss to true>>
[[Return to the city->Midgardr]]Listen here, young one. You're about to embark on a journey that will change your life forever. As Eir of Frohdiff, you are a farmer, but soon you'll find yourself in the midst of something far more exciting. Just remember, this game is all about FMG fetish, so if that's not your thing, you might want to steer clear.
[[I like strong woman->Prologue 1]]
[[Jump Prologue (Not Recommended for the first timer)->Prologue 36]]
[[Not my cup of tea->End 1]]<<if $eirstage == 0>>
<<if $eirlevel is 0>>
<img src="images/Eir/Prologue.png">
//(Eir)//
My name is Eir, a 22-year-old woman hailing from the quaint village of Frohdiff, nestled in the northern reaches of the kingdom of Valdrheim. Born into a family of farmers, I spend my days toiling in the fields alongside my parents, tending to the crops and livestock that sustain our livelihood.
But despite my humble origins, I have always felt a sense of difference from those around me. While the people of Frohdiff are big, strong, and exude confidence, I stand apart as a small and seemingly fragile figure, barely reaching a height just under 5 feet and weighing a mere 85 pounds.
It's true that I work hard on the farm, dedicating myself to the tasks at hand with diligence and determination. Yet, despite my efforts, my body remains unchanged—devoid of the muscularity that defines the people of Valdrheim.
In moments of quiet reflection, I can't help but yearn for a body like those around me—a body that exudes strength and power, a body that commands respect and admiration. It's a dream that seems out of reach, a fantasy that exists only in the depths of my imagination.
<<elseif $eirlevel is 1>>
<img src="images/Eir/1.png">
//(Eir)//
Feeling diminutive and fragile in the vast world of Valdrheim, I couldn't help but notice the stark contrast between myself and the towering figures surrounding me. In Frohdiff village, where I hailed from, the residents seemed massive, but beyond its borders, I realized just how small I truly was.
Standing at a meager under 5 feet tall and weighing a mere 85 pounds, I felt like a mere wisp of a person compared to the giants around me, who loomed over me like titans. My breasts barely registered as more than a flat surface, and my thin frame seemed almost insubstantial in comparison to the robust physiques of those around me.
As I contemplated my role as the hero that Valdrheim awaited, doubts crept into my mind. How could someone as small and insignificant as me be the chosen one? Surely, the gods and goddesses must be jesting, for what possible purpose could they have in selecting someone of my stature for such a monumental task?
<<elseif $eirlevel is 2>>
<img src="images/Eir/2.png">
//(Eir)//
As my journey continued, I marveled at the unexpected transformation taking place within me. Despite my stature remaining under 5 feet tall, I noticed the subtle emergence of defined abs, a development I had never imagined possible. While my weight had increased slightly to around 90 pounds due to the newfound muscle mass, it was a welcome change that I embraced as a divine gift from the great gods and goddesses.
Yet, amidst this progress, I couldn't help but notice the limitations of my transformation. My breasts remained as flat as ever, my arms still thin like twigs, and my legs stubbornly resisted any semblance of firmness, remaining as soft as pillows. Despite these shortcomings, I found solace in the small victory of my developing abdominals, viewing it as a sign of the gods' favor and benevolence.
In the grand tapestry of Valdrheim, I accepted my humble role with gratitude, recognizing that even the smallest blessings were bestowed upon me by the divine forces that guided my path. With each day, I continued my journey, determined to honor the gods and goddesses who had chosen me, striving to fulfill my destiny with unwavering faith and determination.
<<elseif $eirlevel is 3>>
<img src="images/Eir/3.png">
//(Eir)//
As my journey continued, I found my confidence growing steadily, buoyed by the subtle yet significant changes unfolding within me. Standing now at a proud 5 feet tall and weighing around 100 pounds, I could feel the newfound strength coursing through my muscles, evident in the way I effortlessly wielded my sword with newfound ease.
The once-difficult task of lifting the sword now felt like second nature, and with each swing, I felt a surge of power emanating from within. It was a testament to the progress I had made, a tangible reminder of the strength that lay dormant within me waiting to be unleashed.
Yet, despite these remarkable transformations, one aspect of my body remained unchanged—my breasts still stubbornly defied any semblance of growth, remaining as small and flat as ever. It was a reminder of my own insecurities, a lingering doubt that threatened to overshadow my newfound confidence.
Hey Goddess Freyja, am I going to be much stronger than this? Will I be worthy one day? I hope so. But I still have a long way to go, I know I'm still not confident in myself, but at least I'm sure you're confident in me.
<<elseif $eirlevel is 4>>
<img src="images/Eir/4.png">
//(Eir)//
With each passing day, my belief in my boundless potential grew stronger, transcending even the limits of heaven itself. And as if in response to this unwavering faith, I experienced yet another remarkable transformation.
The once diminutive Eir that almost faded into obscurity has now emerged as a more prominent and formidable version of myself. My body, once slender and frail, is now adorned with hard, defined muscles, imbuing me with a strength that feels almost invincible. While not towering, I've surpassed the 5-foot mark, standing proudly at around 5 feet and a quarter, with my weight now estimated at a solid 120 pounds.
But perhaps the most significant change of all is the subtle transformation of my breasts, no longer a mere washboard but now becoming more prominent and defined. It's a small yet significant victory, a symbol of the progress I've made on my journey of self-discovery and empowerment.
Not only has my physical appearance evolved, but I've also noticed a newfound resilience in my body, as if it has become more resistant to attacks. Swinging a sword, once a daunting task, now feels like child's play.
With each change, I grow more confident in my abilities, knowing that I am capable of overcoming any obstacle that stands in my way. My journey is far from over, but with each step forward, I become closer to unlocking the true extent of my power and potential.
<<elseif $eirlevel is 5>>
<img src="images/Eir/5.png">
//(Eir)//
As I glanced downwards, a surge of excitement coursed through me, my heart racing with anticipation. Gone were the days of small bulges; now, my chest heaved with newfound prominence, each breast swelling to the size of half a melon. A grin spread across my lips, a testament to the exhilarating realization that I was no longer confined by the limitations of my former self.
Despite my slender frame, the definition etched into my muscles was undeniable, a testament to the hours of dedication and hard work I had poured into sculpting my body. With each flex, I could feel the raw power pulsating beneath my skin, a tangible reminder of the strength that now resided within me.
With this newfound strength came a sense of confidence that radiated from every pore, infusing my movements with a newfound grace and poise. No longer did I merely appear skinny; now, my physique exuded a sense of power and authority that commanded attention.
<<elseif $eirlevel is 6>>
<img src="images/Eir/6.png">
//(Eir)//
With each passing day, I can feel the power coursing through my veins, my muscles swelling with newfound strength and vitality. What once felt like a distant dream is now a reality as I continue to grow and evolve, inching ever closer to the legendary hero of Valdrheim.
Despite my stature, standing at a formidable 5 and a half feet tall, I now command attention with my imposing presence. The weight of my muscles, now a solid 150 pounds, anchors me to the earth.
As I reflect on my journey, I can't help but marvel at the incredible transformation that has taken place. The timid Eir of yesterday is now a force to be reckoned with, a symbol of strength and resilience that defies all expectations. If my former self could see me now, she would scarcely believe the transformation that has occurred.
But it's not just my physical appearance that has changed; it's the newfound respect and admiration of those around me that truly validates my journey. In the land of Midgardr, I am no longer just Eir; I am "Eir, the great hero" or sometimes "Eir, the holy hero", some title that once seemed absurd but now fits me like a second skin.
With each stride forward, I can feel the eyes of my peers upon me, their respect and admiration a testament to the hard work and dedication that has brought me to this moment. And as I continue to carve my path through the realm of Midgardr, I do so with a newfound sense of pride and purpose, knowing that I one step closer to earned my place among the other great hero.
<<elseif $eirlevel is 7>>
<img src="images/Eir/7.png">
//(Eir)//
Gone are the days of insecurity and doubt. With each flex of my muscles, I feel a surge of power coursing through my veins, every sinew dancing beneath my skin like a symphony of strength. My body, once a canvas of uncertainty, is now adorned with layers of muscle that exude limitless potential.
Each layer of muscle feels like an impenetrable steel armor, shielding me from the doubts and fears that once plagued my mind. With each passing day, I can feel the size of my muscles expanding, growing larger and more formidable with every breath I take. It's as if the blessings of the goddess Freyja herself flow through my veins, fueling my transformation into a true warrior of Valdrheim.
But amidst the physical changes, there lies a deeper journey of self-discovery and empowerment. While others may respect me, I realize that true strength comes from within, from the unwavering belief in my own worth and potential. As Helga wisely advised, I must become a charismatic leader, not just in the eyes of others, but in my own.
My biceps, once mere shadows of their current glory, now stand proud and mighty, a proof to the strength that resides within me. My abs, once soft and unremarkable, are now dominated by a massive six-pack, each muscle chiseled to perfection. Even my breasts, often overlooked in tales of strength and power, have grown and matured, a symbol of my continued growth and transformation.
And let us not forget my thighs, once mere appendages, now worthy of being called true pillars of strength. With each step I take, I can feel the power radiating from within, propelling me ever closer to my ultimate goal.
Standing tall at almost 6 feet, I have gained a foot since the beginning of my journey—a testament to the progress I have made and the challenges I have overcome. And as I gaze upon the creatures of hell, I feel a surge of determination wash over me. One day, I will be big and strong enough to conquer them all.
<<elseif $eirlevel is 8>>
<img src="images/Eir/8.png">
//(Eir)//
As I walk down the streets of Valdrheim, I can feel the eyes of the passersby lingering on me, their glances a mixture of awe and respect. I may not be the biggest warrior in the land, but I carry myself with a newfound confidence that marks me as a true resident of this legendary kingdom. With each step, I feel the weight of my own strength, a sense of pride swelling within me.
Turning to gaze at my reflection, I am met with a sight that fills me with exhilaration. My muscles, once mere shadows of their current glory, now stand out prominently, forming a mountainous landscape that adorns my body. From the bulging muscles around my neck to the robust muscles of my chest, there is no doubt that I have become a force to be reckoned with.
Even the size of my breasts, once a source of insecurity, is now embraced with confidence. As large as my head, they serve as a testament to my femininity, yet with my newfound strength, I have no fear of their weight. My chest muscles, strong and sturdy, stand ready to bear any burden with ease.
Moving down to my arms, I am filled with a sense of disbelief at the sheer size and power they possess. Yet, as I trace the contours of my biceps and triceps, I can feel the reality sinking in—I am now strong enough to lift anything that comes my way.
My abs are like a fortress of impenetrable muscle. Each part of my core, hardened and defined, serves as a testament to my unwavering commitment to strength and power.
And as I glance at my legs, I no longer see mere appendages, but pillars of strength that support my entire being. Like tree trunks, they stand tall and unwavering, ready to carry me into battle with the confidence of a true warrior.
With each passing day, I feel my body growing stronger and more formidable, my weight nearing 200 pounds and my height standing proudly at six and a quarter feet.
<<elseif $eirlevel is 9>>
<img src="images/Eir/9.png">
//(Eir)//
As I stand before the mirror, I can't help but marvel at the transformation that has taken place within me. My arms, once slender and unassuming, are now massive, hardened pillars of strength that seem to defy all logic. It's as if the gods and goddesses themselves have sculpted my body, bestowing upon me a physique that commands awe and admiration.
Twenty-two years of feeling small and insignificant have finally paid off, as every inch of my body now pulses with raw power. With each flex of my muscles, I can feel them dancing beneath my skin, a testament to the strength and vitality that now courses through my veins.
Even the most mundane actions, like tensing my muscles or squeezing them, fill me with a sense of exhilaration as I feel them fighting back with unwavering determination. And when I accidentally hit myself in the stomach, the sensation is nothing more than a minor annoyance, like being bitten by ants, thanks to the "hardened steel" that now coats my abdomen.
As I walk, my thighs flex and relax with each step, their powerful muscles dancing beneath my skin like a symphony of strength. And my breasts, once small and easily manageable, are now larger than my head, a constant reminder of the incredible journey I have undertaken.
Standing at a towering six and a half feet tall, I have grown almost two feet since the beginning of my journey. And with an estimated weight of around 260 pounds, I am a testament to the limitless potential of the human body.
Yet, even as I marvel at my newfound strength and power, I know that this is just the beginning. There is still so much more to discover, so many more heights to reach. But for now, I am content, for I am a woman who is finally happy with her amazing body, a living testament to the power of determination and perseverance.
<<elseif $eirlevel >=10 and $eirlevel<= 14>>
<img src="images/Eir/9.png">
//(Eir)//
Confusion swirls within me as I grapple with the paradox of my newfound strength and stagnant physical growth. Despite feeling stronger with each passing day, my body remains frozen in its current form—a towering six-and-a-half-foot-tall, 260-pound behemoth of muscle and power.
Questions plague my mind like relentless whispers in the dark. Is this my limit? Why am I not growing anymore, when I feel the surge of power coursing through my veins? What mysteries lie behind this perplexing conundrum?
Turning to the goddess Freyja, I beseech her for guidance, my heart heavy with uncertainty. What divine purpose lies behind this strange phenomenon? Is there a path forward that I have yet to uncover?
Maybe Helga knows what I should do next.
<<elseif $eirlevel >=15 and $ch1boss is false>>
<img src="images/Eir/9.png">
//(Eir)//
I still haven't grown, although I believe that I have gotten stronger. Maybe I should see Helga.
<<elseif $eirlevel >=15 and $ch1boss is true>>
<img src="images/Eir/15.png">
//(Eir)//
As I reflect on my recent trials and triumphs, I am filled with a deep sense of conviction. I know without a doubt that what I have experienced was not my limit, but rather a test from the goddess Freyja herself—a challenge that I have overcome with unwavering determination.
Since my victory over the necromancer, I have undergone a remarkable transformation, blossoming into a towering seven and a half-foot woman of immense stature. My frame, now imposing and commanding, weighs close to 400 pounds—a testament to the sheer power that now courses through my veins.
With each passing day, I can feel my muscles swelling with newfound strength, each fiber expanding to proportions that dwarf even the mightiest warriors of Midgardr. And while Helga may still boast larger muscles than mine, I stand tall as a formidable presence in my own right.
But it's not just my muscles that have grown in size; my breasts have also undergone a remarkable transformation, swelling to proportions that make it difficult to see beyond them. Twice the size of my head, they stand as a symbol of femininity and strength, a testament to the incredible journey I have undertaken.
And then there are my arms, now adorned with biceps so massive they seem to defy all logic. With each flex, I can feel the power pulsating beneath my skin, a tangible reminder of the strength that lies within me.
But if there is one aspect of my physique that fills me with the greatest sense of pride, it is undoubtedly my thighs. Ready to split a tree trunk in half with their inhumanly muscular strength, they stand as a testament to my unwavering dedication to physical prowess.
As I walk through the city streets, my every step reverberates against the ground, a thunderous testament to the power that now resides within me. And though my bed may creak and groan beneath my weight, I know that I am no longer confined by the limitations of my former self.
With each passing moment, I am reminded of the admiration and respect that fills the eyes of those around me. Finally, I can stand shoulder to shoulder with the mighty warriors of Valdrheim, a living testament to the indomitable spirit that resides within me.
<</if>>
<<elseif $eirstage == 1>>
<img src="images/Eir/Stage 1.png">
//(Eir)//
Now, I can vividly imagine myself as a colossal figure among humans. After my triumph over Noktar, my physique has undergone a remarkable transformation. I stand a towering eight feet tall, my body now weighs close to 500 pounds. Each step I take reverberates through the earth, causing the ground to quiver beneath me, and wherever I go, all eyes are irresistibly drawn to my imposing form.
My thighs have expanded to such an extent that each one is as wide as a full-grown human. My powerful legs are a testament to my strength and the sheer scale of my transformation. My arms, now incredibly muscular, are so substantial that they rival the size of a human head, perhaps even two. Every time I move, I can feel my muscles shifting and flexing with a life of their own, a sensation that is both exhilarating and empowering. When I need to interact with others, I often have to bend down slightly just to meet their gaze, a stark reminder of the dramatic shift in my stature.
My breasts have grown to a size that is truly astonishing. They are now three to four times the size of my head, each one heavy and full. The sheer weight of them is a constant reminder of my evolution, making me feel as though each breast could easily outweigh the lighter version of myself from before. Every movement I make causes them to sway and shift, a tangible sign of the power and allure that now define me.
And my buttocks are no exception to this dramatic change. They have grown so large and full that every time I sit down, whether on a chair or a bed, the furniture groans under the pressure, as if it's struggling to support the weight. The sensation of my buttocks pressing against the seat is intense and nearly overwhelming, a reminder of how my body has surpassed its previous limits.
Yet, despite this overwhelming transformation, I am acutely aware that Goddess Freyja has more surprises in store for me. The thought of what might come next fills me with both anticipation and excitement. My current form is already beyond what I could have imagined, and I eagerly await to see how much further my evolution will take me.
<<elseif $eirstage == 2>>
<img src="images/Eir/Stage 2.png">
//(Eir)//
My days as a hero have become more thrilling and intense with each passing moment. Pleasure and trouble now define my existence, and it all stems from this magnificent, towering body that I never imagined I’d possess. Once a simple farmer working the fields, I’ve transformed into a ten-foot giantess. Every step I take sends tremors rippling through the ground, and even the smallest movement seems to make the world around me shake. I must weigh close to 800 pounds, all of it sculpted into solid, unyielding muscle. My limbs ripple with strength that could fell a tree with one swing. Despite the hardness of my body, my breasts, the only soft part of me, have grown so large they’re nearly five times the size of a normal person’s head. They sway rhythmically with every movement, drawing all eyes in their path. The feeling of their weight and movement—it’s undeniably intoxicating, a constant reminder of the changes I’ve undergone.
Being a half-giantess is as exhilarating as it is overwhelming. The world, once familiar, now feels small—chairs meant for ‘ordinary’ humans crumble beneath me. My backside, large and firm, can’t even begin to fit in them, and should I try, they shatter under my sheer weight. It’s almost amusing, in a way, but also frustrating when I long for a moment’s rest. Everywhere I go, people stop and stare, their eyes widening as I pass. I don’t mind it much; I’ve grown accustomed to the attention my towering figure commands. There’s a sort of power in it—knowing that no one can ignore me, that my presence is felt the moment I enter a space.
Opening doors has become a challenge all its own. What used to be simple now requires me to control my strength, lest I rip the door clean off its hinges with a careless pull. I have to be careful with every little thing. Even entering a room is an ordeal—ducking my head to avoid smashing into the doorframe has become second nature. The ceilings that once seemed high now feel impossibly low, brushing against my head when I stand at full height. It’s strange, living in a world that wasn’t made for someone like me, but it reminds me of just how far I’ve come.
Yet, for all the inconvenience, the strength I’ve gained is beyond compare. My muscles, now harder than steel, make me virtually untouchable. Normal weapons simply can’t pierce my flesh anymore. Arrows shatter against my skin, and swords bounce off like they’ve hit solid stone. I’ve become invincible in a way I never thought possible. There’s a certain confidence that comes with that knowledge—a fearlessness that lets me stride into danger without hesitation. No enemy, no matter how powerful, can threaten me without trembling in the face of my immense strength. My body has become a fortress, and it’s both a blessing and a curse.
The power inside me grows greater by the day. It’s as if the very essence of the earth has fused with my being, making me stronger with every passing moment. I feel invincible, knowing that no one could stand in my way. Even when I’m attacked, my body shrugs off the blows like they were nothing. I can’t help but revel in it. The feeling of power, of dominance—it’s intoxicating. I know that this body, this immense strength, has made me something more than human, something far beyond what I once was.
<<elseif $eirstage == 3>>
<img src="images/Eir/Stage 3.png">
//(Eir)//
Standing beside the immense building, I was struck by how small everything seemed around me. I was now nearly half its height and broad enough to rival its width. My body had transformed into something truly extraordinary—twelve feet tall, towering over everything and everyone, and I weighed a staggering 1,500 pounds of solid, sculpted muscle. Each step sent a resounding tremor through the earth beneath me, as if my very presence demanded attention. My muscles bulged and shifted with every movement, thick and powerful, like they had a life of their own. I could feel the weight of my immense strength in every part of me. The ground beneath me wasn’t the only thing shaking—wherever I went, the people trembled as well, with awe, with fear, with desire.
I had become the living embodiment of raw, overwhelming power. People no longer just looked at me—they stared. My presence commanded every eye, every breath. They didn’t dare challenge me. Most couldn’t even meet my gaze without falling to their knees, overwhelmed by the sheer dominance of my form. They whispered reverently, their voices hushed, as if they were in the presence of a goddess. And who could blame them? I might not be divine, but in this new form, I was beyond human. They came to me for protection, for strength, as if I alone could keep their world safe from anything that threatened it. When they knelt before me, begging for my aid, I couldn’t deny the pleasure it gave me, knowing that I had become their pillar, their unshakable protector.
But this power—this sheer physicality—had its costs. Simple tasks had become nearly impossible. Lifting a cup of water, opening a door, even walking through the town without crushing something beneath my weight required constant control. It felt as if everything around me was made of fragile glass, and with my overly powerful body, I had to be careful not to break anything—or anyone. My strength was so immense that even brushing past someone could snap their bones. Sitting was no longer an option; chairs and benches would crumble beneath me, sometimes with just the lightest touch. Even when I merely leaned on something, it would crack, groaning under the weight of my ever-growing body.
The soldiers had learned this the hard way. Arrows and swords shattered on contact with my skin, as if made from brittle wood instead of steel. Even the sharpest blade, thrust with all the force they could muster, would splinter and break when it met my flesh. I had become untouchable. Invincible. To them, I was a walking fortress, impossible to penetrate, a force so strong that their strongest weapons were nothing more than toys in comparison. It was intoxicating.
People’s reactions to me had changed in ways I never anticipated. Some were terrified, of course, but others… others were mesmerized. I recall one woman whose eyes widened in pure, unrestrained awe as she saw me for the first time. Her face flushed, her breath quickened, and without warning, I saw her body respond in a way that was unmistakable. Liquid pooled between her thighs, her arousal immediate and undeniable. It was strange, yes, but I didn’t dislike it. How could I? This body—my body—was now the very embodiment of desire and power. I had become a walking fantasy, sculpted by the Goddess herself.
And my breasts—Goddess, they had become something else entirely. Each one now larger than two grown men put together, heavy and full. Every step I took sent them swaying, and the sensation was maddening. The weight, the motion—it stirred a deep, primal pleasure in me. Every time they moved, I could feel the immense power they represented, and it was exhilarating. Sometimes, just the sensation of them bouncing or shifting would send a shiver of pleasure through me, making me gasp. It was an entirely new feeling, one that I couldn’t get enough of. The old me would have been jealous—no, envious beyond words—at what I had become.
But there was no going back now. I had transformed into something extraordinary, something beyond anything I could have ever imagined. I didn’t just feel stronger—I was stronger. I could lift a building if I wanted to, I was sure of it. The soldiers around me looked like children by comparison, their muscles insignificant next to mine. My thighs alone could crush their entire bodies, and my arms, well, they were as thick and powerful as tree trunks.
This wasn’t just power—it was freedom. Freedom to be more, to experience more, to take more. There was a thrill in knowing that my body could do things others couldn’t even dream of. My body was a weapon, a tool, and yet it was also something to be desired, something that made people stop and stare, captivated by every inch of it.
And I loved it.
I craved the next adventure, the next surge of power. I longed for the next battle that would push me further, make me bigger, stronger, more powerful. Because with each new challenge, I knew I would grow again. And the thought of that—of becoming even more—sent a thrill through me like nothing else.
I was Eir, hero of the people, the warrior of legends. And this was only the beginning.
<</if>>
<div id="return-wrapper">
<<return>>
</div>Well, perhaps you're not the one destined for this task, my friend.As the realization sank in, my astonishment grew. "In the last sentence... It's exactly the same as the one in my dream," I exclaimed, my eyes widening in disbelief.
"So it's true," the red-haired woman spoke softly, confirming my suspicions. "You truly are the great hero who will arrive," she affirmed, her voice filled with certainty.
"HEY LISTEN ALL OF YOU, THE GREAT HERO HAS ARRIVED," she announced loudly, her proclamation echoing through the suddenly quiet room. All eyes turned towards us—some curious, some nodding in understanding, and others displaying disbelief. I felt a wave of embarrassment wash over me as I became the center of attention.
"Hey, pipsqueak, raise your hand and show me who you are. Tell all these people that you are the great hero," she commanded. But my embarrassment held me back. "Sorry, I'm too embarrassed to do that, Ms. Commander," I replied meekly.
"Ahh, damn it! Now, this is your first lesson," she exclaimed, seizing my hand and raising it herself. "I am the great hero! Now repeat what I said earlier," she ordered.
"I am the great hero," I repeated quietly, but she insisted I speak louder.
"I AM THE GREAT HERO!" I shouted at the top of my lungs, feeling the weight of her expectations.
"Good," she said, lowering my hand slowly. Despite the odd looks from those around us, she smiled approvingly. "This is your first lesson, girl. Be more charismatic, then people can take you more seriously."
"Now, go fetch a sword from the room located behind the wall on our left. Don't worry, all the weapons there are free for the taking. Although they may be old and worn, they'll suffice for your purposes," she instructed, her tone firm yet encouraging.
With quick steps, I retrieved the sword from the room and returned to where Helga was waiting.
"Now, a word of advice for you, pipsqueak," the woman exclaimed, her voice resonating through the air. "You're free to roam this town as you please, but mind you, steer clear of trouble. Grow stronger so you may vanquish the forces of darkness," she declared, her words echoing with authority.
<<set $findhelga to true>>
[[Return->Guild Midgardr]]Upon entering the guild hall, I traversed its bustling interior, seeking out Commander Helga. Consistently, my inquiries directed me to a towering figure—a stout, red-headed woman clad in armor, her presence formidable as she sat near the counter. As instructed by Vetrkona, I approached her cautiously. "Good afternoon, are you Commander Helga?" I ventured, avoiding direct eye contact, overwhelmed by her imposing demeanor.
<img src="images/Other/Helga.png">
//(Helga)//
"Yes? What business brings you here, little one?" She bellowed in a commanding tone, her scrutiny unwavering. "I... I came to seek your guidance," I replied meekly, feeling intimidated by her imposing stature.
"Guidance? From me?" She scoffed dismissively. "State your purpose quickly, child," she demanded.
Summoning my resolve, I raised my voice slightly. "I've been sent by Vetrkona. She mentioned you could provide further direction," I explained, frustration edging into my tone.
"Vetrkona sent you?" Helga's expression shifted from skepticism to surprise. "Why would she send someone like you?" she queried, her disbelief evident.
"Surprisingly, you are the prophesied hero," she continued, her astonishment growing. "But can one so diminutive truly be the hero?" she mused aloud, doubting her own words.
"Where do you hail from, child?" Helga inquired further, seeking confirmation. "Frohdiff, Commander," I replied quietly, the memories of my ravaged village resurfacing, weighing heavily upon me.
"The village razed to the ground?" Helga pressed, her gaze piercing. Despite the ache in my heart, I nodded affirmatively.
"Are you the sole survivor?" Her questioning persisted, probing the depths of my loss. As the memories flooded back, I fought back tears, endeavoring to maintain composure. "Yes, I am alone," I confessed softly, my grief palpable.
Without delay, Helga retrieved a book from her satchel—a tome known throughout Valdrheim as "Vitursaga," dismissed by many as mere legend. "I shall read from this sacred text to ascertain your fate," she declared, fixing me with an intense gaze.
"Hear, see, and wait," she recited, quoting from the ancient pages. "For millennia, I have been absent from this realm, but the divine has granted me visions. Flames shall consume a northern village, reducing it to ash at the hands of the forces of darkness. Yet amidst the devastation, a beacon of light shall emerge—a woman of humble stature, with hair like spun gold and eyes of radiant citrine. Though she may appear insignificant, her arrival is foretold by the divine, because for those who witness the destruction of their sanctuary at the hands of the malevolent forces from below, know that abundant blessings shall descend upon them from the heavens above."
[[That last sentence surprised me.->Find Helga 2]]<img src="images/Ylva/1.png">
//(Midgardr's Inn Lady)//
My gaze locked with that of a woman, poised in the midst of her life's journey. She stood apart from the throng, her slender frame and modest bosom a departure from the norm in this bustling city. Offering a warm smile, she remarked, "Aren't you the hero Helga spoke of?" I nodded tentatively, affirming her observation. Suddenly, her dim eyes lit up, and she bestowed upon me a warm smile.
"Then, consider your stay here on the house, a gesture to aid in your quest for strength and the vanquishing of infernal foes," she proposed. "What?" I exclaimed, taken aback. "I can't accept such generosity, ma'am," I interjected. "Surely, I should pay my way."
Undeterred, she countered, "Let's strike a bargain. Given your limited in Gullr, set the price as you see fit. Pay when you're able." Her warm smile remained unwavering. Surveying my meager coin pouch, I realized the extent of my poverty. "You're right. I barely even have a single Gullr under my name. I accept your kindness with gratitude," I acquiesced.
"Indeed, it's our duty to support one another, especially those from marginalized backgrounds like ours. May your journey lead you to strength and victory over the forces of darkness," she declared, her smile belying a hint of sorrow in her eyes. Yet, I chose to overlook it, responding with assurance, "Thank you. Rest assured, I'll repay your kindness in time."
"By the way, we've been chatting for a while, yet I still don't know your name," she gently prodded. "Oh, apologies, I'm Eir. And you?" I returned the question. "Ylva. Pleasure to make your acquaintance," she responded promptly. "Well, if you need to rest, your room is the last door on the right, near the master bedroom," she offered directions.
"Thank you again, Ms. Ylva," I expressed my gratitude. "Just call me Ylva. Age holds no sway over our friendship here. Consider me your friend, Eir," she insisted, offering another warm smile. "Okay, Ylva." I responded.
After that, we stopped talking and continued with our respective activities.
<<set $meetmidgardrinnlady to true>>
[[Return->Inn Midgardr]]<<audio "main_bg" stop>>
<<audio "nattmara_bg" stop>>
<<audio "battle_bg" play loop>>
<img src="images/Valdrheim/Midgardr Forest.png">
//(Midgardr's Forest)//
On the left and right stood tall, shady trees that stretched as far as the eye could see. Now, what should I do here?
<<if $energy >= 2>>
<<if $eirlevel >= 1>>
[[Search for enemy->Search for enemy Midgardr Forest]]
<</if>>
<<if $eirlevel >= 6>>
[[Search for enemy in deeper forest->Search for enemy Midgardr Forest 2]]
<</if>>
<<if $eirlevel >= 10>>
[[Search for enemy in the deepest forest->Search for enemy Midgardr Forest 3]]
<</if>>
<<if $eirlevel >= 15 and $ch1boss is false and $energy >= 5>>
[[Challenging Nattmara?->Nattmara Fight Forest Midgardr]]
<</if>>
<<elseif $energy < 2>>
Too tired.. Need sleep...
<</if>>
[[Back to the city->Midgardr]]Welcome to "Eir Of Frohdiff", this game will tell a story about a woman named Eir, who comes from a small village in the north of the Kingdom of Valdrheim called Frohdiff.
In this story she will grow and develop into a real heroine, and defeat the forces of evil.
Here's a little guidance for players:
1. The combat system in this game uses the game of Rock, Paper, and Scissors. I don't know if I have to explain this anymore, but I'm obligated to explain it even though it's probably already understood by everyone. Alright here is the explanation:
a. Rock beats Scissors,
b. Scissors beat Paper,
c. Paper beats Rock,
d. If it comes out the same, it will be a tie
2. There are some enemies that cannot use all types of attacks, for example "Enemy A" can only use Rock, and so on. This is for the player to discover, and use to make the game easier.
3. The way to level up is to go to sleep in the Inn when Exp has exceeded Exp maximum, doing this will increase the player's level, maximum health points, maximum energy, and increase attack power, and Eir will grow.
4. To see Eir, her description, and pictures, you can look at the sidebar on the left and open the button that says "Eir".
5. There will be various events, and you don't want to miss them, so instead of fighting you should wander around the city, such as in the Inn, in the Guild, in the market, and on the street.
6. This is all I can give you, the rest you search for yourself and find, if you are a first time player I highly recommend starting from the prologue to introduce you to the world in this game.
7. That's all Thank you for reading, happy playing.
[[Return->Start]]I entered Volva's shop, "Galdrheimr", and found her absent from the front counter as usual. It appeared she was in the back, so I proceeded there directly to meet her.
"What can I assist you with, young hero Eir?" she inquired.
[[Look at Volva]]
[[Talk to Volva]]
[[Buy Something->Buy Something Galdrheimr Midgardr]]
[[Return to the market->Market Midgardr]]<img src="images/Valdrheim/Guild.png">
//(Midgardr's Guild)//
As I stepped into the Guild, my eyes darted around the bustling room. It was a hive of activity, filled with the chatter of both men and women engaged in various tasks. Some were seated, deep in conversation, while others hovered around the counter, eagerly selecting missions. In one corner, a group of individuals engaged in arm wrestling, their competitive spirits adding to the lively atmosphere.
Amidst the energy of the Guild, I couldn't help but feel a sense of uncertainty. What should I do here?
<<if $findhelga is false>>
[[Find Helga]]
<<elseif $findhelga is true>>
[[Meet Helga]]
<</if>>
[[Talk To People At Guild (WIP)->Talk Guild Midgardr]]
[[Armwrestling (WIP)->Armwrestling Midgardr Guild]]
[[Return->Midgardr]]Now nestled within the comforting confines of the inn. What should I do here.
<<if $meetmidgardrinnlady is false>>
[[Talk to the Inn Lady->First Meet with Inn Lady Midgardr]]
<<elseif $meetmidgardrinnlady is true>>
[[Pay Her->Pay Inn Midgardr]]
[[Sleep->Sleep Inn Midgardr]]
[[Meet Ylva]]
<</if>>
[[Go to city->Midgardr]]"I anticipated your eventual arrival, young hero Eir," a soft, serene voice emanated from behind the counter. "Follow my voice, and you shall find me, young hero Eir," she beckoned.
Reluctantly, I approached the back door, discovering a serene space adorned with flowers and medicinal herbs. From this vantage point, the grandeur of the palace was laid bare before me, igniting a spark of awe within my eyes.
Suddenly, a voice broke the silence from behind, "You've found me." Soft yet filled with satisfaction, it greeted me, "I've awaited your coming, young hero, Eir."
I gazed intently upon her, a youthful woman with purple tresses and piercing blue eyes, exuding an inexplicable majesty. "Who are you? And how do you know of me?" I queried cautiously.
<img src="images/Other/Volva.png">
//(Galdrheimr's Lady)//
"News travels swiftly, my dear," she replied smoothly. "As for your second question, while I possess certain knowledge, I am no all-seeing oracle. I know only what I know," her voice, like a soothing melody, calmed my wary heart.
I scrutinized her appearance once more. Despite her youthfulness, she bore the aura of a seasoned witch. "Are you finished scrutinizing?" she inquired, "You don't fit the image of a typical witch," I remarked.
"Appearances can be deceiving, young one," she retorted gently. "And age is but a number. I am nearly a century old," she revealed, a hint of amusement in her eyes.
"One hundred years?" I'm not surprised and roll my eyes, "Indeed," she confirmed, "Yet you doubt me," she observed with a hint of disappointment.
"I believe you, I've meet someone already more than a thousand years old" I assured her, recounting my encounters with Vetrkona. "Five thousand years," she corrected, catching me off guard. "You refer to Vetrkona?" she surmised.
"Five thousand?" I gasped, "Six thousand, including yourself," she corrected once more. "Six thousand?" I repeated, bewildered by the revelation.
"If you've perused the pages of Vitursaga, you would be more enlightened," she chided gently, her eyes betraying a sense of expectation.
"What manner of hero are you, a jesting one?" her tone became dismissive, irking me slightly. "I don't care," I retorted, unamused by her demeanor. "Now, what can you offer?" I pressed.
"My herbs will enhance your prowess in battle, doubling your results after defeating monsters," she explained. "For now, that is all. But in due time, I may craft something more potent for your journey," she offered.
"Understood. I'll purchase your herbs," I conceded. "Very well. Now, leave me be. I have much to attend to," she concluded, her focus returning to her work.
"Volva, that's my name," she called out, "Nice to meet you, Eir!"
"I'm Eir, as you already know," I replied, and promptly exited the establishment.
<<set $meetvolva to true>>
[[Go back to the market.->Market Midgardr]]<img src="images/Other/Helga.png">
//(Helga)//
Helga, the formidable commander of Midgardr, epitomizes strength and power in every sinew of her being. Standing at an imposing height of almost 7 feet, she commands attention with her massive physique, boasting a weight that seems to defy gravity, tipping the scales at approximately 480 pounds of pure, sculpted muscle.
Her fiery mane of bright red hair cascades down her broad shoulders, framing a face dominated by piercing blue eyes that gleam with determination and authority. But it's not just her commanding presence that captures the imagination; it's the sheer magnitude of her physicality that leaves onlookers in awe.
Helga's chest heaves with each breath, her 50 inch breasts eclipsing her head in size, a testament to her unmatched power and dominance. Every flex of her brawny arms and every ripple of her chiseled abdomen speaks of untold strength and capability.
But perhaps most mesmerizing are her thighs, the epitome of muscular perfection. Each thigh is a monument to raw power, so thick and robust they could shatter stone or crush a tree trunk with ease.
[[Return->Meet Helga]]<<if $ch1boss is false>>
<img src="images/Other/Volva.png">
//(Volva)//
Volva, despite not being very huge in size, exudes a mesmerizing blend of strength and allure that captivates all who lay eyes upon her. Standing nearly 6 feet tall, her presence commands attention, her muscular frame a testament to her heritage in this kingdom of warriors.
With hair cascading in vibrant shades of purple to the nape of her neck, Volva's piercing blue eyes gleam with a fierce intensity, hinting at the untamed power that lies within. Her physique is a symphony of sculpted muscle, each sinew rippling beneath her skin as she moves with effortless grace.
Volva's ample breasts, while not the largest, possess a captivating allure, drawing the eye with their generous size and undeniable sensuality. But it is her thighs that truly steal the show, their incredible size and definition a testament to her strength and athleticism. With each step she takes, the muscles in her thighs dance, commanding attention and leaving onlookers spellbound.
Clothed in attire that leaves little to the imagination, Volva proudly showcases her cleavage and well-defined arms, embracing her femininity
<<elseif $ch1boss is true>>
<img src="images/Other/Volva 2.png">
//(Volva)//
As I stood there, my jaw hanging open in disbelief, Volva chuckled in response to my stunned inquiry. "Seems like I made a little mistake with my potion, darling," she explained with a mischievous grin. "But no need to worry, I always come prepared for the unexpected." Her voice was laced with amusement, as if she found the situation more amusing than alarming.
I couldn't tear my eyes away from her towering form, now reaching a staggering height of eight feet. Every inch of her body seemed to pulsate with newfound power, her once-muscular physique now swollen to even greater proportions. Her muscular neck strained against the collar of her shirt, the sinewy cords of muscle standing out in stark relief. With each movement, her massive shoulders rippled with raw strength, the fabric of her clothes stretched taut over bulging biceps and triceps.
But it was her chest that truly captivated me, her ample breasts now swollen to mammoth proportions, threatening to burst free from the confines of her shirt at any moment. The sight was both tantalizing and awe-inspiring, a testament to the sheer magnitude of her transformation. As my gaze trailed downward, I couldn't help but marvel at the incredible musculature that defined her torso, each abdominal ridge etched with precision beneath the fabric of her clothing.
Her powerful thighs' muscle strained under her skin, every movement accentuated by the taut, sinewy muscles that rippled beneath the surface. And as my eyes traveled further down, I couldn't help but notice the impressive calves that completed her towering physique, each muscle defined with exquisite detail. It was a sight to behold, a symphony of strength and power that left me breathless with admiration.
Despite the shock of her sudden transformation, there was no denying the undeniable allure of Volva's newfound stature. And as she stood before me, a vision of towering strength and beauty, I couldn't help but feel a surge of excitement at the prospect of what adventures lay ahead in her larger-than-life presence.
<</if>>
[[Return->Go to Galdrheimr Midgardr]]<<if $ylvamoney < 300>>
<img src="images/Ylva/1.png">
//(Ylva)//
Ylva, a woman approaching her fourties, possesses a "regular" frame that belies a quiet strength within. Her stature, standing at approximately 5 and a half feet, is neither towering nor diminutive, yet it carries an air of confidence and poise. Her eyes appeared droopy, as if weighed down by sleepiness, though it could simply have been her natural expression.
Brown bangs frame her face, adding a touch of youthful charm to her mature visage. Behind a pair of glasses, her eyes exude warmth and intelligence, hinting at a depth of wisdom accumulated over the years.
Though her breasts may not be exceptionally large, they hold a substantial presence, adding a subtle allure to her modest figure. Clad in a crisp white shirt, she emanates a timeless elegance, blending sophistication with simplicity effortlessly. (Give her total of 300 Gullr!)
<<elseif $ylvamoney >= 300 and $ylvamoney < 700>>
<img src="images/Ylva/2.png">
//(Ylva)//
Ylva appeared... transformed. At first, it was her hair, now cascading down her shoulders in untamed waves. But it was her physique that truly caught my attention. She stood nearly six feet tall, her form exuding an undeniable strength and vitality that seemed almost unreal. How could someone in their forties undergo such a remarkable change? Her once full breasts now swelled even more, straining against the confines of her white dress. It was as if she had been touched by some divine force, her features reflecting a newfound youthfulness that defied explanation.
"What's happened to you, Ylva? You look... different," I couldn't help but voice my astonishment. Her previously somber eyes now glimmered with an inner light as she met my gaze.
"You won't believe it, but I've grown, alongside you," she confessed, her voice tinged with wonder. "I don't understand it myself, but ever since you arrived here, I've been experiencing this incredible transformation. Could it be a blessing from the goddess Freyja?" She pondered aloud, her words tinged with a mix of uncertainty and awe. (Give her total of 700 Gullr!)
<<elseif $ylvamoney >= 700>>
<img src="images/Ylva/3.png">
//(Ylva)//
I stood there in utter disbelief as I beheld the sight before me. Ylva, the once petite innkeeper, now stood before me as a towering giantess, her form stretching nearly seven feet tall. Every inch of her body seemed to pulsate with raw power, her muscles straining against the fabric of her clothing as if yearning to burst free. It was a spectacle unlike anything I had ever witnessed, and I found myself unable to tear my gaze away from her awe-inspiring transformation.
As she turned to face me, I couldn't help but marvel at the sheer magnitude of her newfound stature. Her arms, once slender and delicate, now bulged with sinewy strength, while her legs seemed to possess an otherworldly solidity that rooted her firmly to the ground. And her breasts... Oh, goddess, her breasts had swelled to proportions that defied all reason, straining against the fabric of her dress in a tantalizing display of feminine power. (Last Ylva size)
<</if>>
[[Return->Meet Ylva]]In the bustling market, abundant with various foods and fruits, one establishment caught my attention nestled at the corner: "Galdrheimr". Intrigued, what should I do at the market?
[[Buy Food->Buy Food Midgardr Market]]
<<if $meetvolva is false>>
[[Investigate Galdrheimr->Investigate Midgardr Galdrheimr]]
<<elseif $meetvolva is true>>
[[Go to Galdrheimr->Go to Galdrheimr Midgardr]]
<</if>>
[[Return to the city->Midgardr]]"Thank you for patronizing my humble establishment. Do visit us again!" The woman beamed warmly, her smile stretching wide.
<<set $money -= 5>>
<<set $meat += 1>>
[[Return->Buy Food Midgardr Market]]"Hello there, pipsqueak. What's on your mind?" the towering red-haired woman inquired with a wide smile
[[Talk to her->Talk to Helga]]
[[Look at her->Look at Helga]]
[[Nothing->Guild Midgardr]]What do you want my darling Eir?
[[Talk to Ylva]]
[[Look at Ylva]]
[[Nothing, sorry to bother->Inn Midgardr]]<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Level 1/Slime Girl.png">
//(Slime Girl)//
Enemy health: $enemyhealth
<<set $enemydamage to random(20, 25)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"I shall show you no mercy, human!"
[[Fight->Midgardr Deeper Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Deeper Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest 2]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 100>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 100*2>>
<</if>>
<<set $money += 40>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 100
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 200
<</if>>
Gullr increased by: 40
<<set $energy -= 2>>
"You humans are all alike, reveling in the slaughter of our kin. I yearn to witness your demise!"
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
I collapsed to the ground as the slime launched its assault, and darkness enveloped me as I closed my eyes, unaware of what transpired next.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Level 1/Demon Girl.png">
//(Demon Girl)//
Enemy health: $enemyhealth
<<set $enemydamage to random(40, 50)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
<<if $enemyhealth >= 200>>
With a sinister laugh, the demon woman proclaimed, "Hahahaha! Your demise shall be at my hands, and she will finally acknowledge my prowess!"
<<elseif $enemyhealth < 200>>
"You... how can you possess such strength? I never imagined an ordinary human could inflict such pain upon me," she questioned, fear creeping into her voice.
"Because I am no ordinary human," I responded, a small smile playing on my lips.
<</if>>
[[Fight->Midgardr Deeper Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Deeper Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest 2]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 180>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 180*2>>
<</if>>
<<set $money += 65>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 180
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 360
<</if>>
Gullr increased by: 65
<<set $energy -= 2>>
"I'm impressed, Human. We will meet again, and when we do, I will not hesitate to end your life. And if I fail, Nattmara will ensure your demise," she declared before disappearing, leaving me pondering the meaning of "Nattmara."
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
Is this the end for me? Falling to the ground, defeated by the darkness... Forgive me, Valdrheim. I have failed you.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Level 1/Centaur Girl.png">
//(Centaur Girl)//
Enemy health: $enemyhealth
<<set $enemydamage to random(25, 30)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
<<if $enemyhealth >= 100>>
"I won't allow you to harm this forest any further, human!" The centaur woman's voice boomed.
<<elseif $enemyhealth < 100>>
"I may be wounded, but I won't relent in protecting this beloved forest from your vile hands," the centaur woman declared through tears, her pain evident.
<</if>>
[[Fight->Midgardr Deeper Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Deeper Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest 2]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 130>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 130*2>>
<</if>>
<<set $money += 50>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 130
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 260
<</if>>
Gullr increased by: 50
<<set $energy -= 2>>
"Leave this place! I have no desire to harm you. I understand your noble intentions to safeguard this forest. My battle is against the encroaching darkness," I called out to her with conviction.
With a heavy heart, she departed without a glance backward, though her resentment lingered palpably in the air.
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
"I am not your foe! Cease this aggression," I implored, my voice echoing through the dense foliage.
Her response was scornful. "Look at you, human, pleading for mercy like a helpless child," she retorted. "Have you ever shown mercy to the creatures of this forest? Never! I have witnessed your ruthless decapitations. How are you any different from the demons?"
My vision swam, darkness encroaching as consciousness slipped away.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $enemy is 1>>
<<set $enemymove to Math.floor(Math.random() * 2) + 1>>
<<elseif $enemy is 2>>
<<set $enemymove to Math.floor(Math.random() * 3) + 1>>
<<elseif $enemy is 3>>
<<set $enemymove to random(1, 2) * 2 - 1>>
<</if>>
[[Physical Attack(Rock)->Rock Midgardr Deeper Forest]]
[[Magical Attack(Paper)->Paper Midgardr Deeper Forest]]
[[Ranged Attack(Scissor)->Scissor Midgardr Deeper Forest]]<<if $healthpotion >= 1>>
<<linkreplace "Use Health Potion (Full Health) " >>
<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<</linkreplace>>
<</if>>
<<if $apple >= 1>>
<<linkreplace "Eat Apple (+5HP) " >>
<<set $eirhealth += 5>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $banana >= 1>>
<<linkreplace "Eat banana (+12HP) " >>
<<set $eirhealth += 12>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $meat >= 1>>
<<linkreplace "Eat meat (+30HP) " >>
<<set $eirhealth += 30>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<</linkreplace>>
<</if>>
<<set $inventoryusage -= 1>>
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Level 2/Leopard Girl.png">
//(Leopard Girl)//
Enemy health: $enemyhealth
<<set $enemydamage to random(50, 65)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"I'm so hungry human!"
[[Fight->Midgardr Deepest Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Deepest Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest 3]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 200>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 200*2>>
<</if>>
<<set $money += 120>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 200
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 400
<</if>>
Gullr increased by: 120
<<set $energy -= 2>>
With the Leopard woman fleeing in fear, I emerged victorious from the encounter.
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
She pushed me down and tore at my skin with her sharp teeth, leaving me lying there unconscious.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Level 2/Orc Girl.png">
//(Orc Girl)//
Enemy health: $enemyhealth
<<set $enemydamage to random(65, 75)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"I'm going to beat you to a pulp," the orc woman shouted as she prepared to attack me.
[[Fight->Midgardr Deepest Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Deepest Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest 3]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 250>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 250*2>>
<</if>>
<<set $money += 150>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 250
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 500
<</if>>
Gullr increased by: 150
<<set $energy -= 2>>
With my final blow, I managed to knock out the orc, delivering a powerful strike that rendered her unconscious. Afterward, I left the place.
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
She struck me forcefully on the head, causing me to fall and lose consciousness as my head collided with the ground.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $enemy is 1>>
<<set $enemymove to random(1, 2) * 2 - 1>>
<<elseif $enemy is 2>>
<<set $enemymove to random(1, 2) * 2 - 1>>
<</if>>
[[Physical Attack(Rock)->Rock Midgardr Deepest Forest]]
[[Magical Attack(Paper)->Paper Midgardr Deepest Forest]]
[[Ranged Attack(Scissor)->Scissor Midgardr Deepest Forest]]<<if $healthpotion >= 1>>
<<linkreplace "Use Health Potion (Full Health) " >>
<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<</linkreplace>>
<</if>>
<<if $apple >= 1>>
<<linkreplace "Eat Apple (+5HP) " >>
<<set $eirhealth += 5>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $banana >= 1>>
<<linkreplace "Eat banana (+12HP) " >>
<<set $eirhealth += 12>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $meat >= 1>>
<<linkreplace "Eat meat (+30HP) " >>
<<set $eirhealth += 30>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<</linkreplace>>
<</if>>
<<set $inventoryusage -= 1>>
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Rat.jpeg">
//(Rat)//
Enemy health: $enemyhealth
<<set $enemydamage to Math.floor(Math.random() * 5) + 1>>
<<set $eirdamage to random(5, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
Before me stood a rat, seemingly ready to pounce. What should I do?
[[Fight->Midgardr Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 5>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 5*2>>
<</if>>
<<set $money += 2>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 5
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 10
<</if>>
Gullr increased by: 2
<<set $energy -= 2>>
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
I've realized from the start, I don't deserve to be a hero. It's impossible for a great hero to be defeated by a rat.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Skeleton.jpeg">
//(Skeleton)//
Enemy health: $enemyhealth
<<set $enemydamage to random(5, 12)>>
<<set $eirdamage to random(5, 12)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
<<if $enemyhealth >= 30>>
"Your end draws near, human!" the skeleton exclaimed with a wicked grin.
<<elseif $enemyhealth < 30 and $enemyhealth >=10>>
"I didn't expect you to be this strong, human!" It begin to hesitant.
<<elseif $enemyhealth < 10 and $enemyhealth >= 1>>
"I-I yield! Spare me!" It screamed, writhing in agony. Could it truly feel pain?
<</if>>
[[Fight->Midgardr Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
"Beware, human! My comrades will make quick work of you!"
<<if $valhollroteffect is false>>
<<set $eirexp += 45>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 45*2>>
<</if>>
<<set $money += 9>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 45
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 90
<</if>>
Gullr increased by: 9
<<set $energy -= 2>>
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
This skeleton is too strong, I can't beat it!
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Slime.jpeg">
//(Slime)//
Enemy health: $enemyhealth
<<set $enemydamage to random(3, 8)>>
<<set $eirdamage to random(5, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
<<if $enemyhealth >= 20>>
"Feast time!" The slime exclaimed, its repulsive smile dripping with mucus.
<<elseif $enemyhealth < 20 and $enemyhealth >=1>>
"Time to eat?" The slime began to hesitate.
<</if>>
[[Fight->Midgardr Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
"Starving to death, human... You're so cruel!" It cried out in his final moments, uttering something tragically ironic.
<<if $valhollroteffect is false>>
<<set $eirexp += 15>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 15*2>>
<</if>>
<<set $money += 4>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 15
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 30
<</if>>
Gullr increased by: 4
<<set $energy -= 2>>
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
This slime is too strong I can't beat it.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Spider.jpeg">
//(Spider)//
Enemy health: $enemyhealth
<<set $enemydamage to random(3, 8)>>
<<set $eirdamage to random(5, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
Before me stood a spider, seemingly ready to pounce. What should I do?
[[Fight->Midgardr Forest Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Forest Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
[[Run->Search for enemy Midgardr Forest]]
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 20>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 20*2>>
<</if>>
<<set $money += 4>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 20
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 40
<</if>>
Gullr increased by: 4
<<set $energy -= 2>>
[[I managed to beat it, I'd better go back->Forest Midgardr]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
I met my end at the hands of a spider. Imagine that, a great hero slain by such a humble creature. How embarrassing.
<<set $energy -= 2>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $enemy is 1>>
<<set $enemymove to 1>>
<<elseif $enemy is 2>>
<<set $enemymove to Math.floor(Math.random() * 3) + 1>>
<<elseif $enemy is 3>>
<<set $enemymove to Math.floor(Math.random() * 2) + 1>>
<<elseif $enemy is 4>>
<<set $enemymove to random(1, 2) * 2 - 1>>
<</if>>
[[Physical Attack(Rock)->Rock Midgardr Forest]]
[[Magical Attack(Paper)->Paper Midgardr Forest]]
[[Ranged Attack(Scissor)->Scissor Midgardr Forest]]<<if $healthpotion >= 1>>
<<linkreplace "Use Health Potion (Full Health) " >>
<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<</linkreplace>>
<</if>>
<<if $apple >= 1>>
<<linkreplace "Eat Apple (+5HP) " >>
<<set $eirhealth += 5>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $banana >= 1>>
<<linkreplace "Eat banana (+12HP) " >>
<<set $eirhealth += 12>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $meat >= 1>>
<<linkreplace "Eat meat (+30HP) " >>
<<set $eirhealth += 30>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<</linkreplace>>
<</if>>
<<set $inventoryusage -= 1>>
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>"Thank you, although you didn't have to pay, I appreciate your gesture," the woman with glasses remarked kindly.
<<set $money -= 1>>
<<set $ylvamoney +=1>>
[[Return->Inn Midgardr]]"Wow, 10 Gullr, you're truly generous, my dear Eir," she exclaimed with admiration.
<<set $money -= 10>>
<<set $ylvamoney +=10>>
[[Return->Inn Midgardr]]"100 Gullr? It seems your endeavors as the hero have paid off. But you know you don't have to pay this much, my dear Eir," she remarked.
"Consider it my gratitude, Ylva," I responded with a warm smile.
<<set $money -= 100>>
<<set $ylvamoney +=100>>
[[Return->Inn Midgardr]]"Oh, my! 50 Gullr is more than enough for you to stay here for a year. You know you don't have to pay that much, right? But I accept it with open arms. Thank you, my dear Eir," she exclaimed gratefully.
<<set $money -= 50>>
<<set $ylvamoney +=50>>
[[Return->Inn Midgardr]]<<set $enemymove to Math.floor(Math.random() * 3) + 1>>
[[Physical Attack(Rock)->Rock Midgardr Nattmara]]
[[Magical Attack(Paper)->Paper Midgardr Nattmara]]
[[Ranged Attack(Scissor)->Scissor Midgardr Nattmara]]<<if $healthpotion >= 1>>
<<linkreplace "Use Health Potion (Full Health) " >>
<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<</linkreplace>>
<</if>>
<<if $apple >= 1>>
<<linkreplace "Eat Apple (+5HP) " >>
<<set $eirhealth += 5>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $banana >= 1>>
<<linkreplace "Eat banana (+12HP) " >>
<<set $eirhealth += 12>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<</linkreplace>>
<</if>>
<<if $meat >= 1>>
<<linkreplace "Eat meat (+30HP) " >>
<<set $eirhealth += 30>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<</linkreplace>>
<</if>>
<<set $inventoryusage -= 1>>
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>><<audio "freyja_bg" stop>>
<<audio "battle_bg" stop>>
<<audio "main_bg" play loop>>
<<set $quest to true>>
<<set $location to"Midgardr">>
This is the capital city of Valdrheim Kingdom, Midgardr. Now where should I go?
<img src="images/Valdrheim/Midgardr.png">
//(Midgardr)//
[[Wandering Around->Walk Around Midgardr]]
[[Go to Inn->Inn Midgardr]]
[[Go to Guild->Guild Midgardr]]
[[Go to Market->Market Midgardr]]
[[Go To Forest->Forest Midgardr]]
<<if $eirlevel >= 15 and $ch1boss is true and $ch1end is true>>
[[Go to Jotunheimr->CH 2-1]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Boss/Nattmara 2.png">
//(Nattmara)//
Enemy health: $enemyhealth
<<set $enemydamage to random(160, 200)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"It's futile to resist, hero," she taunted, her grin widening with each word. "You're no match for me. Surrender now, and spare yourself further humiliation."
[[Fight->Midgardr Nattmara Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Nattmara Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
Fleeing from this confrontation is not an option. The fate of Midgard hangs in the balance, and if Nattmara succeeds in executing her sinister scheme, untold devastation will befall the land. I must stand firm and confront her with all the strength and courage I possess. The safety of Valdrheim depends on it.
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
I watched in awe as she collapsed to the ground, her body trembling with exertion. But my relief was short-lived, for in moments she began to stir, her form shifting and expanding before my eyes. With a triumphant roar, she rose to her feet, towering over me like a titan. Her muscles bulged and swelled, shredding what little remained of her already strained garments. Each sinewy limb grew thicker and more powerful, her arms now resembling tree trunks, her chest heaving with newfound strength and gigantic breasts. As she loomed above me, her voice thundered with authority, echoing through the air like a divine proclamation. "Behold, hero, my true form," she declared, her eyes ablaze with a fierce determination. "Prepare to face the wrath of a true demon, and be cast into oblivion!"
<<set $enemyhealth to 4000>>
<<set $ch1bosslevel += 1>>
[[I will fight until the end!->Nattmara Fight Ch1 Boss 3]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
As the rain poured down, I lay defeated on the ground, my strength drained and my body battered. Through the haze of pain, I glimpsed Nattmara standing over me, her blade poised to strike the final blow. And then... darkness enveloped me, swallowing me whole.
<<set $energy -= 5>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Boss/Nattmara 3.png">
//(Nattmara)//
Enemy health: $enemyhealth
<<set $enemydamage to random(250, 350)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"Brace yourself for your inevitable downfall, ignorant hero. This is my ultimate manifestation, far grander than the mere shadow of my former self from a thousand years past!"
[[Fight->Midgardr Nattmara Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Nattmara Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
Fleeing from this confrontation is not an option. The fate of Midgard hangs in the balance, and if Nattmara succeeds in executing her sinister scheme, untold devastation will befall the land. I must stand firm and confront her with all the strength and courage I possess. The safety of Valdrheim depends on it.
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
<<if $valhollroteffect is false>>
<<set $eirexp += 1500>>
<<elseif $valhollroteffect is true>>
<<set $eirexp += 1500*2>>
<</if>>
<<set $money += 500>>
<<if $valhollroteffect is false>>
Eir's EXP increased by: 1500
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 3000
<</if>>
Gullr increased by: 500
<<set $energy -= 5>>
With trembling hands and a heart pounding with triumph, I achieved the impossible. The demon lay defeated before me, her head severed from her body, marking the end of her reign of terror. For the first time on this arduous journey, I basked in the overwhelming sensation of victory, knowing that I had overcome insurmountable odds to emerge triumphant.
[[Suddenly->CH1BOSSCLEAR]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
As the rain poured down, I lay defeated on the ground, my strength drained and my body battered. Through the haze of pain, I glimpsed Nattmara standing over me, her blade poised to strike the final blow. And then... darkness enveloped me, swallowing me whole.
<<set $energy -= 5>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<img src="images/Enemy/Midgardr/Boss/Nattmara 1.png">
//(Nattmara)//
Enemy health: $enemyhealth
<<set $enemydamage to random(125, 175)>>
<<set $eirdamage to random(10, 15)>>
<<if $eirhealth>0 and $enemyhealth > 0>>
"Give it your best shot!" Natmarra taunting me.
[[Fight->Midgardr Nattmara Fight]]
<<if $inventoryusage > 0>>
Remaining Inventory usage: $inventoryusage
(Please use wisely)
[[Inventory->Midgardr Nattmara Inventory]]
<<elseif $inventoryusage is 0>>
You cannot take items from Inventory anymore.
<</if>>
Fleeing from this confrontation is not an option. The fate of Midgard hangs in the balance, and if Nattmara succeeds in executing her sinister scheme, untold devastation will befall the land. I must stand firm and confront her with all the strength and courage I possess. The safety of Valdrheim depends on it.
<<elseif $eirhealth>0 and $enemyhealth <= 0>>
As I watched the demoness topple to the ground, a wave of relief washed over me. But my triumph was short-lived.
"Hahahahahaha! You think you've bested me, foolish hero?" Her laughter echoed through the air as her form began to swell with newfound power. Muscles bulged beneath her skin, rippling and expanding, stretching her once-tight attire to its limits. With each passing moment, she grew taller and taller, until she stood eye to eye with me, her imposing stature matching my own. Her chest heaved with every breath, her ample bosom bursting free from the constraints of her clothing, now mere tatters unable to contain her burgeoning curves.
<<set $enemyhealth to 2000>>
<<set $ch1bosslevel += 1>>
[[Here we go again!->Nattmara Fight Ch1 Boss 2]]
<<elseif $eirhealth<=0 and $enemyhealth > 0>>
As the rain poured down, I lay defeated on the ground, my strength drained and my body battered. Through the haze of pain, I glimpsed Nattmara standing over me, her blade poised to strike the final blow. And then... darkness enveloped me, swallowing me whole.
<<set $energy -= 5>>
[[Am I dead?->Restart Midgardr Forest]]
<</if>><<audio "battle_bg" stop>>
<<audio "nattmara_bg" play loop>>
<img src="images/Enemy/Midgardr/Boss/Nattmara 1.png">
//(Nattmara)//
<<set $inventoryusage to 20>>
"Who would have thought there were still any courageous humans left in this world," remarked the little girl before me, her demon features unmistakable with white hair, purplish skin, and bright purple eyes, adorned with horns and garbed in a purple dress. "Either you possess true bravery or sheer stupidity," she continued, her tone dripping with disdain.
"I am here to thwart your petty plan O, creature from hell," I declared boldly.
"Haha! You? And who might you be?" she scoffed incredulously.
Unfazed, I responded, "I am a hero destined to vanquish the darkness plaguing the realm of Valdrheim."
To my surprise, her expression shifted from disbelief to astonishment. "Not this time! I refuse to succumb to heroes any longer. I shall avenge the injustices of a millennium past and make you pay for every transgression," she declared with a sardonic smile. "I have grown stronger over the centuries, and I will relish in your slow demise before laying waste to Midgardr and reclaiming my rightful position. The Queen shall acknowledge me once more," she proclaimed, her determination palpable.
"Before we engage, allow me to impart my name unto you. I am Nattmara, one of the demon generals destined to sever your head from your body," she declared ominously.
"I am Eir, the hero who shall thwart all your malevolent machinations," I retorted defiantly.
And thus, our battle commenced.
<<set $ch1bosslevel to 1>>
<<set $enemyhealth to 1000>>
[[Fight->Nattmara Fight Ch1 Boss]]
[[Run->Forest Midgardr]]<<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
I unleashed a potent magical assault, striking the enemy before it could retaliate.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
We both unleashed our magical prowess, but our spells collided, resulting in a powerful clash of energies.
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As I began to conjure my magic, I was caught off guard by the enemy's ranged assault, sustaining a wound in the process.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
I unleashed a potent magical assault, striking the enemy before it could retaliate.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 2>>
The enemy choose "Paper"
We both unleashed our magical prowess, but our spells collided, resulting in a powerful clash of energies.
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As I began to conjure my magic, I was caught off guard by the enemy's ranged assault, sustaining a wound in the process.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
I unleashed a potent magical assault, striking the enemy before it could retaliate.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 2>>
The enemy choose "Paper"
We both unleashed our magical prowess, but our spells collided, resulting in a powerful clash of energies.
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As I began to conjure my magic, I was caught off guard by the enemy's ranged assault, sustaining a wound in the process.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
I unleashed a potent magical assault, striking the enemy before it could retaliate.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
We both unleashed our magical prowess, but our spells collided, resulting in a powerful clash of energies.
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As I began to conjure my magic, I was caught off guard by the enemy's ranged assault, sustaining a wound in the process.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<</switch>>It seems it's time for me to pay my share.
How much should I pay?
<<if $money >= 1>>
<<linkreplace "1 Gullr" >>
[[Pay 1 Gullr->Midgardr Inn 1 Gullr]]
<</linkreplace>>
<</if>>
<<if $money >= 10>>
<<linkreplace "10 Gullr" >>
[[Pay 10 Gullr->Midgardr Inn 10 Gullr]]
<</linkreplace>>
<</if>>
<<if $money >= 50>>
<<linkreplace "50 Gullr" >>
[[Pay 50 Gullr->Midgardr Inn 50 Gullr]]
<</linkreplace>>
<</if>>
<<if $money >= 100>>
<<linkreplace "100 Gullr" >>
[[Pay 100 Gullr->Midgardr Inn 100 Gullr]]
<</linkreplace>>
<</if>>
<<if $money < 1>>
I looked at the contents of my Gullr pouch. There I found...... nothingness.
<</if>>
[[I think I should save my money for now.->Inn Midgardr]]<<audio "main_bg" play loop>>
Nestled amidst the undulating hills, Frohdiff exudes an aura of tranquil simplicity. Surrounded by lush greenery and cradled by the whispering winds, it stands as a testament to the harmony between nature and human habitation. The village, with its quaint cottages and winding pathways, seems to be frozen in time, untouched by the rapid pace of the outside world. Life in Frohdiff unfolds like the gentle flow of a stream, each day marked by the rhythmic routine of its inhabitants, who find solace in the familiarity of their surroundings.
<img src="images/Frohdiff/Prologue.png">
//(Frohdiff)//
At the heart of this serene landscape resides me, Eir, a woman whose presence is as integral to Frohdiff as the very air its residents breathe. With my unwavering determination and boundless compassion, I embody the spirit of the village, serving as a pillar of strength for those around me. Despite the challenges that life in the hills presents, I remain steadfast in my devotion to my community, my resilience shining like a beacon of hope amidst the quietude of Frohdiff. In me, the essence of the village finds its most profound expression, a testament to the enduring resilience of those who call it home.
<img src="images/Eir/Prologue.png">
//(Eir)//
[[Continue ->Prologue 2]]<<set $location to"Frohdiff">>
As my tear-filled eyes surveyed the devastation before me, my heart shattered into a million pieces. My cries for my loved ones echoed into the desolate void, met only by the crackling roar of consuming flames.
"Father! Mother!" I called out, my voice trembling with desperation, yet there was only eerie silence in response. "Mr. village chief, where are you?" I pleaded, my words swallowed by the infernal inferno that now ravaged my once-thriving village.
Suddenly, amidst the chaos, the imposing figure of the great demon materialized before me, his presence casting a sinister shadow over the smoldering ruins. With each heavy step, his armored form seemed to resonate with the mournful symphony of destruction.
<img src="images/Frohdiff/Demons.png">
//(Demon)//
"Ah, still one left," the demon remarked, his voice dripping with malice. "And such a small, fragile thing you are, human," he sneered, his words laced with contempt.
My emotions swirled in a tempest of grief, anger, and despair, yet amidst the turmoil, a steely resolve ignited within me. "Fools you are, demons," I retorted, my voice trembling but defiant. "You may stand upon our ashes now, but mark my words, your reign of terror will end."
My tears flowed ceaselessly as I surveyed the desolation that had consumed my village. The once-familiar buildings reduced to naught but smoldering remnants, a stark testament to the merciless onslaught of darkness.
The troops from Skjoldheim, though stoic in appearance, felt a pang of sympathy witnessing my anguish. My sobs echoed through the desolation until exhaustion finally overtook me, leaving me drained and numb.
"You creatures from hell!" shouted the mustachioed man with a scar on his face, his voice a thunderous roar of defiance. "We will not falter in the face of your tyranny! We will fight until our last breath!"
<img src="images/Valdrheim/Skjoldheim General.png">
//(General)//
The demon's lips curled into a malevolent smile behind his armor mask. "Welcome to try, but know this," he replied, his voice dripping with sinister amusement. "Your heads will adorn my trophy room, a testament to your futile resistance."
[[After that...->Prologue 11]]Unyielding in their determination, the knights continued their assault, their swords flashing in the flickering light of the flames. Each strike aimed to pierce through the demon's armor, yet their efforts seemed futile against the creature's seemingly invincible form.
"Hahaha!" boomed the demon, his laughter echoing like thunder. "Your feeble weapons are no match for me, mortals! How amusing that you would dare to challenge me with such pathetic scraps of metal."
Despite the demon's mocking words, the knights persisted in their attack, their blades slicing through the air with renewed vigor. Towering above them, the demon looked down with disdain.
"Continue your futile attempts," he sneered, his voice dripping with contempt. "You will soon realize the futility of your efforts against one such as I."
Undeterred by the demon's arrogance, the leader of the knights spoke with unwavering resolve. "Creature of darkness, hear our proclamation! The hero of prophecy will rise once more, and you shall be banished from our sacred land forever."
The demon's smile widened, a malicious gleam in his eyes. "Do you truly believe that we, who have endured for millennia, would tremble in fear like mere beasts? How amusingly naive you are, mortals."
[[Next->Prologue 12]]"Behold, you foolish mortals! Can your feeble swords truly harm my immortal form?" thundered the demon, his voice mocking us as they continued to thrust their weapons into his unyielding flesh. With each futile strike, a sense of despair washed over me, yet I refused to relent in my defiance.
"I would sooner meet my end than yield an inch of our land to the darkness!" declared our general, his voice resolute amid the chaos of battle.
"Count me in!" echoed another young knight, his resolve unwavering as he continued to assail the demon with his blade.
"Me too!" cried yet another, his voice joining the chorus of defiance that rang out across the battlefield.
Even as hope seemed to fade, we persisted, our determination unbroken by the overwhelming odds we faced. Witnessing our unwavering courage, I felt a surge of admiration amidst my tears, moved by our steadfast resolve.
"Hahaha," laughed the demon, his voice dripping with scorn. "Cease your futile struggle, mortals. Do you not realize the futility of your resistance? I had offered you a chance to surrender, but now your time is at an end. It is I who shall have the final say in this matter!"
[[Suddenly->Prologue 13]]I stood frozen in terror, my breath catching in my throat as the demon's hand moved with lightning speed. In a horrifying display of power, the heads of the knights were cruelly severed from their bodies, their lifeless forms crumbling to the ground before me. The sight was too gruesome to comprehend, and my heart sank as despair washed over me like a tidal wave.
Tears streamed down my face uncontrollably as I grappled with the overwhelming sense of loss that engulfed me. In an instant, everything I held dear had been ripped away, leaving behind only devastation and sorrow. The once defiant voices of my comrades now silenced forever, replaced by the eerie silence of death.
As the severed heads rolled towards me, I could only watch in silent dread, paralyzed by fear. The demon's malevolent presence loomed over me, its sinister grin hidden behind its mask as it taunted me with cruel words.
"There's no point in crying, little one," the demon jeered, its voice dripping with malice. "Your fate is sealed, for you stand on the precipice of oblivion. Surrender yourself to the flames of darkness that await you. Embrace your inevitable demise."
I trembled in fear, unable to tear my gaze away as the demon raised its hand, poised to strike the final blow. But just as the fiend prepared to deliver the fatal blow, [[a sudden interruption halted its advance->Prologue14]].<<audio "suspense_bg" stop>>
<<audio "sad_bg" play>>
<<set $location to"Skjoldheim's Forest">>
<img src="images/Valdrheim/Route/19.png">
//(Frohdiff's Forest to Small Cabin)//
The lingering aura of terror left in the wake of the demon's departure weighed heavily upon the forest, a palpable sense of unease settling over the land like a suffocating blanket. I, still reeling from the events of the past two days, remained in a state of shock, my mind struggling to comprehend the magnitude of the devastation that had befallen my village.
Without a moment's hesitation, the woman in the cloak gently lifted me, carrying me through the dense foliage of the forest. Each step taken southward, away from the smoldering ruins of Frohdiff, felt like a surreal journey through a nightmare. Beneath the canopy of tall trees, the night sky loomed ominously, thick clouds casting an eerie pall over the scene below.
Exhausted and unresponsive, I allowed myself to be carried, my thoughts a jumble of confusion and disbelief. I clung to the hope that perhaps this was all just a strange dream, a nightmare from which I would soon awaken.
But as the reality of our situation sank in, I knew that there was no escaping the harsh truth. Frohdiff lay in ruins, consumed by the flames of darkness unleashed by the demon. And if no action was taken, the entire kingdom of Valdrheim would suffer a similar fate.
Yet, amidst the chaos and despair, there was a glimmer of hope. For now, I focused on the present, allowing myself the time to process the enormity of what had transpired and find the strength to face the challenges that lay ahead.
[[They have arrived at the small cabin.->Prologue 16]]"Now, rest, dear one," the muscular woman in robes gently urged, her voice carrying a soothing tone. "Tomorrow, we'll journey to the city, and I'll provide you with all the answers you seek."
Trembling with fear, I managed to muster the courage to pose a question to my mysterious savior. "Who are you, and why did you save me?" I inquired, my voice barely above a whisper.
With a reassuring smile, the cloaked woman replied, "All will be revealed in due time, my dear. But for now, let's ensure you get some rest. We wouldn't want you to face tomorrow's challenges with exhaustion, would we? Or perhaps you'd prefer a sleeping potion?"
"No, thank you, ma'am," I declined politely. "I'll try to sleep as best I can."
"Very well then," the cloaked woman nodded understandingly. "Rest well, Eir."
As fatigue washed over me, my eyelids grew heavy, my mind drifting into the realm of sleep. Questions lingered in my thoughts, chief among them being, "Why does she know my name?" But before I could dwell any further, sleep claimed me, wrapping me in its comforting embrace as I drifted into dreams.
[[All of this had to happen...->Prologue 17]]<<audio "sad_bg" stop>>
<<audio "freyja_bg" play loop>>
With my own eyes, I beheld a vision of a woman, radiant and flawless in countenance, her skin aglow with a luminous sheen, and her long hair gleaming like strands of spun gold. Even so, everything seemed so obscure, she only showed herself vaguely.
<img src="images/Other/Freyja Blur.png">
//(???)//
"The first prophecy has come to pass," she declared, her words imbued with a weighty significance that stirred the very air around us. "For those who witness the destruction of their sanctuary at the hands of the malevolent forces from below, know that abundant blessings shall descend upon them from the heavens above."
[[I woke up covered in sweat->Prologue 18]]<<audio "freyja_bg" stop>>
<<audio "main_bg" play loop>>
"So you've encountered her, young lady," a woman with shimmering white hair appeared before me. Though I recognized her as the woman from the previous day, now I could clearly see her face. With hair as bright as snow and eyes resembling sparkling blue topazes, she exuded an otherworldly aura.
<img src="images/Other/Vetrkona.png">
//(???)//
"What do you mean?" I feigned ignorance, pretending I hadn't dreamed of the woman.
"A golden-haired woman, with a powerful muscular form. Did you meet her?" the woman inquired, her tone insistent.
"Yes... but everything is unclear." I admitted softly, "What did she say?" the robed woman pressed further.
I hesitated, trying to recall the words spoken in my dream. "She said the first prophecy had come to pass. That's more or less what she said," I replied quietly.
"And what prophecy has been fulfilled?" the cloaked woman asked, her curiosity piqued.
"For those who witness the destruction of their sanctuary at the hands of malevolent forces from below, know that abundant blessings shall descend upon them from the heavens above," I recited the words from my dream.
The robed woman was taken aback, then declared, "It's time for us to journey to the city of Nornheim. There are individuals we must meet."
"But wait," I interjected urgently, "I'm still very confused. Who are you? Who was the woman in my dream? Where are we going?"
Without hesitation, the robed woman replied, "Allow me to address your inquiries first. My name is Vetrkona, bestowed upon me by the gods for my ability to foresee the arrival of great heroes. As for the woman in your dream, she is the goddess Freyja, revered by the people of Valdrheim. It's possible she appeared in your dream to select you."
"Select me for what?" I asked, my heart filled with confusion.
"That's what we need to ascertain. We'll journey to Nornheim, meet with the elders, and confirm," Vetrkona explained.
"Let's depart before dawn breaks; time is of the essence," Vetrkona urged, her gaze unwavering.
I met her gaze, my resolve firm, and nodded in agreement.
[[We arrived in Valkyrstaad->Prologue 19]]<<set $location to"Valkyrstaad">>
<img src="images/Valdrheim/Valkyrstaad.png">
//(Valkyrstaad)//
The journey to Nornheim was long and arduous, with the first stop being Valkyrstaad. For me, who had never ventured beyond Skjoldheim before, the sight of Valkyrstaad was mesmerizing. Yet, amidst the awe-inspiring scenery, my heart remained heavy with the memory of Frohdiff, now reduced to ashes. Tears streamed down my cheeks as I gazed upon the bustling town, each building a painful reminder of what I had lost.
Observing my sorrow, Vetrkona felt a pang of concern. To witness the sudden loss of everyone she knew in the flames of darkness must have been devastating. Yet, despite her empathy, Vetrkona chose not to intervene. She understood that if I was indeed the chosen one, I would need to confront even greater challenges in the future, and I needed to learn to overcome my sadness and channel it into determination to combat the darkness.
[[Next->Prologue 20]]Stretching far beyond the tranquil hills of Frohdiff, the kingdom of Valdrheim sprawls across vast expanses, dominating the landscape with its sheer magnitude and unparalleled influence. Renowned as the largest kingdom in the known world, Valdrheim stands as a beacon of power and authority, its boundaries extending to the far reaches of the realm. Within its borders, the pulse of economic activity resonates ceaselessly, with bustling markets and thriving trade routes weaving a tapestry of prosperity across its territories.
From the majestic halls of its capital to the humblest hamlets nestled in its outskirts, the indomitable spirit of Valdrheim permeates every corner of its domain. Guided by a legacy of strength and resilience, the kingdom stands as a testament to the might and ambition of its rulers, who wield their power with a firm yet benevolent hand. Amidst the clamor of commerce and the grandeur of its citadels, Valdrheim remains a shining exemplar of opulence and prowess, its legacy destined to endure throughout the annals of history.
<img src="images/Valdrheim/Prologue.png">
//(Valdrheim)//
[[Continue ->Prologue 3]]"Alright, Eir, we need to meet someone here before we head to Nornheim," Vetrkona emphasized.
"Why stop here, then?" I inquired, my curiosity piqued as I wiped away my tears.
"Please, just call me by my name. 'Ma'am' makes me feel old," Vetrkona joked, a smile tugging at her lips.
"Oops, sorry, Vetrkona," I corrected myself, a smile breaking through my tears.
"Our task here is to strike a deal with someone. You see, to reach Nornheim, we'll need passage on a ship. But boarding a ship comes with its own costs, so I need to arrange for us to travel for free," Vetrkona explained, a small smile playing on her lips.
"Alright, Eir, follow my lead. We're heading to the inn nearby. Let me handle the negotiations," Vetrkona instructed. I simply nodded, falling into step behind Vetrkona like a sheep following its shepherd. [[Saying nothing as we made our way to the inn.->Prologue 21]]"Good afternoon, ma'am. Is there anything I can help you with?" greeted a petite woman, her stature even smaller than mine. Her hair and eyes shone brightly like polished rubies.
<img src="images/Rauda/1.png">
//(Rauda)//
"Oh, little Rauda, where is your father? I'd like to speak with him," Vetrkona said warmly to the woman.
"Ms. Vetrkona, please don't call me 'little.' I'm already 30 years old, you know," Rauda responded with a hint of annoyance.
"But to me, you'll always be my cute little Rauda," Vetrkona chuckled affectionately. "Someday I'll be taller than you and teach you a lesson, Ms. Vetrkona," Rauda retorted, her face flushing with irritation.
"So where is your father, little Rauda?" Vetrkona inquired.
"Hmph! Go find him yourself," Rauda pouted.
"Oh, I seem to have upset her, but she's too cute for her own good," Vetrkona pretended to be saddened.
"Vetrkona! It's been a while, how have you been?" A burly man approached.
"Bjorn! I'm doing well, but I need your assistance now," Vetrkona replied with a smile.
<img src="images/Other/Bjorn.png">
//(Bjorn)//
"A favor? What can I do for you, my beautiful Vetrkona?" Bjorn grinned broadly.
"Come on, Bjorn, you're a married man, don't tease other woman, show some loyalty to your wife!" Vetrkona blushed, her tone firm.
"Hahaha! Whether married or single, man, woman, or child, even a barking dog on the streets of Valkyrstaad, no one can deny your beauty, Vetrkona. I'm just stating the obvious," Bjorn laughed heartily, his tone sincere.
"Enough! I need to speak with you alone," Vetrkona said, starting to feel irritated.
"Hahaha! Alright, let's go to the back," Bjorn warmly invited Vetrkona.
"You wait here, Eir," Vetrkona instructed, and I nodded slowly.
[[I just sat there silently.->Prologue 22]]I found myself in an uncharacteristic state of silence, my usual sociable demeanor overshadowed by recent events. I had no appetite for conversation. Suddenly, Rauda, the red-haired woman, initiated a dialogue. "Aren't you tired of being small? We little ladies are just stepping stones for the rest of Valdrheim's people. They rise to become knights or pursue other great occupations, while I'm stuck working as a bartender for my father. Pathetic, isn't it? No one wants to marry me because I'm so small. They fear their children will end up like me. What an unfair life," Rauda lamented.
I nodded silently in response. "I'm Rauda. What's your name, young lady?" Rauda asked, attempting to engage me. I replied simply, "Eir. Greetings."
Rauda continued, bitterness evident in her tone, "Aren't you tired of being a small woman? I've always dreamed of becoming bigger and more muscular like the other Valdrheim people, but at my age, it's likely impossible." Suddenly, I spoke up, my voice cold, "At first, I never desired to be big like others. I thought I was unique, and the people in my village loved me, especially my parents. They didn't see me as different. But just this few days ago, I realized with this body, I couldn't protect anyone. I watched Frohdiff destroyed by hell's flames. If only I were stronger, maybe I could have protected my village. But in reality, I'm just a helpless woman. So, yes, I agree with what you said earlier."
"Frohdiff? That village near the hills? Poor thing! I heard it was burned to the ground. I'm sorry for your loss," Rauda sympathized. I couldn't hold back my tears, still grieving for my village.
"So, what's your next step?" Rauda inquired. Wiping my tears, my face hardened with determination and anger. "I will ensure that I eradicate the darkness completely. I won't give up. I'll become stronger. When the darkness returns, I'll make sure it can't take an inch of Valdrheim's land," I declared firmly, tears streaming down my cheeks.
[[After that Vetrkona came out from behind with a smile on her face.->Prologue 23]]"Eir, let's go! We've sealed the deal," Vetrkona called out, barely three steps out of the door behind the counter. "Hey, Vetrkona, don't you forget! If you don't bring that fruit back from Nornheim, I'll double your debt," Bjorn chimed in, his face beaming with a smile. "Alright, old man!" Vetrkona retorted with a playful frown.
"Let's go, Eir! Our ship sets sail tomorrow morning. We better head to the harbor now. This journey will last until dawn tomorrow," Vetrkona declared. "Alright, Vetrkona," I replied, nodding in agreement.
"Goodbye, Rauda. It was nice talking to you. Perhaps we'll meet again someday," I said with a small smile, while Vetrkona flashed a warm smile at Rauda. "Goodbye, Eir!" Rauda returned the sentiment. Then, with a mocking tone, she added, "Go away, you old hag! No one wants you here!"
"Woah, you've hurt my feeling, I'm gonna cry Rauda!" Vetrkona pretended to be deeply hurt, her expression exaggerated for effect.
"Hmph!" Rauda looked the other way.
[[After that we leave Valkyrstaad and head to the harbor.->Prologue 24]]The journey would span approximately a day, so wasting no time, we set off deep into the harbor. Before long, the throne of the sky was occupied by the moon, casting its gentle light over the world. "The sun has set. It looks like we'd better rest for a while," Vetrkona commanded. "Alright, Vetrkona," I agreed.
"Vetrkona, can I ask you something?" I turned to look at the muscular woman in robes as we both lay under the night sky. "What is it, my dear Eir?" She ask. "I have many questions actually. Is it okay if I ask them all?" I inquired. "You may... On one condition," Vetrkona replied with a hint of annoyance. "Stop calling me ma'am. It makes me sound old, you know!" she added, raising her tone for dramatic effect. "I'm sorry, Ma'am... I mean, Vetrkona," I quickly corrected myself.
"Just call me Vetr. Vetrkona is too long," Vetrkona suggested with a wide smile. "Well, Vetr, how did you know our village was under attack, and how did you arrive at the right time? It all seems too strange to me," I questioned, puzzled. "Let's just say it was instinct. After all, your village isn't too far from where I live. I could see the plumes of smoke rising from there," Vetr replied, though her answer sounded somewhat ambiguous.
"That doesn't really answer my question, Vetr," I pressed, feeling a tad annoyed. "Hey, what's important is that I saved you. The details aren't important. Any other questions?" Vetr responded firmly. "Why do you know my name?" I asked without hesitation. "It's a secret. You'll find out when we arrive in Nornheim," Vetr evaded. "You didn't answer my question at all, Vetr," I persisted.
"Alright, alright, one more question. How old are you really?" I asked, a mischievous smile playing on my lips. "Looks like we've rested enough. Let's go, Eir. There's no time to waste," Vetrkona deftly changed the subject. "Vetr, answer my question first!" I insisted, growing annoyed. "Huh? What question? I didn't hear," Vetr pretended not to understand. "Your age. How old are you?" I demanded. "You've broken two rules here. First, don't yell at night in the middle of a meadow. Second, don't ask a woman about her age. Do you understand?" Vetrkona's gaze became stern, instilling fear in my heart. "I'm sorry," I replied softly. "Good. Let's go," Vetrkona commanded, leading the way.
[[We have arrived at the harbor.->Prologue 25]]<<set $location to"Harbor">>
<img src="images/Other/Harbor Girl.png">
//(Harbor Girl)//
"Do you have authorization to board the ship?" Inquired a woman with black hair and piercing blue eyes as she faced me. Though not particularly burly, she possessed a well-defined physique. "Bjorn sent me," Vetrkona stated firmly. "Bjorn, huh? Alright, if it's on Bjorn's orders. Where is your destination?" The woman queried. "Nornheim," Vetrkona responded succinctly. "And why the journey to Nornheim?" The woman asked with a hint of curiosity. "That's not your concern," Vetrkona replied tersely. "I apologize for my impertinence. As usual, our stop will be at the harbor in the village of Ravnekyst. From there, you can proceed to Midgardr and seek permission to proceed to Nornheim," the woman instructed. "I'm aware of the route," Vetrkona affirmed.
Following this exchange, we loaded our belongings onto the ship, and soon it departed from the harbor. The warm morning sky transitioned into a scorching noon. "It's so hot," I complained. "Don't grumble, Eir. We're fortunate to have secured passage to Nornheim," Vetrkona replied. "I can't shake the feeling that I shouldn't have followed you to Nornheim. What exactly are we going there for?" I voiced my concerns once more. "You'll find out soon enough. After all, your dream last night brought us one step closer to fulfilling the prophecy," Vetrkona responded solemnly. "If you say so, Vetr," I replied, casting a skeptical glance to the side.
<img src="images/Other/Ship.png">
//(Ship)//
[[We have arrived at the village of Ravnekyst.->Prologue 26]]<<set $location to"Ravnekyst">>
<img src="images/Valdrheim/Route/5.png">
//(Valkyrstaad to Ravnekyst)//
"Ravnekyst, it's been quite some time since I last set foot in this place. How beautiful it is," Vetrkona remarked, casting her gaze around. "Wow, this village is truly stunning, especially being situated by the sea," I exclaimed, my eyes sparkling with wonder at my first visit to Ravnekyst.
<img src="images/Valdrheim/Ravnekyst.png">
//(Ravnekyst)//
"We'll rest here for the night, Eir. Tomorrow, we'll make our way to Midgardr, and then onward to Nornheim," Vetrkona declared firmly. "Agreed, Vetr. I'm also grateful for the opportunity to rest in this picturesque village. It reminds me of my own home..." My voice trailed off, my tone becoming somber. Standing beside me, Vetrkona remained silent, not wanting to exacerbate my sadness. After a few moments of quiet reflection, Vetrkona suggested, "Let's locate an inn where we can spend the night."
[[We entered the Inn->Prologue 27]]<img src="images/Other/Ravnekyst Inn Girl.png">
//(Inn Girl)//
As we entered the inn, we were greeted by a young woman who offered us accommodation for the night. I was taken aback not by the woman's muscular physique, but by her exceptionally large breasts. I had never encountered such a sight before. "Eir, Eir!" Vetrkona called out, snapping me out of my reverie. "Let's go to our room." "Huh? Oh... Alright, Vetr," I replied, still somewhat stunned by what I had seen.
As we ascended the stairs to our room, Vetrkona couldn't resist teasing me. "Impressed by those? You haven't seen anything yet. Trust me, there are much larger ones in the kingdom," she whispered mischievously into my ear. "Wh-what? What do you mean? I don't understand," I stammered, evading the comment. "You're quite innocent, my dear," Vetrkona chuckled, her smile widening.
Finally settling into our spacious room with two beds, I collapsed onto one of them, exhausted. "I've missed this soft mattress," I sighed, letting out a yawn. "Get some rest, Eir. Tomorrow will be a long day," Vetrkona said, gently stroking my head.
[[We fell asleep.->Prologue 28]]As the first rays of the morning sun illuminated the world, I stirred from my sleep to find Vetrkona already busy packing, preparing for our journey to Nornheim to consult with the wise elders. "Get ready, Eir. We're heading to Midgardr next, but be warned—they aren't very welcoming to people like you," Vetrkona stated firmly.
Confused, I questioned, "What do you mean?"
Vetrkona explained matter-of-factly, "Let me put it bluntly. You're different, small, and weak, and the people there harbor disdain for individuals like you. They consider you 'subhuman,' 'scum of society,' 'cursed,' and the like. I'm sorry, but that's the reality."
My disbelief was palpable as I processed the harsh truth about the world beyond Frohdiff's borders. Recalling Rauda's words from Valkyrstaad only added to my dismay. "This is awful," I muttered softly, my hands trembling with anxiety. "I never imagined the world outside Frohdiff could be so cruel."
"Yes, it's a harsh reality. But if my intuition serves me right, the return of the great hero will change everything," Vetrkona expressed her belief, her gaze penetrating my soul. Without saying a word, Vetrkona's look conveyed volumes.
<img src="images/Valdrheim/Route/6.png">
//(Ravnekyst to Midgardr)//
[["Let's go," she concluded, signaling our departure.->Prologue 29]]<<set $location to"Midgardr">>
<img src="images/Valdrheim/Midgardr.png">
//(Midgardr)//
"This city is truly magnificent," I muttered in awe.
"I didn't expect anything less for the capital," Vetrkona remarked, wearing a smile.
"The question is, where can we ask for permission to go to Nornheim?" I pondered aloud. "Let's ask around," Vetr suggested.
Approaching a lady nearby, Vetrkona instructed, "Let's ask her."
<img src="images/Other/Midgardr Lady 1.png">
//(Random Midgardr Lady)//
"Good afternoon, ma'am. I would like to ask where we can obtain permission to travel to Nornheim," I inquired politely.
The woman glanced at me and let out a sigh. "Hello, ma'am, did you hear me?" I repeated, growing concerned at the lack of response.
"Don't you know any manners? You're nodding at me, you know, you human trash," the woman snapped rudely, catching me off guard. Remembering Vetrkona's earlier warning, I realized the harsh truth about the people in Midgardr—they were indeed 'unfriendly'.
"She didn't answer my question and chased me away rudely," I remarked sadly.
"Let me handle this," Vetrkona intervened.
Approaching the woman again, Vetrkona asked politely, "Hello, ma'am. I would like to inquire where we can obtain a permit to enter Nornheim."
"Oh, you're the master of that dog apparently. Tell her she should be more polite and not bother random people. Tell her she should know her place. How dare a subhuman talk to me like we're equals. How pathetic," the woman responded, mocking and degrading me further.
"Go to the chancery, not far straight north from here. Two guards always stand guard there," the woman directed, disregarding her previous rudeness.
"Thank you," Vetrkona replied tersely, leading me away from the encounter.
"You should ignore what that woman said. You must not attack civilians for their words. Instead, prove that you are worthy of equality, or even superiority," Vetrkona advised.
"I understand. The world outside Frohdiff is indeed unfair to women like me," I acknowledged, a tinge of bitterness evident in my tone.
"Not for long," Vetrkona stated ambiguously, hinting something.
[[We have arrived at the chancery.->Prologue 30]]Within the formidable walls of Valdrheim, a peculiar phenomenon manifests itself, distinguishing the inhabitants with an extraordinary attribute: an innate predisposition towards formidable physical prowess. It's a sight to behold - men and women alike, the sinewy muscles rippling beneath taut skin, attesting to the unwavering commitment to physical strength and resilience. This unique characteristic bestows upon the people of Valdheim Kingdom an undeniable advantage in the tumultuous arena of warfare, where battles are waged and won on the bedrock of sheer might.
Through countless conflicts and trials, the warriors of Valdrheim, emerge victorious time and again, they robust physiques serving as a formidable bulwark against any who dare challenge our kingdom's sovereignty. It's a legacy steeped in the annals of history, with tales echoing the valor of our forebears who strode into battle with the unyielding fortitude of gods and goddesses. In the hallowed lineage of our ancestry, men of Valdheim Kingdom trace our heritage to the thunderous might of Thor, while our women find their lineage intertwined with the fierce and resplendent essence of the warrior goddess Freyja. Thus, within the realm of Valdrheim, strength is not merely a trait but a divine birthright, woven into the very fabric of our existence and propelling us to the zenith of power and dominion.
<img src="images/Valdrheim/Male.png">
//(Valdrheim's Men)//
<img src="images/Valdrheim/Female.png">
//(Valdrheim's Woman)//
[[Continue ->Prologue 4]]"You should let me do the talking; you just shut up and stand behind me," Vetr instructed me firmly, and I simply nodded in agreement.
"Good afternoon, gentlemen. I would like to go inside and ask for a license," Vetr addressed the two men guarding the chancery building.
<img src="images/Other/Midgardr Chancery Guard 1.png">
//(Guard)//
"What is your name?" the man on the right inquired.
"I am Vetrkona, and this is Eir from Frohdiff," Vetr replied.
"Please come in, one adult and one child," the red haired guard said with a mocking smile, eliciting a sharp response from me. "Hey!" I retorted before Vetr silenced me with a gesture.
<img src="images/Other/Midgardr Chancery Guard 2.png">
//(Guard)//
"Thank you," Vetr acknowledged as they were granted entry.
Inside, we marveled at the grandeur of the building. "Never in my life have I seen something this grand," I remarked in awe.
[["Welcome to the Chancery. Is there anything I can help you with?" greeted a woman with bright blue hair behind the counter.->Prologue 31]]<img src="images/Other/Midgardr Chancery Lady.png">
//(Chancery's Lady)//
She stood tall and imposing, her frame adorned with muscles that seemed to ripple beneath her skin like waves upon the shore. I couldn't help but feel a pang of envy as I took in the woman's impressive physique. Compared to my own petite stature, she seemed like a towering giant, a formidable figure exuding strength and power.
But it was the woman's mountain-like breasts that truly captured my attention. They sat atop her chest like twin peaks, their size and prominence impossible to ignore. I couldn't help but feel a twinge of jealousy as I glanced down at my own modest chest, feeling inadequate in comparison.
As the woman spoke, her voice resonated with authority, commanding attention and respect. I couldn't help but admire her confidence and presence, wishing I could possess even a fraction of such power.
In that moment, I couldn't help but feel a sense of longing, wishing I could embody the same strength and confidence as the woman before me. But amidst my envy, there was also a flicker of admiration, recognizing the woman's undeniable prowess and presence.
[["We want to ask for a permit to go to Nornheim."->Prologue 32]]"Nornheim, you say? I'm afraid granting a permit for Nornheim is not a straightforward matter," the woman apologized, a gentle smile gracing her lips.
"Ah, a newcomer, I presume," Vetr remarked.
"Yes, indeed. I've only been in this position for about three months," the woman replied to Vetr.
"Ah, then you likely don't know me. I suggest consulting the list of prioritized visitors to Nornheim. Look for the name Vetrkona from Skjoldheim," Vetrkona instructed the woman, prompting her to search the list. Meanwhile, I remained silent, following Vetr's command and awaiting the woman's completion of the task.
After a brief moment, the woman closed the cabinet behind the counter and placed the thin documents on the counter. "Let's see... Vetrkona of Skjoldheim," she murmured as she began her search. Finally locating the entry, she paused. "Ah, here it is. But there's something peculiar. It appears that your last visit was... let me count for a moment." The woman proceeded to count on her fingers before jotting something down on her paper. "Exactly one thousand years ago. This can't be... You can't be Vetrkona," she exclaimed, her disbelief evident in her expression.
At that moment, I found myself contemplating the same question. How could a human live for a millennium? Was this why she had concealed her age from me? Who was she, truly? Nonetheless, Vetrkona casually responded, "Indeed, it is I. There exists no other Vetrkona in the realm of Valdrheim. You can verify my description on the subsequent page."
The woman, still incredulous, turned to the next page. "A woman with hair as white as snow, eyes as blue as topaz, standing six and a half feet tall, possessing a muscular physique and ample bosom. She is often cloaked. A holy woman from the land of Skjoldheim, blessed by the gods and goddesses. Once every thousand years, she returns to this Chancery to petition passage to Nornheim and meet with the great elders. Not many know her, but her role in this kingdom is profound. Written by Chancery officer Thyra of Midgardr," she read aloud, her disbelief palpable.
Vetr replied casually, "So, do you believe it now?"
"Wow, Thyra is one of the legends in this city, and you know her?" the woman asked curiously.
"Indeed, she's an old friend of mine," Vetr replied, a hint of nostalgia in her eyes.
I struggled to comprehend the situation. What did this all mean? Why did Vetrkona have to go to Nornheim every thousand years? And why had she brought me along? It was all so perplexing.
[["Well, I will grant you special permission, Ms. Vetrkona," the woman declared, preparing a document and stamping it.->Prologue 33]]<<set $location to"Nornheim">>
<img src="images/Valdrheim/Route/9.png">
//(Midgardr to Nornheim)//
"Thank you," Vetrkona replied simply. She proceeded to organize the paperwork while we patiently waited in the quiet room. Suddenly, the toll of the bell from outside the chancery shattered the silence, signaling that the day was already halfway through. "Time flies," Vetr remarked promptly as the bell's echoes faded away.
"Well, your permit is ready. May your journey be blessed by the gods and goddesses," the woman behind the counter announced as she emerged and handed over a stack of papers wrapped in envelopes. "Thank you very much," Vetr expressed her gratitude. The woman responded warmly, "You're welcome. By the way, I apologize for forgetting; allow me to introduce myself. I am Gudrun of Midgardr. Greetings." Without pausing, she turned her attention to me. "And what is your name, little lady?" she inquired.
I, who had remained silent until then, replied slowly, "I am Eir, Eir of Frohdiff." "You are capable, Eir. I believe in you," Gudrun encouraged me, although her words left me puzzled. I simply nodded and offered her a warm smile. With that, we left the Chancery and wasted no time in setting off for Nornheim.
The journey to Nornheim proceeded smoothly, devoid of any interruptions. The dappled shade of the trees and the gentle sway of the grass in the wind added to the enjoyment of our expedition. We continued on foot until we reached the entrance, where a formidable female guard stood watch.
"Apologies, but I must inspect your permit, ma'am," the guard declared, blocking our path into Nornheim and extending her hand in a request for documentation. Without hesitation, Vetr handed over the letter prepared by Gudrun of Midgardr. The guard carefully examined the contents of the envelope.
<img src="images/Other/Nornheim Guard.png">
//(Nornheim's Guard)//
"Hmm, it appears that there are no issues with this document. Welcome to the city of Nornheim, Mrs. Vetrkona. Two visitors, I see. And may I have your name, little lady?" she asked me. "Eir of Frohdiff," I replied promptly. "Very well, please refrain from causing any trouble in this town. You may proceed," [[she granted, allowing us entry.->Prologue 34]]<<audio "main_bg" stop>>
<<audio "temple_bg" play loop>>
As we stepped into Nornheim, Vetr guided me toward a towering structure that loomed over the city's center. Leading the way, she gestured for me to follow her inside. "Let's proceed," she urged, her voice resonating with authority.
<img src="images/Valdrheim/Nornheim Temple.png">
//(Temple at Nornheim)//
The building exuded grandeur, its imposing presence evoking a sense of reverence. Despite its size, the halls seemed eerily deserted, amplifying the echo of our footsteps with each stride. As we ventured further, we entered a chamber where a figure awaited us. He was a man of venerable stature, his aged frame still boasting a robust physique. Rising to his feet upon our arrival, he greeted us with a respectful bow. "Welcome, Lady Vetrkona. I have anticipated your coming," he announced, acknowledging Vetr with a sense of familiarity.
<img src="images/Other/Alfr.png">
//(Alfr, The Great Elder)//
Recognizing Vetr without the need for introductions, he addressed her directly. "Is it time? Has a thousand years elapsed?" he inquired. "Indeed, it is time, esteemed Elder Alfr," Vetr responded with reverence, turning to include me in the conversation. "I believe the great hero has returned, standing beside me now to seek your blessing." Her words left me stunned, prompting a bewildered inquiry. "What?" I interjected in disbelief.
"Yes, Eir, you are the prophesied woman," Vetr declared proudly. "I believe you are the chosen one, destined to receive the blessings of the gods. Prepare to become the guardian of Valdrheim." Her proclamation took me aback, sparking immediate protest. "You must be jesting! How could someone like me, small and feeble, be favored by the gods?" I protested vehemently.
However, the Elder wasted no time in responding. "There is only one way to ascertain the truth," he declared, reaching for a staff nearby. "Kneel within the divine circle," he instructed me solemnly, his voice resonating with authority. "Pray, and your request shall be answered," he proclaimed, his words echoing throughout the chamber.
With trepidation, I bowed as instructed, offering a fervent plea for divine guidance.
"May the heavens witness this woman as she bows before you, if truly she is the one you have chosen, bestow upon her your divine light, shower her with your blessings, imbue her being with your sacred spirit, oh great gods and goddesses. Guide her, grant her visions reserved for the chosen few, visions beyond the grasp of ordinary mortals. But, if she is not your chosen vessel, then let her be consumed by the flames within this hallowed circle, for she would have trespassed upon your sacred realm," the man spoke words that sent chills down my spine.
Suddenly, a radiant light enveloped me, suffusing my being with warmth and power. I felt an overwhelming surge of energy coursing through my body, illuminating my arms with an otherworldly brilliance. "What is happening?" I exclaimed in astonishment.
I suddenly felt a weight pressing upon my entire being, a burden I couldn't quite articulate. Closing my eyes briefly, I gathered my resolve and, upon reopening them, was confronted with an unsettling sight. "What in the world is this?" I exclaimed, a mixture of frustration and confusion in my tone. "Why am I adorned in such revealing armor?" I continued, my irritation mounting. "That, my dear, is the armor bestowed upon you by the goddess Freyja. Show some gratitude," the old man interjected, his words sounding somewhat nonsensical to my ears. "How could Freyja subject me to such attire? It offers no protection whatsoever, save for my chest," I lamented, incredulity evident in my voice. "Eir, heed my words. It is the armor bestowed upon you by the goddess herself. If she deems it fitting, then so should you," Vetr reassured me, his tone soothing. "Fine," I retorted tersely, my annoyance still lingering. (You can press the button on the left sidebar to check Eir's appearance, it just says "Eir")
[["You are indeed the chosen one,"->Prologue 35]] the Elder affirmed calmly, his demeanor unwavering."In that case, my duty is fulfilled. It is time for us to part ways, Eir," Vetr spoke with a tinge of sadness in her voice. "What do you mean? I still don't understand. Why are we here? What am I supposed to do? Where should I go?" I asked, my mind swirling with confusion. "The first step is to seek out the commander in Midgardr city. Her name is Helga. She will guide you further," Vetr replied, leaving me with more questions than answers.
"You have been anointed as a great hero, Eir. Your task now is to defend this kingdom from the encroaching darkness," the elder interjected, his voice carrying weight and authority. "Though you may feel lost amidst the uncertainty, trust that the goddess Freyja will guide you. Listen to her whispers in your dreams and heed her words in your waking hours. Through her guidance, you shall vanquish the darkness itself," Vetr elaborated, her words imbued with solemnity and conviction.
"Now, I must spread the news of your arrival and aid Bjorn in his quest for the elusive fruit. Take care, Eir. If you ever need me, you know where to find me. Your task now is to harness your strength and confront the evil that threatens our land. Follow Helga's instructions, for she will set you on your path," Vetr instructed firmly.
"Thank you, Vetr, for all you've done. Your guidance has been invaluable. Farewell, for now. I hope our paths cross again someday," I expressed my gratitude, bidding Vetr farewell as I exited the temple, my mind still grappling with the weight of my newfound destiny.
[[I have arrived in Midgardr.->Prologue 36]]<<audio "temple_bg" stop>>
<<set $eirlevel to 1>>
<img src="images/Valdrheim/Route/9.png">
//(Nornheim to Midgardr)//
[[Chapter 1 (Welcome to Midgardr)->Midgardr]]In the village of Frohdiff, we existed as a sanctuary amidst the harsh judgments and rigid standards imposed by the broader kingdom of Valdrheim. Despite the prevailing intolerance towards those deemed "impure blood" or "weaklings," Frohdiff stood as an oasis of acceptance and camaraderie. Within our quaint cottages and winding lanes, we embraced diversity, recognizing the inherent worth of each individual beyond the confines of physical strength.
Amidst this backdrop of inclusivity, I flourished, my spirit untouched by the barbs of prejudice that plagued the wider realm. In Frohdiff, my kindness and compassion transcended the superficiality of physical appearance, endearing me to the hearts of all who called the village home. My presence was a testament to the resilience of the human spirit, a beacon of hope for those who dared to defy the narrow constraints of societal norms. Yet, amidst the warmth of acceptance, questions lingered in the minds of my parents, Harald and Astrid, who grappled with the mystery of my divergence from the prevailing physical ideals of Valdrheim.
<img src="images/Frohdiff/Dad.png">
//(Eir's Father, Harald.)//
<img src="images/Frohdiff/Mom.png">
//(Eir's Mother, Astrid.)//
[[Continue->Prologue 5]]<<audio "main_bg" stop>>
<<audio "suspense_bg" play loop>>
As the day unfolded under a pristine sky, I found myself amidst the tranquil embrace of nature's symphony. With the sun casting its golden glow upon the rolling fields, I diligently tended to the wheat, which had flourished under the tender care of my hands for over three months. Despite my petite frame, I labored with an unwavering determination, my resilience matched only by my inherent strength. With each bundle of wheat I hoisted, I hummed a melody that danced upon the gentle breeze, a testament to the joy I found in my toil.
Yet, as the day reached its zenith, an abrupt shift in the atmosphere heralded an ominous turn of events. The azure canvas of the sky darkened, shrouded by foreboding clouds that loomed ominously overhead. Attuned to the subtle rhythms of nature, I sensed the impending deluge and hastened to secure my belongings before the tempest unleashed its fury. However, what I beheld in the heavens struck me with a sense of unease - flashes of reddish lightning streaked through the billowing clouds, a phenomenon both mesmerizing and disquieting.
Adding to the disarray, the once placid creatures of the farmyard erupted into a cacophony of agitation. Chickens fluttered in frenzied confusion, cows stampeded erratically, and even the typically indolent pigs abandoned their mud pits in a rare display of restlessness. Sensing the mounting tension in the air, my heart swelled with apprehension, my mind awash with unanswered questions amidst the unsettling tumult that engulfed the countryside.
<img src="images/Frohdiff/Prologue 2.png">
//(Frohdiff's Sky)//
[[Suddenly... ->Prologue 6]]In the heart of our village settlement, a towering, ominous figure emerged from the shadows, his voice resonating with a chilling command. "Surrender now, O mortals," he thundered, "for we shall spare this land. Yield all to the darkness and bow beneath her rule."
<img src="images/Frohdiff/Demons.png">
//(Demon)//
As the figure prowled the outskirts, his imposing presence instilled terror among us villagers, our fears overshadowing even our formidable physiques. "Where is your leader?" he demanded, his voice a menacing growl that brooked no defiance. Yet, met with silence, he persisted, his tone escalating with impatience. "Is there no one brave enough to face me?" he sneered, his words laced with contempt. "Fear not, for I offer you salvation. Embrace our cause and shed your humanity."
From the northern horizon emerged a weathered man, his bald head and bushy mustache belying his advanced age. "Why have you come, demon?" he challenged, undaunted by the creature's malevolent aura. The demon's response was swift and threatening, his ultimatum leaving no room for negotiation. Yet, the old man stood resolute, unwavering in his defiance. "We of Frohdiff refuse to yield," he declared, his steely gaze unwavering. Unmoved by the demon's ominous warning, he affirmed our determination to resist at any cost.
<img src="images/Frohdiff/Chief.png">
//(Village Chief)//
With a wicked smile, the dark figure announced our impending doom, his departure marked by a sinister laugh that hung heavy in the air. As he departed, he left a chilling reminder of our impending fate, his words lingering like a harbinger of doom. And so, with the specter of destruction looming over us, the villagers of Frohdiff braced ourselves for the inevitable clash, our resolve unshaken in the face of unspeakable darkness.
[[Continue->Prologue 7]]After the demon departed Frohdiff, the sky gradually reclaimed its brightness, yet the villagers remained gripped by an unshakable fear, their hearts heavy with anticipation of the looming conflict. "What awaits us tomorrow?" I pondered, my thoughts consumed by apprehension.
"Fear not!" proclaimed the village chief, his voice ringing with conviction. "For a thousand years, Frohdiff has stood firm against darkness's grasp." He rallied the villagers, invoking the valor of our ancestors. "Tomorrow shall not mark our downfall, but our triumph! We shall repel these demons back to the depths from whence they came!"
Slowly, the initial trepidation of the villagers gave way to renewed determination. Hands raised in solidarity, we cried out, "Long live Frohdiff!"
<img src="images/Frohdiff/Dad.png">
//(Eir's Father, Harald.)//
However, I knew I wouldn't be permitted to join the fray. Still, my desire to defend Frohdiff burned within me. Approaching me, Harald, my father, confirmed my fears. "Eir!" he called out, his tone resolute. "You must leave, it's not safe for you here."
"But father," I protested, my resolve unyielding. "I want to fight alongside you, to protect Frohdiff."
Harald's expression darkened with concern. "Eir," he said firmly, "you're different. You're brave, but you're also fragile. Letting you fight would only burden us with worry. Go to the city, call for aid. That's how you can help us."
Though pained by my father's words, I understood the truth in them. With tears streaming down my cheeks, I nodded in resignation, my heart heavy with the weight of my decision.
[[Go to Skjoldheim->Prologue 8]]<<set $location to"Skjoldheim">>
With tears staining my face, I wasted no time in preparing for my journey to the town of Skjoldheim, situated not far from Frohdiff, though still a half-day's ride away. Swiftly, I readied my horse and set off, my resolve propelling me forward.
<img src="images/Valdrheim/Route/1.png">
//(Frohdiff to Skjoldheim)//
As night descended, I pressed on, my gaze fixed ahead, refusing to look back towards Frohdiff. The chill of the late hour failed to register on me, my mind consumed by worries that eclipsed any physical discomfort.
With the dawn breaking, I finally reached Skjoldheim. Without hesitation, I sought out the infantry, my eyes falling upon a tall man with a scarred visage. "Sir!" I called out, my voice tinged with urgency. Seeing my distress, the man's concern was palpable. "What troubles you, young lady? Why have you come at this early hour?" he inquired.
<img src="images/Valdrheim/Skjoldheim General.png">
//(General)//
"T-the.. Demons threaten my village," I replied, my voice quivering with apprehension. Without delay, the man roused his troops with a commanding shout. "Wake up, all of you! We have a call to arms!" he bellowed, each soldier stirring from slumber. "Prepare yourselves, we march north to Frohdiff."
"How did you know I'm from Frohdiff, sir?" I questioned, surprised.
"Of course, I know you. You often come to this town with the harvest," the man responded with a reassuring smile. "There's no time to waste. Let us depart at once."
[[Go back to Frohdiff->Prologue 9]]<img src="images/Valdrheim/Route/1.png">
//(Skjoldheim to Frohdiff)//
As I journeyed alongside the troops from Skjoldheim, my focus remained singular, my determination unwavering as I pressed forward towards Frohdiff. Oblivious to the world around me, my thoughts were consumed by the urgent need to return to my village. With each pounding hoofbeat of my horse, my heart raced in tandem, anxiety coursing through my veins like wildfire.
In the midst of my fervent prayers to the gods and goddesses for protection, a foreboding sight loomed on the horizon - thick plumes of smoke billowing ominously from the direction of Frohdiff. A cold shiver ran down my spine as fear gripped my heart with an icy grasp, my senses dulled by the overwhelming dread that enveloped me.
<img src="images/Frohdiff/Prologue 3.png">
//(Thick smoke came from the direction of Frohdiff.)//
Despite the paralyzing fear threatening to consume me, I summoned every ounce of courage within me and urged my horse onwards, my determination unwavering. With each passing moment, the distance to my village seemed to stretch on endlessly, each step fraught with the uncertainty of what awaited me upon my return. Yet, with hope flickering like a solitary flame in the darkness, I rode on, clinging to the fragile belief that Frohdiff might yet be spared from the clutches of darkness.
[[They have arrived in Frohdiff->Prologue 10]]"What's going on?" I exclaimed, my mind reeling from the sudden shift from the village center to the depths of the forest. Before I could make sense of the situation, a hushed voice from behind urged me to silence.
"Quiet now," the voice whispered urgently. "We must wait for the demon to depart before we can leave. Make no sound."
I nodded weakly, my eyes still swollen from the endless tears I had shed. Lost in my thoughts, I glanced once more at my savior, marveling at the strength evident in every sinew of their muscular frame. Though I found myself in awe of their physique, a pang of bitterness gnawed at my heart.
<img src="images/Other/Cloak Lady.png">
//(???)//
"All of Valdrheim possesses such remarkable strength," I mused bitterly. "Why am I the exception? If only I had their power, I might have saved my village."
My gaze lingered on the stranger, their imposing form a stark reminder of the strength I lacked. Envious thoughts clouded my mind as I yearned for the resilience that seemed to come effortlessly to others.
<img src="images/Frohdiff/Demons.png">
//(Demon)//
"O little lady, wherever you hide," the demon's chilling voice echoed through the forest, its ominous warning hanging in the air like a shroud. "Let this be a lesson to all of Valdrheim. Spread fear throughout your kingdom, for when I return, I expect a greater resistance than your feeble village could muster. Hahaha!"
With that, the demon vanished into the darkness, leaving behind nothing but smoldering ruins and the lingering scent of burning despair.
[[Next->Prologue 15]]<<audio "battle_bg" stop>>
<<audio "nattmara_bg" stop>>
<img src="images/Other/Freyja Blur.png">
//(Freyja?)//
"Wake up my child, your journey is not over," My vision was still blurry, but behind the blur I saw a tall, large, elegant woman, her hair golden in color, wearing a sparkling golden dress. But the vision wasn't very clear, and when I was fully awake, she disappeared without a trace. "Was that Freyja? Maybe it's just my imagination."
<<set $eirhealth to 1>>
[[Get up->Forest Midgardr]]<<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
The foe attempted physical assaults, yet we both adeptly dodged each other's maneuvers, evading harm.
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
As I moved to strike with my sword, my adversary swiftly countered with a magical assault, causing me to stagger backward, disrupting my offensive.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As it launched a long-range assault, I deftly evaded and seized the opportunity to deliver a decisive strike.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
The foe attempted physical assaults, yet we both adeptly dodged each other's maneuvers, evading harm.
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 2>>
The enemy choose "Paper"
As I moved to strike with my sword, my adversary swiftly countered with a magical assault, causing me to stagger backward, disrupting my offensive.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As it launched a long-range assault, I deftly evaded and seized the opportunity to deliver a decisive strike.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
The foe attempted physical assaults, yet we both adeptly dodged each other's maneuvers, evading harm.
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 2>>
The enemy choose "Paper"
As I moved to strike with my sword, my adversary swiftly countered with a magical assault, causing me to stagger backward, disrupting my offensive.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As it launched a long-range assault, I deftly evaded and seized the opportunity to deliver a decisive strike.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
The foe attempted physical assaults, yet we both adeptly dodged each other's maneuvers, evading harm.
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
As I moved to strike with my sword, my adversary swiftly countered with a magical assault, causing me to stagger backward, disrupting my offensive.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
As it launched a long-range assault, I deftly evaded and seized the opportunity to deliver a decisive strike.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
As I aimed my arrow, my enemy swiftly closed the distance and launched a physical assault before I could react.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
Before my enemy could finish casting their spell, my arrow struck true, interrupting their incantation.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
Both the enemy's ranged attack and my arrow narrowly missed their mark as we deftly dodged each other's attacks.
<<if $enemy is 1>>
[[Continue->Midgardr Deeper Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deeper Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Deeper Forest 3]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
As I aimed my arrow, my enemy swiftly closed the distance and launched a physical assault before I could react.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 2>>
The enemy choose "Paper"
Before my enemy could finish casting their spell, my arrow struck true, interrupting their incantation.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
Both the enemy's ranged attack and my arrow narrowly missed their mark as we deftly dodged each other's attacks.
<<if $enemy is 1>>
[[Continue->Midgardr Deepest Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Deepest Forest 2]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
As I aimed my arrow, my enemy swiftly closed the distance and launched a physical assault before I could react.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 2>>
The enemy choose "Paper"
Before my enemy could finish casting their spell, my arrow struck true, interrupting their incantation.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
Both the enemy's ranged attack and my arrow narrowly missed their mark as we deftly dodged each other's attacks.
<<if $enemy is 1>>
[[Continue->Midgardr Forest 1]]
<<elseif $enemy is 2>>
[[Continue->Midgardr Forest 2]]
<<elseif $enemy is 3>>
[[Continue->Midgardr Forest 3]]
<<elseif $enemy is 4>>
[[Continue->Midgardr Forest 4]]
<</if>>
<</switch>><<switch $enemymove>>
<<case 1>>
The enemy choose "Rock"
As I aimed my arrow, my enemy swiftly closed the distance and launched a physical assault before I could react.
<<set $eirhealth -= $enemydamage>>
(Eir's HP reduced by: $enemydamage)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 2>>
The enemy choose "Paper"
Before my enemy could finish casting their spell, my arrow struck true, interrupting their incantation.
<<set $enemyhealth -= $eirdamage*$eirlevel>>
(Enemy's HP reduced by: <<print $eirdamage * $eirlevel>>)
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<<case 3>>
The enemy choose "Scissor"
Both the enemy's ranged attack and my arrow narrowly missed their mark as we deftly dodged each other's attacks.
<<if $ch1bosslevel is 1>>
[[Continue->Nattmara Fight Ch1 Boss]]
<<elseif $ch1bosslevel is 2>>
[[Continue->Nattmara Fight Ch1 Boss 2]]
<<elseif $ch1bosslevel is 3>>
[[Continue->Nattmara Fight Ch1 Boss 3]]
<</if>>
<</switch>><<set $enemy to Math.floor(Math.random() * 3) + 1>>
<<switch $enemy>>
<<case 1>>
<img src="images/Enemy/Midgardr/Level 1/Slime Girl.png">
//(Slime Girl)//
<<set $inventoryusage to 3>>
Astonished, I beheld a slime, unlike any I had encountered before. It assumed the form of a woman, yet her visage exuded an unmistakable aura of strength, her muscular physique lending an air of formidable power. "Listen, humans," she bellowed with righteous fury, "you who have mercilessly slain countless slime offspring, I shall avenge them! Prepare to face my wrath, for you shall become my dinner!"
<<set $enemyhealth to 200>>
[[Fight->Midgardr Deeper Forest 1]]
[[Run->Forest Midgardr]]
<<case 2>>
<img src="images/Enemy/Midgardr/Level 1/Demon Girl.png">
//(Demon Girl)//
<<set $inventoryusage to 4>>
"I witnessed your slaughter of those skeletons, and I must admit, it was impressive. However, they pale in comparison to me. Your time has come to an end. Prepare to meet your demise, for you have dared to challenge the might of darkness."
<<set $enemyhealth to 350>>
[[Fight->Midgardr Deeper Forest 2]]
[[Run->Forest Midgardr]]
<<case 3>>
<img src="images/Enemy/Midgardr/Level 1/Centaur Girl.png">
//(Centaur Girl)//
<<set $inventoryusage to 2>>
"HUMAN!" A woman's resounding voice pierced through the silence from behind a towering tree. I instinctively turned towards the source and beheld a centaur woman. "How dare you trespass upon this forest and slaughter its innocent inhabitants!" Her words struck me dumb, leaving me unable to respond. "As guardians of this woodland realm, we centaurs shall eradicate you humans. Prepare to face your demise!" She bellowed, her voice echoing through the trees.
<<set $enemyhealth to 250>>
[[Fight->Midgardr Deeper Forest 3]]
[[Run->Forest Midgardr]]
<</switch>><<set $enemy to Math.floor(Math.random() * 2) + 1>>
<<switch $enemy>>
<<case 1>>
<img src="images/Enemy/Midgardr/Level 2/Leopard Girl.png">
//(Leopard Girl)//
<<set $inventoryusage to 8>>
A woman with leopard ears leaped into view, her eyes filled with hunger. "Human, I am famished. I shall consume every morsel of your flesh without mercy," she declared. What action should I take?
<<set $enemyhealth to 600>>
[[Fight->Midgardr Deepest Forest 1]]
[[Run->Forest Midgardr]]
<<case 2>>
<img src="images/Enemy/Midgardr/Level 2/Orc Girl.png">
//(Orc Girl)//
<<set $inventoryusage to 10>>
As a powerful roar echoed through the wilderness, I found myself face to face with a towering Orc woman. "Humans have no place here," she bellowed. What action should I take in response?
<<set $enemyhealth to 750>>
[[Fight->Midgardr Deepest Forest 2]]
[[Run->Forest Midgardr]]
<</switch>><<set $enemy to Math.floor(Math.random() * 4) + 1>>
<<switch $enemy>>
<<case 1>>
<img src="images/Enemy/Rat.jpeg">
//(Rat)//
<<set $inventoryusage to 1>>
As I ventured through the forest, seeking an adversary to engage, I unexpectedly encountered a rat. Initially dismissing it as inconsequential, the creature suddenly launched an attack against me. Now, what action should I take?
<<set $enemyhealth to 20>>
[[Fight->Midgardr Forest 1]]
[[Run->Forest Midgardr]]
<<case 2>>
<img src="images/Enemy/Skeleton.jpeg">
//(Skeleton)//
<<set $inventoryusage to 3>>
"Hahahaha! I detect a unique aroma emanating from you humans! My master shall be most pleased if I vanquish you here and now!" The skeleton proclaimed as it poised itself for an assault. Now, what course of action should I do?
<<set $enemyhealth to 50>>
[[Fight->Midgardr Forest 2]]
[[Run->Forest Midgardr]]
<<case 3>>
<img src="images/Enemy/Slime.jpeg">
//(Slime)//
<<set $inventoryusage to 2>>
A slime abruptly lunged forward, its gelatinous form quivering with hunger. "Human! I shall consume you!" it bellowed menacingly. With a few paces taken back, it readied itself to strike. Now, what should I do?
<<set $enemyhealth to 30>>
[[Fight->Midgardr Forest 3]]
[[Run->Forest Midgardr]]
<<case 4>>
<img src="images/Enemy/Spider.jpeg">
//(Spider)//
<<set $inventoryusage to 2>>
A colossal spider loomed before me, dwarfing any I had seen in the city. Frozen momentarily, its eight repulsive legs surged forward in my direction. What action should I take to confront this looming threat?
<<set $enemyhealth to 40>>
[[Fight->Midgardr Forest 4]]
[[Run->Forest Midgardr]]
<</switch>>I finally reached my bedroom, ready to embrace sleep.
<<set $valhollroteffect to false>>
<<set $energy to $maxenergy>>
<<set $eirhealth to $eirmaxhealth>>
<<if $eirexp >= $eirmaxexp>>
I feel like I'm getting stronger.
<<set $eirlevel += 1>>
<<set $eirexp to 0>>
<<set $maxenergy += 2>>
<<set $eirmaxexp += 30*$eirlevel>>
<<set $eirmaxhealth += 5*$eirlevel>>
<</if>>
[[Time to wake up->Wake Up Inn Midgardr]]Are you 18 years old or above?
[[Yes->Above 18 Years]]
[[No->Below 18 Years]][[Start->Start Of The Game]]
[[Guide->Game Guide]]
<<cacheaudio "main_bg" "audio/main_bg.mp3">>
<<cacheaudio "suspense_bg" "audio/suspense_bg.mp3">>
<<cacheaudio "sad_bg" "audio/sad_bg.mp3">>
<<cacheaudio "freyja_bg" "audio/freyja_bg.mp3">>
<<cacheaudio "temple_bg" "audio/temple_bg.mp3">>
<<cacheaudio "nattmara_bg" "audio/nattmara_bg.mp3">>
<<cacheaudio "battle_bg" "audio/battle_bg.mp3">>
<<cacheaudio "elvedalwitch_bg" "audio/elvedalwitch_bg.mp3">>
<<cacheaudio "jotunheimr_bg" "audio/jotunheimr_bg.mp3">>
<<cacheaudio "noktar_bg" "audio/noktar_bg.mp3">>
<<cacheaudio "bergdis_bg" "audio/bergdis_bg.mp3">>
<<cacheaudio "myrkraeldr_bg" "audio/myrkraeldr_bg.mp3">>
<<set $name to "Eir", $location to "Frohdiff", $eirhealth to 50, $eirmaxhealth to 50, $eirlevel to 0, $eirstage to 0, $eirexp to 0, $eirmaxexp to 100, $energy to 10, $maxenergy to 10, $money to 0, $findhelga to false, $meetmidgardrinnlady to false, $ylvamoney to 0, $meetvolva to false>>
<<set $apple to 0, $banana to 0, $meat to 0, $valhollrot to 0, $valhollroteffect to false, $healthpotion to 0, $inventoryusage to 0>>
<<set $enemyhealth to 0, $enemymove to 0, $enemydamage to 0, $eirdamage to 0>>
<<set $ch1boss to false, $ch1end to false>>WIP!
[[Return->Guild Midgardr]]<img src="images/Other/Helga.png">
//(Helga)//
<<if $eirlevel <= 5>>
"For now, focus on becoming stronger. Head to the forest to battle some monster," Helga advised in a straightforward manner. (Level 6)
<<elseif $eirlevel >= 6 and $eirlevel <= 9>>
"Woah, looks like you're growing so fast, pipsqueak. You can finally put on a bit of muscle over those bones of yours. I'm proud of you," the red-haired woman said with a wide smile as she observed me.
"It seems forest creatures are no longer much of a challenge for me, Ms. Commander," I reported to her.
"Then that means you should venture deeper into the forest again. There, you'll encounter monsters, creatures, and even demons that will offer you more of a challenge," she advised.
"What? Demons? Will I be able to fight them?" I asked, feeling a mix of apprehension and curiosity.
"I don't know, but we won't find out without trying, will we, pipsqueak?" she replied.
"You're right, Ms. Commander. Thank you for the guidance," I responded gratefully.
"Come to me when you've become stronger. I'll offer you more guidance then. Have a good journey, Pipsqueak," she said with a wide smile, waving her muscular arms. (Level 10)
<<elseif $eirlevel >= 10 and $eirlevel <= 14>>
"Ms. Commander, I'm facing a bit of a dilemma," I approached her, voicing my concerns.
"Well, well, well, look at you! Can't call you 'pipsqueak' anymore, can I? You're all grown up now, though not quite as big as me," she remarked, her smile wide as she took in the changes in my physique, which were quite substantial.
"Anyway, what's your issue?" she inquired.
"Actually, I prefer if you call me by my name, Ms.," I replied, a hint of irritation creeping into my tone.
"Where's the fun in that?" she retorted, her expression mischievous. "Hmm... Oh, I've got it! I'll call you 'big baby'."
"What do you mean, 'big baby'?" I asked, my patience wearing thin with her teasing.
"It's simple. You're a powerful hero now, but you still come to me for guidance, like a little baby," she explained, her smirk unwavering. "So until you prove yourself worthy of the title of hero, 'big baby' it is."
"Fine, whatever you say, Ms. Commander," I relented, realizing arguing with her was futile.
"Now, what's bothering you, big baby?" she prodded, her annoying grin still plastered on her face.
"Alright, here's the thing. I feel like my growth has hit a plateau. I'm getting stronger and more resilient, but my size isn't keeping pace like it used to," I confessed.
"Hehehe, why are you getting all worked up about it?" she chuckled. "The important thing is you're getting stronger, isn't it?"
"True, but..." I began, but she cut me off.
"Forget about it for now. Your focus should be on getting stronger, not worrying about your size. And that means venturing into the depths of the forest to face even tougher challenges," she advised.
"You're right, Ms. Commander," I conceded, acknowledging the wisdom in her words.
"Off you go then, big baby. The forest awaits," she said with a playful wink, her annoying demeanor softened by a hint of warmth. (Level 15)
<<elseif $eirlevel >= 15 and $ch1boss is false>>
"Woah, looks like you weren't kidding about the lack of growth, big baby," Helga quipped, throwing out her usual teasing.
"Yeah, you're right, Ms. Commander. I haven't seen any changes at all. I know it's not all about size, and I do feel stronger, but seeing that progress reflected in my physique is pretty motivating," I lamented once again.
"Don't be disheartened, big baby. This could be a trial from Goddess Freyja herself. You just need to endure it. I'm sure she's got something great in store for you," Helga reassured me.
"All you have to do now is keep pushing forward. Remember, consistency is key," she added, offering some sage advice.
Before we could continue our conversation, a mustachioed man about 6 feet tall rushed over to us.
"Madam, we have a problem!" he exclaimed, his face etched with fear.
Helga's demeanor immediately turned serious as she strode over to the man, towering over him.
"What's wrong, cadet?" she demanded, her tone stern.
"It's a demoness, she's preparing to attack Midgardr city in the forest. Everyone who's gone in to investigate hasn't returned," the man explained, his voice trembling.
"What?" Helga's anger flared. "Who gave the order to investigate without my knowledge?"
"The Deputy Commander, ma'am," the man replied, clearly intimidated by Helga's fury.
"What a fool! I'll have to give that woman a lesson in proper protocol," Helga seethed.
"Hey, you, big baby, you're going to investigate that demon in the forest. Consider it a challenge. I believe in you. We'll catch up once I've dealt with the Deputy Commander," Helga instructed me, dismissing me with a wave of her hand.
<<elseif $eirlevel >= 15 and $ch1boss is true and $ch1end is false>>
"Look who it is! The mighty Hero Eir, finally stepping into your rightful role," Helga greeted me with her characteristic warmth. "From now on, you're Hero Eir in my book, because you've earned it," she continued.
"Thank you, Helga. It means a lot to have your trust," I replied gratefully.
"Of course! Just look at you now, towering over me. Though I must say, your muscles could use a bit more bulking up if you want to match mine," Helga teased, her eyes twinkling with pride. "But regardless, I'm incredibly proud of you, Hero Eir."
"So, for now, your journey in Midgardr comes to a close. You've vanquished a significant threat to this city. Take some time to explore, rest, and recuperate until the next adventure calls," Helga instructed, her smile radiating pride in my accomplishments.
"Thank you, Helga. I couldn't have done any of this without your guidance and support. You've been an invaluable mentor to me," I expressed my gratitude sincerely.
"Nonsense, Hero Eir. It's the city that owes you its gratitude. Now, go and enjoy some well-deserved rest. Make yourself at home here in Midgardr. You've certainly earned it," Helga said, her voice filled with admiration.
The soldier’s approach interrupted our brief moment of peace. His expression was tense, and after standing at attention, he spoke swiftly, “Report, Ms. Commander!”
Helga's lighthearted demeanor immediately shifted. “What is it, cadet?” she asked with a serious tone.
“Message from Jotunheimr City in the south,” he began, voice steady but with an undercurrent of anxiety. “There’s been a rise in monster attacks. They’re requesting reinforcements.”
Helga's eyes widened in surprise. “What? Didn't they just request reinforcements two months ago? We can't keep sending soldiers—we're already spread too thin. What’s happening down there?” she questioned sharply.
“Ma'am,” the soldier replied, his tone faltering as fear crept in. “The situation is getting worse. Many of the soldiers we sent previously have been seriously injured... some have even lost their lives. The monsters are more destructive than anything we've faced before. There have also been reports of strange, loud noises coming from the mountain near Jotunheimr and Elvedal. Whatever's out there... it's not ordinary."
Helga's frustration was palpable as she took in the grim news. “I didn’t train my soldiers to be this weak! What exactly are they dealing with down there?”
The soldier shifted uncomfortably. “It’s unclear, ma’am. All we know is that the threat is enormous and growing. We don’t have many details beyond that.”
Helga let out a long sigh, rubbing her temples. “Alright. Report received. For now, leave us. I need to think of our next steps.”
The soldier saluted quickly, his gaze briefly flickering toward me before he hurriedly exited, leaving Helga and me alone again.
She turned to me, her frustration giving way to concern. “Eir,” she asked, her voice softer, “are you ready to head south?”
I met her gaze steadily, answering without hesitation, “Ready whenever you command, ma'am.”
A flicker of relief crossed her face. “Good. You have my permission to leave Midgardr whenever you’re prepared. I’ll assign one of my men to guide you to Jotunheimr.”
I nodded, determination filling me. “I won’t fail you. I promise I’ll do everything I can to protect our people.”
Helga smiled at that, a mix of pride and admiration shining in her eyes. “That’s the spirit of a true hero. When you're ready to depart, just let me know, and I'll ensure you have support for the journey ahead.”
(My next mission lay to the south in Jotunheimr. I had to be prepared for whatever awaited me there.)
<<set $ch1end to true>>
<<elseif $eirlevel >= 15 and $ch1boss is true and $ch1end is true>>
“Tell me whenever you're ready to leave for Jotunheimr,” Helga said, her expression resolute, her usual warmth replaced by a serious edge. Her gaze locked with mine, searching for the determination she knew I had.
I nodded in return, the weight of her words settling over me. "I will, ma'am," I replied firmly.
<</if>>
[[Return->Meet Helga]]<<if $eirlevel <= 5>>
"To truly embody the essence of heroism, young Eir, you have much yet to glean," Volva remarked, her touch gentle as she ran her fingers through my hair making me nervous. "Understood, Ms. Volva," I responded, feeling a flush of embarrassment at her captivating presence.
<<elseif $eirlevel >=6 and $ch1boss is false>>
"Ah, young hero Eir," Volva purred, her voice dripping with a seductive allure as she gazed upon me with a hunger in her eyes. "You have finally become more than you were before." Her words sent a shiver down my spine, the air thick with anticipation as she stepped closer, her eyes roaming hungrily over my newly sculpted physique.
With a soft sigh, Volva reached out, her fingers tracing lightly along the contours of my muscular arms, the sinewy definition evident beneath the fabric of my shirt. "Your arms," she murmured, her touch sending electric currents coursing through my veins, "so strong, so powerful." Her voice was low, almost a whisper, as she continued her exploration, her fingers dancing across the hardened muscles of my shoulders and chest.
As her hands trailed lower, I felt a flush of heat rise to my cheeks, her touch igniting a fire within me that I struggled to contain. "And your chest," she breathed, her gaze locking with mine as she traced the lines of my pectoral muscles, each ridge defined with exquisite precision. "Such strength, such power," she murmured, her voice husky with desire.
But it was her touch upon my abdomen that truly took my breath away, her fingers tracing lightly along the ridges of my six-pack, each muscle rippling beneath her touch. "Your stomach," she whispered, her breath hot against my skin as she leaned in closer, "so firm, so toned." Her touch sent waves of pleasure coursing through me, my heart pounding in my chest as I struggled to maintain my composure under her intense scrutiny.
And as her exploration continued, her fingers trailing lower still, I couldn't help but tremble with anticipation, my entire body thrumming with desire. "Every inch of you," she murmured, her voice a sultry whisper as she traced the contours of my thighs and calves, each muscle defined with exquisite detail. "Such power, such beauty," she sighed, her touch leaving a trail of fire in its wake.
<<elseif $eirlevel >=15 and $ch1boss is true>>
As Volva's words echoed through the room, a charged tension filled the air, thick with desire and anticipation. I met her gaze, my own desire mirroring hers as we stood there, both towering giants with muscles rippling beneath our taut skin.
Her eyes traveled hungrily over my muscular form, tracing the lines of my arms with a hunger that sent shivers down my spine. "Your muscles," she murmured, her voice low and sultry, "so powerful, so tantalizing." Her fingers brushed lightly against the hardened contours of my biceps, sending waves of pleasure coursing through me as she explored the sinewy definition of my physique.
But it was her own body that truly captivated me, her muscles sculpted to perfection and gleaming with a sheen of sweat. "And yours," I breathed, my voice husky with desire, "so magnificent, so alluring." I reached out, my fingers tracing lightly along the ridges of her own muscular arms, each movement sending sparks of electricity dancing across my skin.
As our bodies drew closer, our breasts pressed together in a tantalizing embrace, their ample size straining against the fabric of our clothing. "Our breasts," Volva whispered, her breath hot against my skin, "so full, so voluptuous." Her hands moved to cup them, her touch sending waves of pleasure coursing through me as she explored their soft curves with a hunger that matched my own.
As our bodies pressed together, I marveled at the sheer power radiating from Volva's muscular frame, her sinewy muscles rippling beneath her taut skin with each movement. Her hands roamed over my own bulging muscles, tracing the hardened contours with a touch that sent shivers down my spine. Every flex and twitch of her muscles seemed to amplify the intensity of our desire, igniting a fire that threatened to consume us both.
In the heat of the moment, I found myself unable to resist the allure of her sculpted physique, my own hands eagerly exploring the hardened curves and ridges of her body. The feel of her powerful muscles beneath my fingertips was intoxicating, each touch sending waves of pleasure coursing through me as I reveled in the sensation of her strength.
As our bodies moved together in perfect harmony, the symphony of our desire played out in the flexing of our muscles, each movement a testament to the raw power that flowed between us. With each thrust, I felt the tension building within me, the intensity of our passion reaching dizzying new heights with every passing moment.
In that moment of pure bliss, as our bodies merged in a dance of lust, I lost myself in the sensation of our union, the primal rhythm of our lovemaking echoing through the room. (Meet Helga)
<</if>>
[[Return->Go to Galdrheimr Midgardr]]<<if $eirlevel <= 5>>
"I must admit, I harbored doubts about a hero possessing a physique as diminutive as yours. Yet, upon meeting you and engaging in conversation, I discerned a certain quality within you," Ylva remarked to me.
<<elseif $eirlevel >= 6 and $ch1boss is false>>
"Woah, you're getting bigger, it really suits your hero status, Eir," Ylva said to me, her tone filled with genuine admiration. As her eyes roamed over my expanding physique, I could sense her awe and reverence. "Your physique is developing into something truly remarkable," she continued, her voice tinged with wonder. With a mix of fascination and reverence, she reached out tentatively, almost as if to worship the burgeoning muscles that adorned my frame. "It's as if you've been sculpted by the gods themselves," she murmured in awe, unable to tear her gaze away from my imposing figure.
<<elseif $eirlevel >= 15 and $ch1boss is true>>
"You are so towering now, Eir, so muscular, and your breasts, woah, so big," Ylva exclaimed, her voice filled with admiration as she gazed up at me. Her eyes, once droopy, now sparkled with awe and reverence. "You have surpassed the entrance of my Inn, a true testament to the boundless blessings of the goddess," she continued, her tone almost reverent as she took in the sight of my impressive physique. With a sense of wonder, she reached out as if to touch the muscles that adorned my frame, her fingertips tracing the contours with reverence. "Truly, you embody the strength and beauty of a divine warrior," she murmured, her admiration evident in every word.
<</if>>
[[Return->Meet Ylva]]<<if $valhollrot >=1>>
<<linkreplace "Use Valhöllrót" >>
I promptly brewed the Valhöllrót in water and gulped it down, despite its bitter taste. Yet, a revitalizing sensation coursed through my entire body upon consuming the peculiar concoction.
<<set $valhollroteffect to true>>
<<set $valhollrot -= 1>>
<</linkreplace>>
<</if>>
[[Alright it's time to start the day again.->Inn Midgardr]]<<set $midgardrstranger to Math.floor(Math.random() * 10) + 1>>
<<if $energy >= 1>>
<<switch $midgardrstranger>>
<<case 1>>
<img src="images/Other/Midgardr Stranger/1.png">
//(Midgardr's Friendly Pink Haired Girl)//
Glancing to my left, I noticed a pink-haired woman beckoning to me. True to the norm in Valdrheim, she boasted impressive muscle tone. Returning her wave, I heard her call out, "Are you the hero we've been awaited?" Despite my lingering doubts, I responded, "Yes, I am." The words felt surreal even as I uttered them. "Press forward! I have faith you'll vanquish those vile demons," she encouraged. "Indeed, I vow to obliterate their sinister influence," I affirmed with determination. I didn't think there were still people as kind as her in this land of Midgardr.
<<case 2>>
<img src="images/Other/Midgardr Stranger/2.png">
//(Midgardr's Calm White Haired Girl)//
As I wandered, a woman captivated my gaze. Her hair, a striking white akin to freshly fallen snow, framed a face adorned with eyes of fiery red, akin to precious rubies. Enchanting, indeed. Were I a man, I'd surely be smitten by her allure. Swiftly, she disappeared into the throng. "Until we meet again," I murmured softly, hoping our paths would cross once more.
<<case 3>>
<img src="images/Other/Midgardr Stranger/3.png">
//(Midgardr's Huge Black Haired Girl)//
I found myself staring in disbelief towards the northwest. "I never imagined a woman could possess such size," I muttered under my breath. Yet there she stood, a towering figure from head to toe, exuding an unmistakable aura of enormity. Her muscles, tightly coiled beneath her skin, seemed poised to burst forth at any instant, threatening to tear through her clothing. Despite my unabashed scrutiny, she paid me no mind, reclining leisurely as she observed the bustling city below.
<<case 4>>
<img src="images/Other/Midgardr Stranger/4.png">
//(Midgardr's Angry Red Haired Girl)//
<<if $ch1boss is false>>
"What the hell are you staring at!" The fiery red-haired woman with twintails shouted from behind me. I turned around to face her, finding a figure as fiery and imposing as her hair. "Sorry, perhaps you've mistaken me for someone else," I hastily responded, attempting to diffuse the situation.
"What do you mean? You were clearly looking at me, you insignificant speck," she retorted, her anger escalating. "Don't think you can just gawk at people, you worthless human," she spat out disdainfully.
Her hostility was growing, but I knew I had to remain composed. "I apologize, it was not my intention to offend," I replied calmly, hoping to quell her anger.
"Hmph... you tiny creature, all the same, showing disrespect to your superiors," she grumbled before storming off, leaving me to ponder her peculiar behavior. "She's quite an unusual woman," I muttered to myself.
<<elseif $ch1boss is true>>
"Your bigger stature doesn't give you the right to act superior!" The fiery-haired woman snapped, her temper flaring once more. I couldn't fathom the reason behind her perpetual ire; did she experience such outbursts on a daily basis? "What's your problem?" I confronted her with a piercing gaze, instilling a sense of dread within her. "W-what? You're the one instigating trouble!" She persisted in her anger, yet I sensed apprehension creeping into her demeanor. "Leave this place. I have no interest in engaging with you any further." Closing the distance between us, I towered over her, though her muscles still dwarfed mine. Despite this, I remained unafraid, meeting her gaze head-on. With tears streaming down her face, she turned and fled. "What an odd woman," I murmured to myself, bemused by the encounter.
<</if>>
<<case 5>>
<img src="images/Other/Midgardr Stranger/5.png">
//(Midgardr's Unfriendly Black Haired Lady)//
Glancing to my right, I spotted a woman with a strikingly familiar face. It was the same woman who had been so hostile some times ago. Deciding it was best to avoid any potential confrontation, I chose to ignore her presence and continued on my way.
<<case 6>>
<img src="images/Other/Midgardr Stranger/6.png">
//(Midgardr's Little Blue Haired Girl)//
Amidst the bustling crowd, my eyes were drawn to a woman with vibrant blue hair, a striking presence amidst the sea of people. Despite her small stature, there was an air of elegance and sophistication about her that hinted at noble lineage. Sensing her preoccupation, I decided against approaching her, lest I disturb her in her apparent business.
<<case 7>>
<img src="images/Other/Midgardr Stranger/7.png">
//(Midgardr's Green Haired Girl)//
To my right, not far off, I discerned murmurs of exasperation emanating from a figure. Peering in that direction, I laid eyes upon a woman with green hair.
Turning my attention in her direction, I couldn't resist eavesdropping on her conversation with herself. "If only I were bigger, Olaf would choose me over that wretched woman," she complained.
"Why do you linger here?" The woman suddenly fixed her gaze upon me. "Apologies, it's of no consequence," I responded, caught off guard by her sudden attention.
<<case 8>>
<img src="images/Other/Midgardr Stranger/8.png">
//(Midgardr's Torn Clothes Girl)//
"Ahh, my new clothes are torn once more," lamented the woman standing behind me. "This marks the fourth time this month," she grumbled again. "I suppose it's just a part of growing up," she added with resignation. "Fourth time?" I mused to myself. "She's certainly growing at a rapid pace."
<<case 9>>
<img src="images/Other/Midgardr Stranger/9.png">
//(Midgardr's Brown Haired Girl)//
<<if $eirlevel <=5>>
"Gosh, this is so awkward," I muttered to myself, puzzled by her persistent gaze and apparent confusion.
After an uncomfortable silence lasting nearly a minute, I initiated the conversation with a hesitant question, "What's wrong, Ma'am? Why do you keep looking at me?"
She hesitated before responding, "Uhm, you're that holy hero, right?" Her tone carried a hint of skepticism. "It's just that you seem rather small. I hope you'll be alright when facing monsters and demons," she added, her words laced with condescension.
Despite her tone, I instinctively replied, "Thank you."
<<elseif $eirlevel >=6 and $ch1boss is false>>
This woman looked at me again, she had a puzzled look on her face. "Hello ma'am, what's wrong?" I asked her directly. "You have become stronger it seems, good for you." She replied. Then she left and didn't say anything. What a strange woman.
<<elseif $ch1boss is true>>
"Your sudden increase in height is truly remarkable," the bewildered woman remarked, her expression now tinged with curiosity. "What could have caused such rapid growth?" she inquired further. "Perhaps it was a divine blessing," I ventured, uncertain how else to explain the inexplicable change. "I understand," she nodded before turning to depart, leaving me puzzled.
<</if>>
<<case 10>>
<img src="images/Other/Midgardr Stranger/10.png">
//(Midgardr's Drunk Girl)//
"Old man, another glass!" a boisterous voice bellowed from within the tavern to my left.
"Isn't that enough!" retorted the voice of an elderly man, resonating through the door. Curious, I peered inside.
"Come on, old man, don't be stingy. I can finally get married, I want to celebrate," the voice persisted, tinged with annoyance.
"Ahh, well, but just this once," the old man relented, resigned to the request.
<</switch>>
<<elseif $energy < 1>>
"All these hero activities have left me exhausted. I'd better head to the inn and get some sleep first."
<</if>>
<<if $energy >0>>
<<set $energy -= 1>>
<<elseif $energy is 0>>
/*Do Nothing*/
<</if>>
[[Return->Midgardr]]<<audio "freyja_bg" stop>>
<<audio "battle_bg" stop>>
<<audio "jotunheimr_bg" play loop>>
"Now that Sigrid and I are in the city of Jotunheimr, what should we do next?"
<<if $ch2boss is false>>
<img src="images/Valdrheim/Jotunheimr.png">
//(Jotunheimr)//
<<elseif $ch2boss is true>>
<img src="images/Valdrheim/Jotunheimr_a.png">
//(Jotunheimr)//
<</if>>
[[Wandering Around->jotunheimr_walk]]
[[Go To Inn->jotunheimr_inn]]
[[Go To Guild->jotunheimr_guild]]
[[Go To Market->jotunheimr_market]]
<<if $findruna is true>>
[[Go To The Mountain->jotunheimr_mountain]]
<</if>>by Myon-San<img src="images/Logo.png">Name: $name
Energy:: $energy / $maxenergy
Gullr: $money
Location: $location
Health: $eirhealth / $eirmaxhealth
Level: $eirlevel
Experience: $eirexp / $eirmaxexp
<<if $ch1boss == true>>
Vooviber: $vooviber
Stage: $eirstage
<</if>>[[Eir]][[Twinery|https://twinery.org/]]Version: Chapter 2<img src="images/Valdrheim/Guild.png">
//(Jotunheimr's Guild)//
Now that I’m in a guild in Jotunheimr, I can’t help but notice how the buildings look strangely similar to those in Midgardr. I wonder if that’s intentional.
Despite the resemblance, the atmosphere here is far less festive. The people seem subdued, with a quietness that permeates the room. Conversations are few, and the silence feels heavy.
<<if $findruna is false>>
[[Find Runa->jotunheimr_guild_findruna]]
<<elseif $findruna is true>>
[[Meet Runa->jotunheimr_guild_meetruna]]
<</if>>
[[Talk To The People At Guild (WIP)->jotunheimr_guild_talk]]
[[Return->Jotunheimr]]<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Eir, um, Helga said that Runa is a woman with, uh, black hair and green eyes, and she’s, um, just under 5 feet tall. We should, uh, look for her first to get some info about what’s, uh, going on in this town."
''Eir:''
"Under 5 feet? She would definitely stand out among the people here, so finding her shouldn’t be too difficult."
''Sigrid:''
"Uh, I see her. Whoa, even though she’s, um, short, she’s still got, uh, some pretty decent muscles!"
''Eir:''
"Where?"
''Sigrid:''
"There's, uh, one standing to the northeast of us!"
''Eir:''
"Oh, I see. She may be short, but she still kinda stand out. Those muscles... They might not be huge, but they’re certainly enough to caught to Valdrheim standard. Let’s go talk to her."
<img src="images/Other/Runa.png">
//(Runa?)//
''Eir:''
"Hello, good evening. Are you Runa, by any chance?"
''Runa?:''
"Yeah, what is it? Can’t you see I’m busy here?!"
''Eir's Thought:''
"Wow, this little girl is quite annoying."
''Eir:''
"(*Cough), So here's the thing, we..."
''Runa:''
"Just get to the point—no rambling!"
''Eir's Thought:''
"Wow, she’s really starting to get on my nerves!"
''Eir:''
"(*Cough), We’re the reinforcements sent by Helga."
''Runa:''
"Oh, great, finally! I thought that redhead would just let us get eaten by monsters."
''Eir:''
"So, could...."
''Runa:''
"How many people did Helga send? Hundred, two hundred, or a thousand?!"
''Eir:''
"Uhm..."
''Runa:''
"Let’s cut to the chase—how many troops did Midgardr send? I need to strategize right now... Oh Gods, we’re going to wipe out those demons on the mountain!"
''Eir:''
"I don’t want to disappoint you, but..."
''Runa:''
"Only fifty? Ugh, it’ll be tough, but it’s enough to take down the demons on the mountain. Looks like I’ll need to rethink my strategy."
''Eir:''
"Don’t cut me off when I’m speaking! There were only two of us sent here: myself and my friend Sigrid."
''Runa:''
"Hahaha! Quit joking around. If you want to make people laugh, head to a tavern on the edge of town!"
''Eir:''
"(*Serious Face)"
''Runa:''
"Why are you so quiet? No, don’t tell me it’s just the two of you!"
''Eir:''
"That’s what I said. There are no jokes or lies in my words."
''Runa:''
"Oh Gods and Goddesses, why don’t you just wipe our little town off the map? What’s this? Just two people? That redhead fuckers clearly doesn’t get it."
''Eir:''
"Before you start complaining, you’d better explain what’s going on in this city."
''Eir's Thought:''
"She just made me even angrier."
''Runa:''
"What’s the point? Whether I explain or not, our city’s doomed. There’s no hope, especially with the capital ignoring us. We thought we were a solid kingdom through thick and thin, but it looks like we’ve been completely forgotten."
''Eir:''
"Please explain what happened. I need to understand the situation first."
''Runa:''
"What explanation do you need? You might as well head back to Midgardr, protect yourselves, save your lives. But me and the people of Jotunheimr? We’re not leaving the city we love."
''Eir:''
"Hey little girl, listen up! Don’t complain. I came here with determination, not just because you asked for help. I’m not going to let anything happen to this town. If destruction is to come, let it be limited to my village, not the entire kingdom of Valdrheim. So, I beg you, explain what’s happening so my friend and I can take action."
''Runa:''
"Ugh, don't call me a little lady, I'm 100 years old you know? Well, I'll explain, but I don't expect too much from you two. Here’s the thing, this city hasn’t been safe for months. At first, we could handle the demons and monsters, but their numbers just keep growing. Now, every night, livestock and people vanish without a trace. Our population dwindles more each day. Those who try to go to the mountain... few come back, and those who do are missing an eye, an arm, a leg, or all three. Our enemies on the mountain are increasing, and what’s worse, the water sources and plants we’ve relied on for thousands of years are now out of reach. (*Tearing) With Midgardr not giving a damn about us, maybe it’s better if we just... collapse."
''Eir's Thought:''
"I could only remain silent, unable to respond. Jotunheimr condition was far worse than I’d anticipated, and seeing this little lady shedding tears made it clear that this was no minor issue."
''Runa:''
"(*Wiping tears), Forget it, you guys just go back to Midgardr, leave our city alone, I'm sick of the capital's political games."
''Sigrid:''
"Can I, um, say something?"
''Runa:''
"And what is that?"
''Sigrid:''
"I’m, not really confident in my ability to, handle the demons and monsters near the mountain. You can’t, uh, rely on me. But, listen to me, Ms. Runa—who stands before you isn’t just an ordinary person. She’s, a great hero who’s awaited in the Vitursaga Scriptures. If you don’t believe me, open your Vitursaga book. The one standing here has, fulfilled the prophecy of the Scripture."
''Eir's Thought:''
"This was probably the first time I heard Sigrid speak without stuttering, but one thing she got wrong."
''Eir:''
"Sigrid! Remember, you’re here not just to help me but to fight alongside me. They’re counting on me, and I’m counting on you. Like I said, if Helga believes in you, then I believe in you too. Now, you need to start believing in yourself."
''Runa:''
"Hmph! Oh, is that so? Remember, talk alone doesn’t prove anything. Don’t think I’m not hopeful, I want to believe your friend’s words, but without action, I’m sorry—I don’t buy it. Anyone can claim to be the prophesied hero, but only one can prove it. Not by looks or titles, but by your sword. Prove that you’re the one destined to dispel the shadow over Jotunheimr."
''Eir:''
"Thank you. I won’t betray the trust you’ve placed in me."
''Runa:''
"Don’t get cocky yet! I don’t trust you—haven’t seen you prove anything. Now, get up that mountain and kill those demons and monsters. If you grow stronger and bigger, just like the prophecy says, then I’ll put my full trust in you. ''(Slay 5 Ghost in Mountain Base)''"
''Eir:''
"I understand."
<<set $findruna to true>>
[[Return->jotunheimr_guild]]''Runa:''
"What do you want? Don’t waste my time!"
[[Talk To Runa->jotunheimr_guild_talkruna]]
[[Look At Runa->jotunheimr_guild_lookruna]]
[[Nothing->jotunheimr_guild]]<img src="images/Other/Runa.png">
//(Runa)//
<<if $eirstage == 0>>
<<if $jotunheimr_mountain_base_counter < 5 >>
''Runa:''
"Now’s not the time to sit around. Get to that mountain and take down those vicious monsters and demons. ''(Slay 5 Ghost in Mountain Base: $jotunheimr_mountain_base_counter/5)''"
<<elseif $jotunheimr_mountain_base_counter >= 5>>
''Runa:''
"Did you hear that loud noise coming from the mountain recently? I have no idea what it was—it sure wasn’t an animal roar or anything like that. It sounded more like magic or spells being cast. So, get over there and find out what that sound is!(Inspect The Sound In Mountain Base!)"
<</if>>
<<elseif $eirstage == 1>>
<<if $jotunheimr_mountain_cliffs_counter < 5 >>
''Runa:''
"Forgive me for doubting you, Eir. Or should I call you Hero Eir? By securing the mountain base, you’ve proven that you are the great hero we’ve all been waiting for. I believe now the darkness over Jotunheimr can be driven away. But your journey isn’t over yet, Hero Eir. I humbly ask you to help the mountain spirits, who have protected our mountain for thousands of years. They’ve been corrupted by dark forces, and only you can save them."(Save 5 Corrupted Spirit in Mountain Cliffs: $jotunheimr_mountain_cliffs_counter/5)''"
<<elseif $jotunheimr_mountain_cliffs_counter >= 5>>
''Runa:''
"I received a report from one of my men that you saved many mountain spirits—amazing work, Hero Eir. But there’s one more problem. Among those spirits is their leader, Bergdis. From what I’ve heard, she’s still trapped in the dark power. If she isn’t rescued soon, terrible things will happen—we could lose the mountain, our most vital resource. So, I humbly ask you, O Great Hero, please save Bergdis! But before you attack her, try to talk to her first. If peaceful means don’t work, then go ahead and fight her to drive the darkness away. But please, don’t kill her. (Save Bergdis!)"
<</if>>
<<elseif $eirstage == 2>>
<<if $jotunheimr_mountain_peaks_counter < 5 >>
''Runa:''
"The road to the top of the mountain will be treacherous. Please, be careful, Hero Eir."(Slay 5 Demons in Mountain Peaks: $jotunheimr_mountain_peaks_counter/5)''"
<<elseif $jotunheimr_mountain_peaks_counter >= 5>>
''Runa:''
"O Hero Eir, I beg you, slay whatever threatens to destroy this city. Save us from its evil grasp—it seeks to consume us all. (Kills Myrkraeldr!)"
<</if>>
<<elseif $eirstage == 3>>
''Runa:''
"O Hero Eir, your name will be remembered by our people for thousands of years, as the hero who, with your own hands, defeated the evil that sought to destroy our city. Now, we can rebuild and restore Jotunheimr to its former strength. And when you return to Midgardr, please convey my deepest gratitude to Helga—and perhaps, my apologies as well. (Chapte 2 end here, Go to Galdrheimr if you haven't already, and talk to Volva, she wants to do something... hot.)"
<</if>>
[[Return->jotunheimr_guild_meetruna]]<img src="images/Other/Runa.png">
//(Runa)//
"Runa is a small woman, standing no taller than 5 feet, with long black hair and striking emerald green eyes. She often wear a sullen expression and rarely smiled. Despite her petite frame, her muscles marked her as a true Valdrheim citizen. Her breasts is almost flat, but her size didn’t diminish her strength or her ability to lead. In these difficult times, Runa is exactly the leader Jotunheimr needed."
[[Return->jotunheimr_guild_meetruna]]WIP
[[Return->jotunheimr_guild]]The inn is quite small, but it feels cozy and comfortable. What should I do in here.
<<if $meetsigrun is false>>
[[Talk To Inn Lady->jotunheimr_inn_firsttalk]]
<<elseif $meetsigrun is true>>
[[Give Her Vooviber->jotunheimr_inn_fruit]]
[[Go to your room->jotunheimr_inn_sleep]]
[[Meet Sigrun->jotunheimr_inn_meet]]
<</if>>
[[Go To The City->Jotunheimr]]<img src="images/Sigrun/1.png">
//(Inn Lady)//
''Inn Lady:''
"Oh, well, look what the cat dragged into my humble inn! Two fancy folks from the capital, no less! Did you lose your way or just get tired of all that highfalutin city nonsense?"
''Eir:''
"How did you know we came from Midgardr?"
''Inn Lady:''
"Just a guess, but Jotunheimr’s been crying out for troops, and you two look suspiciously like the cavalry. Am I right, or are you just here for the scenery?"
''Eir:''
"Yes, we came here to help Jotunheimr deal with the monsters and demons on the mountain."
''Inn Lady:''
"Of course, who in their right mind would come to Jotunheimr for a chill-out session with the city draped in gloom for months on end? There’s hardly any joy left in my beloved city these days. Well, if you're looking for a place to crash while you're in this dreary mess, I’ve got just the spot. It's not exactly a heavenly resort, but at least it's warm and dry."
''Eir:''
"That’s why we’re here—to find a place to rest. Just let me know the price, and I’ll pay it."
''Inn Lady:''
"You're in luck! I’m not interested in your Gullr. I’ll set you up with a place to stay."
''Eir:''
"What? I can’t stay here for free. I just can't do that."
''Inn Lady:''
"Hold on a sec... I never said anything about 'free.' I’m not after your Gullr—it’s about as useful here as a soggy loaf of bread. The city’s practically a ghost town, with famine, plague, and every other disaster under the sun hitting us hard. Our food supplies are running low, crops and livestock are vanishing faster than you can say ‘trouble,’ and our mountain water is now a filthy mess overrun by darkness. Nobody wants to come here to help, and those Elvedal elves? They’re too busy with their own affairs to lift a finger.
So here’s the deal: I need you to hunt down a fruit called Vooviber. It’s about palm-sized, and has somewhat light reddish color, packed with nutrients, and was our main cash cow until we lost access to the mountain. Last I heard, only Jotunheimr and Nornheim have it. If you can find some and bring it back to me, I’ll be one step closer to reclaiming my former glorious self. Deal?"
''Eir:''
"Of course, I’ll bring you the vooviber fruit as soon as I find it on the mountain."
''Inn Lady:''
"Glad we could strike a deal! Your room’s on the second floor, way at the end of the hall on the right—farthest from the stairs. It’s cozy and quiet, perfect for planning your monster-killing, demons-slaying, and fruit-finding adventure!"
''Eir:''
"Thank you."
''Inn Lady:''
"Before you head upstairs, let me introduce myself. I’m Sigrun, Sigrun of Jotunheimr. Pleasure to meet you."
''Eir:''
"I am Eir, Eir of Frohdiff."
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"I am Sigrid, um, Sigrid of Solvang. Thank you for the stay, uh, Sigrun."
''Sigrun:''
"Well, I hope your grand quest turns out great, Eir and Sigrid! Just remember, if things go south, I’m always here with a spare bed and somewhat questionable advice!"
<<set $meetsigrun to true>>
[[Return->jotunheimr_inn]]''I Have: $vooviber Vooviber.''
''I have given Sigrun: $sigrunfruit Vooviber.''
<<if $sigrunfruit < 20>>
'' Next Sigrun's Stage: 20 Vooviber''
<<elseif $sigrunfruit < 40>>
'' Next Sigrun's Stage: 40 Vooviber''
<<elseif $sigrunfruit < 60>>
'' Last Sigrun's Stage: 60 Vooviber''
<</if>>
<<if $vooviber >= 1 >>
[[Give 1 Vooviber->jotunheimr_inn_fruit_1]]
<</if>>
<<if $vooviber >= 5>>
[[Give 5 Vooviber->jotunheimr_inn_fruit_5]]
<</if>>
<<if $vooviber >= 10>>
[[Give 10 Vooviber -> jotunheimr_inn_fruit_10]]
<</if>>
<<if $vooviber >= 20>>
[[Give 20 Vooviber -> jotunheimr_inn_fruit_20]]
<</if>>
<<if $vooviber <1>>
"I don’t have that fruit at all. I’ll try to find it on the mountain."
<</if>>
[[Return->jotunheimr_inn]]''Sigrun:''
"Happy to do business with you!"
<<set $vooviber -= 1, $sigrunfruit += 1>>
[[Return->jotunheimr_inn]]''Sigrun:''
"Five at once? Oh, you’re really outdoing yourself! I must say, you’re more generous than a grandma!"
<<set $vooviber -= 5, $sigrunfruit += 5>>
[[Return->jotunheimr_inn]]''Sigrun:''
"I haven’t seen this much Vooviber in months! You’re a lifesaver"
<<set $vooviber -= 10, $sigrunfruit += 10>>
[[Return->jotunheimr_inn]]''Sigrun:''
"Twenty? You’re not joking, are you? At this rate, you’ve practically covered all your accommodation expenses for a year! I might just name a room after you!"
<<set $vooviber -= 20, $sigrunfruit += 20>>
[[Return->jotunheimr_inn]]<img src="images/Valdrheim/Jotunheimr Inn.png">
//(Inn Room)//
Now that I’m in this cozy inn room, what should I do in here?
[[Look At Sigrid->jotunheimr_inn_sleep_look]]
[[Talk To Sigrid->jotunheimr_inn_sleep_talk]]
[[Sleep->jotunheimr_inn_sleep_sleep]]
[[Get out of the room.->jotunheimr_inn]]<<if $eirstage is 0>>
<img src="images/Sigrid/1.png">
//(Sigrid)//
Sigrid, an 18-year-old soldier hailing from the village of Solvang, now serves in the bustling capital of Midgardr. Standing at 5 feet 6 inches tall, she possesses an understated grace marked by her brown hair and penetrating black eyes.
Her physique, while not as robust as some of her peers, is perfectly suited to her role as a soldier. Her breasts, neither overly large nor too modest, are attractively proportioned, contributing to her overall aesthetic with a touch of quiet allure. Despite her modest figure, she exudes a subtle strength that aligns with her responsibilities.
Sigrid's demeanor is characterized by a bashful expression and a tendency to speak with a stammer, which adds to her delicate charm. In the grand tapestry of Valdrheim, she may be considered average in stature.
<<elseif $eirstage is 1>>
<img src="images/Sigrid/2.png">
//(Sigrid)//
After accompanying me on countless missions to exterminate monsters and demons on the mountain, Sigrid has undergone a remarkable transformation, seemingly touched by the blessings of the Goddess Freyja herself. Her once slender frame has filled out with powerful, well-defined muscles, giving her a commanding presence. She now stands nearly 6 feet tall, her body a testament to the strength she has gained, weighing around 200 pounds.
Her chest, once modest, has become more prominent, with her breasts now fuller, complementing her more pronounced and shapely buttocks. The change in her physique is undeniable, yet what remains constant is her gentle nature. Sigrid's demeanor has not wavered—she is still the obedient, shy woman I have known from the beginning.
<<elseif $eirstage is 2>>
<img src="images/Sigrid/3.png">
//(Sigrid)//
Sigrid's transformation has taken another leap, bringing her to an impressive six and a half feet tall and around 280 pounds. She now matches the size of the men in Valdrheim, her powerful form a testament to the ever-generous blessings of the Goddess Freyja. Her breasts have grown even more substantial, and her butt now rivals those of the most voluptuous women in the kingdom. Despite these extraordinary changes, she remains the same Sigrid—stronger and larger, yet still graced with the quiet humility and shyness that have always defined her.
<<elseif $eirstage is 3>>
<img src="images/Sigrid/4.png">
//(Sigrid)//
If someone had told me not long ago that Sigrid would transform into an 8-foot-tall, 500-pound giantess, her body a fortress of steel-like muscles, I would have found it hard to believe. Yet, here she stands before me—a woman who was once an ordinary soldier from the quiet village of Solvang, now a towering warrior whose every step reverberates through the earth, commanding the attention and respect of all around her.
Her thighs, each as wide as a man, and her arms, now thicker than her own head, are a testament to the immense power she has gained. Sigrid has become the warrior she was always destined to be, embodying strength and confidence. Yet, beneath her formidable exterior, she remains the gentle, sometimes timid woman I have always known. Fighting beside her has been an honor, and witnessing her transformation fills me with admiration and respect.
<</if>>
[[Return->jotunheimr_inn_sleep]]<<if $eirstage is 0>>
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Eir, I’m confident that, uh, you and I—we’ll, um, dispel the darkness from the land of Jotunheimr."
<<elseif $eirstage is 1>>
<img src="images/Sigrid/2.png">
//(Sigrid)//
''Sigrid:''
"Somehow, I feel, uh, stronger by your side, Eir. The blessing from Goddess Freyja that you received—I, um, feel like I’ve received it too. With my new powers, I, um, aimed to destroy the power of darkness."
<<elseif $eirstage is 2>>
<img src="images/Sigrid/3.png">
//(Sigrid)//
''Sigrid:''
By Goddess Freyja, thank you for your blessings—I really do. Eir, this is, um, amazing. I’ve never felt this good in my 18 years of life.
<<elseif $eirstage is 3>>
<img src="images/Sigrid/4.png">
//(Sigrid)//
''Sigrid:''
Eir, we’ve, um, finally succeeded in defeating the strongest demon on the mountain. I believe this is the, uh, blessing of Goddess Freyja, and that our efforts have, um, borne sweet fruit.
<</if>>
[[Return->jotunheimr_inn_sleep]]I finally reached my bedroom, ready to embrace sleep.
<<set $valhollroteffect to false>>
<<set $energy to $maxenergy>>
<<set $eirhealth to $eirmaxhealth>>
<<if $eirexp >= $eirmaxexp>>
I feel like I'm getting stronger.
<<set $eirlevel += 1>>
<<set $eirexp to 0>>
<<set $maxenergy += 2>>
<<set $eirmaxexp += 30*$eirlevel>>
<<set $eirmaxhealth += 5*$eirlevel>>
<</if>>
[[Wake Up->jotunheimr_inn_sleep_wakeup]]<<if $valhollrot >=1>>
<<linkreplace "Use Valhöllrót" >>
I promptly brewed the Valhöllrót in water and gulped it down, despite its bitter taste. Yet, a revitalizing sensation coursed through my entire body upon consuming the peculiar concoction.
<<set $valhollroteffect to true>>
<<set $valhollrot -= 1>>
<</linkreplace>>
<</if>>
[[New day, new demons to slain!->jotunheimr_inn_sleep]]<<if $sigrunfruit < 20>>
''Sigrun:''
"What do you fancy? A chat, some stories, or just basking in the glow of my radiant self—though I must admit, I’m not feeling too glamorous right now. Bring me some fruit, and I promise I’ll sparkle even more!"
<<elseif $sigrunfruit >= 20 and $sigrunfruit < 40>>
''Sigrun:''
"What do you fancy? A chat, some stories, or just basking in the glow of my radiant self—feels like I’m not just getting prettier but beefing up too! It’s like I’m on a one-woman comeback tour to my fabulous old self!"
<<elseif $sigrunfruit >= 40 and $sigrunfruit < 60>>
''Sigrun:''
"Hey Eir, how’s it going? Do you like the view? Or am I just dazzling you with my radiant charm and those newly gained beef?"
<<elseif $sigrunfruit >= 60>>
''Sigrun:''
"What’s up, Eir? Are my giant muscles too shiny for your taste? Haha, just kidding! Yours are looking pretty dazzling too, if I do say so myself."
<</if>>
[[Talk To Sigrun->jotunheimr_inn_meet_talk]]
[[Look At Sigrun->jotunheimr_inn_meet_look]]
[[Return->jotunheimr_inn]]<<if $sigrunfruit < 20>>
<img src="images/Sigrun/1.png">
//(Sigrun)//
''Sigrun:''
"The monsters and demons in the mountains have been giving me and the locals quite the nerves, but somehow, your arrival is like a calming balm. Maybe you’ve got a knack for soothing even the most jittery of us!"
<<elseif $sigrunfruit >= 20 and $sigrunfruit < 40>>
<img src="images/Sigrun/2.png">
//(Sigrun)//
''Sigrun:''
"The Vooviber fruit you gave me is really doing the trick! Just look at me—I'm bulking up nicely compared to my old skinny self. Thanks a ton for that boost!"
<<elseif $sigrunfruit >= 40 and $sigrunfruit < 60>>
<img src="images/Sigrun/3.png">
//(Sigrun)//
''Sigrun:''
"I’m starting to see a glimmer of light that might finally chase away the darkness that’s been tormenting us for months. Eir, I have faith that whatever’s lurking on that mountain, you’re going to take it down!"
<<elseif $sigrunfruit >= 60>>
<img src="images/Sigrun/4.png">
//(Sigrun)//
''Sigrun:''
"This is exactly what I wanted—my old self back, but even better! My body feels like it could lift any weight now. Thanks a ton, Eir!"
<</if>>
[[Return->jotunheimr_inn_meet]]<<if $sigrunfruit < 20>>
<img src="images/Sigrun/1.png">
//(Sigrun)//
Sigrun, the guardian of the inn in southernmost city in the land, Jotunheimr. is a striking figure. Her hair, a light and luminous shade reminiscent of ripe citrus fruits, cascades down in long, graceful waves, complementing her bright blue eyes that mirror the clear spring sky. Her body is slender yet elegant, with a subtle but alluring curve to her breasts and a feminine silhouette that enhances her beauty.
I haven't had the chance to truly know her, but from my observations, Sigrun is a kind-hearted woman, though she speaks in a peculiar manner that sets her apart. She often mentions a mysterious Vooviber from the mountain south of the city, claiming that it would return her to her old self—whatever that may mean.
<<elseif $sigrunfruit >= 20 and $sigrunfruit < 40>>
<img src="images/Sigrun/2.png">
//(Sigrun)//
I can't believe I've never heard of this fruit before—it's incredible! Just look at Sigrun! Not long ago, she didn’t even have any muscle definition, but now, by the goddess, she’s transforming into a true Valdrheim woman. She’s grown taller, nearly 6 feet now, and she must weigh around 180 pounds, all of it pure, solid muscle.
I don't mean to say her breasts were small before, but now, they’re even more prominent, and all of this just from eating that fruit? Her once-skinny butt has filled out beautifully, showcasing a strength and femininity she never had before.
Even though I’m already much bigger than anyone in Jotunheimr, I can’t help but feel eager to try this fruit and see how much stronger and bigger I could become. But Goddess Freyja has forbidden me from eating it, reminding me that my growth comes directly from her blessings, not from the fruit.
<<elseif $sigrunfruit >= 40 and $sigrunfruit < 60>>
<img src="images/Sigrun/3.png">
//(Sigrun)//
Sigrun, once a modest innkeeper, has transformed into a towering figure of strength and beauty, now standing over 6 feet tall and weighing close to 250 pounds. Her entire physique has been reshaped by the divine fruit she consumed. Her breasts, now larger than her own head, are a testament to the extraordinary changes she’s undergone. Muscles ripple across her body, each one finely sculpted as if by the hands of the gods and goddesses themselves. Her once slender frame is now a powerful, imposing presence, radiating the strength and vitality granted by this seemingly enchanted fruit.
<<elseif $sigrunfruit >= 60>>
<img src="images/Sigrun/4.png">
//(Sigrun)//
The innkeeper now stands as a towering figure, reaching a staggering 7 feet in height and weighing nearly 350 pounds. Once thin and delicate, she now possesses a body sculpted in what seems like steel, with muscles that ripple with every movement. Her breasts and buttocks have grown to enormous proportions, adding to her overwhelming presence. Each step she takes sends tremors through the earth, a prove of her new size.
This stunning change occurred after I successfully brought her the Vooviber. She revealed to me that this is who she was before the darkness descended upon Jotunheimr. Her words carried a heavy warning: I must prepare for whatever the future holds, as the demons are likely to push deeper into the land of Valdrheim. If such a trouble can occur here in Jotunheimr, there’s no telling what might unfold across the entire kingdom.
<</if>>
[[Return->jotunheimr_inn_meet]]In the bustling market, abundant with various foods and fruits, one establishment caught my attention nestled at the corner: "Galdrheimr". Intrigued, what should I do at the market?
[[Buy Food->jotunheimr_market_buy]]
<<if $meetvolva2 is false>>
[[Galdrheimr?->jotunheimr_market_galdrheimr1]]
<<elseif $meetvolva2 is true>>
[[Go to Galdrheimr->jotunheimr_market_galdrheimr]]
<</if>>
[[Return to the city->Jotunheimr]]<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Market Lady 1.png">
//(Market Lady)//
"(Sigh*) Welcome to my humble little stand... Times have been hard, with the famine and poverty sweeping through. My stock isn’t much these days, but... it should be enough to meet your needs, at least."
<<elseif $ch2boss is true>>
<img src="images/Other/Jotunheimr Market Lady 2.png">
//(Market Lady)//
"Oh, great hero! Thank you so much for saving this city! Business is booming again, and the city’s finally coming back to life! And with the business doing so well, my body has also grown along with this growing business, now I can eat as much vooviber as I want. Thank you very much hero Eir. But, well, business is business—so, what can I get for you today? "
<</if>>
<<if $money >= 1>>
<<linkreplace "Apple [50 HP] (1 Gullr) " >>
[[Buy Apple->jotunheimr_market_buy_apple]]
<</linkreplace>>
<</if>>
<<if $money >= 2>>
<<linkreplace "Banana [120 HP] (2 Gullr)" >>
[[Buy Banana->jotunheimr_market_buy_banana]]
<</linkreplace>>
<</if>>
<<if $money >= 5>>
<<linkreplace "Meat [300 HP] (5 Gullr)" >>
[[Buy Meat->jotunheimr_market_buy_meat]]
<</linkreplace>>
<</if>>
<<if $money < 1>>
I looked at the contents of my Gullr pouch. There I found...... nothingness.
<</if>>
[[Looks like I've bought enough.->jotunheimr_market]]<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Market Lady 1.png">
//(Market Lady)//
"Thank you for shopping... I—I’ll always pray to the Goddess Freyja for you and your friend, especially with you heading up to the mountain. Please... be safe out there."
<<elseif $ch2boss is true>>
<img src="images/Other/Jotunheimr Market Lady 2.png">
//(Market Lady)//
"Thank you so much for shopping, Great Hero! May Freyja's blessings follow your every step."
<</if>>
<<set $money -= 1>>
<<set $apple += 1>>
[[Return->jotunheimr_market_buy]]<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Market Lady 1.png">
//(Market Lady)//
"Thank you for shopping... I—I’ll always pray to the Goddess Freyja for you and your friend, especially with you heading up to the mountain. Please... be safe out there."
<<elseif $ch2boss is true>>
<img src="images/Other/Jotunheimr Market Lady 2.png">
//(Market Lady)//
"Thank you so much for shopping, Great Hero! May Freyja's blessings follow your every step."
<</if>>
<<set $money -= 2>>
<<set $banana += 2>>
[[Return->jotunheimr_market_buy]]<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Market Lady 1.png">
//(Market Lady)//
"Thank you for shopping... I—I’ll always pray to the Goddess Freyja for you and your friend, especially with you heading up to the mountain. Please... be safe out there."
<<elseif $ch2boss is true>>
<img src="images/Other/Jotunheimr Market Lady 2.png">
//(Market Lady)//
"Thank you so much for shopping, Great Hero! May Freyja's blessings follow your every step."
<</if>>
<<set $money -= 5>>
<<set $meat += 5>>
[[Return->jotunheimr_market_buy]]''???:''
"Did you miss me, darling?"
''Eir:''
"Volva?"
<img src="images/Other/Volva 2.png">
//(Volva)//
''Volva:''
"Of course, sweetheart. Who else could it possibly be but me?"
''Eir:''
"But, How? "
''Volva:''
"I told you, didn’t I? I’ll always be here to help you on your journey, right by your side, my dear."
''Eir:''
"Yes, that's true! But you arrived here so quickly—I never even saw you on the way to Jotunheimr. How did you get here so fast?"
<img src="images/Sigrid/1.png">
//(Sigrid)//
''Sigrid:''
"Do you two, um, know each other?"
''Volva:''
"Oh, is this your friend, Eir?"
''Eir:''
"Yes, she’s the one Helga asked to help me with my duties in Jotunheimr."
''Volva:''
"Oh, I see! Come on, tell me your name, darling!"
''Sigrid:''
"My name is Sigrid. Nice to, um, meet you..."
''Volva:''
"Just call me Volva, sweetheart.And to answer your question, Eir and I are an inseparable couple, bound together for life until the end of time."
''Sigrid:''
"Oh, um... I’m not really sure how to respond to that, hehe."
''Eir:''
"Volva, don’t overestimate our relationship. We’re nothing more than mutually beneficial.... friends."
''Volva:''
"Oh, am I mistaken? Didn’t we once get close, exploring each other’s bodies and genitals with such passion, looking into each other’s eyes as we shared those intimate moments?"
''Sigrid:''
"Uh, I’d better not be here. Maybe I’ll, um, leave you two alone!"
''Eir:''
"Sigrid, stay here! Volva, yes, you’re right—it did happen. But what followed was only temporary, and honestly, it was because of my own fault."
''Volva:''
"Oh, I see. Maybe next time you should come over and we can relive those moments again. I’ll be right here, ready to let our passion flow once more."
''Sigrid:''
"So, um, what Ms. Volva told you earlier really happened, Eir? Uh, I’m not sure how to respond to this, but, um, the capital is very harsh on same-sex relationship regulations."
''Eir:''
"Oh, for Goddess Freyja’s sake, can we please stop this conversation? Yes, it did happen, Sigrid. And the capital's rules are absurd. But we’ve strayed too far from the original topic. Back to the first question—how did you get here?"
''Volva:''
"I’m not just anyone, Eir! I’m a witch, remember? Moving from one place to another is just a small trick for me. Wherever you go, I’ll always be there, keeping my little shop open to help you on your quest to become the great hero you’re destined to be."
''Eir:''
"I see! Sorry for my rudeness earlier. My curiosity made me impatient."
''Volva:''
"Hahaha! Oh, my dear, that’s perfectly fine. But once you’ve taken care of that mischievous demon on the mountain, come see me. I’ll be waiting for you and your warmth!"
''Eir:''
"(*Blush) We'll see."
''Sigrid:''
"..."
<<set $meetvolva2 to true>>
[[Return->jotunheimr_market]]I entered Volva's shop, "Galdrheimr", and found her absent from the front counter as usual. It appeared she was in the back, so I proceeded there directly to meet her.
<<if $ch2boss is false>>
<img src="images/Other/Volva 2.png">
//(Volva)//
<<elseif $ch2boss is true>>
<img src="images/Other/Volva 3.png">
//(Volva)//
<</if>>
"Oh, my dear, what would you like to buy? I’ve got just the thing to catch your interest!"
[[Look at Volva->jotunheimr_market_galdrheimr_look]]
[[Talk to Volva->jotunheimr_market_galdrheimr_talk]]
[[Buy Something->jotunheimr_market_galdrheimr_buy]]
[[Return to the market->jotunheimr_market]]<<if $ch2boss is false>>
<img src="images/Other/Volva 2.png">
//(Volva)//
I couldn't tear my eyes away from her towering form, now reaching a staggering height of eight feet. Every inch of her body seemed to pulsate with newfound power, her once-muscular physique now swollen to even greater proportions. Her muscular neck strained against the collar of her shirt, the sinewy cords of muscle standing out in stark relief. With each movement, her massive shoulders rippled with raw strength, the fabric of her clothes stretched taut over bulging biceps and triceps.
But it was her chest that truly captivated me, her ample breasts now swollen to mammoth proportions, threatening to burst free from the confines of her shirt at any moment. The sight was both tantalizing and awe-inspiring, a testament to the sheer magnitude of her transformation. As my gaze trailed downward, I couldn't help but marvel at the incredible musculature that defined her torso, each abdominal ridge etched with precision beneath the fabric of her clothing.
Her powerful thighs' muscle strained under her skin, every movement accentuated by the taut, sinewy muscles that rippled beneath the surface. And as my eyes traveled further down, I couldn't help but notice the impressive calves that completed her towering physique, each muscle defined with exquisite detail. It was a sight to behold, a symphony of strength and power that left me breathless with lust.
<<elseif $ch2boss is true>>
<img src="images/Other/Volva 3.png">
//(Volva)//
Volva may not have started off much bigger than me, but after I took down Myrkraeldr, she too transformed. Now standing a towering 9 feet tall, her body swelled with power, her muscles rivaling the greatest warriors of Valdrheim's storied history. Every time she moved, even the slightest twitch, her muscles flexed, rippling beneath her skin like steel cables coiled tight, ready to unleash unimaginable force.
And then there were her breasts, not just enhanced but absolutely enormous, each one dwarfing her head. One alone was easily twice the size of her head, and together they gave her an allure and presence that demanded attention. She was no longer just a woman walking the streets—she was a spectacle, a marvel that turned heads wherever she went, though even she couldn’t quite overshadow me.
Her thighs were massive, thick enough that she could easily crush a man’s skull between them—or three, if she wanted. Her ass had grown just as wide, impossibly round and powerful, and any chair that dared to accommodate her would groan under her weight, if it didn't collapse entirely. With her now weighing close to 600 pounds, the idea of furniture holding her up was laughable—she carried enough power in her body to crush it beneath her without even trying.
But as much as her physical form had changed, one thing remained the same—Volva’s personality. She might now be this incredible, towering figure, but she was still the flirtatious, playful, and nosy Volva I’d always known. Just now, she had the muscles, curves, and overwhelming presence to back it up.
<</if>>
[[Return->jotunheimr_market_galdrheimr]]<<if $ch2boss is false>>
<img src="images/Other/Volva 2.png">
//(Volva)//
I know the enemy in the mountains is quite dangerous, my dear, so please be careful. But I have faith in you—you’ve got this!
<<elseif $ch2boss is true>>
<img src="images/Other/Volva 3.png">
//(Volva)//
''Volva:''
"Oh, my dear Eir, how long have you kept a woman like me waiting? Don’t you feel sorry for leaving me longing, waiting, and wet for your return from the mountain? Now that your strong, brave self has defeated the darkness, why don’t we indulge in a little fun before anything else?"
<img src="images/Sigrid/4.png">
//(Sigrid)//
''Sigrid:''
"Err.. Umm.. Maybe I’ll, um, leave you two alone."
''Volva:''
"Oh, my dear Sigrid, the shy little virgin, shall I teach you a thing or two? Though you’re not so little anymore, you’re still a fast-growing teenager, aren’t you?"
''Sigrid:''
"Umm, err... I don’t know how to, uh, respond to that."
''Volva:''
"Oh, Sigrid, you’re probably the biggest and most muscular teenager I’ve ever seen—male or female! Standing at maybe 8 feet or more with a body like that, I can guarantee no one, man or woman (including me), could resist your charms."
''Sigrid:''
"Umm, err, uh...(*Blush)"
''Eir:''
"Hey, hey, enough, Volva! She's young—don't flirt with her!"
''Volva:''
"Oh, come on! Brave, strong, and mighty Hero Eir, you can’t just keep her to yourself! Well, she’s already eighteen after all, which definitely counts as an adult in my book. I know you two have some steamy nights after taking down those demons on the mountain. I can't help but feel a little jealous, imagining you rubbing against each other (*Salivating)."
''Sigrid:''
"Err, Um, uh... (*Blushing Harder)"
''Eir:''
"Don't make things up, Volva. My relationship with Sigrid is nothing more than that of fighting companions—she's not interested in women at all."
''Sigrid:''
"Um... what Eir said is true. That kind of relationship can only happen between a man and a woman. Anything else is, uh, against the capital's regulations. However, for your relationship, I’ll, um, close one eye and pretend not to see. I’ll leave you two to do your, uh, 'business'."
''Eir's Thought:''
"Sigrid emerged from the doorway, her imposing figure barely fitting through as she closed it behind her. The air felt charged with the energy of our transformations, the atmosphere crackling with a mix of excitement and uncertainty.
As I turned around, I found myself face-to-face with Volva, who stood unapologetically naked before me. The sheer confidence radiating from her was palpable, her body a testament to the power she now wielded. The curves of her form, accentuated by her formidable muscles, created an image that was both mesmerizing and commanding."
''Volva:''
"Admiring the view?"
''Eir:''
"(*Gulp), (*Nod)"
''Eir's Thought:''
"I shed my clothes, revealing a body that dwarfed hers in size and magnificence, each muscle sculpted to perfection. As I stood before her, I could see the awe in her eyes, a mix of admiration and desire that mirrored my own feelings for her. My form was a testament to strength and beauty, radiating an energy that made it clear—I was not just a warrior, but a goddess of muscle and power. Yet, even in this moment of triumph, my admiration for her remained unchanged; it only deepened my appreciation for the woman who stood beside me, fierce and alluring in her own right."
''Volva:''
"(*Moan), O, Eir, there’s no one in this land of Valdrheim who can rival you anymore. You are, um, second to none. Come to me! I've already started drenching my floor with my love juice, and if we don’t take care of this now, I’m afraid it’ll turn into quite the messy situation!"
''Eir's Thought:''
"I moved forward, my head brushing the ceiling, my height so towering that it felt like I might break through it at any moment. Every step I took was like a small earthquake, the wooden floor creaking and groaning beneath my weight, protesting under the sheer size of my form. At twelve feet tall, with muscles that rippled beneath my skin like living steel, I was a living force of nature. My thighs brushed against furniture, knocking over tables and chairs, while the muscles in my arms bulged with every slight movement. I was aware of my own arousal—my wetness was undeniable, and with each step, a slick trail was left in my wake, the evidence of my mounting desire.
Volva watched me approach, her eyes wide, drinking in the sight of my massive, powerful body. She stood there, breathless, her own form no longer petite, but still dwarfed by my overwhelming size. Bottles tumbled from shelves as I moved, shattering on the ground, but neither of us cared about the destruction we left behind. All that mattered in that moment was the raw, electric tension building between us.
When we finally met, her head barely came up to my breasts, and she looked up at me with a mixture of awe and desire. Without a word, she reached out, running her hands over the hard, sculpted muscles of my abdomen. Her fingers traced each defined ridge, her palms pressing into the grooves of my abs as if she were worshipping a goddess carved from marble. Her lips followed, kissing and licking every inch of my body, her tongue flicking over my skin, sending waves of pleasure through me.
With every touch, my muscles contracted, responding to her caresses, and I could feel the heat between us rising. Volva’s hands moved lower, sliding over the thick muscles of my thighs, her grip tightening as she pulled herself closer to me. Her own arousal was impossible to miss—her thighs were soaked, and the scent of her excitement filled the room, mixing with the scent of my own sweat. Her desire was raw, primal, and I could feel it fueling my own lust.
I moaned loudly, the sound reverberating through the room, probably loud enough for the entire town to hear. My muscles pulsed, veins popping as I flexed involuntarily, the sheer power coursing through me almost too much to bear. I felt invincible, every inch of my body alive with strength and desire. Volva clung to me, her small, nine-foot frame practically swallowed by my massive physique. Her breasts, large by human standards, pressed against me, but even they seemed small compared to my own, which jutted out in front of me like mountains. Each time I moved, my breasts swayed, their immense weight making my whole chest tremble, a sensation that sent shivers of pleasure down my spine.
We collapsed onto the floor together, and the moment our bodies hit the ground, it groaned under the strain. My weight alone—well over 1500 pounds—was enough to make the floorboards creak, but combined with Volva's nearly 600-pound form, it felt like the entire building was going to collapse. Yet we didn’t stop. Our bodies were pressed together, muscles against muscles, breasts against breasts, as we writhed and rubbed against one another. Our skin was slick with sweat and arousal, and the heat between us was unbearable.
Volva’s thighs, thick and muscular, wrapped around me, her legs strong enough to crush steel, and I could feel her grinding against me, her wetness soaking through to my skin. She moaned in ecstasy, her voice high-pitched and breathless, as she licked and kissed every part of my body she could reach. Her tongue flicked over my nipples, sending electric shocks of pleasure through my chest, and I couldn’t help but arch my back, pressing myself harder against her.
Every movement was a struggle of dominance and desire. Our bodies wrestled on the floor, muscles flexing and contracting with every touch, every kiss. My hands gripped her waist, my fingers digging into her skin as I pulled her closer, wanting to feel every inch of her against me. Her body was firm, solid, yet still pliable beneath my own, and the sensation of our combined strength was intoxicating. We moaned and gasped, lost in the rhythm of our bodies, grinding against each other with an intensity that left us both breathless.
The floor beneath us shook, and I knew it wouldn’t hold for long. The weight of our combined forms, over 2000 pounds of pure muscle and strength, was too much for any ordinary structure to bear. But I didn’t care. In that moment, nothing else mattered except the pleasure we were giving and receiving. Volva’s hands roamed over my body, her fingers tracing the outlines of my muscles, squeezing my biceps and thighs with admiration. Her lips found their way back to my abs, and she kissed them passionately, her body trembling with desire as she worshipped my form.
I could feel her wetness against my thigh, a constant reminder of her arousal, and it only fueled my own. My private parts throbbed with need, and as we moved together, I felt a flood of heat between my legs, my arousal mixing with hers on the floor beneath us. The scent of sex filled the air, heavy and intoxicating, and I knew neither of us was going to stop anytime soon.
For what felt like hours, we remained locked in that primal dance, our bodies moving in sync as we explored each other’s strength and power. The sun had long since set, and the room was now bathed in the soft glow of moonlight, casting long shadows over our entwined bodies. I had never felt such satisfaction in my life, and even though I knew I couldn’t stay here forever, I didn’t want this moment to end.
When we finally finished, our bodies slick with sweat and our breathing heavy, I stood up, my massive frame towering over her. The floor beneath us was soaked with our fluids, the wood splintered and cracked from the strain of supporting our weight. I glanced down at Volva, who was sprawled out on the floor, her body trembling from the intensity of our encounter. She looked up at me with a mix of exhaustion and awe, her eyes filled with admiration and desire.
But as much as I wanted to stay and indulge in this newfound power and pleasure, I knew I had other duties to attend to. The land of Valdrheim was waiting for me, and there were still battles to be fought, enemies to be vanquished. I couldn’t stay here forever, no matter how tempting it was.
With a sigh, I straightened my back, my head nearly scraping the ceiling once again, and I prepared myself to leave. I glanced down at Volva one last time, a small smile playing on my lips. This wouldn’t be the last time we shared a moment like this. But for now, my journey called, and I had to answer."
''Eir:''
"Perhaps that's enough for today, my love. We'll continue this next time, and promise me that it'll be even better."
''Volva:''
"(*Nod)"
Eir's Thought:
"She lay there, utterly spent, managing only a small nod in response, her body trembling with exhaustion. I was already prepared to leave, stepping toward the small door in front of me. Carefully, I eased it open, mindful of my strength so as not to shatter the fragile wood. I crouched down, bending my towering frame as I tried to squeeze through. Even then, it was a tight fit—my breasts and ass brushing against the edges of the doorway, momentarily stuck. But with a little extra force, I finally pushed my way out. Once free, I stood tall and took a deep breath, looking ahead. And there I see..."
''Sigrid:''
"(*Moan)"
''Eir's Thought:''
"She lay on the edge of Galdrheimr, her body glistening with sweat, thighs slick with her own juice. Her face was flushed, a deep crimson as red as a blooming rose, her chest rising and falling heavily with each breath. She looked utterly spent, exhaustion clear in every fiber of her being, her eyelids heavy, as if sleep was mere moments away. Her entire posture screamed surrender to the moment, lost between the lingering heat of passion and the pull of sleep."
''Eir:''
"(*Smile), Sigrid, let's head back to the inn and get some rest."
''Sigrid:''
"(*Nod)"
''Eir's Thought:''
"She looked too exhausted to stand, so I effortlessly hoisted her 500-pound body with one hand, draping her over my shoulder.
What might have been impossible for anyone else felt like nothing to me—it was as easy as lifting a feather."
''(This story can be replayed, simply by visiting Galdrheimr and talking to Volva again. The story for chapter 2 ends here, you can walk around the city, and see what changed after Eir defeated Mykraeldr.)''
<</if>>
[[Return->jotunheimr_market_galdrheimr]]"As always, my dear, I have a range of things that will be incredibly useful for your journey up the mountain."
<<if $money >= 10>>
<<linkreplace "Health Potion [Full Healing] (10 Gullr) " >>
[[Buy Health Potion->jotunheimr_market_galdrheimr_buy_health]]
<</linkreplace>>
<</if>>
<<if $money >= 50>>
<<linkreplace "Valhöllrót [Doubling EXP] (50 Gullr) " >>
[[Buy Valhöllrót->jotunheimr_market_galdrheimr_buy_valhollrot]]
<</linkreplace>>
<</if>>
<<if $money < 10>>
I looked at the contents of my Gullr pouch. Not enough for anything.
<</if>>
[[Return->jotunheimr_market_galdrheimr]]"This potion is a standard health potion," Volva explained. "I typically sell it for 15 Gullr, but for you, I'll offer a discount. It's just 10 Gullr."
<<set $money -= 10>>
<<set $healthpotion += 1>>
[[Return->jotunheimr_market_galdrheimr_buy]]"This root isn't your typical herb. Brew it with hot water, and when consumed upon waking, it facilitates faster progress—doubling your experience points with each enemy defeated. The effect lasts until your next sleep, so consume it upon every time you wake up from your sleep for maximum efficacy. It's good for 50 uses, and I'm offering it to you for 50 Gullr."
<<set $money -= 50>>
<<set $valhollrot += 50>>
[[Return->jotunheimr_market_galdrheimr_buy]]<<audio "jotunheimr_bg" stop>>
<<audio "freyja_bg" stop>>
<<audio "battle_bg" play loop>>
<img src="images/Valdrheim/Jotunheimr Mountain.png">
//(Jotunheimr's Mountain)//
Now that we’re in the mountain area, what should we do next?
<<if $energy >= 1 >>
<<if $eirstage >= 0>>
[[Explore Mountain Base->jotunheimr_mountain_base]]
<</if>>
<<if $eirstage >= 1>>
[[Explore Mountain Cliffs->jotunheimr_mountain_cliffs]]
<</if>>
<<if $eirstage >= 2>>
[[Explore Mountan Peaks->jotunheimr_mountain_peaks]]
<</if>>
<<elseif $energy < 1>>
I'm too tired to explore right now. It’s better to head back to the inn and rest. (Need 1 Energy)
<</if>>
[[Return->Jotunheimr]]<<audio "battle_bg" stop>>
<img src="images/Other/Freyja Blur.png">
//(Freyja?)//
"Wake up my child, your journey is not over," My vision was still blurry, but behind the blur I saw a tall, large, elegant woman, her hair golden in color, wearing a sparkling golden dress. But the vision wasn't very clear, and when I was fully awake, she disappeared without a trace. "Was that Freyja? Maybe it's just my imagination."
<<set $eirhealth to 1>>
[[Wake Up->jotunheimr_mountain]]<<set $event to Math.floor(Math.random() * 3) + 1>>
<<if $event == 1>>
<<set $energy -= 1>>
<img src="images/Valdrheim/Vooviber.png">
//(Jotunheimr's Mountain)//
This looks like the fruit Sigrun mentioned. I should pick it up.
<<set $vooviber += 1>>
''Energy reduced by 1 from exploration''
[[Return->jotunheimr_mountain]]
<<elseif $event == 2>>
<<set $energy -= 1>>
''Energy reduced by 1 from exploration''
<<set $inventoryusage to 5>>
<<set $skillsusage to 3>>
<<set $specialattack to 2>>
<<set $combinationattack to 1>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<img src="images/Enemy/Jotunheimr/Mountain Base/Ghost.png">
//(Ghost)//
<<set $enemyhealth to 5000>>
In front of me and Sigrid stood a ghost. She hasn’t seen us yet. What should I do—should I attack her?
<<if $energy >= 2>>
[[Fight->jotunheimr_mountain_base_fight]]
<<elseif $energy < 2>>
I'm too tired to fight right now. It’s better to head back to the inn and rest. (Need 2 Energy)
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $event == 3>>
<<set $energy -= 1>>
<img src="images/Other/Injured Jotunheimr Soldier.png">
//(Injured Soldier)//
''Injured Soldier:''
"Don’t go there, it’s too dangerous! Please, don’t go up the mountain! I’m just lucky to have come back in one piece. So many soldiers... they’re dead, missing legs and arms, and worse—eaten. I can’t bear to see that horror again. Please, take me home. I can’t stay here anymore."
''Sigrid:''
"Eir, we have to, um, help him. We can’t let him, uh, die on this mountain."
''Eir:''
"Of course, let’s take him to the city."
<img src="images/Valdrheim/Guild.png">
//(Jotunheimr's Guild)//
''Eir's Thought:''
"After that, we brought the man to the city and placed him in the Guild. Runa’s face looked at him with pity, but I could see that she was already accustomed to this scene."
''Energy reduced by 1 from exploration''
[[Go Back To The Mountain->jotunheimr_mountain]]
<</if>>
<<if $jotunheimr_mountain_base_counter >= 5 and $jotunheimr_mountain_base_boss is false>>
<<if $energy >= 10>>
[[I heard a loud noise echoing from the center of the valley, startling me.(Need 10 Energy)->jotunheimr_mountain_base_bossintro]]
<<elseif $energy < 10>>
Now that I'm too tired to investigate the loud noise, it's better to retreat for the night and rest. I'll need my strength for whatever lies ahead. (10 Energy)
<</if>>
<</if>><<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Base/Ghost.png">
//(Ghost)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Ghost:''
"Help... help me... I can't control myself anymore... Please, end this suffering. Put my soul to rest."
[[Normal Attack->jotunheimr_mountain_base_fight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_base_fight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_base_fight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_base_fight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 50 to 100
Enemy number range from 30 to 100
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_base_fight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_base_fight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Ghost:''
"Sorry, I'm sorry, I didn't mean to. I'm so sorry!"
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Ghost:''
"Forever, I will remember you, my hero. Thank you for freeing me from the torment of my grave."
''Eir:''
"Poor woman, trapped under the control of the demons."
<<if $valhollroteffect is false>>
Eir's EXP increased by: 500
<<set $eirexp += 500>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 1000
<<set $eirexp += 500*2>>
<</if>>
<<set $money += 300>>
Gullr increased by: 300
<<set $energy -= 2>>
<<set $jotunheimr_mountain_base_counter += 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_fight]]<<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_fight]]<<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_fight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_base_fight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_base_fight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_base_fight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_base_fight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_base_fight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_base_fight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_base_fight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_base_fight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_base_fight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_base_fight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_base_fight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_base_fight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_base_fight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_base_fight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_base_fight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_base_fight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_base_fight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_base_fight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_base_fight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_base_fight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_base_fight]]<<audio "battle_bg" stop>>
<<audio "noktar_bg" play loop>>
<img src="images/Enemy/Jotunheimr/Mountain Base/Boss/Intro.png">
//(Purple Flame)//
''Eir's Thought:''
"Not thirty feet from where I stood, a dark purple flame shot into the sky, splitting the night as the sound of chanting echoed across the mountain. The air felt heavy, thick with the power of dark magic."
<img src="images/Sigrid/1.png">
''Sigrid:''
"Eir, um, I don’t know if we’re ready to, uh, face that. Would it, um, be better for us to go back to the guild and ask for help?"
''Eir:''
"..."
''Eir's Thought:''
"Should I ask the guild for help? But... I can’t put the soldiers in danger again. Too many have already been hurt, some have even died. I just can’t risk it anymore."
''Sigrid:''
"Eir?"
''Eir:''
"Let's move, Sigrid! There's a cruel demon waiting for us, and we must slay it!"
''Sigrid:''
"..."
''Eir's Thought:''
"Sigrid's eyes met mine, filled with uncertainty. I gave her a reassuring look, hoping to ease her doubts. She nodded, her gaze shifting toward the ominous purple flame. With a determined clench of her fist, she took the lead, walking forward with purpose. I followed close behind, ready for whatever awaited us."
[[Move Forward->jotunheimr_mountain_base_bossintro2]]''Eir:''
"Hey, creature of hell! I command you to stop whatever you're doing right now! If you refuse, then prepare to face the wrath of the heavens"
<img src="images/Enemy/Jotunheimr/Mountain Base/Boss/Noktar.png">
''???:''
"Hah! So, there are still mortals foolish enough to meddle in my affairs? Pathetic! Hundreds of you already crawl, legless, armless, and still, you dare face me? Where is the line between bravery and sheer stupidity with you fragile creatures? I truly can’t tell anymore! Hahaha!"
''Eir:''
"And now, I'm going to put an end to whatever hellish plan you're executing! Face me and my companion, and you'll learn the price of disturbing the peace of Valdrheim's people."
''???:''
"Oh, I see! Your body may be large, but your brain? Pathetically small! Hahaha! Fine then, I’ll accept your little challenge. Soon, your head will adorn the walls of the Kingdom of Hell, and I’ll make sure you’re still alive—just enough to witness the fall of your precious, crumbling world! How delightful that will be!"
''Eir:''
"What are you waiting for then? Go ahead, take my head like you were bragging about just now. But mark my words, it's your head I'll carry to whoever's behind this darkness in the city."
''???:''
"Ah, did nobody teach you some basic manners? We should’ve started with introductions before jumping into a fight. Allow me to rectify that—I'm Noktar, a devoted ally of Myrkraeldr. Before I sever your head and claim your comrade’s soul, let me enlighten you about your role in all this. After all, what can you achieve without your precious body?
I'm here to gather souls to awaken the great power of Myrkraeldr. Thanks to your blunders with the sacrifices, I’m nearly at my goal. With both of you foolishly stepping into my path, I’m all but certain to succeed. Soon, I’ll unleash terror upon the land of Valdrheim, starting right here in this insignificant town. Prepare yourself for what’s to come!"
''Eir:''
"I am Eir, Eir of Frohdiff. I am here to slay you and whoever this Myrkraeldr is."
''Noktar:''
"I like your spirit! It makes the prospect of taking your soul all the more enticing. What are you waiting for? Come at me with all you’ve got!"
<<set $inventoryusage to 15>>
<<set $skillsusage to 10>>
<<set $specialattack to 4>>
<<set $combinationattack to 3>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<<set $enemyhealth to 25000>>
[[Fight->jotunheimr_mountain_base_bossfight]]<<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Base/Boss/Noktar.png">
//(Noktar)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Noktar:''
"Oh, pathetic human, just give up! You’re only wasting your time. This struggle of yours is nothing but futile!"
[[Normal Attack->jotunheimr_mountain_base_bossfight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_base_bossfight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_base_bossfight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_base_bossfight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 50 to 100
Enemy number range from 50 to 120
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_base_bossfight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_base_bossfight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
You Can't Retreat From This Fight!
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Noktar:''
"You humans are truly worthless—foolish and unbelievably naive. Do you really think you can halt our power? Have you lost your mind, you yellow-haired fool?"
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Noktar:''
"Ugh! You’re not like the others, human! You might be able to end me, but Myrkraeldr will not stay silent. Witness her wrath, Eir! Hahahaha!"
<<if $valhollroteffect is false>>
Eir's EXP increased by: 3000
<<set $eirexp += 3000>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 6000
<<set $eirexp += 3000*2>>
<</if>>
<<set $money += 1500>>
Gullr increased by: 1500
<<set $energy -= 10>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain_base_bossfight_victory]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (100 - 50 + 1)) + 50>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_base_bossfight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber*3)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber*3>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_base_bossfight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_base_bossfight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_base_bossfight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_base_bossfight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_base_bossfight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_base_bossfight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_base_bossfight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_base_bossfight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_base_bossfight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_base_bossfight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_base_bossfight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_base_bossfight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_base_bossfight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_base_bossfight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_base_bossfight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_base_bossfight]]<<audio "freyja_bg" play loop>>
<<audio "noktar_bg" stop>>
''Eir's Thought:''
"With a sense of triumph, I saw my enemy sprawled before me. Each my step felt heavy, my muscular body pressing down to earth as I approached. I stood over his lifeless form, victorious and resolute."
<img src="images/Sigrid/1.png">
//(Sigrid)//
Sigrid:
"Eir, we did it! I’m so, um, happy! We managed to, uh, defeat this demon."
''Eir:''
"Don't get too excited, Sigrid. We still have a long way to go to the top of the mountain. Plus, there’s supposed to be a demon named Myrkraeldr who is the mastermind behind all this."
''Sigrid:''
"Uh-huh, you’re right, Eir. But for now, it’s probably better for us to, um, go back to the city and rest. Don’t you think?"
''Eir:''
"Yes, you're right. But there's something I need to take care of first."
''Sigrid:''
"Huh, what is it?"
''Eir:''
"I need to do what I promised from the start—cut off his head."
''Sigrid:''
"(*Shock), Are you really going to do that, Eir? I, um, thought you were just being, uh, menacing."
''Eir:''
"Of course I'm not joking, Sigrid. When I said I would cut off his head, I meant it. Seeing so many of our fellow humans beheaded here and there, I want to teach these demons a valuable lesson."
''Sigrid:''
"Alright, Eir, I understand. Just, um, do what you have to do."
''Eir's Thought:''
"With a determined grip, I raised my sword high and brought it down with unyielding force onto the demon's neck. In an instant, before I could even blink, the blade had done its work—his head severed cleanly from his body, lying lifeless and headless on the ground. [[Suddenly...->jotunheimr_mountain_base_bossfight_victory2]]"<<set $eirstage to 1>>
''Eir's Thought:''
"As I stood over the lifeless demon, my body was suddenly enveloped in a soothing warmth, as if the very essence of life flowed through me. Energy surged within, filling my muscles with strength, making them grow stronger. Finally, this feeling returned again—the blessing of Goddess Freyja, a gift that keeps pushing me forward."
''Sigrid:''
"(*Amaze) Eir, you’re, um, becoming more and more like a goddess."
''Eir:''
"Sigrid, your body too, it seems you are also blessed by the Goddess. You look stronger than you did a moment ago."
''Eir's Thought:''
"Sigrid looked down at her hands, her muscles visibly larger and more defined than before. She flexed them cautiously, as if testing the newfound strength."
''Sigrid:''
"I hadn't even noticed, It must be the Goddess Freyja's blessing, um strengthening me as we face these trials."
<img src="images/Sigrid/2.png">
//(Sigrid)//
''Eir:''
"It seems so. You look stronger, more powerful. Perhaps the Goddess knows we will need every ounce of strength for what lies ahead."
''Sigrid:''
"Yes, I’m, um, really happy, Eir. I can finally grow and become stronger. I can finally, um, become a warrior like you, Eir."
''Eir:''
"(*Smile), Of course, Sigrid. Let’s go to the inn and rest. We’ve got a long journey ahead of us tomorrow."
<<set $jotunheimr_mountain_base_boss to true>>
[[Return->jotunheimr_mountain]]<<set $event to Math.floor(Math.random() * 3) + 1>>
<<if $event == 1>>
<<set $energy -= 1>>
<img src="images/Valdrheim/Vooviber.png">
//(Jotunheimr's Mountain)//
This looks like the fruit Sigrun mentioned. I should pick it up.
<<set $vooviber += 2>>
''Energy reduced by 1 from exploration''
[[Return->jotunheimr_mountain]]
<<elseif $event == 2>>
<<set $energy -= 1>>
''Energy reduced by 1 from exploration''
<<set $inventoryusage to 7>>
<<set $skillsusage to 5>>
<<set $specialattack to 3>>
<<set $combinationattack to 2>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Corrupted Spirit.png">
//(Corrupted Spirit)//
<<set $enemyhealth to 15000>>
''Corrupted Spirit:''
"O feeble mortal, shadows shall forever hound thy steps! For thou hast wandered where none but the sacred ought tread. This realm, it be hers alone. Myrkraeldr’s fell powers shalt devour thee whole, as night swallows the stars!"
<<if $energy >= 3>>
[[Fight->jotunheimr_mountain_cliffs_fight]]
<<elseif $energy < 3>>
I'm too tired to fight right now. It’s better to head back to the inn and rest. (Need 3 Energys)
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $event == 3>>
<<set $energy -= 1>>
''Energy reduced by 1 from exploration''
<img src="images/Sigrid/2.png">
''Sigrid:''
"Eir, Watch Out!"
''Eir:''
"Woah! (*Surprised)"
''Eir's Thought:''
"I slipped and tumbled about 30 feet down the cliff, the unstable rock giving way beneath me. It happened so fast, the world spinning as I fell. The old me, before all these changes, might not have survived a fall like that. A drop from that height would have been fatal, but things are different now.
Thanks to the strength of my body and the layers of thick muscle covering me, I survived with only a few scrapes and bruises. My muscles absorbed much of the impact, protecting my bones from shattering. I could feel the ground hit hard beneath me and cracking, but it was like my body knew how to handle it. The pain was there, yes, but it was nothing compared to what it would have been. I'm grateful for the power I've gained."
''Eir:''
"I'm fine, let's keep moving."
<<set $eirhealth -= 1>>
(Eir's Health -1)
<<if $eirhealth < 1>>
<<set $eirhealth to 1>>
<</if>>
[[Go Back To The Mountain->jotunheimr_mountain]]
<</if>>
<<if $jotunheimr_mountain_cliffs_counter >= 5 and $jotunheimr_mountain_cliffs_boss is false>>
<<if $energy >= 15>>
[[The air felt thick, almost suffocating. My instincts were screaming at me, something was wrong. This tension in the air... it wasn't just the wind or the cold. It was something darker, something... powerful.->jotunheimr_mountain_cliffs_bossintro]]
<<elseif $energy < 15>>
Now that I'm too tired to investigate the loud noise, it's better to retreat for the night and rest. I'll need my strength for whatever lies ahead. (15 Energy)
<</if>>
<</if>><<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Corrupted Spirit.png">
//(Corrupted Spirit)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Corrupted Spirit:''
"Keep thy distance, O wayward souls, lest ye awaken the wrath that stirs deep within the shadowed gloom!"
[[Normal Attack->jotunheimr_mountain_cliffs_fight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_cliffs_fight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_cliffs_fight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_cliffs_fight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 60 to 120
Enemy number range from 70 to 110
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_cliffs_fight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_cliffs_fight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Corrupted Spirit:''
"O mortals, let this serve as a dire omen to thy kin; stray not into her path, for death shall be the grim recompense."
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Eir's Thought:''
"A bright light emanates from the spirit's body, striking us with the intensity of a raging fire. The warmth envelops the surrounding cliffs, bathing everything in a comforting glow."
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Spirit.png">
//(Mountain's Spirit)//
''Mountain Spirit:''
"O illustrious Hero, what vile deeds have I wrought! Prithee, pardon this humble servant, lost in her folly. Heavy is my transgression for spurning Freyja’s benevolence and coveting power from the abyss. Thus, my existence is forfeit—strike off my head here and now, that I might perish not as one with the shadow but as one embraced by Freyja’s grace."
''Eir:''
"No, that is not necessary. The power of my words comes from Freyja herself. I ask you to return as the protector of this mountain. Help me banish the darkness that covers this land, and in doing so, you will atone for the sins you have committed."
''Mountain Spirit:''
"Thou art most merciful, Great Hero. My transgressions warrant chains a thousandfold and a fiery doom, yet by thy grace and Freyja’s favor, I am spared such torment. My deepest thanks for thy clemency! I vow to stand sentinel over this mountain henceforth."
''Eir:''
"Of course. Now go, and fulfill the promise you made."
<<if $valhollroteffect is false>>
Eir's EXP increased by: 1200
<<set $eirexp += 1200>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 2400
<<set $eirexp += 1200*2>>
<</if>>
<<set $money += 500>>
Gullr increased by: 500
<<set $energy -= 3>>
<<set $jotunheimr_mountain_cliffs_counter += 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_fight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_fight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_fight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_cliffs_fight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_cliffs_fight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_cliffs_fight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_cliffs_fight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_cliffs_fight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_cliffs_fight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_cliffs_fight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_cliffs_fight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_cliffs_fight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_cliffs_fight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_cliffs_fight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_cliffs_fight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_cliffs_fight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_cliffs_fight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_cliffs_fight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_cliffs_fight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_cliffs_fight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_cliffs_fight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_cliffs_fight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_cliffs_fight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_cliffs_fight]]<<audio "battle_bg" stop>>
<<audio "bergdis_bg" play loop>>
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Bergdis.png">
//(Bergdis)//
''Bergdis:''
"Thou! By thine radiant force, thou hast rent asunder the designs of Myrkraeldr. Thus, art thou now a foe to the abyssal flame. Ready thyself, for the seething pyre shalt consume thee whole!"
''Eir:''
"Bergdis, this isn't who you are. You've been twisted by dark forces. But I know the real you is still in there. The people of Jotunheimr and this mountain need your strength, your true strength, to banish this evil. They need their protector back. Help me save them, and you can redeem yourself."
''Bergdis:''
"Thou art a deceiver! Ne'er have I bowed to any but Myrkraeldr, nor shall I ever. None else hast I worshipped, nor shall any other claim my fealty. Whosoever sent thee bears a vile intent, seeking to end Myrkraeldr's reign. But I shall not suffer it, not while breath yet stirs within me!"
''Eir:''
"Bergdis, listen to me one more time. I don't want to harm you, but you must understand—what's controlling you now is only bringing ruin. You're listening to the whispers of a false goddess who wants nothing more than to destroy the land we both cherish. Don't let her win. Fight back."
''Bergdis:''
"Thy goddess is naught but a weaver of falsehoods! Myrkraeldr offers the flame of salvation, whilst thy goddess brings naught but the shadow of death. We are sundered in purpose, for I serve the eternal blaze, and thou art bound to the silence of the grave. We are not alike!"
''Eir:''
"It looks like the darkness has completely clouded her vision, Sigrid. There's no other choice—we'll have to defeat her in battle and hope it brings her back to her senses."
<img src="images/Sigrid/2.png">
//(Sigrid)//
''Sigrid:''
"I understand, Eir. Let’s, um, save Bergdis."
<<set $inventoryusage to 20>>
<<set $skillsusage to 15>>
<<set $specialattack to 6>>
<<set $combinationattack to 5>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<<set $enemyhealth to 70000>>
[[Fight Bergdis->jotunheimr_mountain_cliffs_bossfight]]<<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Bergdis.png">
//(Bergdis)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Bergdis:''
"I shall impart a stern lesson upon those who have strayed from the sacred tenets of Myrkraeldr. Let the rebuke be fierce and unyielding, that they might return to the true path through trials most severe."
[[Normal Attack->jotunheimr_mountain_cliffs_bossfight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_cliffs_bossfight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_cliffs_bossfight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_cliffs_bossfight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 60 to 120
Enemy number range from 70 to 120
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_cliffs_bossfight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_cliffs_bossfight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
You Can't Retreat From This Fight!
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Bergdis:''
"Thou hast dared to question the might of Myrkraeldr; henceforth, be cast down to the infernal abyss! Let the flames of perdition claim thee, for thy disbelief hath sealed thy doom."
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Bergdis:''
"Alas, what is this affliction? Why dost mine own form glow with radiant light? How hath this transformation come to pass?"
<<if $valhollroteffect is false>>
Eir's EXP increased by: 5000
<<set $eirexp += 5000>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 10000
<<set $eirexp += 5000*2>>
<</if>>
<<set $money += 3000>>
Gullr increased by: 3000
<<set $energy -= 15>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain_cliffs_bossfight_victory]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (120 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*3/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*3/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber*3)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber*3>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_cliffs_bossfight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_cliffs_bossfight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_cliffs_bossfight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_cliffs_bossfight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_cliffs_bossfight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_cliffs_bossfight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_cliffs_bossfight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_cliffs_bossfight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_cliffs_bossfight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_cliffs_bossfight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_cliffs_bossfight]]<<audio "freyja_bg" play loop>>
<<audio "bergdis_bg" stop>>
''Bergdis:''
"AARGHHHHH!!!"
''Eir's Thought:''
"As the blinding light enveloped Bergdis, it seemed to burn away the darkness that had consumed her. Her once gray, twisted skin slowly softened, taking on a natural hue, while her red eyes shifted to a brilliant emerald green. Her hair, once black as night, transformed into a radiant white, gleaming like fresh snow.
The oppressive atmosphere that had surrounded us lifted, and the air felt cleaner, lighter. Bergdis—the true protector of the mountain—had returned."
<img src="images/Enemy/Jotunheimr/Mountain Cliffs/Bergdis 2.png">
''Bergdis:''
"I have grievously sinned against the heavens, bowing before the wrong deity. O Goddess Freyja, forgive thy servant’s transgression, for I have forsaken thy light and plunged into the depths of shadow.
O noble hero, I am unworthy to remain the guardian of this sacred place. Strike me down if thou must, yet I beseech thee—let my body find rest within this mountain, my home for countless ages."
''Eir:''
"Bergdis, there's no need for guilt, Goddess Freyja forgives you and loves you, for she is just and kind. You were chosen not for your past mistakes, but for the strength you possess. You will continue to protect this mountain for thousands of years to come, until the trees fall and the land of Valdrheim changes hands—this place will still be yours to guard. You and this mountain are one. Its fate is intertwined with yours. Now, let us unite and drive out the darkness that threatens it."
''Bergdis:''
"O Great Hero, this unworthy soul can but humbly receive the grace of thee and the Goddess. Thy words, I believe, are her divine will. Thus, I shall accept my duty once more, to guard this mountain as its protector, as she commands."
''Eir:''
"Protect this mountain for thousands of years to come, Bergdis, You have been entrusted by the Goddess to carry out this task. Trust in her, for she is all-good and all-merciful. She will never let what is hers fall into the hands of demons, and neither will you. You are her shield, her guardian, and with her strength, nothing will overcome you."
''Bergdis:''
"I understand, and thus I shall aid thee in thy quest. I shall bestow upon thee the power of this ancient mountain, that thou mayest vanquish Myrkraeldr and undo his dark dominion. Drive away the shadows that smother this sacred land. Receive, O Great Hero, the might that hath dwelled within these peaks for millennia."
Eir's Thought:
"She raised her hand, and in that moment, I felt the ground tremble beneath me. From the earth, the mountains, and the rocks around us, a great surge of power flowed into my body, coursing through me like a river of warmth and energy. It was as if the very essence of the land was merging with me, [[filling me with strength beyond anything I had ever known.->jotunheimr_mountain_cliffs_bossfight_victory2]]"<<set $eirstage to 2>>
''Eir's Thought:''
"As the power surged into me, I felt my already large muscles begin to swell, growing with an intensity that seemed unstoppable. Each surge made me feel stronger, like I was gaining the strength of a thousand soldiers. My body, now heavier with every passing moment, made the ground tremble beneath my feet, sending vibrations out for 50 feet in every direction. My breasts, swelling to enormous proportions, grew to nearly four times the size of a human head, and the muscles in my arms were now far larger than those of any adult man in Valdrheim. The strength in my thighs alone was double that of any warrior. The sheer size and power of my body felt limitless, and I stood towering over the land, a living embodiment of strength and might."
''Sigrid:''
"Eir, whoa, the more you grow, the more I, um, see you as a goddess. You’ve become so, uh, beautiful and strong, Eir."
''Bergdis:''
"n gratitude for thy aid, I beseech thee to accept this boon. May this power, bestowed upon thee, strengthen thy resolve and aid thee in thy noble quest."
''Sigrid:''
"Whoa, I felt, um, warmth, and it was, uh, soothing."
''Eir's Thought:''
"Sigrid underwent yet another transformation, her body expanding with an overwhelming surge of strength. Once comparable to some of the strongest soldiers in Valdrheim, she now surpassed them in every way. Her muscles, already powerful, grew even more pronounced, and her frame took on an even larger, more imposing form. Her breasts swelled further, her buttocks more defined and firm. Every movement she made caused her muscles to ripple and dance with strength, showing off the power that now surged within her. She was no longer just a warrior—she had become a force greater than most could ever dream of."
<img src="images/Sigrid/3.png">
//(Sigrid)//
''Sigrid:''
""I’ll, um, never forget this, Bergdis. Thank you so much. I feel like I’m, um, becoming more than my old self."
''Bergdis:''
"Now, rise and face the wicked forces that plague this mountain's peak. Deliver us from the grip of this darkness, and restore the light. We thank thee, O savior, for standing with us in this time of dread."
<<set $jotunheimr_mountain_cliffs_boss to true>>
[[Return->jotunheimr_mountain]]<<set $event to Math.floor(Math.random() * 3) + 1>>
<<if $event == 1>>
<<set $energy -= 1>>
<img src="images/Valdrheim/Vooviber.png">
//(Jotunheimr's Mountain)//
This looks like the fruit Sigrun mentioned. I should pick it up.
<<set $vooviber += 3>>
''Energy reduced by 1 from exploration''
[[Return->jotunheimr_mountain]]
<<elseif $event == 2>>
<<set $energy -= 1>>
''Energy reduced by 1 from exploration''
<<set $inventoryusage to 8>>
<<set $skillsusage to 6>>
<<set $specialattack to 4>>
<<set $combinationattack to 3>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Demon.png">
//(Demon Girl)//
<<set $enemyhealth to 25000>>
''Demon Girl:''
"Your journey ends now, mortal. Feel the weight of true darkness, and know despair before your end!"
<<if $energy >= 4>>
[[Fight->jotunheimr_mountain_peaks_fight]]
<<elseif $energy < 4>>
I'm too tired to fight right now. It’s better to head back to the inn and rest. (Need 4 Energys)
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $event == 3>>
<<set $energy -= 1>>
''Energy reduced by 1 from exploration''
''Eir:''
"Urrgh!"
''Eir's Thought:''
"Suddenly, a strange tickling sensation crept across my back. What is this? I tried to reach for it, but my back had grown so broad that my hand couldn’t stretch far enough. My thick, bulging arm muscles only made it more impossible to reach, blocking me from getting anywhere near the itch. The sheer size and power of my body were both thrilling and frustrating in moments like this."
<img src="images/Sigrid/3.png">
''Sigrid:''
"Uh, Eir... Behind you!"
''Eir:''
"Huh?"
''Eir's Thought:''
"As I turned my massive body, it felt like the earth trembled beneath every step I took, each stomp sending shockwaves through the ground. The branches of trees brushed against my shoulders as I moved, their reach barely grazing the immense width of my form. My head, though small in comparison to the rest of my body, tilted downward, my view partly blocked by the colossal swell of my breasts, each one large enough to obscure most of what lay beneath. Yet, I could still make out the figure behind me—a Draugr, its sword lodged in my back, barely a scratch against my towering frame."
<img src="images/Enemy/Skeleton.jpeg">
''Eir:''
"Oh, so it was you who stabbed me earlier? How disappointing. The sword that once managed to hurt me is now nothing more than a worthless piece of junk against this body. Seems like you've underestimated just how powerful this body."
''Eir's Thought:''
"The Draugr stepped forward, its sword raised in a desperate attempt to strike me, but as it plunged the blade into my stomach, it was met with a shocking reality. The weapon shattered upon impact, splintering into pieces against my flesh, which felt as unyielding as a thousand steel walls. I stood there, unfazed, my powerful frame absorbing the blow effortlessly."
''Eir:''
"Are you done? My turn."
''Eir's Thought:''
"Without a moment's hesitation, I grasped the Draugr by its head, my hand easily enveloping its skull as if it were a mere toy. The creature, with its 150-pound frame, felt weightless in my grip, like lifting a feather. The sheer power coursing through me made this once-menacing foe seem utterly insignificant, and I reveled in the strength that allowed me to wield such dominance effortlessly."
''Sigrid:''
"Eir... Umm What are you trying to do?"
''Eir:''
"Look, observe, and admire."
"Eir's Thought:"
"With barely a tenth of my strength, I wrapped my hand around the Draugr's skull. In the brief moment before I could even blink, his head crumbled into dust between my fingers—shattered into nearly nothing, as if it had never been there at all. I didn’t even have time to savor the sensation, my arms now far stronger than any man’s entire body. I turned slowly, feeling the weight of my immense form, and caught Sigrid’s stunned gaze. Her eyes were wide with disbelief, and I looked into them, offering her a calming smile, as if to say,"
''Eir:''
"It's okay, this is who I am now."
''Sigrid:''
"... (*Nod)"
[[Go Back To The Mountain->jotunheimr_mountain]]
<</if>>
<<if $jotunheimr_mountain_peaks_counter >= 5 and $ch2boss is false>>
<<if $energy >= 20>>
[[A massive rock blocked our path to the mountain’s summit, looming like a silent guardian. It was far too large for any normal person to move, but...->jotunheimr_mountain_peaks_bossintro]]
<<elseif $energy < 20>>
Now that I'm too tired to investigate the loud noise, it's better to retreat for the night and rest. I'll need my strength for whatever lies ahead. (20 Energy)
<</if>>
<</if>><<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Demon.png">
//(Demon Girl)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Demon Girl:''
"Let the darkness embrace you, human. Someone as... exceptional as you is far too valuable to simply destroy."
[[Normal Attack->jotunheimr_mountain_peaks_fight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_peaks_fight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_peaks_fight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_peaks_fight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 70 to 130
Enemy number range from 90 to 130
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_peaks_fight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_peaks_fight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
[[Retreat->jotunheimr_mountain]]
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Demon Girl:''
"You pathetic fool! I offered you a way to live, and you spat on it. Now, rot in your eternal death!"
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Demon Girl:''
"My death is but a step, foolish mortal. I will merge with Myrkraeldr’s abyssal power, and you will beg for mercy for ever daring to insult us."
<<if $valhollroteffect is false>>
Eir's EXP increased by: 2500
<<set $eirexp += 2500>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 5000
<<set $eirexp += 2500*2>>
<</if>>
<<set $money += 1100>>
Gullr increased by: 1100
<<set $energy -= 4>>
<<set $jotunheimr_mountain_peaks_counter += 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_fight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber) /$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber) /$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_fight]]<<set $eirnumber to Math.floor(Math.random() * (120 - 60 + 1)) + 60>>
<<set $enemynumber to Math.floor(Math.random() * (110 - 70 + 1)) + 70>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_fight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_peaks_fight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_peaks_fight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_peaks_fight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_peaks_fight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_peaks_fight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_peaks_fight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_peaks_fight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_peaks_fight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_peaks_fight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_peaks_fight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_peaks_fight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_peaks_fight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_peaks_fight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_peaks_fight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_peaks_fight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_peaks_fight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_peaks_fight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_peaks_fight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_peaks_fight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_peaks_fight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return to Fight->jotunheimr_mountain_peaks_fight]]<<audio "battle_bg" stop>>
<<audio "myrkraeldr_bg" play loop>>
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Boss Intro 1.png">
//(Huge Boulder)//
''Eir's Thought:''
"The rock in front of us was colossal, easily larger than a building, stretching wide and tall, completely obstructing our path to the mountain's peak. It seemed impossible for anyone to move something that size—yet here it stood."
<img src="images/Sigrid/3.png">
//(Sigrid)//
''Sigrid:''
"Eir, um, this rock is too big for us to pass. What should we do?"
''Eir:''
"..."
''Sigrid:''
"Eir?"
''Eir:''
"Look and observe."
''Eir's Thought:''
"I strode forward to confront the massive boulder, towering at least six times higher than me, and as wide as a building. I had to crane my neck just to catch a glimpse of the top, but even then, it barely registered in my sight.
With unwavering confidence, I wrapped my arms around the colossal rock, pressing my body into it. At first, it seemed impossible—how could anyone lift something so immense? But the moment I began to pull, my muscles surged with power, and in one effortless motion, I lifted the boulder above my head.
Sigrid stood frozen, her mouth agape, utterly shocked by my raw strength, and truthfully, even I was astonished by what I had just done. Every muscle in my body flexed, bulging as they contracted to hoist the stone, but what once seemed insurmountable was now an easy feat. I couldn’t help but smile—if I could lift this, then surely a building would be no different."
''Sigrid:''
"Eir, you, uh, never cease to surprise me."
''Eir:''
"Go ahead, I'll catch up in a moment after I set this boulder back in its place."
''Sigrid:''
"(*Nod)"
''Eir's Thought:''
"After setting the boulder back into place, I felt the veins in my muscles bulging, pulsing with power. It was like my entire body was preparing for the real challenge ahead. This was just a warm-up, a reminder of my strength before we faced the true threat: destroying Myrkraeldr's power and banishing the darkness from Jotunheimr once and for all."
''Eir's Thought:''
"I nudged Sigrid, signaling her to stay alert as we pressed forward. The air grew heavier with each step, and we finally reached a place unlike the rest of the mountain. It was as though the very ground beneath us was cloaked in an overwhelming aura of darkness, thick and suffocating, ready to swallow us whole if we faltered. This was the heart of it—the place where Myrkraeldr's power had taken root. I took a deep breath, feeling my body move with each inhale, the sheer size of my chest pressing forward as I prepared to call out. My voice rang out, clear and strong, echoing across the darkened cliffs as I shouted a name that resonated deeply within us both, [[a name familiar to our ears and tied to the battle ahead.->jotunheimr_mountain_peaks_bossintro2]]"''Eir:''
"MYRKRAELDR!!!! Come and face me!"
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Kaldgrim.png">
(Myrkraeldr?)
''Myrkraeldr?:''
"Ah, we have a guest."
''Eir:''
"Huh? Are you a male? Yet all your subordinates call you a woman."
''Kaldgrim:''
"Oh, I see you’re seeking Mistress Myrkraeldr. My apologies; I am not her. How remiss of me not to introduce myself first. I am Kaldgrim, her most trusted servant. Allow me to escort you to her throne. Mistress Myrkraeldr awaits your arrival, Hero Eir, along with her esteemed companion, Sigrid."
''Eir:''
"Umm..."
''Eir's Thought:''
"I was taken aback by his unexpected politeness. What’s going on? I had expected to be overwhelmed by a full army, yet here I stood facing just this one individual and maybe Myrkraeldr.
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Boss Intro 2.png">
//(Myrkraeldr’s Temple Hallway)//
''Eir's Thought:''
"As we walked through the vast, expansive passage, I couldn’t help but marvel at the sheer scale of the structure within the mountain. Despite my larger strides, each step felt like we hadn’t covered much ground at all. The size of this place was overwhelming, as if the mountain itself was a realm unto itself, hiding secrets in its depths. The air was thick with anticipation, and I could feel the power resonating from the walls around us."
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Boss Intro 3.png">
//(Huge Door)//
''Eir's Thought:''
"Whoa, this door is enormous—taller than three buildings stacked on each other! Is Myrkraeldr really that massive to need something this grand? By the Goddess, with my powerful, muscular frame, the first time I've felt any doubt since I arrived in Jotunheimr! Will I be able to conquer Myrkraeldr?"
[[Enter the room->jotunheimr_mountain_peaks_bossintro3]]<img src="images/Enemy/Jotunheimr/Mountain Peaks/Kaldgrim.png">
//(Kaldgrim)//
''Kaldgrim:''
"Mistress, your guest has arrived."
''Myrkraeldr:''
"Oh, at last... I've been longing to meet the hero who dared to slay Noktar—and my precious children."
''Kaldgrim:''
"Then I will leave this room, Mistress, enjoy your time together."
''Eir's Thought:''
"All I heard was her voice, but I couldn’t see her form at all. Then suddenly, warmth radiated behind me. I turned my entire body around and saw… thighs and legs—by the Goddess, don’t tell me! I took a few steps back, lifting my head to finally see her face. Myrkraeldr… she was enormous. I thought I was gigantic, but she must be five times my height, her body brimming with massive muscles, her breasts even more immense than mine. I’ve never seen anything this colossal before."
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Myrkraeldr.png">
//(Myrkraeldr)//
''Myrkraeldr:''
"Hmm, you're not quite as big as I imagined. I thought you'd be my size... but it seems you're just so very small."
''Eir:''
"..."
''Eir's Thought:''
"It's the first time in a long time that I'm being called small, and for once, I couldn’t argue. Standing before her, I felt like a child again, dwarfed by sheer size and power."
''Eir's Thought:''
"But I absolutely must not be frightened. All the lives in the lands of Jotunheimr and possibly Valdrheim would be in danger if I retreated now. So, with every ounce of strength in my body, I raised my sword, pointed it at Myrkraeldr's colossal face, and shouted..."
''Eir:''
"By the power of Goddess Freyja, I will not let you claim this land! Face me, and witness the strength that will banish your darkness forever!"
''Myrkraeldr:''
"Whoa, I admire your spirit. But how about we start with a little story first? Don’t you want to know why I’m doing all this, dear?"
''Eir:''
"No need for story, I want to slaughter you right here, right now, and dispel the darkness that shrouds the city at the base of the mountain. This ends today, Myrkraeldr!"
''Myrkraeldr:''
"Whoa, whoa, whoa! Such excitement, my dear girl—I like that. But you must learn that ones like you need composure. Listen to my story first. After all, I wouldn’t want you to die in vain, without knowing any of our plans."
''Eir:''
"Urrgh, tell me about it!"
''Eir's Thought:''
"I shrugged off the tension, reminding myself that there was no harm in listening. After all, once I defeated her, their plans would be mine to dissect."
''Myrkraeldr:''
"That’s the spirit I love! Well, let me share a little bit with you.
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Myrkraeldr0.png">
//(Myrkraeldr)//
Before I became what I am now, I was nothing more than a little demoness in hell, a mere slave to my superiors. Every day, I was ordered around, told to do this and that, forced into become sex slave by the higher-ups, punished for any mistakes. I was just a sad and lonely soul, utterly alone in that wretched abyss—no one to support me, no one to bring me joy.
But one fateful day, I saw an opportunity that would change everything. It was a battle among demons for a prize, a treasure that could elevate a lowly demon like me into something truly powerful. I refused to let that chance slip away. I trained tirelessly, honing my magic and strengthening my body, preparing for the inevitable fight. I knew this contest was merely a diversion for the demon queen, but the prize was too enticing to ignore.
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Myrkraeldr1.png">
//(Myrkraeldr)//
So I stepped into the arena, stronger than I had ever been, ready to challenge my fellow demons for that coveted reward. One by one, I defeated them, until only the last remained. And when I emerged victorious, I discovered the prize: the power to claim the soul of anyone—human or demon—upon their death, allowing me to grow ever stronger.
This power caught the attention of the demon queen, who summoned me for a second chance I couldn’t refuse: to conquer the human world. And now, as you can see, I’m on the brink of seizing one of your cities. By killing you, I’ll gain the strength to take this world for myself, without needing the queen’s intervention. I will be the one she trusts the most, turning those demon higher-ups into my slaves, just as they once enslaved me.
A perfect revenge."
''Eir:''
"..."
''Eir's Thought:''
"I could see the struggle reflected in her eyes, the journey from vulnerability to strength that mirrored my own. Yet, despite my understanding, our paths diverged sharply. My heart ached with empathy, but I had to remain resolute. Her power was now a threat to everything I sought to protect. With every fiber of my being, I knew I had to confront her and put an end to the demon queen's dark ambitions. The weight of our destinies rested heavily on my shoulders, but I would not falter."
''Eir:''
"Myrkraeldr, I see the power you've gained and the pain that drives you, but I am not here for tales—I am here to end the chaos you've unleashed. I empathize with your struggle, yet my purpose stands firm. Let our fates collide, and may the strongest emerge victorious. Prepare yourself, for I will not hold back!"
Myrkraeldr:
"Hero Eir! Face me in battle, and should I emerge victorious, your soul will belong to me—and oh, how delicious it will be!"
<<set $inventoryusage to 25>>
<<set $skillsusage to 15>>
<<set $specialattack to 7>>
<<set $combinationattack to 6>>
<<set $inspectenemy to false>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $venomoustouch to false>>
<<set $enemyhealth to 150000>>
[[Fight Myrkraeldr->jotunheimr_mountain_peaks_bossfight]]<<set $eirnumber to 0>>
<<set $enemynumber to 0>>
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Myrkraeldr.png">
//(Myrkraeldr)//
Enemy's Health: $enemyhealth
<<if $enemyhealth > 0 and $eirhealth > 0>>
''Myrkraeldr:''
"Show me, oh hero! Reveal the strength that lies within you."
[[Normal Attack->jotunheimr_mountain_peaks_bossfight_attack]]
<<if $specialattack > 0>>
[[Special Attack (+20 Number Roll)->jotunheimr_mountain_peaks_bossfight_special]] (Usage Left: $specialattack)
<<elseif $specialattack <= 0>>
Can't use special attack anymore.
<</if>>
<<if $combinationattack > 0>>
[[Combination Attack With Sigrid (+35 Number Roll)->jotunheimr_mountain_peaks_bossfight_sigrid]] (Usage Left: $combinationattack)
<<elseif $combinationattack <= 0>>
Can't use Combination attack anymore.
<</if>>
<<if $inspectenemy is false>>
[[Inspect Battlefield->jotunheimr_mountain_peaks_bossfight_inspect]]
<<elseif $inspectenemy is true>>
Eir's number range from 70 to 130
Enemy number range from 50 to 150
<</if>>
<<if $skillsusage > 0>>
[[Skills->jotunheimr_mountain_peaks_bossfight_skills]] (Usage Left: $skillsusage)
<<elseif $skillsusage <= 0>>
Can't use skills anymore.
<</if>>
<<if $inventoryusage > 0>>
[[Inventory->jotunheimr_mountain_peaks_bossfight_inventory]] (Usage Left: $inventoryusage)
<<elseif $inventoryusage <= 0>>
Can't open inventory anymore.
<</if>>
You Can't Retreat From This Fight!
<<elseif $enemyhealth > 0 and $eirhealth <= 0>>
''Myrkraeldr:''
"Oh, Hero Eir, I see you’ve fought with all your strength, but facing me may be beyond your reach. Now, it’s time for me to claim your very soul and become my limitless self."
<<set $energy -= 10>>
[[Am I Dead?->jotunheimr_mountain_restart]]
<<elseif $enemyhealth <= 0 and $eirhealth > 0>>
''Myrkraeldr:''
"Eir, Eir... you’ve triumphed. You truly are the hero of the humans. Now, fulfill your destiny and do what must be done"
<<if $valhollroteffect is false>>
Eir's EXP increased by: 10000
<<set $eirexp += 10000>>
<<elseif $valhollroteffect is true>>
Eir's EXP increased by: 20000
<<set $eirexp += 10000*2>>
<</if>>
<<set $money += 3000>>
Gullr increased by: 3000
<<set $energy -= 15>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1, $inspectenemy to false>>
[[VICTORY->jotunheimr_mountain_peaks_bossfight_victory]]
<</if>><<set $eirnumber to Math.floor(Math.random() * (130 - 70 + 1)) + 70>>
<<set $enemynumber to Math.floor(Math.random() * (150 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: $eirnumber
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*8/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*8/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * $rageofthehero)>>
''The enemy received an attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (130 - 70 + 1)) + 70>>
<<set $enemynumber to Math.floor(Math.random() * (150 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 20) become <<print $eirnumber + 20>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 20>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*8/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*8/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 2 * $rageofthehero)>>
''The enemy received a more concentrated attack from Eir.''
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (2) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $specialattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_bossfight]]<<set $eirnumber to Math.floor(Math.random() * (130 - 70 + 1)) + 70>>
<<set $enemynumber to Math.floor(Math.random() * (150 - 50 + 1)) + 50>>
Enemy's Number Roll: $enemynumber
<<set $enemynumber to $enemynumber - $curseofmisfortune>>
Eir's Number Roll: ($eirnumber + 35) become <<print $eirnumber + 35>>
<<if $curseofmisfortune > 0>>
Enemy's Number Roll ''(Misfortune)'': $enemynumber
<</if>>
<<set $eirnumber to $eirnumber + 35>>
<<if $enemynumber > $eirnumber>>
<<set $eirhealth to $eirhealth - ($enemynumber - $eirnumber)*8/$weakeningstrike>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print ($enemynumber - $eirnumber)*8/$weakeningstrike>>''
<<elseif $eirnumber > $enemynumber>>
<<set $enemyhealth to $enemyhealth - (($eirnumber - $enemynumber) * $eirlevel * 3 * $rageofthehero)>>
''The enemy received a combination attack from Eir and Sigrid.''
''Eir:''
"Sigrid, that was a well-placed attack. Keep up the good work!"
''Sigrid:''
"Thank you, Eir, let’s, uh, fight and defeat the enemy in front of us!"
''Enemy's Health has been reduced by <<print ($eirnumber - $enemynumber) * ($eirlevel) * (3) * $rageofthehero>>''
<</if>>
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $combinationattack -= 1>>
<<set $curseofmisfortune to 0, $weakeningstrike to 1, $rageofthehero to 1>>
[[Return->jotunheimr_mountain_peaks_bossfight]]You inspect your opponent, and you successfully inspecting her, but she attacks you.
<<set $enemynumber to Math.floor(Math.random() * (100 - 30 + 1)) + 30>>
Enemy's Number Roll: $enemynumber
<<set $eirhealth to $eirhealth - ($enemynumber*3)>>
''Eir received an attack from the enemy.''
''Eir's Health has been reduced by <<print $enemynumber*3>>''
<<if $venomoustouch is true>>
<<set $enemyhealth to Math.floor($enemyhealth - ($enemyhealth * 0.05))>>
''Enemies lose 5 percent of their health due to Venemous Touch.''
<</if>>
<<set $inspectenemy to true>>
[[Return->jotunheimr_mountain_peaks_bossfight]]''Skills that can be utilized:''
[[Curse Of Misfortune (Reduce Enemy's Number Roll by 20 For Next Turn Cost: (1))->jotunheimr_mountain_peaks_bossfight_skills_misfortune]]
[[Weakening Strike (Reduce Enemy's Damage By Half for Next Turn Cost: (1))->jotunheimr_mountain_peaks_bossfight_skills_weakening]]
<<if $skillsusage >= 2>>
[[Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2))->jotunheimr_mountain_peaks_bossfight_skills_venomous]]
[[Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2))->jotunheimr_mountain_peaks_bossfight_skills_rage]]
<<elseif $skillsusage < 2>>
Venomous Touch (Reduce 5% of enemy health throughout the fight Cost: (2)) (NOT ENOUGH)
Rage Of The Hero (Doubles the damage dealt by Eir Cost: (2)) (NOT ENOUGH)
<</if>>
<<if $skillsusage >= 3>>
[[Divine Intervention (Halves Enemy's Health Directly Cost: (3))->jotunheimr_mountain_peaks_bossfight_skills_intervention]]
<<elseif $skillsusage < 3>>
Divine Intervention (Halves Enemy's Health Directly Cost: (3)) (NOT ENOUGH)
<</if>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<set $curseofmisfortune to 20>>
Curse of misfortune has been utilized
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_peaks_bossfight]]<<set $weakeningstrike to 2>>
The opponent's damage for this turn has been halved.
<<set $skillsusage -= 1>>
[[Return->jotunheimr_mountain_peaks_bossfight]]<<set $venomoustouch to true>>
Enemies have been poisoned, their health will be reduced by 5% each turn.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_peaks_bossfight]]<<set $rageofthehero to 2>>
Eir raised her spirits and prepared to deliver a powerful attack.
<<set $skillsusage -= 2>>
[[Return->jotunheimr_mountain_peaks_bossfight]]''Eir:''
"O great Goddess Freyja, lend me your strength. Conquer the enemy before me."
<img src="images/Other/Freyja.png">
//(Freyja)//
''Freyja:''
"My beloved child, you kneel and beseech me, and so I shall grant you my divine aid. I will bestow upon you the strength you seek, for any who oppose you are foes to me as well. With my celestial light, you shall pierce through the encroaching darkness that shrouds the world. Rise now, and let my light be your guide and shield in this struggle."
''Eir's Thought:''
"The light, as bright as a thousand suns, strikes my enemy mercilessly, causing them great pain. My heart is saddened to see it, but when you in my way, you become at odds with the heavens themselves. This is what I call DIVINE INTERVENTION."
<<set $enemyhealth to $enemyhealth/2>>
Enemy Health Has Been Halved.
<<set $skillsusage -= 3>>
[[Return->jotunheimr_mountain_peaks_bossfight]]This is your inventory, use it wisely.
Remaining:
Apple: $apple
Banana: $banana
Meat: $meat
Health Potion: $healthpotion
<<if $apple > 0>>
[[Consume Apple (+50 Health)->jotunheimr_mountain_peaks_bossfight_inventory_apple]]
<</if>>
<<if $banana > 0>>
[[Consume Banana (+120 Health)->jotunheimr_mountain_peaks_bossfight_inventory_banana]]
<</if>>
<<if $meat > 0>>
[[Consume Meat (+300 Health)->jotunheimr_mountain_peaks_bossfight_inventory_meat]]
<</if>>
<<if $healthpotion > 0>>
[[Use Health Potion->jotunheimr_mountain_peaks_bossfight_inventory_healthpotion]]
<</if>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<set $eirhealth += 50>>
<<set $apple -=1>>
It seems like that apple provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<set $eirhealth += 120>>
<<set $banana -=1>>
It seems like that banana provided me with a bit of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<set $eirhealth += 300>>
<<set $meat -=1>>
It seems like that meat provided me with a boost of healing.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<set $eirhealth to $eirmaxhealth>>
<<set $healthpotion -=1>>
All the wounds covering my body suddenly closed, returning to their original state.
<<if $eirhealth > $eirmaxhealth>>
<<set $eirhealth to $eirmaxhealth>>
<</if>>
<<set $inventoryusage -= 1>>
[[Return To Fight->jotunheimr_mountain_peaks_bossfight]]<<audio "freyja_bg" play loop>>
<<audio "myrkraeldr_bg" stop>>
''Eir:''
"..."
<img src="images/Sigrid/3.png">
//(Sigrid)//
''Sigrid:''
"Eir, we finally did it! We, uh, defeated Myrkraeldr. We’ve completed our duty."
''Eir:''
"No, Not until I’ve taken her down for good."
''Myrkraeldr:''
"Do what you must, Hero Eir. I have lost, and I admit my defeat. There's nothing more I can do now."
''Sigrid:''
"Eir, um, can’t we just leave her alone? She’s already fallen... do we really have to, uh, kill her?"
''Eir:''
"And let her live to regain her strength? How naive are you, Sigrid? We've crushed her power—now the only thing left is to destroy her body too, to ensure she never rises again."
''Sigrid:''
"But..."
''Eir:''
"Sigrid, enough! Stop arguing with me. You're not here to advise me—you’re my helper, and that’s how it will always be."
''Sigrid:''
"(*Nod), I understand, Eir... Do it. Do what you have to do."
''Eir:''
"(*Nod), Myrkraeldr, you’ve committed crimes against humanity, and for that, I, the Great Hero Eir, will take your life here and now, and stop you—once and for all."
''Myrkraeldr:''
"Wherever I go after this, I will never forget you, Hero Eir—the human who stopped me and will now end my life. I bid you farewell and wish you well, for I hope you never follow the path I did. Though I am a demon, I am still a being with dreams, ambitions, and feelings. But I was consumed by my own power and became corrupt. Until we meet again... perhaps in the next life, we can be friends instead of enemies."
''Eir:''
"(*Tearing)"
''Eir's Thought:''
"I held my sword high, hovering above Myrkraeldr’s neck. My hands trembled, and every muscle in my body felt it too—shaking with the weight of emotion, the burning sadness that threatened to consume me."
''Eir:''
"Oh, Myrkraeldr, I know you don’t deserve this... but it’s your fate, and you must accept it."
''Myrkraeldr:''
"(*Nod)"
''Eir's Thought:''
"Tears welled up in my eyes, and with a heavy heart, I closed them, letting my sorrow guide the swing of my sword as it cut through the air towards her neck."
''Sigrid:''
"(*Shock)"
''Eir's Thought:''
"I opened my eyes, and there it was—her head severed from her body, the finality of it sinking in. My heart was a tumult of triumph and sadness, knowing that the terror she brought to Jotunheimr was finally over. Yet, the weight of her defeat lingered within me, a bittersweet victory."
[[Suddenly->jotunheimr_mountain_peaks_bossfight_victory2]]<<set $eirstage to 3>>
''Eir's Thought:''
"As the building creaked and began to crumble, Kaldgrim emerged from the chaos, gripping a vibrant red cloth. His presence was commanding, a stark contrast to the chaos around us. He approached us with purpose, the cloth billowing like a banner of victory, even as the ruins threatened to engulf us."
<img src="images/Enemy/Jotunheimr/Mountain Peaks/Kaldgrim.png">
//(Kaldgrim)//
''Kaldgrim:''
"Allow me to convey that this is, indeed, Mistress Myrkraeldr's final message. She wished for whomever succeeded in ending her life to receive this."
''Eir:''
"(*Nod)"
''Eir's Thought:''
"I nodded, wiping away my tears as I clutched the red cloth, feeling an exhilarating rush surge through me. Power coursed into my body like a torrent, and with it came that familiar, intoxicating growth. My muscles, already colossal, expanded further, making me feel like I was being enveloped in strength. Each second, I felt heavier, yet somehow more alive, towering even taller.
A sigh of pleasure escaped my lips as my body transformed, my breasts swelling to proportions that felt almost otherworldly, rivaling the size of two humans. The energy pulsed within me, and I felt invincible, capable of lifting a thousand tree trunks, if only to express this exhilarating power. Standing there, I embraced my growth, reveling in the sensation of becoming a true hero, and I yearned for it never to end."
''Sigrid:''
"Eir, I feel it too—that power, um, flowing back into my body."
''Eir:''
"I knew it would happen; you are destined to become who you truly are, Sigrid—the Sigrid you were always meant to be. No longer the old version of yourself, but this transformed you, the one that commands respect and admiration. Embrace this change; it's a prove to your strength and potential, and it's time for the world to see the warrior you've become."
''Eir's Thought:''
"In front of me stood Sigrid, transformed and radiating power. She had grown wider and taller, her muscles multiplying and forming a second layer of armor. Her breasts were now more prominent, perfectly blending the essence of a fierce warrior and the beauty of womanhood. Her face glowed with newfound vitality, and she towered approximately 8 feet, dwarfing many people. Ready to embrace her role as an extraordinary warrior, she exuded an aura of strength and confidence that was impossible to ignore."
<img src="images/Sigrid/4.png">
//(Sigrid)//
''Kaldgrim:''
"With this, my responsibilities here are complete. I shall convey your arrival to the Demon Queen. Until we meet again."
''Eir:''
"Goodbye Kaldgrim."
Eir's Thought:
"As Kaldgrim faded into the shadows, we made our way back to the city of Jotunheimr. The bright sky greeted us, a vibrant testament to our victory and the light we had restored to this land. It felt like a weight had lifted, and with each step, I could sense the gratitude of the townspeople, knowing that our hard-fought battle had brought peace once more. Our journey had changed us, and in that moment, we were not just heroes; we were the embodiment of hope for those who called this place home."
''(Go to Galdrheimr and talk to Volva, She wanted to do a little... action.)''
<<set $ch2boss to true>>
[[Return->Jotunheimr]]<<set $jotunheimrstranger to Math.floor(Math.random() * 10) + 1>>
<<if $energy >= 1>>
<<switch $jotunheimrstranger>>
<<case 1>>
<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Stranger/1.png">
//(The little woman with short green hair who cried)//
''Eir:''
"Hey, are you okay? Why are you sitting here with tears in your eyes?"
''Green Haired Little Girl:''
"H-Huh? Who... who are you? I-I’ve never seen your face around here before...(*Choked out between sobs)"
''Eir:''
"Oh, I came from Midgardr as part of the reinforcements, but that’s not what matters right now. What’s important is what happened to you? Why are you crying and sitting in the middle of the street? You can tell me."
''Green Haired Little Girl:''
"I-I’m sorry you found me like this... in such a mess, but... but right now, my life... it’s just filled with so many problems... (*Stuttered through her tears)"
''Eir:''
"It’s okay! You can tell me what’s wrong, and I’ll do my best to help."
''Green Haired Little Girl:''
"Do you see me? My r-raggedy self? I have no food... no other clothes, no home... My family... the demons took them away! I don’t even know if they’re alive or not! I'm... I'm left all alone... I can't even afford a place to stay, and now... now I’m starving and freezing in the middle of Jotunheimr! (*Cried Out)"
''Eir's Thought:''
"For the Goddess and God’s sake, what’s going on in this town? It’s awful that a little woman like her is left destitute and starving."
''Eir:''
"Hey, here—I'll give you some Gullr..."
''Green Haired Little Girl:''
"No... no need! It’s okay... I don’t need your Gullr. I’m very grateful, truly, but in this crumbling city, Gullr... it’s not even valuable anymore. You said... you said you were a reinforcement from Midgardr, right? I can see you’re a strong woman... So I have one wish... Please, exterminate the monsters from the mountain. That will fix... not just my problems, but the problems of everyone in this city... (*Shaking)"
''Eir:''
"I promise, not a single demon will ever disturb your land again. I hope that day comes soon. But you have to promise me something too—when that light returns, you’ll smile again!"
''Green Haired Little Girl:''
"Promise!"
<<elseif $ch2boss is true>>
<img src="images/Other/Jotunheimr Stranger/1_a.png">
//(Smiling little girl with short green hair)//
''Green Haired Little Girl:''
"My family is back and safe, with nothing missing! I’m so, so grateful, Great Hero!"
''Eir:''
"I absolutely adore it when you smile like that—it's irresistible."
''Green Haired Little Girl:''
"Hehe!"
<</if>>
<<case 2>>
<img src="images/Other/Jotunheimr Stranger/2.png">
//(Red Head Thief Girl)//
''Red Head Thief Girl:''
"Heeheehee! You really think you can stop me, fool?"
''Citizen:''
"Hey, stop that thief! She’s stealing my mom’s precious necklace!"
''Eir:''
"Hey, thief, stop!(*Chasing the thief)"
''Red Head Thief Girl:''
"You'll never catch up to the number one thief in Valdrheim. Give it up, yellow hair!"
''Eir's Thought:''
"Damn, she’s running so fast! I can’t believe I’m being outrun by this little thief! But I can’t let her take an old woman’s possessions. Must chase her with all my might! (*Run Faster)"
''Red Head Thief Girl:''
"What? How are you running so fast? Where did this new burst of wind power come from?"
''Eir:''
"Come here, you damn thief! (*Jump forward trying to catch the thief)"
''Red Head Thief Girl:''
"Urrgh! (*Falling on impact)"
''Eir:''
"Got you! You damn thief! (*Taking the necklace from her neck.)"
''Red Head Thief Girl:''
"(*Escaping) Today you win, yellow hair! But I’ll never stop stealing. See you soon! Hahahahaha!"
''Eir:''
"Hey come back, you!"
''Eir's Thought:''
"Damn, she managed to escape! But at least I got the necklace back. But for some reason, it felt like someone was reaching into my pocket."
"Eir:"
"Ah, damn it! She managed to steal something from me. You sneaky woman."
"Lost 2 Gullr."
<<set $money -= 2>>
<<case 3>>
<img src="images/Other/Jotunheimr Stranger/3.png">
//(Muscular Blue Haired Girl)//
''Blue Haired Girl:''
"I can't believe that puny runt is the guild leader! That position should've been mine. The capital must be out of their damn minds!"
''Eir:''
"Um Hello, you look so angry, what's wrong?"
''Blue Haired Girl:''
"Sorry, no time for a chat right now. That little midget from the guild's calling me."
''Eir's Thought:''
"Midget? Does she mean Runa? It seems this woman is one of the Guild members and probably has a strong dislike for Runa."
<<case 4>>
<img src="images/Other/Jotunheimr Stranger/4.png">
//(A red-haired woman holds an apple)//
<<if $ch2boss is false>>
''Red-Haired Girl:''
"I was so lucky to find a gorgeous apple falling right from the tree! It's been ages since I saw a beautiful apple fall from the tree! Lately, I've only been finding rotten ones or apples covered in black bruises. It feels like the Gods and Goddesses are still watching over us. I truly believe that today's trials will lead us to a brighter future."
''Eir's Thought:''
"For some reason, I smiled at the sight of this woman, who always seems grateful no matter the circumstances. Take it easy, little red-haired lady. I promise to drive the darkness out of your beloved city."
<<elseif $ch2boss is true>>
''Red-Haired Girl:''
"(*Munch Apple), I love apple so much."
''Eir's Thought''
"She really likes her apples it seems."
<</if>>
<<case 5>>
<img src="images/Other/Jotunheimr Stranger/5.png">
//(Huge Pink-Haired Lady)//
''Eir's Thought:''
"By Goddess Freyja, I thought all the women here were thin and small, but I found one who’s probably bigger than either me or Helga. She’s not tall, but by the gods, she’s incredibly wide. It’s strange—how could she maintain her size amidst the famine that’s ravaged Jotunheimr?"
''Pink-Haired Lady:''
"Keep your eyes on me, darling! I insist! Make me feel like a goddess surrounded by her adoring worshippers!"
''Eir's Thought:''
"Hah, this woman is a bit weird!"
''Pink-Haired Lady:''
"Come on, don’t keep me waiting—tell me, do you like what you see? I’ve noticed your eyes fixed on me without a moment’s pause."
''Eir:''
"Umm, Yeah,You look absolutely stunning, Lady!"
''Pink-Haired Lady:''
"Haha! Obviously! I’m the most beautiful woman in this entire city, and don’t you forget it—ME! And now, I’m off to walk through the village and collect as many compliments as I can—my thirst for praise knows no bounds!"
''Eir:''
"Yes, of course. Keep moving, Citizen."
''Eir's Thought:''
"Urrgh! This seems like a case of boundless arrogance."
<<case 6>>
<img src="images/Other/Jotunheimr Stranger/6.png">
//(Muscular Purple Haired Girl)//
<<if $ch2boss is false>>
''Purple Haired Girl:''
"Hey, you! I know Helga sent you, but honestly, you'd be better off going back to Midgardr where you belong."
''Eir:''
"Hah! What do you mean? Why are you suddenly telling me to go back to Midgardr? Who are you?"
''Purple Haired Girl:''
"Look, you don’t need to know my name. I’m just one of the guild members here, and unlike that delusional Runa, I actually deal with reality. No matter how many soldiers are sent to the mountain or how brilliant Runa thinks her strategies are, nothing seems to work. Soldiers from Midgardr keep dying or going mad after they come back, and frankly, I don't want that happens to you."
''Eir:''
"Why do you care so much about me? You don’t even know me."
''Purple Haired Girl:''
"Don’t get it twisted—I couldn’t care less about you. But it’s ridiculous that someone as qualified as you is being sent on a suicide mission to the mountains. You’d be way more useful just guarding Midgardr instead of wasting your life out there. I’ve already told Runa to evacuate the town, but she’s off her rocker. She’s so obsessed with defending this worthless land that she’s willing to sacrifice the lives of everyone here. Clearly, the land means more to her than the people she’s supposed to protect."
''Eir:''
"I think you’re mistaken! It’s not just Runa who loves this land. I’ve visited every part of the city and seen its people—families who have lived here for hundreds, even thousands, of years. They don’t want to leave; they see this land as their home and Runa as their leader. They’re ready to risk everything, even their lives, for this place. And so, I too must fight to drive the darkness from Jotunheimr."
''Purple Haired Girl:''
"Don’t say I didn’t warn you! If you end up getting yourself killed, that’s on you."
''Eir:''
"Of course, I appreciate the warning, but I have faith in my abilities and the trust of the townspeople. I believe this town will return to normal."
''Purple Haired Girl:''
"How naive!"
<<elseif $ch2boss is true>>
''Purple Haired Girl:''
"Ah, bravo, great hero, bravo indeed. I must apologize for my earlier... doubts, though in my defense, no one thought to mention that the great hero herself would grace us with their presence for such a small city. Still, you shall be remembered as the hero of this city for thousands of years. Do not forget that."
''Eir:''
"Thank you, I'm grateful."
<</if>>
<<case 7>>
<img src="images/Other/Jotunheimr Stranger/7.png">
//(Bald Guy)//
<<if $ch2boss is false>>
''Bald Guy:''
"Greetings, young lady. Is it indeed as the whispers claim—that you are reinforcement from Midgardr"
''Eir:''
"Yes, I’m working on slaying the demon on the mountain."
''Bald Guy:''
"Very well, heed this counsel: return to your home. For your own safety, retreat to where you came from. If you remain here, you risk falling victim to the devil. The mountain holds dangers beyond measure; just yesterday, I witnessed a human head dangling from a tree at its base. How long you might endure there is uncertain, but the threat is grave."
''Eir:''
"I know the danger, and I’m ready to face it."
''Bald Guy:''
"I see now that you are either extraordinarily brave or recklessly bold to face the perils of the mountain. Either way, your courage or folly is truly admirable."
''Eir:''
"(*Smile)"
<<elseif $ch2boss is true>>
''Bald Guy:''
"To hell with Freyja and Thor, you are my new goddess, I will be your first follower."
''Eir:''
"Hush now, don't speak that way. The power I possess flows from the heavens above, and I shall forever worship the divine, never bowing to mere mortals, you old fool."
''Bald Guy:''
"Forgive me, O great hero. I will always keep my gaze toward the heavens and never forget your greatness. Please, grant me your forgiveness."
''Eir:''
"Don't apologize to me; save your words for the heavens you just denounced."
''Bald Guy:''
"Forgive me, Gods and Goddesses, for I am but a frail human, easily swayed by the winds of this world."
''Eir:''
"I once thought he was a wise man, but it turns out he was just another human, driven by foolish desires. Yet, strangely enough, in that little moment, I felt a rush of happiness and arousal. How peculiar."
<</if>>
<<case 8>>
<<if $ch2boss is false>>
<img src="images/Other/Jotunheimr Stranger/8.png">
//(The white-haired Big Woman who is crying)//
''White Hair Lady:''
"Oh Erik, I can’t believe you’re really gone. What am I supposed to do without you? And our son, Erik—what’s going to happen to him? Oh Gods and Goddesses, sometimes life just feels like too much for me to bear."
''Eir's Thought:''
"It seemed like the woman had just lost her husband. Her sadness was so palpable that it made me feel sad too."
<<elseif $ch2boss is true>>
Though nothing particularly thrilling happened today, the town felt serene and beautiful. It warmed my heart to see the townspeople smiling once more.
<</if>>
<<case 9>>
<img src="images/Other/Jotunheimr Stranger/9.png">
//(Girl lying on the street)//
''Eir:''
"Hey, are you okay?"
''Dark Blue Haired Girl:''
"Urrgh! What’s wrong? Don’t bother me, I’m just... zzz..."
''Eir:''
"She sounds drunk. I think it’s better if I just ignore her."
<<case 10>>
<img src="images/Other/Jotunheimr Stranger/10.png">
//(Little Gir)//
''Little Girl:''
"You’re super cool! When I grow up, I wanna be just like you and fight monsters too!"
''Eir:''
"(*Smile) I believe you can!"
<</switch>>
<<elseif $energy < 1>>
"All these hero activities have left me exhausted. I'd better head to the inn and get some sleep first."
<</if>>
<<if $energy >0>>
<<set $energy -= 1>>
<<elseif $energy is 0>>
/*Do Nothing*/
<</if>>
[[Return->Jotunheimr]]