<center><div class="mediumImage"><img src="./Images/coverimage.png"></div>
<a id="1" data-passage="Choose scenario">1. Start Game</a>
<a id="2" data-passage="Choose scenario skip intro">2. Skip intro</a>
<a id="3" data-passage="FAQ/Walkthrough">3. FAQ/Walkthrough</a></center>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' this work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''Walkthrough:''
The endings are the following:
If Nel refuses the captain's offer and she can't escape, she ends up as their slave.
If Nel refuses the captain's offer and she escapes, she will take over their ship, ontinuing her venture.
If Nel loses to the first 3 wanted persons, she will be sold as a slave.
If Nel loses to the 4th wanted person, she will be sold as a slave. But this will be a different ending. Please note that Nel will lose the fight with the 4th no matter what.
If Nel reaches 10 corruption, and she follows the messenger's instructions, she will become Keith's slave.
If Nel reaches 10 corruption, and she goes to the slave registry, one of the three endings can happen: 1. she becomes a pony. 2. she becomes a cat. 3. she becomes a concubine.
If Nel breaks into Fiz's ship and loses, she will be sold as a slave.
If Nel drinks 2 times and she loses the fight (you need to have 0 energy point) in the wreckage, she will be captured by Fiz. If she tells Fiz about the tracker she will become Fiz's slave. If she doesn't tell him about the tracker she will become the pirate's slave.
If Nel wins the fight (you need to have at least 1 energy point) in the wreckage but she didn't choose the terma charges 2 times, she will become the pirate's slave.
If Nel wins the fight in the wreckage and she chose to take the terma charges 2 times, she will be able to eliminate the pirate's, and she takes Fiz as her personal slave.
If Nel runs out of time, she will become the pirate's slave.
This is the final version of the game. No further updates are planned.
If you liked it you can get more through one of the following links:
https://subscribestar.adult/primal356
https://boosty.to/thezetasector
https://chyoa.com/user/Primal356
https://primal356.itch.io/
https://www.deviantart.com/someonedark122
https://www.pixiv.net/en/users/117185013
Take care!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="Start Menu">1. Return to Start</a></td>
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<</nobr>>
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''WARNING!''
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Start Menu">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a>
<center><div class="mediumImage"><img src="./Images/space.jpg"></div></center>
So long, young Venturer!
<a id="1" data-passage="Start Menu">1. Oh wait, I grew!</a><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $mission1 to "Get away!">><div id="keypress">//I need to get away,// you think to yourself as you are running through the busy streets of <<linkappend "the station.">><<set $nelWentPub to 0>><<set $zenTookTerma to 0>>
<center><div class="mediumImage"><img src="./Images/jafarstation.jpg"></div></center>
The place is called Jafar. It is one of the scattered outlaw dwellings in the Zeta Sector, where folks from the underworld exchange slaves, play casino, look for jobs, or just drink until they drop. In your case, you came here for the third option. Maybe the forth one once you get your assignment. But as it turns out, going here was a bad idea.
The moment you started lurking around, you came across a pirate gang that you pissed off during your ventures. What's worse, you didn't even //know// that you pissed them off until one of them punched you in the jaw (through hearsay, you identify him as the captain), and you were forced to flee the area before they would put a couple holes in you.
<<linkappend '//Looks like I got rid of them,//'>> you think to yourself, and you decide to stop so you could catch your breath.
Only to see one of their men standing in front of you, with a teaser held in both hands. You expect that he would say something. But he just shoots you. Two darts from the teaser penetrating the chest portion of your <<linkappend "flight suit.">>
//This is bad!// you think to yourself. Then the darts give out an electroshock, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="You wake up Nel alt">1. You wake up</a></td>
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</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><<set $introHappend to 1>><<if $sissyStart == 0>><<set $status to "FREE(?)">><<if $sissyStart == 0>><<set $outfit to "ballgag">><<else>><<set $outfit to "ballgag, cock cage">><</if>><<set $weapon to "none">>You wake up for the feeling of an enormous ballgag <<linkappend "in your mouth.">>
<center><div class="mediumImage"><img src="./Images/nelcapturedalt.jpg"></div></center>
''Mission log updated!''<<set $mission1 to "Escape!">>
You want to reach it with your hands, however your wrists are cuffed to the arms of some sort of strange furniture. You try to move your legs, but you realize that your ankles have cuffs on them, your backside too locked in place by straps. Your eyes uncovered, you look over yourself, and you realize that you are strapped chest down to a bondage bench, located in what looks like the cargo hold of a spacecraft. <<linkappend '//Stars dammit!//'>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
Desperate, you try to slip your hands and ankles out of their bindings. However the cuffs are locked at the thinnest part of your bone structure. And anatomy is unbeatable.
You think of an alternate way of getting out of here. But then the door opens, and you can see the captain walk <<linkappend "inside the compartment.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Wondering why you haven't been fucked yet?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhmmm!
You grunt as an answer.
<span style="color: yellow;">''Captain'': </span> That's because we are all reasonable folks here, dammit. We bide our time for women who want it, and if they don't, we use the damn serum.
He answers, and he lands a huge slap on your ass.
You follow him with your eyes as he takes a syringe in his hand. //The nanites!// Then, as you would expect the needle to slide into your skin, the syringe is placed at the center of your naked back, the tip of the needle <<linkappend "touching your skin.">>
<center><div class="mediumImage"><img src="./Images/nelneedlehuman.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> That's what you want, huh? Live the rest of your life reduced to a toy?
You shake your head.
<span style="color: yellow;">''Captain'': </span> Well, in that case you might just be in a bit of luck.
He says, his large palm pressed on your back.
<span style="color: yellow;">''Captain'': </span> As fate gives it, you are not the only one who crossed us. There is a certain other figure we are after. One of these agents from this corporation, Boundless Stars, or something. He owes us a shitload of money, but since he knows us, we can't exactly get to him. Bastard always has an exit strategy. And this is where you enter the picture, darling. As you are quite a resourceful smuggler yourself, aren't ya'?
<span style="color: yellow;">''Captain'': </span> You gonna hunt him down and deliver him to us. Once you do it, you are free to go. <<linkappend 'You can have my word to this as a captain.'>>
For a moment, your tension lightens. Would it be so simple? But you are smarter than that. No. There is no way they would let you off the hook. Even if you do the mission.
<span style="color: yellow;">''Captain'': </span> While you were out, we injected a tracker inside your intestines. This one comes with a shocker so we could knock you out if needed.
To demonstrate, he gets a remote in his hand, and he pushes a button.
<<linkappend '//ZAP!//'>>
<center><div class="mediumImage"><img src="./Images/nelshockedhuman.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
You bite on the gag as your entire body shudders.
<span style="color: yellow;">''Captain'': </span> Since the bugger is good at hopping off when needed, the last time we learned where he set up shop, we decided not to follow. We will get you the coordinates and the name of the settlement. You can do the rest yourself.
He continues.
<span style="color: yellow;">''Captain'': </span> Whaddya say, sunshine?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="You accept Nel alt">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Nel">2. You refuse</a></td>
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</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><<else>><<set $status to "FREE(?)">><<if $sissyStart == 0>><<set $outfit to "ballgag">><<else>><<set $outfit to "ballgag, cock cage">><</if>><<set $weapon to "none">>You wake up for the feeling of an enormous ballgag <<linkappend "in your mouth.">>
You want to reach it with your hands, however your wrists are cuffed to the arms of some sort of strange furniture. You try to move your legs, but you realize that your ankles have cuffs on them, your backside too locked in place by straps. Your eyes uncovered, you look over yourself... And that's when you hit <<linkappend 'the final realization.'>>
<center><div class="mediumImage"><img src="./Images/nelcapturedalt.jpg"></div></center>
You were turned into a woman!
''Mission log updated!''<<set $mission1 to "Escape!">>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
Desperate, you try to slip your hands and ankles out of their bindings. However the cuffs are locked at the thinnest part of your bone structure. And anatomy is unbeatable.
You think of an alternate way of getting out of here. But then the door opens, and you can see the captain walk <<linkappend "inside the compartment.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Don't worry, your genitals are still there. As for your name, I think you should have one that is more female like. What do you think about Nel?
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!
You grunt as an answer. Strange, but so far you didn't even <<linkappend "notice it.">>
<center><div class="mediumImage"><img src="./Images/nelchastityalt.jpg"></div></center>
But your cock and balls are indeed there. Except that your cock was pierced and locked into a chastity cage. Any orgasm you might get is now at the whim of your captor.
<span style="color: yellow;">''Captain'': </span> That's what you want, isn't it? You want to be here and become our toy?
He continues, and he lands a huge slap on your ass.
You shake your head.
<span style="color: yellow;">''Captain'': </span> Well, in that case you might just be in a bit of luck.
He says, his large palm pressed on your back.
<span style="color: yellow;">''Captain'': </span> As fate gives it, you are not the only one who crossed us. There is a certain other figure we are after. One of these agents from this corporation, Boundless Stars, or something. He owes us a shitload of money, but since he knows us, we can't exactly get to him. Bastard always has an exit strategy. And this is where you enter the picture, darling. As you are quite a resourceful smuggler yourself, aren't ya'?
He frowns, and you instintively nod.
<span style="color: yellow;">''Captain'': </span> You gonna hunt him down and deliver him to us. Once you do it, you are free to go. Your little adjustments are obviously going to stay. <<linkappend 'But they could obviously be reversed with enough time and effort.'>>
For a moment, your tension lightens. Would it be so simple? But you are smarter than that. No. There is no way they would let you off the hook. Even if you do the mission.
<span style="color: yellow;">''Captain'': </span> While you were out, we injected a tracker inside your intestines. This one comes with a shocker so we could knock you out if needed.
To demonstrate, he gets a remote in his hand, and he pushes a button.
<<linkappend '//ZAP!//'>>
<center><div class="mediumImage"><img src="./Images/nelshockedhuman.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You bite on the gag as your entire body shudders.
<span style="color: yellow;">''Captain'': </span> Since the bugger is good at hopping off when needed, the last time we learned where he set up shop, we decided not to follow. We will get you the coordinates and the name of the settlement. You can do the rest yourself.
He continues.
<span style="color: yellow;">''Captain'': </span> Whaddya say, sunshine?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You accept Nel alt">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Nel">2. You refuse</a></td>
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</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
You nod, signaling that you accept.
<span style="color: yellow;">''Captain'': </span> Good call.
The man says, then he slaps you on the butt again.
<<if $sissyStart == 1>><span style="color: yellow;">''Captain'': </span> Your cock cage stays for the time being. We don't want you to get carried away, do we?
<</if>>One by one the cuffs are released from your wrists and ankles, and the ballgag is removed from your mouth. You are escorted out of the ship naked, then with a loud thud, a bag containing your gear lands on the docking bay's floor next to you. Then with another thud, a data disk is flung beside it. You take both of them in your hands, and start walking back to your ship, <<linkappend "like nothing happened.">><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $weapon to "good ol' pistol">>
<center><div class="mediumImage"><img src="./Images/Galilei.jpg"></div></center>
''Mission log updated!''<<set $mission1 to "Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!">>
<<if $sissyStart == 0>>Once you are back to the //Galilei//, you get dressed, and for a moment, it truly feels like nothing ever happened. Except that you can feel the tracker in your intestines. A crucial change that is to define every waking moment.<<else>>Once you are back to the //Galilei//, you get to the bathroom, and you look over your body in the mirror. You have the body of a woman now. A crucial change that is to define every waking moment. And of course, who could forget about your cock cage? A forever reminder that you have business to take care of.<</if>>
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Six hours.//
You read the data from the console once you are back in the cockpit. You think about sleeping until then. But who the hell likes being well rested? <<if $sissyStart == 0>>Instead, you go back to your cabin, and you start to masturbate, imagining the members of the pirate gang as they take turns on you. Is it wicked? Yes. But that's what makes your mind tick. And that's all there is to it.<</if>>
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<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="You start the job alt">1. You start the job</a></td>
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</table>
<</nobr>><</linkappend>></div><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $energy to 2>><<set $capturedLater to 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/lonarV.jpg"></div></center>
After the six hours passes, you arrive <<linkappend "on the planet.">>
Lonar V is not one of the well known places. Even by the zetans. It is a barren world, covered with hills and rock formations, with just a couple small settlements here and there inhibited by a few hundred people. In fact, the settlement you were given, //Tarsun//, barely holds a hundred souls. <<linkappend "Which makes your job even easier.">>
<center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You land the ship on a flat area nearby, and you walk inside the town. The first thing you see is a Slave Registry. A large building made of metal located in the middle of the town. If anyone thinks fondly about being a slave, they can volunteer at the reception, and their life of pain and pleasure will begin. At first, you think this is a cheap trick that almost never works. But you have to admit: even now, you are tempted.
On the other side your gaze falls on a pub. In a small town like this these places can be perfect to get some information. Plus, the guy you are looking for is a corporate agent. And you wouldn't be surprised if he is inside the building, looking for volunteers for some shady corporate job as you are standing here. So why not make a visit?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
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<td><a id="1" data-passage="Go to the pub alt">1. Go to the pub</a></td>
<td><<if $corruption > 9>><a id="2" data-passage="Go to the slave registry alt">2. Go to the slave registry</a><<else>>2. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress">You sigh. Saying no to your inner demon. And you decide to go to the pub <<linkappend "as your next destination.">>
<center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
As you enter the building you can see various sorts of folks. Some of them are just there for the alcohol. Others are having a good time, cheering with their friends. There are also a couple people who arrived with their slaves, forcing them to dance naked, suck their cocks or have sex with strangers. You can feel your stomach turn from the sight of such things. But the <<linkappend "zetans have their ways.">>
Your eyes suddenly jump, as your brain locates the target. What you see is a tall man, bald, with a tattoo on the top of his head. He is not an //exact// match to the picture you were provided with. But it's obvious that one might change up his looks every now and then if followed. You think that you should grab him, and drag him onboard the //Galilei//. But if he was able to evade the pirates this far, there has to be sufficient security personnel on the lookout.
On the other hand, you can see that the man is here for business. Now that might just give you an excellent opportunity to get close to him. And who knows? Perhaps the job would make for an interesting one.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend '"Nel Hayesim,"'>> you extend a hand to the man as you sit down in front of him. <<if $sissyStart == 1>>You decided to use the name the pirates gave you. You did it out of necessity. //Or perhaps there is more to it?//<</if>>
<center><div class="mediumImage"><img src="./Images/Fiz.jpg"></div></center>
<span style="color: yellow;">''Fiz:'' </span> You can call me Fiz, my lady. What may I thank for your presence?
<span style="color: #FF0000;">''Nel:'' </span> You seem like someone who knows what's going on about here. As a passer by who just landed, I might benefit from knowing a thing or two.
<span style="color: yellow;">''Fiz:'' </span> Ah, so you are a curious soul... Very well. Why not?
<span style="color: yellow;">''Fiz:'' </span> There is a merchant ship that crashed a couple miles from here. The wreck is located on the top of a hill, and for this reason, it is difficult to reach it. But that shouldn't be a problem for your kind. Once onboard, you can find a set of experimental sensor nodes that the crew stole from a corporate outpost. I need to get my hands on them. As many as possible. Do this and you will receive a substantial reward. A very substantial one.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'What about my competition?'>> you frown. Even if the ship is on the top of a hill, some folks might still feel like the job is worth the effort.
<span style="color: yellow;">''Fiz:'' </span> I have to admit, there is already someone after the nodes. But this doesn't have to end in a folly. If you can agree to split the parts between yourselves, the both of you can walk out of here with your financials all but solved for the time being. If you want, I can even get you a frequency so you could start your cooperation right away.
<span style="color: #FF0000;">''Nel:'' </span> That won't be necessary.
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Bah! Cooperate.//
The moment the two of you cross paths there can be only one of you who leaves with the prize. Any other possibility is an utter and complete delusion.
<span style="color: yellow;">''Fiz:'' </span> <<linkappend 'Good luck, Nel.'>>
The man nods.
<span style="color: #FF0000;">''Nel:'' </span> Thank you.
You also nod, and you proceed to leave the pub.
Once outside, you already start to think about the possibilities. On one hand, you could merely //pretend// that you take this quest seriously. But the fact to the matter is that those sensor nodes could be one hell of a bargaining chip. If you can get all of them (including the ones your competition has), Fiz will have no other choice but to meet you in a secluded location, where you could capture him, and take him back to the pirates.
//On the other hand// the fact that you have a competition still rubs you the wrong way. The other party could be just as experienced as you are. Or even more so. And the pirates said that you have an entire week after all. So you immediately start to look for a way to level the playing field.
<hr><<nobr>>
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<td><a id="1" data-passage="You look around the town alt">1. You look around the town</a></td>
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</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/slaveregistry.jpg"></div></center>
Listening to the voice in your head calling out for this life, you walk up to the slave registry, and you enter the building. As you step through the door, the receptionist looks at you puzzled: looks like she didn't expect <<linkappend "a fortune hunter to stumble here!">>
<center><div class="mediumImage"><img src="./Images/receptionist.jpg"></div></center>
<span style="color: pink;">''Receptionist:'' </span> What can I do for you, miss?
She asks, returning to her kind demeanor.
<span style="color: #FF0000;">''Nel:'' </span> I want to volunteer for slavery. I also have a tracker in my intestines. I don't know if you guys can do something about it.
<span style="color: pink;">''Receptionist:'' </span> Oh, we certainly can. Wait here until the personnel arrives for processing.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Thank you.'>>
You nod, still unsure if this was a good idea.<<set $status to "SLAVE">><<set $money to 0>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket, slave ballet boots">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage, slave ballet boots">><</if>><<set $weapon to "none">>
You stand idle for a couple minutes, then a tall man arrives accompanied by two security guards. They take you to one of the dressing rooms. Once there, you are to strip naked, and you are equipped with a ruanite straitjacket, a pair of slave ballet boots and a fist sized ballgag. <<if $sissyStart == 1>>Your cock cage stays as it is. Somehow you didn't expect it to get removed in the first place.<</if>>
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhmm!'>>
<<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelstraitjacket2alt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelstraitjacket1altsissy.jpg"></div></center><</if>>
One of the men yanks your leash, and you grit your teeth against the gag. They start to escort you through the corridors. First, you enter a room full of electronics, where they push a button, and they tell you that the tracker is now harmless. After that, you are escorted about a hundred meters, leading to a corridor filled with cells made of glass, barely large enough to accomodate a person.
You are stepped inside one of the cells. You are knelt down, as expected, then the door is locked shut in front of you.
<span style="color: grey;">''Guard:'' </span> Seeing you soon, darling!
You can hear the guard say, and he walks away in the direction you came from.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You start to struggle Nel alt">1. You start to struggle</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/nelstraitjacket1alt.jpg"></div></center>
You start to wiggle your arms in the straitjacket. But you are unable to get out.
As time passes by, reality also starts to sink in. You truly arrived here as the newest slave. And you are truly going to be trained and auctioned off to whoever happens to pay the highest price. Escape as an option will be never granted to you, and you will live the rest of your life as a slave, your mind shattered and put back together multiple times as you are exchanged between different owners. Is this truly what you wanted? //Does it even matter?//
As you kneel there, someone steps in front of the cell, and you can hear the door opened. And your journey of pain and pleasure <<linkappend "begins.">>
<center><div class="mediumImage"><img src="./Images/nelstraitjacket1alt.jpg"></div></center>
At some point you wake up in your cell. You don't really know when.
You sit in one place for a while, testing your bonds out of instinct. Then you stop as you recognize your trainer's <<linkappend "footsteps.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
<span style="color: lightblue;">''Vanessa:'' </span> Ready for your first training session. worm?
You nod as you do always.
<span style="color: lightblue;">''Vanessa:'' </span> Very good, worm. Now what do you want to do exactly?<<set $threadmillScore to 0>><<set $enduranceScore to 0>><<set $concubineScore to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Run the threadmill alt">1. Run the threadmill</a></td>
<td><a id="2" data-passage="Endurance training alt">2. Endurance training</a></td>
<td><a id="3" data-passage="Get some action alt">3. Get some action</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress">You decide to go to the vessel, and after a couple of hours you arrive to the place <<linkappend "Fiz mentioned.">><<set $wentToWreckage to 1>>
<center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
At first glance, it looks like the ship could fall down at any moment. But your gut tells you that it is stable enough to enter. //Here we go!// you think to yourself, and you start to climb up the mountain, adamant to enter the wreckage from <<linkappend "one of the gaping holes on its hull.">>
Once onboard, you start to go through the corridors. But even at first glance, you could tell that this is not a pirate ship. The hull is clean. There are no slave cages. There are portable barricades scattered around the place, ready to be used in case of an emergency. Then there are the signs on the walls "ARMORY" "CREW A1" "CREW A2" "MEDBAY" "CREW A3". This is a military vessel. There is no denying of the fact.
The bodies that you find, all distorted due to the impact, seem to confirm the same thing. All of them wear military clothes. Many with plasma weapons still etched between their fingers. Your first thought is that they might have gotten ambushed by a resourceful pirate gang. But those guys wouldn't leave the weapons. Let alone the sensor nodes. The only thing you can think of is another zetan corporation that wants to get their hands on the prototypes. Technically, they could still land next to the hill, and loot the wreckage. But it would take only one picture and the entire sector would know that it was them. On the other hand... If one of their agents walks into a pub and hires you to get these nodes... Well... Looks like you have your bargaining chip!
You go ahead for a couple corridors. <<linkappend "Then you can finally find the cargo hold.">>
<center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You start to look for the parts instantenously, and after a minute you can indeed find a container that has them. But you also find that half of them were already collected by your competition. And that is just a sad fact.
You also find some terma charges. //Now these could pack one hell of a punch!// In fact, you find several crates filled with them. You suspect that their purpose might be to destroy the entire vessel. Reactors these days have too many safeties to do the job quickly enough.
Now that you have your bargaining chip, you have the idea to leave the sensor nodes to the other party, and take the terma charges instead. This way, even if you can't get rid of the tracker, you could have a fighting chance against the pirates once you captured Fiz.
On the other hand... To leave behind all that money? And also... To let your competition win? Is this truly somehing your conscience could take?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take the nodes alt">1. You take the nodes</a></td>
<td><a id="2" data-passage="You take the terma charges alt">2. You take the terma charges</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the nodes, your bag filled with them entirely.
By night you are back in town. Part of you feels sorry for not taking the charges. But you remind yourself that the pirates said one week, and there are plenty of things left for both you and your competition.
As for the night: You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub alt">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead alt">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the terma charges, your bag filled with them entirely. <<set $zenTookTerma to $zenTookTerma + 1>>
By night, you are back in town. Part of you feels sorry for not taking the nodes. But you remind yourself that the pirates said one week, and there are plenty of things left for both you and your competition.
As for the night: You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub alt">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead alt">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> One Earther, please. The whole bottle.
You pay with the few telers you have. Then you decide to drink.
<<linkappend "And drink.">>
<<linkappend "And drink.">>
<<if $days > 13>>Then you suddenly get shocked by the tracker...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>>Until the whole night blurs together.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel I alt">1. The next day</a></td>
</tr>
</table>
<</nobr>><<set $nelWentPub += 1>><</if>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some good night's sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. On which of the two Earths might it hurt to get a healthy amount of the stuff? <<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $readFatersAdvice > 0>>5. Read the advice from your father (already read!)<<else>><a id="5" data-passage="Read the advice from your father alt">5. Read the advice from your father</a><</if>></td>
<td>6. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $wentToFiz to 1>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, armbinder">><<else>><<set $outfit to "ballgag, armbinder, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelArmbinderalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelArmbinderaltsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed with a ballgag in your mouth, your arms forced behind you in an armbinder. And from the marks on your skin and your soreness, you can already tell it was one heck of a night that produced this outcome.
<span style="color: yellow;">''Fiz:'' </span> Had fun, sweetie?
A man asks as he comes out of the bathroom, his hip covered with a white towel. You shudder as you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!!
You tense in your bondage. However the man just laughs, and he starts to unlock you.
<span style="color: yellow;">''Fiz:'' </span> What? You seemed to just love it a few hours ago.
<span style="color: #FF0000;">''Nel:'' </span> Umm... Nevermind.
You say, slipping into your clothes as quickly as possible.
<span style="color: yellow;">''Fiz:'' </span> Wanna stay for breakfast at least?
<span style="color: #FF0000;">''Nel:'' </span> Need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin alt">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center><<set $wentToWreckage to 2>>
<<if $zenTookTerma > 0>>You go back to the wreckage the same way you did yesterday. In the cargo hold you find that another batch of nodes went missing. You could take what you need now, but there will be a lot less of them tomorrow.
Alternatively, you could take more terma charges. Just in case you want to blow up half the town or something.<<else>>You go back to the wreckage the same way you did yesterday. In the cargohold you find that another batch of nodes went missing. If you calculate correctly, you can take what you need now, but you will be in serious trouble tomorrow: as both of you will be forced to compete over the same elements.
Alternatively, you can still take some terma charges. They might come handy in the future.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You decide to take the nodes II alt">1. You take the nodes</a></td>
<td><a id="2" data-passage="You decide to take the terma charges II alt">2. You take the terma charges</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the nodes, your bag filled with them entirely.
By night you are back in town. You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub Nel II alt">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead Zen II alt">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the terma charges, your bag filled with them entirely.
By night, you are back in town. You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub Nel II alt">1. You go to the pub</a>
</td>
<td><a id="2" data-passage="You get some sleep instead Zen II alt">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>><<set $zenTookTerma to $zenTookTerma + 1>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> One Earther, please. The whole bottle.
You pay with the few telers you have. Then you decide to drink.
<<linkappend "And drink.">>
<<linkappend "And drink.">>
<<if $days > 13>>Then you suddenly get shocked by the tracker...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>>Until the whole night blurs together.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel II alt">1. The next day</a></td>
</tr>
</table>
<</nobr>>
<<set $nelWentPub += 1>><</if>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some good night's sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. On which of the two Earths might it hurt to get a healthy amount of the stuff? <<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $readFatersAdvice > 0>>5. Read the advice from your father (already read!)<<else>><a id="5" data-passage="Read the advice from your father alt">5. Read the advice from your father</a><</if>></td>
<td>6. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<if $wentToFiz > 0>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelStraitjacketalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelStraitjacketaltsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to the same bed, with a ballgag in your mouth, your arms locked into a straitjacket.
<span style="color: yellow;">''Fiz:'' </span> You definitely had more fun than the last time.
You hear a man say. And you shudder <<if $nelWentPub > 1>>again as<<else>>as<</if>> you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Let me out of here!
You say once he unstraps the gag from your mouth.
<span style="color: yellow;">''Fiz:'' </span> Alright, alright.
He says, and he proceeds to let you out of the straitjacket. Although he slaps quite firmly on your ass once you finished dressing up.
<span style="color: yellow;">''Fiz:'' </span> Sure you don't want breakfast?
<span style="color: #FF0000;">''Nel:'' </span> I need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>><<set $wentToFiz to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin alt">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, armbinder">><<else>><<set $outfit to "ballgag, armbinder, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelArmbinderalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelArmbinderaltsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed with a ballgag in your mouth, your arms forced behind you in an armbinder. And from the marks on your skin and your soreness, you can already tell it was one heck of a night that produced this outcome.
<span style="color: yellow;">''Fiz:'' </span> Had fun, sweetie?
A man asks as he comes out of the bathroom, his hip covered with a white towel. You shudder as you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!!
You tense in your bondage. However the man just laughs, and he starts to unlock you.
<span style="color: yellow;">''Fiz:'' </span> What? You seemed to just love it a few hours ago.
<span style="color: #FF0000;">''Nel:'' </span> Umm... Nevermind.
You say, slipping into your clothes as quickly as possible.
<span style="color: yellow;">''Fiz:'' </span> Wanna stay for breakfast at least?
<span style="color: #FF0000;">''Nel:'' </span> Need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>><<set $wentToFiz to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin alt">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><div id="keypress"><<if $ownsInfiltratorGear > 0>><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
You go back to the wreckage the same way you did yesterday.
By that time your competition was waiting for you on the spot. But thanks to the infiltration uniform you were able to sneak up on her and knock her out <<linkappend "with a swift blow!">>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/laurenfeated.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Zen 2 alt">1. You win</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<elseif $ownsRevolver > 0 || $weapon == "plasma pistol">><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
<<if $zenTookTerma > 1>>You go back to the wreckage the same way you did yesterday. Without you taking any nodes, it really seems like your competition didn't notice you.
But as it turned out she //did//:<<elseif $zenTookTerma > 0>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it. //And it has.// An elaborate means to lure you in a trap.
For a moment you think that the other one might be an amateur.
And as it turns out she //is//:<<else>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it, as an elaborate means to lure you in a trap. But it is empty.
For a moment you think that the other one might not be an amateur.
But as it turns out she //is//:<</if>> as you can hear the crack of a joint as she takes position behind you. You spin around your heels immediately, weapon at the ready. And by that time she too <<linkappend "has her gun pointed at you.">>
<center><div class="mediumImage"><img src="./Images/lauren.jpg"></div></center>
<span style="color: orange;">''Lauren:'' </span> Alright: You drop the gun, I drop the gun. That way the both of us get to get out of here in one piece.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend '<<if $weapon == "plasma pistol">>But mine shoots plasma!<<else>>But I have two guns!<</if>>'>>
<span style="color: orange;">''Lauren:'' </span> Alright, I will drop it then.
She says, and she drops her weapon. After that you simply walk there and knock her out cold.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/laurenfeated.jpg"></div></center>
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Easy peasy!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Zen 2 alt">1. You win</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
<<if $zenTookTerma > 1>>You go back to the wreckage the same way you did yesterday. Without you taking any nodes, it really seems like your competition didn't notice you.
But as it turned out she //did//:<<elseif $zenTookTerma > 0>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it. //And it has.// An elaborate means to lure you in a trap.
For a moment you think that the other one might be an amateur.
And as it turns out she //is//:<<else>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it, as an elaborate means to lure you in a trap. But it is empty.
For a moment you think that the other one might not be an amateur.
But as it turns out she //is//:<</if>> as you can hear the crack of a joint as she takes position behind you. You spin around your heels immediately, weapon at the ready. And by that time she too <<linkappend "has her gun pointed at you.">>
<center><div class="mediumImage"><img src="./Images/lauren.jpg"></div></center>
<span style="color: orange;">''Lauren:'' </span> Alright: You drop the gun, I drop the gun. That way the both of us get to get out of here in one piece.
<span style="color: #FF0000;">''Nel:'' </span> Fine. But you drop it first.
<span style="color: orange;">''Lauren:'' </span> No, you drop it first.
<span style="color: #FF0000;">''Nel:'' </span> No, you drop it first.
<span style="color: orange;">''Lauren:'' </span> No, you drop it first.
<<linkappend "...">>
<<linkappend "...">>
<<linkappend "...">>
Eventually the both of you manage to drop your weapons.
After that the show is on. <<linkappend "The winner to be determined through sheer force.">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>><a id="1" data-passage="You lose Nel alt">1. You lose</a><<else>><a id="1" data-passage="You win Nel alt">1. You win</a><</if>></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><</if>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/neldefeatedalt.jpg"></div></center>
Thanks to the previous night spent with heavy drinking, you are in no shape to subdue a fellow fortune hunter. When you come to your senses, you are in the cargo hold, every inch of your body in pain from the punishment you suffered.
But hey! At least you still have your life. Then in your mind another thing clicks: <<if $wentToFiz > 1>>you just had sex with Fiz two times in a row. And none of the time you regretted it. Why not do it for the third time, then use the info plus the bond between you to lure him to a place where you could capture him?<<elseif $wentToFiz > 0>>you had sex with Fiz previously. And none of the time you regretted it. Why not do it for the third time, then use the info plus the bond between you to lure him to a place where you could capture him?<<else>>now that you were left empty handed you will surely become the pirates toy.<</if>>
<<if $days > 13>><span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $wentToFiz > 0>>//Easy peasy.//<<else>>//I guess this is it.//<</if>>
You think to yourself. Then you suddenly get shocked by the tracker.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $wentToFiz > 0>>//Easy peasy.//<<else>>//I guess this is it.//<</if>>
You think to yourself, and you decide to <<if $wentToFiz > 0>>drink some more.<<else>>get some drinks.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel III alt">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/laurenfeated.jpg"></div></center>
Due to the fact that you spent at least one night with proper sleep, you are able to beat the fortune hunter, left on the floor unconscious after you took the nodes she gathered.
You hand the bag to Fiz with a wide smile on your face. And in your hands fall the rewards that are indeed substantial.
<span style="color: #FF0000;">''Nel:'' </span> Care to go somewhere private?
You ask. And knowing what you know, it takes only a minute to make him rendezvous with you at a place of your choosing.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Zen 2 alt">1. Onward!</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $zenTookTerma == 2>><<set $status to "FREE">>The meeting takes place on a remote area, far away from any of the nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground next to yours.
You strengthen your grip on the detonator in your hand. The terma charges on your ship on standby. Originally, you meant this as a precaution in case Fiz's men join the party. But meat is meat, whatever its <<linkappend "characteristics might be.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp, half a dozen of his men behind him.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend "Duck!">>
You tell Fiz. He does as ordered, his upper body slammed to the ground just a second after yours. Then the awaited moment arrives, and you push the button.
<center><div class="mediumImage"><img src="./Images/shipexplodes.jpg"></div></center>
Your ship explodes into a fireball behind you. Thanks to your superior position the flames are unable to harm you. In front of you the pirates are caught off guard by the shockwave, their bodies torn to pieces by the shrapnel. The tracker inside you is still active. Sure. But there is nobody left to monitor you. Then your glance falls on Fiz, him being the furthest one away from the blast zone. And indeed: he survived the damned thing without a scratch.
<span style="color: #FF0000;">''Nel:'' </span> You okay?
You ask Fiz. As he nods, you smile vividly. Then you proceed to cuff his wrists <<linkappend "behind him.">>
<center><div class="mediumImage"><img src="./Images/Fiz.jpg"></div></center>
<span style="color: yellow;">''Fiz'': </span> What are you doing?
<span style="color: #FF0000;">''Nel:'' </span> I'm in charge now!
You say triumphant.
For some time, you believe you have to take the long route, and you have to whore out Fiz until you get enough cash for a new vessel. But as it turns out Fiz's ship is just buzzing with top of the line corporate stuff, and all systems are still functional. And after a couple days of rigorous torture, you are sure as hell that Fiz gave you the correct passcodes.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend "Next adventure awaits!">>
<center><div class="mediumImage"><img src="./Images/goodendingnotgreen.jpg"></div></center>
You say in the cockpit, Fiz's following your commands like a good slave. It might take a while until you fully break him. But you have no doubt when that happens it will be very rewarding.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Completed!">>
GOOD END: TAKING POSSESSION OF THINGS<</linkappend>><</linkappend>><</linkappend>><</linkappend>><<elseif $zenTookTerma == 1>><<set $status to "SLAVE">><<set $money to 0>><<set $outfit to "ballgag, pink ruanite straitjacket">><<set $weapon to "none">>The meeting takes place on a remote area, far away from any of the nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground next to yours.
You strengthen your grip on the detonator in your hand. The terma charges on your ship on standby. Originally, you meant this as a precaution in case Fiz's men join the party. But meat is meat, whatever its <<linkappend "characteristics might be.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp, half a dozen of his men behind him.
<span style="color: #FF0000;">''Nel:'' </span> Duck!
You tell Fiz. He does as ordered, his upper body slammed to the ground just a second after yours. Then the awaited moment arrives, and you push the button.
You expect your ship to explode into a fireball behind you. Instead, it //merely// cracks into two, without any damage done to anyone whatsoever.
<span style="color: yellow;">''Captain'': </span> Nice try, darling!
The captain says, he and his men pointing their guns at you. You can see a few plasma guns among their weapons, and that convinces you to put your gun on the ground next to you, and put your hands at the back of your neck.
Fiz is dressed naked and handcuffed. Then it is your turn. Your clothes are cut off from your body with a knife, then you receive a ballgag and your arms are locked into a straitjacket that they find on <<linkappend "Fi'\z ship.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveblackalt.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing both against your bonds and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
<<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">>''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>><<else>><<set $status to "SLAVE">><<set $money to 0>><<set $outfit to "ballgag, pink ruanite straitjacket">><<set $weapon to "none">>The meeting takes place on a remote area, far away from any nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground <<linkappend "next to yours.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp with his men. The entire gang pointing their guns at you. You can see a few plasma guns among their weapons, and that convinces you to put your gun on the ground, and kneel down with your hands at the back of your neck.
<span style="color: #FF0000;">''Nel (thinking):'' </span>I hope they spare me.
You think to yourself. But deep down you already know what is going to happen.
Fiz is dressed naked and handcuffed. Then it is your turn. Your clothes are cut off from your body with a knife, then you receive a ballgag and your arms are locked into a straitjacket that they find on <<linkappend "Fiz'\s ship.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveblackalt.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing both against your bonds and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
<<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">>''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>><</if>></div><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $energy to 1>><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHoodalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodaltsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to <<if $wentToFiz > 0>>the same<<else>>a<</if>> bed, with a ballgag in your mouth, your arms locked into a straitjacket. But this time there is a hood on your head also, and that makes you completely at the mercy of your captor.
<span style="color: yellow;">''Fiz:'' </span> How did you sleep, sweetie?
You can hear Fiz's voice.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You grunt playfully.
<span style="color: yellow;">''Fiz:'' </span> Well, I guess this something you will have to get used to in your new life, isn't it?
He asks. <<linkappend "And you shudder.">><<set $status to "SLAVE">><<set $money to 0>>
<span style="color: yellow;">''Fiz:'' </span> Yes, I decided to take you as my slave.
The man says like it is nothing. You on the other hand have your heart skip a beat from the shock.
<span style="color: yellow;">''Fiz:'' </span> What? You really thought that we would let someone loose with all that info? If the other corporation finds out what really happened, that's the start of a full blown war.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
You grunt, and you start to struggle in the straitjacket. But this thing is inescapable. No matter how much force you put into <<linkappend "your efforts.">>
<span style="color: yellow;">''Fiz:'' </span> Now your counterpart proved to be //a lot more// resourceful than we thought, and she was able to get away from us. But you are still a loose end. And you are right here.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
You grunt, and you continue to struggle in the straitjacket. But it is useless.
<span style="color: yellow;">''Fiz:'' </span> Now since you are a pretty one, we decided that you will be one of our internal slaves that we pass along between our members. Your first owner will be me, and therefore it will be my fortunate task to break you in and train you up as a proper toy. After that you will be passed along the others, each of them having jurisdiction over you for a few years. Of course, the option to get out will be never granted to you. And the rest of your life will be spent in slavery.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
You grunt again. But finally you give up, and you resort to stay idle.
You also realize that you still have a card to play: you still have the tracker in your intestines. If Fiz decides to take you with him, you can be sure as hell the pirates would follow. Of course, they not gonna let you go. And you will still spend the rest of your life as //their// slave. But at least this way you could take revenge.
But do you really want to take revenge? Or would you rather embrace the slave life in his care, knowing that you very much enjoyed the nights you spent together?
Or will you still play your card just to get some pirate meat?
Now these are the real questions!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Tell Fiz about the tracker alt">1. Tell Fiz about the tracker</a></td>
<td><a id="2" data-passage="Let Fiz (and consequently you) get captured by the pirates alt">2. Let Fiz (and consequently you) get captured by the pirates</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHoodalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodaltSissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmmm!!!!
You yell into your gag as loud as your lungs let you.
<span style="color: yellow;">''Fiz:'' </span> Slaves don't behave like that.
Fiz says and he slaps you.
<span style="color: #FF0000;">''Nel:'' </span> Mhmmmm!!!!
You keep yelling into your gag.
Only to get slapped again.
<<linkappend "And again.">>
<<linkappend "And again.">>
Right until Fiz finally sighs, removes the hood, and unlocks your ballgag.
<span style="color: yellow;">''Fiz:'' </span> What is it, slave?
Fiz asks once your hood is removed.
<span style="color: #FF0000;">''Nel:'' </span> There is a tracker in my bowels. A group of pirates put it inside me to get to you.
<span style="color: yellow;">''Fiz:'' </span> That means... Why are you telling me this?
<span style="color: #FF0000;">''Nel:'' </span> I'd rather be your slave than theirs.
<span style="color: yellow;">''Fiz:'' </span> Now that's some good thinking, my pet.
He answers. Then he proceeds to smack the hell out of you for your insolence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel end 1 alt">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>></div><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $days to $days + 1>><div id="keypress">You decide not to tell anything about your true objective. Your fate entirely at the pirate's hands. Fiz chooses not to loot your vessel. Anyone with the right mind knows that it could be full of traps. Instead, you are escorted to his vessel on a leash, your steps faltering, as you are wearing high stilettos and there is a vibrator between your legs on maximum setting. <<if $sissyStart == 1>>Of course your chastity cage stayed. But by now you accepted that it would only get removed if it is replaced by a smaller one.<</if>>
The road only takes a few hours. Your body at the limits even then. Out of the ship, you are escorted to a villa, located at a far away place <<linkappend "on the hills.">>
<center><div class="mediumImage"><img src="./Images/fizVilla.jpg"></div></center>
From the outside, it seems like a completely normal place. Well... Except for the pirates that just happen to land <<linkappend "next to your vessel.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp with his men. The entire gang pointing their guns at you.
Fiz is stripped naked and handcuffed. You on the other hand are already dressed <<linkappend "for the occasion.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveblackalt.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing against the arms of the straitjacket and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>><</linkappend>></div><<set $status to "SLAVE">><<set $money to 0>><<set $days to $days + 1>><div id="keypress">A quick trip to the Slave Registry, and the tracker gets fried once and for all. Fiz chooses not to loot your vessel. Anyone with the right mind knows that it could be full of traps. Instead, you are escorted to his vessel on a leash, your steps faltering, as you are wearing high stilettos and there is a vibrator between your legs on maximum setting. <<if $sissyStart == 1>>Of course your chastity cage stayed. But by now you accepted that it would only get removed if it is replaced by a smaller one.<</if>>
The road only takes a few hours. Your body at the limits even then. Out of the ship, you are escorted to a villa, located at a far away place <<linkappend "on the hills.">>
<center><div class="mediumImage"><img src="./Images/fizVilla.jpg"></div></center>
From the outside, it seems like a completely normal place. Inside however, you can see all sorts of bondage devices Fiz gathered over the years. All waiting for someone to be subjugated by them.
<span style="color: yellow;">''Fiz:'' </span> <<linkappend 'Ready for your first training day?'>>
Fiz asks. <<set $outfit to "ballgag, ruanite hood, black ruanite straitjacket">>
You nod. Your mind filled to the brim with wicked ideas.
<<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/fizbadendalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/fizbadendaltsissy.jpg"></div></center><</if>>
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: THE NEW TOY
<</linkappend>><</linkappend>></div>
<<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "bitegag, slave harness, armbinder, corset, ruanite pony boots">><<else>><<set $outfit to "bitegag, slave harness, armbinder, corset, cock cage, ruanite pony boots">><</if>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/nelponyalt.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/nelponyaltsissy.jpg"></div></center><</if>>
After six months of arduous training the Registry decides that you should become a pony slave. Thanks to your trainer's efforts, you win one race after the other with ease, making a lot of money to your owner.
The only regret of you in this life is the orgasms. //Oh, how magnificent those are!// As your owner forbids you from them as a form of further motivation. You are always promised one after each victory. Only for the reward to be taken away <<if $sissyStart == 0>>once you crossed the finish line.<<else>>and your cock continously shrinking.<</if>>
Deep down you see through the trick. Yet somehow he always gets you. And you keep winning for him. Only to be tricked again as you get more and more entangled in this vicious cycle.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: PONY SLAVE<<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "ruanite cat outfit, built-in vibrators">><<else>><<set $outfit to "ruanite cat outfit, cock cage, built-in ass plug">><</if>><center><div class="mediumImage"><img src="./Images/nelcat1alt.jpg"></div></center>
After six months of arduous training the Registry decides that you should become a cat. And no surprise, you are immediately bought by a wealthy business woman from Helcion IV.
You spend the nights locked in a cage. In the daytime you prowl around the room that is specifically furnished for the occasion. Your only form of entertainment are the orgasms that you are seldom receiving<<if $sissyStart == 1>> through anal stimulation<</if>>. Right after you learned how to lick your owner to orgasm in the exact way and manner she wishes.
Perhaps you are bestowed to live the rest of your life this way? All alone and locked into one place? You do not know. Yet each passing day it feels like you succumb to this life even more.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: HOUSE CAT<<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "ballgag, extra tight corset, bondage mittens, slave ballet boots">><<else>><<set $outfit to "ballgag, extra tight corset, cock cage, bondage mittens, slave ballet boots">><</if>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelcncubinealt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelcncubinealtsissy.jpg"></div></center><</if>>
After six months of arduous training the Registry decides that you should become a concubine. As it turns out you are to remain in the same town. As you are purchased by the owner of the local bar so you could entertain the guests.
Your hands locked into mittens and <<if $sissyStart == 0>>a huge ballgag in your mouth that is only to be unlocked when there is business<<else>>and your cock forever locked in chastity<</if>>, you do not forget your place for a single moment. And all of the guests who come to you receive exactly what they want.
As time passes by you become more and more popular among the guests. The little bar's profit going through the roof thanks to your efforts. Who knows, perhaps sooner or later a larger establishment might buy you? Or could it be that one of the zetan corporate sharks choose to have you in their harem?
Either way, the future is bright. Time to return to the guests!
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: CONCUBINEChoose a starting scenario:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/nelvanillastart.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/nelalternatestart.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel's Misfortune gender">1. Embrace the green!</a></td>
<td><a id="2" data-passage="Nel's Misfortune alt gender">2. Start the game as a puny human</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $mission1 to "Get away!">><div id="keypress">//I need to get away,// you think to yourself as you are running through the busy streets of <<linkappend "the station.">><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $embracedTheGreen to 1>>
<center><div class="mediumImage"><img src="./Images/jafarstation.jpg"></div></center>
The place is called Jafar. It is one of the scattered outlaw dwellings in the Zeta Sector, where folks from the underworld exchange slaves, play casino, look for jobs, or just drink until they drop. In your case, you came here for the third option. Maybe the forth o one once you get your assignment. But as it turns out, going here was a bad idea.
The moment you started lurking around, you came across a pirate gang that you pissed off during your ventures. What's worse, you didn't even //know// that you pissed them off until one of them punched you in the jaw (through hearsay, you identify him as the captain), and you were forced to flee the area before they would try their luck with putting a hole in your bulletproof skin.
And yes, you are <<linkappend "an adenian.">>
<center><div class="mediumImage"><img src="./Images/Nel.jpg"></div></center>
Nel A'enTva. Twenty-two years old. One of the few genetically altered humans to still roam around the stars. With green skin, designed to shrug of bullets like nothing. Stronger muscles, bones, joints and tendons. And of course: an enhanced cognitive output so you could easily outsmart your foes.
But in this case, being on the streets that are entirely populated by the unmodded, your green skin is enough to negate all your advantages. What's worse, the locals hate your kind, and every time you pass a group of people, they point a finger where you are headed. And that makes this escape <<linkappend "one hell of a challenge.">>
A quick turn, a set of zigzagging steps among the crowd, then from the corner of your eyes, you can see one of the crew with a teaser heading towards you. You take another turn, and you run like hell, however two darts from the teaser collide into your leg, penetrating <<linkappend "the flight suit's material.">>
//This is bad!// you think to yourself. Then the darts give out an electroshock, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Nel">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><<set $introHappend to 1>><<if $sissyStart == 0>><<set $status to "FREE(?)">><<if $sissyStart == 0>><<set $outfit to "ballgag">><<else>><<set $outfit to "ballgag, cock cage">><</if>><<set $weapon to "none">>You wake up for the feeling of an enormous ballgag <<linkappend "in your mouth.">>
<center><div class="mediumImage"><img src="./Images/nelcaptured.jpg"></div></center>
''Mission log updated!''<<set $mission1 to "Escape!">>
You want to reach it with your hands, however your wrists are cuffed to the arms of some sort of strange furniture. You try to move your legs, but you realize that your ankles have cuffs on them, your backside too locked in place by straps. Your eyes uncovered, you look over yourself, and you realize that you are strapped chest down to a bondage bench, located in what looks like the cargo hold of a spacecraft. <<linkappend '//Stars dammit!//'>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
Desperate, you try to slip your hands and ankles out of their bindings. However the cuffs are locked at the thinnest part of your bone structure. And anatomy is unbeatable.
You think of an alternate way of getting out of here. But then the door opens, and you can see the captain walk <<linkappend "inside the compartment.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Wondering why you haven't been fucked yet?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhmmm!
You grunt as an answer.
<span style="color: yellow;">''Captain'': </span> That's because we are all reasonable folks here, dammit. We bide our time for women who want it, and if they don't, we use the damn serum.
He answers, and he lands a huge slap on your ass.
You follow him with your eyes as he takes a syringe in his hand. //The nanites!// Then, as you would expect the needle to slide into your skin, the syringe is placed at the center of your naked back, the tip of the needle <<linkappend "touching your skin.">>
<center><div class="mediumImage"><img src="./Images/nelneedleadenian.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> That's what you want, huh? Live the rest of your life reduced to a toy?
You shake your head.
<span style="color: yellow;">''Captain'': </span> Well, in that case you might just be in a bit of luck.
He says, his large palm pressed on your back.
<span style="color: yellow;">''Captain'': </span> As fate gives it, you are not the only one who crossed us. There is a certain other figure we are after. One of these agents from this corporation, Boundless Stars, or something. He owes us a shitload of money, but since he knows us, we can't exactly get to him. Bastard always has an exit strategy. And this is where you enter the picture, darling. As you are quite a resourceful smuggler yourself, aren't ya'?
<span style="color: yellow;">''Captain'': </span> You gonna hunt him down and deliver him to us. Once you do it, you are free to go. <<linkappend 'You can have my word to this as a captain.'>>
For a moment, your tension lightens. Would it be so simple? But you are smarter than that. No. There is no way they would let you off the hook. Even if you do the mission.
<span style="color: yellow;">''Captain'': </span> While you were out, we injected a tracker inside your intestines. This one comes with a shocker so we could knock you out if needed.
To demonstrate, he gets a remote in his hand, and he pushes a button.
<<linkappend '//ZAP!//'>>
<center><div class="mediumImage"><img src="./Images/nelshockedadenian.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
You bite on the gag as your entire body shudders.
<span style="color: yellow;">''Captain'': </span> Since the bugger is good at hopping off when needed, the last time we learned where he set up shop, we decided not to follow. We will get you the coordinates and the name of the settlement. You can do the rest yourself.
He continues.
<span style="color: yellow;">''Captain'': </span> Whaddya say, sunshine?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You accept Nel">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Nel">2. You refuse</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><<else>><<set $status to "FREE(?)">><<if $sissyStart == 0>><<set $outfit to "ballgag">><<else>><<set $outfit to "ballgag, cock cage">><</if>><<set $weapon to "none">>You wake up for the feeling of an enormous ballgag <<linkappend "in your mouth.">>
You want to reach it with your hands, however your wrists are cuffed to the arms of some sort of strange furniture. You try to move your legs, but you realize that your ankles have cuffs on them, your backside too locked in place by straps. Your eyes uncovered, you look over yourself... And that's when you hit <<linkappend 'the final realization.'>>
<center><div class="mediumImage"><img src="./Images/nelcaptured.jpg"></div></center>
You were turned into a woman!
''Mission log updated!''<<set $mission1 to "Escape!">>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Mhm!
Desperate, you try to slip your hands and ankles out of their bindings. However the cuffs are locked at the thinnest part of your bone structure. And anatomy is unbeatable.
You think of an alternate way of getting out of here. But then the door opens, and you can see the captain walk <<linkappend "inside the compartment.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Don't worry, your genitals are still there. As for your name, I think you should have one that is more female like. What do you think about Nel?
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!
You grunt as an answer. Strange, but so far you didn't even <<linkappend "notice it.">>
<center><div class="mediumImage"><img src="./Images/nelchastity.jpg"></div></center>
But your cock and balls are indeed there. Except that your cock was pierced and locked into a chastity cage. Any orgasm you might get is now at the whim of your captor.
<span style="color: yellow;">''Captain'': </span> That's what you want, isn't it? You want to be here and become our toy?
He continues, and he lands a huge slap on your ass.
You shake your head.
<span style="color: yellow;">''Captain'': </span> Well, in that case you might just be in a bit of luck.
He says, his large palm pressed on your back.
<span style="color: yellow;">''Captain'': </span> As fate gives it, you are not the only one who crossed us. There is a certain other figure we are after. One of these agents from this corporation, Boundless Stars, or something. He owes us a shitload of money, but since he knows us, we can't exactly get to him. Bastard always has an exit strategy. And this is where you enter the picture, darling. As you are quite a resourceful smuggler yourself, aren't ya'?
He frowns, and you instintively nod.
<span style="color: yellow;">''Captain'': </span> You gonna hunt him down and deliver him to us. Once you do it, you are free to go. Your little adjustments are obviously going to stay. <<linkappend 'But they could obviously be reversed with enough time and effort.'>>
For a moment, your tension lightens. Would it be so simple? But you are smarter than that. No. There is no way they would let you off the hook. Even if you do the mission.
<span style="color: yellow;">''Captain'': </span> While you were out, we injected a tracker inside your intestines. This one comes with a shocker so we could knock you out if needed.
To demonstrate, he gets a remote in his hand, and he pushes a button.
<<linkappend '//ZAP!//'>>
<center><div class="mediumImage"><img src="./Images/nelshockedadenian.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You bite on the gag as your entire body shudders.
<span style="color: yellow;">''Captain'': </span> Since the bugger is good at hopping off when needed, the last time we learned where he set up shop, we decided not to follow. We will get you the coordinates and the name of the settlement. You can do the rest yourself.
He continues.
<span style="color: yellow;">''Captain'': </span> Whaddya say, young lady?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You accept Nel">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Nel">2. You refuse</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
You nod, signaling that you accept.
<span style="color: yellow;">''Captain'': </span> Good call.
The man says, then he slaps you on the butt again.
<<if $sissyStart == 1>><span style="color: yellow;">''Captain'': </span> Your cock cage stays for the time being. We don't want you to get carried away, do we?
<</if>>One by one the cuffs are released from your wrists and ankles, and the ballgag is removed from your mouth. You are escorted out of the ship naked, then with a loud thud, a bag containing your gear lands on the docking bay's floor next to you. Then with another thud, a data disk is flung beside it. You take both of them in your hands, and start walking back to your ship, <<linkappend "like nothing happened.">><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $weapon to "good ol' pistol">>
<center><div class="mediumImage"><img src="./Images/Galilei.jpg"></div></center>
''Mission log updated!''<<set $mission1 to "Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!">>
<<if $sissyStart == 0>>Once you are back to the //Galilei//, you get dressed, and for a moment, it truly feels like nothing ever happened. Except that you can feel the tracker in your intestines. A crucial change that is to define every waking moment.<<else>>Once you are back to the //Galilei//, you get to the bathroom, and you look over your body in the mirror. You have the body of a woman now. A crucial change that is to define every waking moment. And of course, who could forget about your cock cage? A forever reminder that you have business to take care of.<</if>>
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Six hours.//
You read the data from the console. You think about sleeping until then. But why? You are an adenian. You can handle long stretches of being awake. <<if $sissyStart == 0>>Instead, you go back to your cabin, and you start to masturbate, imagining the members of the pirate gang as they take turns on you. Is it wicked? Yes. But that's what makes your mind tick. And that's all there is to it.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You start the job">1. You start the job</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<<set $energy to 2>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $embracedTheGreen to 1>><<set $capturedLater to 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/lonarV.jpg"></div></center>
After the six hours passes, you arrive <<linkappend "on the planet.">>
Lonar V is not one of the well known places. Even by the zetans. It is a barren world, covered with hills and rock formations, with just a couple small settlements here and there inhibited by a few hundred people. In fact, the settlement you were given, //Tarsun//, barely holds a hundred souls. <<linkappend "Which makes your job even easier.">>
<center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You land the ship on a flat area nearby, and you walk inside the town. The first thing you see is a Slave Registry. A large building made of metal located in the middle of the town. If anyone thinks fondly about being a slave, they can volunteer at the reception, and their life of pain and pleasure will begin. At first, you think this is a cheap trick that almost never works. But you have to admit: even now, you are tempted.
On the other side your gaze falls on a pub. In a small town like this these places can be perfect to get some information. Plus, the guy you are looking for is a corporate agent. And you wouldn't be surprised if he would be inside the building, looking for volunteers for some shady corporate job as you are standing here. So why not make a visit?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the pub">1. Go to the pub</a></td>
<td><<if $corruption > 9>><a id="2" data-passage="Go to the slave registry">2. Go to the slave registry</a><<else>>2. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/slaveregistry.jpg"></div></center>
Listening to the voice in your head calling out for this life, you walk up to the slave registry, and you enter the building. As you step through the door, the receptionist looks at you puzzled: looks like she didn't expect <<linkappend "an adenian to stumble here!">>
<center><div class="mediumImage"><img src="./Images/receptionist.jpg"></div></center>
<span style="color: pink;">''Receptionist:'' </span> What can I do for you, miss?
She asks, returning to her kind demeanor.
<span style="color: #FF0000;">''Nel:'' </span> I want to volunteer for slavery. I also have a tracker in my intestines. I don't know if you guys can do something about it.
<span style="color: pink;">''Receptionist:'' </span> Oh, we certainly can. Wait here until the personnel arrives for processing.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Thank you.'>>
You nod, still unsure if this was a good idea.<<set $status to "SLAVE">><<set $money to 0>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket, slave ballet boots">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage, slave ballet boots">><</if>><<set $weapon to "none">>
You stand idle for a couple minutes, then a tall man arrives accompanied by two security guards. They take you to one of the dressing rooms. Once there, you are to strip naked, and you are equipped with a ruanite straitjacket, a pair of slave ballet boots and a fist sized ballgag. <<if $sissyStart == 1>>Your cock cage stays as it is. Somehow you didn't expect it to get removed in the first place.<</if>>
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhmm!'>>
<<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelstraitjacket2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelstraitjacket1sissy.jpg"></div></center><</if>>
One of the men yanks your leash, and you grit your teeth against the gag. They start to escort you through the corridors. First, you enter a room full of electronics, where they push a button, and they tell you that the tracker is now harmless. After that, you are escorted about a hundred meters, leading to a corridor filled with cells made of glass, barely large enough to accomodate a person.
You are stepped inside one of the cells. You are knelt down, as expected, then the door is locked shut in front of you.
<span style="color: grey;">''Guard:'' </span> Seeing you soon, darling!
You can hear the guard say, and he walks away in the direction you came from.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You start to struggle Nel">1. You start to struggle</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<<set $embracedTheGreen to 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelstraitjacket1.jpg"></div></center>
You start to wiggle your arms in the straitjacket. But you are unable to get out.
As time passes by, reality also starts to sink in. You truly arrived here as the newest slave. And you are truly going to be trained and auctioned off to whoever happens to pay the highest price. Escape as an option will be never granted to you, and you will live the rest of your life as a slave, your mind shattered and put back together multiple times as you are exchanged between different owners. Is this truly what you wanted? //Does it even matter?//
As you kneel there, someone steps in front of the cell, and you can hear the door opened. And your journey of pain and pleasure <<linkappend "begins.">>
<center><div class="mediumImage"><img src="./Images/nelstraitjacket1.jpg"></div></center>
At some point you wake up in your cell. You don't really know when.
You sit in one place for a while, testing your bonds out of instinct. Then you stop as you recognize your trainer's <<linkappend "footsteps.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
<span style="color: lightblue;">''Vanessa:'' </span> Ready for your first training session. worm?
You nod as you do always.
<span style="color: lightblue;">''Vanessa:'' </span> Very good, worm. Now what do you want to do exactly?<<set $threadmillScore to 0>><<set $enduranceScore to 0>><<set $concubineScore to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Run the threadmill alt">1. Run the threadmill</a></td>
<td><a id="2" data-passage="Endurance training alt">2. Endurance training</a></td>
<td><a id="3" data-passage="Get some action alt">3. Get some action</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "pony hood, bitegag, slave harness, armbinder, ruanite pony boots">><<else>><<set $outfit to "pony hood, bitegag, slave harness, armbinder, cock cage, ruanite pony boots">><</if>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/nelpony.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/nelponysissy.jpg"></div></center><</if>>
After six months of arduous training the Registry decides that you should become a pony slave. Due to your superior physiology, you can immediately attend the races, one of them won after the other with no difficulty to you whatsoever.
Eventually they decide to ban you from the races. But your owner still finds a secret race for you here and there to keep you busy. The only regret of you in this life is the orgasms. //Oh, how magnificent those are!// As your owner forbids you from them as a form of further motivation. You are always promised one after each victory. Only for the reward to be taken away <<if $sissyStart == 0>>once you crossed the finish line.<<else>>and your cock continously shrinking.<</if>>
Deep down you see through the trick. Yet somehow he always gets you. And you keep winning for him. Only to be tricked again as you get more and more entangled in this vicious cycle.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: PONY SLAVE
<<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "ruanite cat outfit, built-in vibrators">><<else>><<set $outfit to "ruanite cat outfit, cock cage, built-in ass plug">><</if>><center><div class="mediumImage"><img src="./Images/nelcat1.jpg"></div></center>
After six months of arduous training the Registry decides that you should become a cat. And no surprise, you are immediately bought by a wealthy business woman from Helcion IV.
You spend the nights locked in a cage. In the daytime you prowl around the room that is specifically furnished for the occasion. Your only form of entertainment are the orgasms that you are seldom receiving<<if $sissyStart == 1>> through anal stimulation<</if>>. Right after you learned how to lick your owner to orgasm in the exact way and manner she wishes.
Perhaps you are bestowed to live the rest of your life this way? All alone and locked into one place? You do not know. Yet each passing day it feels like you succumb to this life even more.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: HOUSE CAT
<<set $days to "???">><<if $sissyStart == 0>><<set $outfit to "ballgag, extra tight corset, bondage mittens, slave ballet boots">><<else>><<set $outfit to "ballgag, extra tight corset, cock cage, bondage mittens, slave ballet boots">><</if>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelcncubine.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelcncubinesissy.jpg"></div></center><</if>>
After six months of arduous training the Registry decides that you should become a concubine. As it turns out you are to remain in the same town. As you are purchased by the owner of the local bar so you could entertain the guests.
Your hands locked into mittens and <<if $sissyStart == 0>>a huge ballgag in your mouth that is only to be unlocked when there is business<<else>>and your cock forever locked in chastity<</if>>, you do not forget your place for a single moment. And all of the guests who come to you receive exactly what they want.
As time passes by you become more and more popular among the guests. The little bar's profit going through the roof thanks to your efforts. Who knows, perhaps sooner or later a larger establishment might buy you? Or could it be that one of the zetan corporate sharks choose to have you in their harem?
Either way, the future is bright. Time to return to the guests!
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: CONCUBINE
<div id="keypress">You sigh. Saying no to your inner demon. And you decide to go to the pub <<linkappend "as your next destination.">>
<center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
As you enter the building you can see various sorts of folks. Some of them are just there for the alcohol. Others are having a good time, cheering with their friends. There are also a couple people who arrived with their slaves, forcing them to dance naked, suck their cocks or have sex with strangers. You can feel your stomach turn from the sight of such things. But the <<linkappend "zetans have their ways.">>
Your eyes suddenly jump, as your superior brain locates the target. What you see is a tall man, bald, with a tattoo on the top of his head. He is not an //exact// match to the picture you were provided with. But it's obvious that one might change up his looks every now and then if followed. You think that you should grab him, and drag him onboard the //Galilei//. But if he was able to evade the pirates this far, there has to be sufficient security personnel on the lookout.
On the other hand, you can see that the man is here for business. Now that might just give you an excellent opportunity to get close to him. And who knows? Perhaps the job would make for an interesting one.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend '"Nel A\'enTva,"'>> you extend a hand to the man as you sit down in front of him. <<if $sissyStart == 1>>You decided to use the name the pirates gave you. You did it out of necessity. //Or perhaps there is more to it?//<</if>>
<center><div class="mediumImage"><img src="./Images/Fiz.jpg"></div></center>
<span style="color: yellow;">''Fiz:'' </span> You can call me Fiz, my lady. What may I thank for your presence?
<span style="color: #FF0000;">''Nel:'' </span> You seem like someone who knows what's going on about here. As a passer by who just landed, I might benefit from knowing a thing or two.
<span style="color: yellow;">''Fiz:'' </span> Ah, the adenians. You think you can outcompete everyone, don't you?
<span style="color: #FF0000;">''Nel:'' </span> Might have happened on a few occasions.
You shrug.
<span style="color: yellow;">''Fiz:'' </span> Very well. Why not? the man nods.
<span style="color: yellow;">''Fiz:'' </span> There is a merchant ship that crashed a couple miles from here. The wreck is located on the top of a hill, and for this reason, it is difficult to reach it. But that shouldn't be a problem for your kind. Once onboard, you can find a set of experimental sensor nodes that the crew stole from a corporate outpost. I need to get my hands on them. As many as possible. Do this and you will receive a substantial reward. A very substantial one.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'What about my competition?'>> you frown. Even if the ship is on the top of a hill, some folks might still feel like the job is worth the effort.
<span style="color: yellow;">''Fiz:'' </span> I have to admit, there is already someone after the nodes. But this doesn't have to end in a folly. If you can agree to split the parts between yourselves, the both of you can walk out of here with your financials all but solved for the time being. If you want, I can even get you a frequency so you could start your cooperation right away.
<span style="color: #FF0000;">''Nel:'' </span> That won't be necessary.
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Bah! Cooperate.//
The moment the two of you cross paths there can be only one of you who leaves with the prize. Any other possibility is an utter and complete delusion.
<span style="color: yellow;">''Fiz:'' </span> <<linkappend 'Good luck, Nel.'>>
The man nods.
<span style="color: #FF0000;">''Nel:'' </span> Thank you.
You also nod, and you proceed to leave the pub.
Once outside, you already start to think about the possibilities. On one hand, you could merely //pretend// that you take this quest seriously. But the fact to the matter is that those sensor nodes could be one hell of a bargaining chip. If you can get all of them (including the ones your competition has), Fiz will have no other choice but to meet you in a secluded location, where you could capture him, and take him back to the pirates.
//On the other hand// the fact that you have a competition still rubs you the wrong way. The other party could be just as experienced as you are. Or even more so. And the pirates said that you have an entire week after all. So you immediately start to look for a way to level the playing field.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You look around the town">1. You look around the town</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress">You decide to go to the vessel, and after a couple of hours you arrive to the place <<linkappend "Fiz mentioned.">><<set $wentToWreckage to 1>>
<center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
At first glance, it looks like the ship could fall down at any moment. But your adenian brain is smart enough to know that it is stable enough for you to enter. //Here we go!// you think to yourself, and you start to climb up the mountain, adamant to enter the wreckage from <<linkappend "one of the gaping holes on its hull.">>
Once onboard, you start to go through the corridors. But even at first glance, you could tell that this is not a pirate ship. The hull is clean. There are no slave cages. There are portable barricades scattered around the place, ready to be used in case of an emergency. Then there are the signs on the walls "ARMORY" "CREW A1" "CREW A2" "MEDBAY" "CREW A3". This is a military vessel. There is no denying of the fact.
The bodies that you find, all distorted due to the impact, seem to confirm the same thing. All of them wear military clothes. Many with plasma weapons still etched between their fingers. Your first thought is that they might have gotten ambushed by a resourceful pirate gang. But those guys wouldn't leave the weapons. Let alone the sensor nodes. The only thing you can think of is another zetan corporation that wants to get their hands on the prototypes. Technically, they could still land next to the hill, and loot the wreckage. But it would take only one picture and the entire sector would know that it was them. On the other hand... If one of their agents walks into a pub and hires you to get these nodes... Well... Looks like you have your bargaining chip!
You go ahead for a couple corridors. <<linkappend "Then you can finally find the cargo hold.">>
<center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You start to look for the parts instantenously, and after a minute you can indeed find a container that has them. But you also find that half of them were already collected by your competition. And that is just a sad fact.
You also find some terma charges. //Now these could pack one hell of a punch!// In fact, you find several crates filled with them. You suspect that their purpose might be to destroy the entire vessel. Reactors these days have too many safeties to do the job quickly enough.
Now that you have your bargaining chip, you have the idea to leave the sensor nodes to the other party, and take the terma charges instead. This way, even if you can't get rid of the tracker, you could have a fighting chance against the pirates once you captured Fiz.
On the other hand... To leave behind all that money? And also... To let your competition win? Is this truly somehing an adenian could live with?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take the nodes">1. You take the nodes</a></td>
<td><a id="2" data-passage="You take the terma charges">2. You take the terma charges</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the terma charges, your bag filled with them entirely. <<set $zenTookTerma to $zenTookTerma + 1>>
By night, you are back in town. Part of you feels sorry for not taking the nodes. But you remind yourself that the pirates said one week, and there are plenty of things left for both you and your competition.
As for the night: You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> One Earther, please. The whole bottle.
You pay with the few telers you have. Then you decide to drink.
<<linkappend "And drink.">>
<<linkappend "And drink.">>
<<if $days > 13>>Then you suddenly get shocked by the tracker...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>>Until the whole night blurs together.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel I">1. The next day</a></td>
</tr>
</table>
<</nobr>>
<<set $nelWentPub += 1>><</if>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the nodes, your bag filled with them entirely.
By night, you are back in town. Part of you feels sorry for not taking the charges. But you remind yourself that the pirates said one week, and there are plenty of things left for both you and your competition.
As for the night: You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some good night's sleep. Sure, your body might not require it too often. But on which of the two Terras might it hurt to get a healthy amount of the stuff?
The next morning you wake up full of energy. You slip into your clothes, gather your gear, and you decide to head out again. Who knows? Perhaps this time you get to meet your counterpart.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $readFatersAdvice > 0>>5. Read the advice from your father (already read!)<<else>><a id="5" data-passage="Read the advice from your father">5. Read the advice from your father</a><</if>></td>
<td>6. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $wentToFiz to 1>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, armbinder">><<else>><<set $outfit to "ballgag, armbinder, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelArmbinder.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelArmbindersissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed with a ballgag in your mouth, your arms forced behind you in an armbinder. And from the marks on your skin and your soreness, you can already tell it was one heck of a night that produced this outcome.
<span style="color: yellow;">''Fiz:'' </span> Had fun, sweetie?
A man asks as he comes out of the bathroom, his hip covered with a white towel. You shudder as you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!!
You tense in your bondage. However the man just laughs, and he starts to unlock you.
<span style="color: yellow;">''Fiz:'' </span> What? You seemed to just love it a few hours ago.
<span style="color: #FF0000;">''Nel:'' </span> Umm... Nevermind.
You say, slipping into your clothes as quickly as possible.
<span style="color: yellow;">''Fiz:'' </span> Wanna stay for breakfast at least?
<span style="color: #FF0000;">''Nel:'' </span> Need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center><<set $wentToWreckage to 2>>
<<if $zenTookTerma > 0>>You go back to the wreckage the same way you did yesterday. In the cargo hold you find that another batch of nodes went missing. You could take what you need now, but there will be a lot less of them tomorrow.
Alternatively, you could take more terma charges. Just in case you want to blow up half the town or something.<<else>>You go back to the wreckage the same way you did yesterday. In the cargohold you find that another batch of nodes went missing. If you calculate correctly, you can take what you need now, but you will be in serious trouble tomorrow: as both of you will be forced to compete over the same elements.
Alternatively, you can still take some terma charges. They might come handy in the future.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You decide to take the nodes II">1. You take the nodes</a></td>
<td><a id="2" data-passage="You decide to take the terma charges II">2. You take the terma charges</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the terma charges, your bag filled with them entirely.
By night, you are back in town. You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub Nel II">1. You go to the pub</a>
</td>
<td><a id="2" data-passage="You get some sleep instead Zen II">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>><<set $zenTookTerma to $zenTookTerma + 1>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Futurebar.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> One Earther, please. The whole bottle.
You pay with the few telers you have. Then you decide to drink.
<<linkappend "And drink.">>
<<linkappend "And drink.">>
<<if $days > 13>>Then you suddenly get shocked by the tracker...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>>Until the whole night blurs together.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel II">1. The next day</a></td>
</tr>
</table>
<</nobr>>
<<set $nelWentPub += 1>><</if>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Cargohold.jpg"></div></center>
You decide to take the nodes, your bag filled with them entirely.
By night, you are back in town. You could choose to have a round of drinks, just to see where the night takes you. Or you could get some sleep as an alternative.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go to the pub Nel II">1. You go to the pub</a></td>
<td><a id="2" data-passage="You get some sleep instead Zen II">2. You get some sleep instead</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some good night's sleep. Sure, your body might not require it too often. But on which of the two Terras might it hurt to get a healthy amount of the stuff?
The next morning you wake up full of energy. You slip into your clothes, gather your gear, and you decide to head out again. Who knows? Perhaps this time you get to meet your counterpart.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $readFatersAdvice > 0>>5. Read the advice from your father (already read!)<<else>><a id="5" data-passage="Read the advice from your father">5. Read the advice from your father</a><</if>></td>
<td>6. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<if $wentToFiz > 0>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelStraitjacketsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to the same bed, with a ballgag in your mouth, your arms locked into a straitjacket.
<span style="color: yellow;">''Fiz:'' </span> You definitely had more fun than the last time.
You hear a man say. And you shudder <<if $nelWentPub > 1>>again as<<else>>as<</if>> you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Let me out of here!
You say once he unstraps the gag from your mouth.
<span style="color: yellow;">''Fiz:'' </span> Alright, alright.
He says, and he proceeds to let you out of the straitjacket. Although he slaps quite firmly on your ass once you finished dressing up.
<span style="color: yellow;">''Fiz:'' </span> Sure you don't want breakfast?
<span style="color: #FF0000;">''Nel:'' </span> I need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>><<set $wentToFiz to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><<set $wentToFiz to 1>><<set $previousOutfit to $outfit>><<set $previousweapon to $weapon>><<set $energy to 1>><<if $sissyStart == 0>><<set $outfit to "ballgag, armbinder">><<else>><<set $outfit to "ballgag, armbinder, cock cage">><</if>><<set $weapon to "none">><<set $days to $days + 1>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelArmbinder.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelArmbindersissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed with a ballgag in your mouth, your arms forced behind you in an armbinder. And from the marks on your skin and your soreness, you can already tell it was one heck of a night that produced this outcome.
<span style="color: yellow;">''Fiz:'' </span> Had fun, sweetie?
A man asks as he comes out of the bathroom, his hip covered with a white towel. You shudder as you realize <<linkappend "it is Fiz.">>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmm!!
You tense in your bondage. However the man just laughs, and he starts to unlock you.
<span style="color: yellow;">''Fiz:'' </span> What? You seemed to just love it a few hours ago.
<span style="color: #FF0000;">''Nel:'' </span> Umm... Nevermind.
You say, slipping into your clothes as quickly as possible.
<span style="color: yellow;">''Fiz:'' </span> Wanna stay for breakfast at least?
<span style="color: #FF0000;">''Nel:'' </span> Need to hurry!
You answer, then you storm out of the cheap room he rented.
<span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $sissyStart == 0>>//One of these nights is going to be the end of me!//<<else>>//Why am I enjoying this?//<</if>><<set $outfit to $previousOutfit>><<set $weapon to $previousweapon>><<set $wentToFiz to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div>
<div id="keypress"><<if $ownsInfiltratorGear > 0>><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
You go back to the wreckage the same way you did yesterday.
By that time your competition was waiting for you on the spot. But thanks to the infiltration uniform you were able to sneak up on her and knock her out <<linkappend "with a swift blow!">>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/aarladefeated.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Zen 2">1. You win</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/crashedShip.jpg"></div></center>
<<if $zenTookTerma > 1>>You go back to the wreckage the same way you did yesterday. Without you taking any nodes, it really seems like your competition didn't notice you.
But as it turned out she //did//:<<elseif $zenTookTerma > 0>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it. //And it has.// An elaborate means to lure you in a trap.
For a moment you think that the other one might be an amateur.
And as it turns out she //is//:<<else>>You go back to the wreckage the same way you did yesterday. You expect the crate to have some parts in it, as an elaborate means to lure you in a trap. But it is empty.
For a moment you think that the other one might not be an amateur.
But as it turns out she //is//:<</if>> as you can hear the crack of a joint as she takes position behind you. You spin around your heels immediately, weapon at the ready. And by that time she too <<linkappend "has her gun pointed at you.">>
<center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div></center>
And yes. She is another adenian. Poised to get the nodes just like you are.
<span style="color: green;">''Aarla:'' </span> Weapons down, fists only.
She says. <<if $ownsRevolver > 0>>
<span style="color: #FF0000;">''Nel:'' </span> But I have two guns!
<span style="color: green;">''Aarla:'' </span> And our skin is still bulletproof.
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Fuck...// you think to yourself, and you drop both of your weapons after taking a deep breath.<<else>>And indeed, it is fair practice. Why use deadly means when there are so few of you out there?<</if>>
The both of you keeping their gaze on the other, you descend your weapons to the floor and toss them to the side of the cargo hold. You proceed to do the same with your spare guns, knives and harnesses.
After that the show is on. <<linkappend "The winner to be determined through sheer force.">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 2>><a id="1" data-passage="You lose Nel">1. You lose</a><<else>><a id="1" data-passage="You win Nel">1. You win</a><</if>></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/neldefeated.jpg"></div></center>
Thanks to the two nights you spent with heavy drinking, you are in no shape to subdue a fellow adenian. When you come to your senses, you are in the cargo hold, every inch of your body in pain from the punishment you suffered.
But hey! At least you still have your life. Then in your mind another thing clicks: <<if $wentToFiz > 1>>you just had sex with Fiz two times in a row. And none of the time you regretted it. Why not do it for the third time, then use the info plus the bond between you to lure him to a place where you could capture him?<<elseif $wentToFiz > 0>>you had sex with Fiz previously. And none of the time you regretted it. Why not do it for the third time, then use the info plus the bond between you to lure him to a place where you could capture him?<<else>>now that you were left empty handed you will surely become the pirates toy.<</if>>
<<if $days > 13>><span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $wentToFiz > 0>>//Easy peasy.//<<else>>//I guess this is it.//<</if>>
You think to yourself. Then you suddenly get shocked by the tracker.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz collar">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><span style="color: #FF0000;">''Nel (thinking):'' </span> <<if $wentToFiz > 0>>//Easy peasy.//<<else>>//I guess this is it.//<</if>>
You think to yourself, and you decide to <<if $wentToFiz > 0>>drink some more.<<else>>get some drinks.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel III">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<<if $sissyStart == 0>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket, cock cage">><</if>><<else>><<set $outfit to "ballgag, black ruanite hood, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $energy to 1>><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHood.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to <<if $wentToFiz > 0>>the same<<else>>a<</if>> bed, with a ballgag in your mouth, your arms locked into a straitjacket. But this time there is a hood on your head also, and that makes you completely at the mercy of your captor.
<span style="color: yellow;">''Fiz:'' </span> How did you sleep, sweetie?
You can hear Fiz's voice.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You grunt playfully.
<span style="color: yellow;">''Fiz:'' </span> Well, I guess this something you will have to get used to in your new life, isn't it?
He asks. <<linkappend "And you shudder.">><<set $status to "SLAVE">><<set $money to 0>>
<span style="color: yellow;">''Fiz:'' </span> Yes, I decided to take you as my slave.
The man says like it is nothing. You on the other hand have your heart skip a beat from the shock.
<span style="color: yellow;">''Fiz:'' </span> What? You really thought that we would let someone loose with all that info? If the other corporation finds out what really happened, that's the start of a full blown war.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
You grunt, and you start to struggle in the straitjacket. But this thing is inescapable. Even for an adenian. And the hood on your head makes sure that you remain <<linkappend "completely helpless.">>
<span style="color: yellow;">''Fiz:'' </span> Now your counterpart proved to be //a lot more// resourceful than we thought, and she was able to get away from us. But you are still a loose end. And you are right here.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
You grunt, and you continue to struggle in the straitjacket. But it is useless.
<span style="color: yellow;">''Fiz:'' </span> Now since you are an adenian, plus I have to admit, you are a pretty one, we decided that you will be one of our internal slaves that we pass along between our members. Your first owner will be me, and therefore it will be my fortunate task to break you in and train you up as a proper toy. After that you will be passed along the others, each of them having jurisdiction over you for a few years. Of course, the option to get out will be never granted to you. And the rest of your life will be spent in slavery.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!!!
But finally you give up, and you resort to stay idle.
You also realize that you still have a card to play: you still have the tracker in your intestines. If Fiz decides to take you with him, you can be sure as hell the pirates would follow. Of course, they not gonna let you go. And you will still spend the rest of your life as //their// slave. But at least this way you could take revenge.
But do you really want to take revenge? Or would you rather embrace the slave life in his care, knowing that you very much enjoyed the nights you spent together?
Or will you still play your card just to get some pirate meat?
Now these are the real questions!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Tell Fiz about the tracker">1. Tell Fiz about the tracker</a></td>
<td><a id="2" data-passage="Let Fiz (and consequently you) get captured by the pirates">2. Let Fiz (and consequently you) get captured by the pirates</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/aarladefeated.jpg"></div></center>
Due to the fact that you spent at least one night with proper sleep, you are able to beat the adenian, left on the floor unconscious after you took the nodes she gathered.
You hand the bag to Fiz with a wide smile on your face. And in your hands fall the rewards that are indeed substantial.
"Care to go somewhere private?" you ask. And knowing what you know, it takes only a minute to make him rendezvous with you at a place of your choosing.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Zen 2">1. Onward!</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $zenTookTerma == 2>><<set $status to "FREE">>The meeting takes place on a remote area, far away from any of the nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground next to yours.
You strengthen your grip on the detonator in your hand. The terma charges on your ship on standby. Originally, you meant this as a precaution in case Fiz's men join the party. But meat is meat, whatever its <<linkappend "characteristics might be.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp, half a dozen of his men behind him.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend "Duck!">>
You tell Fiz. He does as ordered, his upper body slammed to the ground just a second after yours. Then the awaited moment arrives, and you push the button.
<center><div class="mediumImage"><img src="./Images/shipexplodes.jpg"></div></center>
Your ship explodes into a fireball behind you. Thanks to your superior position the flames are unable to harm you. In front of you the pirates are caught off guard by the shockwave, their bodies torn to pieces by the shrapnel. The tracker inside you is still active. Sure. But there is nobody left to monitor you. Then your glance falls on Fiz, him being the furthest one away from the blast zone. And indeed: he survived the damned thing without a scratch.
<span style="color: #FF0000;">''Nel:'' </span> You okay?
You ask Fiz. As he nods, you smile vividly. Then you proceed to cuff his wrists <<linkappend "behind him.">>
<center><div class="mediumImage"><img src="./Images/Fiz.jpg"></div></center>
<span style="color: yellow;">''Fiz'': </span> What are you doing?
<span style="color: #FF0000;">''Nel:'' </span> I'm in charge now!
You say triumphant.
For some time, you believe you have to take the long route, and you have to whore out Fiz until you get enough cash for a new vessel. But as it turns out Fiz's ship is just buzzing with top of the line corporate stuff, and all systems are still functional. And after a couple days of rigorous torture, you are sure as hell that Fiz gave you the correct passcodes.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend "Next adventure awaits!">>
<center><div class="mediumImage"><img src="./Images/goodendinggreen.jpg"></div></center>
You say in the cockpit, Fiz's following your commands like a good slave. It might take a while until you fully break him. But you have no doubt when that happens it will be very rewarding.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Completed!">>
GOOD END: TAKING POSSESSION OF THINGS<</linkappend>><</linkappend>><</linkappend>><</linkappend>><<elseif $zenTookTerma == 1>><<set $status to "SLAVE">><<set $money to 0>><<set $outfit to "ballgag, pink ruanite straitjacket">><<set $weapon to "none">>The meeting takes place on a remote area, far away from any of the nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground next to yours.
You strengthen your grip on the detonator in your hand. The terma charges on your ship on standby. Originally, you meant this as a precaution in case Fiz's men join the party. But meat is meat, whatever its <<linkappend "characteristics might be.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp, half a dozen of his men behind him.
<span style="color: #FF0000;">''Nel:'' </span> Duck!
You tell Fiz. He does as ordered, his upper body slammed to the ground just a second after yours. Then the awaited moment arrives, and you push the button.
You expect your ship to explode into a fireball behind you. Instead, it //merely// cracks into two, without any damage done to anyone whatsoever.
<span style="color: yellow;">''Captain'': </span> Nice try, darling!
The captain says, he and his men pointing their guns at you. You can see a few plasma guns among their weapons, and that convinces you to put your gun on the ground next to you, and put your hands at the back of your neck.
Fiz is dressed naked and handcuffed. Then it is your turn. Your clothes are cut off from your body with a knife, then you receive a ballgag and your arms are locked into a straitjacket that they find on <<linkappend "Fi'\z ship.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveyellow.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing both against your bonds and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
<<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">>''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>><<else>><<set $status to "SLAVE">><<set $money to 0>><<set $outfit to "ballgag, pink ruanite straitjacket">><<set $weapon to "none">>The meeting takes place on a remote area, far away from any nearby settlements.
First, it is your ship that lands on the barren ground. Then it is Fiz's. After that comes the real surprise however: as the pirates put their vessel on the ground <<linkappend "next to yours.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp with his men. The entire gang pointing their guns at you. You can see a few plasma guns among their weapons, and that convinces you to put your gun on the ground, and kneel down with your hands at the back of your neck.
<span style="color: #FF0000;">''Nel (thinking):'' </span>I hope they spare me.
You think to yourself. But deep down you already know what is going to happen.
Fiz is dressed naked and handcuffed. Then it is your turn. Your clothes are cut off from your body with a knife, then you receive a ballgag and your arms are locked into a straitjacket that they find on <<linkappend "Fiz'\s ship.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveyellow.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing both against your bonds and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
<<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">>''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>><</if>></div><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHood.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Nel:'' </span> Mhmmmm!!!!
You yell into your gag as loud as your superior lungs let you.
<span style="color: yellow;">''Fiz:'' </span> Slaves don't behave like that.
Fiz says and he slaps you.
<span style="color: #FF0000;">''Nel:'' </span> Mhmmmm!!!!
You keep yelling into your gag.
Only to get slapped again.
<<linkappend "And again.">>
<<linkappend "And again.">>
Right until Fiz finally sighs, removes the hood, and unlocks your ballgag.
<span style="color: yellow;">''Fiz:'' </span> What is it, slave?
Fiz asks once your hood is removed.
<span style="color: #FF0000;">''Nel:'' </span> There is a tracker in my bowels. A group of pirates put it inside me to get to you.
<span style="color: yellow;">''Fiz:'' </span> That means... Why are you telling me this?
<span style="color: #FF0000;">''Nel:'' </span> I'd rather be your slave than theirs.
<span style="color: yellow;">''Fiz:'' </span> Now that's some good thinking, my pet.
He answers. Then he proceeds to smack the hell out of you for your insolence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel end 1">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>></div>
<<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $days to $days + 1>><div id="keypress">You decide not to tell anything about your true objective. Your fate entirely at the pirate's hands. Fiz chooses not to loot your vessel. Anyone with the right mind knows that it could be full of traps. Instead, you are escorted to his vessel on a leash, your steps faltering, as you are wearing high stilettos and there is a vibrator between your legs on maximum setting. <<if $sissyStart == 1>>Of course your chastity cage stayed. But by now you accepted that it would only get removed if it is replaced by a smaller one.<</if>>
The road only takes a few hours. Your body at the limits even then. Out of the ship, you are escorted to a villa, located at a far away place <<linkappend "on the hills.">>
<center><div class="mediumImage"><img src="./Images/fizVilla.jpg"></div></center>
From the outside, it seems like a completely normal place. Well... Except for the pirates that just happen to land next to your vessel.
<span style="color: yellow;">''Captain'': </span> Change of plans, sweethearts.
You hear the captain say as he walks down the docking ramp with his men. The entire gang pointing their guns at you.
Fiz is dressed naked and handcuffed. You on the other hand are already dressed <<linkappend "for the occasion.">>
<center><div class="mediumImage"><img src="./Images/nelcaptiveyellow.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag, your muscles tensing against the arms of the straitjacket and the strength of your captors in front of the mag door that leads to their vessel. But with a swift tug you are yanked inside the ship, and you officially become the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><</linkappend>></div>
<<set $status to "SLAVE">><<set $money to 0>><<set $days to $days + 1>><div id="keypress">A quick trip to the Slave Registry, and the tracker gets fried once and for all. Fiz chooses not to loot your vessel. Anyone with the right mind knows that it could be full of traps. Instead, you are escorted to his vessel on a leash, your steps faltering, as you are wearing high stilettos and there is a vibrator between your legs on maximum setting. <<if $sissyStart == 1>>Of course your chastity cage stayed. But by now you accepted that it would only get removed if it is replaced by a smaller one.<</if>>
The road only takes a few hours. Your body at the limits even then. Out of the ship, you are escorted to a villa, located at a far away place <<linkappend "on the hills.">>
<center><div class="mediumImage"><img src="./Images/fizVilla.jpg"></div></center>
From the outside, it seems like a completely normal place. Inside however, you can see all sorts of bondage devices Fiz gathered over the years. All waiting for someone to be subjugated by them.
<span style="color: yellow;">''Fiz:'' </span> <<linkappend 'Ready for your first training day?'>>
Fiz asks. <<set $outfit to "ballgag, ruanite hood, black ruanite straitjacket">>
You nod. Your mind filled to the brim with wicked ideas.
<<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/fizbadend.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/fizVillasissy.jpg"></div></center><</if>>
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Well... At least you got rid of the pirates!">>
BAD END: THE NEW TOY
<</linkappend>><</linkappend>></div>
<<if $slaveryType == "pirate">>Day: $days
Energy: $energy/3
Health: $playerHealth
Willpower: $willpower<<else>>Day: $days
Health: $playerHealth
Money: $money
Energy: $energy/2
Corruption: $corruption/10<</if>>
<<link "Missions">>
<<script>>
Dialog.setup("Missions"); Dialog.wiki("1. $mission1");
Dialog.open();
<</script>>
<</link>>
<<link "More info">>
<<script>>
Dialog.setup("More info");
Dialog.wiki("$info");
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
Dialog.wiki("STATUS: $status\n\nYour outfit: $outfit\n\nYour primary weapon: $weapon\n");
Dialog.open();
<</script>>
<</link>>
<center><div class="largeImage"><img src="./Images/cageempty.jpg"></div></center>
<<set $slaveryType to "notpirate">><div id="keypress"><<set $status to "FREE">><<set $outfit to "none">><<set $weapon to "submachine gun">><span style="color: #FF0000;">''Nel:'' </span> Guard, I'm horny!
You yell. And to no surprise to you, one of them gets there, so you could knock him out, grab the key, grab the gun, and you are to make a dash <<linkappend "for the cockpit.">>
<center><div class="largeImage"><img src="./Images/pirates000.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td></td>
</tr>
</table>
<</nobr>>
And of course, three men at the other side standing before you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one at the center">2. Shoot the one at the center</a></td>
<td><a id="3" data-passage="Shoot the one on the right">3. Shoot the one on the right</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $sissyStart to 0>>
<<set $playerHealth to 100>>
<<set $money to 80>>
<<set $corruption to 0>>
<<set $embracedTheGreen to 0>>
<<set $strength to 10>>
<<set $precision to 10>>
<<set $playerHealthOrigin to $playerHealth>>
<<set $mission1 to "???">>
<<set $status to "FREE">>
<<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>>
<<set $weapon to "good ol' pistol">>
<<set $secondaryWeapon to "none">>
<<set $days to 1>>
<<set $energy to 2>>
<<set $enemy1Health to 100>>
<<set $enemy2Health to 100>>
<<set $enemy3Health to 100>>
<<set $numberofpirates to 3>>
<<set $capturedLater to 0>>
<<set $ownsRevolver to 0>>
<<set $ownsInfiltratorGear to 0>>
<<set $wentToFuckAllYouLike to 0>>
<<set $elenaHealth to 0>>
<<set $buntiesTaken to 0>>
<<set $playerRuaniteEquipped to 1>>
<<set $triedFizShipSearch to 0>>
<<set $info to "''What the hell is The Zeta Sector?''\n\nSomewhen in the 21st century an environmental disaster struck Earth. The disaster left much of the planet uninhabitable. It is widely suspected that it was caused by one of the large corporations, although nobody knows for sure. In the following decades mankind endured, and it began colonizing other places in the solar system. Titan and Europa became buzzing hubs of human civilization, although the terraforming process still goes on today. Small planets like Ceres were hollowed out and became influential population centers of their own.\n\nThe invention of the FTL drive was totally unexpected, and it became the most influential event in human history. One day someone uploaded it on the internet, and it was both perfectly functional and widely affordable.\n\nThe following century saw the total collapse of what's left of Earth's government. Vast chunks of space were explored and populated by common people who wanted nothing to do with any sort of government. Most colonies made the decision to be independent and started to keep around a small peacekeeping force just in case. There were too many planets settled far too quickly for any government to keep track of.\n\nThere was an effort to restore Earth's ecosystem, but it failed, and it caused many of the colonies that Earth still had jurisdiction of to secede from the government. With the leadership of New Earth, they created a new state, called The Coalition, which was already larger and more populus than what's left of humanity in the solar system.\n\nIn the following decades what's left of Earth's government reached the point of complete collapse. The adenians, a race of biologically engineered superhumans were meant as a solution againt the Coalition, but they rebelled. After weeks of violent fights on Titan, Ceres and Europa, most of the adenians were killed. The rest fled to an uninhabited planet which they named Adenia. Their race is thriving ever since.\n\nAt the height of the chaos, the leaders of the large corporations took a small fleet of their own, and they left the solar system. Due to the destruction of Earth's ecosystem they were kept closely in check, which they didn't fancy. They fled to the farthest sector of the human settled space designated as Zeta, and they immediately took it over using new technologies that were invented under the Earth Government's nose in secret. No one dared to challenge the corporations' authority over the sector since.\n\nAfter the dust settled, Earth's government was reformed into the United Colonies of Sol. The state is democratic but it is heavily militarized, with hundreds of shipyards building thousands of warships each year. Despite its small size, the UCS can crew these ships easily, as there are hundreds of millions of people on Europa alone and it takes only a few hundred people to man a cruiser.\n\nIn the meantime the Coalition started to expand rapidly. The independent colonies were considered easy pickings, as none of their standing forces could hope to defeat the Coalition's fleet. With time the independent colonies started to organize themselves into larger blocks, however the Colition keeps conquering them all the same. The Coalition's core colonies are older and more industrialized than their counterpars, therefore none of them can match their production capacity.\n\nAfter about a century of high tensions, a war broke out between the United Colonies of Sol and the Coalition. The UCS blamed the Coalition for the failure of Earth's restoration effort. The Coalition regarded the UCS as a threat as they kept producing warships in untold numbers. The war still rages on after years with very little territory exchanged. Nobody knows how many ships the other side has due to decades of secrecy. But everyone knows one side will run out sooner or later.\n\nIn the meantime a societal revolution started to take place among the Stars. Although it is widely believed it is for the worse. Due to extreme leaps of technology the human lifespan was increased by hundreds of years. Nobody knows how long as later on there would be further advancements. The traditional family structure fell apart as nobody wants to have children who might decide to crash at your place forever. Advancement in society became nonexistent. Your favorite writer/actor/porn actress never dies, therefore nobody could step into their shoes. Mass migration from the UCS and the Coalition has started as nobody wants the idea of eternal life thrown away for the sake of their stupid war. Many people migrate to the independent colonies, the further the better. Others become spacers so they could chase the idea of complete freedom.\n\nThe forever issue of prisoners became the subject of mass hysteria. If violent people never die, what is going to become of them? The UCS embraced the idea of forever confinement. Many of the nuclear shelters on Earth are in good condition, and they are perfect as prisons. The Coalition and many of the independent colonies organized work camps and put their prisoners there. If a killer dies, a killer dies. Why should anyone care?\n\nIn The Zeta Sector however the corporations embraced a different concept. Due to advancements in nanotechnology, the racelike nature of an unchecked corporate world and the wealthiests' desire to do whatever they want with the downtrodden, the idea of lifelong enslavement became a reality. If someone breaks their laws, they receive a life sentence of slavery, and they are cast into a slave training facility, where their bodies are modified so they could be kept in bondage for long periods and they would be accustomed to provide sexual services. After they are injected, they are trained for a certain period, usually six months, then they are sold at a slave auction, where they are issued to a lawful owner.\n\nMost societes would face mass revolts after such a law was signed. But in The Zeta Sector noone really cared. People who embraced the ratrace never intended to break the law, therefore they were fine with it. In fact many of them were fond of buying their own personal slave once enough money is saved up. On the convicts' side, nobody cared about their protests during their training. And once the famous slave serum finished altering their bodies and minds, they were both happy to serve and largely unaware that any sort of alteration happened. In many cases, if the slave still wanted to be free, the owner chose to let the slave go after enough time passed. This way the life sentence was not considered a life sentence at all, because eventually all slaves would become fond of their roles or find an owner who is willing to let them go.\n\nThose who adored the concept of free will could leave at any time and they were few in number. In fact The Zeta Sector's population is increasing rapidly as people from the UCS and the Coalition are growing sick of their stupid war. Most of them choose the ratrace, but there are many who choose the underworld, as the idea of lifelong slavery terrifies them. If someone is enslaved by one of the gangs, at least they are released in most cases, after a certain fee is paid. For the gangs enslaving someone is more of an introduction to their livestyle as slaves can serve as cannon fodder. Other times of course they not, as there are reports of slaves solely used for sex after they are injdcted with the serum. But these cases are a dime in the dozen, and they are often overlooked by adventorous souls.\n\nThere are also reports of aliens. Nobody knows who they are and where they come from. But when they arrive they are only interested in kidnapping beautiful women in their twenties, and they are relentless at reaching their goal.\n\n''Who are you?''\n\nYou are <<if $sissyStart == 0 || $introHappend > 0>>Nel<<else>>Mal<</if>> <<if $embracedTheGreen > 0>>A'enTva<<else>>Hayesim<</if>>. You are a smuggler who ventures the Stars both for making some cash and the thrills of the lifestyle. Previously you had an average life. Nothing to gain. Nothing to lose. At some point you decided to change things. And now you are here. Let's hope you don't end up among those who regret their decision!">><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $enemy3Health to 100>>You continue your way towards the bridge, and you are able to find the captain.
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Please don't kill me!
He pleads.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Kill him">1. Kill him</a></td>
<td><a id="2" data-passage="Kill him even harder">2. Kill him even harder</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/nelleaving.jpg"></div></center>
The pirates are able to overcome you, and you lose consciousness. Sadly they decided to throw you out of the airlock, so this is where your puny existence ends.
''Mission log updated!''<<set $mission1 to "==You need to escape from the pirates!== Well... You are out of the ship at least!">>
BAD END: FLUNG OUT<div id="keypress">You shake your head as an answer.
<span style="color: yellow;">''Captain'': </span> You don't care?
The man frowns.
<<if $embracedTheGreen > 0>><span style="color: yellow;">''Captain'': </span> Well, your kind has always been a mouthful.<<else>><span style="color: yellow;">''Captain'': </span> Well, you are a piece of work, aren't ya'?<</if>>
<<if $sissyStart == 0>>He asks, and he injects you with the needle.
<</if>>You think that perhaps they would give you some time. But instead the captain calls in some men, and they fuck you <<linkappend "right then and there.">>
<<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBondageBench.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBondageBench.jpg"></div></center><</if>><</if>>
<span style="color: yellow;">''Captain'': </span> See ya' in the morning!
He says once they are done, and you are left alone with your thoughts.
As the door closes, you grit your teeth against the gag<<if $sissyStart == 0>> as the nanites begin to flow through your veins. But in truth you cannot feel a thing. You just have this feeling that by tomorrow you are going to be a completely different person.<<else>>. You have to come to terms with the fact that you were injected. There is no other way that you would have been turned into a sissy so quickly. That means that the nanites are altering your brain every moment.<</if>>
''Mission log updated!''<<set $mission1 to "You need to escape from the pirates!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes">1. Some time passes</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<<set $ropeStrength to 4>><<set $energy to 3>><<set $slaveryType to "pirate">><<set $beingUsed to 0>><<set $willpower to 100>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
A couple days pass by. The pirates begin to use you as their personal toy. Something to break in and tame. And eventually sell for the highest bidder.
The nanites take a hold of you also. You enjoy the sex a lot more than you used to. And you have to admit, you are starting to get onboard with the idea of this being the end of your journey. But is this truly it? Or perhaps there is more to your venture?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Nel slave">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up for now Nel slave">2. Give up for now</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
<<if $capturedLater > 0>>You start to struggle against the straitjacket holding your arms in front of you. But it's impossible! This material was clearly designed to keep the slaves at bay at all costs!
<<else>>You start to struggle against the ropes holding your arms behind you. <<if $ropeStrength < 0>>And you succeed, your arms finally being free of the ropes!<<else>>So far it looks like you didn't make any progress. But perhaps if you keep trying?<</if>><<set $ropeStrength to $ropeStrength - 1>><</if>><<set $energy to $energy -1>><<if $ropeStrength > 1>><<if $beingUsed < 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are used">1. You are used</a></td>
</tr>
</table>
<</nobr>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $willpower < 1>><a id="1" data-passage="The next day II">1. Some time later</a><<else>><a id="1" data-passage="The next day">1. The next day</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are free">1. You are free!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
You decide to give up for now, and wait until someone is here to fuck you. //Perhaps the life of a slave isn't that bad at all?//<<if $willpower > 0>><<set $willpower to $willpower - 10>><</if>><<if $beingUsed < 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are used">1. You are used</a></td>
</tr>
</table>
<</nobr>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $willpower < 1>><a id="1" data-passage="The next day II">1. Some time later</a><<else>><a id="1" data-passage="The next day">1. The next day</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<set $beingUsed to $beingUsed + 1>><<if $willpower > 0>><<set $willpower to $willpower - 10>><</if>><<set $randomSceneGotten to Math.floor(Math.random() * 3)>><<if $randomSceneGotten == 0>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelCockSuckStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelCockSuckBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelCockSuckStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelCockSuckBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelCockSuckStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelCockSuckBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelCockSuckStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelCockSuckBoundsissy.jpg"></div></center><</if>><</if>><</if>>
After a couple hours, you are let out of the cage, and you have to suck one of the <<linkappend "crewmember's cock.">>
<<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
After that you are locked back, and you are forced to wait some more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Nel slave">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up for now Nel slave">2. Give up for now</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<elseif $randomSceneGotten == 1>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelFuckedStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelFuckedBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelFuckedStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelFuckedBound.jpg"></div></center><</if>><</if>>
After a couple hours, you are let out of the cage, and you are fucked by <<linkappend "one of the crewmembers.">>
<<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
After that you are locked back, and you are forced to wait some more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Nel slave">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up for now Nel slave">2. Give up for now</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<elseif $randomSceneGotten == 2>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBondageBench.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBondageBench.jpg"></div></center><</if>><</if>>
After a couple hours, you are let out of the cage. This time you are locked into a bondage bench, multiple members of the crew <<linkappend "taking turns on you.">>
<<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
After that you are locked back, and you are forced to wait some more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Nel slave">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up for now Nel slave">2. Give up for now</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div>
<<set $beingUsed to 0>><<set $energy to 3>><<set $willpower to $willpower - 20>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBound.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBound.jpg"></div></center><</if>><</if>><<else>><<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBoundsissy.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundsissy.jpg"></div></center><</if>><</if>><</if>>
The next day you wake up in the cage, locked and bound as before.
Question is: do you really want to get out, or are you prepared to embrace this life?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start to struggle Nel slave">1. Start to struggle</a></td>
<td><a id="2" data-passage="Give up for now Nel slave">2. Give up for now</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/nelleaving.jpg"></div></center>
You decide to drop the fucker, his guts splattered all over the floor after you shoot him multiple times in the stomach. After that you lock the cockpit, suck out the air from the other compartments so all of the pirates would drop dead, and you can finally celebrate your freedom at last!
<<if $pirateSlaveAttacked != 1>>The only person you spare is the woman you found strapped down in the cargo hold. She says thank you for your heroic act, and she continues her life as a free person once you dropped her down on the nearest spaceport.
<</if>>''Mission log updated!''<<set $mission1 to "==You need to escape from the pirates!== Success!">>
NEUTRAL END: EVERYTHING ENDED SO SOON
<center><div class="mediumImage"><img src="./Images/nelleaving.jpg"></div></center>
You decide to drop the fucker even harder, his guts splattered all over the floor as you put mag after mag inside him. After that you lock the cockpit, suck out the air from the other compartments so all of the pirates would drop dead, and you can finally celebrate your freedom!
<<if $pirateSlaveAttacked != 1>>The only person you spare is the woman you found strapped down in the cargo hold. She says thank you for your heroic act, and she continues her life as a free person once you dropped her down on the nearest spaceport.
<</if>>''Mission log updated!''<<set $mission1 to "==You need to escape from the pirates!== Success!">>
NEUTRAL END: EVERYTHING ENDED SO SOON<<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundTogether.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundTogether.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="largeImage"><img src="./Images/alienNelBoundTogethersissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBoundTogethersissy.jpg"></div></center><</if>><</if>>
As you are keep being used, the days turn into weeks and the weeks turn into months. <<if $capturedLater > 0>>Instead of selling Fiz, the pirates turn him into a sissy, and they decide to use you together, the both of you nothing but a toy in their eyes.<<else>>Eventually the pirates are able to find Fiz. But instead of selling him, they turn him into a sissy so they could use you together.<</if>>
With time both of you begin to love this lifestyle. And you also fall in love with each other. <<if $sissyStart == 1>>Two helpless sissies eager to serve their captors.<<else>>The only thing left in your hearts is the fear of being separated.<</if>>
BAD END: SLAVES TOGETHER
<<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $mission1 to "Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!">><<set $energy to 2>><<set $capturedLater to 1>><div id="keypress">You decide to make look around the town, just to see what possibilities this place has to offer.
<center><div class="mediumImage"><img src="./Images/generalstore.jpg"></div></center>
The first thing your eyes get fixated on is a general store. You can buy just about anything you want here. Guns, protective vests, even serums. If you yearn to beat your competition, <<linkappend "this is where you get the tools.">>
<center><div class="mediumImage"><img src="./Images/jobadvertisement.jpg"></div></center>
The next thing you see is a job adverstisement: they are searching for a barista in the very pub you entered ten minutes ago. You could get ten telers for each shift. Not a lot of money. But perhaps <<linkappend "just enough to beat your competition.">>
<center><div class="mediumImage"><img src="./Images/fuckallyoulike.jpg"></div></center>
Finally, the last thing you see is a fuck-all-you-like. This is a traditional zetan establishment that practically acts as a voluntary daytime whorehouse. Anybody could come here and sell their bodies for profit. Some of them are slaves who have no other choice but to carry out their orders. Others are adventorous souls who want to earn their telers this way as they find it more efficient. Of course, most of them end up with a collar on their necks by the end of the first week. But somehow this outcome bothers you less as you cannot deny the irony.
You could work here for a day, and earn more telers than with any other job. The best weapon, the best gear, even some serums. But you are also worried that the atmosphere of such place might corrupt you. And you would go down the very path as the ones who end up with a collar.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store alt">1. Go to the general store</a></td>
<td><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a></td>
<td><a id="3" data-passage="Go to the fuck-all-you-like alt">3. Work at the fuck-all-you-like</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="You go to the wreckage alt">4. Go to the wreckage</a></td>
<td><a id="5" data-passage="Cabin alt">5. Go back to the ship</a></td>
<td><<if $corruption > 9>><a id="6" data-passage="Go to the slave registry alt">6. Go to the slave registry</a><<else>>6. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
<<if $sissyStart == 0>>You decide to go back to the ship so you could sleep, relax and mastubate!
Too bad that you can't take off because of the pirates.<<else>>You decide to go back to the ship so you could rest. The fact that you have a feminin body is still strange to you. <<if $corruption < 5>>But you are starting to get the hang of it.<<else>>//But somehow it is arousing?//<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td><<if $lootedFizShip > 0>>8. Search for Fiz's ship (you already looted it!)<<else>><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>><</if>></td>
<td><a id="9" data-passage="Sleep alt">9. Sleep</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to read some stories. However there is only one item on the menu: Aarla's Descent. A story that you grabbed a couple days before you encountered the pirates on Jafar.
//Don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Chapter I">1. Chapter I</a></td>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Stop readingStop readingCabin">2. Return</a><<else>><a id="1" data-passage="Stop reading alt">2. Return</a><</if>></td>
</tr>
</table>
<</nobr>>[[<< ->Chapter I]] [[>>->Chapter III]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
-----------------
''Chapter II.''
"Coalition or UCS?" you ask as you keep walking in the sand. About an hour had passed since you’ve started out. By now your sinews had healed, nor you feel any pain that could be related to the crash. The upper portion of your flight suit has been cut and wrapped around your captor’s head. In fact, once the top was off, the rest couldn’t stay either, your body (aside from the straps) rendered completely naked. But that is exactly why you asked the question. Just to have something to ease your mind from the subject. Plus, digging in the man’s past might just give you a clue about his actual intentions.
"What does it matter?" he asks, turning back to you with a grin. But that too gives you some valuable information. The Coalition and UCS are both factions that are made of natural born humans. They share the same language, culture, values and even most holidays. The only difference between the two is one’s attitude to their own state. The Coalition started out as a single colony, New Earth (later renamed to New Terra), that was established once it became evident that Earth (or by everyone else just Old Terra) will no longer be able to support life. Except that New Earth has ceded from the UCS after the first wave of settlers arrived, with every other major colony to follow. As a consequence, almost the entire population of Old Terra had died, except for a couple hundred million people who either fled to Mars, Europa or Titan, or remained enclosed within the hundreds of city sized domes constructed as an emergency act. Needles the say, the stage was all set afterwards.
The Coalition became a vast, prosperous state, with hundreds of fertile worlds and all the resources the stars could offer. Meanwhile, the UCS remained small, and for the most part insignificant, clinging to their dead planet as there is no other alternative. To top it all, the Coalition just keeps expanding. If a system is already settled by humans, they take it over. If it is aliens (or genetically altered version of humans), then they kill them. The more systems they have, the larger is the population, and more aplenty are the resources. The Coalition Armada, the largest fleet known to date, expanding at an unprecedented rate.
You have to admit, your kind too is afraid to get exterminated by the Coalition. The only silver lining is that you have a shared border with both the UCS and the Zeta Sector. The latter has too advanced technology to ignore. And the UCS just took a chunk of Coalition space in a daring campaign to get them further away from Old Terra. A good sign that they’ve gotten overextended over their centuries of conquests.
As for your captor: he just answered that he doesn’t care. Something you might hear from a lone soul of a giant state, where there are so many planets that their entire society has embraced an epidemic of meaninglessness. Unlike the UCS or Adania, where every planet matters.
"Stars, I’m not about to exterminate your kind, if that is what you are asking. As I said: I intend to keep you as a slave," the man adds after a long pause.
"I’m not going to be your slave," you answer. The man stops, and gives you a sharp look. Only to smile afterwards.
For a moment, you are unsure why he did that. But then you notice it too: //you are aroused//. Taken aback, you look down, aghast by the sight of your erect nipples. Then you get your glance back to the man, now getting the meaning behind the smile. Somehow, you feel ashamed. But the truth to the matter is that you can’t help it: the fact that the man is part of the conquerors, the race capable to exterminate your kind, the feeling of the straps holding your arms, hips and crotch, and the total feeling of being handled like an object, is just a combination of things that can get you turned on like no other.
Yes, you are kinky as fuck. Through and through as they say. It began during your childhood, when you started tapping on some messed up things on the StarNet. In fact, those were the only forms of content that you found enjoyable. And even today: your sex life consists of nothing more than all sorts of guys doing all sorts of wicked things to you.
"You see: you do want to be a slave," the man says, and immediately, his hand wanders between your legs, his index finger slipped between your labia lips next to the utility strap.
"Ahh…!" you gasp as a failed form of protest. You lock eyes with him. Still shameful. But you are adamant on your principles. You do not want to be a slave. And definitely not for the rest of your life. It just happens that you are a kinky woman who is open for some casual runs. Perhaps a d/s relationship at one point. But to be kept in a cage? In a deprivation suit? Used for no other purpose than sex? That sort of thing is simply too much for you. Problem is: now the man will no longer care. Instead, he will say you were destined for this life, your arousal used as a proof of concept.
"Bend down little slut," he says as he walks behind you. You decide to do as ordered. What else could you do in this situation?
"Now I might be in the mood, but…" you begin to say...
"Ahhhhhhh!!!!" only to be interrupted as his cock enters your vagina. And for the Stars, //it feels good having it in!//
"What were you saying, my dear?" he asks jokingly. But you are unable to answer. Instead, you just stand there, your jaw wide open, your eyes kept at the desert as he keeps ramming you. After around thirty strokes, he comes, and you can feel his semen ejaculated inside you. Your sole regret being that you were yet to reach your climax.
"Ahhhh!!!" you exhale again as his fingers enter your pussy, and he starts stimulating you until you reach the pivotal moment: squirting all over his hand and the sand beneath you.
After the deed is done, the man walks in front of you, and starts leading you again, the strap yanked big time so you could see who is the boss.
"You just fucked me!" you say aloud. Still thrilled about the event.
"It will happen quite often to you during the years. So you better get used to it," the man says. "In fact, now that I’m considering that you are an adanian, I think I will have to keep you restrained at all times. One of the zetan straitjackets will do just fine. Nobody escapes those! Which means that you will be either getting it, or you will be sitting in a cage waiting for it. Pain and sex being your only sources of pleasure."
"I’m not going to be anyone’s sex slave!" you dart. But you find your nipples erect again. Your body served as the instrument of your defeat for the second time.
"Looks like there is a small town there," the man says instead of dealing with the obvious. //Looks like one was enough for him.// "Come on, we will go to the pub, and refresh a bit. Perhaps you will start giving blowjobs once you are drunk enough!"
"I’m not giving anyone a blowjob!" you protest. But the man simply ignores you.
"Come on! It will be fun!" he says, and he yanks on the strap between your legs again, leading you onward.
<a id="1" data-passage="Chapter III">1. Chapter III</a><div id="keypress">[[<< ->Chapter XI]] [[>>->Chapter XIII]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
-----------------
''Chapter XII.''
The next morning instead of being taken to your owner, you are left alone in the training area. But at least the shocks stop, as you are taken to another device: which proves to be <<linkappend "a bondage chair.">>
<center><div class="mediumImage"><img src="./Images/aarla1.jpg"></div></center>
Your legs are spread in order for your pussy to be used freely. The arms of the straitjacket are opened, so your hands could be forcibly locked behind you. But if that's not enough, your head is tilted back, and a tube is affixed in your mouth. Your first guess is that they want you to drink semen... And bingo! You are indeed forced to drink semen. Whole gallons of it you realize, as you can see a giant tank getting switched above you by a mechanic arm as you get through the contents of each.
After some time you can hear the door open. You tense your muscles, albeit the weight of the semen above your mouth still forces you to swallow it.
"Pleasure her while I'm doing business matters," you can hear your owner's voice.
And soon you can feel the warmth of a tongue <<linkappend "on your pussy.">>
<center><div class="mediumImage"><img src="./Images/aarla3.jpg"></div></center>
It's owner being //quite experienced// with the task at hand. You have no doubt it is the servant whom you were forced to pleasure your owner with. Judging by the air particles left on your skin after her breaths, your superior brain tells you that she has the same lung capacity.
"What's your name?" you mutter with the tube still in your mouth.
"Kacey," she says, and she keeps licking your pussy.
After a good stroke, your legs twitch, and you suddenly have to swallow a huge amount of semen.
"I want to get out of here. Do you know a way?" you ask.
"I already made peace with this life. There is no sense in trying to get out," she answers.
"So is that's it? You gonna live the rest of your life like this?" you ask. Then a good stroke comes again, and you have to swallow a lot of semen before you could get back to your senses.
"Yes. That is it," she answers. "That's why I was able to rise above the others. And now I can lead a comfortable life. As comfortable as it gets. It will take five more years before I would become too old for his majesty to use me. But I will have plenty of opportunities still."
"Well, I'm sorry. But I'm not going to give up. I became a smuggler so I could be free, and I'm not going to bend down and wait until I fucking die."
"That's the gist of it: We will both die in slavery. But one of us is going to have it better than the other."
To that you have no answer. Not because you wouldn't think of anything. It's that you reached your peak, moaning vividly and your juices sent into Kacey's face while you still swallow semen.
After that she is escorted out of the room. And you are left alone for a few hours, contemplating what she said. Is she truly right? Is there no escape at all? When you were with Mr. Garcia, you had absolutely no way out. Bastard might have been a lowlife, but he was smart enough to keep you at bay. And in here, you have the same feeling. Your owner being smart enough to run an entire corporation. What are the chances that you could escape from him?
At a sudden the door opens, and your thought flow is interrupted. It is the trainer you realize. And before you could even think of doing anything, your limbs are unlocked, and you are escorted to a device that you are already familiar with: <<linkappend "a bondage bench.">>
<center><div class="mediumImage"><img src="./Images/aarla2.jpg"></div></center>
Your straitjacket is unlocked this time too. But your arms are still restrained thanks to the device. In addition you also receive a ballgag, so all you could do is to moan as a giant dildo gets inserted in your vagina.
"Have fun, little adenian," the trainer says, and he walks out of the room.
The next second the machine comes to life, and the giant dildo begins to pound you.
"MHMMMMM!!!!"
"MHMMMMM!!!!"
"MHMMMMM!!!!"
You repeat. But the the giant dildo keeps doing back and forth within your walls. You squirting all over the floor as one orgasm ripples through you after the other.
A random thought occurs to you then. The trainer left your arms free when he escorted you out of the bondage chair. They were still restrained by the straitjacket, but if you could grab the man on the //right spot//, you could easily get him to pull down the zipper at the center of your back. After that... well... You are an adenian. Your kind was meant to deal with this kind of situations. So one could say you have a fair chance of getting out of here.
Needless to say, the security guards should have plasma guns. And you bet there are more than one auto turrets with plasma embedded within the walls. So you have a fair chance of to die here as well. But do you really want to end up like Kacey? Or is it preferable to risk death instead of going down the same path she did?
"MHMMMMM!!!!"
"MHMMMMM!!!!"
"MHMMMMM!!!!"
Sadly you cannot think about this all that much. As the dildo just keeps pounding you. And you keep squirting all over the floor as one orgasm reaches you after the other.
<a id="1" data-passage="Chapter XIII">1. Chapter XIII</a><</linkappend>>
<</linkappend>>
<</linkappend>></div>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
[[>>->Chapter II]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
-----------------
''Chapter I.''
As the tungsten rounds breach the ship’s hull, you sit there motionless. You always knew that if you ever get ambushed, this is the manner it is going to happen. You will be either in the captain’s chair, some holo-show projected before you, or you will be at another part of the vessel, perhaps in the bathroom, or asleep, and suddenly the entire thing will begin to unfold.
On one hand, you could say that you were begging for it. You are a smuggler alright, called Aarla Kadem, who just jumped out of FTL above the desert planet of Alescia, where her newest prize awaits her. You are a member of the adenian race: a genetically altered version of humans that was created millennia ago. Your kind was meant for military use, with green skin, capable to withstand the impact of a bullet, a strong yet agile body, and a brain that could far out-compete the average human’s. But when it became evident just how good you are at killing people, you were banished from Old Terra, your kind widely hated ever since. And of course: you are in the Zeta Sector, the land of fanatic slavers where just about anyone would be happy to put a collar on your neck if the chance arises. In fact, adenian women are considered royalties among the zetans, sold for ridiculous sums on their famous slave auctions. So yes, in an essence, you could say that this is entirely on you. But somehow. The entire thing. Just doesn’t add up.
The shots arrived the moment you jumped out of FTL, before your shield would flicker back to function. That means that whoever is the attacker, had to place a tracker on your ship, weeks, or perhaps months prior the assault. The other bizarre thing is that this is not a zetan vessel. Something that would be advanced enough to make a dent on your //Aristotle//. Instead, it belongs to one of the Old Terran factions, you are not entirely sure which one, purchased by some outlaws who kept patching it up with whatever tech they could get their hands on. A vessel like this would have practically zero chance against yours, blown to smithereens during the first salvos. And that makes one wonder: why would someone place a tracker on your ship, follow you to the land of slavers, and engage you with an inferior vessel?
Problem is, as you start to realize: this is really not the time for wondering about it!
The system locked the internal airlocks shut the moment the breach occurred. That saved you from certain death. However, the rounds went through the cooling pipe to the reactor core, and even though the backup kicked in, it could only get your shield to a minimum. And with this realization in mind, your opponent now switched to plasma, and began shooting away, all the while you were sitting in your chair, contemplating on the events that led here.
But now you are back in control. And that is all that matters. The side thrusters flung to life, you are able to dodge the salvo. After that, you take a sharp turn, wait for the lock on target, and begin to fire your lasers. You see the shot emerge from above the cockpit, and you expect the other ship to be blown to pieces. But instead, its shield handles the shot easily.
//Stars dammit!// you curse, as you realize that your main weapon too is at the minimum. You also see the other vessel accelerating towards you, a burst of plasma fired in your direction. You try to evade, with another jolt from the thrusters, but one of the shots still get you, your shield almost depleted through the impact. And with it, you realize that your strategy is not going to work: in these circumstances, your foe is just superior.
You take a glance at Alescia. You dropped out of FTL close to the planet. If you put every ounce of power to the engines, perhaps you could make it there. With multiple holes in your hull, the //Aristotle// would be ripped to pieces during the descent. In that you are certain. However adenian cockpits are designed to land intact, with built in thrusters to slow you down. And there is a good chance that your foe has zero knowledge about this fact. You also think that you could send a signal that you surrender. But to what end? The zetans are not the only ones who keep slaves. The Old Terran factions do this just as often, except that they are more modest about it. Give up, and you will spend the rest of your life with a collar on your neck. A fate that is rumored worse than death.
//One rough landing it is!// you think to yourself, as another salvo passes by your vessel. A few buttons pushed on the console, and all the power is rerouted to the engines. Then with a swift turn, you are away, headed towards the planet before you, the attacker changing course to intercept.
With the help of your thrusters, you dodge salvo after salvo as you continue your way towards the planet. The cockpit’s window engulfed with fire as you enter the stratosphere. Then you hear loud thud, followed by a screeching sound, and your mind registers that most of your ship no longer follows. Except that the other ship does, maneuvering to avoid the wreckage, your velocity matched as it continues the pursuit.
//Fuck it!// you think to yourself, as you give all power to the front thrusters. Then to the ones on the side. The cockpit slammed like a rock to the other vessel. //Eat this, you bastards!// you think to yourself. Your mind faded into darkness the moment of the impact.
When you regain your consciousness, you find the event a strange one. On one hand, you are glad that you survived this ordeal. On the other hand, your arms feel numb, and so are your hips and your crotch. As an instinct, you try to bring your hands before you, however the motion is stopped by something wrapped around your skin. That’s when you open your eyes finally, and you realize that you are sitting at an empty spot in the desert, your arms tied behind you by utility straps, connected to a makeshift harness around your hips. One that just //happens to have// another strap between your legs.
"Hey!" you raise your voice as you see a man glancing at the distance before you. You know for a fact that the straps didn’t just fasten themselves around your arms. //And your crotch!// You also have a pretty good guess that this is the same person who attacked you. Or the lone survivor of the crew that is. But who cares? You want answers.
You try to get yourself on your feet. However there is a sharp pain from your sinews, them not healed completely, and you fall face down in the sand. The man looking at you with a grin.
"Unbelievable. Any human would have died in that crash," the man says as you sit up. Your glance falls to the side where you see what remains of your cockpit. A crooked sphere made of metal, burnt and smoking, surrounded by glass in place of the sand. A bit far from you, you see the wreckage of the vessel that you fought earlier. Looks like the collision was enough to bring it down. You turn your gaze back to the man, he looks about thirty, with pale skin, a short beard, a scar on his forehead, wearing jeans and a brown shirt, a plasma gun tucked in his holster. But what's important is that you do not recognize him. Still, there had to be a reason why he ambushed you with that piece of junk of a vessel he had. You are sure of it.
"What do want with me?" you ask. Your mind filled with fury.
"Isn’t that obvious, darling?" the man shrugs. Yes: you are young, even by human standards, only twenty-seven. And you have a nice face, a thin body, a round ass and B-cup breasts. With these in mind, the reason behind your capture seems obvious. But you are just not buying it. If the man really wanted a slave, he could have acquired one after the sufficient cash is collected. Or he could have just kidnapped someone, considering which part of space you are.
"Spit it out already," you dart, your patience growing thin. You think you could kick him in the head, that could knock him out, and grant you enough time to get free of the straps. But if you fail, he will shoot you, and that makes you uneasy for once.
"We were hired for the same job you and I," the man says. And suddenly, you start to remember: the artifact near the Star canyon on the main continent, hidden in one of the caves scattered around the place. Your employer would give you a pretty good sum in return, but you recall that you could get double if you bring it back to your homeworld. Adenians are curious of their neighbours after all. But could this be a reason? Unlikely: this was only week ago. And somehow you doubt that he would have waited around until he gets some competition. But why would he lie to you when you are already at his mercy?
"My ship’s systems are fried, in fact, the whole thing is done for. And there ain’t much that would remain from yours either," the man says, looking over the remains of the two vessels. "In any other case, one would say that our mission is a failure. But lucky for us, you guys have eidetic memory, so you will make the perfect guide here. Once you get me the artifact, I will buy a new ship, and I will take you as a slave in compensation for trashing the old one. Plus all the stuff I had in it."
"I’m not going to be your pet," you dart.
"You already are, darling. You are just in the denial phase," he says. He gets a strap in his hand from the ground, the end of it actually attached to the utility belt on your crotch. You just didn’t notice it yet. He yanks on it so you would get up, but you just sit there, looking at him like a hyena.
"I could also take you to the nearest city, and whore you out until I get a ship’s worth of cash," he adds.
//Bastard!// you think to yourself, but you do get up from the ground, despite the pain from your sinews, and you get ready to follow.
"This will be your favorite venture. You will see," the man says, as he starts leading you in the sand, you hastily stumbling after him. The moment the chance arises, you will break free of your bonds, and you are going to murder him. Or you will keep him as your //own// slave, just the return the favor. You are not sure yet. But you are not going to be his pet. In that you are certain.
<a id="1" data-passage="Chapter II">1. Chapter II</a>[[<< ->Chapter II]] [[>>->Chapter IV]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter III.''
After about twenty minutes, you arrive to the city, and you approach first pub that you see around the place. The building itself is made of stone, just like any other structure that you could find on the planet. At the front, you can see numerous desks lined up in rows, most of them empty due to the heat. On the walls, you can see windows in the shape of a circle, all closed, the door itself a giant slob of multi layered metal. At the front, you can see a board with a single sentence written on it, and you chuckle: //If you are a Helcion, you can hop right in for a collar!//
But that is just the way the Zeta Sector works. It all started at the height of the Star Frenzy, when the first cost friendly FTL engine became available for the masses, and new colonies started popping up just about everywhere. Most of the time these planets would either band together, and form their own alliances, or they would choose to remain alone at the lack of outside threats. Except that in this case the new planets were not just spitting distance from each other, but the Coalition and Adania were already in the area, two viable outside threats, which enabled the local corporations to morph these planets into a state of their own making: a loose alliance that would grant them free reign over the masses.
In fact, the first rule they’ve introduced was the legalization of slavery, through a series of institutions that allowed anyone to enslave anyone as far as the right money is exchanged. As a result, people from all walks of life became hyper-incentivized to do their best in their professional lives. Prioritizing education over relationships. Working long hours after they graduated, with the belief that they could buy the servant of their dreams if they work hard enough. One could say a system like this was doomed to fail from the start. But those who were born into this system worked hard to keep the corporations happy, an increased degree of automization to take care of any problem that would arise. In fact, the only thing that could threaten the system was a projected drop in population. But as it turned out immigration could solve the problem just fine: the Coalition alone producing millions of immigrants each year, as the state just keeps waging war with almost every one of its neighbours. Of course, the most of these people end up with a collar on their necks. But that just further enforces the corporation's mentality, as those who were born here, have a good job and a degree feel so far above others that they don’t even think that they could end up as slaves. And if they do. Who would listen to them anyways?
And that’s how you arrive to the lovely sentence on the board: //If you are a Helcion, you can hop right in for a collar!// The residents of Alescia are not worried about being invaded by the Coalition. They feel themselves above them. Neither they are angry at Helcion IV for breaking away from the corporations and thus endangering the sector's safety (Why would they?), they simply detest Helcions because they have the typical slave owner as a woman, while on Alescia, it is usually the opposite. Yes: that is just the extent the zetans have an insight on their problems.
"Two Earthers please," the man tells the bartender as you walk inside the pub. He hops onto one of the chairs in front of the desk. You aim to do the same, but the next moment, you are pushed on your knees, his hand firmly placed on your shoulder. You almost forgot! Slaves belong on their knees in the presence of their owners.
The bartender gives you the shots. Your captor drinks the first in one go, then the second cup is held in front of you.
"I would drink it if I were you," the man says. You choose to obey, and you gulp down the liquor. You think you deserve as this much before things start to get ugly.
"That would be two telers," the bartender says. In your mind, it pops up that these guys always demand the local currency, with no exchange possible (unless you are willing to melt your coins and morph them into ship parts). You recall, you had some telers on your ship. Just in case for emergencies. But then you realize that the man might not have any telers either. A problem that might just have a //convenient// solution.
"Actually, my slave will cover the costs," he says, and he looks down to you. //Of course he chose this path!//
You turn your gaze to the bartender, but he just laughs. So does everyone else in the pub. Yes, you are in the land of slavers. And you are the slave. And more importantly: you are an adenian slave. Part of the the perhaps few thousand women everyone wants to have fun with.
On the other hand… You find this trail of thought a fond one. You always wanted to have a gangbang. Just for the novelty. But prior to your capture, there was no way for you to enact this fantasy. How were you supposed to go about it? Go to the pub, and as one of the crews if they willing to fuck you in their cargo hold?
But now you are here. With nothing to lose as you are already at the hands of a pirate. And thus you turn around, take a few steps on your knees, then you open your mouth as wide as you could, your eyes closed in the anticipation of a cock.
"Ladies and gentlemen, one load, one teler!" you hear your captor say. And the show starts at its earnest.
You hear a zipper pulled down, and an enormous cock is inserted in your mouth. You start to suck on it immediately, your mind already engulfed by the sensation, but then you are stood up and bent down, another cock inserted inside your vagina.
"Ahhhhh!!!" you exhale from the joy, the cock let out of your mouth by accident. But luckily the man inserts it back in, and he keeps fucking you in the mouth. After about a minute, the man behind you shoots his load. For a whole second, your rear if left wanting, but then another man steps behind you, and rams his cock inside your asshole. But that too you find enjoyable.
As the man keeps your ass busy, the one fucking your mouth comes, his semen still on your tongue as another cock is inserted in. With a sudden move, you are grabbed again, and you are placed on one of the tables, the plates and the glasses swept off to make room. Once there, you are faced with the same pair of cocks, but the one behind you is adventurous enough to climb above you onto the table’s surface, and this gives enough room to a third man to fuck your vagina. //Oh, the euphoria!//
It became true. You realize now. After all these years your fantasy has finally became completed. And the men just keep fucking you. Giving you orgasm after orgasm as the pile of telers next to you climbs ever taller. At one point your captor joins also, using your mouth and asshole. Why would he refrain from using his personal toy?
You leave the place hours later. Your body washed in the bathroom so you wouldn’t have semen all over you.
"You realize that you didn’t have to do this, right?" the man asks, still smiling as he counts the telers in his pawn.
"You said the bartender that…" you start to say, but then you stop as you realize there is something that you do not know.
"I wanted you to suck the bartender’s dick. Not to have sex with twenty-six people!" the man says, and he is forced to stop on the street as he bursts into laughter.
"I just had this fantasy," you say, aghast, but you already know that you have lost. The certain degree of kinkiness that you have is used once again to impose his will upon you. "What’s your name?" you ask, as a further form to avoid the shame.
"Randy Garcia," the man says. Still with a wide smile. You do not recognize his name. Sadly, this means that his true intentions are to remain a mystery. "You?"
"Aarla Kadem," you answer.
"Well, Aarla," he says, and he gives you a pat on the shoulder. "The canyon awaits!" And that comes to mind too. On your way out you've asked for directions. As it turns out, your superior flight skills were spot on, and you crash landed only about a dozen clicks from the place. Only couple of hours on foot if you want to reach it from here.
//I need to escape somehow,// you think to yourself, as you keep going after him. But how? Hopefully you will find a way. Even if you can't think of one just yet.
<a id="1" data-passage="Chapter IV">1. Chapter IV</a>[[<< ->Chapter III]] [[>>->Chapter V]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter IV.''
"Ready?" Mr. Garcia asks. In the next few hours you had reached the Star canyon, shaped as a perfect star with five points, the edges sunken to the ground by solid ninety degree walls. The place’s origin serves as a complete mystery not just to you but the entire world. Perhaps it was aliens. Perhaps it was a natural catastrophe of some sorts. Either way: it doesn’t matter. All that matters is that the five identical points and the deserted nature of the area makes it perfect for a hiding spot.
Over the course of centuries, there were numerous artificial caves created across the canyon. Some of them used to hide money. Others to hide art pieces or other valuables. In fact, what you are after is a statue, it was stolen by a gang of pirates from an UCS museum a couple decades ago, however the UCS got mad, and they sent commandos after the poor souls. In fact, a couple decades was exactly how long it took for the UCS to calm down, and now the artifact can be retrieved to serve display at a crime lord's hiding spot. Except that if is up to you, you will sell it at home instead, where you could get two times as much for your efforts.
"Are you sleeping, darling?" Mr. Garcia asks again. In your mind, you couldn’t use his surname. Randy. What kind of name is that? You could argue that is is just a name. Just like any other name you came across. But this is //the// Randy who captured you, trashed your ship, had sex with you, whored you out (albeit he claims not intentionally), and now wants to keep you as a slave for the rest of your life. How the hell are you supposed to call him Randy? As he was just an ordinary person instead of the destroyer of your world. No, Mr. Garcia is the furthest you could get. Perhaps later on this could change when you have found a way to reverse the situation. Because yes, after this, revenge is the minimum!
"Aarla, are you awake?" Mr. Garcia asks again. You look down on the sand, over the fifty feet of rope that was pulled from the man’s backpack, one end held in his hand, the other knotted to the utility strap on your crotch. Yes, in the absence of an easy way down, this is how he thought you should cover the fifty feet distance between here and the bottom of the canyon. //How marvelous!//
"Mhmm!" you nod, a piece of cloth strapped in your mouth to muffle any sound you would make.
"Take a step then, my dear," the man says, the other end of the rope held in his hand.
Technically, you could survive a fall such as this. It would be one hell of painful thing to recover from. But you would endure. In the end, you sigh, and decide to go under, the utility strap between your legs yanked heavily as your one hundred and ten pound weight gets entirely supported by the rope. Also: it hurts like hell!
"Mhmmmm!!!!" you yell into the gag as you feel the pain from your pussy. With another thought, you wouldn’t call him Randy. Even if you return the favor, and manage to enslave him. Instead, you will call him Footlicker!
"Alright, starting to get you down," Mr. Garcia says, and in a slow, albeit determined fashion you indeed begin to get down.
“Mhmmmm!!!!” you yell again. And again. And again. But finally your two feet does touch the ground beneath you. //That fucking bastard!// you think afterwards. Yes, Footlicker! This is who he is going to be. The man who is destined to lick your feet for an eternity!
In the following minutes the man rivets an iron anchor to the ground, and uses another rope to climb down. As he gets to the ground, with his back towards you, you think this could be an easy way to get free: knock him out against the rock with a single movement of your foot. But even if you do it, you remember the sign on the board: //If you are a Helcion, you can hop right in for a collar!// No, the moment you return to the town, you would just get enslaved again. Such is the mindset of these people. If you want to escape, you need to be away from this place. Preferably one to one against the man on a starship. That would enable you to reverse the enslavement, train him up as you see fit, then go to a planet of your liking.
"That wasn’t that hard, was it?" Mr. Garcia asks, a huge slap landed on your ass.
"Mhm!" you shake you head. In the meantime the man removes the rope from the utility strap. You also expect that he would untie the gag. But he chooses to keep it in.
"I presume you still have all the telemetry data in your head," Mr. Garcia says.
You nod.
"Good. Every time we get past a cave where you think we could find the statue, just start making sounds," the man says, and your humiliating task begins.
For some time, you thread forward in silence. You pass the first cave, but you remember that was already robbed a few years ago. You pass the second one, it collapsed, you remember it just as perfectly as you would still be in cockpit. Stars, it seems like a decade ago! But it was actually today, you realize, only a couple hours before all this madness started. When you reach the third cave, you start to "Mhm!!!", as you recognize it as one of the small caves that could indeed have the statue.
"Good pet," Mr. Garcia says, and he escorts you inside the cave, a flashlight used to guide you.
It is not a long way actually that you have to make. In fact, it is only about a hundred feet. Then you can finally see it: a feet tall statue made of metal, all rusted up, that resembles a man with a ball over his head, participating in some sort of a sports event. You don’t think it would worth much. In fact, any other race would say it has no notable value. But the sports event itself was //notable// enough for statues like this to be displayed in museums, even today, centuries after the sports event came of the past, replaced by something new that will be one day just as weird and useless a couple centuries later.
Mr. Garcia laughs, and takes the statue in his hand, you standing next to him.
"Mission accomplished," he says. To your surprise, you are pushed on your knees, and he starts unlocking the makeshift gag. "And now comes a reward from my other prize here," he adds, his erect cock whipped out in front of you the next second.
In his eyes, you can see he expects a moment of pause. But you just open your mouth, and you start sucking on it like the slut you are. At this point, you truly see no point to resist him. One: you are horny as fuck, and your captivity is perfect to let out your sexual urges without any shame in it. //Not like there should be actual shame in this sort of stuff!// Two: you already decided that you are going to enslave this man. Just to give him a taste of the humiliation that comes from being led around like a pet. So why should you resist when you are already on an established line of events?
After a couple of minutes, the man comes in your mouth, his semen sprayed all over your tongue.
"Excellent job, my pet!" he says, and he pats you on the head like a dog.
You get ready to be led outside the cave, back to the town you visited earlier. It is the sound of a gunshot that takes you out of this expectation, the bullet passing through the air before you, ricocheted to the ground from the cave’s walls.
You were followed here, you realize. Perhaps it is another group, who wants the statue. Or some folks from the town who set their sights on you.
<a id="1" data-passage="Chapter V">1. Chapter V</a>[[<< ->Chapter IV]] [[>>->Chapter VI]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter V.''
The grenade lands on the ground like a pebble. It was thrown by Mr. Garcia, it's motions stopped between the group of fortune hunters (you are not sure how many) who ambushed you, the shrapnel let loose right away, as it was held back a few seconds prior.
As for why your attackers didn’t start the show with a grenade: you are not sure. Perhaps they were tasked to preserve the statue. Perhaps they only wanted to kill Mr. Garcia, so you would end up among the spoils of conquest. Nor do you care too much about it to be honest. What matters is that the grenade, //your grenade,// worked, and most of the guys who attacked you were taken out as a consequence. And now, as Mr. Garcia started shooting, and the few guys who remained alive also started shooting, you began to sprint towards them, the bullet proof skin of an adenian your main advantage.
The first guy you find is at the cave’s entrance, just behind the four bodies of those who were daring enough to enter. The man shoots, but he misses, you hitting him two feet forward, the velocity enough to knock him out cold, his body spun and landed on the sand like a rag doll.
You see two other fortune hunters in your peripheral vision, one of them, with a regular gun, shoots you on the thigh, and you yell (even though your skin is bulletproof, that doesn’t mean it doesn’t hurt), the other with a plasma gun also shoots, but he misses, then he gets mowed down from the cave by Mr. Garcia. Another shot lands, as you just got going, this time on your stomach, but now you choose to endure the pain, spun up from the ground legs first, both your feet colliding to the man’s neck, who is dead by the time he reaches the ground.
"You okay?" you hear Mr. Garcia. With that you realize that the fight is over. //And you won!//
You look over your body, two swollen points from the impacts on your thigh and stomach. But there is nothing your body couldn’t fix. So you decide to nod as an answer.
One of the men, the one you presumably knocked out, starts to crawl on the ground. Mr. Garcia jumps up to him like a lion, he rips his gun from his hand, then puts the plasma against his temple.
"How many on your ship?" he demands. The final word gets you as a surprise. You are not sure if they have their own vessel. But Mr. Garcia is, and he was the one who asked the question.
"One. The pilot. James," the man mutters with tears in his eyes. "The ship is at the end of the canyon, the next point of the star on the right. Ramp code: 0-0-0-0. Launch code: A-T-X-4-9-9-9," he adds in quick succession, in the hope that he could prove to be useful enough to be kept among the living. //He is not.//
"What’s your name?" he asks.
"Mike," he answers. "Mike Straus."
"Thanks, Mike," he says, then he shoots Mike in the head.
You shudder to you lay witness to Mr. Garcia’s brutality. You recognize that with you, he was actually gentle. But this is something that also turns you on to an extent. //Why am I like this?// You follow him with your eyes as he dresses down and puts on Mike’s clothes. They fit him perfectly. He also puts a helmet from another soldier and he covers half his face with a rug that got blooded in the shootout.
//This could work,// you think to yourself. You also realize that once it works, you can actually get your chance to turn the tables. So you are pretty eager when he says "We are going," and he starts to escort you forward.
You don’t think he intends to speak a word to this James. Why would he? And your suspicion becomes true, once you find the ship in the canyon, and he walks up the docking ramp, the hatch opened by the code that Mike gave you.
"What happened, Mike?" James asks, a young guy in his twenties, wearing a shirt and boxers. And for the record: you almost feel sorry for him.
"It’s just business," Mr. Garcia says, then James freezes, looking at Mr. Garcia with wide eyes as he lifts up the plasma gun and shoots a hole through his head.
//He could have at least waited if the codes are true,// you think to yourself. But again: you are not running the show here. As you recognize the heat from the plasma gun's barrel against your back, you also find yourself surprised for once.
"Come on, we both know you are planning to take advantage of the situation here," Mr. Garcia says. "Now let’s see what they have for you in the cargo hold!"
The plasma gun pointed to your back, it is actually you in the lead, as you find and search for the said cabin. But once you arrive you realize that it is game over.
The first thing you see is a slave cage, rectangular, barely able to keep a person in a sitting position. But what you see next is the true instrument of your horror: It is a ruanite straitjacket, in the color of gold, laid out on the surface of the cage with a ballgag and a pair of slave ballet boots. Ruanite being the material that was created by the zetan corporations to keep the slaves at bay. Permanently. On the first glance, the material looks just like latex. But it is made with nanobots, designed to be outright indestructible. Even for an adenian.
But this is not all that your mind comes to realize. The setup is //deliberate.// The crew was expecting to bring an adenian to their vessel, a female adenian. These items are perfect to keep her at bay, but due to the color it is also sexy, meaning that the crew was planning to spend some quality time with her. And that is when it finally clicks: you are in the Zeta Sector. Where your kind is sold at slave auctions like royalties, purchased by the richest of the richest to toy with you as they fit.
And that doesn’t just mean that the attackers didn’t come here for the statue. It also means that Mr. Garcia //also// didn’t come here for the statue. He just happened to see you at one of the ports during your ventures, placed a tracker on your ship, and followed you all the way to Alescia. Of course, this doesn’t explain the fixation on the statue. Technically both groups could have ambushed you whenever they wanted. Unless //of course// your employer tipped them off for some extra cash, which might just explain why Mr. Garcia knew exactly where your ship is going to come out of FTL. He didn’t just have the tracker. He also knew about your destination, the nav computer giving him all the calculations for a successful ambush.
"Judging by how still you just got, I guess you realized it," Mr. Garcia says, the gun still held to your back.
"Mhmmm!!!" you grunt out of anger.
"But you know, I’m actually quite fond of you, darling. So tell you what: we are going to sell the statue to our mutual employers, and until then you are going to do everything to please me. And, if you do a good job, I might just decide to keep you for myself. I mean, you know… Those guys are kinda sick, the very rich ones. Aren’t they? I’m not sure if you really want to be in bed with them. Literally."
"Mhm!!!" you grunt again.
"Yeah, we will see. Just a tip for the future," he says, then you feel a tug from the gun. "On your knees now."
//I have to do something,// you think to yourself. But what? Even if the worst comes to pass, and you get sold to one those rich fucks, that still entails that you are going to be alive in the end. Not in the case if you get shot in the back from that plasma gun.
Mr. Garcia unlocks the utility straps holding your arms (and your crotch!), then you are instructed to get the straitjacket in your hands, open from the back so one could just slip into it. Slowly, and with a deep breath, you slide your right arm all the way to the end of the material. Then you take another deep breath, and slide your left arm as far you are able to. After that, the man holds the back portions together, and pulls up the zipper from the top of your hips to the top of your neck, and you realize that you are trapped inside, locked in a material that no living being had escaped from.
Next, your legs are raised and they are placed inside the slave ballet boots, connected by a short chain to further restrict your movement. You even get an additional strap on the arms of the straitjacket, just to make sure that you are completely hopeless. After that, all that remains is to switch your makeshift gag to the actual one. But you have one final saying still.
"I know a place where you could ask double for the statue," you say before the gag could be inserted.
"Hm, is that so?" the man asks. You reckon with a frown.
"I know a guy at a station, located just next to Adanian space. His name is Fjinn. He is just for the profit. So he will buy the statue even if you know you enslaved me."
"You think he might even use you?" you ask.
"Yes. I'm pretty sure he wants to fuck me," you answer.
"Ah, you see: you have your uses. We will go to this Fjinn, sell him the statue, then as a reward to your services, you can get his semen inside you."
"Yes," you nod. Only to get slapped the next moment.
"Yes, what?" Mr. Garcia asks.
"Yes, Master!" you answer.
"That’s more like it," he says. After that, he straps the fist sized ballgag in your mouth, and gets you locked inside the cage. What you didn’t notice first that there was also a blindfold atop of the cage, which gets locked on you also. The man headed for the cockpit afterwards.
For a bit, you hope that Mike gave you the wrong code. That way you would still have some time to do something. But to your dismay you can hear the engines come to life, the cargo hold shaking around you as the ship lifts up from the ground and begins to climb towards the stratosphere.
Even so: you still have a saving grace. You didn't tell the truth when you said Fjinn was all for the money. He is actually your friend. Not a close friend. But a friend. Someone who might just be willing to help you. Not to mention that you would be sailing in friendly waters there. So in theory, all you have to do is to endure, and you could still climb your way out of this.
"The system says it is going to be a long road. Three days to be precise," you hear from the comm, which makes you shudder for a moment. "But don’t worry. I’m pretty sure we will find a way to enjoy ourselves until then!"
<a id="1" data-passage="Chapter VI">1. Chapter VI</a>[[<< ->Chapter V]] [[>>->Chapter VII]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter VI.''
As the hours start to go by, you realize that you are truly helpless. Your first instinct is to struggle out of the straitjacket, and so you start to move your arms inside the material, twisting and jerking them any way you could. But ruanite outfits are called inescapable for a reason: once you get locked inside them, you can only get out if your captor wants you to. Something that only happens once the slave’s mind is shattered to the point that their sole desire is to serve their master.
The second thought you have is to wait until you are let out of the cage, and use your legs to subdue Mr. Garcia. But there is no point doing that either. If you threaten to kill him, he would literally laugh you in the face: if he dies, you also die, as there is nothing on the ship that could help you get out of the straitjacket. Not to mention that you can’t use your toes thanks to the ballet boots, and your eyes are rendered useless by the blindfold. The other thing you might try is torture, but that would mean a lot of risk. Without using as much of your toes, you can’t bind him. And even if you force him into a grip with your legs, all he would really have to do is to grab his gun with one of his hands, and put a hole in you.
No, you have to wait. That is the only logical conclusion your mind could come to. Even if this means enduring the three days with Mr. Garcia.
"Ship is on auto pilot now," you can hear the man say as he enters the cargo hold. You can hear his footsteps become louder against the metal, then you shudder as you can feel his hand pressed against your face. "Come on, you don’t have to be scared: we are just going to play a little," he adds. His hand moves down to your neck, then finally to your breasts, two of his fingers locked onto one of your erect nipples.
"Mhmm!!!" you groan as he increases the pressure, both of your arms tensing against the material.
"You can’t do anything, can you?" he asks. You shake your head.
"Mhmmmm!!!" you groan again as he increases the pressure.
"Or maybe you could think of something, and you are just shy?" he asks. You shake your head.
"Hmm, wouldn’t that imply a certain thing then?" he asks. You shake your head. However he increases the pressure, "Mhmmmm!!!" so you start nodding instead. "Yes, that’s right. You actually got enslaved here."
He twists his fingers on your nipple, the pressure maintained, and you continue to nod.
"You know what? Let’s put these into words," he says, and he unlocks your ballgag with his other hand. A trail of saliva leaving your mouth as the ballgag departs your lips. "What are you, Aarla?"
"I’m a slave," you answer. But that makes for another twist. "I’m a slave, Master!"
"Who's slave are you?" he asks.
"I’m your slave, Master!" you say aloud.
"Say that again," he instructs you.
"I’m your slave, Master!" you say aloud.
"Again," he says.
"I’m your slave, Master!" you say aloud.
"And for the fourth time," he says.
"I’m your slave, Master!" you say aloud.
"Good," he says, and he finally lets go of your nipple, a rush of pain getting to you instead of the relief you expected. Your mouth partially open, you can feel one of his fingers (perhaps his index?) inserted. You start to suck on it like a cock. In fact, you wish it would be one: the series of events made you aroused like no other.
"Open your mouth wider," he says, as you can hear his zipper pulled down. You proceed to do as ordered, and the next second his penis is inserted in your mouth, and you start to suck on it. "That’s right. That’s right," he repeats, his palm on the top of your head to guide you. You keep going on it for another minute. After that, he gets to the peak, and his semen is sprayed all over your tongue.
You gulp it down like the good slave you are. Alongside with a portion that you have to lick from the corner of your mouth. You stand idle for a second, unsure what happens next, then you can feel two fingers enter your vagina, making you gasp "Ahhhh!!!" as they start to move inside you with rhythmic motions. At one point, your expect them to leave. But they just keep going, your mind flooded with the sensations. Then it happens, "Ahhhhhhh!!!", and you arrive to he euphoric peak, your juices sprout all over the man’s hand and the padding on the cage under you.
"What do we say now?" Mr. Garcia asks.
"Thank you, Master!" you say aloud.
"That’s right," he says, his fingers placed inside your mouth so you could lick your shower from them. "You see, we will get along just fine, you and I. It is just like the Zetans say. Some people are born to own a slave. And some are born to be owned by them."
You feel something thick against your mouth, so you open it. You realize it is your ballgag, now strapped back into place as the show is over.
"Come on, you were dreaming of this," he says. His hand caressing your cheeks again. "Yes, Aarla, you want to be a slave. You are just too damn stubborn of a woman to admit it," he adds, however you choose not to react. His fingers wonder back to your nipples. Except that this time they are gentle, stimulating you as you are still with heavy breaths from the orgasm.
"Yes, you are stubborn. So damn fucking stubborn," the man says. "But don’t worry, we have our three days here. Plus whatever time we will have once we sold the artifact. That's all what we need to get to the bottom of this, don't you think?"
<a id="1" data-passage="Chapter VII">1. Chapter VII</a>[[<< ->Chapter VI]] [[>>->Chapter VIII]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter VII.''
"How is my slave doing?" you hear the question as the door opens.
It has been some time since you were left alone. Possibly hours. But you know for a fact that time passes differently when you are locked up. It could have been half an hour. Or even less. The truth behind these waits never revealed to you until your mind is completely shattered.
The man steps to the cage, and he presses his hands on your breasts from behind, massaging your nipples with his fingers. You start to moan “Mhm!” from the pleasure, your body tense as his hands move down between your legs. Two of his fingers move to your clitoris, rubbing it in a gentle fashion, then they move to your vagina, and start to go up and down inside you.
"Mhmm!" you moan again from the pleasure. But then the fingers leave, your body left yearning from the joy.
"I’m gonna let you out," the man says, and with a click you can hear the cage opened.
He grabs your leash, and leads you out of the cage, threading on your knees until you are instructed to stop. You can feel the strap unlocked at the back of your head, then the massive ball of rubber finally leaves your mouth.
"Open up," he says. You do as ordered, expecting a cock. Instead, he grabs your chin, tilts your head up, and spits in your mouth.
"Thank you, Master!" you say aloud.
He spits in your mouth again.
"Thank you, Master!" you say.
He spits in your mouth again.
"Thank you, Master!" you say.
You expect another spit. But then he lets go of your mouth and slaps you. Light enough so your face wouldn’t swell. Yet strong enough that you feel the pain.
"Thank you, Master!" you say.
He slaps you again.
"Thank you, Master!" you say.
He slaps you again.
"Thank you, Master!" you say.
"Good pet," he says as you are expecting another slap. You can feel your chin grabbed again, this time your head is oriented forward, your mouth opened wide with the help of his other hand. "If the ballgag is removed, you open your mouth, tongue out, no exception. There should be no eye contact either. If you are blindfolded, and you look up, that still imitates eye contact, and that makes it a no go. In most cases, your head should be tilted towards the floor, or if you are on your knees and your ballgag is unlocked, it should be straight forward."
"Yes, Master," you answer, then you leave your mouth open, tongue out, as instructed.
You can hear a zipper unlocked, then you can feel his penis pressed against your lips, pushed all the way down to your throat the next second. You start to suck on it like the good slut you are, his hand this time too guiding your motions. You think he would leave his semen on your tongue like the last time, but instead, he yanks the shaft out of your mouth, then you are stood up in the ballet boots, your body pressed against the cage, and he presses his shaft inside your vagina.
"Aaaahhhhhh!!!" you exhale.
He starts ramming you with his cock, your head held in front of you, both of your arms tense against the straitjacket, your legs pressing against the short chain that hold together the ballet boots. Sadly, most of the job was done beforehand, so he comes inside you just after a couple of strokes.
"Please, Master…" you find yourself saying.
"Please, what?" he asks.
"Please let me come, Master," you say.
"Are you a good slave?" he asks.
"Yes, Master!" you say. "I’m a good slave, Master," you add hastily.
"Repeat it," he says.
"I’m a good slave, Master!" you say aloud.
"Again," he says.
"I’m a good slave, Master!" you say aloud.
"Good pet," he says. He inserts two of his fingers inside your vagina, and he starts moving them up and down, the motions repeated until you come at last, squirting all over his hand, the cage’s top and the floor.
"Thank you, Master!" you say. Then you find your upper body raised up, and you are locked back inside the cage, your mouth still open, tongue out, as your ballgag is yet to be inserted. You expect that perhaps it gets locked back now, but instead what you have is a rubbery object pushed in, something that very much resembles a penis. You start to suck on it, as expected. Then you stop at a sudden, as you recognize a tasteless liquid on your tongue.
"That’s a feeding dildo, pet. See, these guys were considerate," the man says. You proceed to suck on the dildo until all of it’s contents are empty. Then as the dildo leaves, you open your mouth again, this time the fist sized ballgag actually locked back into place.
"Have a nice night now," he says. "We will continue your training tomorrow." He gets up from the cage, and leaves, the door closing behind him with a hissing sound.
For some time, you sit there motionless, the sound of your juices dripping from the top of the cage your sole companion. If it is already night, then your intuition was correct. But this also means that this was only a half day that you spent here. Two full days and a partial day to remain, assuming that the road takes exactly three days. And there are no detours. Could you hold out that long? What makes you concerned that this was good. This and the previous time were both //really-really// good. So much so that you start to think you shouldn’t seek help from Fjinn. Instead, you should choose to embrace this life permanently.
//Keep it together, Aarla!// you think to yourself, dissing the thought that began to sprout roots. For some time, perhaps an hour, you struggle in the straitjacket. But you just can’t get out. No matter how much strength you put into your motions. After that, sleep finally takes you, with the hope that tomorrow would bring something better.
<a id="1" data-passage="Chapter VIII">1. Chapter VIII</a>[[<< ->Chapter VII]] [[>>->Chapter IX]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter VIII.''
The next day you wake up aroused, but also with thirst and hunger. You tense your arms against the straitjacket, twisting them and jerking them in any direction you could. But just like the last time, your efforts are in vain.
"Mhm!" biting on the ballgag, you grunt. Then you resort to try again, the cage rocked around you between the vehement motions. What makes you nervous is that you no longer feel helpless. You feel calm. What’s more: A portion of your heart already awaits Mr. Garcia.
//No!// you think to yourself, the epiphany of your silent struggle. But it is too late, and you can hear the door open with a hissing sound.
"Good morning, pet," Mr. Garcia says.
He steps close to the cage, and from behind you he starts to grope your breasts. "Mhmm!" you groan, then his hands wonder between your legs again, a set of fingers massaging your clit, two other moving up and down inside your vagina. Then, just like the last time, the fingers leave, your soul wanting them to return.
"Today we will learn how to walk," he says. You can hear the cage’s door opened, and you are escorted outside. He grabs your upper arms, and gets you in a standing position. Then suddenly he lets you go, and you almost collapse on the floor, your adenian brain coming to the rescue.
"Tricky, huh?" he asks. But you really doubt he wants to hear an answer.
He steps behind you, and you can feel his arms grab your shoulder. You are turned around, presumably so you could have more room to walk. But then you are bent down, your legs spread, and he thrusts his cock inside you.
"Mhmmm!" you moan as you can feel the entire shaft within the confines of your walls. Only for it to leave almost completely. Then to return again. The motion repeated sixteen times as you stand there, your arms tense against the straitjacket. A warm, wet feeling, and you realize that he came, the shaft slipped out completely before you would reach your peak.
"Do you want to come, Aarla?" he asks.
You nod.
"And can you do it?" he asks.
You shake your head.
"Come on, try to reach down there. Just for me," he says.
Complacent, you obey, but as expected, your arms are stopped by the material.
"You see, you can’t. Only I can do it," he says. You can feel your leash grabbed, and you hear footsteps. "So what is going to happen now, is that you will try to impress me. You will try to walk for me, perfectly. And if you can’t do that, if I have to catch you over and over again, I will refrain from giving you an orgasm. All in the name of good, of course. As this will motivate you to learn faster."
"Ready?" he asks a second later.
You nod.
"Excellent," he says, and he steps forward. You can feel your leash tense between his hand and the O-ring on your neck. You take a small step in the ballet boots, and you succeed. Then he steps again, and you follow, the second step also successful. By the third time, you are braver. But you fail: the tip of the boots are just too small, and he has to catch you as you fall forward.
"That was not very impressive, darling," he says.
"Mhm!" you grunt. It is really a dirty trick that he employs. Its not enough that you got aroused by struggling in the straitjacket. But to be denied after being entered? The cruelest thing an owner could do!
"Let’s try again, shall we?" he asks, and he steps again. Your leash tense, you follow. And for a number of steps you are just fine. But the damned tip is too small, and he has to catch you again.
"Come on, darling!" he says. But you fall again.
"Come on!" But you fall again.
And again. And again. And again. For numerous hours, in a never ending spree of failure. In the end, you are escorted in front of the cage, and knelt down before him, your ballgag unlocked and now departing your lips.
You open your mouth, tongue out, as it was explained to you earlier. But instead of a cock, you receive a question.
"How would you rate your performance, my dear?"
"I did my best, Master," you answer. You do not dare to close your mouth. Instead, you keep it open, muttering the words.
"And you did not exactly impress me, my pet," he says.
"I really tried..." you say, but he grabs your jaw with his hand.
"A-a-a-a," he says. "This is not what you say when this happens." He tilts you head up, but he doesn’t let go of your jaw. "What do we say when this happens?"
"I’m sorry, Master," you correct yourself.
"You are sorry for what?" he asks.
"I’m sorry that I failed to impress you, Master," you answer.
"Good pet," he adds. "You will have many owners over the years. If you fail to keep this in mind, you will get some serious punishments."
You can hear his zipper unlocked, and his cock is pushed inside your open mouth, the tip of the shaft to stop inside your throat. You start to suck on the cock, as expected, and you get a load on your tongue after a couple of minutes.
"Excellent, pet," he says, and he locks back your ballgag. "We will continue in the evening," he adds, and you are escorted back inside the cage. After that, he leaves you alone, and you can hear the door closing behind him.
Frustrated, you start to struggle in the straitjacket. But you just can’t do anything. And the challenge itself was impossible. The average person takes weeks, or even months to learn how to walk in these boots. And you guess he expects you to do it until you get to Adenia, just so you could be in full gear as a symbol of his power. What’s more, he didn’t even feed you. So now you will have to stay here hungry until the night.
Furious, you continue to struggle. But its just senseless. Finally, you give up, and you decide to wait until he returns, adamant to do the best that could be expected from you.
<a id="1" data-passage="Chapter IX">1. Chapter IX</a>[[<< ->Chapter VIII]] [[>>->Chapter X]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter IX.''
"How are you doing, pet?" you can hear the question as the door opens. From behind, Mr. Garcia grabs both of your breasts, gives them a squeeze, then his fingers latch onto your erect nipples.
"Mhm!" you groan, your vagina moist from the arousal.
He lets go of your nipples, and you can hear the cage’s door opened. Your leash grabbed and pulled, you are escorted out of the cage, and you are brought to a kneeling position in front of him. You can hear a zipper pulled down, and his erect cock is pushed against your face.
"You really want to have this in, don’t you?" he asks, the cock moved back and forth on your skin in a rhythmic fashion.
You nod.
"That’s right. You are a good slave," he says.
You nod.
He unlocks your ballgag, and you wrap your lips around the cock. However he grabs your hair in a fist, and pulls your head back.
"What are you, Aarla?" he asks.
"I’m a slave, Master," you answer.
He slaps you in the face.
"Whose slave you are?" he asks.
"I’m your slave, Master," you answer.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you raise your voice.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you raise your voice.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
Your face burning in pain, you don’t forget to open your mouth and stick your tongue out. A second later, he pulls your head forward, your hair let go so you could suck his cock. You do the best job you possibly could. Then as he comes, he grabs your hair again, pushes his cock down your throat, and sends his semen inside you.
Then he slaps you in the face again.
"Didn't we forget something, Aarla?" he asks.
"Thank your for getting your semen inside me!" you say aloud.
He slaps you in the face again.
"Inside me, who?" he asks.
"Thank your for getting your semen inside me, Master!" you say aloud.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say aloud.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
He grabs your head again, and your mouth still open, he spits in it.
"Thank you, Master!" you say aloud.
He slaps you in the face.
"Thank you for what?" he asks.
"Thank you for spitting in my mouth, Master!" you say aloud.
He slaps you in the face again.
"Louder," he demands.
"Thank you for spitting in my mouth, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
Your head still pulled back, and your face hurting, you keep taking rapid breaths. This display of crude power; the extent of control he has over your body as his subject turns you on beyond measure. But instead of getting fucked in the vagina, what you are so awaiting, he grabs your leash and drags you on your feet. The heels and the tip of the ballett boots now supporting your weight.
"And now we will have some more walking," he says, and he starts leading you in the cargohold.
Desperate for an orgasm, you tiptoe after him in the ridiculous heels. But all you do is stumble, and Mr. Garcia has to yank your leash upwards numerous times to save you from a fall.
"Mhmm!!!"
"Mhmm!!!"
"Mhmm!!!"
You grunt again and again. You know that you need to walk steadily if you want to get your orgasm. But you can’t do it. You just can't. It is an unfair challenge. And no matter how hard you try you are unable to do it.
"How would you rate your performance?" he asks once the show is over, and you are knelt down (presumably in front of the cage) again.
"I’m sorry that I disappointed you, Master," you say.
He slaps you in the face.
"Louder," he demands.
"I’m sorry that I disappointed you, Master!" you say aloud.
He slaps you in the face again.
"Louder," he demands.
"I’m sorry that I disappointed you, Master!" you say, your vocal cord at a fraction.
Your mouth still open, he pushes his erect cock inside, the end of the shaft down your throat. You start to suck on it like the good slave you are, and his semen is delivered on your tongue. After that, you expect to be fed perhaps. But he slaps you in the face again.
"Thank your for getting your semen inside me, Master!" you say aloud, already realizing your error.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says, and you are locked back in the cage. "We will continue where we left off tomorrow," he says, and you can hear the door closed with a hissing sound.
Frustrated, you start to struggle in the straitjacket, your hips moved sideways as your body yearns for the stimulation. But there is no way you could get an orgasm while your hands are enclosed in the material. After about an hour of constant struggle and numerous grunts as you bite on the gag, you decide to settle in for the night, determined that tomorrow you will do better.
<a id="1" data-passage="Chapter X">1. Chapter X</a>[[<< ->Chapter IX]] [[>>->Chapter XI]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
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''Chapter X.''
The next day you wake up in the same manner as before: with hunger and thirst, but also very much aroused.
You struggle in the straitjacket for some time, moving your body back and forth between the bars…
Then you shudder as a plasma bolt rips off the engines clean from the ship's hull.
//Fuck,// you think to yourself as that is the only coherent thought your mind could make once your superior brain is finished with the assessment.
Your initial thought was that you are taking a turn. But those kind of moves are caught by the dampeners early on, and you wouldn't have felt more then a ripple that goes through the vessel. But this felt more like a thunderbolt, rocketing the ship as a whole, everything onboard, including you and the cage, moving up, sideways, down, then stopped, as the dampaners finally got hold of the situation.
You also thought that the shot might have struck the ship somewhere else. But the sudden loss of weight made the ship lighter, and thus easier to toss around, which got added to the force of the impact and to the final fumes of the engines as one by one they got torn off from the hull, sending the ship on a spiraling turn that you can still sense based on the fluid motions in your cochlea.
But who attacked you and why? Sadly, you don’t have to think too much for getting an answer for that either. Mr. Garcia is a smart man. Smart enough to bring you here and //almost// break you in as a pet. Chances are, when he told you that he is going to take you to Fjinn, it was a lie, and he wanted to sell the statue in a place of his choosing. What he didn’t know, was that his original employer, who tasked him with capturing you, wasn't exactly dropped on his head either, and he had his men place a tracker on every ship who was after you the whole time, just in case the winners want to keep the prize for themselves.
And of course, the original employer didn't know about the statute. And when his men told him that the ship is going somewhere else, their men set up shop in the most plausible exit point. Jafar if you have to guess. And the moment Mr. Garcia's ship exited from FTL, they made their shot, ripping the engines clean off from the hull.
Which, of course, perfectly correlates with what you experience next: a series of loud thuds that originate from a pair of cables shot through the hull, led by darts made of titanium and chrome, enabling the goons to tow in your vessel so they could take their hands on you.
But if Mr. Garcia has half a brain, he will let you out, and you can easily deal with these guys. And once you do that you can finally escape and reverse the enslavement. And yeah… He is going to have a pretty long and arduous series of punishments ahead of him after doing all of this with you!
But. Of course! You made the famous mistake again that you assumed folks out there don't have a healthy functioning brain cell. And now you can feel a third dart shot inside the hull. Except that this dart doesn't have a cable. You know this from the lack of pull that your body felt with the previous two. And next, as this dart //just happened to come// with a hacking tool, you recognize a series of thuds from every single door in the ship being closed. Followed by the sound of the air being sucked out of the cargo hold. Not long enough to kill you. Just long enough so you would lose consciousness. Of course you could bet that the same is happening in whatever compartment Mr. Garcia is at. Except that in his case they will go for the kill. Which is a real shame to be honest. You were really starting to get fond of all the wicked things being done here!
After about a minute, you start to struggle for air. Your superior lungs burning in pain. You hope that at least one of them would make the mistake to getting to your cage, enabling you to flat out break a leg with the ballet boots. But you just fell into the aforementioned mistake again, and //of course// you have no one getting to your cage before you would lose consciousness.
When you wake up you are in the same cage as before. You know this as you start moving around. But as you dart through the bars with the ballet boots, you recognize the additional layer of metal around you. And that means there is metal touching metal. Which gives you sheer dread running through your spine as you realize what this could entail for you.
//REPENT//
You can hear the mechanic voice.
And //Zap!// there is a shock running through your body, making you bite down on the gag.
//REPENT//
You can hear the mechanic voice again.
And //Zap!// there is another shock running through your body, making you bite down on the gag.
//REPENT//
You can hear the mechanic voice again.
And //Zap!// there is another shock running through your body, making you bite down on the gag.
After that there is another shock. And another. And another. For hours upon hours. To no conceivable end.
When the cage opens, you are exhausted as never before. Every part of your body hurts. Your thighs and the material of the straitjacket is covered with your drool. You pissed yourself numerous times. The smell mixed together with the one from your juices as you still found the situation arousing.
But finally you can hear the box where your cage is placed unlocked and the cage's door is opened with the key Mr. Garcia used previously.
"Get up," you can hear the deep voice of a man, then with the usage of your leash, you are stood up, and he starts escorting you forward. You still stumble in the ballet boots a couple of times. But thanks to the lessons you received from Mr. Garcia, you are confident with them for the most part.
After a couple minutes you are arrive to an open area. Perhaps a hall. You know this from the sudden change in the quality of air.
You can feel the blindfold unlocked. And what you see is indeed a hall, the windows showing you the clouds that are either of a nebula or a gas giant. You can see a throne chair in the middle of the room. In there, you can see a thin man in his forties, dressed in fine linen clothes, looking at you with a grin. The two guards next to him look at you expressionless, holding military grade plasma rifles in their hands. You can also see a woman dressed in nothing but latex panties in front of the throne, kept in place through a collar and a chain leash. She looks at you with envy.
"Aarla Kadem, I have to say it is a pleasure," the man says. "It has been some time since I got around breaking an adenian. I’m glad that I finally have the chance."
"Mhm!" you mumble to the gag out of anger. Originally you meant this as a scream, however you don't have enough strength left for an actual one.
The man unlocks his zipper and the woman with the collar in her neck starts to suck his erect cock. Although you can see it on her smile and erect nipples that she doesn't exactly detest doing it.
"In a couple weeks, you will be just like her," the man says then his gaze jumps to the guards next to you. "Take her to the training room."
"Mhm!" you say again, the planned cry nothing but a whimper.
You are dragged out of the room with your leash, and you are escorted to another room through the corridors. As the door opens, what you can see is a fuck machine mounted on top of a bondage bench in the shape of a birth table. You are sat down, and your neck, upper body and legs are strapped into place. After that, the two dildos from the fuck machine are placed in your openings.
"Mhmm!" you groan as the machine is turned on, and the dildos start to move back and forth inside you.
The guard leaves you alone and you can hear the door closed. You keep groaning as the fuck machine goes on. And then you finally get your orgasm, squirting all over the material that covers the bench as the ripples of joy go through you. The problem is that the damned thing just keeps going. Giving you orgasm after orgasm. Until the entire thing starts to feel uncomfortable. Yet still alluring in its own nature.
And the machine just keeps going. And going. And you continue to spread your nectar all over the floor and the material.
<a id="1" data-passage="Chapter XI">1. Chapter XI</a>[[<< ->Chapter X]] [[>>->Chapter XII]] [[>I->Chapter XIII]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
-----------------
''Chapter XI.''
"MMMMM!!!" You moan, biting on the fist sized ballgag as the fuck machine keeps pounding you. Prior to this day, you never thought that overstimulation could be used as an effective means of torment. However the never ending stream of orgasms is too much for you. And no matter how hard you try, you are unable to get out of the straps that hold you in place.
After an untold amount of hours, you can hear a man enter the compartment. Judging by his footsteps, he is a big one. The fuck machine is stopped, and you sigh with relief. However you can hear a zipper pulled down, and an enormous cock is pressed on your slit.
"Brace yourself, little adenian," you can hear the deep voice. As suggested, you bite down on your ballgag, then the enormous cock slides into you, your cavity widened to its limit as the giant throbbing entity, like a warm flashlight, goes back and forth inside you. To be frank, you actually enjoy the experience. And as the man comes inside you, you find yourself squirting again. But by this time your superior body has been working tirelessly to replace your superior fluids, and the whole thing has this uncomfortable vibe to it.
A final slap on your crotch, then the man unlocks your neck and ankles. Wiggling your arms in the straitjacket, you are //helped// to stand on your feet. Then your leash yanked heavily, you are forced to march after him, the mixture of semen and your fluids dripping from your labia lips.
For some time you follow him, then you go through yet another door, slipping into the frame with a hissing sound, and you are immediately knelt down.
Your blindfold is unlocked, and you shudder, as all you can see is an erect cock between a man's legs. A second passes, and you can see the servant's face whom you seen earlier. She takes the cock in her mouth, she sucks on it a few times, then her hair is grabbed and her head is pulled back by the man. You want to glance up. But you remember what Mr. Garcia told you. And somehow you think the expectation is the same.
"Bon Appétit," the man says, his cock positioned in front of you. You open your mouth, and you take it in. What //else// are you supposed to do in this situation? Once the shaft is in your mouth, it appears to be a lot larger than before. And it was already a huge one! Nevertheless, you keep bobbing your head up and down, its end down your throat each time you go under.
You continue your task for about a minute. Then your hair is grabbed on the top of your head, and your head is pulled back, forcing you to lock eyes with the man.
"See, you know what is good for you," he says with a grin. "Soon we can remove your straitjacket, and everyone will see how magnificent I am."
Your hair still grabbed by him, he pushes your head onto the cock. After that, he lets you go, and you continue to bob your head up and down until he comes, his semen ejaculated on your tongue.
"Hold it," the man says. Your hair grabbed again you are forced to face the woman. //Of course!// She obediently starts to kiss you. In the lack of other options, you give in, your mouth opened and your tongues met as the salty semen spreads all over you mouth cavities.
"Thank you, Master!" the slave says.
Your hair //still// grabbed, you want to do the same thing. But your owner is faster, slapping you in the face with his palm.
"What do we say, Aarla?" he asks.
"Thank you, Master!" you say aloud. You expect to be slapped again. A souvenir from Mr. Garcia. But the man says "Good pet!", and he lets go of your hair.
"Escort her back to the training room," the man says. And once again you find your heart filled with dread.
You are stood up, and your leash is yanked heavily. You are escorted back to the same compartment you were before, but now you are escorted to a different area. You can see a giant metal ball several times the size of your head dangling from the ceiling. A pole at waist height with a dildo. Two straps to keep the slave's legs in place. And a huge butt plug made of glass that is attached to an electric torture device.
"MMMMM!!!" you try to hold your ground as much as you can, however the man drags you into place with the leash. First, it is your head that gets locked inside the sphere. Your blindfold still dangling in your neck. Then the two straps are fastened on your ankles, and the giant dildo is inserted in, your vagina stretched again to its limit. You can hear a spit, and the buttplug is slipped into place. But for now there is no shock.
//ZAP!//
But suddenly there is one! You biting on your gag and your entire body trembling from the pain.
//ZAP!//
And shocks just keep going, you being all left alone, without any indication when they might release you.
<a id="1" data-passage="Chapter XII">1. Chapter XII</a><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to stop reading. You have a situation at hand dammit!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td><<if $lootedFizShip > 0>>8. Search for Fiz's ship (you already looted it!)<<else>><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to stop reading. You have a situation at hand dammit!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>></td>
<td><a id="9" data-passage="Sleep">9. Sleep</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to read the advice from your father:
<span style="color: orange;">''Nel's father:'' </span> ''Just become a whore you useless twat.''<<set $readFatersAdvice to 1>>
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Thanks, dad!//<<set $readFatersAdvice to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td><<if $lootedFizShip > 0>>8. Search for Fiz's ship (you already looted it!)<<else>><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to get shocked unconscious <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Well... Less tired. But at least you are still among the living!<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>></td>
<td>9. Sleep (you did just that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep.
Only to get shocked unconscious <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<set $status to "SLAVE">><<set $outfit to "straitjacket">><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Nel:'' </span> MHMMM!!!
You scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
<<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">>''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up well rested, ready to do just about anything. //It is a good thing to be an adenian!//<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>></td>
<td>9. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
You decide to go to the general store.
<span style="color: pink;">''Cashier:'' </span> What can I do for you, miss?
The cashier asks with a wide smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock! alt">1. Let's see what you have in stock!</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like alt">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/fuckallyoulike.jpg"></div></center>
You take a deep breath, and you decide to go to the infamous building.
Question is: Are you truly ready to <<if $sissyStart == 0>>sacrifice your sanctity?<<else>>be used this way?<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 7>><a id="1" data-passage="Of course you are alt III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 3>><a id="1" data-passage="Of course you are alt II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are alt">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store alt">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humannelarmbinder.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/fuckallyoulikesissy.jpg"></div></center><</if>>
You decide to work at the pub as a barista. The pay is shit. And the outfit you have to wear is quite ridicolous. But at least you don't have to get railed in order to get your hands on some telers!<<if $sissyStart == 0>><<set $money to $money + 10>><<else>><<set $money to $money + 20>><</if>><<set $energy to $energy - 1>>
<<if $sissyStart == 0>>''Ten telers added!''<<else>>''Twenty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store alt">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Do it again! (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Do it again!</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like alt">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
You decide to buy the pistol. Whoever might come your way, now you have twice the firepower! <<set $money to $money - 200>><<if $weapon == "plasma pistol">>Of course, the plasma pistol is even more powerful, so you are going to keep that as your main weapon!<<else>><<set $weapon to "pair of pistols">><</if>><<set $ownsRevolver to 1>>
''Two hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
You decide to buy the new gear. It's about time to sneak up on someone!<<set $money to $money - 500>><<set $ownsInfiltratorGear to 1>><<if $sissyStart == 0>><<set $outfit to "infiltration gear">><<else>><<set $outfit to "infiltration gear, cock cage">><</if>>
''Five hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You decide to read the advice from your father:
<span style="color: orange;">''Nel's father:'' </span> ''Just become a whore you useless twat.''<<set $readFatersAdvice to 1>>
<span style="color: #FF0000;">''Nel (thinking):'' </span> //Thanks, dad!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>></td>
<td><a id="9" data-passage="Sleep">9. Sleep</a></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You decide to go back to the town so you could level the playing field.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store alt">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like alt">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they do!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike1human.jpg"></div></center>
The entire day you spend tied to a bondage bench. Multiple men from both sides exploring all your openings. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are alt III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are alt II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are alt">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store alt">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they do!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike2human.jpg"></div></center>
The entire day you spend tied to a bondage bench. But this time there is a hood on your head that prevents you to see. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are alt III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are alt II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are alt">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store alt">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they do!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike3human.jpg"></div></center>
The entire day you spend tied to a bondage bench. But this time with the exception of your mouth and nostrils your entire body is covered in ruanite. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are alt III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are alt II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are alt">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store alt">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<set $energy to 2>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $mission1 to "Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!">><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $embracedTheGreen to 1>><<set $capturedLater to 1>><div id="keypress">You decide to make look around the town, just to see what possibilities this place has to offer.
<center><div class="mediumImage"><img src="./Images/generalstore.jpg"></div></center>
The first thing your eyes get fixated on is a general store. You can buy just about anything you want here. Guns, protective vests, even serums. If you yearn to beat your competition, <<linkappend "this is where you get the tools.">>
<center><div class="mediumImage"><img src="./Images/jobadvertisement.jpg"></div></center>
The next thing you see is a job adverstisement: they are searching for a barista in the very pub you entered ten minutes ago. You could get ten telers for each shift. Not a lot of money. But perhaps <<linkappend "just enough to beat your competition.">>
<center><div class="mediumImage"><img src="./Images/fuckallyoulike.jpg"></div></center>
Finally, the last thing you see is a fuck-all-you-like. This is a traditional zetan establishment that practically acts as a voluntary daytime whorehouse. Anybody could come here and sell their bodies for profit. Some of them are slaves who have no other choice but to carry out their orders. Others are adventorous souls who want to earn their telers this way as they find it more efficient. Of course, most of them end up with a collar on their necks by the end of the first week. But somehow this outcome bothers you less as you cannot deny the irony.
You could work here for a day, and earn more telers than with any other job. The best weapon, the best gear, even some serums. But you are also worried that the atmosphere of such place might corrupt you. And you would go down the very path as the ones who end up with a collar.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store">1. Go to the general store</a></td>
<td><a id="2" data-passage="Go to the pub work">2. Work at the pub</a></td>
<td><a id="3" data-passage="Go to the fuck-all-you-like">3. Work at the fuck-all-you-like</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="You go to the wreckage">4. Go to the wreckage</a></td>
<td><a id="5" data-passage="Cabin">5. Go back to the ship</a></td>
<td><<if $corruption > 9>><a id="6" data-passage="Go to the slave registry alt">6. Go to the slave registry</a><<else>>6. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
You decide to go to the general store.
<span style="color: pink;">''Cashier:'' </span> What can I do for you, miss?
The cashier asks with a wide smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock!">1. Let's see what you have in stock!</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/fuckallyoulike.jpg"></div></center>
You take a deep breath, and you decide to go to the infamous building.
Question is: Are you truly ready to <<if $sissyStart == 0>>sacrifice your sanctity?<<else>>be used this way?<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 7>><a id="1" data-passage="Of course you are III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 3>><a id="1" data-passage="Of course you are II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/aliennelarmbinder.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/aliennelarmbindersissy.jpg"></div></center><</if>>
You decide to work at the pub as a barista. The pay is shit. And the outfit you have to wear is quite ridicolous. But at least you don't have to get railed in order to get your hands on some telers!<<if $sissyStart == 0>><<set $money to $money + 10>><<else>><<set $money to $money + 20>><</if>><<set $energy to $energy - 1>>
<<if $sissyStart == 0>>''Ten telers added!''<<else>>''Twenty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Do it again! (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Do it again!</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $embracedTheGreen to 1>><center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You decide to go back to the town so you could level the playing field.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
You decide to buy the pistol. Whoever might come your way, now you have twice the firepower!<<set $money to $money - 200>><<set $ownsRevolver to 1>><<if $weapon == "plasma pistol">>Of course, the plasma pistol is even more powerful, so you are going to keep that as your main weapon!<<else>><<set $weapon to "pair of pistols">><</if>><<set $ownsRevolver to 1>>
''Two hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
You decide to buy the new gear. It's about time to sneak up on someone!<<set $money to $money - 500>><<set $ownsInfiltratorGear to 1>><<if $sissyStart == 0>><<set $outfit to "infiltration gear">><<else>><<set $outfit to "infiltration gear, cock cage">><</if>>
''Five hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they have one for an adenian!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike1alien.jpg"></div></center>
The entire day you spend tied to a bondage bench. Multiple men from both sides exploring all your openings. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they have one for an adenian!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike2alien.jpg"></div></center>
The entire day you spend tied to a bondage bench. But this time there is a hood on your head that prevents you to see. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>>You ask if they have an open spot for you at the reception. //Of course they have one for an adenian!//
<center><div class="mediumImage"><img src="./Images/fuckallyoulike3alien.jpg"></div></center>
The entire day you spend tied to a bondage bench. But this time with the exception of your mouth and nostrils your entire body is covered in ruanite. At the end of the day you enjoyed the experience. //But perhaps a bit too much?//
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<if $sissyStart == 0>><<set $money to $money + 100>><<else>><<set $money to $money + 150>><</if>><<set $energy to $energy - 2>><<set $wentToFuckAllYouLike to $wentToFuckAllYouLike + 1>>
<<if $sissyStart == 0>>''One hundred telers added!''<<else>>''One hundred and fifty telers added!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><<if $wentToFuckAllYouLike > 5>><a id="1" data-passage="Of course you are III">1. Of course you are!</a><<elseif $wentToFuckAllYouLike > 2>><a id="1" data-passage="Of course you are II">1. Of course you are!</a><<else>><a id="1" data-passage="Of course you are">1. Of course you are!</a><</if>><<else>>1. Of course you are! (not enough energy!)<</if>></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><a id="3" data-passage="Go to the general store">3. Go to the general store</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td><<if $readMessage > 0>><a id="5" data-passage="Follow the massangers instructions">5. Follow the massanger's instructions</a><<else>><<if $corruption > 9>><a id="5" data-passage="Read the mysterious note">5. Read the mysterious note</a><<else>>5. Read the mysterious note (you need 10 corruption)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
<<if $sissyStart == 0>>You decide to go back to the ship so you could sleep, relax and mastubate!
Too bad that you can't take off because of the pirates.<<else>>You decide to go back to the ship so you could rest. The fact that you have a feminin body is still strange to you. <<if $corruption < 5>>But you are starting to get the hang of it.<<else>>//But somehow it is arousing?//<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td><<if $energy > 0>><a id="8" data-passage="Fiz ship search">8. Search for Fiz's ship</a><<else>>8. Search for Fiz's ship (not enough energy)<</if>></td>
<td><a id="9" data-passage="Sleep">9. Sleep</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $capturedLater to 1>><span style="color: #FF0000;">''Nel (thinking):'' </span> //What...?//
You think to yourself when you wake up.
You open your eyes, and you realize that you are strapped to a bondage bench, your arms locked into the embrace of a ruanite straitjacket.
<span style="color: #FF0000;">''Nel (thinking):'' </span> Fuck... Time was up!
You think to yourself. But no matter how much you struggle, you are <<linkappend "unable to get out.">>
<<if $embracedTheGreen > 0>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/alienNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienNelBondageBench.jpg"></div></center><</if>><<else>><<if $capturedLater > 0>><center><div class="largeImage"><img src="./Images/humanNelBondageBenchStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/humanNelBondageBench.jpg"></div></center><</if>><</if>>
You think that perhaps there would be a greeting of sorts. But instead some men just walk in, and they fuck you right then and there.
<span style="color: orange;">''Pirate'': </span> Seein' ya in the morning.
One of them says once they are done, and you are left alone with your thoughts.
As the door closes, you grit your teeth against your gag. But in truth you cannot do a thing. Other than to endure.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes">1. Some time passes</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $status to "SLAVE">><<set $money to 0>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $energy to 1>><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHoodalt.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodaltsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed, wearing a hood on your head, your arms locked into a straitjacket.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt, and you start to struggle. But you are unable to get out.
<span style="color: yellow;">''Fiz:'' </span> How did you sleep, sweetie?
You can hear Fiz's voice.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt again, still struggling.
<span style="color: yellow;">''Fiz:'' </span> It turns out you set me up, darling. My men took a look at your body while you were out. And it turns out you had a tracker in your guts all along.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt again, still struggling.
<span style="color: yellow;">''Fiz:'' </span> But don't worry, I decided to take you in as my own slut instead of letting you suffer with that lot. In fact, I could use the word //we//, as I will be your first owner, and there will be other members from my benefactors once I trained you as a proper toy.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You grunt again. But by this time you realize there is no point to resist.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel end 1 alt">1. Some time later</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><<set $status to "SLAVE">><<set $money to 0>><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite hood, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<set $energy to 1>><<set $days to $days + 1>><div id="keypress"><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/nelHood.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelHoodsissy.jpg"></div></center><</if>>
When you wake up you find yourself next to a bed, wearing a hood on your head, your arms locked into a straitjacket.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt, and you start to struggle. But you are unable to get out.
<span style="color: yellow;">''Fiz:'' </span> How did you sleep, sweetie?
You can hear Fiz's voice.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt again, still struggling.
<span style="color: yellow;">''Fiz:'' </span> It turns out you set me up, darling. My men took a look at your body while you were out. And it turns out you had a tracker in your guts all along.
<span style="color: #FF0000;">''Nel:'' </span> <<linkappend 'Mhm!'>>
You grunt again, still struggling.
<span style="color: yellow;">''Fiz:'' </span> But don't worry, I decided to take you in as my own slut instead of letting you suffer with that lot. In fact, I could use the word //we//, as I will be your first owner, and there will be other members from my benefactors once I trained you as a proper toy.
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You grunt again. But by this time you realize there is no point to resist.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel end 1">1. Some time later</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><<set $introHappend to 1>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $mission1 to "Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!">><<set $energy to 2>><<set $capturedLater to 1>>Choose a starting scenario:<<set $introSkipped to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/nelvanillastart.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/nelalternatestart.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nel's Misfortune gender">1. Embrace the green!</a></td>
<td><a id="2" data-passage="Nel's Misfortune alt gender">2. Start the game as a puny human</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/datapad.jpg"></div></center>
You decide to upload some pornographic images of yourself on the Starnet. Luckily what you do is very effective, and you get some cash on your hands right away!
<<if $sissyStart > 0>><<if $embracedTheGreen > 0>>''Eighty telers added!''<<set $money to $money + 80>><<else>>''Two hundred and twenty telers added!''<<set $money to $money + 220>><</if>><<else>><<if $embracedTheGreen > 0>>''Forty telers added!''<<set $money to $money + 40>><<else>>''One hundred and twenty telers added!''<<set $money to $money + 120>><</if>><</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><<set $uploadedImages to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Cabin">1. Splendid!</a><<else>><a id="1" data-passage="Cabin alt">1. Splendid!</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $threeTargetsDown > 0>><center><div class="mediumImage"><img src="./Images/athena.jpg"></div></center>
You decide to check the list of defeated foes... But then you suddenly find a note on your datapad.
<span style="color: lightgreen;">''Mysterious person:'' </span> //Come fight me, if you dare.
Athena.//
There was a set of coordinates provided. Alongside with an image attached. Looks like she is an adenian. <<if $embracedTheGreen > 0>>Just like you are. <</if>>Fighting her will be difficult. Very difficult. But perhaps the reward would be worth it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the final target">1. Check out the final target</a></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Cabin">2. Return</a><<else>><a id="2" data-passage="Cabin alt">2. Return</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $checkedOutList > 0>><center><div class="mediumImage"><img src="./Images/datapad.jpg"></div></center>
You decide to check the list of local bounties. Folks are not putting the face of the criminal out on a sheet of paper like the old days, rather they submit the data they got and the reward gathered by the public on a server that everyone has access to. Which means that if anyone happens to feel like it, they can take down the target themselves and get their hands on some money.<<set $checkedOutList to 1>>
At the moment you can see three potential targets:
<div id="keypress"><center><div class="mediumImage"><img src="./Images/maskedshadow.jpg"></div></center>
The first target is called the Masked Shadow. Simply because he wears a mask all the time. He walks around the city and he is generally unfriendly to everyone. But he mainly got the bounty because he tends to beat up drunk people and masturbate on them once they are ground and helpless.
<<if $buntiesTaken > 0>><<if $ranfirstfight > 0>>==Difficulty: ''Easy''== Failed!<<else>>==Difficulty: ''Easy''== Completed!<</if>><<else>>Difficulty: ''Easy''<</if>>
<<if $buntiesTaken > 0>><<if $ranfirstfight > 0>>==Bounty: ''50''== Failed!<<else>>==Bounty: ''50''== Completed!<</if>><<else>>Bounty: ''50''<</if>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/blueone.jpg"></div></center>
The second target is called the Blue One. She is a member of an alien race that makes skirmishes all around the Known Worlds. Nobody knows where they came from, or what is their goal, but it looks like folks don't really want to find out either: all they want from you is to find her in the woods and put a hole through her head. Neat!
<<if $buntiesTaken > 1>><<if $ransecondfight > 0>>==Difficulty: ''Medium''== Failed!<<else>>==Difficulty: ''Medium''== Completed!!<</if>><<else>>Difficulty: ''Medium''<</if>>
<<if $buntiesTaken > 1>><<if $ransecondfight > 0>>==Bounty: ''150''== Failed!<<else>>==Bounty: ''150''== Completed!<</if>><<else>>Bounty: ''150''<</if>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/darkbaron.jpg"></div></center>
The third target is called the Dark Baron. Nobody knows how he got this name, but most people think it is actually his choosing. As for finding him, it is suggested it would be //him// who does the finding after someone is able to accumulate enough fame. In this case all you have to do is to take down the first two targets, and he would sure come knocking.
<<if $buntiesTaken > 2>><<if $ranthirdfight > 0>>==Difficulty: ''Hard''== Failed!<<else>>==Difficulty: ''Hard''== Completed!<</if>><<else>>Difficulty: ''Hard''<</if>>
<<if $buntiesTaken > 2>><<if $ranthirdfight > 0>>==Bounty: ''400''== Failed!<<else>>==Bounty: ''400''== Completed!<</if>><<else>>Bounty: ''400''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buntiesTaken > 1>><<if $energy > 1>><a id="1" data-passage="Check out the third target">1. Check out the third target</a><<else>>Check out the third target (not enough energy!)<</if>><<elseif $buntiesTaken > 0>><<if $energy > 1>><a id="1" data-passage="Check out the second target">1. Check out the second target</a><<else>>Check out the second target (not enough energy!)<</if>><<else>><<if $energy > 1>><a id="1" data-passage="Check out the first target">1. Check out the first target</a><<else>>Check out the first target (not enough energy!)<</if>><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Cabin">2. Return</a><<else>><a id="2" data-passage="Cabin alt">2. Return</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/datapad.jpg"></div></center>
You decide to check the list of local bounties. Folks are not putting the face of the criminal out on a sheet of paper like the old days, rather they submit the data they got and the reward gathered by the public on a server that everyone has access to. Which means that if anyone happens to feel like it, they can take down the target themselves and get their hands on some money.<<set $checkedOutList to 1>>
At the moment you can see three <<linkappend "potential targets:">>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/maskedshadow.jpg"></div></center>
The first target is called the Masked Shadow. Simply because he wears a mask all the time. He walks around the city and he is generally unfriendly to everyone. But he mainly got the bounty because he tends to beat up drunk people and masturbate on them once they are on the ground and helpless.
<<if $buntiesTaken > 0>><<if $ranfirstfight > 0>>==Difficulty: ''Easy''== Failed!<<else>>==Difficulty: ''Easy''== Completed!<</if>><<else>>Difficulty: ''Easy''<</if>>
<<if $buntiesTaken > 0>><<if $ranfirstfight > 0>>==Bounty: ''50''== Failed!<<else>>==Bounty: ''50''== Completed!<</if>><<else>>Bounty: ''50''<</if>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/blueone.jpg"></div></center>
The second target is called the Blue One. She is a member of an alien race that makes skirmishes all around the Known Worlds. Nobody knows where they came from, or what is their goal, but it looks like folks don't really want to find out either: all they want from you is to find her in the woods and put a hole through her head. Neat!
<<if $buntiesTaken > 1>><<if $ransecondfight > 0>>==Difficulty: ''Medium''== Failed!<<else>><</if>><<else>>Difficulty: ''Medium''<</if>>
<<if $buntiesTaken > 1>><<if $ransecondfight > 0>>==Bounty: ''150''== Failed!<<else>>Bounty: ''150''== Completed!<</if>><<else>>Bounty: ''150''<</if>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/darkbaron.jpg"></div></center>
The third target is called the Dark Baron. Nobody knows how he got this name, but most people think it is actually his choosing. As for finding him, it is suggested it would be //him// who does the finding after someone is able to accumulate enough fame. In this case all you have to do is to take down the first two targets, and he would sure come knocking.
<<if $buntiesTaken > 2>><<if $ranthirdfight > 0>>==Difficulty: ''Hard''== Failed!<<else>>==Difficulty: ''Hard''== Completed!<</if>><<else>>Difficulty: ''Hard''<</if>>
<<if $buntiesTaken > 2>><<if $ranthirdfight > 0>>==Bounty: ''400''== Failed!<<else>>==Bounty: ''400''== Completed!<</if>><<else>>Bounty: ''400''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buntiesTaken > 1>><<if $energy > 1>><a id="1" data-passage="Check out the third target">1. Check out the third target</a><<else>>1. Check out the third target (not enough energy!)<</if>><<elseif $buntiesTaken > 0>><<if $energy > 1>><a id="1" data-passage="Check out the second target">1. Check out the second target</a><<else>>1. Check out the second target (not enough energy!)<</if>><<else>><<if $energy > 1>><a id="1" data-passage="Check out the first target">1. Check out the first target</a><<else>>1. Check out the first target (not enough energy!)<</if>><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Cabin">2. Return</a><<else>><a id="2" data-passage="Cabin alt">2. Return</a><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>><</if>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>>You decide to to check out the first target. And as fate gives it you stumble into him only a couple of minutes after you started strolling in the town.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/maskedshadow.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> I'm here to take you into custody so according to zetan laws you would be tried and sentenced with the possibility of lifelong enslavement.
The last part of the sentence you made up. Everybody knows that lifelong slavery is the only sentence they give out these days!
<span style="color: yellow;">''Masked Shadow'': </span> No way in hell.
Looks like it's gonna be a fight!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start shooting first fight">1. Start shooting</a></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it first fight">2. Run away</a><<else>><a id="2" data-passage="Run for it first fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<if $playerHealth > 0>><<set $precisionRoll to Math.floor(Math.random() * 10 + 1)>><<if $precisionRoll <= $precision>><<set $precisionDeterminer to 1>><<else>><<set $precisionDeterminer to 0>><</if>><<if $precisionDeterminer == 1>><<if $weapon == "good ol' pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $weapon == "pair of pistols">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -40>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -100>><<else>><<set $enemy1Health to $enemy1Health -120>><</if>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="regular guns">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/maskedshadowdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/maskedshadow.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon. <<if $precisionDeterminer > 0>> You are able to hit the target, causing <<if $randomDamageEnemy > 0>>''significant''<<else>>''major''<</if>> damage!<<else>>But you miss!<</if>><<if $enemy1Health < 1>> The damage is enough to kill your opponent!<</if>>
<<set $precisionRoll to 1>><<if $precisionRoll <= 5>><<set $enemyPrecisionDeterminer to 1>><<else>><<set $enemyPrecisionDeterminer to 0>><</if>><<if $enemy1Health > 0>><<if $enemyPrecisionDeterminer > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>><</if>><<if $embracedTheGreen > 0>>Luckily your skin is still bulletproof, which means that you can't take damage from conventional weapons!<<else>>As a response, your opponent shoots back, <<if $enemyPrecisionDeterminer > 0>>causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>''major''<<else>>''significant''<</if>> damage!<<else>>but he misses!<</if>><<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>> The damage in enough to knock you out cold!<</if>><</if>><<if $embracedTheGreen > 0>><<set $playerHealth to $playerHealthOrigin>><</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold Nel alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting first fight">1. Keep shooting</a><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it first fight">2. Run away</a><<else>><a id="2" data-passage="Run for it first fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 0>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="First target down nonhuman">1. Success!</a><<else>><a id="1" data-passage="First target down">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<set $ranfirstfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But the other targets are still there.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<set $weapon to "none">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "fist sized ballgag, slave collar, black ruanite straitjacket, black ruanite ballet boots, chastity cage">><<else>><<set $outfit to "fist sized ballgag, slave collar, black ruanite straitjacket, black ruanite ballet boots">><</if>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/adeniannelsold.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/humanelsold.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/adeniannelsoldaltsissy.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/humanelsoldaltsissy.jpg"></div></center><</if>><</if>>
Your target had bested you, and by the time you woke up, you were in the confines of a slave training facility located on Lonar V. They decided to make an example case out of you, broken in record time as you were trained by various members of the staff.
By the time the auction came, all that stood before the audience was a submissive <<if $sissyStart == 0>>woman<<else>>sissy slave<</if>>, ready to serve whoever pays the most to own her.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: SOLD AS A SLAVE<div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><center><div class="mediumImage"><img src="./Images/maskedshadowdead.jpg"></div></center>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''50 telers added!''<<set $money to $money + 50>>
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up... Well... Less tired. But at least you are still among the living!<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/maskedshadowdead.jpg"></div></center>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''50 telers added!''<<set $money to $money + 50>>
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up well rested, ready to do just about anything. //It is a good thing to be an adenian!//<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><<set $ranfirstfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But the other targets are still there.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>>You decide to to check out the second target. It takes a couple hours, but you are finally able to find her, next to a cave that is located in the middle of the forest.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/blueone.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> I'm here to take you into custody so according to zetan laws you would be tried and sentenced with the possibility of lifelong enslavement.
The entire sentence is made up. This time the crowd wants blood.
<span style="color: lightblue;">''Blue One'': </span> That life is not for me.
She answers, her hand placed on something that resembles a plasma gun. <<if $embracedTheGreen > 0>>That kind of firepower is dangerous, even to you.<</if>> //Shit!//
Looks like it's gonna be a fight!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start shooting second fight">1. Start shooting</a></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it second fight">2. Run away</a><<else>><a id="2" data-passage="Run for it second fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<if $playerHealth > 0>><<set $precisionRoll to Math.floor(Math.random() * 10 + 1)>><<if $precisionRoll <= $precision>><<set $precisionDeterminer to 1>><<else>><<set $precisionDeterminer to 0>><</if>><<if $precisionDeterminer == 1>><<if $weapon == "good ol' pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $weapon == "pair of pistols">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -40>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -100>><<else>><<set $enemy1Health to $enemy1Health -120>><</if>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="regular guns">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/blueonedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/blueone.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon. <<if $precisionDeterminer > 0>> You are able to hit the target, causing <<if $randomDamageEnemy > 0>>''significant''<<else>>''major''<</if>> damage!<<else>>But you miss!<</if>><<if $enemy1Health < 1>> The damage is enough to kill your opponent!<</if>>
<<set $precisionRoll to 1>><<if $precisionRoll <= 7>><<set $enemyPrecisionDeterminer to 1>><<else>><<set $enemyPrecisionDeterminer to 0>><</if>><<if $enemy1Health > 0>><<if $enemyPrecisionDeterminer > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, <<if $enemyPrecisionDeterminer > 0>>causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>''major''<<else>>''significant''<</if>> damage!<<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>> The damage in enough to knock you out cold!<</if>><<if $embracedTheGreen == 0>><<set $playerHealth to $playerHealth - 8>><</if>><<else>>but she misses!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold Nel alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting second fight">1. Keep shooting</a><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it second fight">2. Run away</a><<else>><a id="2" data-passage="Run for it second fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 0>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Second target down nonhuman">1. Success!</a><<else>><a id="1" data-passage="Second target down">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<set $ransecondfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But the final target is still there.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $ransecondfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But the final target is still there.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><center><div class="mediumImage"><img src="./Images/blueonedead.jpg"></div></center>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''150 telers added!''<<set $money to $money + 150>>
You were also able to get your hands on her plasma pistol. But sadly it got damaged.
''Broken plasma pistol added!''<<set $brokenPlasPistolOwned to 1>>
//Perhaps you can repair it somewhere?//
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up... Well... Less tired. But at least you are still among the living!<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><center><div class="mediumImage"><img src="./Images/blueonedead.jpg"></div></center>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''150 telers added!''<<set $money to $money + 150>>
You were also able to get your hands on her plasma pistol. But sadly it got damaged.
''Broken plasma pistol added!''<<set $brokenPlasPistolOwned to 1>>
//Perhaps you can repair it somewhere?//
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up well rested, ready to do just about anything. //It is a good thing to be an adenian!//<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>>For the third target, it was advised that all you had to do was to walk around, and he would find you. And that indeed turns out to be the case, as he literally gets the jump on you as you step down the ship's docking ramp.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/darkbaron.jpg"></div></center>
<span style="color: orange;">''Dark Baron'': </span> Hello, beautiful.
Looks like it's gonna be a fight!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start shooting third fight intro">1. Start shooting</a></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it third fight">2. Run away</a><<else>><a id="2" data-passage="Run for it third fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $ranthirdfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But at least you are still among the living.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<if $playerHealth > 0>><<set $precisionRoll to Math.floor(Math.random() * 10 + 1)>><<if $precisionRoll <= $precision>><<set $precisionDeterminer to 1>><<else>><<set $precisionDeterminer to 0>><</if>><<if $precisionDeterminer == 1>><<if $weapon == "good ol' pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -1>><<else>><<set $enemy1Health to $enemy1Health -2>><</if>><<elseif $weapon == "pair of pistols">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -2>><<else>><<set $enemy1Health to $enemy1Health -3>><</if>><<elseif $weapon == "submachine gun">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -4>><<else>><<set $enemy1Health to $enemy1Health -6>><</if>><<elseif $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="regular guns">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/darkbaroncyborgdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/darkbaroncyborg.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon. <<if $precisionDeterminer > 0>> You are able to hit the target, causing <<if $randomDamageEnemy > 0>>''significant''<<else>>''major''<</if>> damage!<<else>>But you miss!<</if>><<if $enemy1Health < 1>> The damage is enough to kill your opponent!<</if>>
<<set $precisionRoll to 1>><<if $precisionRoll <= 9>><<set $enemyPrecisionDeterminer to 1>><<else>><<set $enemyPrecisionDeterminer to 0>><</if>><<if $enemy1Health > 0>><<if $enemyPrecisionDeterminer > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>><</if>><<if $embracedTheGreen > 0>>Luckily your skin is still bulletproof, which means that you can't take damage from conventional weapons!<<else>>As a response, your opponent shoots back, <<if $enemyPrecisionDeterminer > 0>>causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>''major''<<else>>''significant''<</if>> damage!<<else>>but he misses!<</if>><<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>> The damage in enough to knock you out cold!<</if>><</if>><<if $embracedTheGreen > 0>><<set $playerHealth to $playerHealthOrigin>><</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold Nel alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting third fight">1. Keep shooting</a><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it third fight">2. Run away</a><<else>><a id="2" data-passage="Run for it third fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 0>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Third target down nonhuman">1. Success!</a><<else>><a id="1" data-passage="Third target down">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<set $ranthirdfight to 1>><<set $buntiesTaken to $buntiesTaken + 1>><<set $playerHealth to $playerHealthOrigin>><<if $days > 13>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep.
Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You turn your back and run, getting all the way back to your vessel. Exhausted, you decide to get some sleep, and by the start of the next day you feel just fine. Of course, this bounty has evaded you. But at least you are still among the living.<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><center><div class="mediumImage"><img src="./Images/darkbaroncyborgdead.jpg"></div></center><<set $threeTargetsDown to 1>>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''400 telers added!''<<set $money to $money + 400>>
Now you got the final bounty!
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up... Well... Less tired. But at least you are still among the living!<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city alt">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II alt">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage alt">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage alt">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry alt">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father alt">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><<set $threeTargetsDown to 1>><<set $playerHealth to $playerHealthOrigin>><<set $buntiesTaken to $buntiesTaken + 1>><center><div class="mediumImage"><img src="./Images/darkbaroncyborgdead.jpg"></div></center><<set $threeTargetsDown to 1>>
Your first target is down, and you swear to the //Stars// that you couldn't be happier.
''400 telers added!''<<set $money to $money + 400>>
Now you got the final bounty!
<center><div class="mediumImage"><img src="./Images/cabin.jpg"></div></center>
You take the bounty to your account, then you walk back to your vessel, ready to get some sleep after <<linkappend "a succesful job.">>
<<if $days > 13>>Only to get shocked <<linkappend "by the tracker...">><<set $days to $days + 1>><<set $energy to 2>>
<<if $embracedTheGreen > 0>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, yellow ruanite straitjacket">><<else>><<set $outfit to "ballgag, yellow ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/alienNelBoundStraitjacketsissy.jpg"></div></center><</if>><<else>><<set $status to "SLAVE">><<if $sissyStart == 0>><<set $outfit to "ballgag, black ruanite straitjacket">><<else>><<set $outfit to "ballgag, black ruanite straitjacket, cock cage">><</if>><<set $weapon to "none">><<if $sissyStart == 0>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/humanNelBoundStraitjacketsissy.jpg"></div></center><</if>><</if>>
"MHMMM!!!" you scream into your gag when you wake up, your muscles tense against the arms of your straitjacket. But no matter how hard you try there is no escape. From now on you are the pirate's possession.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: PIRATE SLAVE<</linkappend>><<else>>The next day you wake up well rested, ready to do just about anything. //It is a good thing to be an adenian!//<<set $days to $days + 1>><<set $energy to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the city">1. Go to the town</a></td>
<td><<if $wentToWreckage > 1>><a id="2" data-passage="You go back to the wreckage II">2. Go to the wreckage</a><<elseif $wentToWreckage > 0>><a id="2" data-passage="You go back to the wreckage">2. Go to the wreckage</a><<else>><a id="2" data-passage="You go to the wreckage">2. Go to the wreckage</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Go to the slave registry">3. Go to the slave registry</a><<else>>3. Go to the slave registry (requires corruption level 10!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Read some stories">4. Read some stories</a></td>
<td><<if $uploadedImages > 0>>5. Upload pornographic images on the Starnet (already did!)<<else>><a id="5" data-passage="Upload pornographic images on the Starnet">5. Upload pornographic images on the Starnet</a><</if>></td>
<td><<if $buntiesTaken > 20>>6. Check the list of local bounties (no more bounties left!)<<else>><a id="6" data-passage="Check the list of local bunties">6. Check the list of local bounties</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $readFatersAdvice > 0>>7. Read the advice from your father (already read!)<<else>><a id="7" data-passage="Read the advice from your father">7. Read the advice from your father</a><</if>></td>
<td>8. Sleep (you just did that!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<if $playerHealth > 0>><<set $precisionRoll to Math.floor(Math.random() * 10 + 1)>><<if $precisionRoll <= $precision>><<set $precisionDeterminer to 1>><<else>><<set $precisionDeterminer to 0>><</if>><<if $precisionDeterminer == 1>><<if $weapon == "good ol' pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -1>><<else>><<set $enemy1Health to $enemy1Health -2>><</if>><<elseif $weapon == "pair of pistols">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -2>><<else>><<set $enemy1Health to $enemy1Health -3>><</if>><<elseif $weapon == "submachine gun">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -4>><<else>><<set $enemy1Health to $enemy1Health -6>><</if>><<elseif $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="regular guns">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/darkbaroncyborgdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/darkbaroncyborg.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, and you realize that he is a cyborg! One of the most dangerous beings among the Stars!<<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>><<if $embracedTheGreen > 0>>Luckily your skin is still bulletproof, which means that you can't take damage from conventional weapons!<<else>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>><</if>><<if $embracedTheGreen > 0>><<set $playerHealth to $playerHealthOrigin>><</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold Nel alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting third fight">1. Keep shooting</a><</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Run for it third fight">2. Run away</a><<else>><a id="2" data-passage="Run for it third fight alt">2. Run away</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 0>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Third target down nonhuman">1. Success!</a><<else>><a id="1" data-passage="Third target down">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><div id="keypress"><<if $wentToGeneralStore > 0>>You take a look at the items the vendor has to offer.
<center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
You can see an old revolver for two hundred telers.
<center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
An infiltration gear for five hundred.
<center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
And the repair parts of a plasma pistol for three hundred. <<if $brokenPlasPistolOwned > 0>>//Perhaps you can use them to repair yours?//<</if>>
<center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
And finally you can see an overwride node for one hundred and fifty. Perfect if you want to break into someone's ship!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a look at the items the vendor <<linkappend "has to offer. ">><<set $wentToGeneralStore to 1>>
<center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
The first thing you set your sigths on is an old fashioned revolver. You already have one pistol in your inventory. But one could be more useful tham two, especially at close range.
And it will only cost you <<linkappend "two hundred!">>
<center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
You can also see an infiltration gear on the shelves. It will do just as much in terms of protection as your current gear, but the fabric was made of a material that absorbs all those little sounds that your body gives out when you sneak up on someone.
And it will only cost you <<linkappend "five hundred!">>
<center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
You can also see the repair parts of a plasma pistol for <<linkappend "three hundred.">> <<if $brokenPlasPistolOwned > 0>>//Perhaps you can use them to repair yours?//<<else>>But right now this doesn't seem very useful.<</if>>
<center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
And finally you can see an overwride node for one hundred and fifty. Perfect if you want to break into someone's ship!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div><div id="keypress"><<if $wentToGeneralStore > 0>>You take a look at the items the vendor has to offer.
<center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
You can see an old revolver for two hundred telers.
<center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
And an infiltration gear for five hundred.
<center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
And the repair parts of a plasma pistol for three hundred. <<if $brokenPlasPistolOwned > 0>>//Perhaps you can use them to repair yours?//<</if>>
<center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
And finally you can see an overwride node for one hundred and fifty. Perfect if you want to break into someone's ship!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a look at the items the vendor <<linkappend "has to offer.">><<set $wentToGeneralStore to 1>>
<center><div class="mediumImage"><img src="./Images/revolver.jpg"></div></center>
The first thing you set your sigths on is an old fashioned revolver. You already have one pistol in your inventory. But one could be more useful tham two, especially at close range.
And it will only cost you <<linkappend "two hundred!">>
<center><div class="mediumImage"><img src="./Images/latexsuit.jpg"></div></center>
You can also see an infiltration gear on the shelves. It will do just as much in terms of protection as your current gear, but the fabric was made of a material that absorbs all those little sounds that your body gives out when you sneak up on someone.
And it will only cost you <<linkappend "five hundred!">>
<center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
You can also see the repair parts of a plasma pistol for <<linkappend "three hundred.">><<if $brokenPlasPistolOwned > 0>>//Perhaps you can use them to repair yours?//<<else>>But right now this doesn't seem very useful.<</if>>
<center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
And finally you can see an overwride node for one hundred and fifty. Perfect if you want to break into someone's ship!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div><center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
You buy the spare parts so you could finally repair the plasma pistol. Finally, you have all the firepower one could need!<<set $plasmaGunRepaired to 1>><<set $weapon to "plasma pistol">><<set $money to $money - 300>>
''Three hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/plasmagunrepairparts.jpg"></div></center>
You buy the spare parts so you could finally repair the plasma pistol. Finally, you have all the firepower one could need!<<set $plasmaGunRepaired to 1>><<set $weapon to "plasma pistol">><<set $money to $money - 300>>
''Three hundred telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
Your journey begins in a bar on a space station called Smuggler's Cove, a hotbed for scum and villainy. You are a smuggler called <<if $sissyStart == 0>>Nel<<else>>Mal<</if>> Hayesim. You came here to blow off some steam, and so far everything is alright. The ooze of the alcohol relaxes you. You aren't afraid of anyone. You've been on the road for years, and so far every threat was handled. What would be different this time?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> One Earther, please.
You tell the bartender. It is your favorite liquor, and also one of the strongest.<<set $drankBar to 1>>
<span style="color: lightblue;">''Bartender'': </span> Here you go, <<if $sissyStart == 0>>miss<<else>>sir<</if>>.
He hands you a glass filled with the blue stuff, and you quickly gulp down its contents. You can feel your head spinning immediately, but you are sober enough to stand on your feet.
''Five telers removed!'' <<set $money to $money - 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> One Earther, please.<<set $drankBar to 2>>
<span style="color: lightblue;">''Bartender'': </span> Here you go, <<if $sissyStart == 0>>miss<<else>>sir<</if>>.
He hands you a glass filled with the blue stuff, and you quickly gulp down its contents. You can feel your head spinning even more, but you are sober enough to stand on your feet.
''Five telers removed!'' <<set $money to $money - 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> I want something that has a kick. One Saturn ale, please!
<span style="color: lightblue;">''Bartender'': </span> Sorry, we are out. Some lady from Earth Fleet keeps buying it up.<<set $drankBar to 3>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>> </span> //Dammit!//
You think to yourself. Looks like you will end up sober after all.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> How is life on the station? <<set $lifeonthestationasked to 1>>
<span style="color: lightblue;">''Bartender'': </span> Now that the Supervisor and his men showed up, we finally have some order. Before that it was one emergency after the other as the gangs kept fighting amongst themselves.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> You think it's the Corpos, secretely trying to control everything?
<span style="color: lightblue;">''Bartender'': </span> I don't know. But as long as things go fine, I don't really care.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Any news about Helcion IV? <<set $helcionivbrokeawayasked to 1>>
<span style="color: lightblue;">''Bartender'': </span> It turns out the Corpos retreated. The entire system broke away without a single shot fired.
<<if $sissyStart == 0>>As a reaction you have a wide smile on your face almost immediately.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> See, women rule.
You answer. It is a widely known fact that Helcion IV is controlled by a group of dominant female slave owners. And you would place a pretty fat bet that they had some of those admirals who were tasked to maintain the blokade in their clutches.
<span style="color: lightblue;">''Bartender'': </span> Only on Helcion IV, darling.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> So women rule, huh?
You sigh. It is a widely known fact that Helcion IV is controlled by a group of dominant female slave owners. And you would place //a pretty fat bet// that they had some of those admirals who were tasked to maintain the blokade in their clutches.
The bartender decides not to answer.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/jafarinterior3.jpg"></div></center>
You decide that you had enough, and you make your way back to the //Galilei//. But at a sudden someone taps you <<linkappend "on the shoulder.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Hello, <<if $sissyStart == 0>>Nel<<else>>Mal<</if>>.
You can hear a man's words. Tall, wide shouldered, probably in his fifties, with grey hair and a beard. You recognize him as the leader of a gang that you pissed off during your ventures. You also recognize that he holds a teaser.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>></span> //Shit...//
You think to yourself. The next moment a grin appears on your face, as you know for a fact that it is too late to do anything. Then the two darts that originate from the barrel penetrate your flightsuit's material, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Nel alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $embracedTheGreen to 1>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
Your journey begins in a bar on a space station called Jafar, a hotbed for scum and villainy. You are a smuggler called <<if $sissyStart == 0>>Nel<<else>>Mal<</if>> A'enTva. You came here to blow off some steam, and so far everything is alright. The ooze of the alcohol relaxes you. You aren't afraid of anyone. You've been on the road for years, and so far every threat was handled. What would be different this time?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> One Earther, please.
You tell the bartender. It is your favorite liquor, and also one of the strongest.<<set $drankBar to 1>>
<span style="color: lightblue;">''Bartender'': </span> Here you go, <<if $sissyStart == 0>>miss<<else>>sir<</if>>.
He hands you a glass filled with the blue stuff, and you quickly gulp down its contents. In truth, you can feel nothing. But you still like the taste!
''Five telers removed!'' <<set $money to $money - 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> One Earther, please.<<set $drankBar to 2>>
<span style="color: lightblue;">''Bartender'': </span> Here you go, <<if $sissyStart == 0>>miss<<else>>sir<</if>>.
He hands you a glass filled with the blue stuff, and you quickly gulp down its contents. In truth, you can feel nothing. But you still like the taste!
''Five telers removed!'' <<set $money to $money - 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> I want something that has a kick. One Saturn ale, please!
<span style="color: lightblue;">''Bartender'': </span> Sorry, we are out. Some lady from Earth Fleet keeps buying it up.<<set $drankBar to 3>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>> </span> //Dammit!//
You think to yourself. It wouldn't have a lot of effect anyways.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> How is life on the station? <<set $lifeonthestationasked to 1>>
<span style="color: lightblue;">''Bartender'': </span> Now that the Supervisor and his men showed up, we finally have some order. Before that it was one emergency after the other as the gangs kept fighting amongst themselves.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> You think it's the Corpos, secretely trying to control everything?
<span style="color: lightblue;">''Bartender'': </span> I don't know. But as long as things go fine, I don't really care.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Any news about Helcion IV? <<set $helcionivbrokeawayasked to 1>>
<span style="color: lightblue;">''Bartender'': </span> It turns out the Corpos retreated. The entire system broke away without a single shot fired.
<<if $sissyStart == 0>>As a reaction you have a wide smile on your face almost immediately.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> See, women rule.
You answer. It is a widely known fact that Helcion IV is controlled by a group of dominant female slave owners. And you would place a pretty fat bet that they had some of those admirals who were tasked to maintain the blokade in their clutches.
<span style="color: lightblue;">''Bartender'': </span> Only on Helcion IV, darling.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> So women rule, huh?
You sigh. It is a widely known fact that Helcion IV is controlled by a group of dominant female slave owners. And you would place //a pretty fat bet// that they had some of those admirals who were tasked to maintain the blokade in their clutches.
The bartender decides not to answer.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/jafarinterior3.jpg"></div></center>
You decide that you had enough, and you make your way back to the //Galilei//. But at a sudden someone taps you <<linkappend "on the shoulder.">>
<center><div class="mediumImage"><img src="./Images/jafarCaptain.jpg"></div></center>
<span style="color: yellow;">''Captain'': </span> Hello, <<if $sissyStart == 0>>Nel<<else>>Mal<</if>>.
You can hear a man's words. Tall, wide shouldered, probably in his fifties, with grey hair and a beard. You recognize him as the leader of a gang that you pissed off during your ventures. You also recognize that he holds a teaser.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>></span> //Shit...//
You think to yourself. The next moment a grin appears on your face, as you know for a fact that it is too late to do anything. Then the two darts that originate from the barrel penetrate your flightsuit's material, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Nel">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress">The last pirate drops dead on the ground, and you go forward <<linkappend "towards the bridge.">>
<center><div class="mediumImage"><img src="./Images/helplesswoman.jpg"></div></center>
Only to see another woman in front of you as you enter the next compartment, strapped to a metal frame just like you were.
<span style="color: orange;">''Woman'': </span> Mhm!
The woman grunts in the form of a muffled plea.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the woman pirates">1. Free the woman</a></td>
<td><a id="2" data-passage="You go on pirates">2. Go on</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/helplesswoman.jpg"></div></center>
You decide to free the woman. After all, you were in the same boat as her only a few minutes ago. <<set $pirateSlaveAttacked to 1>>
<span style="color: orange;">''Woman'': </span> Thanks, but I actually love being a slave!
She says the moment she is off from the metal frame, and she immediately knocks you out with one of the metal cuffs <<linkappend "you removed from her wrists.">>
<<if $embracedTheGreen > 0>>At least //she tries//, as you are the one who knocks her out first, due to the fact that you are an adenian!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You go on pirates">1. Onward!</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/nelleaving.jpg"></div></center>
The rest of the journey you spend in the darkness of space, as the crew decided to part ways with you due to your insolence.
''Mission log updated!''<<set $mission1 to "==You need to escape from the pirates!== Well... You are out of the ship at least!">>
BAD END: FLUNG OUT<</if>><</linkappend>></div><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 60>><<else>><<set $enemy1Health to $enemy1Health - 40>><</if>><<if $enemy1Health < 1>><<set $numberofpirates to $numberofpirates - 1>><</if>><<if $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates000.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates111.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates110.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates011.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates010.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates100.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates001.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates101.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td></td>
</tr>
</table>
<</nobr>>
You shoot the one on the left. One of your shots hit the enemy, and it deals <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!
<<if $numberofpirates < 1>>Luckily there are no opponeernts left!<<else>><<if $embracedTheGreen > 0>>As a response, the enemy shoots back. Too bad that you are an adenian!<<else>><<if $playerHealth < 1>>Sadly this was how much you could take, and you collapse on the floor unconscious!<<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $playerHealth to $playerHealth - 5 * $numberofpirates>><<else>><<set $playerHealth to $playerHealth - 10 * $numberofpirates>><</if>>As a response, the enemy shoots back. One of the shots hits you and deals <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage!<</if>><</if>><</if>>
<<if $playerHealth < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost">1. You lost!</a></td>
</tr>
</table>
<</nobr>><<else>><<if $numberofpirates < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates">1. You won!</a></td>
</tr>
</table>
<</nobr>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one at the center (already dead!)<<else>><a id="2" data-passage="Shoot the one at the center">2. Shoot the one at the center</a><</if>></td>
<td><<if $enemy3Health < 1>>3. Shoot the one on the right (already dead!)<<else>><a id="3" data-passage="Shoot the one on the right">3. Shoot the one on the right</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 60>><<else>><<set $enemy2Health to $enemy2Health - 40>><</if>><<if $enemy2Health < 1>><<set $numberofpirates to $numberofpirates - 1>><</if>><<if $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates000.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates111.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates110.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates011.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates010.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates100.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates001.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates101.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td></td>
</tr>
</table>
<</nobr>>
You shoot the one at the center. One of your shots hit the enemy, and it deals <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!
<<if $numberofpirates < 1>>Luckily there are no opponeernts left!<<else>><<if $embracedTheGreen > 0>>As a response, the enemy shoots back. Too bad that you are an adenian!<<else>><<if $playerHealth < 1>>Sadly this was how much you could take, and you collapse on the floor unconscious!<<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $playerHealth to $playerHealth - 5 * $numberofpirates>><<else>><<set $playerHealth to $playerHealth - 10 * $numberofpirates>><</if>>As a response, the enemy shoots back. One of the shots hits you and deals <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage!<</if>><</if>><</if>>
<<if $playerHealth < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost">1. You lost!</a></td>
</tr>
</table>
<</nobr>><<else>><<if $numberofpirates < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates">1. You won!</a></td>
</tr>
</table>
<</nobr>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one at the center (already dead!)<<else>><a id="2" data-passage="Shoot the one at the center">2. Shoot the one at the center</a><</if>></td>
<td><<if $enemy3Health < 1>>3. Shoot the one on the right (already dead!)<<else>><a id="3" data-passage="Shoot the one on the right">3. Shoot the one on the right</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy3Health to $enemy3Health - 60>><<else>><<set $enemy3Health to $enemy3Health - 40>><</if>><<if $enemy3Health < 1>><<set $numberofpirates to $numberofpirates - 1>><</if>><<if $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates000.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates111.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates110.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates011.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health < 1 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates010.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health > 0>><center><div class="largeImage"><img src="./Images/pirates100.jpg"></div></center><<elseif $enemy1Health > 0 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates001.jpg"></div></center><<elseif $enemy1Health < 1 && $enemy2Health > 0 && $enemy3Health < 1>><center><div class="largeImage"><img src="./Images/pirates101.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td></td>
</tr>
</table>
<</nobr>>
You shoot the one on the right. One of your shots hit the enemy, and it deals <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!
<<if $numberofpirates < 1>>Luckily there are no opponeernts left!<<else>><<if $embracedTheGreen > 0>>As a response, the enemy shoots back. Too bad that you are an adenian!<<else>><<if $playerHealth < 1>>Sadly this was how much you could take, and you collapse on the floor unconscious!<<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $playerHealth to $playerHealth - 5 * $numberofpirates>><<else>><<set $playerHealth to $playerHealth - 10 * $numberofpirates>><</if>>As a response, the enemy shoots back. One of the shots hits you and deals <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage!<</if>><</if>><</if>>
<<if $playerHealth < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost">1. You lost!</a></td>
</tr>
</table>
<</nobr>><<else>><<if $numberofpirates < 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won pirates">1. You won!</a></td>
</tr>
</table>
<</nobr>><<else>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one at the center (already dead!)<<else>><a id="2" data-passage="Shoot the one at the center">2. Shoot the one at the center</a><</if>></td>
<td><<if $enemy3Health < 1>>3. Shoot the one on the right (already dead!)<<else>><a id="3" data-passage="Shoot the one on the right">3. Shoot the one on the right</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>>Choose a gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/womanstartgreen.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/sissystartgreen.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $introSkipped > 0>><a id="1" data-passage="Go to the city">1. Woman start</a><<else>><a id="1" data-passage="Nel's Misfortune">1. Woman start</a><</if>></td>
<td><<if $introSkipped > 0>><a id="2" data-passage="Go to the city sissy">2. Sissy start</a><<else>><a id="2" data-passage="Nel's Misfortune sissy">2. Sissy start</a><</if>></td>
</tr>
</table>
<</nobr>>Choose a gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/womanstarthuman.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/sissystarthuman.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $introSkipped > 0>><a id="1" data-passage="Go to the city alt">1. Woman start</a><<else>><a id="1" data-passage="Nel's Misfortune alt">1. Woman start</a><</if>></td>
<td><<if $introSkipped > 0>><a id="2" data-passage="Go to the city alt sissy">2. Sissy start</a><<else>><a id="2" data-passage="Nel's Misfortune alt sissy">2. Sissy start</a><</if>></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
Your journey begins in a bar on a space station called Smuggler's Cove, a hotbed for scum and villainy. You are a smuggler called <<if $sissyStart == 0>>Nel<<else>>Mal<</if>> Hayesim. You came here to blow off some steam, and so far everything is alright. The ooze of the alcohol relaxes you. You aren't afraid of anyone. You've been on the road for years, and so far every threat was handled. What would be different this time?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III alt">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II alt">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink alt">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station? alt">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV alt">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub alt">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>><<set $nelWentPub to 0>><<set $zenTookTerma to 0>><<set $embracedTheGreen to 1>><<if $sissyStart == 0>><<set $outfit to "flightsuit">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
Your journey begins in a bar on a space station called Jafar, a hotbed for scum and villainy. You are a smuggler called <<if $sissyStart == 0>>Nel<<else>>Mal<</if>> A'enTva. You came here to blow off some steam, and so far everything is alright. The ooze of the alcohol relaxes you. You aren't afraid of anyone. You've been on the road for years, and so far every threat was handled. What would be different this time?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankBar > 2>>1. I need something stronger (no dice!)<<elseif $drankBar > 1>><a id="1" data-passage="You get a drink III">1. I need something stronger</a><<elseif $drankBar > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>></td>
<td><<if $lifeonthestationasked > 0>>2. How is life on the station? (already asked!)<<else>><a id="2" data-passage="How is life on the station?">2. How is life on the station?</a><</if>></td>
<td><<if $helcionivbrokeawayasked > 0>>3. Any news about Helcion IV? (already asked!)<<else>><a id="3" data-passage="What happened to Helcion IV">3. Any news about Helcion IV?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Leave the pub">4. Leave the pub</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>><<set $embracedTheGreen to 1>><center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You decide to go back to the town so you could level the playing field.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>><center><div class="mediumImage"><img src="./Images/foresttown.jpg"></div></center>
You decide to go back to the town so you could level the playing field.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the general store alt">1. Go to the general store</a></td>
<td><<if $energy < 1>>2. Work at the pub (not enough energy!)<<else>><a id="2" data-passage="Go to the pub work alt">2. Work at the pub</a><</if>></td>
<td><<if $energy < 2>>3. Work at the fuck-all-you-like (not enough energy!)<<else>><a id="3" data-passage="Go to the fuck-all-you-like alt">3. Work at the fuck-all-you-like</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cabin alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $triedFizShipSearch to $triedFizShipSearch + 1>><<set $randomSearchDeterminer to Math.floor(Math.random() * 3)>><<if $fizShipFound > 0>><<set $randomSearchDeterminer to 0>><</if>><<if $triedFizShipSearch > 4>><<set $randomSearchDeterminer to 0>><</if>><<if $randomSearchDeterminer == 0>><center><div class="mediumImage"><img src="./Images/fizsshiplanded.jpg"></div></center>
You begin your search for Fiz's ship, and you are finally able to find it.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Let's see what's inside!//<<set $fizShipFound to 1>><<set $energy to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>><a id="1" data-passage="Fiz boarding">1. Get inside</a><<else>>1. Get inside (you need an overwrite node!)<</if>></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Cabin">2. Go back to the ship</a><<else>><a id="2" data-passage="Cabin alt">2. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/forest.jpg"></div></center>
You begin your search for Fiz's ship, however you are unable to find it.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Too bad!//<<set $energy to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Cabin">1. Go back to the ship</a><<else>><a id="1" data-passage="Cabin alt">1. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/shipguardsbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You proceed to get inside the ship. Only to be greeted by two armed security personnel who are aiming their guns at you.<<set $beatSecondWave to 1>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><a id="3" data-passage="Surrender guards">3. Surrender</a></td>
</tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "plasma pistol">><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 120>><<else>><<set $enemy1Health to $enemy1Health - 160>><</if>><<elseif $weapon == "pair of pistols">><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 20>><<else>><<set $enemy1Health to $enemy1Health - 40>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardsbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguards1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguards2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardsbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! guards">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back<<if $embracedTheGreen > 0>>...<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $embracedTheGreen > 0>><<set $playerHealth to $playerHealthOrigin>><</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $embracedTheGreen > 0>>Luckily you are an adenian, and your skin is bulletproof!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Ha!//
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><a id="3" data-passage="Surrender guards">3. Surrender</a></td></tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "plasma pistol">><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 120>><<else>><<set $enemy2Health to $enemy2Health - 160>><</if>><<elseif $weapon == "pair of pistols">><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 20>><<else>><<set $enemy2Health to $enemy2Health - 40>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardsbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguards1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguards2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardsbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! guards">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back<<if $embracedTheGreen > 0>>...<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $embracedTheGreen > 0>><<set $playerHealth to $playerHealthOrigin>><</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $embracedTheGreen > 0>>Luckily you are an adenian, and your skin is bulletproof!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Ha!//
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><a id="3" data-passage="Surrender guards">3. Surrender</a></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardsbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguards1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguards2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardsbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz bad end ship">1. You wake up</a></td></tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/shipguardsbothdown.jpg"></div></center>
You were able to overcome the two guards, their lifeless bodies lying in front of you. Sadly you are unable to find Fiz here. But at least you got your hands on some telers!
''Five hundred telers added!''<<set $money to $money + 500>><<set $lootedFizShip to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Cabin">1. Go back to the ship</a><<else>><a id="1" data-passage="Cabin alt">1. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/threadmill.jpg"></div></center><<set $threadmillScore to $threadmillScore + 1>>
You decide to run on the threadmill. Who knows? Perhaps one day you would make a fine <<linkappend "pony slave.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
Once you are done, Vanessa escorts you back to your cell.
<span style="color: lightblue;">''Vanessa:'' </span> Good night, worm.
<<if $threadmillScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pain">1. Some time later</a><<else>><a id="1" data-passage="Pain alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $enduranceScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Servitude">1. Some time later</a><<else>><a id="1" data-passage="Servitude alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $concubineScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pleasure">1. Some time later</a><<else>><a id="1" data-passage="Pleasure alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel facility">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/pillows.jpg"></div></center><<set $enduranceScore to $enduranceScore + 1>>
You decide to have some endurance training, sitting on a pair of pillows as your body tenses against the vibrator pressed to your womb. Spending the entire day like this is intense, but this is what you like <<linkappend "about it.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
Once you are done, Vanessa escorts you back to your cell.
<span style="color: lightblue;">''Vanessa:'' </span> Good night, worm.
<<if $threadmillScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pain">1. Some time later</a><<else>><a id="1" data-passage="Pain alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $enduranceScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Servitude">1. Some time later</a><<else>><a id="1" data-passage="Servitude alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $concubineScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pleasure">1. Some time later</a><<else>><a id="1" data-passage="Pleasure alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel facility">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/bed.jpg"></div></center><<set $concubineScore to $concubineScore + 1>>
You decide to have some action. Just for the fun of it. Who knows? Perhaps living the life of a concubine wouldn't be as bad as it <<linkappend "first sounds.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
Once you are done, Vanessa escorts you back to your cell.
<span style="color: lightblue;">''Vanessa:'' </span> Good night, worm.
<<if $threadmillScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pain">1. Some time later</a><<else>><a id="1" data-passage="Pain alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $enduranceScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Servitude">1. Some time later</a><<else>><a id="1" data-passage="Servitude alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $concubineScore > 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $embracedTheGreen > 0>><a id="1" data-passage="Pleasure">1. Some time later</a><<else>><a id="1" data-passage="Pleasure alt">1. Some time later</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Nel facility">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelstraitjacket1.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/nelstraitjacket1alt.jpg"></div></center><</if>>
The next day you wake up bound, just as any other. The guard's give you slave feed as usual. Beside that, there is no pain. Thanks to the slave serum your body was modified to endure the circumstances.
You sit in one place for a while, testing your bonds out of instinct. Then you stop as you recognize your trainer's <<linkappend "footsteps.">>
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
<span style="color: lightblue;">''Vanessa:'' </span> Good morning, worm. Have you slept well?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod facility">1. You nod</a></td>
<td><<if $struggledFacility > 0>>2. You start to truggle (is it senseless!)<<else>><a id="2" data-passage="You start to truggle Nel facility">2. You start to truggle</a><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="mediumImage"><img src="./Images/athena1.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You go to the coordinates that were provided by this <span style="color: lightgreen;">''//Athena//''</span>. But before you would be ready you can see her charging out you at a good speed.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting fourth fight">1. Start shooting</a></td>
</tr>
</table>
<</nobr>><<if $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 15>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><center><div class="mediumImage"><img src="./Images/athena2.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<<if $weapon == "plasma pistol">>You start shooting at her, but she keeps chaging at you all the same.<<else>>You start shooting at her, but the bullets bounce back from her body armor and the exposed parts of her skin.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting fourth fight II">1. Keep shooting</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/imageblack.jpg"></div></center>
You //want// to shoot again, but by that time <span style="color: lightgreen;">''Athena'' </span> reaches you, and she knocks you out with a swift blow. Your fate for now veiled in darkness. Even for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fourth target bad end">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<set $weapon to "none">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "black ruanite catsuit, slave collar, giant ballgag, black ruanite hood, black ruanite straitjacket, black ruanite ballet boots, welded chastity cage with a catheter">><<else>><<set $outfit to "black ruanite catsuit, slave collar, giant ballgag, black ruanite hood, black ruanite straitjacket, black ruanite ballet boots">><</if>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelauctionnobulgeadenian.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelauctionnobulgehuman.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelauctionbulgeadenian.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelauctionbulgehuman.jpg"></div></center><</if>><</if>>
It turned out <span style="color: lightgreen;">''Athena'' </span> had no desire to kill you. //But she had an eye for profit.// Dressed head to toe in full bondage gear, you were dragged to the auction block on //Smuggler's Cove//. You were screaming in your gag and struggling against your restraints every step of the way, <<if $sissyStart > 0>>your cock straining against its prison, <</if>>but in the end you were lined up like a pieace of meat and you were sold to an owner.
After that day no one ever heard of you again. Perhaps your custodian was a cruel one who decided not to let you go, or perhaps you fell in love with the lifestyle, and remained a slave willingly. Either way, history will remember you as someone who embarked on the journey to become the best. Only to fall like so many. A fitting end, doesn't it?
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: THE DIME THAT'S NOT A DOZEN<<if $weapon == "plasma pistol">><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 15>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><center><div class="mediumImage"><img src="./Images/athena3.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<<if $weapon == "plasma pistol">>You keep shooting at her, but she keeps chaging at you all the same.<<else>>You keep shooting at her, but the bullets bounce back from her body armor and the exposed parts of her skin.<</if>>
<span style="color: lightgreen;">''Athena:'' </span> AAAAAAAAAAAHHHHH!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fourth fight end">1. Keep shooting</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
You decide to buy the overwride node. Just in case if you have some breaking in to do. <<set $hasOverWriteNode to 1>><<set $money to $money - 150>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Neat!//
''One hundred and fifty telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon alt">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear alt">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol alt">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node alt">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store alt">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/overwridenode.jpg"></div></center>
You decide to buy the overwride node. Just in case if you have some breaking in to do. <<set $hasOverWriteNode to 1>><<set $money to $money - 150>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Nel (thinking):''<</if>></span> //Neat!//
''One hundred and fifty telers removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsRevolver > 0>>1. Buy the weapon for two hundred (already owned!)<<else>><<if $money < 200>>1. Buy the weapon for two hundred (not enough money!)<<else>><a id="1" data-passage="Buy the weapon">1. Buy the weapon for two hundred</a><</if>><</if>></td>
<td><<if $ownsInfiltratorGear > 0>>2. Buy the new gear for five hundred (already owned!)<<else>><<if $money < 500>>2. Buy the new gear for five hundred (not enough money!)<<else>><a id="2" data-passage="Buy the new gear">2. Buy the new gear for five hundred</a><</if>><</if>></td>
<td><<if $plasmaGunRepaired > 0>>3. Repair the plasma pistol for three hundred (already repaired!)<<else>><<if $brokenPlasPistolOwned > 0>><<if $money > 299>><a id="3" data-passage="Repair the plasma pistol">3. Repair the plasma pistol for three hundred</a><<else>>3. Repair the plasma pistol for three hundred (not enough money!)<</if>><<else>>3. Repair the plasma pistol for three hundred (you do not possess this item!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverWriteNode > 0>>4. Buy the overwride node for one hundred and fifty (you already have it!)<<else>><<if $money > 149>><a id="4" data-passage="Buy the overwride node">4. Buy the overwride node for one hundred and fifty</a><<else>>4. Buy the overwride node for one hundred and fifty (not enough money!)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the general store">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/redholo.jpg"></div></center>
You notice that someone left a message on the board, with the name //Nel// written as the recipient. <<set $readMessage to 1>>
<span style="color: green;">''Messanger:'' </span> //I know what you want. You want to be a slave. And you can be a slave. My slave. I left a bag with bondage items and a note written on paper that contains coordinates. Come alonge and be bound.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Follow the massangers instructions">1. Follow the massanger's instructions</a></td>
<td><<if $embracedTheGreen > 0>><a id="2" data-passage="Cabin">2. Go back to the ship</a><<else>><a id="2" data-passage="Cabin alt">2. Go back to the ship</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $weapon to "none">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "black ruanite corset, slave collar, fist sized ballgag, black ruanite boots, black ruanite mittens, chastity cage">><<else>><<set $outfit to "black ruanite corset, slave collar, fist sized ballgag, black ruanite boots, black ruanite mittens">><</if>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelkneelsforestalien.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelkneelsforest.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelkneelsforestaliensissy.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelkneelsforestsissy.jpg"></div></center><</if>><</if>>
You decide to follow the messanger's instructions, and you go to the clearing in the middle of the forest that is specified on an old fashioned <<linkappend "sheet of paper.">>
And finally your would be captor does arrive, with a ship so advanced that you already know it is one of the corporate higher ups.
<center><div class="mediumImage"><img src="./Images/keitheansdown.jpg"></div></center>
<span style="color: green;">''Princess Keith:'' </span> Finally I have my newest cat to play with!
<span style="color: #FF0000;">''Nel:'' </span> Mhm?
You frown. You thought that you would become something else.
<span style="color: green;">''Princess Keith:'' </span> Don't worry. You will love it!
<span style="color: #FF0000;">''Nel:'' </span> Mhmmmm?!!!
You protest. Too bad that nobody ever heard of you since then.
BAD END: SNACTHED BY KEITH<</linkappend>></div>
<div id="keypress"><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelinacellalien.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelinacellhuman.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/nelinacellaliensissy.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/nelinacellhumansissy.jpg"></div></center><</if>><</if>>
You start to struggle in the straitjacket, but the material is so tight, it doesn't seem like your arms made //the slightest// movement.
<<linkappend "//ZAP!//">>
Your body shakes as a sudden as an electroshock burts through your body from the collar.
<center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
<span style="color: lightblue;">''Vanessa:'' </span> Are you done, worm? You are going to be a slave for the rest of your life. There is nothing you can do about that.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod facility">1. You nod</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="mediumImage"><img src="./Images/vanessacell.jpg"></div></center>
<span style="color: #FF0000;">''Nel:'' </span> Mhm!
You nod as always.
<span style="color: lightblue;">''Vanessa:'' </span> Very good, worm. Now what do you want to do exactly?
She asks, then she proceeds to remove your ballgag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Run the threadmill alt">1. Run the threadmill</a></td>
<td><a id="2" data-passage="Endurance training alt">2. Endurance training</a></td>
<td><a id="3" data-passage="Get some action alt">3. Get some action</a></td>
</tr>
</table>
<</nobr>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardsbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguards1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguards2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardsbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fiz bad end ship">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<set $weapon to "none">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "fist sized ballgag, slave collar, black ruanite straitjacket, black ruanite ballet boots, chastity cage">><<else>><<set $outfit to "fist sized ballgag, slave collar, black ruanite straitjacket, black ruanite ballet boots">><</if>><<if $sissyStart == 0>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/adeniannelsold.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/humanelsold.jpg"></div></center><</if>><<else>><<if $embracedTheGreen > 0>><center><div class="mediumImage"><img src="./Images/adeniannelsoldaltsissy.jpg"></div></center><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/humanelsoldaltsissy.jpg"></div></center><</if>><</if>>
Sadly Fiz and his men decided to drop you off on the local slave market. By the time the auction came, all that stood before the audience was a submissive <<if $sissyStart == 0>>woman<<else>>sissy slave<</if>>, ready to serve whoever pays the most to own her.
''Mission log updated!''<<set $mission1 to "==Find a way to get rid of the tracker:\n\nYou were captured by a group of pirates who want you to hunt down a corporate figure for them. You have 14 days to get rid of the tracker that was placed inside you, otherwise the pirates will take you as their slave regardless of the outcome of your mission!== Failed!">>
BAD END: SOLD AS A SLAVE<<set $dancedClub to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Alright, I think I'm done for the day.
You tell the bartender.
<span style="color: lightblue;">''Bartender'': </span> <<linkappend'Take care!'>>
<center><div class="mediumImage"><img src="./Images/jafarinterior2.jpg"></div></center>
You start making your way back to the //Galilei//, but you realize you still have some options.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $dancedClub to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel:''<<else>>''Mal:''<</if>> </span> Alright, I think I'm done for the day.
You tell the bartender.
<span style="color: lightblue;">''Bartender'': </span> <<linkappend'Take care!'>>
<center><div class="mediumImage"><img src="./Images/jafarinterior2.jpg"></div></center>
You start making your way back to the //Galilei//, but you realize you still have some options.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Dance at the club">1. Dance at the club</a></td>
<td><a id="2" data-passage="Play the machine">2. Play the machine</a></td>
<td><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $randomScoreDeterminer to Math.floor(Math.random() * 6)>><center><div class="mediumImage"><img src="./Images/JafarSlotMachine.jpg"></div></center>
You decide it is time to play the machine. You bet ten telers on what seems to be a calculated risk. <<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win fifty telers.
''Forty telers added!''<<set $money to $money + 40>>
<<else>>Sadly your hunch doesn't pay off, and you lose all the money you invested.
''Ten telers removed!''<<set $money to $money - 10>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide it is time to embrace your dark desires. But be warned that this can launch you on a path few returned from.
''This will enable cheat mode.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Embrace your desires alt">1. Embrace your dark desires</a></td>
<td><a id="2" data-passage="Dont embrace them alt">2. Do not embrace them</a></td>
</tr>
</table>
<</nobr>><<set $dancedClub to $dancedClub + 1>><<if $dancedClub > 2>><center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
This time there is a woman who starts flirting with you. Gorgeous brunette, perfect curves, beautiful face, wearing a latex suit and high stilettos. But sadly the party is over before you could really hit those //special vibes//, and suddenly she has some business to take care of.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>> </span> //Imagine the possibilities!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/JafarClub.jpg"></div></center>
You start dancing at the club. You are not a particulalry good dancer though. So there aren't a lot of people who care.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide to finally come to terms with them. <<set $embracedDesires to 1>><<set $playerHealth to 10000>><<set $playerHealthOrigin to $playerHealth>><<set $money to 20000>><<set $corruption to 10>>
''Cheat mode enabled!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide not to embrace them. At least for now.
''Cheat mode not enabled!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club alt">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine alt">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires alt">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship alt">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $dancedClub to $dancedClub + 1>><<if $dancedClub > 2>><center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
This time there is a woman who starts flirting with you. Gorgeous brunette, perfect curves, beautiful face, wearing a latex suit and high stilettos. But sadly the party is over before you could really hit those //special vibes//, and suddenly she has some business to take care of.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Nel (thinking):''<<else>>''Mal (thinking):''<</if>> </span> //Imagine the possibilities!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<<else>><center><div class="mediumImage"><img src="./Images/JafarClub.jpg"></div></center>
You start dancing at the club. You have over the top dancing skills. But you are an adenian, therefore nobody wants to dance with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</if>><center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide to finally come to terms with them. <<set $embracedDesires to 1>><<set $playerHealth to 10000>><<set $playerHealthOrigin to $playerHealth>><<set $money to 20000>><<set $corruption to 10>>
''Cheat mode enabled!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<<set $randomScoreDeterminer to Math.floor(Math.random() * 6)>><center><div class="mediumImage"><img src="./Images/JafarSlotMachine.jpg"></div></center>
You decide it is time to play the machine. You bet ten telers on what seems to be a calculated risk. <<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win fifty telers.
''Forty telers added!''<<set $money to $money + 40>>
<<else>>Sadly your hunch doesn't pay off, and you lose all the money you invested.
''Ten telers removed!''<<set $money to $money - 10>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide it is time to embrace your dark desires. But be warned that this can launch you on a path few returned from.
''This will enable cheat mode.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Embrace your desires">1. Embrace your dark desires</a></td>
<td><a id="2" data-passage="Dont embrace them">2. Do not embrace them</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/DarkDesires.jpg"></div></center>
You decide not to embrace them. At least for now.
''Cheat mode not enabled!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $dancedClub > 2>>1. Dance at the club (the party is over!)<<else>><a id="1" data-passage="Dance at the club">1. Dance at the club</a><</if>></td>
<td><<if $money > 0>><a id="2" data-passage="Play the machine">2. Play the machine</a><<else>>2. Play the machine (you have no money left!)<</if>></td>
<td><<if $embracedDesires > 0>>3. Embrace your dark desires (already embraced!)<<else>><a id="3" data-passage="Embrace your dark desires">3. Embrace your dark desires</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<div id="keypress">[[<< ->Chapter XII]] [[I< ->Chapter I]] <<if $embracedTheGreen > 0>>[[Return->Stop readingStop readingCabin]]<<else>>[[Return->Stop reading alt]]<</if>>
-----------------
''Chapter XIII.''
The sessions went on for weeks. Perhaps months. You didn't break. But your captors didn't want to give up either. //It was a tie.// In the end what broke it was the missing click that you expected once your torment for the day was over and your straitjacket was placed back.
How in the Stars your trainer didn't know that an adenian could get out of an unsecured straitjacket if the said adenian has an entire second, you had no idea. But by the end of the next second your trainer was dead, his neck broken on the ground by a single movement of your foot.
After that it was hell let loose. But it was the hell that you were engineered for.
At first you didn't have a weapon. But you didn't need to have one either. The guards in front of the door had plasma guns. Sure. But they only had a half second to realize that you were free and dangerous.
After that it was just gunshots. Ricocheting off of your bulletproof skin like nothing. As time went on your mind stopped paying attention. It was automatic. Sometimes your eyes registered a plasma gun again. But it was handled one quarter of a second later. How the hell did these puny beings get you out of Sol in the first place when your kind rebelled, your mind couldn't fathom.
Of course it was the self destruction. Your mind recalls the fact after perhaps two dozen kills. Maybe four. Every ship. Every station. Every part of Ceres. Cities even. In the end your kind realized it is either flee or die, and they chose the former. You have to choose the former as well.
Kacey didn't want to escape. You found her and she shook her head. In this way she made her choice. The next surprise was Randy, locked in a cell and helpless. You thought they killed him. You decided to let him out. Then you just dragged him after you, as bullet after bullet ricocheted off of your skin.
Then finally you were at the hangar. At this point folks didn't dare to stop you. They simply fled. And thus you were away, your new vessel entering FTL only after a few shots evaded.
You thought about killing the rich guy. But why? In the end you were just a commodity. And the whole thing was a transaction.
Now that you were free, there was only one thing that mattered to you. And one thing at all.
"Um... I thought you wanted kill me. But evidently you don't, so..." You can hear Mr. Garcia mutter once you entered the cargo hold. He was still there as you locked him in. It was either that or let him interfere.
But then he froze as he could see you descend on your knees, hands locked behind you, your gaze held at the tip of his shoes.
"Do as you wish of me, Master," you say, your mouth inevitably forming a smile.
"As you wish, my lady," Mr. Garcia says. And you could swear that he was smiling just the same.
THE END
<<if $embracedTheGreen > 0>><a id="1" data-passage="Stop reading">1. Return</a><<else>><a id="1" data-passage="Stop reading alt">1. Return</a><</if>></div>