Three months ago, your family received word of the death of your grandfather, someone you barely remember having not seen him since you were a child. It was a surprise to hear he left the majority of his estate to you and after a few weeks of back and forth with his attorney you finally found the time to visit. With that you take your car and make the drive alone deep into the country and miles down a single-lane private road into a wooded area at the top of the neighboring mountain that borders the town you grew up in. After driving for a few hours, you finally find the long driveway of the estate.
The sun was nearly down by the time you pulled up the gravel driveway and barely could see the imposing mansion standing tall in the dusk. The air was humid, and the small puffs of mist floated through the trees creating an ominous and eerie ambiance that did help with your nerves. You have not seen another person since you were halfway up the mountain which only served to compound your tense state. All the overactive imagination with ghost stories, late night horror movies, and campfire tales of childhood come flooding back as you take the property in.
Barring your progress is the main gate to the property with a metal lock. From speaking with the attorney previously you recall some items were left for you in the nearby [[Mail Box]].
<img src="images/MailBox.png" width="299" height="384" />
You open the front of the small mailbox and reaching inside you feel a few objects resting within. Taking your time as you pull out the collected letters and start to flip through each one.
Most are junk, but one heavy envelope bears the name of the probate attorney for the estate. Tearing it open and giving the envelope a good shake rewards you with a distinct set of four keys on a hefty ring. The only thing remaining is a simple note that reads:
//'Our condolences for your loss. We have the key to your grandfather's estate here for you to use. Take your time and explore the grounds. If you have any questions please feel free to contact our office. Best of luck to you and your family during this trying time.'//
The note is attached to a business card for the probate attorney. After securing the keys safely the note is folded and pocketed with the business card. With the keys acquired you can now open the [[Main Gate]].
<<pickup $backpack "House Keys" 1>>You unlock the gate and swing it open, pushing it wide to make an entrance so you may drive onto the property. The sound of metal rubbing on stone sounds very hollow as the gate opens. A quick drive down the reminder of the now open driveway brings you to the front of the mansion.
<img src="images/FrontGate.png" width="299" height="384" />
Stepping out of the vehicle you take your first real look at the property. Even in the dusk of the evening the mansion is picturesque. The large house has well-manicured gardens and front yard despite the manor's obvious neglect. Taking a quick moment to close the gate after you drive through and secure the lock once more, it is a short hike back from where you currently are.
Though the late sunset combined with the coming summer humidity is stifling many of the bugs along the tree line are already starting to chirp, hiss, and buzz as the heat of the day ends and the coolness of night starts to take hold. There is still a bit of light left as dusk lingers allowing you to see the path veering off to the side leading around the side of the mansion. Directly ahead is the [[front door]].<img src="images/SidePath.png" width="299" height="384" />
Veering off away from the front door to traverse the side of the mansion the path reveals the area has not been used in years. Decaying foliage line the dirt path, despite that abundant overgrowth there is indication someone continues to use this trail regularly. Though how often they stop here is unknown. Deer? Or maybe some other common animal?
You hear what sounds like a muffled voice calling out in the distance. Slowing, your senses try to pick the voice’s location, but even straining they keep dissipating. Closing your eyes and taking a deep breath to concentrate, on the very edge of the breeze you can pick up what sounds like soft sobbing, but soon enough the voice is lost completely. The only sounds remaining are the wind and the insects of the forest. Eyes blinking and you look around, nothing is different than a minute ago and there is no sign of the source of the voice. For all that effort the only thing gained is a dreary feeling settling within.
It is getting darker, and you tell yourself there is no time to waste, you need a way inside. The path continues towards the [[Backyard]].
<img src="images/FrontDoor.png" width="299" height="384" />
The heavy wooden door at the front of the mansion looms before you. Taking one of the keys off the ring you try to open the door, but for whatever reason every key seems to fail to open the door. Only fitting in halfway before stopping abruptly and not turning. Scuff marks from years of previous attempts rest on each lock indicating that this is not the first time someone tried unlocking this door before. Shaking the handle and pushing on the door yield no results. The only thing a firm push against the door does is cause a resounding thump to echo across the length of the mansion. Trying a key again only leads to the same result.
//"Well, what the fuck?"//
It seems that some object is jammed in the lock rendering it unusable from this side. Peeking in the mail slot shows only darkness and the nearby windows are so dirty it is impossible to see inside. With no other immediate options unless you plan on breaking a window you might try following the nearby path and [[walk around]] the side of the building.
Following the dirt path around the backyard reveals a scene heavily resembling several years of neglect. The grass is barely alive, and the shrubbery are overgrown and dead. Weeds spring up through broken steppingstones and neglected gardens have become nothing more than dirt. No person's cared for the yard in a long time, and it shows. The only part to draw your attention appears to be a shed nestled within a cluster of trees that is nearly hidden to the casual observer and hard to make out behind the branches. You almost miss it as you walk by but happen to catch it in the corner of your eye.
<img src="images/Shed.png" width="299" height="384" />
Turning towards the shed across the small trail you start to make your way through the shin-high overgrowth. Near the shed a grouping of garden beds grows, but nothing is alive in them beyond weeds that have been recently trampled. The rapidly dwindling sunlight showing the way around this dilapidated area is proving tough to continue. Not that it was in pristine condition to begin with, but you think you can see a worn path towards the shed door. On your approach you happen to catch the side window where for the briefest of moments you swear you saw the image of a blonde woman staring back at you, but it was so fast she was gone as soon as you blinked. Her face is not familiar, and her eerie red eyes are joined by freely flowing tears and skin so pale she looked ready to pass out.
<img src="images/ShedWindow.png" width="299" height="384" />
No matter how many times your gaze returns to the window the image never appears again, nothing remains other than darkness from within the shed and the reflection of moonlight from the night sky. Your hands reach for the rusted handle of the door and attempts to open, but quickly realize the shed is locked. Taking out the keys, trying to find a lock that fits these keys, once again ends in failure. All of the keys in the set are too large for the padlock. You will have to return another time after finding a key that might fit. Nothing can be done for now; you continue to the [[back porch]].
<img src="images/Logo.png" width="704" height="352" />
Ver. 0.20 - First (Real) Demo Build
- Two Endings
- Three 'To be continued'
[[Main Start]]
<a href="https://www.patreon.com/Altris">Patreon Link</a>
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Let me know if you like my work. It's still //very// rough at the moment, but it will get better with time. Thank you everyone who gave the time to check out my first public project.
Only ~7400 words at the moment so it's on the small side.
<<inv $backpack>><<newinv $backpack>>
<<set $backpack to Inventory.create()>>Now arriving at the rear of the mansion, a crumbling yet regal backyard porch stands before you. Paint is chipped and faded off stone foundation exposing the crumbling bricks beneath that was once the cement layer between. The pillars holding the overhanging roof are cracked and missing chunks of stone. Taking a moment to examine the structure you find your mind questioning everything you have seen so far. For a home that was used as recently as three months ago how is everything in such a dire state? From peering into the nearby window, the situation inside is no better. What appears to be a dining room is filthy with layers of dust and dirt across every surface. Turning back towards the path and gazing upon the entirety of the backyard one thing sticks out as odd, a field of white flowers a handful of yards from the back porch.
<img src="images/BackGarden.png" width="299" height="320" />
While everything surrounding it is dead and withered like the rest of the property the field itself looks... eerily beautiful? Somehow alive and thriving while nothing else so far has. Why would someone go out of their way to tend to a garden while neglecting every other aspect of the house? For now, there is nothing that can be done and the strange field will have to remain a mystery. The entrance to the back porch is nearby and a short walk back and a few stairs leads you to the glass porch door. Dirt and mud covers the entirety of the porch itself.
Reaching for the door handle to open you find it is, once again, completely locked up. Expected, yes, but annoying regardless. Frustration rises, but before you become too frustrated you try the keys once more to see if by chance one will fit. After so many issues what is the chance another key will not fit? Trying each key after another growing in annoyance after they fail to match. Frustration turning to anger, gritting your teeth feeling ready to slam your fist against the door you find the final key on the ring worked. A deep breath and a huff and you've calmed yourself enough to open the door and [[head inside]].//"Why Grandfather? Why is your house terrible?"//
A sudden realization as you remember this is now in fact your house and the terrible condition is your problem now. Stepping inside you turn back to the open back door for a moment to look outside. The chill in the air seems to grow more intense as the clouds darken even more.
<img src="images/BackDoor.png" width="299" height="384" />
//"Guess coming here so late was not the best idea..."//
A gentle push and a soft click as you close the back door to the outside. Easily locking it once more with a simple twist of the deadbolt. Holding up your phone as a light, taking the moment to find the light switch before clicking it on. Fluorescent bulbs flickering softly above.
//"Small victories, eh?"//
The light barely illuminates the back doorway, but it does the job well enough. With your back to the door you can either head to your left or right leading to a [[Dining Room]] or [[Kitchen]] respectively. Alternatively, you can proceed forward down the hall which you can barely make out as [[Front Room]] on the other side of the mansion. A vague bit of moonlight suggests the front door is down there as well.<<if visited() is 1>><img src="images/Kitchen.png" width="384" height="299" />
Before even walking into the kitchen, you notice a putrid and intense odor. Strong enough for your nose to scrunch and your eyes to squint as you adjust to the stench. Clicking on the ceiling light and easing your way into the room so slowly and carefully, looking about to avoid anything left on the floor. Dirty bowls and dishes piled on the floor in neat stacks with little to no discernable reason behind them. Various utensils haphazardly tossed in the drawers and an array of sharp kitchen knives lay on the counter. The overwhelming sight of it is distressing, the smell even more so. Taking a deep breath, steading yourself as you reach for the refrigerator door. Groaning as you pull open the heavy door, but fortunately nothing lies in wait. Sliding your arm across the bare shelf catches every sensation of movement. Everything is filthy and the only food is in sealed wrappers, though nothing looks too appetizing either. Small solace in the fact that there being something resembling food means that it might be accurate that your grandfather was actively living here until recently.
Elsewhere in the kitchen there is not much else save for a door tucked away in the corner opposite the fridge. A room much too small to be called a separate room. Most likely storage, but even that small amount of optimism wanes as you approach and try the doorknob. The chance of finding something worthwhile seems slim and you pull on the door as the wooden door slides open easily, exposing the space. The room itself is merely a simple pantry. Lines of canned goods and preserves organized neatly and a spare unopened bag of flour lines the upper half. The strangest part though would be the approximately three dozen 1-pound boxes of salt stacked and piled across the bottom three rows of shelving. Another example of this space showing recent use, but you still don't know if that's a good thing or a bad thing.
With the immediate area explored it is time to continue exploring the remaining rooms. You can check out the [[Dining Room]] or use the other exit to what appears to be a [[Living Room]] near the front of the house.<</if>>
<<if visited() > 1>><img src="images/Kitchen.png" width="384" height="299" />
The kitchen still bears a rather strong stench, and the piles of dishes could be dangerous to traverse. Looking at each pile carefully and not wanting to tangle with whatever is growing in several dirty bowls and scattered cooking utensils you decide it's best to continue around the rest of the mansion before dealing with the mess.
You can try exploring the [[Dining Room]] or [[Living Room]].<</if>><<if visited() is 1>><img src="images/DiningRoom.png" width="384" height="299" />
The Dining Room is in a stable condition overall, albeit with dust everywhere. The dining table is surrounded by a mix of dark wooden chairs and beige cushions giving the area an artistic look. The glass chandelier glistens invitingly, but upon closer inspection a thin layer of cobwebs stretching from the finials, reaching from one end of the room to the other. A large dirty mirror is propped against one of the walls, still intact, albeit having lost much of its luster from neglect. The room appears as if being set up for dinner and just left... forgotten. There is nothing else noteworthy about this room.
Taking a quick sweep of the dining room looking over the furniture and dusty carpet yields only dirt and grime littering the corners of the room as you peer under the table. With the conclusion the Dining Room seems clear there are various areas to explore still.
One side of the room leads to the [[Kitchen]] while the other leads down the hallway to either the [[Bathroom]] or [[Front Room]].<</if>>
<<if visited() > 1>><img src="images/DiningRoom.png" width="384" height="299" />
Wandering back to the Dining Room still leaves you with nothing worth exploring again. For the moment there is plenty to do elsewhere. The room does not have a lot going on at the moment so why not try elsewhere? There is always the [[Kitchen]], [[Bathroom]], or [[Front Room]].<</if>>
<<if visited() is 1>><img src="images/FrontRoom.png" width="384" height="299" />
Entering the Front Room has you meet up with an old nemesis, the front door. Here once again staring at the heavy wooden door, you see the other side of the keyhole that failed you earlier and still requiring a key to unlock the dead bolt. The room itself contains a large wooden staircase that curves upward towards the second floor. As you move closer, you can see the many years have been worn on these stairs as each step creaks lightly at any pressure or shift of weight.
Not much else is here right now other than exits towards the [[Living Room]] and [[Library]]. You can also check the small [[Bathroom]] attached to the central hallway or go further down the hall to the [[Dining Room]].
There is also the option of trying to [[Unlock the Front Door]] or heading [[Upstairs]].<</if>>
<<if visited() > 1>><img src="images/FrontRoom.png" width="384" height="299" />
Standing in the front room your eyes wander at your choices for where to go next. The [[Dining Room]] is straight ahead while a [[Bathroom]] lies off down to the right on the way there. A set of stairs are nearby leading [[Upstairs]]. The exits leading to the [[Library]] and the [[Living Room]]. <<if not hasVisited("Unlock the Front Door")>>You can also attempt to [[Unlock the Front Door]]. <</if>>
Where do you want to explore next?
<</if>><<if visited() is 1>><img src="images/Library.png" width="384" height="299" />
Moving away from the front room the door leads to the library of the mansion, the darkened halls filled with the faint sound of your own breathing. This room looks to be in about the same state of disrepair as everything else. Covering much of the floor are piles of books strewn about, some piled neatly while others tossed carelessly around the spacious room. Upon closer inspection the tables and desks around the edge of the library are buried under enough papers and documents of various conditions that you don't even bother trying to look through them. The air throughout the space smells damp and musky though not yet sour which does bode well, maybe you can salvage something of this space if luck will let you. For now, there are far too many books to bother with just yet. The room is not going anywhere, but for now you will be. The only available exit is the [[Front Room]] you just came from.<</if>>
<<if visited() > 1>><img src="images/Library.png" width="384" height="299" />
Returning to the library again you step inside to begin exploring and after looking at a handful of books caked in years of dust and grime you deem it not worth the effort right now. There are more areas to explore and who knows what else you may find. You decide to return to the [[Front Room]].<</if>>
<<if visited() is 1>><img src="images/LivingRoom.png" width="384" height="299" />
Not a particularly extravagant room, however upon first glance is the least offensive thing you have seen so far today. An arrangement of three couch seats of varying length has been pushed up in a semi-circle around a small table with a fireplace nestled in the wall. A stately fireplace filled with aged ash appears to be still usable though not much else is in the room.
Everything in the room looks rather archaic and old-fashioned save for a few sections that can only be described as foreign. Along the side wall is an end table, it doesn't particularly stand out, however. You do notice next to the fireplace are basic tools including what looks like an iron fire poker and a pair of tongs for pulling the metal grid apart and checking on the still smoldering embers of the grate. To say the least they look rather sturdy compared to the state of everything else you have seen so far. Something to think about later.
With nothing else in this room worth any real attention you have the option of stepping into the [[Front Room]] or heading back into the [[Kitchen]].<</if>>
<<if visited() > 1>><img src="images/LivingRoom.png" width="384" height="299" />
Finding yourself once more in the Living Room the room appears as empty as before. Outside of the fireplace and some tools it's just a boring room with a table and some seats. Not worth lingering on, you have better things to do at this moment.
One exit leading to the [[Kitchen]] and the other to the [[Front Room]].<</if>>
Better to handle it now than later your hands reach for the keys and look through them with the hope you find the best fit. Might as well find out if this side is jammed as well. A long breath of hesitation slowly exiting your lips before driving the key into the lock. Confident in finding the correct key soon as you work through the ring until finally finding the correct key. The key fits in well enough, but when you attempt to turn to unlock the deadbolt you find it to be more trouble than expected. Energetic rattling jangles the metal in and out; making enough to give you a bad headache. Soon enough you force the lock to turn, and the door successfully unlocks.
Pulling open the door brings along a harsh creaking metal sound that echos deafeningly throughout the silent house. The feeling it causes is a stark contrast to the peace and tranquil quiet of the outside. The air feels nice for a moment, but the intense chill takes an odd toll causing you to shiver a moment before closing the door once more. It takes a bit of effort to remove the key from the lock, but you finally do and fit the keyring back into your pocket once the issue is resolved.
Now you can focus on other tasks such as exploring the [[Dining Room]], [[Bathroom]], [[Living Room]], or [[Library]]. Otherwise, you can always head [[Upstairs]].
Stepping up the stairs slowly, bit by bit creaking the boards beneath your feet until you hear a sound coming from above. The soft stepping of bare feet on wood grows louder as you continue the journey upwards. Stopping mid-way as you catch sight of a woman staring down at you from above. Long blonde hair, pale freckled skin, eerie red eyes, and wearing only a long paper-thin t-shirt. It doesn't even take a full second for you to recognize her as the woman you saw in the shed window.
<img src="images/SpiritStairs.png" width="299" height="384" />
//"Hello?"//
With a startled gasp, your greeting causes her gaze to flash hostile for a moment. The air turning heavy and oppressive like a vice collapsing across your chest. Feeling such intensity that it becomes a strain to even breathe... a feeling like suffocation. You can't even remember the last time you took a breath but the pain across your chest swells by the second.
Each beat of your heart trying harder to keep the blood circulating begins pulsing hard and loud in your ears. The only sound you hear other than the pounding of your heart is her footsteps coming closer. Pupils shrinking as you watch the woman approach the upper railing her lips part as if to speak, but no sound is heard... though she moves her mouth, but not a single word escapes, her expression is unreadable. You need to get away. ''Now.''
Swinging to face the staircase and taking only a split second to process what to do next has your body moving even before your brain can finish screaming out the answer. Barely realizing the full extent of the danger this woman has proven; any sense of urgency quickly becomes paramount as you rush the remaining steps of the staircase two at a time. In every flash glance you see her the woman is rushing for the banister and charges after you. Her steps far heavier than her frame would suggest making solid and determined stomps against the wooden planks beneath her. Once back at ground level you need to decide immediately on what to do. It is time for Fight or Flight to kick in.
Is there somewhere to hide? <<if visited("Bathroom")>>Is the [[bathtub]] a feasible option?<</if>> <<if visited("Kitchen")>>Would the [[pantry]] work as a hiding place?<</if>>
Is there something you can use as a weapon? <<if visited("Kitchen")>>Didn't you see multiple [[knives]] in the kitchen?<</if>> <<if visited("Living Room")>>The Living Room had a few [[tools]] near the fireplace, right?<</if>>
Is there somewhere to run? What about [[running out the front door]] right here?<<if visited() is 1>><img src="images/Bathroom.png" width="384" height="299" />
Dirt covers the tile floor alongside dust settling every available flat surface and the single sink in the space. A look into the large and wide mirror hanging from above on the wall greets you with the dirty and scuffed surface staring back at you. The toilet fortunately contains only water though the bathtub across is a massive mess. Stained with dirt gives the lower half of the tub a tinted hue with debris stuck around it as well. The idea of using the sorry looking tub leaves you less than enthusiastic. Turning the handle on the sink the water turns on quickly enough, but without heat. Water runs cold and constant until the handle is shifted again stopping the flow. Trying the toilet next shows that it does seem to be in working order. Though there is no heat, running water is something worth celebrating. If need be at least you know you can use this room to do your business.
Nothing is left to do here, for now. You can either take a left to the [[Front Room]] or right for the [[Dining Room]].<</if>>
<<if visited() > 1>><img src="images/Bathroom.png" width="384" height="299" />
While you are in the bathroom again you don't particularly feel the need to use the facilities. If anything, you're anxious to get back to investigating. There is a still a ton of the manor to explore. Nearby you can reach the [[Dining Room]] or the [[Front Room]] easily enough.<</if>>
Panic sets in and you charge for... the bathtub? A quick vault over the floor and slamming of the door and... wow this makes absolutely no sense. Slamming the door shut and reaching for the knob to lock it when you realize... the door has no lock.
//"Shit. Son of a bitch! Wait? What?"//
Confusion and disbelief wash over as your back pressed against the door as you hear the soft footsteps of her walking the hall towards you. Stepping closer to the bathtub as you dive inside and pull your knees close. Curling into a fetal position as you just kind of hide in a large open tub that anyone can easily reach over and grab you if they even both to look.
Time seems to flow slowly as every action feels measured and forced, rather than reactive. You hear her steps moving closer to the door as she reaches grips the doorknob and jiggles it gently, twisting the knob with quick attempts to enter. The door swings ajar with a hesitant squeak, and while you don't dare to pop your head out from under the side, you can hear bare feet slapping onto the tile floor with each step closer. Tremors rattle the sides of the porcelain tub with every footfall as she walks closer and stops mere steps away. An awkward silence settles with you struggling to remain quiet.
Eventually... the sound begins to fade as she walks away, off to another part of the mansion. Slumping over in a sigh, relief at not having been discovered sinks in, and to that the sudden realization that somehow this actually worked. You give one final look over the edge to see if she is gone yet, but just as you do your eyes almost connect as she gives one final look over the bathroom.
<img src="images/SuccessfulHide.png" width="299" height="384" />
Soon turning away, her back to you as she stares down the hallway. Returning to your hiding spot as you hear her finally leave, as her steps travel down the hallway until you lose track of where she went.
''To be continued in next version.''
You decide it is time to hide and figure the best place would be the pantry. No time to waste as you sprint full force down the hallway and into the kitchen. Leaping over the piles of dishes you grip the pantry door just as she comes barreling towards the kitchen entryway. Gripping the wooden handle tightly, pulling the door open frantically while diving low under the first shelf sitting slightly over a foot high giving you room to squeeze though crushing multiple boxes of salt. Dust clouds cover every open space, and the lack of sight gives your panic and dread filled mind hope she won’t notice your hiding spot. A massive and panicked scream fills your mind as you try to reach for the door, and she is already standing right there.
Hiding under the shelf absolutely covered in salt with crushed boxes spilling everywhere. Her face emotionless, flat expression of someone you feel not being there completely. The woman just stands there, looks to the door, and back to the containers of salt. Watching her footsteps as she leans down and touches the salt, recoiling with a faint shriek, her red eyes twitch rapidly and mouth gapes wide in a silent scream. Turning away from the display she takes a step and falls to the floor as the skin on her finger melts off and turns into a fine dirt like powder.
The woman lets out a pained whimper as she cries in pain for seemingly minutes straight until you can barely stand any more. She finally gets back up, despite the burn across her finger it looks completely fine, renewed and good as new. The salt that was spilled is however a far different story, each granule that touched her has melted and discolored. As she backs away she looks back at you before leaving.
<img src="images/SuccessfulHide.png" width="299" height="384" />
No words of concern, no comforting smile, no reassurances, her tears say it all. Even as you unbury yourself from the pile, she quickly disappears out the doorway without an acknowledgment. As confusing and horrible as that entire experience was you did learn salt does seem to be very effective.
''To be continued in next version.''Running won't work, you need to do something about her. The kitchen had a lot of knives, and plenty looked sharp enough for the job. Just reaching the halfway point down the stairs you're running out of time before she reaches the bottom. One wrong move and she will get you and from the look in her eyes it won't be pretty if that happens. This might be insane, but you have no other recourse. Full speed sprinting down the hall straight for the kitchen before diving through the kitchen doorway. Sliding to a halt as you slide onto your hip colliding with the counter with a loud crash that spills half empty bowls of rotten food. Instinctually rising back on the balls of your feet spinning your body in a low position hand reaching out and over to grab the first knife you touch. For a moment everything slows down, tension mounts as you see her step into the kitchen doorway.
Her eyes look towards you, but also seem glazed over, as if vacant and lost, not entirely looking at you, not quite at the floor either, just... ahead. Lips barely separated, parted ever so slightly. The subtle glistening of tears pooling under eyelids, shimmering in the light, she remains still, unblinking. Waiting for her to charge as the knife handle hits your open palm and wraps tightly. With her poised in place is the ideal opportunity to strike and no time to debate what to do next. There is no time left, only a second or two of reaction and if luck holds up it's likely to be over in a blink. While she remains across the room you rise slowly into a ready stance. Holding her gaze the longest moment before she shifts her focus, meeting yours. Her tear-soaked cheeks glow as her expression breaks out into a somber, regretful, and confused smile.
It's hard to guess what she is thinking, but you don't intend to wait any longer than necessary. A single step forward is followed by your hand raising the knife overhead in preparation to deliver the lethal blow. Her expression falters quickly her already wavering smile dropping away instantly, wiping away the signs of contentment in the same instant she begins advancing straight for you. Each step is more hurried than the next until her steady walk slowly turns into a rushed sprint directly for you. Releasing all care, throwing your weight into the slash aiming for her throat as the blade gleams while slicing through the air; it's unclear who was running faster, you towards her or her for you.
Slashing blade cuts deeply, slicing along the front of her exposed neck sending blood spraying across the both of you, but she doesn't seem to falter at all. Even with blood freely flowing she only looks furious, but with a deep penetrating stare that penetrates deep into the very core. The blood that flows out of her seems to dry almost immediately and turn into a fine powder, like dirt. The wound itself either closing or running out of blood. A wordless scream is all she lets out as she backhands you across the chest, sending you crashing into the counter at full force. Her strength far beyond what you could possibly expect, your chest feeling like it might cave in any second, the taste of blood in your mouth as you cough up small sprays at the harsh contact.
Touching your left hand to your chest to try and assess the damage causes such overwhelming pain that screams escape your lips with every breath. Blood freely flows at a pace that doesn't feel right and collapsing onto the floor unable to move as you watch her grip the knife you dropped as you lose all the strength left in your body. Staring up at her, lying on your back, the last thing you ever see is her angry gaze and the knife in her hand just before she uses it to slice your throat just as you did to her.
<img src="images/KnifeBadEnd.png" width="299" height="384" />
<p style="color: red;">''Ending 2: Knife''</p>You need a weapon. A good one. Something sturdy and reliable. Turning the corner, you head to the living room and immediately charge the fireplace tools near the fireplace opening. A shovel and an iron poker on the ready will work nicely if not perfectly. Taking both options in hand gripping the bases for comfort, you turn back to the entrance to the room as she seems to be approaching, and rather slowly too. Panic swells as you glance around the room looking for anything else but realize there is no time for that. Winding up and launching the shovel it connects with her face, and she drops to the floor. Though she will not stay down, your assumption proven correct as she rises to her feet once more, but with a visible bloody wound where the iron shovel connects.
A few slow steps forward, the iron poker in hand you reposition it further as she speeds up her walk to a frantic run before leaping forward. Swinging the iron poker up, catching it in the arch of her neck with a deep crushing sound of flesh splitting accompanied by her what looked to be a scream, but no sound came out, rather. Her slender body tumbles and she rises once more ready to attack again. Not letting her have a chance you raise the Iron Poker and slam it down onto her face once, twice, thrice. The full force of your arms behind each swing into her head brings forth the satisfying sounds of the impact force against her soft meat. Over and over crushes her skull in an over handed strike. Blood sprays with each strike, but she remains on her feet as the blood seems to flake off and turn to something akin to dirt making it hard to judge if you are actually injuring her.
<img src="images/IronAssault.png" width="299" height="384" />
Winding up for a swing you give everything you have as the Iron Poker collides with her jaw making a sickening sound a light crunch filling your ears; her teeth shattering as she spins and falls to the ground. Reduced to the state of a lowly pathetic beast crawling on the floor desperately trying to lunge at you clawing her fingers directly towards your leg as she reaches for you. Kicking her in the head a few times before stabbing the tip of the Iron Poker into her chest. Pulling it out you feel a small resistance as her entire body convulses. Driving the rod deep into her chest drawing forth a spurt of blood until her eyes go blank and lifeless, her eyes gloss over and melt turning her eyes into a mess of bloody tears.
<img src="images/DeadSpirit.png" width="384" height="299" />
Catching your breath as you look down at the now unmoving body, but you are unsure what to do with it. Maybe just leave it there? What can you really do with her now? Before you can decide her body crumbles leaving only dirt. Kneeling, running your hands through the mixture the fine powder feels like soil you would find in a healthy garden. No blood, hair, clothing, or anything else remains other than dirt. You're not sure if she is gone for good, but you won't let her catch you by surprise. If she shows up again you're ready to take her down, as many times as it takes.
''To be continued in next version.''<<if visited("Unlock the Front Door")>>
//"Nope."//
You don't even bother wasting any more time and go straight for the front door. You already unlocked it, so it is only a matter of letting yourself out and heading to your car before whoever that woman is notices. In any scenario you will be leaving this shitty mansion far behind and going home. Turning the knob and rushing out the open front door a relieved sigh escapes your lips as you slam the door shut behind you followed by a loud thud as the woman seems to have charged straight into it. The woman bangs on the door repeatedly as you ditch her to unlock the main gate.
//"Nope."//
You unlock the main gate and pull them open completely as you rush back to your car.
//"Nope."//
Jumping into the driver seat and closing the door; slamming it as hard as you start the engine and pop the gear into reverse backing up at breakneck speeds out the driveway.
//"Nope. Nope. Nope."//
You don't even bother looking back as you turn your car once backing into the road and drive the entire way home without stopping.
<img src="images/Escape.png" width="299" height="384" />
<p style="color: red;">Ending 1: Escape</p>
<</if>>
<<if not hasVisited("Unlock the Front Door")>>
//"Nope."//
You don't even bother wasting any more time and go straight for the front door. Trying to open the door hits you with a stark realization as you never actually unlocked the door yet.
//"Fuck. Me."//
Your hands take off the ring of keys that were acquired recently that were not helpful much up till this point and shove different keys into the lock and rotating it every way possible but none of the keys will unlock the deadbolt with one key that seems to fit remains firmly stick when you try to turn.
//"Why the fuck did I think you would help!?"//
Screaming at the keys in your hand and as an act of desperation you slam your fist as hard as you can against the door, seemingly startling the red eyed woman in the process. Her blonde hair covered in a layer of dust, long wearing a form-fitting long white t-shirt, sheer and thin, riding up past her waist and displaying all the bits but little beyond. As you keep trying to turn the key to unlock the deadbolt she finally draws close enough to touch and the instant she touches you sends a shudder down your spine as her fingers work to softly grip the fabric of your clothes. Her chest pressing against your back, one hand runs along your forearm as the other strokes your neck. Her skin feels as cold as ice and it causes goosebumps to break across the flesh; turning you can only make out the side of her face, but what little you see a stream of tears flowing out the corner of her right eye down her smooth rounded cheek.
<img src="images/Approach.png" width="299" height="384" />
Turning to run as her arms embrace you tightly against her fully. Her entire body feels like an icicle, no breath, no reaction, only her vacant stare as her hands pulls you into an unwilling hug. Face to face her fingertips tear at your skin as if unintentional; fingers kneading painfully into your back, cutting through the fabric into your clothes.
Despite her fragile appearance her strength defies her size, crushing you against the hard unyielding door. This is an odd and painful suffocating experience for as desperate as you struggle to get away, her weight on your body causes you to fall back as the back of your head smacks against the door. Intense throbbing pain only further saps you of strength, dizziness and nausea follow to worsen your state. Vision blurring in and out from the throbbing, her tears splash off her round cheeks, splashing onto your cheek cooling from the heat of your flesh. Your body recoils at her touch and any chance of a steady and conscious response escapes your grasp. Everything about her is driving you into a state of panic, not knowing what else to do. You aim to kick your feet to get her off, but she kneels, sitting on your legs removing any hope you have of escape. Her upper body falling onto yours as her head rests against your shirt. Her fingers pull on your clothes with earnest while her eyes stare at your crotch.
//"Stop... please."//
A pitiful moan reverberates in your ears causing your teeth to chatter as another unexpected chill hits your body. She stares up but does not really seem to look at you, but through you. Even so... your mind feels distant, not sure if it is the head wound, the adrenaline from your panicking, or something she is doing, but you find the strength leaving your body as you lie on the ground feeling utterly drained.
Her fingers are working with purpose as they wrap around your belt. Poised above you, fingers pressed together with one hand as the other tugs lose your pants, yanking the zipper downward. Everything is hazy, the pain is severe and relentless as she works to expose the lower half of your body, tearing your boxers loose and the heavy air against your flaccid flesh as it fills with blood while exposing it further her vision focused on your member. Even feeling it growing and expanding with erection showing its shape. Her frigid fingers work their way up and down the length, palm against skin as she kneads roughly without much coordination or thought, she wants what she wants, and her cold hands will do what must be done for her to get it. Your body betrays you with the way your hips and shoulders move as she grips the base of your cock tight, your hands clawing the old dusty rug to maintain a grip on your thoughts and stay conscious, but it is a losing battle.
<img src="images/Handjob.png" width="384" height="299" />
As her hands keep working and you now become fully erect her grip tightens its hold around the shaft. To try and gain a shred of composure all it does is make you more sensitive to the touch as her fingertips slide up and down with little mercy. The more her firm grip pumps the less control you feel remaining, like her grasp is too tight with each tug that only speeds up.
//"Please stop..."//
Each pump causes some primal instinct to rear itself the longer it continues the more intense the heat and sensitivity build in your cock. The strength is sapped out of your limbs as a familiar sensation begins to build before finally reaching a point of no return. Fluid spurts out one hand drenched in thick lumps of white that stick heavily to her skin.
Too weak to get up you lie helpless as she stands back up, staring down at you while bringing her hand to her mouth to lick. A look of mild disgust washes over her eerily placid face. Removing from her thumb a glob of your semen using her tongue leaving a a small trail, and she goes back to the next finger until nothing is left. Bits of your semen that touched her skin seemed to just... become part of her. As if her skin absorbed them by touch. Her eyes now glaring down with an ever-increasing disdain as she leaves you as you are, a weak mess of a man.
<img src="images/HandjobFinish.png" width="299" height="384" />
She is done with you for now.
''To be continued in next version.''
<</if>>